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Concept: Penalties for being picky when LFG

  • Ep1kMalware
    Ep1kMalware
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    Zevlin wrote: »
    Hi,

    Old hand at ES RP and MMOs, new to ESO MMO.

    I have only been in one dungeon "Banished cells". I used LFG tool to get into a group. Ofcourse we wiped a couple times but made it through. At which point I started a new character Redguard Templar with 1HW and shield skill.

    I would prefer to have "New to Dungeon" Queue. I catch on fast enough, but I still don't want to rip through a dungeon real fast the first time through. I would not mind playing with a group who are experiencing the dungeon for the first time.

    I would like the opportunity to get a fairly new group and communicate with each other, use team work and complete the dungeon

    It would allow those people who are grinding through the same dungeon to group with like minded players, and with less disbands. If you click on the "New to Dungeon Queue" expect the need to communicate more, coach players and gel the team.

    It would be cool to create some cool loot for a group comprised of players who never before complete the dungeon.

    you get that already lol, it's called a skill point.
  • Ep1kMalware
    Ep1kMalware
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    Humatiel wrote: »
    There are times where a kick is (in my opinion) warranted. I for instance did a WGT run today from a random queue where the other dps was using shuffle/hardened ward with a sword and board with caltrops while having eaten health/magicka food and the lover mundus stone. He was pulling MAX 4k dps and it just wasnt happening and we ended up having to remove him from the group to begin to finish the content.

    I queue for dungeons to complete dungeons and while I dont expect the players to be excellent at there jobs (or great/good) I do expect functionally decent. If they are not then the idea of kicking them isn't anything to rage about nor should it be taken personally.

    Fixed to remove toxic term.

    As for your ways I know there are going to be groups that want to get the job done quick and efficiently and don't always have the patience to deal with the lesser skilled but that still isn't as bad as assuming someone is bad just because they have low CP.

    People who want to get the job done quick and efficiently should belong to PVE guilds, not using the group finder.

    People being picky while using the group finder are like people who expect gourmet food when going to MacDonalds.

    I wish those kind of people would be punished and prevented from making the others's life harder but it'd hard to find a good solution I believe.

    it's a video game, it's not life, games have a goal. you beat them. if tou can in no way help me beat the game/goal tou are not a teamate, but am added opposition. We do interact with other people but there comes a point when you have to stop being sucj a sissy about other's feelings, remove them from the group, and remember why YOU are playing. I want ro clear the content, not lie to someone and say they'rw perfectlt fine after whiping on a boss for several consecutive hours.

    it's a game, we enjoy it for different reasons. sometimes you need to accept that 3/4 players in the group do not enjoy your company and want ro do somethinf else.

    people who see it as a personal attack nees to get a life -.-
  • DRXHarbinger
    DRXHarbinger
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    So many people complain these days about groups disbanding or attempting to get rid of you for some unfair reason or another. Then that person has to wait 15 minutes to find another group. As such I propose the following countermeasure: Give the disbander an even LONGER wait time! Maybe an hour would make him think twice about being picky, selfish, and/or condescending ;)

    This is just a concept by the way. Feel free to discuss alternate means to reduce people griefing others via Group Finder.

    Today's random VICP. Remarkably I ended up with 2 other guildies who are very good... the other guy well.. NB using a 2h and a RESTO!!!! ranked Captain too so surprised he made it that far in pvp. But seriously. Really really really wanted to kick him. Knew no mechanics and I was patient and exchanged messages via xb on what to do etc but I promise you know nothing but heavy attacks and soul tether. But lol a resto staff too using healing ward and heavies.
    PC Master Race

    1001CP
    8 Flawless Toons, all Classes.
    Master Angler
    Dro-M'artha Destroyer (at last)
    Tamriel Hero
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    Every Skyshard
    Down With BOP!
  • Ep1kMalware
    Ep1kMalware
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    kargen27 wrote: »
    Zevlin wrote: »
    Hi,

    Old hand at ES RP and MMOs, new to ESO MMO.

    I have only been in one dungeon "Banished cells". I used LFG tool to get into a group. Ofcourse we wiped a couple times but made it through. At which point I started a new character Redguard Templar with 1HW and shield skill.

    I would prefer to have "New to Dungeon" Queue. I catch on fast enough, but I still don't want to rip through a dungeon real fast the first time through. I would not mind playing with a group who are experiencing the dungeon for the first time.

    I would like the opportunity to get a fairly new group and communicate with each other, use team work and complete the dungeon

    It would allow those people who are grinding through the same dungeon to group with like minded players, and with less disbands. If you click on the "New to Dungeon Queue" expect the need to communicate more, coach players and gel the team.

    It would be cool to create some cool loot for a group comprised of players who never before complete the dungeon.

    This is how I look at the group finder for normal dungeons. A tool for people who might not have much experience in a dungeon to get with a group and gain that experience. When I use group finder for normal I go in with the knowledge that we might not even finish the dungeon and if we do that is just a bonus. A few times I have been in a group that says they are looking to do a clean run (no deaths) are just going to burn through really quick for the points, whatever. For people that want to do those type things they really should have four in the group before using the random dungeon option. People wanting to do speed runs or no death runs should bump it up to running vet dungeons. I almost always get a really good group when I go with vet dungeon instead of normal with the group finder.

    People who want only top notch players in their group probably shouldn't be looking for them queuing for content meant for less experienced players. And conversely you shouldn't queue up for a vet dungeon if you aren't quite ready for them yet and expect to be carried.

    i see the groupfinder as a way to kill time. mostly (whenever it actually works) it works fine. you get groups of people with varying playstyles and skill.

    but sometime you get a group you want no part of, and you leave, or you get a group where 1 guy is just screwing it up for everybody else, and you kick him. I'm not a carebear, amd with the *** penalty now I have to kick him to progress rather than just just quietly leave and try my luck again.

    I don't bother lookinf at levels, I can't be the onlt one. if you got kicked because (omfg?) you're a lower cp ANDZ not playing your role correctly, then it is pure;y coincidence imho.

    it tbfh, I can solo most of this, so you have to be rea;llllly bad to get a kickvote from me. But if you get one, damn right, I'm proud I don't even feel bad.
  • Psyonico
    Psyonico
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    Honestly, if you get kicked or the leader disbands, you shouldn't get punished for it. Why should get punished for what someone else does?
  • SolarCat02
    SolarCat02
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    An hour extension on the penalty will be ineffective against someone that legitimately needed to leave. And those that are trying to continue playing will be inconvenienced. I agree with extending the penalty. Typically it's healers that leave groups that aren't perfect, because they build their cookie-cutter characters to be dependent on tanks, just like every other MMO they've perhaps played.

    I've seen dungeons completed by a group of only dpses. But healers ... they get scared and want to leave. I understand the hassle of being a healer, because I've done it often, but that's the role they chose, so deal with it. First try, and if there is no success to be had, then the group can agree to hang it up, or find out who is the weakest link and kick them.

    Sounds like you have had really bad luck with healers.

    In my experiences in dungeons with bad groups, back when I was still learning it myself, it was the tanks who quit quickly and the healers who stuck it out and walked us through mechanics. Sometimes the dps would quit, and sometimes they press on and share. I think every group has their share of the helpful and the not so helpful.

    I have heal tanked too many dungeons, including veteran ones, on my light armor vampire because the "tank" was actually an impatient dps. (Melee bosses are tricky this way but the rest is pretty easy.). Or played dps healer when the dps was sub-par but the tank was solid. If everyone is at least interested in doing the best they can and learning to do better, I will run with anyone.

    I just had to say something. Most of the healers I have come across are pretty laid back, helpful people. (Now if you want to blame us repeatedly for not healing you through a 45k one-shot boss power attack that you could have just stepped out of, that's a completely different story. :s There is a limit to the miracles I can do. But I have only experienced that twice, and both times he was the one who left/got kicked.)
    Why be normal when you can be better?

    Elissandra Ravenwing, Magicka Dragonknight Healer
    Lady Kalila, Stamina Templar DPS
    Stands-in-Danger, Nightblade Saptank
    Zalarah, Stamina Dragonknight DPS
  • drakhan2002_ESO
    drakhan2002_ESO
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    I think he means groups or individuals being kicked for not having high enough CP, or not having "optimum" gear. Probably referring to getting kicked or disbanded without even attempting the content. Not sure how that sort of thing can be policed though.

    I think the OP means more along those lines; in my guild chat last night I saw a message that said "Healer wanted for gold, must have 400 CP and know all the fights". I was like "what an elitist"...almost quit the guild because of it. I'm tired of these people who think they are so great that they won't help fellow guildmates "learn the fights"...anyway, off my soap box!
  • dday3six
    dday3six
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    I think he means groups or individuals being kicked for not having high enough CP, or not having "optimum" gear. Probably referring to getting kicked or disbanded without even attempting the content. Not sure how that sort of thing can be policed though.

    I think the OP means more along those lines; in my guild chat last night I saw a message that said "Healer wanted for gold, must have 400 CP and know all the fights". I was like "what an elitist"...almost quit the guild because of it. I'm tired of these people who think they are so great that they won't help fellow guildmates "learn the fights"...anyway, off my soap box!

    If it's a question of limited play time why is a guildie obligated to help you learn fights simply because you are in the same guild? Not wanting to spend time doing a teaching moment run doesn't make people elitist by default.

    There's another "e" word that comes to mind when people feel others, due to loose association, automately owe them their time. Entitled.
  • Shadesofkin
    Shadesofkin
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    Ehhh I just think that people are terribad and we should just keep that in mind when we group up with those we don't know.
    @shadesofkin -NA Server.
    Tier 2 Player.
    MagDK Main forever (even in the bad times)
  • Shadesofkin
    Shadesofkin
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    An hour extension on the penalty will be ineffective against someone that legitimately needed to leave. And those that are trying to continue playing will be inconvenienced. I agree with extending the penalty. Typically it's healers that leave groups that aren't perfect, because they build their cookie-cutter characters to be dependent on tanks, just like every other MMO they've perhaps played.

    I've seen dungeons completed by a group of only dpses. But healers ... they get scared and want to leave. I understand the hassle of being a healer, because I've done it often, but that's the role they chose, so deal with it. First try, and if there is no success to be had, then the group can agree to hang it up, or find out who is the weakest link and kick them.

    Ok to be fair to the healers out there, just because a group CAN do something, doesn't mean that the healer should WANT to do something. I *Like* defined roles. I like knowing my guy over there is holding the boss still, it makes it faster and more efficient for killing him. I don't have to change my tactics and neither does our buddy the healer.

    @shadesofkin -NA Server.
    Tier 2 Player.
    MagDK Main forever (even in the bad times)
  • Ep1kMalware
    Ep1kMalware
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    I think he means groups or individuals being kicked for not having high enough CP, or not having "optimum" gear. Probably referring to getting kicked or disbanded without even attempting the content. Not sure how that sort of thing can be policed though.

    I think the OP means more along those lines; in my guild chat last night I saw a message that said "Healer wanted for gold, must have 400 CP and know all the fights". I was like "what an elitist"...almost quit the guild because of it. I'm tired of these people who think they are so great that they won't help fellow guildmates "learn the fights"...anyway, off my soap box!

    one of my guilds asks 450cp gor vet sanctum runs, that elitest too?
  • Ep1kMalware
    Ep1kMalware
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    this song about healers:

    why u always dyin'
    *** u always dyin'
    mmm oh my god..

    STOP *** DYING!


    pretty much how I feel about every healer in eso ever.
  • Saltypretzels
    Saltypretzels
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    They should have a vote to disband option that removes all penalities if everyone agrees to disband.
  • UltimaJoe777
    UltimaJoe777
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    this song about healers:

    why u always dyin'
    *** u always dyin'
    mmm oh my god..

    STOP *** DYING!


    pretty much how I feel about every healer in eso ever.

    Then you obviously play with healers that cannot do their job on themselves. My healer does a damn good job of healing and staying alive, and he wears all light armor!
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Khaos_Bane
    Khaos_Bane
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    My favorite character is a 501 Templar healer and I RARELY leave a group, but I did this morning. I got a vWGT random but I was the ONLY person over 160 CP. The rest of the players were under 100 cp, so yes I left the group. I felt bad but didn't have the time for extra explaining.

    Otherwise, I love taking new players through new content. It is a lot of fun and they are very appreciative of me explaining how the encounters work.
  • Khaos_Bane
    Khaos_Bane
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    this song about healers:

    why u always dyin'
    *** u always dyin'
    mmm oh my god..

    STOP *** DYING!


    pretty much how I feel about every healer in eso ever.

    As a healer, the only time I have had issues dying is when I am doing more DPS than the DPS and I get the agro. In other words, a really *** group on Vet.

  • UltimaJoe777
    UltimaJoe777
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    Khaos_Bane wrote: »
    this song about healers:

    why u always dyin'
    *** u always dyin'
    mmm oh my god..

    STOP *** DYING!


    pretty much how I feel about every healer in eso ever.

    As a healer, the only time I have had issues dying is when I am doing more DPS than the DPS and I get the agro. In other words, a really *** group on Vet.

    Healers can get aggro anyway just by doing their job though. That's where Tanks are handy, or anyone besides you using Taunts.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • altemriel
    altemriel
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    So many people complain these days about groups disbanding or attempting to get rid of you for some unfair reason or another. Then that person has to wait 15 minutes to find another group. As such I propose the following countermeasure: Give the disbander an even LONGER wait time! Maybe an hour would make him think twice about being picky, selfish, and/or condescending ;)

    This is just a concept by the way. Feel free to discuss alternate means to reduce people griefing others via Group Finder.

    it sucks pretty much. it should penalize only leavers not the whole group!!
  • LadyNalcarya
    LadyNalcarya
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    Mojmir wrote: »
    no more penalties or punishments

    This.
    Forcing and punishing people wont create more friendly and helpful community.
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • Ep1kMalware
    Ep1kMalware
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    Mojmir wrote: »
    no more penalties or punishments

    This.
    Forcing and punishing people wont create more friendly and helpful community.

    no it breeds more selectivitt in groups because if it doesn't pan out they don't want to get penalized, so they will pick up only a nonhassle group. This has never been an issue with me before, but ever since the group tool update I've been less likely to play with non ,axed players. Before I enjoyed it, but now with tool being broken amd getting punished if things don't pan out I can;t just drop group and try something else out.

    now it's a tedious chore and I just want it done and over with. Sad thing is, before the tool bugged out and the penalty system was in place I'd just lfg in finder all day with anyone and everyone. but those days are gone and I just want to be done with the bs state of daily bs pledges for my piece of bs training helmet and bs training shoulder so I can do something filled with an equal amount of bs, go to bed, and do this bs all over again to,orrow.
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