PurifedBladez wrote: »PurifedBladez wrote: »Cancelling an animation should result in no damage being delivered.
Simple. End of story.
And no, you're not "good" just because you can do it. You're just pushing everyone else out of PvP.
They said it was apart of the game.
And if you can't do it or don't care to learn I won't feel bad for you when you lose a fight against someone that has taken the time to learn and be effective.
*Casts Reflect* I wont feel bad for you, when you lose a fight against someone that cant animation cancel because you cant now animation cancel.
^Do you realize how ridiculous these two statements of ours are?
Huh? All I said was people that don't want to take the time to learn the mechanics of this game are going to die. Which is true, if you don't learn how to animation cancel then your probably gonna lose. If they removed animation cancelling I'm sure I'd kill the same amount of people just not as fast.. lol. I shouldn't have to worry though since that's not going to happen.
The people that cry about animation cancelling don't have the skill to pull it off or are to lazy to learn..
The only statement that is ridiculous is yours my friend. Lol.
@Miszou hit the nail on the head in as few and small words as possible for you to understand. If that wont knock common sense into you, I'm not going to stand a chance.
PurifedBladez wrote: »PurifedBladez wrote: »Cancelling an animation should result in no damage being delivered.
Simple. End of story.
And no, you're not "good" just because you can do it. You're just pushing everyone else out of PvP.
They said it was apart of the game.
And if you can't do it or don't care to learn I won't feel bad for you when you lose a fight against someone that has taken the time to learn and be effective.
*Casts Reflect* I wont feel bad for you, when you lose a fight against someone that cant animation cancel because you cant now animation cancel.
^Do you realize how ridiculous these two statements of ours are?
Huh? All I said was people that don't want to take the time to learn the mechanics of this game are going to die. Which is true, if you don't learn how to animation cancel then your probably gonna lose. If they removed animation cancelling I'm sure I'd kill the same amount of people just not as fast.. lol. I shouldn't have to worry though since that's not going to happen.
The people that cry about animation cancelling don't have the skill to pull it off or are to lazy to learn..
The only statement that is ridiculous is yours my friend. Lol.
@Miszou hit the nail on the head in as few and small words as possible for you to understand. If that wont knock common sense into you, I'm not going to stand a chance.
To be quite frank, calling your opinion correct and sensible doesn't make it that. Zenimax has stated that animation cancelling is part of the game, and it is available to everyone, regardless of peoples' opinions. Whether the system they have, which makes it possible, should be changed to prevent it is another story.
mdylan2013 wrote: »I noticed that when you put a light or heavy attack in between every ability many times this light or heavy attacks doesn't fire off, and this didn't happen a few times, it happened way too many times, expecially when using dual wield. Please zeminax if you see this post try to fix this, it's becoming very annoing.
Leave a comment if you think that this is a problem or if it happened to you also.
Have a good day
What? You mean people can't magically ignore an intended animation and gain an unfair advantage over someone in PVP?
Here's another one who doesn't wan't to learn a few mechanics (wich are pretty easy i must say) and says that " It must be an exploit since i can't learn how to use it!".
This is one of the few game mechanics that separates the good player's from bad, remove this and the game will become much less interensing, and yes it is a mechanic, zenimax said in one of the past strems that this is NOT considered an exploit, if you don't wanna learn a few mechanics because you don't wan't to that's your problem, but don't try to steal the fun of other people. instead of saying that it's an "unfair" advantage try to learn this yourself, it's pretty easy one you get the hang of it.
And there we have all the baddies saying AC is unfair and whatever. Evem though it's the most fairest mechanic in the game as literall everyone can learn it.
But whatever.
Yes OP, the changes to animation prioritization has made the combat feel clunky and unresponsive. Weapon attacks often simply don't happen. It's a shame that ZoS is trying to ruin everything good in their game.
kylewwefan wrote: »Animation canceling or weaving or block canceling or switching whatever.....doesn't feel as responsive lately. I won't argue whether it's an exploit or not, since I only use it in regular PvE game. Since fighting invisible mobs and load screens in dungeons......has anyone noticed these weird/ cool purple ish auras around adds lately?
Anyways weaving light attacks in between abilities majorly helps to raise your DPS and dispatch mobs and adds much faster. Which majorly helps when grinding out dolmens for Lich pieces or titles and achievements. So yes, I have noticed a bit of delay recently; not game breaking or anything, but it does throw me off a little.