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Why ESO PVP totally sucks now (it ain't the lag).

  • daswahnsinn
    daswahnsinn
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    Okay I'm going to start thins off with me saying this is no troll.

    How are stamina based player ruining PVP? I die from MagTemps spamming one ability and I try not to QQ too much. It sucks, when you PVP you will die, fact. I run a stam DK and dont use poison cuz Im lazy. I try my hardest when I die not to get salty and if I do I log off and play something else or watch tv, *** I might even go outside. I've read the OP and have to say get over it, make a new build adapt to other play styles. I make a new build almost every two weeks just to see if it's any good. So I hope this finds you well and in good health.
    | | daswahnsinn | Vet 16 Nord Dragon Knight | Bow/Dual Wield/Two-Handed Sword| DPS | | Warrior of the EbonHeart Pact | |
  • TequilaFire
    TequilaFire
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    Edited by TequilaFire on July 23, 2016 12:24PM
  • nikolaj.lemcheb16_ESO
    nikolaj.lemcheb16_ESO
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    LOL my magicka templar tank eat stam NBs for lunch and they know it so they never ever attack me anymore when I run around solo in IC.

    It literally take 12 to 20 average players to kill that char and in the meantime many of them will die unless they got good healing.

    I play a stam NB archer and that templar magicka tank so I know the game from both sides and I really does feel balanced if you know how to play instead of insisting that your pet build should be as good as the effective builds.
  • Kas
    Kas
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    just play fasallas whenever you see any chance your build can make it work. *** up the fotm builds that rely on a strangely powerful vigor skill. all we need is more fasalls and soon we'll see less of the current flavor (and maybe more magsorcs again, and thus less fasallas afterwards, etc)


    ps: i totally disagree with "tanks are worthless". unless you ONLY zerg ("play a a """"small scale"""" group") or zergsurf, at least some tankieness is almost a must. 3x k HP are more common than 2x HP at duel spots
    Edited by Kas on July 23, 2016 12:33PM
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  • FireCowCommando
    FireCowCommando
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    It took them a year to fully define this meta as it is today, sadly, even if the developers agreed with the OP it would take them at least another year to undo all the damage.
  • susmitds
    susmitds
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    It is the lag.................. and the Radiant spammers.
  • Ep1kMalware
    Ep1kMalware
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    I;m going to be 'that guy' and point out that all magica classes get shields. And op is a crylord with an agenda to ruin this game even more.

    pvp is what's wrong with this damned game.
  • JinMori
    JinMori
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    Well when you press a skill and your attack goes off 5 second later i think it's a big problem, there are many more problems, but i feel like lagg is a Major one if not the worst.
  • Draxys
    Draxys
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    Can anyone actually give me any reason why i shouldn't play a stamina build if i want to solo pvp?

    Masochism?
    2013

    rip decibel
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    Dracane wrote: »
    Dracane wrote: »
    So.... nerf stamina thread ? Great like the forums needed another one of those threads.

    Also it's no secret tanks are bad in PvP it's been fact since 1.6 and real tanks been screaming for buffs it's t hat Wrobel hates tanks.

    There is a difference between nerfing stamina, or buffing magicka to bring it on par.
    Nobody likes nerfs. But buffing other things is needed.

    On par ? Is that what you magicka users are saying ? Well in case you were here for the past 2 years stamina users haven't been "on par" with magicka and now that stamina gets a tiny little boost "on par" with magicka all you magicka users scream like the sky is falling and yell for nerfs.

    The only thing that needs buffs and i mean real buffs are tanks not that garbage a certain dev is trying to shove down tank throats saying "oh tanks need DPS buffs not tank buffs" and "wanna block invest all your traits ad CP into it" .

    "Oh use Malubeth and black rose scrub ha ha ha L2P". This is what tanking is considered to many. A OP monster set and one singular tank set yet DPS players have 100s of sets and combos to choose from to use.

    Invalid. It doesn't matter if Ayleids enslaved humans for 1000 years. Humans still have no right to undermine everyone else.

    And it doesn't matter if Magicka was stronger for 2 years (even though stamina began to be very viable since 1.6)
    This doesn't mean stamina needs to be so OP now (more OP than magicka ever was in comparison to stam)
    Balance and fairness is needed and it doesn't exist at the moment. So please, stop defending things that are clearly overperforming.

    Actually it does matter cause when magicka builds were the top tier stamina users keep calling for "balancing" and you know what magicka users keep saying ? L2P get gud and so on now that stamina users finally have some stuff going you magicka users are doing the same thing stamina users wanted since day 1.

    So answer this why should stamina users get nerfed just cause of some magicka users complaining ?

    Also maybe instead of complaining about it with out solution and you "suggest" some solutions to Wrobel sure he'll get right to looking at those and adding them to the game cause there is a saying " Complaining about a problem with out proposing a solution is called whining". That's all you magicka users are doing either adapt to the changes it like stamina users and tanks did for 2 years or make some proper solutions cause how I see it magicka users have a more powerful defense via damage shields and have much superior range attacks than stamina users were the best range skill is snipe and much much more healing options.
  • Ep1kMalware
    Ep1kMalware
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    Draxys wrote: »
    Can anyone actually give me any reason why i shouldn't play a stamina build if i want to solo pvp?

    Masochism?

    3pc healing mage, 5pc light armour nightmothers gaze, a resto staff, amd spam healing springs on your magica nb with reduce weapon damage/stamina poisons.

    the a,oun of rahe you induce is so epic. esp do it in 1v1s or something.
  • Tonnopesce
    Tonnopesce
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    Dracane wrote: »
    Tonnopesce wrote: »
    Dracane wrote: »
    Tonnopesce wrote: »
    Dracane wrote: »
    I agree with almost everything. Tanks are the meta as it seems, so I disagree here, Tanks are the top at the moment.
    But the supremacy of stamina is getting sickening, it's no longer fun. They have it so easy.

    Ahem and this is coming from an UNKILLABLE magika sorcerer... i feel like you are trolling.

    Ahahaha I am super squishy. Magicka Sorc is the squishiest class in the game and I am the squishiest of all, because I refuse to shieldstack :D

    Stamina was viable since 1.6 if you're asking me. But it went through the roof with the last few updates. it's overperforming.
    Which wouldn't be a problem, if Magicka would finally be brought on par.
    Light armor needs buffs, destruction staff as well. These are the things they need to start with and then it's fine.

    As you can see, I'm not trolling. maybe you are ?

    Lol 2 days ago i logged in right in your face ( i've abandoned my sorc in the sewrers) and I've tried to fight you instead of running away, you have super hig damage and is totally impossible to kill you (i survive 1minute only thanks to a negate) , next time i want to fight you with my stamplar and i'm sure i will lose in any case, the only time that i've almost killed you was with my mag dk.

    My point is, against a good player is worthless to use FOTM builds if you know what you are doing any class/race/stam,mag combo is the same.

    There is cases where a certain build can carry noobs to the victory but that' all i dont see much of God mode players except for malubeth/reactive/trasmutation templars and since i play with two magika and two stamina i dont see much of a difference and i don't understand the rant from the OP.


    But you are not really good, at least not on your Sorc. So you wouldn't beat me on anything I guess. But if you were equal, then you would kill me for sure or at least not get killed.

    But you used to be friendlier inside the sewers :D why not anymore ?

    LOL it was like " ok i'm here let see what i can do, o look an enemy" * start attacking "damn is Dracane... " *panic mode activated drop the negate and let's hope to survive...

    I know that i'm not really good... :D
    But at least i don't start a thread a week asking to nerf everything that kills me.

    I still don't believe that on players on the same skill level there is a lot of difference.

    When i'm on my Stamplar that by this thread logic is far superior to magika builds, yes i can 2 shot players but most of them are "NOOBS" , when i encounter players on my very same skill level i always have good fights, and i never have the sensation that i'm superior only because i have a stamina build.
    Edited by Tonnopesce on July 23, 2016 3:09PM
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  • PURPLE245
    PURPLE245
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    wait...what?!?!?! tanks are worthless WHAT??????????? why its 80% of people in pvp tanks LULi see a group i think hmm who do i got for 1st wait not him 50k hp guy next to him melubeth temp nope not him whats about the guy next to him :/ another god damn tanks........
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  • Nafirian
    Nafirian
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    Can anyone actually give me any reason why i shouldn't play a stamina build if i want to solo pvp?

    To please our lord and saviour master of solo Kris :trollface:
  • Egonieser
    Egonieser
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    Stamina is not FOTM, it was just made viable.


    My Sharpened MaceBlade would like to have a word with you, if you live long enough to even say one word...
    No, seriously, ever since the trait changes and CP changes my NB (which I hated as stamina before TG) rips even tankiest tanks to shreds due to insane Physical Penetration combined with inherently high weapon damage and stamina. The only real tank/healer counter to it is Malubeth which is the other extreme, making tanks/healtanks over the top unkillable.
    There is black and white and no in between.
    Wrobel Balance™
    Edited by Egonieser on July 23, 2016 3:21PM
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  • Maztiax
    Maztiax
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    PvP in this game is a joke, balanced and designed by a team that hasn't the first clue and I truly feel sorry for anyone who has wasted hours upon hours of their life to "git gud"
  • hrothbern
    hrothbern
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    Makkir wrote: »
    Vigor is ridiculous

    Vigor should have 2 morphs

    1 Stamina and 1 Magicka

    with exactly the same values

    Edited by hrothbern on July 23, 2016 4:39PM
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • Dracane
    Dracane
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    Dracane wrote: »
    Dracane wrote: »
    So.... nerf stamina thread ? Great like the forums needed another one of those threads.

    Also it's no secret tanks are bad in PvP it's been fact since 1.6 and real tanks been screaming for buffs it's t hat Wrobel hates tanks.

    There is a difference between nerfing stamina, or buffing magicka to bring it on par.
    Nobody likes nerfs. But buffing other things is needed.

    On par ? Is that what you magicka users are saying ? Well in case you were here for the past 2 years stamina users haven't been "on par" with magicka and now that stamina gets a tiny little boost "on par" with magicka all you magicka users scream like the sky is falling and yell for nerfs.

    The only thing that needs buffs and i mean real buffs are tanks not that garbage a certain dev is trying to shove down tank throats saying "oh tanks need DPS buffs not tank buffs" and "wanna block invest all your traits ad CP into it" .

    "Oh use Malubeth and black rose scrub ha ha ha L2P". This is what tanking is considered to many. A OP monster set and one singular tank set yet DPS players have 100s of sets and combos to choose from to use.

    Invalid. It doesn't matter if Ayleids enslaved humans for 1000 years. Humans still have no right to undermine everyone else.

    And it doesn't matter if Magicka was stronger for 2 years (even though stamina began to be very viable since 1.6)
    This doesn't mean stamina needs to be so OP now (more OP than magicka ever was in comparison to stam)
    Balance and fairness is needed and it doesn't exist at the moment. So please, stop defending things that are clearly overperforming.

    Actually it does matter cause when magicka builds were the top tier stamina users keep calling for "balancing" and you know what magicka users keep saying ? L2P get gud and so on now that stamina users finally have some stuff going you magicka users are doing the same thing stamina users wanted since day 1.

    So answer this why should stamina users get nerfed just cause of some magicka users complaining ?

    Also maybe instead of complaining about it with out solution and you "suggest" some solutions to Wrobel sure he'll get right to looking at those and adding them to the game cause there is a saying " Complaining about a problem with out proposing a solution is called whining". That's all you magicka users are doing either adapt to the changes it like stamina users and tanks did for 2 years or make some proper solutions cause how I see it magicka users have a more powerful defense via damage shields and have much superior range attacks than stamina users were the best range skill is snipe and much much more healing options.

    You never read, that's your problem. please l2read what people say before commenting.
    I said several times, that I don't want stamina to get nerfed, but magicka to be buffed and this is rightful and needed.

    And since you like putting all Magicka users in the same bucket. I can as well say " All you stam users can do, is protecting your OPness instead of being honest about it"
    Edited by Dracane on July 23, 2016 4:46PM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

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  • chaserstorm16909
    chaserstorm16909
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    I know a lot of people disagree with me, but I hate what the district capture system did to pvp in the Imperial City. I used to be able to enter the arena district at any time of the day and find a good fight. Now it's just small groups running around killing mobs and capturing flags. :(
  • Molag_Crow
    Molag_Crow
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    Dracane wrote: »
    Molag_Crow wrote: »
    One of the main problems with PvP is resources. I'll quote a comment from a topic of mine:

    [Edited quote to fit this topic]
    Cronopoly wrote: »

    Magicka Classes don't have the Stamina pool to really do well in a core combat PVP requirement (Dodge, CC break, Sprint), and if a Magicka player buffs their Stam resource pool to support these, its at the expense of their Magicka pool and they lose a ton of damage.

    Stamina users can rely on simply just 1 main resource pool and not get bogged down micromanaging resources:
    Damage
    Dodge
    CC break
    Block
    Sprint
    Heal


    "Most" Magicka users typically spec just in 1 main pool supporting their damage and healing abilities, and this leaves them highly free AP in open world PVP.
    Damage
    Heal

    CCbreak- highly limited
    Sprint - highly limited
    Dodge - highly limited

    And don't forget about the mighty magicka dumps. If a magicka build runs out of magicka, it dies. If it runs out of stam, it dies.

    Does a stamina player die when he runs out of magicka ? Not at all. He can freely use his magicka dumps like scales, purge and cloak for example. That's another mighty difference. Magicka can't use stamina dumps, because stamina is way too valueable to be dump. A stamina build can build for full stamina and still do this. If Magicka wants this, they loose power and they are already underpowered.

    Exactly Dracane! good point.
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  • Maztiax
    Maztiax
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    Dracane wrote: »
    Dracane wrote: »
    Dracane wrote: »
    So.... nerf stamina thread ? Great like the forums needed another one of those threads.

    Also it's no secret tanks are bad in PvP it's been fact since 1.6 and real tanks been screaming for buffs it's t hat Wrobel hates tanks.

    There is a difference between nerfing stamina, or buffing magicka to bring it on par.
    Nobody likes nerfs. But buffing other things is needed.

    On par ? Is that what you magicka users are saying ? Well in case you were here for the past 2 years stamina users haven't been "on par" with magicka and now that stamina gets a tiny little boost "on par" with magicka all you magicka users scream like the sky is falling and yell for nerfs.

    The only thing that needs buffs and i mean real buffs are tanks not that garbage a certain dev is trying to shove down tank throats saying "oh tanks need DPS buffs not tank buffs" and "wanna block invest all your traits ad CP into it" .

    "Oh use Malubeth and black rose scrub ha ha ha L2P". This is what tanking is considered to many. A OP monster set and one singular tank set yet DPS players have 100s of sets and combos to choose from to use.

    Invalid. It doesn't matter if Ayleids enslaved humans for 1000 years. Humans still have no right to undermine everyone else.

    And it doesn't matter if Magicka was stronger for 2 years (even though stamina began to be very viable since 1.6)
    This doesn't mean stamina needs to be so OP now (more OP than magicka ever was in comparison to stam)
    Balance and fairness is needed and it doesn't exist at the moment. So please, stop defending things that are clearly overperforming.

    Actually it does matter cause when magicka builds were the top tier stamina users keep calling for "balancing" and you know what magicka users keep saying ? L2P get gud and so on now that stamina users finally have some stuff going you magicka users are doing the same thing stamina users wanted since day 1.

    So answer this why should stamina users get nerfed just cause of some magicka users complaining ?

    Also maybe instead of complaining about it with out solution and you "suggest" some solutions to Wrobel sure he'll get right to looking at those and adding them to the game cause there is a saying " Complaining about a problem with out proposing a solution is called whining". That's all you magicka users are doing either adapt to the changes it like stamina users and tanks did for 2 years or make some proper solutions cause how I see it magicka users have a more powerful defense via damage shields and have much superior range attacks than stamina users were the best range skill is snipe and much much more healing options.

    You never read, that's your problem. please l2read what people say before commenting.
    I said several times, that I don't want stamina to get nerfed, but magicka to be buffed and this is rightful and needed.

    And since you like putting all Magicka users in the same bucket. I can as well say " All you stam users can do, is protecting your OPness instead of being honest about it"

    [TRIGGERED]
  • Dracane
    Dracane
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    Maztiax wrote: »
    Dracane wrote: »
    Dracane wrote: »
    Dracane wrote: »
    So.... nerf stamina thread ? Great like the forums needed another one of those threads.

    Also it's no secret tanks are bad in PvP it's been fact since 1.6 and real tanks been screaming for buffs it's t hat Wrobel hates tanks.

    There is a difference between nerfing stamina, or buffing magicka to bring it on par.
    Nobody likes nerfs. But buffing other things is needed.

    On par ? Is that what you magicka users are saying ? Well in case you were here for the past 2 years stamina users haven't been "on par" with magicka and now that stamina gets a tiny little boost "on par" with magicka all you magicka users scream like the sky is falling and yell for nerfs.

    The only thing that needs buffs and i mean real buffs are tanks not that garbage a certain dev is trying to shove down tank throats saying "oh tanks need DPS buffs not tank buffs" and "wanna block invest all your traits ad CP into it" .

    "Oh use Malubeth and black rose scrub ha ha ha L2P". This is what tanking is considered to many. A OP monster set and one singular tank set yet DPS players have 100s of sets and combos to choose from to use.

    Invalid. It doesn't matter if Ayleids enslaved humans for 1000 years. Humans still have no right to undermine everyone else.

    And it doesn't matter if Magicka was stronger for 2 years (even though stamina began to be very viable since 1.6)
    This doesn't mean stamina needs to be so OP now (more OP than magicka ever was in comparison to stam)
    Balance and fairness is needed and it doesn't exist at the moment. So please, stop defending things that are clearly overperforming.

    Actually it does matter cause when magicka builds were the top tier stamina users keep calling for "balancing" and you know what magicka users keep saying ? L2P get gud and so on now that stamina users finally have some stuff going you magicka users are doing the same thing stamina users wanted since day 1.

    So answer this why should stamina users get nerfed just cause of some magicka users complaining ?

    Also maybe instead of complaining about it with out solution and you "suggest" some solutions to Wrobel sure he'll get right to looking at those and adding them to the game cause there is a saying " Complaining about a problem with out proposing a solution is called whining". That's all you magicka users are doing either adapt to the changes it like stamina users and tanks did for 2 years or make some proper solutions cause how I see it magicka users have a more powerful defense via damage shields and have much superior range attacks than stamina users were the best range skill is snipe and much much more healing options.

    You never read, that's your problem. please l2read what people say before commenting.
    I said several times, that I don't want stamina to get nerfed, but magicka to be buffed and this is rightful and needed.

    And since you like putting all Magicka users in the same bucket. I can as well say " All you stam users can do, is protecting your OPness instead of being honest about it"

    [TRIGGERED]

    Who got triggered ? :)
    Auri-El is my lord,
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    Magnus is my mind.

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  • Niaver
    Niaver
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    Phinix1 wrote: »

    Even magicka burst is at a disadvantage. To be effective as magicka you need at least 5 pieces of light armor. So, your defenses will always be low. You need to stack into magicka to have abilities hit hard enough for burst. So not only are you in light armor that is weak against 90% of FoTM stamina (physical) builds but your health is low, and YOUR stamina is low. So, you can't roll dodge, you can't block, and if you get hit with poisons and CC'd you are basically done.


    Don't forget that Magicka users have range benefit. Oh wait, these tank mag DKs...
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  • frethopper
    frethopper
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    Yep I see this theme many times and I am forced to agree. In PVP, burst damage rules absolutely. Defensive builds, of the type I personally favour, just aren't useful, because the defensive abilities just don't match up to the insane amount of damage dealt by DPS chars. It makes PVP a little dull IMO, because any tactical element that might exist in combat is strangled. ZOS, please please please give some love to defensive builds, and slow down combat a little. The game would benefit so much from it.
  • Ch4mpTW
    Ch4mpTW
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    Egonieser wrote: »
    Stamina is not FOTM, it was just made viable.


    My Sharpened MaceBlade would like to have a word with you, if you live long enough to even say one word...
    No, seriously, ever since the trait changes and CP changes my NB (which I hated as stamina before TG) rips even tankiest tanks to shreds due to insane Physical Penetration combined with inherently high weapon damage and stamina. The only real tank/healer counter to it is Malubeth which is the other extreme, making tanks/healtanks over the top unkillable.
    There is black and white and no in between.
    Wrobel Balance™

    Truth. Things are either 1 extreme, or the other extreme now. And no middle grounds or balance. :(
  • Dakrana_Thrazvoth
    Dakrana_Thrazvoth
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    Back, I'll explain now why I disagree with you.

    Phinix1 wrote: »
    I found PVP mildly enjoyable in other games, mainly because they had some semblance of balance. Either that or you could queue for a battleground and do some quick small group skirmishes without having to play Horse Simulator 9000 for 10 minutes or deal with losing all your progress to gankers in IC.

    In first, find some skimirsh fights is still possible in pvp (less often than fews month ago), but it's still possible.
    You should try to find some fights far away of zergs and try some campaigns with low population, instead of choose popular campaigns. Playing in other time except primetime is also a good way to find some good fights for smallscale pvp.
    If your're runing during 10 minutes for fight in cyrodiil, you're really doing something wrong. Choose and think where you can find some fights, try to bait the opponent by taking a ressource or a outpost, or roam between keeps frome differents alliances.

    For ganker in imperial city, you have many abilities (magelight, ect..), use them. You even have detects pots
    Phinix1 wrote: »
    PVP in this game is an unbalanced, tedious joke. Everything is built around burst damage. Stamina users can easily stack burst melee, range, and CC abilities with shuffle/roll spam and poison/CC to drain resources and win 9 times out of 10 even if they totally suck.

    Everything is burst damages because a lot of players are playing very similars build with just fews variations. But some others are viable, like tanky build with strong heal debuff and heavy armor with lower damages, ect... Try to be creative, teso game mechanics give us a lot of diversity.
    Phinix1 wrote: »
    Tanks are worthless. No stamina regen on block and not possible to stack skills to effectively counter melee AND range AND cleanse resource drain poison spam. Just stamina poison/CC them to prevent heals for 3 seconds while you crit rush/execute spam the rest.

    Do you want perma block meta again ? With unkillable tanks ? It was awful, a lot of players were with shield and sword at this time. In my opinion remove perma block was necessary for pvp.
    And tank are not useless, they're not unkillable anymore like before, and they're working well with the good build and gameplay, just avoid perma blocking, it drain your stamina really fast. (and use your class abilities and heavy attack for get back stamina, many of them are really usefull for play tank in pvp, dont forget powerfull sets for tank like malubeth or bloodspawn).
    Phinix1 wrote: »
    Solo survival builds are worthless. Poisons have completely destroyed what little remained of build diversity. Now it is no longer possible to even the score through resource management and sustain. Stam spammers can just slot poisons to drain your resources and go to town.

    Well, about poisons some of them are really strong and annoying. (deadly venom for example, I got damages tick damages for 6k once). But I disagree again with you, play solo is still possible.
    With my own experience, I play often solo for pvp, it's a bit more difficult than before with recent change, but not impossible or *** as you said.
    Even with skill cost increased recently. Just adapt, if your're hit by poisons who increase you cost for stamina skill, avoid to spam your abilities during fews seconds, play with terrain, and attack after. Use your skill wisely, think when you will use them. The gameplay is more interesting and strategic in my opinion actually.

    Phinix1 wrote: »
    Even magicka burst is at a disadvantage. To be effective as magicka you need at least 5 pieces of light armor. So, your defenses will always be low. You need to stack into magicka to have abilities hit hard enough for burst. So not only are you in light armor that is weak against 90% of FoTM stamina (physical) builds but your health is low, and YOUR stamina is low. So, you can't roll dodge, you can't block, and if you get hit with poisons and CC'd you are basically done.

    Once more, magicka are still strong and really depend of your build. Magicka sorcers are still dangerous to fight for example, even with shield nerf duration. Magicka nightblade too with their burst and good heals. (others class too)

    Stamina build had dodgeroll, and magicka build had purge (and many class abilities). you dont block or roll like a stamina build as magicka. just manage your stamina correctly, and it will be fine, or invest in better stamina recovery if you are magicka build. (the great weakness of many magicka build is a really low stamina recovery).
    Phinix1 wrote: »
    Stamina has all reward with very little risk.

    Every time I try to come back and give this game's PVP a chance I am left with a feeling of disappointment. It is really awful that needed abilities like Warhorn and Vigor force you to endure this mind numbing tedium at all.

    These abilities are not really needed for pvp, you can play without. (before alliance war skills nerf and double ap gain, it was needed to get rank 24 at pvp for unlock everything). And now they're really fast to unlock.
  • kadar
    kadar
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    hrothbern wrote: »
    Makkir wrote: »
    Vigor is ridiculous

    Vigor should have 2 morphs

    1 Stamina and 1 Magicka

    with exactly the same values
    That sounds great. It would be horribly unbalanced... Imagine trying to take down a Mageplar with a Vigor HoT ticking in the background...

    As strong as Vigor is, it's one of only few ways Stamina can get a heal reliable heal.
  • Pandorii
    Pandorii
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    For the record, it's not reasonable to make the argument that magicka types are viable because one magicka class is somewhat competitive in PvP. Magicka templars are effective for unintended reasons. Magicka types are not designed to wear heavy armor. It reduces their magicka pool, while medium armor keeps their stamina pool up and their defense sufficient (plus shuffle spam). Next, malabeth is broken and will likely get a much needed nerf. RD is also over performing. In my honest opinion, I think the only reason they haven't removed it is because without it, Templar actually really really really suck. But that's a conversation for another time.

    Stamina types overall > magicka types overall in PvP period. That needs to change if the developers want to keep played from leaving the game (the ones who aren't willing to bend and play a FOTM class just to be competitive).
  • Pandorii
    Pandorii
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    For the record, I want to say that the problem really started when the split up the balancing patches into two quarters (thieves guild and dark brotherhood dlcs). They made magicka types stronger in thieves guild and stamina types in dark brotherhood. The result was that overall the classes did not get balanced and the class type that was addressed last (stam) became the stronger class. In retrospect, they should have done ALL the balancing in thieves guild and used dark brotherhood to work out the kinks. Instead, they're ignoring class balance all together under the preface that they already devoted 2 patches to it.

    They need to recognize their mistake. Things didn't work our as planned. They should recreate a plan and stop continuing with their old plan trying to keep people playing a poor quality game.
  • kadar
    kadar
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    Pandorii wrote: »
    For the record, it's not reasonable to make the argument that magicka types are viable because one magicka class is somewhat competitive in PvP. Magicka templars are effective for unintended reasons. Magicka types are not designed to wear heavy armor. It reduces their magicka pool, while medium armor keeps their stamina pool up and their defense sufficient (plus shuffle spam). Next, malabeth is broken and will likely get a much needed nerf. RD is also over performing. In my honest opinion, I think the only reason they haven't removed it is because without it, Tepmlar actually really really really suck. But that's a conversation for another time.

    Stamina types overall > magicka types overall in PvP period. That needs to change if the developers want to keep played from leaving the game (the ones who aren't willing to bend and play a FOTM class just to be competitive).

    1) I'd love to hear an explanation as to why Magicka types are not designed to wear heavy armor, but Stamina types are. It seems that you don't have a very accurate grasp of what the armor bonuses actually do... Magicka AND Stamina builds make the same sacrifices and gain the same bonuses when they switch to heavy armor.

    2) How does wearing heavy armor reduce you resource pool? Which passive did you misread to make you think you have more Magicka wearing light armor?

    You're signature reads, "MY TRI-FACTION MAGICKA SQUAD." Perhaps more time invested in learning what the builds you don't play are actually capable of would be beneficial?
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