themdogesbite wrote: »Can anyone actually give me any reason why i shouldn't play a stamina build if i want to solo pvp?
Forestd16b14_ESO wrote: »Forestd16b14_ESO wrote: »So.... nerf stamina thread ? Great like the forums needed another one of those threads.
Also it's no secret tanks are bad in PvP it's been fact since 1.6 and real tanks been screaming for buffs it's t hat Wrobel hates tanks.
There is a difference between nerfing stamina, or buffing magicka to bring it on par.
Nobody likes nerfs. But buffing other things is needed.
On par ? Is that what you magicka users are saying ? Well in case you were here for the past 2 years stamina users haven't been "on par" with magicka and now that stamina gets a tiny little boost "on par" with magicka all you magicka users scream like the sky is falling and yell for nerfs.
The only thing that needs buffs and i mean real buffs are tanks not that garbage a certain dev is trying to shove down tank throats saying "oh tanks need DPS buffs not tank buffs" and "wanna block invest all your traits ad CP into it" .
"Oh use Malubeth and black rose scrub ha ha ha L2P". This is what tanking is considered to many. A OP monster set and one singular tank set yet DPS players have 100s of sets and combos to choose from to use.
Invalid. It doesn't matter if Ayleids enslaved humans for 1000 years. Humans still have no right to undermine everyone else.
And it doesn't matter if Magicka was stronger for 2 years (even though stamina began to be very viable since 1.6)
This doesn't mean stamina needs to be so OP now (more OP than magicka ever was in comparison to stam)
Balance and fairness is needed and it doesn't exist at the moment. So please, stop defending things that are clearly overperforming.
themdogesbite wrote: »Can anyone actually give me any reason why i shouldn't play a stamina build if i want to solo pvp?
Masochism?
Tonnopesce wrote: »Tonnopesce wrote: »I agree with almost everything. Tanks are the meta as it seems, so I disagree here, Tanks are the top at the moment.
But the supremacy of stamina is getting sickening, it's no longer fun. They have it so easy.
Ahem and this is coming from an UNKILLABLE magika sorcerer... i feel like you are trolling.
Ahahaha I am super squishy. Magicka Sorc is the squishiest class in the game and I am the squishiest of all, because I refuse to shieldstack
Stamina was viable since 1.6 if you're asking me. But it went through the roof with the last few updates. it's overperforming.
Which wouldn't be a problem, if Magicka would finally be brought on par.
Light armor needs buffs, destruction staff as well. These are the things they need to start with and then it's fine.
As you can see, I'm not trolling. maybe you are ?
Lol 2 days ago i logged in right in your face ( i've abandoned my sorc in the sewrers) and I've tried to fight you instead of running away, you have super hig damage and is totally impossible to kill you (i survive 1minute only thanks to a negate) , next time i want to fight you with my stamplar and i'm sure i will lose in any case, the only time that i've almost killed you was with my mag dk.
My point is, against a good player is worthless to use FOTM builds if you know what you are doing any class/race/stam,mag combo is the same.
There is cases where a certain build can carry noobs to the victory but that' all i dont see much of God mode players except for malubeth/reactive/trasmutation templars and since i play with two magika and two stamina i dont see much of a difference and i don't understand the rant from the OP.
But you are not really good, at least not on your Sorc. So you wouldn't beat me on anything I guess. But if you were equal, then you would kill me for sure or at least not get killed.
But you used to be friendlier inside the sewerswhy not anymore ?
themdogesbite wrote: »Can anyone actually give me any reason why i shouldn't play a stamina build if i want to solo pvp?
Brittany_Joy wrote: »Stamina is not FOTM, it was just made viable.
Vigor is ridiculous
Forestd16b14_ESO wrote: »Forestd16b14_ESO wrote: »Forestd16b14_ESO wrote: »So.... nerf stamina thread ? Great like the forums needed another one of those threads.
Also it's no secret tanks are bad in PvP it's been fact since 1.6 and real tanks been screaming for buffs it's t hat Wrobel hates tanks.
There is a difference between nerfing stamina, or buffing magicka to bring it on par.
Nobody likes nerfs. But buffing other things is needed.
On par ? Is that what you magicka users are saying ? Well in case you were here for the past 2 years stamina users haven't been "on par" with magicka and now that stamina gets a tiny little boost "on par" with magicka all you magicka users scream like the sky is falling and yell for nerfs.
The only thing that needs buffs and i mean real buffs are tanks not that garbage a certain dev is trying to shove down tank throats saying "oh tanks need DPS buffs not tank buffs" and "wanna block invest all your traits ad CP into it" .
"Oh use Malubeth and black rose scrub ha ha ha L2P". This is what tanking is considered to many. A OP monster set and one singular tank set yet DPS players have 100s of sets and combos to choose from to use.
Invalid. It doesn't matter if Ayleids enslaved humans for 1000 years. Humans still have no right to undermine everyone else.
And it doesn't matter if Magicka was stronger for 2 years (even though stamina began to be very viable since 1.6)
This doesn't mean stamina needs to be so OP now (more OP than magicka ever was in comparison to stam)
Balance and fairness is needed and it doesn't exist at the moment. So please, stop defending things that are clearly overperforming.
Actually it does matter cause when magicka builds were the top tier stamina users keep calling for "balancing" and you know what magicka users keep saying ? L2P get gud and so on now that stamina users finally have some stuff going you magicka users are doing the same thing stamina users wanted since day 1.
So answer this why should stamina users get nerfed just cause of some magicka users complaining ?
Also maybe instead of complaining about it with out solution and you "suggest" some solutions to Wrobel sure he'll get right to looking at those and adding them to the game cause there is a saying " Complaining about a problem with out proposing a solution is called whining". That's all you magicka users are doing either adapt to the changes it like stamina users and tanks did for 2 years or make some proper solutions cause how I see it magicka users have a more powerful defense via damage shields and have much superior range attacks than stamina users were the best range skill is snipe and much much more healing options.
Molag_Crow wrote: »One of the main problems with PvP is resources. I'll quote a comment from a topic of mine:
[Edited quote to fit this topic]
Magicka Classes don't have the Stamina pool to really do well in a core combat PVP requirement (Dodge, CC break, Sprint), and if a Magicka player buffs their Stam resource pool to support these, its at the expense of their Magicka pool and they lose a ton of damage.
Stamina users can rely on simply just 1 main resource pool and not get bogged down micromanaging resources:
Damage
Dodge
CC break
Block
Sprint
Heal
"Most" Magicka users typically spec just in 1 main pool supporting their damage and healing abilities, and this leaves them highly free AP in open world PVP.
Damage
Heal
CCbreak- highly limited
Sprint - highly limited
Dodge - highly limited
And don't forget about the mighty magicka dumps. If a magicka build runs out of magicka, it dies. If it runs out of stam, it dies.
Does a stamina player die when he runs out of magicka ? Not at all. He can freely use his magicka dumps like scales, purge and cloak for example. That's another mighty difference. Magicka can't use stamina dumps, because stamina is way too valueable to be dump. A stamina build can build for full stamina and still do this. If Magicka wants this, they loose power and they are already underpowered.
Forestd16b14_ESO wrote: »Forestd16b14_ESO wrote: »Forestd16b14_ESO wrote: »So.... nerf stamina thread ? Great like the forums needed another one of those threads.
Also it's no secret tanks are bad in PvP it's been fact since 1.6 and real tanks been screaming for buffs it's t hat Wrobel hates tanks.
There is a difference between nerfing stamina, or buffing magicka to bring it on par.
Nobody likes nerfs. But buffing other things is needed.
On par ? Is that what you magicka users are saying ? Well in case you were here for the past 2 years stamina users haven't been "on par" with magicka and now that stamina gets a tiny little boost "on par" with magicka all you magicka users scream like the sky is falling and yell for nerfs.
The only thing that needs buffs and i mean real buffs are tanks not that garbage a certain dev is trying to shove down tank throats saying "oh tanks need DPS buffs not tank buffs" and "wanna block invest all your traits ad CP into it" .
"Oh use Malubeth and black rose scrub ha ha ha L2P". This is what tanking is considered to many. A OP monster set and one singular tank set yet DPS players have 100s of sets and combos to choose from to use.
Invalid. It doesn't matter if Ayleids enslaved humans for 1000 years. Humans still have no right to undermine everyone else.
And it doesn't matter if Magicka was stronger for 2 years (even though stamina began to be very viable since 1.6)
This doesn't mean stamina needs to be so OP now (more OP than magicka ever was in comparison to stam)
Balance and fairness is needed and it doesn't exist at the moment. So please, stop defending things that are clearly overperforming.
Actually it does matter cause when magicka builds were the top tier stamina users keep calling for "balancing" and you know what magicka users keep saying ? L2P get gud and so on now that stamina users finally have some stuff going you magicka users are doing the same thing stamina users wanted since day 1.
So answer this why should stamina users get nerfed just cause of some magicka users complaining ?
Also maybe instead of complaining about it with out solution and you "suggest" some solutions to Wrobel sure he'll get right to looking at those and adding them to the game cause there is a saying " Complaining about a problem with out proposing a solution is called whining". That's all you magicka users are doing either adapt to the changes it like stamina users and tanks did for 2 years or make some proper solutions cause how I see it magicka users have a more powerful defense via damage shields and have much superior range attacks than stamina users were the best range skill is snipe and much much more healing options.
You never read, that's your problem. please l2read what people say before commenting.
I said several times, that I don't want stamina to get nerfed, but magicka to be buffed and this is rightful and needed.
And since you like putting all Magicka users in the same bucket. I can as well say " All you stam users can do, is protecting your OPness instead of being honest about it"
Forestd16b14_ESO wrote: »Forestd16b14_ESO wrote: »Forestd16b14_ESO wrote: »So.... nerf stamina thread ? Great like the forums needed another one of those threads.
Also it's no secret tanks are bad in PvP it's been fact since 1.6 and real tanks been screaming for buffs it's t hat Wrobel hates tanks.
There is a difference between nerfing stamina, or buffing magicka to bring it on par.
Nobody likes nerfs. But buffing other things is needed.
On par ? Is that what you magicka users are saying ? Well in case you were here for the past 2 years stamina users haven't been "on par" with magicka and now that stamina gets a tiny little boost "on par" with magicka all you magicka users scream like the sky is falling and yell for nerfs.
The only thing that needs buffs and i mean real buffs are tanks not that garbage a certain dev is trying to shove down tank throats saying "oh tanks need DPS buffs not tank buffs" and "wanna block invest all your traits ad CP into it" .
"Oh use Malubeth and black rose scrub ha ha ha L2P". This is what tanking is considered to many. A OP monster set and one singular tank set yet DPS players have 100s of sets and combos to choose from to use.
Invalid. It doesn't matter if Ayleids enslaved humans for 1000 years. Humans still have no right to undermine everyone else.
And it doesn't matter if Magicka was stronger for 2 years (even though stamina began to be very viable since 1.6)
This doesn't mean stamina needs to be so OP now (more OP than magicka ever was in comparison to stam)
Balance and fairness is needed and it doesn't exist at the moment. So please, stop defending things that are clearly overperforming.
Actually it does matter cause when magicka builds were the top tier stamina users keep calling for "balancing" and you know what magicka users keep saying ? L2P get gud and so on now that stamina users finally have some stuff going you magicka users are doing the same thing stamina users wanted since day 1.
So answer this why should stamina users get nerfed just cause of some magicka users complaining ?
Also maybe instead of complaining about it with out solution and you "suggest" some solutions to Wrobel sure he'll get right to looking at those and adding them to the game cause there is a saying " Complaining about a problem with out proposing a solution is called whining". That's all you magicka users are doing either adapt to the changes it like stamina users and tanks did for 2 years or make some proper solutions cause how I see it magicka users have a more powerful defense via damage shields and have much superior range attacks than stamina users were the best range skill is snipe and much much more healing options.
You never read, that's your problem. please l2read what people say before commenting.
I said several times, that I don't want stamina to get nerfed, but magicka to be buffed and this is rightful and needed.
And since you like putting all Magicka users in the same bucket. I can as well say " All you stam users can do, is protecting your OPness instead of being honest about it"
[TRIGGERED]
Even magicka burst is at a disadvantage. To be effective as magicka you need at least 5 pieces of light armor. So, your defenses will always be low. You need to stack into magicka to have abilities hit hard enough for burst. So not only are you in light armor that is weak against 90% of FoTM stamina (physical) builds but your health is low, and YOUR stamina is low. So, you can't roll dodge, you can't block, and if you get hit with poisons and CC'd you are basically done.
Brittany_Joy wrote: »Stamina is not FOTM, it was just made viable.
My Sharpened MaceBlade would like to have a word with you, if you live long enough to even say one word...
No, seriously, ever since the trait changes and CP changes my NB (which I hated as stamina before TG) rips even tankiest tanks to shreds due to insane Physical Penetration combined with inherently high weapon damage and stamina. The only real tank/healer counter to it is Malubeth which is the other extreme, making tanks/healtanks over the top unkillable.
There is black and white and no in between.
Wrobel Balance™
I found PVP mildly enjoyable in other games, mainly because they had some semblance of balance. Either that or you could queue for a battleground and do some quick small group skirmishes without having to play Horse Simulator 9000 for 10 minutes or deal with losing all your progress to gankers in IC.
PVP in this game is an unbalanced, tedious joke. Everything is built around burst damage. Stamina users can easily stack burst melee, range, and CC abilities with shuffle/roll spam and poison/CC to drain resources and win 9 times out of 10 even if they totally suck.
Tanks are worthless. No stamina regen on block and not possible to stack skills to effectively counter melee AND range AND cleanse resource drain poison spam. Just stamina poison/CC them to prevent heals for 3 seconds while you crit rush/execute spam the rest.
Solo survival builds are worthless. Poisons have completely destroyed what little remained of build diversity. Now it is no longer possible to even the score through resource management and sustain. Stam spammers can just slot poisons to drain your resources and go to town.
Even magicka burst is at a disadvantage. To be effective as magicka you need at least 5 pieces of light armor. So, your defenses will always be low. You need to stack into magicka to have abilities hit hard enough for burst. So not only are you in light armor that is weak against 90% of FoTM stamina (physical) builds but your health is low, and YOUR stamina is low. So, you can't roll dodge, you can't block, and if you get hit with poisons and CC'd you are basically done.
Stamina has all reward with very little risk.
Every time I try to come back and give this game's PVP a chance I am left with a feeling of disappointment. It is really awful that needed abilities like Warhorn and Vigor force you to endure this mind numbing tedium at all.
That sounds great. It would be horribly unbalanced... Imagine trying to take down a Mageplar with a Vigor HoT ticking in the background...
For the record, it's not reasonable to make the argument that magicka types are viable because one magicka class is somewhat competitive in PvP. Magicka templars are effective for unintended reasons. Magicka types are not designed to wear heavy armor. It reduces their magicka pool, while medium armor keeps their stamina pool up and their defense sufficient (plus shuffle spam). Next, malabeth is broken and will likely get a much needed nerf. RD is also over performing. In my honest opinion, I think the only reason they haven't removed it is because without it, Tepmlar actually really really really suck. But that's a conversation for another time.
Stamina types overall > magicka types overall in PvP period. That needs to change if the developers want to keep played from leaving the game (the ones who aren't willing to bend and play a FOTM class just to be competitive).