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Magicka DK Build - HUGE damage | Dark Brotherhood patch

  • leepalmer95
    leepalmer95
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    Etaniel wrote: »
    diamanda wrote: »
    что за говнобилд, еще похуже чем последний билд сайфера.

    Google translate tells me : "that for govnobild , even worse than the last build of Cypher"

    I think he doesn't like it

    Didn't know you was a interpreter.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Tsar_Bogatyr
    Tsar_Bogatyr
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    Ishammael wrote: »
    Sanct16 wrote: »
    @sharee your only chance against a full stamblade assault is to fossilize+immovable pot before they can get their opening burst off. If you can do this, you can mitigate most of their opening burst through blocking/shields/mist form. Since these are low regen builds, you can outlast them. It's really hard to kill them though because they have cloak, higher mobility, better healing, and shuffle than a mDK does.

    StamNB will never run out of resources 1v1.

    Indeed.

    The only way to win the fight is a fossilize-meteor-whip-exhale combo. And you have to pray that nothing is dodged via shuffle.

    the fact that there is an exhale in ur "combo" makes me laugh like hell
  • Ishammael
    Ishammael
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    Ishammael wrote: »
    Sanct16 wrote: »
    @sharee your only chance against a full stamblade assault is to fossilize+immovable pot before they can get their opening burst off. If you can do this, you can mitigate most of their opening burst through blocking/shields/mist form. Since these are low regen builds, you can outlast them. It's really hard to kill them though because they have cloak, higher mobility, better healing, and shuffle than a mDK does.

    StamNB will never run out of resources 1v1.

    Indeed.

    The only way to win the fight is a fossilize-meteor-whip-exhale combo. And you have to pray that nothing is dodged via shuffle.

    the fact that there is an exhale in ur "combo" makes me laugh like hell

    ????
    MDKs don't have a ton of options
  • lynog85
    lynog85
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    This set up does not have huge damage.
  • Lokey0024
    Lokey0024
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    lynog85 wrote: »
    No MDK set ups have huge damage.

    Fixed
  • Ghost-Shot
    Ghost-Shot
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    Ishammael wrote: »
    Sanct16 wrote: »
    @sharee your only chance against a full stamblade assault is to fossilize+immovable pot before they can get their opening burst off. If you can do this, you can mitigate most of their opening burst through blocking/shields/mist form. Since these are low regen builds, you can outlast them. It's really hard to kill them though because they have cloak, higher mobility, better healing, and shuffle than a mDK does.

    StamNB will never run out of resources 1v1.

    Indeed.

    The only way to win the fight is a fossilize-meteor-whip-exhale combo. And you have to pray that nothing is dodged via shuffle.

    the fact that there is an exhale in ur "combo" makes me laugh like hell

    That's literally what the DK burst combo is, embers>inhale>meteor>fossilize>whip, maybe squeeze in an engulfing if you have it. You must be new.
    Edited by Ghost-Shot on July 25, 2016 6:48PM
  • Tsar_Bogatyr
    Tsar_Bogatyr
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    Ghost-Shot wrote: »
    Ishammael wrote: »
    Sanct16 wrote: »
    @sharee your only chance against a full stamblade assault is to fossilize+immovable pot before they can get their opening burst off. If you can do this, you can mitigate most of their opening burst through blocking/shields/mist form. Since these are low regen builds, you can outlast them. It's really hard to kill them though because they have cloak, higher mobility, better healing, and shuffle than a mDK does.

    StamNB will never run out of resources 1v1.

    Indeed.

    The only way to win the fight is a fossilize-meteor-whip-exhale combo. And you have to pray that nothing is dodged via shuffle.

    the fact that there is an exhale in ur "combo" makes me laugh like hell

    That's literally what the DK burst combo is, embers>inhale>meteor>fossilize>whip, maybe squeeze in an engulfing if you have it. You must be new.

    i betyou like to hold down right click alot
  • Sanct16
    Sanct16
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    Ghost-Shot wrote: »
    Ishammael wrote: »
    Sanct16 wrote: »
    @sharee your only chance against a full stamblade assault is to fossilize+immovable pot before they can get their opening burst off. If you can do this, you can mitigate most of their opening burst through blocking/shields/mist form. Since these are low regen builds, you can outlast them. It's really hard to kill them though because they have cloak, higher mobility, better healing, and shuffle than a mDK does.

    StamNB will never run out of resources 1v1.

    Indeed.

    The only way to win the fight is a fossilize-meteor-whip-exhale combo. And you have to pray that nothing is dodged via shuffle.

    the fact that there is an exhale in ur "combo" makes me laugh like hell

    That's literally what the DK burst combo is, embers>inhale>meteor>fossilize>whip, maybe squeeze in an engulfing if you have it. You must be new.

    i betyou like to hold down right click alot
    I bet you like to Xv1 people.
    - EU - Raid Leader of Banana Zerg Squad
    AD | AR 50 | Sanct Fir'eheal | ex Mana DK @31.10.2015
    EP | AR 50 | Sanctosaurus | Mana NB
    AD | AR 44 | rekt ya | Mana NB
    AD | AR 41 | Sanct Thunderstorm | Mana Sorc
    EP | AR 36 | S'na'ct | Mana NB {NA}
    AD | AR 29 | Captain Full Fist| Stam DK
    AD | AR 29 | Sanct The Dark Phoenix| Stam Sorc
    EP | AR 16 | Horny Sanct | Stam Warden
    EP | AR 16 | Sánct Bánáná Sláyér | Mana DK
    DC | AR 13 | ad worst faction eu | Stam Sorc
    DC | AR 13 | Lagendary Sanct | Mana NB

    >320.000.000 AP
  • ZoM_Head
    ZoM_Head
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    Blobs, the 22 points invested in errosion gives you less spell penetration than running 1 sharpened epic sword/1H weapon.

    Defending is a good option...for tanks in pve or on a back bar but main bar sharpened + light is really very hard to say no to.
    mDKs still need a lot of love!
  • Armitas
    Armitas
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    ZoM_Head wrote: »
    Blobs, the 22 points invested in errosion gives you less spell penetration than running 1 sharpened epic sword/1H weapon.

    Yeah, I found it became really inefficient quickly for the cp. If you pve on your toon it winds up being over pen in a trial, and it doesn't help against shields which are fairly prominent in PvP and goes beyond just sorcs. Its great on someone without shields but falls behind when you meet someone with shields
    Edited by Armitas on July 26, 2016 2:31PM
    Retired.
    Nord mDK
  • Ishammael
    Ishammael
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    Ghost-Shot wrote: »
    Ishammael wrote: »
    Sanct16 wrote: »
    @sharee your only chance against a full stamblade assault is to fossilize+immovable pot before they can get their opening burst off. If you can do this, you can mitigate most of their opening burst through blocking/shields/mist form. Since these are low regen builds, you can outlast them. It's really hard to kill them though because they have cloak, higher mobility, better healing, and shuffle than a mDK does.

    StamNB will never run out of resources 1v1.

    Indeed.

    The only way to win the fight is a fossilize-meteor-whip-exhale combo. And you have to pray that nothing is dodged via shuffle.

    the fact that there is an exhale in ur "combo" makes me laugh like hell

    That's literally what the DK burst combo is, embers>inhale>meteor>fossilize>whip, maybe squeeze in an engulfing if you have it. You must be new.

    i betyou like to hold down right click alot

    I pretty much play one handed
  • Ghost-Shot
    Ghost-Shot
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    Ghost-Shot wrote: »
    Ishammael wrote: »
    Sanct16 wrote: »
    @sharee your only chance against a full stamblade assault is to fossilize+immovable pot before they can get their opening burst off. If you can do this, you can mitigate most of their opening burst through blocking/shields/mist form. Since these are low regen builds, you can outlast them. It's really hard to kill them though because they have cloak, higher mobility, better healing, and shuffle than a mDK does.

    StamNB will never run out of resources 1v1.

    Indeed.

    The only way to win the fight is a fossilize-meteor-whip-exhale combo. And you have to pray that nothing is dodged via shuffle.

    the fact that there is an exhale in ur "combo" makes me laugh like hell

    That's literally what the DK burst combo is, embers>inhale>meteor>fossilize>whip, maybe squeeze in an engulfing if you have it. You must be new.

    i betyou like to hold down right click alot

    Just long enough to get that 350 extra spell damage :smile: but if you want to continue being bad then be my guest, I like free AP!
  • Blobsky
    Blobsky
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    Sanct16 wrote: »
    "Huge Damage" DK: Embers, Engulfing, Talons, Whip, Petrify, Whip, Whip, Whip, Whip, Embers, Engulfing, Meteor, Petrify, Whip, Whip, Whip...

    Meanwhile on Stam NB: Poison Injection, Ambush, Incap, Executioner, Kill.
    You wanna know what's funny about this? When you get attacked by multiple people you'll probably survive longer on Stam NB than on Mag Dk... :|


    nope
    Yt Channell: Blobsky

    DC EU Nightblade
    Owner of 'The Travelling Merchant' - Craglorn trade guild since near release!
  • Blobsky
    Blobsky
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    Ishammael wrote: »
    Sanct16 wrote: »
    @sharee your only chance against a full stamblade assault is to fossilize+immovable pot before they can get their opening burst off. If you can do this, you can mitigate most of their opening burst through blocking/shields/mist form. Since these are low regen builds, you can outlast them. It's really hard to kill them though because they have cloak, higher mobility, better healing, and shuffle than a mDK does.

    StamNB will never run out of resources 1v1.

    Indeed.

    The only way to win the fight is a fossilize-meteor-whip-exhale combo. And you have to pray that nothing is dodged via shuffle.

    Wait until 1vX released
    Yt Channell: Blobsky

    DC EU Nightblade
    Owner of 'The Travelling Merchant' - Craglorn trade guild since near release!
  • Blobsky
    Blobsky
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    lynog85 wrote: »
    This set up does not have huge damage.

    Yes, it does - you will see, penetration dominates over damage atm for magicka
    Yt Channell: Blobsky

    DC EU Nightblade
    Owner of 'The Travelling Merchant' - Craglorn trade guild since near release!
  • Blobsky
    Blobsky
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    ZoM_Head wrote: »
    Blobs, the 22 points invested in errosion gives you less spell penetration than running 1 sharpened epic sword/1H weapon.

    Defending is a good option...for tanks in pve or on a back bar but main bar sharpened + light is really very hard to say no to.

    1vX defending is worth it significantly - the points in erosion are compensation. Light armour penetration is the advantage. Overall it has the same resistances but far more penetration
    Yt Channell: Blobsky

    DC EU Nightblade
    Owner of 'The Travelling Merchant' - Craglorn trade guild since near release!
  • IxskullzxI
    IxskullzxI
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    Far more penetration than what? A heavy armor build? Then yes. This build has less penetration than any other build running light armor with a sharpened 1h.
    Edited by IxskullzxI on July 27, 2016 6:29PM
    #HowDoYouLikeYourDK?
  • Ryuho
    Ryuho
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    Sanct16 wrote: »
    "Huge Damage" DK: Embers, Engulfing, Talons, Whip, Petrify, Whip, Whip, Whip, Whip, Embers, Engulfing, Meteor, Petrify, Whip, Whip, Whip...

    Meanwhile on Stam NB: Poison Injection, Ambush, Incap, Executioner, Kill.
    You wanna know what's funny about this? When you get attacked by multiple people you'll probably survive longer on Stam NB than on Mag Dk... :|


    Sadly but that's true.. I am waiting for race change, so I can turn my breton DK into something stamina friendly..
    The Farron family team (EU)
    sorcerer - Rubeus Farron AR31
    templar - Selene Farron AR27
    nightblade - Ryuho Farron AR25
    stamplar - Nura Farron AR10
    stamsorcerer - Kitty Farron AR14 (adopted member)
    DK - Ryu Farron AR17


    RETIRED

    CU - next mmo
  • lynog85
    lynog85
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    Blobsky wrote: »
    lynog85 wrote: »
    This set up does not have huge damage.

    Yes, it does - you will see, penetration dominates over damage atm for magicka

    Mate , I've ran this exact build plus multiple others on magic DK. NONE do huge damage. Literally none. Some do OK damage for Magic DK builds. That's about it. The whole class needs a rethink.
  • IxSTALKERxI
    IxSTALKERxI
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    Nice build blob. Did you mean huge sustain though? :p
    NA | PC | Aldmeri Dominion
    Laser Eyes AR 26 Arcanist | Stalker V AR 41 Warden | I Stalker I AR 42 NB | Stalkersaurus AR 31 Templar | Stalker Ill AR 31 Sorc | Nigel the Great of Blackwater
    Former Emperor x11 campaign cycles
    Venatus Officer | RIP RÁGE | YouTube Channel
  • Hyssia
    Hyssia
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    lynog85 wrote: »
    Blobsky wrote: »
    lynog85 wrote: »
    This set up does not have huge damage.

    Yes, it does - you will see, penetration dominates over damage atm for magicka

    Mate , I've ran this exact build plus multiple others on magic DK. NONE do huge damage. Literally none. Some do OK damage for Magic DK builds. That's about it. The whole class needs a rethink.

    Or a skilled player

    /thread
  • AverageJo3Gam3r
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    @Hyssia it's well established by many good players that mDK underperforms in solo open world compared to other classes. In solo open world, there is literally no advantages that a mDK brings to the table compared to other classes. Group play? Yes, mDK is fine. But solo open world is not a L2P issue.
  • Tsar_Bogatyr
    Tsar_Bogatyr
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    @Hyssia it's well established by many good players that mDK underperforms in solo open world compared to other classes. In solo open world, there is literally no advantages that a mDK brings to the table compared to other classes. Group play? Yes, mDK is fine. But solo open world is not a L2P issue.

    Maybe they just suck as magicka dk in solo openworld, have you ever thought about that? people give far too much credit to themselves
  • Hyssia
    Hyssia
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    @Hyssia it's well established by many good players that mDK underperforms in solo open world compared to other classes. In solo open world, there is literally no advantages that a mDK brings to the table compared to other classes. Group play? Yes, mDK is fine. But solo open world is not a L2P issue.

    hue.
    @Hyssia it's well established by many good players that mDK underperforms in solo open world compared to other classes. In solo open world, there is literally no advantages that a mDK brings to the table compared to other classes. Group play? Yes, mDK is fine. But solo open world is not a L2P issue.

    Maybe they just suck as magicka dk in solo openworld, have you ever thought about that? people give far too much credit to themselves

    now /thread

    srsly

    Edited by Hyssia on July 28, 2016 2:24AM
  • AverageJo3Gam3r
    AverageJo3Gam3r
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    @Tsar_Bogatyr are you seriously saying that mDK can do something better than another class in open world solo PvP? Do they have better burst than any stam class? Nope. Better healing? Nope. Better tankiness? Nope, everyone melts even in heavy. Better escapeability? Please.

    Can you kill potatoes with a mDK? Sure. But literally any other class would have done it better. If you disagree, please enlighten us. Because there's dozens of mDKs on these forums that would love find out the secret build that we've all been missing.
  • NBrookus
    NBrookus
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    @Hyssia it's well established by many good players that mDK underperforms in solo open world compared to other classes. In solo open world, there is literally no advantages that a mDK brings to the table compared to other classes. Group play? Yes, mDK is fine. But solo open world is not a L2P issue.

    Maybe they just suck as magicka dk in solo openworld, have you ever thought about that? people give far too much credit to themselves

    Please provide videos of your awesome open world solo magicka DK. I would like to learn your methods.
  • Lokey0024
    Lokey0024
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    NBrookus wrote: »
    @Hyssia it's well established by many good players that mDK underperforms in solo open world compared to other classes. In solo open world, there is literally no advantages that a mDK brings to the table compared to other classes. Group play? Yes, mDK is fine. But solo open world is not a L2P issue.

    Maybe they just suck as magicka dk in solo openworld, have you ever thought about that? people give far too much credit to themselves

    Please provide videos of your awesome open world solo magicka DK. I would like to learn your methods.

    Method 1: wait till everyone is focused on other targets and tickle them with fire feather.

    Method 2: Hit from stealth a full charged heavy sword and board swing for 3k dmg (crit) and set up 3 abilities to hit at the same time while you get hit with 1 ability repeatedly that equals all 3 of yours each hit.

    Method 3: Hit from stealth a full charged inferno staff heavy attack with bonus 40% dmg and cry as they dodge roll 6 times letting rally charge and vigor tick. Or worse, they stay at low health because we cant execute them :neutral:

    Method 4: play late night when everyones already drunk. Your best shot.
    Edited by Lokey0024 on July 28, 2016 5:48AM
  • KenaPKK
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    Hyssia wrote: »
    lynog85 wrote: »
    Blobsky wrote: »
    lynog85 wrote: »
    This set up does not have huge damage.

    Yes, it does - you will see, penetration dominates over damage atm for magicka

    Mate , I've ran this exact build plus multiple others on magic DK. NONE do huge damage. Literally none. Some do OK damage for Magic DK builds. That's about it. The whole class needs a rethink.

    Or a skilled player

    /thread

    OOOOOOHHHH
    Kena
    Former Class Rep
    Former Legend GM
    Theorycrafter
    Beta player

    youtube.com/@KenaPKK (inactive)
  • Sanct16
    Sanct16
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    @Hyssia

    Its always funny to see people who don't even play MagDk claim how awesome it is.

    Noone is doubting that you can play magDk and even kill some people - however an equally skilled player on another class would have performed better most likely. The reason MagDk is hard to play isn't because the class is so complex but simply because of how bad it is.

    - EU - Raid Leader of Banana Zerg Squad
    AD | AR 50 | Sanct Fir'eheal | ex Mana DK @31.10.2015
    EP | AR 50 | Sanctosaurus | Mana NB
    AD | AR 44 | rekt ya | Mana NB
    AD | AR 41 | Sanct Thunderstorm | Mana Sorc
    EP | AR 36 | S'na'ct | Mana NB {NA}
    AD | AR 29 | Captain Full Fist| Stam DK
    AD | AR 29 | Sanct The Dark Phoenix| Stam Sorc
    EP | AR 16 | Horny Sanct | Stam Warden
    EP | AR 16 | Sánct Bánáná Sláyér | Mana DK
    DC | AR 13 | ad worst faction eu | Stam Sorc
    DC | AR 13 | Lagendary Sanct | Mana NB

    >320.000.000 AP
  • Brrrofski
    Brrrofski
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    Hyssia wrote: »
    lynog85 wrote: »
    Blobsky wrote: »
    lynog85 wrote: »
    This set up does not have huge damage.

    Yes, it does - you will see, penetration dominates over damage atm for magicka

    Mate , I've ran this exact build plus multiple others on magic DK. NONE do huge damage. Literally none. Some do OK damage for Magic DK builds. That's about it. The whole class needs a rethink.

    Or a skilled player

    /thread

    Why could do a lot better on any other class.
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