Gist of each faction's current situation: EP severely lacks any organized,Oceanic presence(roughly 3 guilds DC, 3 guilds AD, 0 guilds EP).
Good. That's exactly what it is. And I don't blame anyone for playing in their time zone or for trying to win a campaign. But I just couldn't accept you saying "Maybe if you didn´t spend so much on Forums you might be doing something to stop this." The fact is that blue just doesn't have the numbers.
Interestingly though, where the heck were the Oceanic AD in the past? You can see the numbers were always there. But you guys just vanished until RAM went yellow. Some people are claiming that yellow have no inner spirit/strength until they vastly outnumber the enemy. But I'm pretty sure it was just a seasonal hibernation.
Lord_Draevan wrote: »
The weekend routine we usually get on EP:
AD caps BRK and Ash about 9-10 am EST. EP doesn't take BRK back until 5 hours later minimum. Every attempt to recap it is met with overwhelming AD numbers, and we only get it back when DC finally pushes Ash in serious numbers, which they don't for hours due to pushing Chalman all morning.
It's getting old.
2. Oceanic primetime/Japanese primetime are utterly imbalanced. What is shown in the video at these times is the aftermath of full raids/raids+ of Wormhole,TKG (or colloquially known as the VanzanZerg o' RD spam), and Elder Skills.
You are obviously ill-informed. TKG rarely has more than 12. We know that other factions think we have more, partly because we make ourselves look bigger. But if you check any of our videos, you will see the numbers for what they are. However, on raid nights, Wed/Sun, we are pushing to 16.
Wormhole is a blessing. But they don't get started until near the end of our raid time. There is only about an hour where our forces overlap, which is great on Wed/Sat/Sun when RAM is running large along with the other yellows. Much like last night when yellow was pop-locked and blue was still only at two bars.
@TooskSG This one has tried to fix the population issues a few times.
Last time they did it was because they were asked to take their 'zerg' back to True Flame because Haderus was over run and all the Bloops and Griffs were either hiding in the sewers or zerging on TF.
Now..this one is being told that it's their fault again and they should be the ones moving. This time to Haderus because DC is over running it and the griffs are....
Well this one hopes you get the picture their humble words conjured up in between your ears. Though this time please do not put Telel in any weird outfits as your brain does the conjuring.
Ill-informed?
I can understand this lack of reasoning coming from an RD spamming templar who rolls in a 16 man raid, which zerg surfs as a group during the early morning hours NA.
Don't worry, I understand your defense mechanism. I've seen you defend RD in the RD thread, which made me laugh quite a lot considering your playstyle.
If you don't like getting called a zerg, then don't run in a group that's 20% of your population's numbers early morning NA, simple as that.
Good to see you acknowledge that we never run more than 16. (Often 12-14, but I won't make it confusing for ya). So your now we see that your statement of "full raids/raids+ of Wormhole,TKG" was way off. The truth comes out.
RD is an execute. I will execute you with it if you are low health. But thanks for attacking me personally and bringing up something completely unrelated to this thread. You are very classy.
I have no problem runnning in a group of 12-16. It's the optimal size for a group. And I very much enjoy fighting against numbers much larger than us. It's fun.
What is the point of this discussion? What is the outcome you want?
- We moved factions because AD zerged it up during our TZ
- We cap our group to 16 during our two raid nights. Other nights its a 12 man.
- We only play 3.5 hours a night
- We don't play the map
- We rarely push for EMP because it kills PVP
- We don't PVDoor because we are a PVP guild
- We look for outnumbered fights
- We even assist EP and push AD out of keeps at times - if we get a fight.
What other rules do you want to impose on us during your non peak-time to help you win and Ill see if we can accommodate?
What is the point of this discussion? What is the outcome you want?
- We moved factions because AD zerged it up during our TZ
- We cap our group to 16 during our two raid nights. Other nights its a 12 man.
- We only play 3.5 hours a night
- We don't play the map
- We rarely push for EMP because it kills PVP
- We don't PVDoor because we are a PVP guild
- We look for outnumbered fights
- We even assist EP and push AD out of keeps at times - if we get a fight.
What other rules do you want to impose on us during your non peak-time to help you win and Ill see if we can accommodate?
Because he's not good at it.....PrinceFabious wrote: »Why dont you run your own group instead of complaining about what other groups do?
Blaming TKG or any other oceanic guild is total none sense. They focus on fights more than the map itself and they'd go anywhere if there's a huge battle for them.
And RAM will go anywhere to win the campaign regardless of pvdoor or last emp keep with full Zerg defending. It's an alliance "war" and not an alliance "sport" for us. We go into lazy combat freak mode only when we are already winning the campaign.
Feel free to trash talk, name and shame us all day long. It doesn't make any change though.
Yes. You are.
Good to see you acknowledge that we never run more than 16. (Often 12-14, but I won't make it confusing for ya). So now we see that your statement of "full raids/raids+ of Wormhole,TKG" was way off. The truth comes out.
RD is an execute. I will execute you with it if you are low health. But thanks for attacking me personally and bringing up something completely unrelated to this thread. You are very classy.
I have no problem runnning in a group of 12-16. It's the optimal size for a group. And I very much enjoy fighting against numbers much larger than us. It's fun.
Blaming TKG or any other oceanic guild is total none sense. They focus on fights more than the map itself and they'd go anywhere if there's a huge battle for them.
And RAM will go anywhere to win the campaign regardless of pvdoor or last emp keep with full Zerg defending. It's an alliance "war" and not an alliance "sport" for us. We go into lazy combat freak mode only when we are already winning the campaign.
Feel free to trash talk, name and shame us all day long. It doesn't make any change though.
Yeah. TKG is very classy guild and should be honored for what they've been doing.
Like I said, trash talking on any other oceanic guild is total none sense. Oceanic guilds has been playing the same way they are doing right now for more than a year now. Only difference is that RAM left EP. Nothing has changed other than that.
Celas_Dranacea wrote: »