I realized the other day that in all our bickering about other things, this most pressing of PvP balance issues has no thread. We wouldn't want ZOS thinking we don't care about it just because we all quietly accept it as a given that
THIS MESS IS BROKEN AF.
As a dedicated little forum zerg poster, I feel it is my duty to bring this to light.
To elaborate on the exact issue, little zerglings a can bow up and sit back spamming Bombard, rooting entire groups in place. With enough
bombardlings, as I hereby christen them, you can "permaroot" groups in place, preventing even dodge rolling out. Your stam only goes so far -- there is no escape!!
Will a big group player from TF please oblige me with some videos? Alas, I am posting from my phone, making hunting down and organizing such things cumbersome.
Also anyone more educated on the exact stacking mechanics of roots and snares than myself, please feel free to bring us all up to speed.
TLDR: as much as I like permaroots in a sea of standards negates and novas, I don't.
Assorted suggested fixes that I've seen around:
- multiplicative snare stacking
- brief root immunity separate from cc immunity
- Reworking roots so they are only available to up close and risky play styles, such as DK talons
- Permabanning all stamina users
I personally like option 3.
KenaLegion XIIIExcellence without elitism
Premier small scale PvPLegendNA/PC original dueling and general PvP community guild
Now the hub of competitive dueling and the joined PvP communities of NA and EU/PCApex Predator.Here's a great thread collecting community ideas for PvP updates.[MEGATHREAD] Feedback Threads for Class RepsClass Representative Feedback Discords: