AverageJo3Gam3r wrote: »@sharee your only chance against a full stamblade assault is to fossilize+immovable pot before they can get their opening burst off. If you can do this, you can mitigate most of their opening burst through blocking/shields/mist form. Since these are low regen builds, you can outlast them. It's really hard to kill them though because they have cloak, higher mobility, better healing, and shuffle than a mDK does.
StamNB will never run out of resources 1v1.
Indeed.
The only way to win the fight is a fossilize-meteor-whip-exhale combo. And you have to pray that nothing is dodged via shuffle.
Tsar_Bogatyr wrote: »AverageJo3Gam3r wrote: »@sharee your only chance against a full stamblade assault is to fossilize+immovable pot before they can get their opening burst off. If you can do this, you can mitigate most of their opening burst through blocking/shields/mist form. Since these are low regen builds, you can outlast them. It's really hard to kill them though because they have cloak, higher mobility, better healing, and shuffle than a mDK does.
StamNB will never run out of resources 1v1.
Indeed.
The only way to win the fight is a fossilize-meteor-whip-exhale combo. And you have to pray that nothing is dodged via shuffle.
the fact that there is an exhale in ur "combo" makes me laugh like hell
Tsar_Bogatyr wrote: »AverageJo3Gam3r wrote: »@sharee your only chance against a full stamblade assault is to fossilize+immovable pot before they can get their opening burst off. If you can do this, you can mitigate most of their opening burst through blocking/shields/mist form. Since these are low regen builds, you can outlast them. It's really hard to kill them though because they have cloak, higher mobility, better healing, and shuffle than a mDK does.
StamNB will never run out of resources 1v1.
Indeed.
The only way to win the fight is a fossilize-meteor-whip-exhale combo. And you have to pray that nothing is dodged via shuffle.
the fact that there is an exhale in ur "combo" makes me laugh like hell
Ghost-Shot wrote: »Tsar_Bogatyr wrote: »AverageJo3Gam3r wrote: »@sharee your only chance against a full stamblade assault is to fossilize+immovable pot before they can get their opening burst off. If you can do this, you can mitigate most of their opening burst through blocking/shields/mist form. Since these are low regen builds, you can outlast them. It's really hard to kill them though because they have cloak, higher mobility, better healing, and shuffle than a mDK does.
StamNB will never run out of resources 1v1.
Indeed.
The only way to win the fight is a fossilize-meteor-whip-exhale combo. And you have to pray that nothing is dodged via shuffle.
the fact that there is an exhale in ur "combo" makes me laugh like hell
That's literally what the DK burst combo is, embers>inhale>meteor>fossilize>whip, maybe squeeze in an engulfing if you have it. You must be new.
I bet you like to Xv1 people.Tsar_Bogatyr wrote: »Ghost-Shot wrote: »Tsar_Bogatyr wrote: »AverageJo3Gam3r wrote: »@sharee your only chance against a full stamblade assault is to fossilize+immovable pot before they can get their opening burst off. If you can do this, you can mitigate most of their opening burst through blocking/shields/mist form. Since these are low regen builds, you can outlast them. It's really hard to kill them though because they have cloak, higher mobility, better healing, and shuffle than a mDK does.
StamNB will never run out of resources 1v1.
Indeed.
The only way to win the fight is a fossilize-meteor-whip-exhale combo. And you have to pray that nothing is dodged via shuffle.
the fact that there is an exhale in ur "combo" makes me laugh like hell
That's literally what the DK burst combo is, embers>inhale>meteor>fossilize>whip, maybe squeeze in an engulfing if you have it. You must be new.
i betyou like to hold down right click alot
Blobs, the 22 points invested in errosion gives you less spell penetration than running 1 sharpened epic sword/1H weapon.
Tsar_Bogatyr wrote: »Ghost-Shot wrote: »Tsar_Bogatyr wrote: »AverageJo3Gam3r wrote: »@sharee your only chance against a full stamblade assault is to fossilize+immovable pot before they can get their opening burst off. If you can do this, you can mitigate most of their opening burst through blocking/shields/mist form. Since these are low regen builds, you can outlast them. It's really hard to kill them though because they have cloak, higher mobility, better healing, and shuffle than a mDK does.
StamNB will never run out of resources 1v1.
Indeed.
The only way to win the fight is a fossilize-meteor-whip-exhale combo. And you have to pray that nothing is dodged via shuffle.
the fact that there is an exhale in ur "combo" makes me laugh like hell
That's literally what the DK burst combo is, embers>inhale>meteor>fossilize>whip, maybe squeeze in an engulfing if you have it. You must be new.
i betyou like to hold down right click alot
Tsar_Bogatyr wrote: »Ghost-Shot wrote: »Tsar_Bogatyr wrote: »AverageJo3Gam3r wrote: »@sharee your only chance against a full stamblade assault is to fossilize+immovable pot before they can get their opening burst off. If you can do this, you can mitigate most of their opening burst through blocking/shields/mist form. Since these are low regen builds, you can outlast them. It's really hard to kill them though because they have cloak, higher mobility, better healing, and shuffle than a mDK does.
StamNB will never run out of resources 1v1.
Indeed.
The only way to win the fight is a fossilize-meteor-whip-exhale combo. And you have to pray that nothing is dodged via shuffle.
the fact that there is an exhale in ur "combo" makes me laugh like hell
That's literally what the DK burst combo is, embers>inhale>meteor>fossilize>whip, maybe squeeze in an engulfing if you have it. You must be new.
i betyou like to hold down right click alot
"Huge Damage" DK: Embers, Engulfing, Talons, Whip, Petrify, Whip, Whip, Whip, Whip, Embers, Engulfing, Meteor, Petrify, Whip, Whip, Whip...
Meanwhile on Stam NB: Poison Injection, Ambush, Incap, Executioner, Kill.
You wanna know what's funny about this? When you get attacked by multiple people you'll probably survive longer on Stam NB than on Mag Dk...
AverageJo3Gam3r wrote: »@sharee your only chance against a full stamblade assault is to fossilize+immovable pot before they can get their opening burst off. If you can do this, you can mitigate most of their opening burst through blocking/shields/mist form. Since these are low regen builds, you can outlast them. It's really hard to kill them though because they have cloak, higher mobility, better healing, and shuffle than a mDK does.
StamNB will never run out of resources 1v1.
Indeed.
The only way to win the fight is a fossilize-meteor-whip-exhale combo. And you have to pray that nothing is dodged via shuffle.
Blobs, the 22 points invested in errosion gives you less spell penetration than running 1 sharpened epic sword/1H weapon.
Defending is a good option...for tanks in pve or on a back bar but main bar sharpened + light is really very hard to say no to.
"Huge Damage" DK: Embers, Engulfing, Talons, Whip, Petrify, Whip, Whip, Whip, Whip, Embers, Engulfing, Meteor, Petrify, Whip, Whip, Whip...
Meanwhile on Stam NB: Poison Injection, Ambush, Incap, Executioner, Kill.
You wanna know what's funny about this? When you get attacked by multiple people you'll probably survive longer on Stam NB than on Mag Dk...
Mate , I've ran this exact build plus multiple others on magic DK. NONE do huge damage. Literally none. Some do OK damage for Magic DK builds. That's about it. The whole class needs a rethink.
AverageJo3Gam3r wrote: »@Hyssia it's well established by many good players that mDK underperforms in solo open world compared to other classes. In solo open world, there is literally no advantages that a mDK brings to the table compared to other classes. Group play? Yes, mDK is fine. But solo open world is not a L2P issue.
AverageJo3Gam3r wrote: »@Hyssia it's well established by many good players that mDK underperforms in solo open world compared to other classes. In solo open world, there is literally no advantages that a mDK brings to the table compared to other classes. Group play? Yes, mDK is fine. But solo open world is not a L2P issue.
Tsar_Bogatyr wrote: »AverageJo3Gam3r wrote: »@Hyssia it's well established by many good players that mDK underperforms in solo open world compared to other classes. In solo open world, there is literally no advantages that a mDK brings to the table compared to other classes. Group play? Yes, mDK is fine. But solo open world is not a L2P issue.
Maybe they just suck as magicka dk in solo openworld, have you ever thought about that? people give far too much credit to themselves
Tsar_Bogatyr wrote: »AverageJo3Gam3r wrote: »@Hyssia it's well established by many good players that mDK underperforms in solo open world compared to other classes. In solo open world, there is literally no advantages that a mDK brings to the table compared to other classes. Group play? Yes, mDK is fine. But solo open world is not a L2P issue.
Maybe they just suck as magicka dk in solo openworld, have you ever thought about that? people give far too much credit to themselves
Tsar_Bogatyr wrote: »AverageJo3Gam3r wrote: »@Hyssia it's well established by many good players that mDK underperforms in solo open world compared to other classes. In solo open world, there is literally no advantages that a mDK brings to the table compared to other classes. Group play? Yes, mDK is fine. But solo open world is not a L2P issue.
Maybe they just suck as magicka dk in solo openworld, have you ever thought about that? people give far too much credit to themselves
Please provide videos of your awesome open world solo magicka DK. I would like to learn your methods.
Mate , I've ran this exact build plus multiple others on magic DK. NONE do huge damage. Literally none. Some do OK damage for Magic DK builds. That's about it. The whole class needs a rethink.
Or a skilled player
/thread
Mate , I've ran this exact build plus multiple others on magic DK. NONE do huge damage. Literally none. Some do OK damage for Magic DK builds. That's about it. The whole class needs a rethink.
Or a skilled player
/thread