Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Come.on man you can Nerf yourself and the game is still two easy.The game should force you to use your head not just mashed your face over your controller/keyboard and solo the entire game.It rewarded stupidity and lack of thinking.That is absolutely normal what you feel - the game is made to please the majority - if you are an exception then it will all be too easy for you, regardless what. Same goes in real life, if you are excellent, nothing does really challenge you in normal life and maybe not even in university. Maybe a bit more in your job, but as well not really. That is just the burden you have to carry, when you go for being exceptional.
Come.on man you can Nerf yourself and the game is still two easy.The game should force you to use your head not just mashed your face over your controller/keyboard and solo the entire game.It rewarded stupidity and lack of thinking.That is absolutely normal what you feel - the game is made to please the majority - if you are an exception then it will all be too easy for you, regardless what. Same goes in real life, if you are excellent, nothing does really challenge you in normal life and maybe not even in university. Maybe a bit more in your job, but as well not really. That is just the burden you have to carry, when you go for being exceptional.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
So you telling me ZOS should make the so easy that you don't want to have to use your brain?That's what the game is at right now.You don't have to think and than it gives players a false since of accomplishments and best player in the game when in reality when they actually do difficult content they can't complete and ask for nerfs and even with the nerfs the leave because their not as good as they thought.You lose money instead of continually milking your playeebase by giving them rewarding content.If you give them mind numbing content they will leave because the carrot on the stick isn't worth it.Making them want to strive to be better is how you milk them because you make them think anything you put up will make them like the 1%.While still releasing cosmetic items for the RPers.You will make more money in the long run.Come.on man you can Nerf yourself and the game is still two easy.The game should force you to use your head not just mashed your face over your controller/keyboard and solo the entire game.It rewarded stupidity and lack of thinking.That is absolutely normal what you feel - the game is made to please the majority - if you are an exception then it will all be too easy for you, regardless what. Same goes in real life, if you are excellent, nothing does really challenge you in normal life and maybe not even in university. Maybe a bit more in your job, but as well not really. That is just the burden you have to carry, when you go for being exceptional.
What I wanted to say with it is - you are out of luck - you belong to those 5%, who experience that - if they are 5% at all - and you cannot expect, that effort is put into something, what 95% of the players will never experience - that would be waste of resources and has no economical benefit for ZOS.
So you telling me ZOS should make the so easy that you don't want to have to use your brain?That's what the game is at right now.You don't have to think and than it gives players a false since of accomplishments and best player in the game when in reality when they actually do difficult content they can't complete and ask for nerfs and even with the nerfs the leave because their not as good as they thought.You lose money instead of continually milking your playeebase by giving them rewarding content.If you give them mind numbing content they will leave because the carrot on the stick isn't worth it.Making them want to strive to be better is how you milk them because you make them think anything you put up will make them like the 1%.While still releasing cosmetic items for the RPers.You will make more money in the long run.Come.on man you can Nerf yourself and the game is still two easy.The game should force you to use your head not just mashed your face over your controller/keyboard and solo the entire game.It rewarded stupidity and lack of thinking.That is absolutely normal what you feel - the game is made to please the majority - if you are an exception then it will all be too easy for you, regardless what. Same goes in real life, if you are excellent, nothing does really challenge you in normal life and maybe not even in university. Maybe a bit more in your job, but as well not really. That is just the burden you have to carry, when you go for being exceptional.
What I wanted to say with it is - you are out of luck - you belong to those 5%, who experience that - if they are 5% at all - and you cannot expect, that effort is put into something, what 95% of the players will never experience - that would be waste of resources and has no economical benefit for ZOS.
I totally agree with op. PVE currently needs a big upgrade.
I totally agree with op. PVE currently needs a big upgrade.
Well, it is coming - One Tamriel. But this will as well not please those 5%, who expect to be super-special and be treated super-special - the game is made for the 95%, who are not super-special and pay for the show. Those 5% could never do that.
I totally agree with op. PVE currently needs a big upgrade.
Well, it is coming - One Tamriel. But this will as well not please those 5%, who expect to be super-special and be treated super-special - the game is made for the 95%, who are not super-special and pay for the show. Those 5% could never do that.
You sounds like a troll. I don't engage in discussion with trolls. See you around.
Darkonflare15 wrote: »No they did not make the content easier. It just that players are too powerful with gear and champion points.
mistermutiny89 wrote: »You haven't been using the group finder....
Get in a group where one dd just spams arrow light attacks, and the healer is a wrecking blow spammer in full heavy armour. I can carry those groups with my sap tank just barely but otherwise that's the true hard mode of dungeons.
MaxwellCrystal wrote: »Just finished a run of Vet city of ash and man was that a joke now. Prior to doing that I did ICP and that was a whole lot easier and way less challenging; I'm not sure if the nerf also was to change enemy health but things were getting burned way fast. On VCOA we burned the massive daedroth right as he summoned ads he dropped... titan didn't even have a chance to rain hell fire and was consistently going into his animation where he summons his air atros... and finally skoria got worked so badly before he could finish breaking the second ring he died.
ICP first boss was a joke still but we had to take our time so we didn't get so many adds, second boss was pushed to his phase pretty quickly while flesh atros were dropping with little to no problem, 3rd boss was always easy but now he's pretty much a glorified mob with a large AoE knock back, 4th boss wasn't difficult but always takes a bit of time but nevertheless it was easy as.. well you know. Lastly warden was like butter, I cut through him as if i were putting butter on my bread ready to toast on my pan.
Tl;DR Dungeons need to stop getting easier and start getting harder to make it feel more rewarding to complete. The rate this game is going with making content easier you might as well give me a group finder for a trial or a hub for players who want to do a trial run because that's the only place I feel a challenge especially on veteran mode.
MaxwellCrystal wrote: »Just finished a run of Vet city of ash and man was that a joke now. Prior to doing that I did ICP and that was a whole lot easier and way less challenging; I'm not sure if the nerf also was to change enemy health but things were getting burned way fast. On VCOA we burned the massive daedroth right as he summoned ads he dropped... titan didn't even have a chance to rain hell fire and was consistently going into his animation where he summons his air atros... and finally skoria got worked so badly before he could finish breaking the second ring he died.
ICP first boss was a joke still but we had to take our time so we didn't get so many adds, second boss was pushed to his phase pretty quickly while flesh atros were dropping with little to no problem, 3rd boss was always easy but now he's pretty much a glorified mob with a large AoE knock back, 4th boss wasn't difficult but always takes a bit of time but nevertheless it was easy as.. well you know. Lastly warden was like butter, I cut through him as if i were putting butter on my bread ready to toast on my pan.
Tl;DR Dungeons need to stop getting easier and start getting harder to make it feel more rewarding to complete. The rate this game is going with making content easier you might as well give me a group finder for a trial or a hub for players who want to do a trial run because that's the only place I feel a challenge especially on veteran mode.
See, ZOS makes content easier by a reason - because they have the numbers and see, that content is not done in the amount like they have expected it - and they make it more attractive for those avoiding it, by giving them a chance to get through the content without to die
The Uninvited wrote: »See, ZOS makes content easier by a reason - because they have the numbers and see, that content is not done in the amount like they have expected it - and they make it more attractive for those avoiding it, by giving them a chance to get through the content without to die
This is not a really good argument, because it's based on the assumption that content is not done because people can't complete it.
Aetherian Archive and Hel Ra Citadel are not being run at the moment because they are still at CP 140 and most find them too easy. That's why they are upping them to CP 160 and make them fun, hard content again.
So the argument "because they have the numbers and see, that content is not done in the amount like they have expected it" works both ways and can therefore not be seen as the sole reason for making those dungeons easier.
The Uninvited wrote: »See, ZOS makes content easier by a reason - because they have the numbers and see, that content is not done in the amount like they have expected it - and they make it more attractive for those avoiding it, by giving them a chance to get through the content without to die
This is not a really good argument, because it's based on the assumption that content is not done because people can't complete it.
Aetherian Archive and Hel Ra Citadel are not being run at the moment because they are still at CP 140 and most find them too easy. That's why they are upping them to CP 160 and make them fun, hard content again.
So the argument "because they have the numbers and see, that content is not done in the amount like they have expected it" works both ways and can therefore not be seen as the sole reason for making those dungeons easier.
But that was the reasoning Matt Firor and Rich Lambert gave in an interview a few months ago. So regardless if that is a valid method or not, they are doing it like that.