Hi,
Old hand at ES RP and MMOs, new to ESO MMO.
I have only been in one dungeon "Banished cells". I used LFG tool to get into a group. Ofcourse we wiped a couple times but made it through. At which point I started a new character Redguard Templar with 1HW and shield skill.
I would prefer to have "New to Dungeon" Queue. I catch on fast enough, but I still don't want to rip through a dungeon real fast the first time through. I would not mind playing with a group who are experiencing the dungeon for the first time.
I would like the opportunity to get a fairly new group and communicate with each other, use team work and complete the dungeon
It would allow those people who are grinding through the same dungeon to group with like minded players, and with less disbands. If you click on the "New to Dungeon Queue" expect the need to communicate more, coach players and gel the team.
It would be cool to create some cool loot for a group comprised of players who never before complete the dungeon.
Smileybones wrote: »UltimaJoe777 wrote: »There are times where a kick is (in my opinion) warranted. I for instance did a WGT run today from a random queue where the other dps was using shuffle/hardened ward with a sword and board with caltrops while having eaten health/magicka food and the lover mundus stone. He was pulling MAX 4k dps and it just wasnt happening and we ended up having to remove him from the group to begin to finish the content.
I queue for dungeons to complete dungeons and while I dont expect the players to be excellent at there jobs (or great/good) I do expect functionally decent. If they are not then the idea of kicking them isn't anything to rage about nor should it be taken personally.
Fixed to remove toxic term.
As for your ways I know there are going to be groups that want to get the job done quick and efficiently and don't always have the patience to deal with the lesser skilled but that still isn't as bad as assuming someone is bad just because they have low CP.
People who want to get the job done quick and efficiently should belong to PVE guilds, not using the group finder.
People being picky while using the group finder are like people who expect gourmet food when going to MacDonalds.
I wish those kind of people would be punished and prevented from making the others's life harder but it'd hard to find a good solution I believe.
UltimaJoe777 wrote: »So many people complain these days about groups disbanding or attempting to get rid of you for some unfair reason or another. Then that person has to wait 15 minutes to find another group. As such I propose the following countermeasure: Give the disbander an even LONGER wait time! Maybe an hour would make him think twice about being picky, selfish, and/or condescending
This is just a concept by the way. Feel free to discuss alternate means to reduce people griefing others via Group Finder.
Hi,
Old hand at ES RP and MMOs, new to ESO MMO.
I have only been in one dungeon "Banished cells". I used LFG tool to get into a group. Ofcourse we wiped a couple times but made it through. At which point I started a new character Redguard Templar with 1HW and shield skill.
I would prefer to have "New to Dungeon" Queue. I catch on fast enough, but I still don't want to rip through a dungeon real fast the first time through. I would not mind playing with a group who are experiencing the dungeon for the first time.
I would like the opportunity to get a fairly new group and communicate with each other, use team work and complete the dungeon
It would allow those people who are grinding through the same dungeon to group with like minded players, and with less disbands. If you click on the "New to Dungeon Queue" expect the need to communicate more, coach players and gel the team.
It would be cool to create some cool loot for a group comprised of players who never before complete the dungeon.
This is how I look at the group finder for normal dungeons. A tool for people who might not have much experience in a dungeon to get with a group and gain that experience. When I use group finder for normal I go in with the knowledge that we might not even finish the dungeon and if we do that is just a bonus. A few times I have been in a group that says they are looking to do a clean run (no deaths) are just going to burn through really quick for the points, whatever. For people that want to do those type things they really should have four in the group before using the random dungeon option. People wanting to do speed runs or no death runs should bump it up to running vet dungeons. I almost always get a really good group when I go with vet dungeon instead of normal with the group finder.
People who want only top notch players in their group probably shouldn't be looking for them queuing for content meant for less experienced players. And conversely you shouldn't queue up for a vet dungeon if you aren't quite ready for them yet and expect to be carried.
Ethromelb14_ESO wrote: »An hour extension on the penalty will be ineffective against someone that legitimately needed to leave. And those that are trying to continue playing will be inconvenienced. I agree with extending the penalty. Typically it's healers that leave groups that aren't perfect, because they build their cookie-cutter characters to be dependent on tanks, just like every other MMO they've perhaps played.
I've seen dungeons completed by a group of only dpses. But healers ... they get scared and want to leave. I understand the hassle of being a healer, because I've done it often, but that's the role they chose, so deal with it. First try, and if there is no success to be had, then the group can agree to hang it up, or find out who is the weakest link and kick them.
Vercingetorix wrote: »I think he means groups or individuals being kicked for not having high enough CP, or not having "optimum" gear. Probably referring to getting kicked or disbanded without even attempting the content. Not sure how that sort of thing can be policed though.
drakhan2002_ESO wrote: »Vercingetorix wrote: »I think he means groups or individuals being kicked for not having high enough CP, or not having "optimum" gear. Probably referring to getting kicked or disbanded without even attempting the content. Not sure how that sort of thing can be policed though.
I think the OP means more along those lines; in my guild chat last night I saw a message that said "Healer wanted for gold, must have 400 CP and know all the fights". I was like "what an elitist"...almost quit the guild because of it. I'm tired of these people who think they are so great that they won't help fellow guildmates "learn the fights"...anyway, off my soap box!
Ethromelb14_ESO wrote: »An hour extension on the penalty will be ineffective against someone that legitimately needed to leave. And those that are trying to continue playing will be inconvenienced. I agree with extending the penalty. Typically it's healers that leave groups that aren't perfect, because they build their cookie-cutter characters to be dependent on tanks, just like every other MMO they've perhaps played.
I've seen dungeons completed by a group of only dpses. But healers ... they get scared and want to leave. I understand the hassle of being a healer, because I've done it often, but that's the role they chose, so deal with it. First try, and if there is no success to be had, then the group can agree to hang it up, or find out who is the weakest link and kick them.
drakhan2002_ESO wrote: »Vercingetorix wrote: »I think he means groups or individuals being kicked for not having high enough CP, or not having "optimum" gear. Probably referring to getting kicked or disbanded without even attempting the content. Not sure how that sort of thing can be policed though.
I think the OP means more along those lines; in my guild chat last night I saw a message that said "Healer wanted for gold, must have 400 CP and know all the fights". I was like "what an elitist"...almost quit the guild because of it. I'm tired of these people who think they are so great that they won't help fellow guildmates "learn the fights"...anyway, off my soap box!
Ep1kMalware wrote: »this song about healers:
why u always dyin'
*** u always dyin'
mmm oh my god..
STOP *** DYING!
pretty much how I feel about every healer in eso ever.
Ep1kMalware wrote: »this song about healers:
why u always dyin'
*** u always dyin'
mmm oh my god..
STOP *** DYING!
pretty much how I feel about every healer in eso ever.
Khaos_Bane wrote: »Ep1kMalware wrote: »this song about healers:
why u always dyin'
*** u always dyin'
mmm oh my god..
STOP *** DYING!
pretty much how I feel about every healer in eso ever.
As a healer, the only time I have had issues dying is when I am doing more DPS than the DPS and I get the agro. In other words, a really *** group on Vet.
UltimaJoe777 wrote: »So many people complain these days about groups disbanding or attempting to get rid of you for some unfair reason or another. Then that person has to wait 15 minutes to find another group. As such I propose the following countermeasure: Give the disbander an even LONGER wait time! Maybe an hour would make him think twice about being picky, selfish, and/or condescending
This is just a concept by the way. Feel free to discuss alternate means to reduce people griefing others via Group Finder.
KoshkaMurka wrote: »