The Uninvited wrote: »The Uninvited wrote: »See, ZOS makes content easier by a reason - because they have the numbers and see, that content is not done in the amount like they have expected it - and they make it more attractive for those avoiding it, by giving them a chance to get through the content without to die
This is not a really good argument, because it's based on the assumption that content is not done because people can't complete it.
Aetherian Archive and Hel Ra Citadel are not being run at the moment because they are still at CP 140 and most find them too easy. That's why they are upping them to CP 160 and make them fun, hard content again.
So the argument "because they have the numbers and see, that content is not done in the amount like they have expected it" works both ways and can therefore not be seen as the sole reason for making those dungeons easier.
Name one good reason why they recently nerfed 2 dungeons other than the fact that not many people were completing them. They release content that is hard and after it has been out for awhile it is nerfed so more people can complete it.
Honestly, I can't think of one.
If they based nerfing of content purely on completion statistics, it's not a good way without knowing the reasons behind non-completed runs.
For instance, in some dungeons you have groups farming the first boss for gear over and over. They go in, kill the first boss, get the loot and go back out to reset the dungeon.
Does this count as a non-completed run in statistics? Yes. Does this mean they couldn't complete it if they ran the whole dungeon? No.
What if the player base consisted more of roleplayers than people who like the boss fights in a dungeon? Not a lot of dungeons would be run. Does that mean they should nerf them all? No, because the roleplayers still wouldn't run them simply because it isn't interesting to them.
A better way would have been to ask the community if they wanted those dungeons nerfed and combine that with the statistics.
And how would they want to do that?- Asking 7 million players per email and count the votes - this would be quite costly to do and more like a survey, which would most likely involve to use external survey services, because the team from ZOS can hardly work through millions of emails - to just ask the forum crowd would be quite biased.
MaxwellCrystal wrote: »
The Uninvited wrote: »The Uninvited wrote: »The Uninvited wrote: »See, ZOS makes content easier by a reason - because they have the numbers and see, that content is not done in the amount like they have expected it - and they make it more attractive for those avoiding it, by giving them a chance to get through the content without to die
This is not a really good argument, because it's based on the assumption that content is not done because people can't complete it.
Aetherian Archive and Hel Ra Citadel are not being run at the moment because they are still at CP 140 and most find them too easy. That's why they are upping them to CP 160 and make them fun, hard content again.
So the argument "because they have the numbers and see, that content is not done in the amount like they have expected it" works both ways and can therefore not be seen as the sole reason for making those dungeons easier.
Name one good reason why they recently nerfed 2 dungeons other than the fact that not many people were completing them. They release content that is hard and after it has been out for awhile it is nerfed so more people can complete it.
Honestly, I can't think of one.
If they based nerfing of content purely on completion statistics, it's not a good way without knowing the reasons behind non-completed runs.
For instance, in some dungeons you have groups farming the first boss for gear over and over. They go in, kill the first boss, get the loot and go back out to reset the dungeon.
Does this count as a non-completed run in statistics? Yes. Does this mean they couldn't complete it if they ran the whole dungeon? No.
What if the player base consisted more of roleplayers than people who like the boss fights in a dungeon? Not a lot of dungeons would be run. Does that mean they should nerf them all? No, because the roleplayers still wouldn't run them simply because it isn't interesting to them.
A better way would have been to ask the community if they wanted those dungeons nerfed and combine that with the statistics.
And how would they want to do that?- Asking 7 million players per email and count the votes - this would be quite costly to do and more like a survey, which would most likely involve to use external survey services, because the team from ZOS can hardly work through millions of emails - to just ask the forum crowd would be quite biased.
No, they could simply place a poll on the website frontpage and than announce the poll in the launcher or in game.
The Uninvited wrote: »The Uninvited wrote: »The Uninvited wrote: »See, ZOS makes content easier by a reason - because they have the numbers and see, that content is not done in the amount like they have expected it - and they make it more attractive for those avoiding it, by giving them a chance to get through the content without to die
This is not a really good argument, because it's based on the assumption that content is not done because people can't complete it.
Aetherian Archive and Hel Ra Citadel are not being run at the moment because they are still at CP 140 and most find them too easy. That's why they are upping them to CP 160 and make them fun, hard content again.
So the argument "because they have the numbers and see, that content is not done in the amount like they have expected it" works both ways and can therefore not be seen as the sole reason for making those dungeons easier.
Name one good reason why they recently nerfed 2 dungeons other than the fact that not many people were completing them. They release content that is hard and after it has been out for awhile it is nerfed so more people can complete it.
Honestly, I can't think of one.
If they based nerfing of content purely on completion statistics, it's not a good way without knowing the reasons behind non-completed runs.
For instance, in some dungeons you have groups farming the first boss for gear over and over. They go in, kill the first boss, get the loot and go back out to reset the dungeon.
Does this count as a non-completed run in statistics? Yes. Does this mean they couldn't complete it if they ran the whole dungeon? No.
What if the player base consisted more of roleplayers than people who like the boss fights in a dungeon? Not a lot of dungeons would be run. Does that mean they should nerf them all? No, because the roleplayers still wouldn't run them simply because it isn't interesting to them.
A better way would have been to ask the community if they wanted those dungeons nerfed and combine that with the statistics.
And how would they want to do that?- Asking 7 million players per email and count the votes - this would be quite costly to do and more like a survey, which would most likely involve to use external survey services, because the team from ZOS can hardly work through millions of emails - to just ask the forum crowd would be quite biased.
No, they could simply place a poll on the website frontpage and than announce the poll in the launcher or in game.
No, that would not be a correct poll - anyone could vote, not just players. As well bots could do that.
The Uninvited wrote: »The Uninvited wrote: »The Uninvited wrote: »See, ZOS makes content easier by a reason - because they have the numbers and see, that content is not done in the amount like they have expected it - and they make it more attractive for those avoiding it, by giving them a chance to get through the content without to die
This is not a really good argument, because it's based on the assumption that content is not done because people can't complete it.
Aetherian Archive and Hel Ra Citadel are not being run at the moment because they are still at CP 140 and most find them too easy. That's why they are upping them to CP 160 and make them fun, hard content again.
So the argument "because they have the numbers and see, that content is not done in the amount like they have expected it" works both ways and can therefore not be seen as the sole reason for making those dungeons easier.
Name one good reason why they recently nerfed 2 dungeons other than the fact that not many people were completing them. They release content that is hard and after it has been out for awhile it is nerfed so more people can complete it.
Honestly, I can't think of one.
If they based nerfing of content purely on completion statistics, it's not a good way without knowing the reasons behind non-completed runs.
For instance, in some dungeons you have groups farming the first boss for gear over and over. They go in, kill the first boss, get the loot and go back out to reset the dungeon.
Does this count as a non-completed run in statistics? Yes. Does this mean they couldn't complete it if they ran the whole dungeon? No.
What if the player base consisted more of roleplayers than people who like the boss fights in a dungeon? Not a lot of dungeons would be run. Does that mean they should nerf them all? No, because the roleplayers still wouldn't run them simply because it isn't interesting to them.
A better way would have been to ask the community if they wanted those dungeons nerfed and combine that with the statistics.
And how would they want to do that?- Asking 7 million players per email and count the votes - this would be quite costly to do and more like a survey, which would most likely involve to use external survey services, because the team from ZOS can hardly work through millions of emails - to just ask the forum crowd would be quite biased.
No, they could simply place a poll on the website frontpage and than announce the poll in the launcher or in game.
No, that would not be a correct poll - anyone could vote, not just players. As well bots could do that.
I think they are able to announce such things ingame...their crown store ads work too. Maybe let people log in into their account on the website to use the poll...tadaaa, only people with TESO can use it.
And pls...there are possibilities to exclude bots, so don't argue with such silly things.
The Uninvited wrote: »The Uninvited wrote: »The Uninvited wrote: »See, ZOS makes content easier by a reason - because they have the numbers and see, that content is not done in the amount like they have expected it - and they make it more attractive for those avoiding it, by giving them a chance to get through the content without to die
This is not a really good argument, because it's based on the assumption that content is not done because people can't complete it.
Aetherian Archive and Hel Ra Citadel are not being run at the moment because they are still at CP 140 and most find them too easy. That's why they are upping them to CP 160 and make them fun, hard content again.
So the argument "because they have the numbers and see, that content is not done in the amount like they have expected it" works both ways and can therefore not be seen as the sole reason for making those dungeons easier.
Name one good reason why they recently nerfed 2 dungeons other than the fact that not many people were completing them. They release content that is hard and after it has been out for awhile it is nerfed so more people can complete it.
Honestly, I can't think of one.
If they based nerfing of content purely on completion statistics, it's not a good way without knowing the reasons behind non-completed runs.
For instance, in some dungeons you have groups farming the first boss for gear over and over. They go in, kill the first boss, get the loot and go back out to reset the dungeon.
Does this count as a non-completed run in statistics? Yes. Does this mean they couldn't complete it if they ran the whole dungeon? No.
What if the player base consisted more of roleplayers than people who like the boss fights in a dungeon? Not a lot of dungeons would be run. Does that mean they should nerf them all? No, because the roleplayers still wouldn't run them simply because it isn't interesting to them.
A better way would have been to ask the community if they wanted those dungeons nerfed and combine that with the statistics.
And how would they want to do that?- Asking 7 million players per email and count the votes - this would be quite costly to do and more like a survey, which would most likely involve to use external survey services, because the team from ZOS can hardly work through millions of emails - to just ask the forum crowd would be quite biased.
No, they could simply place a poll on the website frontpage and than announce the poll in the launcher or in game.
No, that would not be a correct poll - anyone could vote, not just players. As well bots could do that.
I think they are able to announce such things ingame...their crown store ads work too. Maybe let people log in into their account on the website to use the poll...tadaaa, only people with TESO can use it.
And pls...there are possibilities to exclude bots, so don't argue with such silly things.
The Uninvited wrote: »The Uninvited wrote: »The Uninvited wrote: »See, ZOS makes content easier by a reason - because they have the numbers and see, that content is not done in the amount like they have expected it - and they make it more attractive for those avoiding it, by giving them a chance to get through the content without to die
This is not a really good argument, because it's based on the assumption that content is not done because people can't complete it.
Aetherian Archive and Hel Ra Citadel are not being run at the moment because they are still at CP 140 and most find them too easy. That's why they are upping them to CP 160 and make them fun, hard content again.
So the argument "because they have the numbers and see, that content is not done in the amount like they have expected it" works both ways and can therefore not be seen as the sole reason for making those dungeons easier.
Name one good reason why they recently nerfed 2 dungeons other than the fact that not many people were completing them. They release content that is hard and after it has been out for awhile it is nerfed so more people can complete it.
Honestly, I can't think of one.
If they based nerfing of content purely on completion statistics, it's not a good way without knowing the reasons behind non-completed runs.
For instance, in some dungeons you have groups farming the first boss for gear over and over. They go in, kill the first boss, get the loot and go back out to reset the dungeon.
Does this count as a non-completed run in statistics? Yes. Does this mean they couldn't complete it if they ran the whole dungeon? No.
What if the player base consisted more of roleplayers than people who like the boss fights in a dungeon? Not a lot of dungeons would be run. Does that mean they should nerf them all? No, because the roleplayers still wouldn't run them simply because it isn't interesting to them.
A better way would have been to ask the community if they wanted those dungeons nerfed and combine that with the statistics.
And how would they want to do that?- Asking 7 million players per email and count the votes - this would be quite costly to do and more like a survey, which would most likely involve to use external survey services, because the team from ZOS can hardly work through millions of emails - to just ask the forum crowd would be quite biased.
No, they could simply place a poll on the website frontpage and than announce the poll in the launcher or in game.
No, that would not be a correct poll - anyone could vote, not just players. As well bots could do that.
I think they are able to announce such things ingame...their crown store ads work too. Maybe let people log in into their account on the website to use the poll...tadaaa, only people with TESO can use it.
And pls...there are possibilities to exclude bots, so don't argue with such silly things.
My point was simple - it costs them extra money and effort and it basically gets them nothing in return. It is their game and they will do what they want to do with it - based on revenue they make decisions about which way to go - and if content is not used by the majority or not as much as they would want to, then they make it easier or change it - because they have invested money into this content and if it is not used then this is wasted money - a company does not want to waste money on content, which is not used. They do not need player consent for that, the actual numbers tell them exactly what they want to know.
The Uninvited wrote: »The Uninvited wrote: »The Uninvited wrote: »See, ZOS makes content easier by a reason - because they have the numbers and see, that content is not done in the amount like they have expected it - and they make it more attractive for those avoiding it, by giving them a chance to get through the content without to die
This is not a really good argument, because it's based on the assumption that content is not done because people can't complete it.
Aetherian Archive and Hel Ra Citadel are not being run at the moment because they are still at CP 140 and most find them too easy. That's why they are upping them to CP 160 and make them fun, hard content again.
So the argument "because they have the numbers and see, that content is not done in the amount like they have expected it" works both ways and can therefore not be seen as the sole reason for making those dungeons easier.
Name one good reason why they recently nerfed 2 dungeons other than the fact that not many people were completing them. They release content that is hard and after it has been out for awhile it is nerfed so more people can complete it.
Honestly, I can't think of one.
If they based nerfing of content purely on completion statistics, it's not a good way without knowing the reasons behind non-completed runs.
For instance, in some dungeons you have groups farming the first boss for gear over and over. They go in, kill the first boss, get the loot and go back out to reset the dungeon.
Does this count as a non-completed run in statistics? Yes. Does this mean they couldn't complete it if they ran the whole dungeon? No.
What if the player base consisted more of roleplayers than people who like the boss fights in a dungeon? Not a lot of dungeons would be run. Does that mean they should nerf them all? No, because the roleplayers still wouldn't run them simply because it isn't interesting to them.
A better way would have been to ask the community if they wanted those dungeons nerfed and combine that with the statistics.
And how would they want to do that?- Asking 7 million players per email and count the votes - this would be quite costly to do and more like a survey, which would most likely involve to use external survey services, because the team from ZOS can hardly work through millions of emails - to just ask the forum crowd would be quite biased.
No, they could simply place a poll on the website frontpage and than announce the poll in the launcher or in game.
No, that would not be a correct poll - anyone could vote, not just players. As well bots could do that.
I think they are able to announce such things ingame...their crown store ads work too. Maybe let people log in into their account on the website to use the poll...tadaaa, only people with TESO can use it.
And pls...there are possibilities to exclude bots, so don't argue with such silly things.
My point was simple - it costs them extra money and effort and it basically gets them nothing in return. It is their game and they will do what they want to do with it - based on revenue they make decisions about which way to go - and if content is not used by the majority or not as much as they would want to, then they make it easier or change it - because they have invested money into this content and if it is not used then this is wasted money - a company does not want to waste money on content, which is not used. They do not need player consent for that, the actual numbers tell them exactly what they want to know.
That's the reason why there are polls to ask customers what they want to have. Those actual numbers are flawed:
- people are doing dailys bc they need shoulders, but maybe don't enjoy those dungeons
- people are farming dungeons for gear, but don't really like them
- people are only farming first boss of dungeons (for whatever reason)
- people have something important irl and therefore have to leave group suddenly
- and so on
Maybe lot's of people woul be happy about a bit more difficulty but they have no chance to do such things bc there is no content with medium difficulty.
How should they know, that a bit more difficult content wouldn't be used/enjoyed by lots of players?
The Uninvited wrote: »The Uninvited wrote: »The Uninvited wrote: »See, ZOS makes content easier by a reason - because they have the numbers and see, that content is not done in the amount like they have expected it - and they make it more attractive for those avoiding it, by giving them a chance to get through the content without to die
This is not a really good argument, because it's based on the assumption that content is not done because people can't complete it.
Aetherian Archive and Hel Ra Citadel are not being run at the moment because they are still at CP 140 and most find them too easy. That's why they are upping them to CP 160 and make them fun, hard content again.
So the argument "because they have the numbers and see, that content is not done in the amount like they have expected it" works both ways and can therefore not be seen as the sole reason for making those dungeons easier.
Name one good reason why they recently nerfed 2 dungeons other than the fact that not many people were completing them. They release content that is hard and after it has been out for awhile it is nerfed so more people can complete it.
Honestly, I can't think of one.
If they based nerfing of content purely on completion statistics, it's not a good way without knowing the reasons behind non-completed runs.
For instance, in some dungeons you have groups farming the first boss for gear over and over. They go in, kill the first boss, get the loot and go back out to reset the dungeon.
Does this count as a non-completed run in statistics? Yes. Does this mean they couldn't complete it if they ran the whole dungeon? No.
What if the player base consisted more of roleplayers than people who like the boss fights in a dungeon? Not a lot of dungeons would be run. Does that mean they should nerf them all? No, because the roleplayers still wouldn't run them simply because it isn't interesting to them.
A better way would have been to ask the community if they wanted those dungeons nerfed and combine that with the statistics.
And how would they want to do that?- Asking 7 million players per email and count the votes - this would be quite costly to do and more like a survey, which would most likely involve to use external survey services, because the team from ZOS can hardly work through millions of emails - to just ask the forum crowd would be quite biased.
No, they could simply place a poll on the website frontpage and than announce the poll in the launcher or in game.
No, that would not be a correct poll - anyone could vote, not just players. As well bots could do that.
I think they are able to announce such things ingame...their crown store ads work too. Maybe let people log in into their account on the website to use the poll...tadaaa, only people with TESO can use it.
And pls...there are possibilities to exclude bots, so don't argue with such silly things.
My point was simple - it costs them extra money and effort and it basically gets them nothing in return. It is their game and they will do what they want to do with it - based on revenue they make decisions about which way to go - and if content is not used by the majority or not as much as they would want to, then they make it easier or change it - because they have invested money into this content and if it is not used then this is wasted money - a company does not want to waste money on content, which is not used. They do not need player consent for that, the actual numbers tell them exactly what they want to know.
That's the reason why there are polls to ask customers what they want to have. Those actual numbers are flawed:
- people are doing dailys bc they need shoulders, but maybe don't enjoy those dungeons
- people are farming dungeons for gear, but don't really like them
- people are only farming first boss of dungeons (for whatever reason)
- people have something important irl and therefore have to leave group suddenly
- and so on
Maybe lot's of people woul be happy about a bit more difficulty but they have no chance to do such things bc there is no content with medium difficulty.
How should they know, that a bit more difficult content wouldn't be used/enjoyed by lots of players?
Because when numbers go up, when they make the content easier, this is telling them, that it was too hard before. By what reason ever - the reasons are not important, but that the numbers go up - if players spend more time in content which is there, it means they will play the game for a longer time - especially casuals, who need an eternity to get through the content. What the crowd does, who burns through content is not important at all - because they are hard to satisfy and keeping them in game is rather costly compared to what casuals cost them. It is an economic decision, not a gameplay-wise one.
I am in contact with a casual guild ingame....they are farming vWGT/vICP since months...
but anyway...you are explaining again and again what ZOS is thinking, but this isn't really relevant. Bc nearly everyone knows about it. Threads like this are here to express your own opinion so ZOS knows about it, not to tell ZOS why they decided that way.
II know this since they released this game! But why should i tell ZOS why they decided how they did? That's so pointless. I tell them my opinion about their decissions bc that's the reason i write in a forum. I express my OWN opinion, not someone else opinion. Maybe you should start doing this, too. Would make a discussion with you much more enjoyable and usefull. So It's just pointless.
II know this since they released this game! But why should i tell ZOS why they decided how they did? That's so pointless. I tell them my opinion about their decissions bc that's the reason i write in a forum. I express my OWN opinion, not someone else opinion. Maybe you should start doing this, too. Would make a discussion with you much more enjoyable and usefull. So It's just pointless.
Well. you will not tell me what I have to post - that is for certain. I express my opinion as well - and that is, I do not want the content to be harder by those reasons which I gave. The game has to be successful to last, and it has to please the majority. If it would focus on the minority, it would end up like Wildstar did, who had PvP in focus - but those do not pay for the show.
The Uninvited wrote: »Also @Lysette, as you like to quote ZOS statements to validate your reasoning, here's a statement from Matt Firor that shows they don't even know their player base:
"It’s interesting to see what happens when you take away the subscription model away," Firor explained. "You don’t see a hardcore playstyle - like playing for six months and then quitting - we don’t see that. We have a lot of players who will play for two or three weeks because they want to get through a zone and then stop. Then they come back two months later for another month, because there’s no pressure to play all of it at once."
Which is funny, because all my friends in game have been playing almost every day for over 2 years.
Also, from another recent interview:
"Later, they get introduced to four-man dungeons, PvP, and eventually Trials, our large-group ‘raids’. All of these are best tackled with a group, but players aren’t forced to do them. In fact, you can play the hundreds of hours of solo quest content if you wish and still have a great time."
So, if players are not forced to do dungeons... why do completion statistics even matter?
II know this since they released this game! But why should i tell ZOS why they decided how they did? That's so pointless. I tell them my opinion about their decissions bc that's the reason i write in a forum. I express my OWN opinion, not someone else opinion. Maybe you should start doing this, too. Would make a discussion with you much more enjoyable and usefull. So It's just pointless.
Well. you will not tell me what I have to post - that is for certain. I express my opinion as well - and that is, I do not want the content to be harder by those reasons which I gave. The game has to be successful to last, and it has to please the majority. If it would focus on the minority, it would end up like Wildstar did, who had PvP in focus - but those do not pay for the show.
So what about the following:
- tons of easy content (ingame)
- some medium content (nearly nothing, especially for 4-men-groups)
- hard content (only 2 trials)
as you see...something is missing there. And i don't think, all kinds of content has to please the majority. it's far mor important to have content for all kinds of players. Atm those, who know how to play, but don't min/max have nearly nothing. Bc most of the content is extremely easy and some of the content is too hard. And this is a problem!
The Uninvited wrote: »Also @Lysette, as you like to quote ZOS statements to validate your reasoning, here's a statement from Matt Firor that shows they don't even know their player base:
"It’s interesting to see what happens when you take away the subscription model away," Firor explained. "You don’t see a hardcore playstyle - like playing for six months and then quitting - we don’t see that. We have a lot of players who will play for two or three weeks because they want to get through a zone and then stop. Then they come back two months later for another month, because there’s no pressure to play all of it at once."
Which is funny, because all my friends in game have been playing almost every day for over 2 years.
Also, from another recent interview:
"Later, they get introduced to four-man dungeons, PvP, and eventually Trials, our large-group ‘raids’. All of these are best tackled with a group, but players aren’t forced to do them. In fact, you can play the hundreds of hours of solo quest content if you wish and still have a great time."
So, if players are not forced to do dungeons... why do completion statistics even matter?
Because it took them time and money to make it - and if it is not used enough, it does not fulfill it's purpose - to keep people in game and spend money on crown store items.
That you experience that with your friends like this might be, because you are like them - possibly not having a family and/or a demanding job yet. So you have the time to play like this - this will change once you will be a parent and have a demanding job. You will just like any other casual play the game and what you are thinking now will look quite naive to you from that new perspective. And that is the majority of players - people who have a family and a demanding job - the so called casuals.
The Uninvited wrote: »The Uninvited wrote: »Also @Lysette, as you like to quote ZOS statements to validate your reasoning, here's a statement from Matt Firor that shows they don't even know their player base:
"It’s interesting to see what happens when you take away the subscription model away," Firor explained. "You don’t see a hardcore playstyle - like playing for six months and then quitting - we don’t see that. We have a lot of players who will play for two or three weeks because they want to get through a zone and then stop. Then they come back two months later for another month, because there’s no pressure to play all of it at once."
Which is funny, because all my friends in game have been playing almost every day for over 2 years.
Also, from another recent interview:
"Later, they get introduced to four-man dungeons, PvP, and eventually Trials, our large-group ‘raids’. All of these are best tackled with a group, but players aren’t forced to do them. In fact, you can play the hundreds of hours of solo quest content if you wish and still have a great time."
So, if players are not forced to do dungeons... why do completion statistics even matter?
Because it took them time and money to make it - and if it is not used enough, it does not fulfill it's purpose - to keep people in game and spend money on crown store items.
That you experience that with your friends like this might be, because you are like them - possibly not having a family and/or a demanding job yet. So you have the time to play like this - this will change once you will be a parent and have a demanding job. You will just like any other casual play the game and what you are thinking now will look quite naive to you from that new perspective. And that is the majority of players - people who have a family and a demanding job - the so called casuals.
Okay, that's just enough from you.
I am 45 years old, married and I am a sales coordinator for a multinational company. Don't pretend to know people when you don't and never guestimate what people are thinking and call their perspective naive. It's really immature behaviour for someone pretending to be "older and wiser".
You just lost all credibility to me.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
MaxwellCrystal wrote: »@Lysette
Nevertheless mate you don't make assumptions or bring personal life matters into the conversation unless it warrants it and this time it did not. People have things going on in their lives everyday so making a statement like yours about someone else's life as if yours is somehow more difficult is completely messed up. Keep this discussion on what it should be which is how easy this game has gotten over the course of it's launch where prominent members of the ZOS staff left the game.
The Uninvited wrote: »The Uninvited wrote: »Also @Lysette, as you like to quote ZOS statements to validate your reasoning, here's a statement from Matt Firor that shows they don't even know their player base:
"It’s interesting to see what happens when you take away the subscription model away," Firor explained. "You don’t see a hardcore playstyle - like playing for six months and then quitting - we don’t see that. We have a lot of players who will play for two or three weeks because they want to get through a zone and then stop. Then they come back two months later for another month, because there’s no pressure to play all of it at once."
Which is funny, because all my friends in game have been playing almost every day for over 2 years.
Also, from another recent interview:
"Later, they get introduced to four-man dungeons, PvP, and eventually Trials, our large-group ‘raids’. All of these are best tackled with a group, but players aren’t forced to do them. In fact, you can play the hundreds of hours of solo quest content if you wish and still have a great time."
So, if players are not forced to do dungeons... why do completion statistics even matter?
Because it took them time and money to make it - and if it is not used enough, it does not fulfill it's purpose - to keep people in game and spend money on crown store items.
That you experience that with your friends like this might be, because you are like them - possibly not having a family and/or a demanding job yet. So you have the time to play like this - this will change once you will be a parent and have a demanding job. You will just like any other casual play the game and what you are thinking now will look quite naive to you from that new perspective. And that is the majority of players - people who have a family and a demanding job - the so called casuals.
Okay, that's just enough from you.
I am 45 years old, married and I am a sales coordinator for a multinational company. Don't pretend to know people when you don't and never guestimate what people are thinking and call their perspective naive. It's really immature behaviour for someone pretending to be "older and wiser".
You just lost all credibility to me.
If you are not the guy who plays for 10 hours straight every day to grind XP, then I did not mean you, sorry - but him. And who said that I am older, I am 28, but I have a demanding job and a partner - I could not play for 10 hours straight every day, not that I would want to, because I think this is just not sane to do that. And neither could you - 10 hours straight every day - ask your wife, what she would say to this. This is why I call this naive, to think that it would be kind of normal to grind for 10 hours straight every day - this is just a distorted view on reality.
But this is exactly my argument - if you would play like a normal human being, it would not be too easy
MaxwellCrystal wrote: »@Lysette
Nevertheless mate you don't make assumptions or bring personal life matters into the conversation unless it warrants it and this time it did not. People have things going on in their lives everyday so making a statement like yours about someone else's life as if yours is somehow more difficult is completely messed up. Keep this discussion on what it should be which is how easy this game has gotten over the course of it's launch where prominent members of the ZOS staff left the game.
Who is sane in this world? The world is insane in their own ways. If you have a demanding job and partner that is great if what you really want is a demanding job and partner. What a wife would say might change based on life situation. If she games herself a ton then that might not bother her. If she is the kind of partner who understands that a person's happiness depends on doing things that enliven them then she would encourage you.The Uninvited wrote: »The Uninvited wrote: »Also @Lysette, as you like to quote ZOS statements to validate your reasoning, here's a statement from Matt Firor that shows they don't even know their player base:
"It’s interesting to see what happens when you take away the subscription model away," Firor explained. "You don’t see a hardcore playstyle - like playing for six months and then quitting - we don’t see that. We have a lot of players who will play for two or three weeks because they want to get through a zone and then stop. Then they come back two months later for another month, because there’s no pressure to play all of it at once."
Which is funny, because all my friends in game have been playing almost every day for over 2 years.
Also, from another recent interview:
"Later, they get introduced to four-man dungeons, PvP, and eventually Trials, our large-group ‘raids’. All of these are best tackled with a group, but players aren’t forced to do them. In fact, you can play the hundreds of hours of solo quest content if you wish and still have a great time."
So, if players are not forced to do dungeons... why do completion statistics even matter?
Because it took them time and money to make it - and if it is not used enough, it does not fulfill it's purpose - to keep people in game and spend money on crown store items.
That you experience that with your friends like this might be, because you are like them - possibly not having a family and/or a demanding job yet. So you have the time to play like this - this will change once you will be a parent and have a demanding job. You will just like any other casual play the game and what you are thinking now will look quite naive to you from that new perspective. And that is the majority of players - people who have a family and a demanding job - the so called casuals.
Okay, that's just enough from you.
I am 45 years old, married and I am a sales coordinator for a multinational company. Don't pretend to know people when you don't and never guestimate what people are thinking and call their perspective naive. It's really immature behaviour for someone pretending to be "older and wiser".
You just lost all credibility to me.
If you are not the guy who plays for 10 hours straight every day to grind XP, then I did not mean you, sorry - but him. And who said that I am older, I am 28, but I have a demanding job and a partner - I could not play for 10 hours straight every day, not that I would want to, because I think this is just not sane to do that. And neither could you - 10 hours straight every day - ask your wife, what she would say to this. This is why I call this naive, to think that it would be kind of normal to grind for 10 hours straight every day - this is just a distorted view on reality.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Who is sane in this world? The world is insane in their own ways. If you have a demanding job and partner that is great if what you really want is a demanding job and partner. What a wife would say might change based on life situation. If she games herself a ton then that might not bother her. If she is the kind of partner who understands that a person's happiness depends on doing things that enliven them then she would encourage you.The Uninvited wrote: »The Uninvited wrote: »Also @Lysette, as you like to quote ZOS statements to validate your reasoning, here's a statement from Matt Firor that shows they don't even know their player base:
"It’s interesting to see what happens when you take away the subscription model away," Firor explained. "You don’t see a hardcore playstyle - like playing for six months and then quitting - we don’t see that. We have a lot of players who will play for two or three weeks because they want to get through a zone and then stop. Then they come back two months later for another month, because there’s no pressure to play all of it at once."
Which is funny, because all my friends in game have been playing almost every day for over 2 years.
Also, from another recent interview:
"Later, they get introduced to four-man dungeons, PvP, and eventually Trials, our large-group ‘raids’. All of these are best tackled with a group, but players aren’t forced to do them. In fact, you can play the hundreds of hours of solo quest content if you wish and still have a great time."
So, if players are not forced to do dungeons... why do completion statistics even matter?
Because it took them time and money to make it - and if it is not used enough, it does not fulfill it's purpose - to keep people in game and spend money on crown store items.
That you experience that with your friends like this might be, because you are like them - possibly not having a family and/or a demanding job yet. So you have the time to play like this - this will change once you will be a parent and have a demanding job. You will just like any other casual play the game and what you are thinking now will look quite naive to you from that new perspective. And that is the majority of players - people who have a family and a demanding job - the so called casuals.
Okay, that's just enough from you.
I am 45 years old, married and I am a sales coordinator for a multinational company. Don't pretend to know people when you don't and never guestimate what people are thinking and call their perspective naive. It's really immature behaviour for someone pretending to be "older and wiser".
You just lost all credibility to me.
If you are not the guy who plays for 10 hours straight every day to grind XP, then I did not mean you, sorry - but him. And who said that I am older, I am 28, but I have a demanding job and a partner - I could not play for 10 hours straight every day, not that I would want to, because I think this is just not sane to do that. And neither could you - 10 hours straight every day - ask your wife, what she would say to this. This is why I call this naive, to think that it would be kind of normal to grind for 10 hours straight every day - this is just a distorted view on reality.
I know you said you live outside the states, but the biggest problem with the states is everyone has an opinion on what is sane or normal, what is wrong or right. Then when everything makes people question if it right or wrong, they end up not doing anything or worse, they end up doing things in secret.
There is no sane nor is there wrong or right, only a human. A human which must obey by certain rules to make sure we don't become extinct or hurt others, lest you suffer the consequences. I have seen the sanest people do the craziest things. And the craziest people do the sweetest things.
If their passion is playing games 10 hours per day and ZoS passion is working on games 10 hours per day and your passion is being a good wife to your husband and loving your demanding job 10 hours per day. Are you more sane than ZoS workers? Are they less sane than you? Why is the hardcore gamer criticized for pursuing passion for 10 hours per day but the aspiring musician or writer is not? Is the daily skydiver insane or choosing to live life to the extremes or die trying?
Pretending to be this notion of normal and socially conformed at the cost of one's happiness is insane if you ask me personally. The most violent anger and evil is born when not living authentically, a quiet, stewing, volcano waiting to erupt.
Who is sane in this world? The world is insane in their own ways. If you have a demanding job and partner that is great if what you really want is a demanding job and partner. What a wife would say might change based on life situation. If she games herself a ton then that might not bother her. If she is the kind of partner who understands that a person's happiness depends on doing things that enliven them then she would encourage you.The Uninvited wrote: »The Uninvited wrote: »Also @Lysette, as you like to quote ZOS statements to validate your reasoning, here's a statement from Matt Firor that shows they don't even know their player base:
"It’s interesting to see what happens when you take away the subscription model away," Firor explained. "You don’t see a hardcore playstyle - like playing for six months and then quitting - we don’t see that. We have a lot of players who will play for two or three weeks because they want to get through a zone and then stop. Then they come back two months later for another month, because there’s no pressure to play all of it at once."
Which is funny, because all my friends in game have been playing almost every day for over 2 years.
Also, from another recent interview:
"Later, they get introduced to four-man dungeons, PvP, and eventually Trials, our large-group ‘raids’. All of these are best tackled with a group, but players aren’t forced to do them. In fact, you can play the hundreds of hours of solo quest content if you wish and still have a great time."
So, if players are not forced to do dungeons... why do completion statistics even matter?
Because it took them time and money to make it - and if it is not used enough, it does not fulfill it's purpose - to keep people in game and spend money on crown store items.
That you experience that with your friends like this might be, because you are like them - possibly not having a family and/or a demanding job yet. So you have the time to play like this - this will change once you will be a parent and have a demanding job. You will just like any other casual play the game and what you are thinking now will look quite naive to you from that new perspective. And that is the majority of players - people who have a family and a demanding job - the so called casuals.
Okay, that's just enough from you.
I am 45 years old, married and I am a sales coordinator for a multinational company. Don't pretend to know people when you don't and never guestimate what people are thinking and call their perspective naive. It's really immature behaviour for someone pretending to be "older and wiser".
You just lost all credibility to me.
If you are not the guy who plays for 10 hours straight every day to grind XP, then I did not mean you, sorry - but him. And who said that I am older, I am 28, but I have a demanding job and a partner - I could not play for 10 hours straight every day, not that I would want to, because I think this is just not sane to do that. And neither could you - 10 hours straight every day - ask your wife, what she would say to this. This is why I call this naive, to think that it would be kind of normal to grind for 10 hours straight every day - this is just a distorted view on reality.
I know you said you live outside the states, but the biggest problem with the states is everyone has an opinion on what is sane or normal, what is wrong or right. Then when everything makes people question if it right or wrong, they end up not doing anything or worse, they end up doing things in secret.
There is no sane nor is there wrong or right, only a human. A human which must obey by certain rules to make sure we don't become extinct or hurt others, lest you suffer the consequences. I have seen the sanest people do the craziest things. And the craziest people do the sweetest things.
If their passion is playing games 10 hours per day and ZoS passion is working on games 10 hours per day and your passion is being a good wife to your husband and loving your demanding job 10 hours per day. Are you more sane than ZoS workers? Are they less sane than you? Why is the hardcore gamer criticized for pursuing passion for 10 hours per day but the aspiring musician or writer is not? Is the daily skydiver insane or choosing to live life to the extremes or die trying?
Pretending to be this notion of normal and socially conformed at the cost of one's happiness is insane if you ask me personally.
MaxwellCrystal wrote: »@Lysette
There you go again with that "Normal human being" comment; I think you need to leave this post now. I go to college (taking summer classes atm) and work at the same time (no less then 30 hours a week) and I still have time to do so. Also 70/80 hour self employed work doesn't fit the time frame since said person isn't consistently working those hours but maybe instead looking for work during those times; unless you're doing commission based things where you've got x amount of clients lined up each week and even that (From friends experience who does animation/comics) isn't consistent at all.
The problem isn't me it's the game if they nerf something 4 times in a row then there's a problem with the game. If you're not good at playing the game because you have more life choices then the problem is YOU and not the game. You just said it in your comment saying "I would not waste that many hours to a game, even if I could". There you go prime problem is yourself you refuse to spend some hours to learn the mechanics or anything about the game then go on forums and say this dungeon is too hard and needs to be nerf'd while others who have free time such as middle schoolers,high schoolers, young adults, adults,and the elderly play and figure out what to do since they decide to do so.