From the new pts patch notesZOS_GinaBruno wrote: »FIXES & IMPROVEMENTS, BASE GAME PATCH
- Bow
- Bombard (Arrow Spray morph): This morph no longer applies its immobilize effect to targets that are already snared.

My inner cynic looks at the "to targets who are already snared" bit and asks if this change will actually fix the problem.
Only time and experience will tell. In the meantime, they listened and did something! Woohoo!
Ive been nostalgic for gw2's dodge system for a long while. 2 dodges, before a long cd, though certain builds could tweak that a bit. No need for perma rollers, no need for perma roots, far more focused on actual tactics and synergies imo.
If only pvp balance had been a priority and done with a steady hand. Maybe it could have happened if performance back in the day was more playable like today. Oh well.
Hmm; are we talking small scale in GW2; because if not its guild Vs guild was an even bigger *** mess then the zergballs in this game. Down right utter ***, you could also dodge like crazy in GW2 depending on if you were a thief or ranger for example. Hell right now in GW2 there is a perma dodge roller setup for thief.
Yes, spvp 5v5. Maybe they broke dodge with some ESO inspiration, but back when i played there was no such thing as permadodge. You could get quicker recovery with a combo or passive, but it was never spammable and it was something you had to make sacrifices to have.
@caeliusstarbreaker too bad the bombard change requires us to be snared to not root us.. Just can't get away from Snareodiil.

@caeliusstarbreaker too bad the bombard change requires us to be snared to not root us.. Just can't get away from Snareodiil.
PainfulFAFA wrote: »So if i want avoid being perma-stunned i need to be perma-snared.... gotcha -_-
PainfulFAFA wrote: »So if i want avoid being perma-stunned i need to be perma-snared.... gotcha -_-
Yes, and you can wait another 3 months before they try touching it again. Snaring your enemy will actually be a bad thing, and removing snares from yourself will be a bad thing. Oh ESO, I couldn't make this crap up even if I tried.
caeliusstarbreaker wrote: »And the other morph to retreating maneuvers minor expedition buffed to more than 8 seconds.
Ghost-Shot wrote: »PainfulFAFA wrote: »So if i want avoid being perma-stunned i need to be perma-snared.... gotcha -_-
Yes, and you can wait another 3 months before they try touching it again. Snaring your enemy will actually be a bad thing, and removing snares from yourself will be a bad thing. Oh ESO, I couldn't make this crap up even if I tried.
Overwatch
I realized the other day that in all our bickering about other things, this most pressing of PvP balance issues has no thread. We wouldn't want ZOS thinking we don't care about it just because we all quietly accept it as a given that THIS MESS IS BROKEN AF.
As a dedicated little forum zerg poster, I feel it is my duty to bring this to light.
To elaborate on the exact issue, little zerglings a can bow up and sit back spamming Bombard, rooting entire groups in place. With enough bombardlings, as I hereby christen them, you can "permaroot" groups in place, preventing even dodge rolling out. Your stam only goes so far -- there is no escape!!
Will a big group player from TF please oblige me with some videos? Alas, I am posting from my phone, making hunting down and organizing such things cumbersome.
Also anyone more educated on the exact stacking mechanics of roots and snares than myself, please feel free to bring us all up to speed.
TLDR: as much as I like permaroots in a sea of standards negates and novas, I don't.
Assorted suggested fixes that I've seen around:
- multiplicative snare stacking
- brief root immunity separate from cc immunity
- Reworking roots so they are only available to up close and risky play styles, such as DK talons
- Permabanning all stamina users
I personally like option 3.