Maintenance for the week of April 22:
• PC/Mac: NA and EU megaservers for patch maintenance – April 22, 4:00AM EDT (08:00 UTC) - 9:00AM EDT (13:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – April 24, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – April 24, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
We will be performing maintenance for patch 10.0.1 on the PTS on Monday at 10:00AM EDT (14:00 UTC).
Public Dungeon Boss Respawns
"Hey, waiting for boss to respawn?"
"Yeah, I've been here for 10 mins."
"I know, It's ridiculous. I can't believe this game has been out for 2 years and they still haven't fixed this."
"Yup, it sucks."
That conversation (based on a real one I had today in-game) pretty much sums it up. I see no reason why boss respawns should be as long as they are. I know people used to farm them in the past, but I'm pretty sure that was fixed by having a cooldown on loot. But I'm also pretty sure that boss respawns were shorter back then too. Did they remove the loot cooldown in favor of a longer respawn? That makes no sense because they just makes other players have to wait around for respawns if they want to complete the dungeon.
TL:DR - Please reduce public dungeon respawn times, but I guess keep (or re-institute?) boss loot cooldown to prevent loot farming. Thanks.