What does it have to do with the discussion? You can be a great player with fulltimejob and family and you can be really "bad" while playing 24/7. So pls stop with it.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
MaxwellCrystal wrote: »@Lysette
Yeah 30 hours+ a week + college education is a pretty normal thing and on top of that you act like 70/80 hour week is the norm that the majority of the casuals you know the 95% you talked about experience when clearly I can say it isn't. I also doubt you even work 70/80 like you seemingly boast to be when you have time day in and day out to come back to this post spreading off topic non-sense while assuming things in other people(s) lives aren't demanding and try to draw comparisons to a life that you supposedly live thinking that it represents the majority of the player base in this game when it most certainly doesn't.
I find it amusing as someone who supposedly does experiments in a lab to have time to post on forums what are you trying to say you are, Dexter?
Also again you are refusing to learn the game when you say you don't and would rather not waste time on it so yeah I'm not sure how you're trying to get the best of both worlds with your statement it's either one or the other not both.
70-80hrs/week is normal for a self-employed person or a CEO - this is the time required to do the job, Take me for example, it is sunday today, I am in the laboratory doing some experiments, where there is time inbetween which I fill with other things, like posting here - but it is sunday, and I am working anyway. And this is normal, I would not have to do that, because I am the boss, but as such, I have to work more than most - even it does not look like it.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
MaxwellCrystal wrote: »@Lysette
Then learn to section off your sentences because you went immediately into a example pretty much stating that you do 70/80 hours a week in a lab doing experiments but somehow have the time to post in this forum.70-80hrs/week is normal for a self-employed person or a CEO - this is the time required to do the job, Take me for example, it is sunday today, I am in the laboratory doing some experiments, where there is time inbetween which I fill with other things, like posting here - but it is sunday, and I am working anyway. And this is normal, I would not have to do that, because I am the boss, but as such, I have to work more than most - even it does not look like it.
You stated self employed people work 70/80 hours a week then said take me for example and followed up that you yourself is a self employed person which means you can justify the claim that self employed people work 70/80 hours a week since you supposedly know they do for some reason.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
MaxwellCrystal wrote: »@Lysette
Ok sure it is, the way I look at it is if you're earning 0 dollars or not making any money from time A to time B then you are not working. You may be getting info from clients for 5 hours but that doesn't equate to any money earned within those 5 hours but rather what comes after is the money earned which is how long you actually work.
Now we can carry this discussion on all day but this is about a game so I'm stopping right here because it's absolutely mental at this point. Don't bring any examples unless it can speak for the 95% you spoke about earlier which no normally does not work 70/80 hours a week but instead works 30-40 hour weeks with over time sometimes. This is going based off in-game experiences with people who are dad,moms,students,etc.
Lack of time is not the main issue IMHO.
The main issue is stress. If you get too much stress at your job, you will seek more "relaxing" content. Those high-end dungeons are by no mean relaxing.
Players skip this content because they don't want the extra stress, and this is a perfectly valid reason.
ZOS sees this and tries to make the content easier, but it won't work because these dungeons would need a huge nerf to reach these players.
Therefore, I think it's better if they kept the current high-end dungeons the way they are, but focus on making future content more appealing for everyone.
Lack of time is not the main issue IMHO.
The main issue is stress. If you get too much stress at your job, you will seek more "relaxing" content. Those high-end dungeons are by no mean relaxing.
Players skip this content because they don't want the extra stress, and this is a perfectly valid reason.
ZOS sees this and tries to make the content easier, but it won't work because these dungeons would need a huge nerf to reach these players.
Therefore, I think it's better if they kept the current high-end dungeons the way they are, but focus on making future content more appealing for everyone.
Apocalypse1981 wrote: »@Lysette i am 34 years old, married and witha daughter.
I am a Self employed Dr. In Law and i also own a pretty big business.
I have 2 free hours to play per day.
I deal 20k plus dps single target and i completed all vet dungeons under 30 mins and i find it easy.
What are you talking about?
English isnt my native language
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Well yes. If you can't get a sense of accomplishment in your life (and not necessarily your job), then it's possible you will try to get that in a game. In fact, I believe this is the definition of a hardcore gamer.The Uninvited wrote: »Lack of time is not the main issue IMHO.
The main issue is stress. If you get too much stress at your job, you will seek more "relaxing" content. Those high-end dungeons are by no mean relaxing.
Players skip this content because they don't want the extra stress, and this is a perfectly valid reason.
ZOS sees this and tries to make the content easier, but it won't work because these dungeons would need a huge nerf to reach these players.
Therefore, I think it's better if they kept the current high-end dungeons the way they are, but focus on making future content more appealing for everyone.
Again, a lot of things work both ways. If you get to much boredom at your work, you'll want to challenge yourself when at home.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
The Uninvited wrote: »The Uninvited wrote: »See, ZOS makes content easier by a reason - because they have the numbers and see, that content is not done in the amount like they have expected it - and they make it more attractive for those avoiding it, by giving them a chance to get through the content without to die
This is not a really good argument, because it's based on the assumption that content is not done because people can't complete it.
Aetherian Archive and Hel Ra Citadel are not being run at the moment because they are still at CP 140 and most find them too easy. That's why they are upping them to CP 160 and make them fun, hard content again.
So the argument "because they have the numbers and see, that content is not done in the amount like they have expected it" works both ways and can therefore not be seen as the sole reason for making those dungeons easier.
Name one good reason why they recently nerfed 2 dungeons other than the fact that not many people were completing them. They release content that is hard and after it has been out for awhile it is nerfed so more people can complete it.
Honestly, I can't think of one.
If they based nerfing of content purely on completion statistics, it's not a good way without knowing the reasons behind non-completed runs.
For instance, in some dungeons you have groups farming the first boss for gear over and over. They go in, kill the first boss, get the loot and go back out to reset the dungeon.
Does this count as a non-completed run in statistics? Yes. Does this mean they couldn't complete it if they ran the whole dungeon? No.
What if the player base consisted more of roleplayers than people who like the boss fights in a dungeon? Not a lot of dungeons would be run. Does that mean they should nerf them all? No, because the roleplayers still wouldn't run them simply because it isn't interesting to them.
A better way would have been to ask the community if they wanted those dungeons nerfed and combine that with the statistics.
And how would they want to do that?- Asking 7 million players per email and count the votes - this would be quite costly to do and more like a survey, which would most likely involve to use external survey services, because the team from ZOS can hardly work through millions of emails - to just ask the forum crowd would be quite biased.
Molag_Crow wrote: »Molag_Crow wrote: »And what a lot of you seem to be forgetting is that the new difficult dungeons are on their way in the next small DLC.
They are easier than WGT/ICP on IC-PTS (maybe on par with them on live atm), so don't call them difficult.
That's your claim, I've yet to see how easy/difficult they are but I'll kinda take your word for it.