Broad isdue question for @IndyWendieGo and @BenLocoDete and anyone else not locking themselves behind a self-impised wont accept if no sacrifice limitation...
Since "too easy" keeps coming up, we should i think try to understand our starting points on this, where we are coming from.
If the current payout for injutice activities stay as they are then what success rate for knowledgable players would you find acceptable and reasonable within the context of the game?
99% (some say this is current)
75%
50%
25%
5%
1%
0%
DEFINITIONS
injustice activity - pickpocket, stealing, break enter, murder, trespass.
Success - getting away with loot and gold. Not paying bounty. Not expending consumables such as leniency or escape essenses. Success does not require no bounty, so even though you may be hindered in option for a while with bounty, we will consider that success for this task.
Knowledgable - has prior experience with these, has done homework, scouted and cased the area, appropriated geared, equipoed etc for this task and of same or higher level? Note that it is understtod this is not the same as the average player and is likely that aferage or below average woukd succeed less often than this.
My answer would be that 99% is ok but still leaves injustice subpar compared to alternatives.
Those players will have a mighty high success rate even if my concept got implemented. Why? Because they won't get a bounty in the first place. And without a bounty, they cannot be interacted with by Enforcer in any way. Even when they do get a bounty, they won't be reluctant to use an Edict - that's what they are there for.Knowledg(e)able players - has prior experience with these, has done homework, scouted and cased the area, appropriated geared, equipoed etc for this task and of same or higher level
Broad isdue question for @IndyWendieGo and @BenLocoDete and anyone else not locking themselves behind a self-impised wont accept if no sacrifice limitation...
Since "too easy" keeps coming up, we should i think try to understand our starting points on this, where we are coming from.
If the current payout for injutice activities stay as they are then what success rate for knowledgable players would you find acceptable and reasonable within the context of the game?
99% (some say this is current)
75%
50%
25%
5%
1%
0%
DEFINITIONS
injustice activity - pickpocket, stealing, break enter, murder, trespass.
Success - getting away with loot and gold. Not paying bounty. Not expending consumables such as leniency or escape essenses. Success does not require no bounty, so even though you may be hindered in option for a while with bounty, we will consider that success for this task.
Knowledgable - has prior experience with these, has done homework, scouted and cased the area, appropriated geared, equipoed etc for this task and of same or higher level? Note that it is understtod this is not the same as the average player and is likely that aferage or below average woukd succeed less often than this.
My answer would be that 99% is ok but still leaves injustice subpar compared to alternatives.
I am actually glad you asked.
When I said 99%, it was in a context of successfully fleeing, regardless of heat level.
When you say:Those players will have a mighty high success rate even if my concept got implemented. Why? Because they won't get a bounty in the first place. And without a bounty, they cannot be interacted with by Enforcer in any way. Even when they do get a bounty, they won't be reluctant to use an Edict - that's what they are there for.Knowledg(e)able players - has prior experience with these, has done homework, scouted and cased the area, appropriated geared, equipoed etc for this task and of same or higher level
On the other hand, players that play recklessly during the current Justice System have little to no risk involved - and THAT is what I was referring to with the 99% success rate.
What do I base this on? My personal experience along with player input on the forum. 99 out of 100 times I'll escape a guard without breaking a sweat. And that is IF I get caught by a Guard that always patrol the same routes.
And since you keep bringing up profit into this discussion;No, I won't "prove it", because it is against ToS, as a matter of fact, judging by your last few posts you are well aware of it.
- Saying something is not broken because it does not provide considerable profit is like saying that if someone found out a way to one-shot Molag Kena, that would not be an exploit because it would not grant more profit than killing mudcrabs..
- YES, a particular abuse of this system WILL "outperform other alternatives", effectively making it an exploit by your own definition.
And to put a stop to this mudcrab nonsense:
Grinding is not a system. It is just a name for a repeatable activity some players do because it is profitable in some way. And it usually includes 0 fun.
The Justice System on the other hand is something that is designed content. Something that is designed to be fun, and to be in line with the lore, immersion and spirit of a game.
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Except as prohibited by applicable law and subject to the Statutory Obligations (as defined in Section 1), ZeniMax has the right, in its sole discretion, to modify, restrict, suspend, or terminate Your access to the Services. As noted above, this could result because (i) Your information is untrue, inaccurate, not complete or incomplete; (ii) Your activities infringe on or are suspected to infringe on another's rights or any intellectual property; (iii) ZeniMax in its sole discretion determined that You or Your Account reflects inappropriate Content; or (iv) You or activities taken under or with Your Account violate these Terms of Service. Other Supplemental Terms pertaining to Your Service and/or Game, such as a Code of Conduct, provide guidance on behavior that ZeniMax deems to be inappropriate and specify restrictions on Your Account, Your use of the Game, or Your participation in the Services.
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IndyWendieGo wrote: »@STEVIL; None of your recent posts address any fix to anything, in fact, it's sweeping some of these exploits under the rug. Sorry, but no. I'm not with you on that.
IndyWendieGo wrote: »@STEVIL; It's an exploit. If you expect people to jeopardize their accounts on the forum and POSSIBLY the game, to post something explicitly against the ToS, you are mistaken. Unless you're an exploiter wanting it, you'd understand that you can't post exploits on the forum.
Taken from the ToS, please read the bold print in the rules found at this link;8. RULES OF CONDUCT
Except as prohibited by applicable law and subject to the Statutory Obligations (as defined in Section 1), ZeniMax has the right, in its sole discretion, to modify, restrict, suspend, or terminate Your access to the Services. As noted above, this could result because (i) Your information is untrue, inaccurate, not complete or incomplete; (ii) Your activities infringe on or are suspected to infringe on another's rights or any intellectual property; (iii) ZeniMax in its sole discretion determined that You or Your Account reflects inappropriate Content; or (iv) You or activities taken under or with Your Account violate these Terms of Service. Other Supplemental Terms pertaining to Your Service and/or Game, such as a Code of Conduct, provide guidance on behavior that ZeniMax deems to be inappropriate and specify restrictions on Your Account, Your use of the Game, or Your participation in the Services.
You agree not to use any Service to:
Take any action or upload, post, transmit, promote, or distribute any illegal Content, including, but not limited to, any UGC or any Game Mods;
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Engage in, take any action associated with, or participate in any type of child solicitation, grooming behavior, pedophilia, or predatory behavior in any form;
Harass, stalk, threaten, embarrass, spam or do anything else to another user of any Services that is unwanted, such as repeatedly sending unwanted messages or making personal attacks or statements about race, sexual orientation, religion, heritage, etc.;
Take any action or upload, post, transmit, distribute, or communicate Your or any person's real-world personal information;
Impersonate any person or entity, including, but not limited to, ZeniMax, ZeniMax's partners' or affiliates' employees, or falsely state or otherwise misrepresent Your affiliation with a person or entity;
Take any action, organize, transmit any Content, effectuate or participate in any activity, group, or guild that is harmful, tortuous, abusive, hateful (including "hate speech"), racially, ethnically, religiously or otherwise offensive, obscene, threatening, bullying, vulgar, sexually explicit, defamatory, libelous, infringing, invasive of personal privacy or publicity rights, encourages conduct that would violate a law or is, in a reasonable person's view, objectionable and/or deemed to be in the sole discretion of ZeniMax inappropriate;
Promote, upload, transmit, encourage or take part in any activity involving hacking, cracking, phishing, taking advantage of exploits or cheats and/or distribution of counterfeit software and/or Virtual Currency or virtual items. In an effort to continuously improve the Services, You and other players discovering exploits, cheats, cracks or other inconsistencies are required to report them to ZeniMax;
Take any action or upload, post, transmit, promote, or distribute any Content or software code that may contain a Trojan horse, virus, worm, spyware, time bombs, cancelbots, corrupted data, malware, malicious code, or other computer programs that may damage, interfere with, intercept, expropriate or disrupt the Services, including, but not limited to, any Game(s), personal information, or confidential or proprietary information;
Take any action that permits You to collect personally identifiable information, personal information, or aggregated and/or anonymized statistics of others;
Engage in disruptive behavior in chat areas, game areas, forums, or any other area or aspect of the Services. Examples of disruptive behavior include, but are not limited to, conduct which interferes with the normal flow of gameplay or dialogue within a Service, vulgar language, abusiveness, hitting the return key repeatedly or inputting large images so the screen goes by too fast to read, use of excessive shouting [i.e., all text in capitals] in an attempt to disturb other users, "spamming" or flooding [i.e., posting repetitive text], commercial postings, solicitations and advertisements, posting advertising or promotional messaging, chain letters, pyramid schemes, or other commercial activities;
Attempt to get a password, Account information, or other private information from anyone else. As a reminder, ZeniMax employees will never ask You to reveal Your password.
Continuing in pestering for him to link it is also against the forum ToS, so please stop asking.
IndyWendieGo wrote: »@STEVIL; It's an exploit. If you expect people to jeopardize their accounts on the forum and POSSIBLY the game, to post something explicitly against the ToS, you are mistaken. Unless you're an exploiter wanting it, you'd understand that you can't post exploits on the forum.
Taken from the ToS, please read the bold print in the rules found at this link;8. RULES OF CONDUCT
Except as prohibited by applicable law and subject to the Statutory Obligations (as defined in Section 1), ZeniMax has the right, in its sole discretion, to modify, restrict, suspend, or terminate Your access to the Services. As noted above, this could result because (i) Your information is untrue, inaccurate, not complete or incomplete; (ii) Your activities infringe on or are suspected to infringe on another's rights or any intellectual property; (iii) ZeniMax in its sole discretion determined that You or Your Account reflects inappropriate Content; or (iv) You or activities taken under or with Your Account violate these Terms of Service. Other Supplemental Terms pertaining to Your Service and/or Game, such as a Code of Conduct, provide guidance on behavior that ZeniMax deems to be inappropriate and specify restrictions on Your Account, Your use of the Game, or Your participation in the Services.
You agree not to use any Service to:
Take any action or upload, post, transmit, promote, or distribute any illegal Content, including, but not limited to, any UGC or any Game Mods;
Take any action or upload, post, transmit, promote, or distribute any Content that infringes or violates any third party rights;
Engage in, take any action associated with, or participate in any type of child solicitation, grooming behavior, pedophilia, or predatory behavior in any form;
Harass, stalk, threaten, embarrass, spam or do anything else to another user of any Services that is unwanted, such as repeatedly sending unwanted messages or making personal attacks or statements about race, sexual orientation, religion, heritage, etc.;
Take any action or upload, post, transmit, distribute, or communicate Your or any person's real-world personal information;
Impersonate any person or entity, including, but not limited to, ZeniMax, ZeniMax's partners' or affiliates' employees, or falsely state or otherwise misrepresent Your affiliation with a person or entity;
Take any action, organize, transmit any Content, effectuate or participate in any activity, group, or guild that is harmful, tortuous, abusive, hateful (including "hate speech"), racially, ethnically, religiously or otherwise offensive, obscene, threatening, bullying, vulgar, sexually explicit, defamatory, libelous, infringing, invasive of personal privacy or publicity rights, encourages conduct that would violate a law or is, in a reasonable person's view, objectionable and/or deemed to be in the sole discretion of ZeniMax inappropriate;
Promote, upload, transmit, encourage or take part in any activity involving hacking, cracking, phishing, taking advantage of exploits or cheats and/or distribution of counterfeit software and/or Virtual Currency or virtual items. In an effort to continuously improve the Services, You and other players discovering exploits, cheats, cracks or other inconsistencies are required to report them to ZeniMax;
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Take any action that permits You to collect personally identifiable information, personal information, or aggregated and/or anonymized statistics of others;
Engage in disruptive behavior in chat areas, game areas, forums, or any other area or aspect of the Services. Examples of disruptive behavior include, but are not limited to, conduct which interferes with the normal flow of gameplay or dialogue within a Service, vulgar language, abusiveness, hitting the return key repeatedly or inputting large images so the screen goes by too fast to read, use of excessive shouting [i.e., all text in capitals] in an attempt to disturb other users, "spamming" or flooding [i.e., posting repetitive text], commercial postings, solicitations and advertisements, posting advertising or promotional messaging, chain letters, pyramid schemes, or other commercial activities;
Attempt to get a password, Account information, or other private information from anyone else. As a reminder, ZeniMax employees will never ask You to reveal Your password.
Continuing in pestering for him to link it is also against the forum ToS, so please stop asking.
Actually, its much less about pestering for proof than pointing out claiming it to support the need for change in a discussion where it is not something they will provide is ineffective at best and unseemly.
If his claim cannot be challenged here and cannot be supported here why is it OK to use it as a basis for supporting the discussion of change.
isn't it fairer not to say "stop asking for proof" but to say "dont bring into discussion here those things you wont be able to support without breaking rules"?
he just literally said this was an exploit by my definition - to support his position but the push is for me to stop asking for proof?
Man, definitely a good home field advantage you want to have there when the claims of problems dont have to be supported and challenges to them are pushed to be stopped instead of answered.
Almost as much a home field advantage as a PVP jumping a PVE engaing in PVE would enjoy. Not that that is you however, but yeah maybe him.
IndyWendieGo wrote: »
Yeah, we both simply just told you that he's not gonna post it. It doesn't make the exploit any less legitimate. If you don't like that forum rule, I don't know what to tell you. Pestering him about it isn't going to change it and it's uncomfortable on how demanding you are for him to reveal the exploit. We don't have to abide by the burden of proof in regards to an exploit. Because it's against forum conduct. If you want to not believe it's there, that's up to you to decide. Regardless going on about it is again derailing the thread. =/
@STEVIL; It's an exploit. If you expect people to jeopardize their accounts on the forum and POSSIBLY the game, to post something explicitly against the ToS, you are mistaken. Unless you're an exploiter wanting it, you'd understand that you can't post exploits on the forum.
Continuing in pestering for him to link it is also against the forum ToS, so please stop asking.
Pestering him about it isn't going to change it and it's uncomfortable on how demanding you are for him to reveal the exploit.
Second, dont see why you insist on bringing up a phantom exploit you wont show to support your case. No idea honestly what i have said that leads you to think i am aware of this spectral boogeyman" you use to try and promote your changes. this leads me to strongly suspect your "exploit" is more of the "dont like" variety of the term but who knows.
@STEVIL , if you are that interested in the exploit, you have Youtube, it's really not that difficult to find.
As for "deciphering my vocabulary", I have nothing to say to the person that pushed words like "ransom, takeover, mudcrab and boogeyman" into this discussion.
Seriously, type Ctrl+F:ransom in the last few pages of this thread and count. I't hilarious.
Don't expect much answers from me from now on, the arguing with you does not benefit this discussion in any way, in fact, your long (multi)posts only derail what used to resemble a constructive discussion.
I would kindly ask you to refrain from posting here since you obviously have nothing constructive to say, thank you.
To everybody else, I have a concept from an idea made by @IndyWendieGo that could potentially improve on the PvE aspect of the Justice System, which in turn leaves room for an opt-out option, as suggested by @Tandor .
The idea is this:Then, an additional system is in place in form of a timer:
- There are a few Guards patrolling with Hounds. Usually every other Guard has one.
- Hounds can "sniff out" Notorious players from greater distances (they have a larger detection radius than Guards).
- They also chase players without resetting, but are killable.
- When a player becomes Fugitive, unless that Heat is gained by entering into a fight with a Guard, he gains a timer.
- Every crime committed while Fugitive reduces the timer.
- Once the timer reaches 0, two Hounds and a Guard are spawned at his location and engage him in combat.
There are a few details and issues that still need addressing, but this IMO is a healthy basis for a PvP-free part of the Justice System. The Guards would have to still remain immortal in that case, and I would have to figure another way for opted in players to be able to kill Guards.
I would like to gain some feedback on it before making further adjustments and incorporating it into the concept.
some on this thread have observed that is a goal, to make injustice activitites rare (that was you)
others are putting forth ideas seemingly based on
if it is your intention to make those quests more difficult
if its your intention to exclude those
you seem to be working more towards making fugitive "not an option"
if the goal is "stop people from playing this"
Is pushing [...] a goal here or an unintended not thought thru consequence?
So it would seem that you want
is that the goal?
NeillMcAttack wrote: »OP, I fear you may end up with a brain aneurysm. I mean, it's obvious from the shear level of rejection to even your refined concept to allow for zero player interaction that some people would rather just dump all over any concept that might rejuvenate hope for the original Justice system.
Some players minds are already concluded, as evidenced by constant assumptions of an agenda, thus engaging them makes for sour reading on a topic I am greatly interested in. It doesn't matter how many times you give refined concepts on how it is in fact possible to satisfy the majority because, and this is largely opinionated sure, adding a greater amount of depth, excitement, gameplay, and originality to a game like this can only be positive and attract more and more players to try it.
I've been playing console games since I could hold a controller, been playing RPG's since shortly after, and have been enjoying PvP since the Internet, and to me this system of yours would not only be the first of its kind, on console at least, but would, without a shadow of a doubt in my mind, be massively embraced by the vast majority of gamers, PvE and PvP alike.
Just thought you could do with some reassuring.....
After 10 pages, and arguments going back and forth for weeks now, so many people still don't get it.
This is as simple as I can make it:
I. DO. NOT. WANT. TO. PVP.
And there are MANY players that feel the same as I do.
Right now, players like me can easily avoid ALL PvP by simply staying out of Cyrodiil.
As soon as PvP is added to the Justice system, IN ANY FORM AT ALL, without a complete and total opt out switch, players like me now need to AVOID DOING SOMETHING IN PVE to avoid PvP.
Sure, in this case, what we have to avoid is limited to getting caught by a NPC guard and choosing the flee option. That's still a 100% PvE scenario, which can flag us for PvP.
That is the very base of what's unacceptable to many PvE players like myself, and by forcing this system on us, you will alienate and drive away those players. ZOS simply can't afford to drive away a significant number of players, and they know this, which is why the chose to scrap PvP justice. Honestly, that should be the end of the discussion.
(I know it won't be, but it should.)
@STEVIL , no you do not "answer things". You put words in other people's mouths, you indicate what my "hidden" intentions are, you categorize people into certain profiles, then generalize every profile, then paint a certain profile VERY negative, saying they have hidden agendas, only play the game to grief others etc.
Your highly negative and sarcastic comments do not contribute to your publicity or this discussion.
After 10 pages of actively posting in this thread, and warning me that I should not tell people to go read the concept, you still show that you haven't read it.
To answer your first, and second concern: READ MY CONCEPT. Payout has been raised, and it was not added recently, that was included in my original concept.
Also, to add to the second point, Hounds should not be added into instances, only in open world.
Three: I did not know a question can count as a "point". Yes, killing Hounds should provide some bounty.
Fourth: Why do you suddenly assume Guards would not reset? It is self explanatory, it should not be explicitly stated, in fact if the Guards would not reset, THAT would be explicitly stated.
Fifth: Hounds should not be able to swim. If this tactic shows as highly abusable, then something should be done to counter it.
Six: Yes, ofc timer resets when the Fugitive status is depleted. I don't know who in his sane mind would assume otherwise. This is exactly the point of this whole change: Outlaws should prioritize the removal of their bounties.
Seven: The timer should be recurring. As I said, Outlaws should prioritize the removal of bounties.
Eight: The Guards that accompany the Hound (or the other way around) also engage into pursuit. Yes, it does effectively make Notorious heat more punishing than Disreputable. That was the whole point - to differentiate the two heat levels that are currently identical in effect. The higher detection radius is ONLY applicable for Notorious or higher heat. Since Notorious is not a "kill on sight" heat, it would be illogical if Hounds would engage an Outlaw in combat before s/he had the change to pay the bounty.
Nine: Again, use logic. It means whenever your bounty gets increased.
Ten: Spawned guards and hounds would have ZERO detection radius.
If anyone else made this post you made, it would actually resemble a constructive discussion and much wanted feedback.
Instead you have tainted your post with word like:some on this thread have observed that is a goal, to make injustice activitites rare (that was you)
others are putting forth ideas seemingly based on
if it is your intention to make those quests more difficult
if its your intention to exclude those
you seem to be working more towards making fugitive "not an option"
if the goal is "stop people from playing this"
Is pushing [...] a goal here or an unintended not thought thru consequence?
So it would seem that you want
is that the goal?
If you stop insinuating I have some hidden agendas, I wouldn't have to be on the defensive when replying to your posts, and we could actually have some constructive discussion about issues that might come with my proposed changes.
Remember; this whole Hound concept is being added so that people can have an opt-out option, with no player interaction.
NeillMcAttack wrote: »OP, I fear you may end up with a brain aneurysm. I mean, it's obvious from the shear level of rejection to even your refined concept to allow for zero player interaction that some people would rather just dump all over any concept that might rejuvenate hope for the original Justice system.
Some players minds are already concluded, as evidenced by constant assumptions of an agenda, thus engaging them makes for sour reading on a topic I am greatly interested in. It doesn't matter how many times you give refined concepts on how it is in fact possible to satisfy the majority because, and this is largely opinionated sure, adding a greater amount of depth, excitement, gameplay, and originality to a game like this can only be positive and attract more and more players to try it.
I've been playing console games since I could hold a controller, been playing RPG's since shortly after, and have been enjoying PvP since the Internet, and to me this system of yours would not only be the first of its kind, on console at least, but would, without a shadow of a doubt in my mind, be massively embraced by the vast majority of gamers, PvE and PvP alike.
Just thought you could do with some reassuring.....
@NeillMcAttack , this must be the most awesome post I have read in this thread, thank you so much.After 10 pages, and arguments going back and forth for weeks now, so many people still don't get it.
This is as simple as I can make it:
I. DO. NOT. WANT. TO. PVP.
And there are MANY players that feel the same as I do.
Right now, players like me can easily avoid ALL PvP by simply staying out of Cyrodiil.
As soon as PvP is added to the Justice system, IN ANY FORM AT ALL, without a complete and total opt out switch, players like me now need to AVOID DOING SOMETHING IN PVE to avoid PvP.
Sure, in this case, what we have to avoid is limited to getting caught by a NPC guard and choosing the flee option. That's still a 100% PvE scenario, which can flag us for PvP.
That is the very base of what's unacceptable to many PvE players like myself, and by forcing this system on us, you will alienate and drive away those players. ZOS simply can't afford to drive away a significant number of players, and they know this, which is why the chose to scrap PvP justice. Honestly, that should be the end of the discussion.
(I know it won't be, but it should.)
@Divinius , we are in the middle of creating a solid ground for an opt-out solution to the Justice System revamp.
Yes, OPT-OUT! With zero player interaction or PvP penalties.
It's all here on the last page.
NeillMcAttack wrote: »OP, I fear you may end up with a brain aneurysm. I mean, it's obvious from the shear level of rejection to even your refined concept to allow for zero player interaction that some people would rather just dump all over any concept that might rejuvenate hope for the original Justice system.
Some players minds are already concluded, as evidenced by constant assumptions of an agenda, thus engaging them makes for sour reading on a topic I am greatly interested in. It doesn't matter how many times you give refined concepts on how it is in fact possible to satisfy the majority because, and this is largely opinionated sure, adding a greater amount of depth, excitement, gameplay, and originality to a game like this can only be positive and attract more and more players to try it.
I've been playing console games since I could hold a controller, been playing RPG's since shortly after, and have been enjoying PvP since the Internet, and to me this system of yours would not only be the first of its kind, on console at least, but would, without a shadow of a doubt in my mind, be massively embraced by the vast majority of gamers, PvE and PvP alike.
Just thought you could do with some reassuring.....
@NeillMcAttack , this must be the most awesome post I have read in this thread, thank you so much.After 10 pages, and arguments going back and forth for weeks now, so many people still don't get it.
This is as simple as I can make it:
I. DO. NOT. WANT. TO. PVP.
And there are MANY players that feel the same as I do.
Right now, players like me can easily avoid ALL PvP by simply staying out of Cyrodiil.
As soon as PvP is added to the Justice system, IN ANY FORM AT ALL, without a complete and total opt out switch, players like me now need to AVOID DOING SOMETHING IN PVE to avoid PvP.
Sure, in this case, what we have to avoid is limited to getting caught by a NPC guard and choosing the flee option. That's still a 100% PvE scenario, which can flag us for PvP.
That is the very base of what's unacceptable to many PvE players like myself, and by forcing this system on us, you will alienate and drive away those players. ZOS simply can't afford to drive away a significant number of players, and they know this, which is why the chose to scrap PvP justice. Honestly, that should be the end of the discussion.
(I know it won't be, but it should.)
@Divinius , we are in the middle of creating a solid ground for an opt-out solution to the Justice System revamp.
Yes, OPT-OUT! With zero player interaction or PvP penalties.
It's all here on the last page.
@Divinius
Pay no attention to the player interaction (caused by being able to spawn timed guards and law dogs into the middle of other people's ongoing grinds or quest fights) behind the curtain.
These are not the player griefings you are looking for.
Trust the @Dubhliam.
Crom_CCCXVI wrote: »Glad we don't use polls then.....
can only imagine how much exploiting would go on with this.
Then, an additional system is in place in form of a timer:
- There are a few patrolling Guards with Hounds. Usually every other patrolling Guard has one.
- Hounds can "sniff out" players with Notorious bounty or higher from greater distances (they have a larger detection radius than Guards).
- The Guard they are paired with follows the Hound that gets aggroed, and dictates the actions that follow based on Outlaw bounty (kill on sight or pay bounty dialogue).
- They also chase players without resetting, but are killable, unlike Guards.
- When a player becomes Fugitive, unless that Heat is gained by entering into a fight with a Guard, he gains a timer.
- Every crime committed while Fugitive reduces the timer.
- The timer is cancelled when the Fugitive bounty gets depleted, and is paused while inside a Refuge, Thieves Den or Sanctuary.
- Once the timer reaches 0, two Hounds and a Guard are spawned at his location and engage him in combat.
- If the player manages to escape the Guard, and kill the Hounds, the timer restarts.
NeillMcAttack wrote: »OP, I fear you may end up with a brain aneurysm. I mean, it's obvious from the shear level of rejection to even your refined concept to allow for zero player interaction that some people would rather just dump all over any concept that might rejuvenate hope for the original Justice system.
Some players minds are already concluded, as evidenced by constant assumptions of an agenda, thus engaging them makes for sour reading on a topic I am greatly interested in. It doesn't matter how many times you give refined concepts on how it is in fact possible to satisfy the majority because, and this is largely opinionated sure, adding a greater amount of depth, excitement, gameplay, and originality to a game like this can only be positive and attract more and more players to try it.
I've been playing console games since I could hold a controller, been playing RPG's since shortly after, and have been enjoying PvP since the Internet, and to me this system of yours would not only be the first of its kind, on console at least, but would, without a shadow of a doubt in my mind, be massively embraced by the vast majority of gamers, PvE and PvP alike.
Just thought you could do with some reassuring.....
@NeillMcAttack , this must be the most awesome post I have read in this thread, thank you so much.After 10 pages, and arguments going back and forth for weeks now, so many people still don't get it.
This is as simple as I can make it:
I. DO. NOT. WANT. TO. PVP.
And there are MANY players that feel the same as I do.
Right now, players like me can easily avoid ALL PvP by simply staying out of Cyrodiil.
As soon as PvP is added to the Justice system, IN ANY FORM AT ALL, without a complete and total opt out switch, players like me now need to AVOID DOING SOMETHING IN PVE to avoid PvP.
Sure, in this case, what we have to avoid is limited to getting caught by a NPC guard and choosing the flee option. That's still a 100% PvE scenario, which can flag us for PvP.
That is the very base of what's unacceptable to many PvE players like myself, and by forcing this system on us, you will alienate and drive away those players. ZOS simply can't afford to drive away a significant number of players, and they know this, which is why the chose to scrap PvP justice. Honestly, that should be the end of the discussion.
(I know it won't be, but it should.)
@Divinius , we are in the middle of creating a solid ground for an opt-out solution to the Justice System revamp.
Yes, OPT-OUT! With zero player interaction or PvP penalties.
It's all here on the last page.
NeillMcAttack wrote: »OP, I fear you may end up with a brain aneurysm. I mean, it's obvious from the shear level of rejection to even your refined concept to allow for zero player interaction that some people would rather just dump all over any concept that might rejuvenate hope for the original Justice system.
Some players minds are already concluded, as evidenced by constant assumptions of an agenda, thus engaging them makes for sour reading on a topic I am greatly interested in. It doesn't matter how many times you give refined concepts on how it is in fact possible to satisfy the majority because, and this is largely opinionated sure, adding a greater amount of depth, excitement, gameplay, and originality to a game like this can only be positive and attract more and more players to try it.
I've been playing console games since I could hold a controller, been playing RPG's since shortly after, and have been enjoying PvP since the Internet, and to me this system of yours would not only be the first of its kind, on console at least, but would, without a shadow of a doubt in my mind, be massively embraced by the vast majority of gamers, PvE and PvP alike.
Just thought you could do with some reassuring.....
@NeillMcAttack , this must be the most awesome post I have read in this thread, thank you so much.After 10 pages, and arguments going back and forth for weeks now, so many people still don't get it.
This is as simple as I can make it:
I. DO. NOT. WANT. TO. PVP.
And there are MANY players that feel the same as I do.
Right now, players like me can easily avoid ALL PvP by simply staying out of Cyrodiil.
As soon as PvP is added to the Justice system, IN ANY FORM AT ALL, without a complete and total opt out switch, players like me now need to AVOID DOING SOMETHING IN PVE to avoid PvP.
Sure, in this case, what we have to avoid is limited to getting caught by a NPC guard and choosing the flee option. That's still a 100% PvE scenario, which can flag us for PvP.
That is the very base of what's unacceptable to many PvE players like myself, and by forcing this system on us, you will alienate and drive away those players. ZOS simply can't afford to drive away a significant number of players, and they know this, which is why the chose to scrap PvP justice. Honestly, that should be the end of the discussion.
(I know it won't be, but it should.)
@Divinius , we are in the middle of creating a solid ground for an opt-out solution to the Justice System revamp.
Yes, OPT-OUT! With zero player interaction or PvP penalties.
It's all here on the last page.
@Divinius
Pay no attention to the player interaction (caused by being able to spawn timed guards and law dogs into the middle of other people's ongoing grinds or quest fights) behind the curtain.
These are not the player griefings you are looking for.
Trust the @Dubhliam.
Thank you so much for you sarcastic posts, and the discussion about semantics and such.
I have shown nothing but good will in trying to communicate with you even after you have constantly attacked me and put words in my mouth, and tried to paint my intentions the color you want others to see.
Since you seem to "provide" answers as well as seem to know my intentions perfectly, I leave it to you to put words in my mouth, in other words answer your own questions.
You are doing just fine derailing this thread, I won't assist you any further, don't expect any more answers from me.
Welcome to my block list.
Crom_CCCXVI wrote: »Glad we don't use polls then.....
can only imagine how much exploiting would go on with this.
NeillMcAttack wrote: »OP, I fear you may end up with a brain aneurysm. I mean, it's obvious from the shear level of rejection to even your refined concept to allow for zero player interaction that some people would rather just dump all over any concept that might rejuvenate hope for the original Justice system.
Some players minds are already concluded, as evidenced by constant assumptions of an agenda, thus engaging them makes for sour reading on a topic I am greatly interested in. It doesn't matter how many times you give refined concepts on how it is in fact possible to satisfy the majority because, and this is largely opinionated sure, adding a greater amount of depth, excitement, gameplay, and originality to a game like this can only be positive and attract more and more players to try it.
I've been playing console games since I could hold a controller, been playing RPG's since shortly after, and have been enjoying PvP since the Internet, and to me this system of yours would not only be the first of its kind, on console at least, but would, without a shadow of a doubt in my mind, be massively embraced by the vast majority of gamers, PvE and PvP alike.
Just thought you could do with some reassuring.....
@NeillMcAttack , this must be the most awesome post I have read in this thread, thank you so much.After 10 pages, and arguments going back and forth for weeks now, so many people still don't get it.
This is as simple as I can make it:
I. DO. NOT. WANT. TO. PVP.
And there are MANY players that feel the same as I do.
Right now, players like me can easily avoid ALL PvP by simply staying out of Cyrodiil.
As soon as PvP is added to the Justice system, IN ANY FORM AT ALL, without a complete and total opt out switch, players like me now need to AVOID DOING SOMETHING IN PVE to avoid PvP.
Sure, in this case, what we have to avoid is limited to getting caught by a NPC guard and choosing the flee option. That's still a 100% PvE scenario, which can flag us for PvP.
That is the very base of what's unacceptable to many PvE players like myself, and by forcing this system on us, you will alienate and drive away those players. ZOS simply can't afford to drive away a significant number of players, and they know this, which is why the chose to scrap PvP justice. Honestly, that should be the end of the discussion.
(I know it won't be, but it should.)
@Divinius , we are in the middle of creating a solid ground for an opt-out solution to the Justice System revamp.
Yes, OPT-OUT! With zero player interaction or PvP penalties.
It's all here on the last page.
My post was actually more directed NeillMcAttack's post... you know, the one you said was awesome. But since you agreed with him, I guess it was directed at you too.
As for the events of the last several posts, to be honest, I haven't been keeping up. To use Neil's words, reading this thread has been threatening to give me a brain aneurysm.
If you have finally agreed to put in a full-fledged opt-out for PvE players that don't want to PvP, then that's great. Once you have it fleshed-out, I'll read the whole proposal again, and let you know what I think.
I have absolutely no problem with fully consensual PvP being added anywhere in the game. As long as I can completely turn it off, I'm happy.