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BOMBARD ROOT -- There's not a thread about it.

  •  Jules
    Jules
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    Bashev wrote: »
    FIXES & IMPROVEMENTS, BASE GAME PATCH

    • Bow
      • Bombard (Arrow Spray morph): This morph no longer applies its immobilize effect to targets that are already snared.
    From the new pts patch notes

    f17ff7c5ef2b35e22d4df1d255bdf97bacd5fce6feffa4a0aeafe1cff9e2e39f.jpg
    JULES | PC NA | ADAMANT

    IGN- @Juies || Youtube || Twitch
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    Rest in Peace G & Yi
    Viva La Aristocracy
  • KenaPKK
    KenaPKK
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    My inner cynic looks at the "to targets who are already snared" bit and asks if this change will actually fix the problem.

    Only time and experience will tell. In the meantime, they listened and did something! Woohoo!
    Kena
    Former Class Rep
    Former Legend GM
    Theorycrafter
    Beta player

    youtube.com/@KenaPKK (inactive)
  • DisgracefulMind
    DisgracefulMind
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    KenaPKK wrote: »
    My inner cynic looks at the "to targets who are already snared" bit and asks if this change will actually fix the problem.

    Only time and experience will tell. In the meantime, they listened and did something! Woohoo!

    So as a Templar healer, if I purify bombard, and it removes the snare, I get bombarded again anyways. -__-
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • twistedmonk
    twistedmonk
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    Bow

    Bombard (Arrow Spray morph): This morph no longer applies its immobilize effect to targets that are already snared.


    well now...it was fun while it lasted.
  • Iyas
    Iyas
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    Bombard was never a problem but I dont have 23 ppl around me.. But if I see one of these nice groups, ill slot bombard for them :*
    Noricum/ Kitesquad/ PC/EU

    Kitesquad Vol. 1

    https://youtube.com/watch?v=6tGxK9KRrEI
  • Armitas
    Armitas
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    Yes! No more Bowtato Bombard spam. Now watch them all switch to Bowlistas.
    Edited by Armitas on July 25, 2016 8:20PM
    Retired.
    Nord mDK
  • caeliusstarbreaker
    caeliusstarbreaker
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    Now all we need is the removal of like... 50% of the snares in the game.
    Rhage Lionpride DC Stamina Templar
    K-Hole
  • caeliusstarbreaker
    caeliusstarbreaker
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    And the other morph to retreating maneuvers minor expedition buffed to more than 8 seconds.
    Rhage Lionpride DC Stamina Templar
    K-Hole
  • Xsorus
    Xsorus
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    Zheg wrote: »
    Xsorus wrote: »
    Zheg wrote: »
    Ive been nostalgic for gw2's dodge system for a long while. 2 dodges, before a long cd, though certain builds could tweak that a bit. No need for perma rollers, no need for perma roots, far more focused on actual tactics and synergies imo.

    If only pvp balance had been a priority and done with a steady hand. Maybe it could have happened if performance back in the day was more playable like today. Oh well.

    Hmm; are we talking small scale in GW2; because if not its guild Vs guild was an even bigger *** mess then the zergballs in this game. Down right utter ***, you could also dodge like crazy in GW2 depending on if you were a thief or ranger for example. Hell right now in GW2 there is a perma dodge roller setup for thief.

    Yes, spvp 5v5. Maybe they broke dodge with some ESO inspiration, but back when i played there was no such thing as permadodge. You could get quicker recovery with a combo or passive, but it was never spammable and it was something you had to make sacrifices to have.

    You could dodge a crap ton in GW2; bout as much as you can do in this game right now with the penalty. Back then Vigor gave a lot more End in that game for dodging...I could Dodge Twice normally...then I had two other Dodges with my weapons with LOW cooldowns...I could chain them together fairly decently.

    Right now in the game they go the new Thief Spec...acrobat I think...its got a CRAP ton of dodge....
  • KenaPKK
    KenaPKK
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    @caeliusstarbreaker too bad the bombard change requires us to be snared to not root us.. Just can't get away from Snareodiil.
    Kena
    Former Class Rep
    Former Legend GM
    Theorycrafter
    Beta player

    youtube.com/@KenaPKK (inactive)
  • caeliusstarbreaker
    caeliusstarbreaker
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    KenaPKK wrote: »
    @caeliusstarbreaker too bad the bombard change requires us to be snared to not root us.. Just can't get away from Snareodiil.

    It still gives you at least a little breathing room... I mean you're pretty much always snared in cyrodiil. If they just make charging maneuvers give minor expedition after you lose major for the full duration of the cast (30 sec) it'll not leave you "as bogged down," and give player something to counter act the snares a plenty by giving a % based push back instead of a complete removal.
    Rhage Lionpride DC Stamina Templar
    K-Hole
  • KenaPKK
    KenaPKK
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    @caeliusstarbreaker that would be an awesome change. I still think they need to revert the retreating maneuvers nerf where healing drops the buff too, or at least make it so casting a heal on an ally reduces the remainder of the buff by 5 seconds or something instead of outright removing it.
    Kena
    Former Class Rep
    Former Legend GM
    Theorycrafter
    Beta player

    youtube.com/@KenaPKK (inactive)
  • Rohamad_Ali
    Rohamad_Ali
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    ZOS_GinaBruno wrote: »
    FIXES & IMPROVEMENTS, BASE GAME PATCH

    Bow
    Bombard (Arrow Spray morph): This morph no longer applies its immobilize effect to targets that are already snared.


    is-that-all-you-got.gif



    Finally ...
  • Zheg
    Zheg
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    KenaPKK wrote: »
    @caeliusstarbreaker too bad the bombard change requires us to be snared to not root us.. Just can't get away from Snareodiil.

    This. You can dodge to remove the first root but keep your snares, but that doesnt work so well for magicka builds. You can cleanse/purge, but if you remove the snare youre back to square one. You can slot mist form/forward momentum, but everyone already does and then this change has little impact. Lackluster.
  • PainfulFAFA
    PainfulFAFA
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    So if i want avoid being perma-stunned i need to be perma-snared.... gotcha -_-
    PC NA
    Aztec | AZTEC | Ahztec | Aztehk | Master of Mnem
    MagDK | Magplar | Magward | Mageblade | Stamsorc

  • Zheg
    Zheg
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    So if i want avoid being perma-stunned i need to be perma-snared.... gotcha -_-

    Yes, and you can wait another 3 months before they try touching it again. Snaring your enemy will actually be a bad thing, and removing snares from yourself will be a bad thing. Oh ESO, I couldn't make this crap up even if I tried.
  • ManDraKE
    ManDraKE
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    The 24/7 bombar bot of Xiar will have to do something else to do in the game lol
  • Ghost-Shot
    Ghost-Shot
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    Zheg wrote: »
    So if i want avoid being perma-stunned i need to be perma-snared.... gotcha -_-

    Yes, and you can wait another 3 months before they try touching it again. Snaring your enemy will actually be a bad thing, and removing snares from yourself will be a bad thing. Oh ESO, I couldn't make this crap up even if I tried.

    Overwatch
  • GreenSoup2HoT
    GreenSoup2HoT
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    And the other morph to retreating maneuvers minor expedition buffed to more than 8 seconds.

    where is the patch note that states there is a buff to charging maneuvers?

    edit: nevermind. you were asking for a buff not stating one happend. woops. i agree though, it should last longer for sure.

    Edited by GreenSoup2HoT on July 26, 2016 10:29PM
    PS4 NA DC
  • PainfulFAFA
    PainfulFAFA
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    Ghost-Shot wrote: »
    Zheg wrote: »
    So if i want avoid being perma-stunned i need to be perma-snared.... gotcha -_-

    Yes, and you can wait another 3 months before they try touching it again. Snaring your enemy will actually be a bad thing, and removing snares from yourself will be a bad thing. Oh ESO, I couldn't make this crap up even if I tried.

    Overwatch

    heroes of the storm
    albion online beta :D
    PC NA
    Aztec | AZTEC | Ahztec | Aztehk | Master of Mnem
    MagDK | Magplar | Magward | Mageblade | Stamsorc

  • Dyride
    Dyride
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    *walks in*

    *glimpses that nothing has changed in 3 months and people are still arguing about the same over-buffed healing and perma-snares*

    *promptly walks out again.*
    V Є H Є M Є И C Є
      Ḍ̼̭͔yride

      Revenge of the Bear

      ØMNI
      Solongandthanksforallthef
      Revenge of the Hist
      Revenge of the Deer


      Remember the Great Burn of of the Blackwater War!


      #FreeArgonia
    1. Wollust
      Wollust
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      Damn the snare meta
      Susano'o

      Zerg Squad
    2. Essiaga
      Essiaga
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      KenaPKK wrote: »
      I realized the other day that in all our bickering about other things, this most pressing of PvP balance issues has no thread. We wouldn't want ZOS thinking we don't care about it just because we all quietly accept it as a given that THIS MESS IS BROKEN AF.

      As a dedicated little forum zerg poster, I feel it is my duty to bring this to light.

      To elaborate on the exact issue, little zerglings a can bow up and sit back spamming Bombard, rooting entire groups in place. With enough bombardlings, as I hereby christen them, you can "permaroot" groups in place, preventing even dodge rolling out. Your stam only goes so far -- there is no escape!! :scream:

      Will a big group player from TF please oblige me with some videos? Alas, I am posting from my phone, making hunting down and organizing such things cumbersome.

      Also anyone more educated on the exact stacking mechanics of roots and snares than myself, please feel free to bring us all up to speed.

      TLDR: as much as I like permaroots in a sea of standards negates and novas, I don't.

      Assorted suggested fixes that I've seen around:
      - multiplicative snare stacking
      - brief root immunity separate from cc immunity
      - Reworking roots so they are only available to up close and risky play styles, such as DK talons
      - Permabanning all stamina users

      I personally like option 3.

      Make it a single target root. Mass rooting with a bow is far beyond reasonable.

      The precision firing ... you might as well shoot 6 ppl in the eye, 8 times each, rather then stick them all in the ground around their feet WHILE THEY ARE MOVING!! I don't think I get PKed after that crap happens. I think my character dies from shock. That's more impressive then calling a lighting bolt from the sky or beam of sunlight from your hand, etc. Of course you must be brain damaged that your aim is so other worldly, but only when aiming at multiple moving feet, cause again, aim for the eyes, man.

      Immunity for 2 or more seconds isn't unreasonable.

      Magicka options would be great. Seems short sighted of ZOS to give Stamina builds (who have the stamina to dodge roll and cc break) multiple was to counter snares and roots, and even CC, with very little draw back and magicka builds have to accept weakness to fire and Fighter Guild skill line which is now exclusively a stamina tree. Seems about right.

      Seriously stam builds seem to have it all and magicka builds ... eh.
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