Francescolg wrote: »Wrong, Bombard works also as Anti-Zerg tool vs. organized trains (from the back/from the side) which have no good/dedicated purge/debuff char.Snipe is just a tool for newbies, but is pretty much useless except for a gank build, or just to stay with a 20man zerg spamming range attacks (
Francescolg wrote: »Wrong, Bombard works also as Anti-Zerg tool vs. organized trains (from the back/from the side) which have no good/dedicated purge/debuff char.Snipe is just a tool for newbies, but is pretty much useless except for a gank build, or just to stay with a 20man zerg spamming range attacks (
There are many scenarios where Bombard makes sense and it is a fully valid skill, mainly for CC purposes. Combined with Caltrops, hard-CC, etc.., Bombard can be of a very high strategical value, as at choke points, keep doors, flag rooms, to separate the tail of an organized group, or people who do not follow the crown, etc. etc.
Most people who complain about bombard refuse to slot skills as purge in their skill bar..
The complaints started already 2014, so go on, if you feel like..
Francescolg wrote: »Wrong, Bombard works also as Anti-Zerg tool vs. organized trains (from the back/from the side) which have no good/dedicated purge/debuff char.Snipe is just a tool for newbies, but is pretty much useless except for a gank build, or just to stay with a 20man zerg spamming range attacks (
There are many scenarios where Bombard makes sense and it is a fully valid skill, mainly for CC purposes. Combined with Caltrops, hard-CC, etc.., Bombard can be of a very high strategical value, as at choke points, keep doors, flag rooms, to separate the tail of an organized group, or people who do not follow the crown, etc. etc.
Most people who complain about bombard refuse to slot skills as purge in their skill bar..
The complaints started already 2014, so go on, if you feel like..
Purge is bugged and its been bumped on the front page for months now. Secondly, as a templar that has had purify on their bar since the skill was unlocked, something far better than purge, i can assure you that spamming purify lets you move all of 1m before you are rooted again. When the only realistic counter is to be a vamp for so many players, its indicative of a larger problem.
Not sure what youre asking, requesting a rephrase.Daggerfall_Bones wrote: »Francescolg wrote: »Wrong, Bombard works also as Anti-Zerg tool vs. organized trains (from the back/from the side) which have no good/dedicated purge/debuff char.Snipe is just a tool for newbies, but is pretty much useless except for a gank build, or just to stay with a 20man zerg spamming range attacks (
There are many scenarios where Bombard makes sense and it is a fully valid skill, mainly for CC purposes. Combined with Caltrops, hard-CC, etc.., Bombard can be of a very high strategical value, as at choke points, keep doors, flag rooms, to separate the tail of an organized group, or people who do not follow the crown, etc. etc.
Most people who complain about bombard refuse to slot skills as purge in their skill bar..
The complaints started already 2014, so go on, if you feel like..
Purge is bugged and its been bumped on the front page for months now. Secondly, as a templar that has had purify on their bar since the skill was unlocked, something far better than purge, i can assure you that spamming purify lets you move all of 1m before you are rooted again. When the only realistic counter is to be a vamp for so many players, its indicative of a larger problem.
So when they adjust abilities to address larger problems what larger problem were they addressing when the nerfed purge, Rapids and barrier while buffing other abilities?
I have no issues with roots when it's stuff like eternal hunt, beast trap or up your face talons from DKs. But bombard has such a wide range. It has a higher base damage than steel tornado. And it snares on top of that. Seems kinda stupid to me. Either the high damage and the snare or the root has to go. Can't give everything to that one skill.
In general, removing snares from many abilities would be my way to go. We've had too much of a snare meta since IC went live. Everything has a snare effect by now. It's frustrating af.
Daggerfall_Bones wrote: »You implied they changed mist and forward momentum to address a larger problems. If that is the case would they not be addressing problems with other changes to abilities? In one patch they nerfed Barrier, Rapids and Purge while buffing siege. What larger problem were they addressing with those changes?
Point being if there is no problem then why all the changes to barrier, purge and Rapids?
Are you all really experiencing that much bombard spam? I can can count on one hand the number of times I've been hit with it in the last month. It is not even in the top 10 of attacks I see in my logs and probably not even in the top 20 if I kept track beyond 10.
I tried using it on my bow build and found it very risky to use given its pathetic range and all the gap closing spam going on. I did however find it very effective in Cracked Wood PvE farming though.
Joy_Division wrote: »Are you all really experiencing that much bombard spam? I can can count on one hand the number of times I've been hit with it in the last month. It is not even in the top 10 of attacks I see in my logs and probably not even in the top 20 if I kept track beyond 10.
I tried using it on my bow build and found it very risky to use given its pathetic range and all the gap closing spam going on. I did however find it very effective in Cracked Wood PvE farming though.
Please tell me the server you play on where the bombard/snare/immobilize is not a thing.
Daggerfall_Bones wrote: »You implied they changed mist and forward momentum to address a larger problems. If that is the case would they not be addressing problems with other changes to abilities? In one patch they nerfed Barrier, Rapids and Purge while buffing siege. What larger problem were they addressing with those changes?
Point being if there is no problem then why all the changes to barrier, purge and Rapids?
You talk as if bombard is the only way to counter groups. I've said it multiple times before, including in this thread I believe, that if you cannot handle groups with all of the additional changes they've made, then you deserve to lose at this point.
Barrier nerf, purge nerf (and bug... going on like 6 months now), siege buff, forward camps, prox det buff, VD, fasallas, unbreakable negates, hell - even the nerfs to healing LoS and BoL help fight groups. What about that laundry list makes you think hmmm ... if only I could permaroot on TOP of all of that and have rapid maneuvers be utterly useless, then that would peachy and balanced. Balanced to do what exactly? Group play is already significantly limited compared to what it used to be able to do, so the only next step balance wise if you keep going down that path is to eliminate them altogether. If that's the goal, if the goal is to make it so you are punished by grouping up in RvRvR pvp and rewarded by running around solo with a bow spamming one ability, then ESO deserves to fail and the playerbase deserves the broken game they helped push for.
As I said above, whatever problem they were trying to address with rapids they also addressed with the laundry list I provided. They literally threw everything including the kitchen sink - all at once - because wrobel and wheeler do not have sound foresight when it comes to balance, as is evidenced nearly every major patch. That doesn't mean it was a good decision bones, and it doesn't mean that it played out well. In fact, I'd argue the opposite, that whatever benefit they thought they were providing with the nerf just created a new problem that is far worse. The rapids nerf was perhaps their biggest blunder in the TG patch, and perhaps one of their biggest in the game (they're up against some steep competition for that title). You do not try to balance by making the game less fun and adding permaroot to your combat system. No sane game developer would go that route, and I'd apply that same logic to people trying to defend it. It has nothing to do with dem evil, nasty, no-good ball groups and the white knight solo players - it has everything to do with the fact that mmo's have abandoned permaroot and perma-cc combat styles for good reason. It's not a badge of honor for eso, it's a stain.
Joy_Division wrote: »Are you all really experiencing that much bombard spam? I can can count on one hand the number of times I've been hit with it in the last month. It is not even in the top 10 of attacks I see in my logs and probably not even in the top 20 if I kept track beyond 10.
I tried using it on my bow build and found it very risky to use given its pathetic range and all the gap closing spam going on. I did however find it very effective in Cracked Wood PvE farming though.
Please tell me the server you play on where the bombard/snare/immobilize is not a thing.
Note: I'm talking specifically bombard. Other snares/roots are on my top 10 list but not bombard.
NA-PC/30 day standard ...I think it is called Trueflame but not sure as I don't even look at name these days - just the rule sets
Francescolg wrote: »Wrong, Bombard works also as Anti-Zerg tool vs. organized trains (from the back/from the side) which have no good/dedicated purge/debuff char.Snipe is just a tool for newbies, but is pretty much useless except for a gank build, or just to stay with a 20man zerg spamming range attacks (
There are many scenarios where Bombard makes sense and it is a fully valid skill, mainly for CC purposes. Combined with Caltrops, hard-CC, etc.., Bombard can be of a very high strategical value, as at choke points, keep doors, flag rooms, to separate the tail of an organized group, or people who do not follow the crown, etc. etc.
Most people who complain about bombard refuse to slot skills as purge in their skill bar..
The complaints started already 2014, so go on, if you feel like..
Daggerfall_Bones wrote: »Joy_Division wrote: »Are you all really experiencing that much bombard spam? I can can count on one hand the number of times I've been hit with it in the last month. It is not even in the top 10 of attacks I see in my logs and probably not even in the top 20 if I kept track beyond 10.
I tried using it on my bow build and found it very risky to use given its pathetic range and all the gap closing spam going on. I did however find it very effective in Cracked Wood PvE farming though.
Please tell me the server you play on where the bombard/snare/immobilize is not a thing.
Note: I'm talking specifically bombard. Other snares/roots are on my top 10 list but not bombard.
NA-PC/30 day standard ...I think it is called Trueflame but not sure as I don't even look at name these days - just the rule sets
Yep been running groups of 12 to 24 for over a month in Truflame. Is getting bombarded annoying? Yes. Is it this all powerful ability that puts our entire group in a fetal position? No.
I'm sure you meant "fatal" and not "fetal"Daggerfall_Bones wrote: »Is it this all powerful ability that puts our entire group in a fetal position? No.
rfennell_ESO wrote: »If you think bombard is annoying try using it on certain groups where you see 10 of 12 of then all dodge at the same time.
Francescolg wrote: »rfennell_ESO wrote: »If you think bombard is annoying try using it on certain groups where you see 10 of 12 of then all dodge at the same time.
The problem is that the people complaining about bombard act like as if there is no antidote for it! And they refuse to admit it's DECISIVE role as "anti-zerg" or "anti-tank" tool (defense or attack). Second, this thread was started by purpose by s.o. who you will find in sooooo many threads (see other topics, cries for nurfs, etc. pp...).
Imho, ZOS nurfed Rapid Maneuver, Purge and many other skills, being aware that this would also affect bombard! I didn't like this nurf too.. But THIS is another topic and people act as if BOMBARD IS THE SOURCE OF ALL EVIL.. This is simply BS!(see drama queen ed.)
We've been complaining about perma-root from the beginning (!) but ZOS is not going to change it.. (now 2 years)
https://forums.elderscrollsonline.com/en/discussion/comment/1292442/
80% of 100 players said: YES, root should be considered a "strong" CC
We had many "FIX ROOT" threads, though not as many as "nurf Radiant ..Destruction", so the topic is and should be called "permanent root"
https://forums.elderscrollsonline.com/en/discussion/comment/1338893/
Let's be honest (one time, in this forums): Where is the problem for a raid full of experienced players (who have certain roles and who are able to adapt to nurfs) vs. Bombard? I don't see any problems..! I just see an old and controversial skill, which has been discussed for years.
OMG what a tragedy, so much drama!!! Nurf Bombard!!! Nurf perma root!
Other threads about the same topic (permanent root/root being considered SOFT cc), since 2014:
https://forums.elderscrollsonline.com/en/discussion/comment/2545759/
https://forums.elderscrollsonline.com/en/discussion/comment/1571426/#Comment_1571426
https://forums.elderscrollsonline.com/en/discussion/comment/3042722/#Comment_3042722
https://forums.elderscrollsonline.com/en/discussion/275282/the-toxic-root-meta-in-alliance-war-pvp/p1
Onethousand threads containing the word "Bombard", hf
https://forums.elderscrollsonline.com/en/search?adv=&search=bombard&title=&author=&cat=all&tags=&discussion_d=1&discussion_question=1&discussion_poll=1&comment_c=1&comment_answer=1&within=1+day&date=
/edited for typos
Francescolg wrote: »rfennell_ESO wrote: »If you think bombard is annoying try using it on certain groups where you see 10 of 12 of then all dodge at the same time.
The problem is that the people complaining about bombard act like as if there is no antidote for it! And they refuse to admit it's DECISIVE role as "anti-zerg" or "anti-tank" tool (defense or attack). Second, this thread was started by purpose by s.o. who you will find in sooooo many threads (see other topics, cries for nurfs, etc. pp...).
Imho, ZOS nurfed Rapid Maneuver, Purge and many other skills, being aware that this would also affect bombard! I didn't like this nurf too.. But THIS is another topic and people act as if BOMBARD IS THE SOURCE OF ALL EVIL.. This is simply BS!(see drama queen ed.)
We've been complaining about perma-root from the beginning (!) but ZOS is not going to change it.. (now 2 years)
https://forums.elderscrollsonline.com/en/discussion/comment/1292442/
80% of 100 players said: YES, root should be considered a "strong" CC
We had many "FIX ROOT" threads, though not as many as "nurf Radiant ..Destruction", so the topic is and should be called "permanent root"
https://forums.elderscrollsonline.com/en/discussion/comment/1338893/
Let's be honest (one time, in this forums): Where is the problem for a raid full of experienced players (who have certain roles and who are able to adapt to nurfs) vs. Bombard? I don't see any problems..! I just see an old and controversial skill, which has been discussed for years.
OMG what a tragedy, so much drama!!! Nurf Bombard!!! Nurf perma root!
Other threads about the same topic (permanent root/root being considered SOFT cc), since 2014:
https://forums.elderscrollsonline.com/en/discussion/comment/2545759/
https://forums.elderscrollsonline.com/en/discussion/comment/1571426/#Comment_1571426
https://forums.elderscrollsonline.com/en/discussion/comment/3042722/#Comment_3042722
https://forums.elderscrollsonline.com/en/discussion/275282/the-toxic-root-meta-in-alliance-war-pvp/p1
Onethousand threads containing the word "Bombard", hf
https://forums.elderscrollsonline.com/en/search?adv=&search=bombard&title=&author=&cat=all&tags=&discussion_d=1&discussion_question=1&discussion_poll=1&comment_c=1&comment_answer=1&within=1+day&date=
/edited for typos
Bombard is not much of an issue on console (NA-PS4).
I mean I rarely see someone spamming it.
But overall, I'm not a fan of perma-rooting. It's the most annoying thing in the game.
Even Talons... but at least DKs have to get in your face to cast it.
How to fixe Bombard? Add a Cast time? Reduce Range? Significantly increase cost?
Or simply adding a timer to the root mechanism in the game...
Lieblingsjunge wrote: »Bombard is a pain. If I didn't have my mistform, I would be a rip templar. This would be solved if they implemented some sort of cooldown for snares. Like you had two seconds of Snare-immunity or something. Cus atm bombard-spammers are just ripping groups apart, by snaring everything.
Lieblingsjunge wrote: »Bombard is a pain. If I didn't have my mistform, I would be a rip templar.