Burning_Talons wrote: »Defending Trait
Seducer+Bloodspawn
I feel like this build hits as hard as throwing baby food. You definitely should run 5 pc lightbulb for the extra flame damage
Gotta be honest, I'm feeling pretty underwhelmed right now. Magicka DK is still in definite need of buffs, but to call it "unplayable" is an exaggeration. And Seducer + Bloodspawn is a pretty standard and low damage setup. I'm glad you're enjoying a new class, but a build video, really? I need to see the fights.
Burning_Talons wrote: »Defending Trait
Seducer+Bloodspawn
I feel like this build hits as hard as throwing baby food. You definitely should run 5 pc lightbulb for the extra flame damage
Burning_Talons wrote: »Defending Trait
Seducer+Bloodspawn
I feel like this build hits as hard as throwing baby food. You definitely should run 5 pc lightbulb for the extra flame damage
been using exactly this build since 1.7, can vouch for damage, sustain and survivability is insane.
Magicka dk FTW
Burning_Talons wrote: »Defending Trait
Seducer+Bloodspawn
I feel like this build hits as hard as throwing baby food. You definitely should run 5 pc lightbulb for the extra flame damage
with buffs and light armour I 3 hit with whips - Penetration dominates PvP
That is a nice mix. You have enough CP in Thaum to hit well, but I would be more comfortable with a bit more in there, as it buffs about 80% on your bars. In all honesty 22 points could be enough, as you'd need those points into pen to make up for your sword being defending. In reality you are missing just less than 10% additional aoe increase.
75 in thaum is good for a powerlash build, as you get the exploiter passive, and that number in thaum would buff your whip to little over 1k in damage.
Its a medley to give your light armor more resist instead of doing it through CP, so you can bastion more. It is defiantly interesting and I am looking forward to seeing it in action.
May try this when I get race change next week.
"Huge Damage" DK: Embers, Engulfing, Talons, Whip, Petrify, Whip, Whip, Whip, Whip, Embers, Engulfing, Meteor, Petrify, Whip, Whip, Whip...
Meanwhile on Stam NB: Poison Injection, Ambush, Incap, Executioner, Kill.
You wanna know what's funny about this? When you get attacked by multiple people you'll probably survive longer on Stam NB than on Mag Dk...
"Huge Damage" DK: Embers, Engulfing, Talons, Whip, Petrify, Whip, Whip, Whip, Whip, Embers, Engulfing, Meteor, Petrify, Whip, Whip, Whip...
Meanwhile on Stam NB: Poison Injection, Ambush, Incap, Executioner, Kill.
You wanna know what's funny about this? When you get attacked by multiple people you'll probably survive longer on Stam NB than on Mag Dk...
"Huge Damage" DK: Embers, Engulfing, Talons, Whip, Petrify, Whip, Whip, Whip, Whip, Embers, Engulfing, Meteor, Petrify, Whip, Whip, Whip...
Meanwhile on Stam NB: Poison Injection, Ambush, Incap, Executioner, Kill.
You wanna know what's funny about this? When you get attacked by multiple people you'll probably survive longer on Stam NB than on Mag Dk...
Usually the fight goes, embers, engulfing, get feared, eat instant incap strike+ SA+Light attack before it is possible break the fear, now 1/3 to half your HP is lost (depending on how many HP you run) and you have unblockable heavy weapons bleed ticking on you for 2000/second, poison injection 1500/ second, and are standing rooted from rearming trap, taking another 1000/ second DOT.
Now you have the option to start blocking murdering your stamina while the NB continues to wail on you, or drop the block to try regain stamina and die in 2 seconds to all of the above plus unblocked SA spam. Meanwhile if you somehow managed to damage the NB, he will hit cloak, vigor, rally, and reappear at full life 2 seconds later to fear you again and repeat the whole sequence.
The worst thing is you are experienced, you know exactly what he is going to do, and there is *** all you can do about it.
AverageJo3Gam3r wrote: »@sharee your only chance against a full stamblade assault is to fossilize+immovable pot before they can get their opening burst off. If you can do this, you can mitigate most of their opening burst through blocking/shields/mist form. Since these are low regen builds, you can outlast them. It's really hard to kill them though because they have cloak, higher mobility, better healing, and shuffle than a mDK does.
AverageJo3Gam3r wrote: »@sharee your only chance against a full stamblade assault is to fossilize+immovable pot before they can get their opening burst off. If you can do this, you can mitigate most of their opening burst through blocking/shields/mist form. Since these are low regen builds, you can outlast them. It's really hard to kill them though because they have cloak, higher mobility, better healing, and shuffle than a mDK does.
StamNB will never run out of resources 1v1.
No one runs out of resources 1v1.