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Dungeons are laughably easy now.. Example video in OP

  • The Uninvited
    The Uninvited
    ✭✭✭✭✭
    Lysette wrote: »
    alexkdd99 wrote: »
    Lysette wrote: »
    See, ZOS makes content easier by a reason - because they have the numbers and see, that content is not done in the amount like they have expected it - and they make it more attractive for those avoiding it, by giving them a chance to get through the content without to die

    This is not a really good argument, because it's based on the assumption that content is not done because people can't complete it.

    Aetherian Archive and Hel Ra Citadel are not being run at the moment because they are still at CP 140 and most find them too easy. That's why they are upping them to CP 160 and make them fun, hard content again.

    So the argument "because they have the numbers and see, that content is not done in the amount like they have expected it" works both ways and can therefore not be seen as the sole reason for making those dungeons easier.

    Name one good reason why they recently nerfed 2 dungeons other than the fact that not many people were completing them. They release content that is hard and after it has been out for awhile it is nerfed so more people can complete it.

    Honestly, I can't think of one.

    If they based nerfing of content purely on completion statistics, it's not a good way without knowing the reasons behind non-completed runs.

    For instance, in some dungeons you have groups farming the first boss for gear over and over. They go in, kill the first boss, get the loot and go back out to reset the dungeon.

    Does this count as a non-completed run in statistics? Yes. Does this mean they couldn't complete it if they ran the whole dungeon? No.

    What if the player base consisted more of roleplayers than people who like the boss fights in a dungeon? Not a lot of dungeons would be run. Does that mean they should nerf them all? No, because the roleplayers still wouldn't run them simply because it isn't interesting to them.

    A better way would have been to ask the community if they wanted those dungeons nerfed and combine that with the statistics.

    And how would they want to do that?- Asking 7 million players per email and count the votes - this would be quite costly to do and more like a survey, which would most likely involve to use external survey services, because the team from ZOS can hardly work through millions of emails - to just ask the forum crowd would be quite biased.

    No, they could simply place a poll on the website frontpage and than announce the poll in the launcher or in game.
    Pandora's Promise (rip) | LND | Pactriotic | IKnowWhatUDidLastWinter's | The Uninvited |

    Ride the paranoia | All life is pain | Only the grave is real
  • Waseem
    Waseem
    ✭✭✭✭✭

    next time upload via youtube.. they have worldwide servers..
    cant watch any video because of slow buffering
  • Lysette
    Lysette
    ✭✭✭✭✭
    ✭✭✭✭✭
    Lysette wrote: »
    alexkdd99 wrote: »
    Lysette wrote: »
    See, ZOS makes content easier by a reason - because they have the numbers and see, that content is not done in the amount like they have expected it - and they make it more attractive for those avoiding it, by giving them a chance to get through the content without to die

    This is not a really good argument, because it's based on the assumption that content is not done because people can't complete it.

    Aetherian Archive and Hel Ra Citadel are not being run at the moment because they are still at CP 140 and most find them too easy. That's why they are upping them to CP 160 and make them fun, hard content again.

    So the argument "because they have the numbers and see, that content is not done in the amount like they have expected it" works both ways and can therefore not be seen as the sole reason for making those dungeons easier.

    Name one good reason why they recently nerfed 2 dungeons other than the fact that not many people were completing them. They release content that is hard and after it has been out for awhile it is nerfed so more people can complete it.

    Honestly, I can't think of one.

    If they based nerfing of content purely on completion statistics, it's not a good way without knowing the reasons behind non-completed runs.

    For instance, in some dungeons you have groups farming the first boss for gear over and over. They go in, kill the first boss, get the loot and go back out to reset the dungeon.

    Does this count as a non-completed run in statistics? Yes. Does this mean they couldn't complete it if they ran the whole dungeon? No.

    What if the player base consisted more of roleplayers than people who like the boss fights in a dungeon? Not a lot of dungeons would be run. Does that mean they should nerf them all? No, because the roleplayers still wouldn't run them simply because it isn't interesting to them.

    A better way would have been to ask the community if they wanted those dungeons nerfed and combine that with the statistics.

    And how would they want to do that?- Asking 7 million players per email and count the votes - this would be quite costly to do and more like a survey, which would most likely involve to use external survey services, because the team from ZOS can hardly work through millions of emails - to just ask the forum crowd would be quite biased.

    No, they could simply place a poll on the website frontpage and than announce the poll in the launcher or in game.

    No, that would not be a correct poll - anyone could vote, not just players. As well bots could do that.
    Edited by Lysette on July 10, 2016 10:52AM
  • Clarkieson
    Clarkieson
    ✭✭✭✭
    Dungeons are a joke now.

    Only need a tank for vicp and thats only for quickness through dungeon

    Healers are just not needed at all

    Only need tanks and healers now in trials, PVE got nerfed to the ground and the game is so boring now i have started doing malestrom so no need for a team anymore

    MMO? My ar*e
  • Destruent
    Destruent
    ✭✭✭✭✭
    ✭✭
    Lysette wrote: »
    Lysette wrote: »
    alexkdd99 wrote: »
    Lysette wrote: »
    See, ZOS makes content easier by a reason - because they have the numbers and see, that content is not done in the amount like they have expected it - and they make it more attractive for those avoiding it, by giving them a chance to get through the content without to die

    This is not a really good argument, because it's based on the assumption that content is not done because people can't complete it.

    Aetherian Archive and Hel Ra Citadel are not being run at the moment because they are still at CP 140 and most find them too easy. That's why they are upping them to CP 160 and make them fun, hard content again.

    So the argument "because they have the numbers and see, that content is not done in the amount like they have expected it" works both ways and can therefore not be seen as the sole reason for making those dungeons easier.

    Name one good reason why they recently nerfed 2 dungeons other than the fact that not many people were completing them. They release content that is hard and after it has been out for awhile it is nerfed so more people can complete it.

    Honestly, I can't think of one.

    If they based nerfing of content purely on completion statistics, it's not a good way without knowing the reasons behind non-completed runs.

    For instance, in some dungeons you have groups farming the first boss for gear over and over. They go in, kill the first boss, get the loot and go back out to reset the dungeon.

    Does this count as a non-completed run in statistics? Yes. Does this mean they couldn't complete it if they ran the whole dungeon? No.

    What if the player base consisted more of roleplayers than people who like the boss fights in a dungeon? Not a lot of dungeons would be run. Does that mean they should nerf them all? No, because the roleplayers still wouldn't run them simply because it isn't interesting to them.

    A better way would have been to ask the community if they wanted those dungeons nerfed and combine that with the statistics.

    And how would they want to do that?- Asking 7 million players per email and count the votes - this would be quite costly to do and more like a survey, which would most likely involve to use external survey services, because the team from ZOS can hardly work through millions of emails - to just ask the forum crowd would be quite biased.

    No, they could simply place a poll on the website frontpage and than announce the poll in the launcher or in game.

    No, that would not be a correct poll - anyone could vote, not just players. As well bots could do that.

    I think they are able to announce such things ingame...their crown store ads work too. Maybe let people log in into their account on the website to use the poll...tadaaa, only people with TESO can use it.
    And pls...there are possibilities to exclude bots, so don't argue with such silly things.
    Noobplar
  • The Uninvited
    The Uninvited
    ✭✭✭✭✭
    Destruent wrote: »
    Lysette wrote: »
    Lysette wrote: »
    alexkdd99 wrote: »
    Lysette wrote: »
    See, ZOS makes content easier by a reason - because they have the numbers and see, that content is not done in the amount like they have expected it - and they make it more attractive for those avoiding it, by giving them a chance to get through the content without to die

    This is not a really good argument, because it's based on the assumption that content is not done because people can't complete it.

    Aetherian Archive and Hel Ra Citadel are not being run at the moment because they are still at CP 140 and most find them too easy. That's why they are upping them to CP 160 and make them fun, hard content again.

    So the argument "because they have the numbers and see, that content is not done in the amount like they have expected it" works both ways and can therefore not be seen as the sole reason for making those dungeons easier.

    Name one good reason why they recently nerfed 2 dungeons other than the fact that not many people were completing them. They release content that is hard and after it has been out for awhile it is nerfed so more people can complete it.

    Honestly, I can't think of one.

    If they based nerfing of content purely on completion statistics, it's not a good way without knowing the reasons behind non-completed runs.

    For instance, in some dungeons you have groups farming the first boss for gear over and over. They go in, kill the first boss, get the loot and go back out to reset the dungeon.

    Does this count as a non-completed run in statistics? Yes. Does this mean they couldn't complete it if they ran the whole dungeon? No.

    What if the player base consisted more of roleplayers than people who like the boss fights in a dungeon? Not a lot of dungeons would be run. Does that mean they should nerf them all? No, because the roleplayers still wouldn't run them simply because it isn't interesting to them.

    A better way would have been to ask the community if they wanted those dungeons nerfed and combine that with the statistics.

    And how would they want to do that?- Asking 7 million players per email and count the votes - this would be quite costly to do and more like a survey, which would most likely involve to use external survey services, because the team from ZOS can hardly work through millions of emails - to just ask the forum crowd would be quite biased.

    No, they could simply place a poll on the website frontpage and than announce the poll in the launcher or in game.

    No, that would not be a correct poll - anyone could vote, not just players. As well bots could do that.

    I think they are able to announce such things ingame...their crown store ads work too. Maybe let people log in into their account on the website to use the poll...tadaaa, only people with TESO can use it.
    And pls...there are possibilities to exclude bots, so don't argue with such silly things.

    Beat me to it. :)
    Pandora's Promise (rip) | LND | Pactriotic | IKnowWhatUDidLastWinter's | The Uninvited |

    Ride the paranoia | All life is pain | Only the grave is real
  • Lysette
    Lysette
    ✭✭✭✭✭
    ✭✭✭✭✭
    Destruent wrote: »
    Lysette wrote: »
    Lysette wrote: »
    alexkdd99 wrote: »
    Lysette wrote: »
    See, ZOS makes content easier by a reason - because they have the numbers and see, that content is not done in the amount like they have expected it - and they make it more attractive for those avoiding it, by giving them a chance to get through the content without to die

    This is not a really good argument, because it's based on the assumption that content is not done because people can't complete it.

    Aetherian Archive and Hel Ra Citadel are not being run at the moment because they are still at CP 140 and most find them too easy. That's why they are upping them to CP 160 and make them fun, hard content again.

    So the argument "because they have the numbers and see, that content is not done in the amount like they have expected it" works both ways and can therefore not be seen as the sole reason for making those dungeons easier.

    Name one good reason why they recently nerfed 2 dungeons other than the fact that not many people were completing them. They release content that is hard and after it has been out for awhile it is nerfed so more people can complete it.

    Honestly, I can't think of one.

    If they based nerfing of content purely on completion statistics, it's not a good way without knowing the reasons behind non-completed runs.

    For instance, in some dungeons you have groups farming the first boss for gear over and over. They go in, kill the first boss, get the loot and go back out to reset the dungeon.

    Does this count as a non-completed run in statistics? Yes. Does this mean they couldn't complete it if they ran the whole dungeon? No.

    What if the player base consisted more of roleplayers than people who like the boss fights in a dungeon? Not a lot of dungeons would be run. Does that mean they should nerf them all? No, because the roleplayers still wouldn't run them simply because it isn't interesting to them.

    A better way would have been to ask the community if they wanted those dungeons nerfed and combine that with the statistics.

    And how would they want to do that?- Asking 7 million players per email and count the votes - this would be quite costly to do and more like a survey, which would most likely involve to use external survey services, because the team from ZOS can hardly work through millions of emails - to just ask the forum crowd would be quite biased.

    No, they could simply place a poll on the website frontpage and than announce the poll in the launcher or in game.

    No, that would not be a correct poll - anyone could vote, not just players. As well bots could do that.

    I think they are able to announce such things ingame...their crown store ads work too. Maybe let people log in into their account on the website to use the poll...tadaaa, only people with TESO can use it.
    And pls...there are possibilities to exclude bots, so don't argue with such silly things.

    My point was simple - it costs them extra money and effort and it basically gets them nothing in return. It is their game and they will do what they want to do with it - based on revenue they make decisions about which way to go - and if content is not used by the majority or not as much as they would want to, then they make it easier or change it - because they have invested money into this content and if it is not used then this is wasted money - a company does not want to waste money on content, which is not used. They do not need player consent for that, the actual numbers tell them exactly what they want to know.
    Edited by Lysette on July 10, 2016 10:58AM
  • Destruent
    Destruent
    ✭✭✭✭✭
    ✭✭
    Lysette wrote: »
    Destruent wrote: »
    Lysette wrote: »
    Lysette wrote: »
    alexkdd99 wrote: »
    Lysette wrote: »
    See, ZOS makes content easier by a reason - because they have the numbers and see, that content is not done in the amount like they have expected it - and they make it more attractive for those avoiding it, by giving them a chance to get through the content without to die

    This is not a really good argument, because it's based on the assumption that content is not done because people can't complete it.

    Aetherian Archive and Hel Ra Citadel are not being run at the moment because they are still at CP 140 and most find them too easy. That's why they are upping them to CP 160 and make them fun, hard content again.

    So the argument "because they have the numbers and see, that content is not done in the amount like they have expected it" works both ways and can therefore not be seen as the sole reason for making those dungeons easier.

    Name one good reason why they recently nerfed 2 dungeons other than the fact that not many people were completing them. They release content that is hard and after it has been out for awhile it is nerfed so more people can complete it.

    Honestly, I can't think of one.

    If they based nerfing of content purely on completion statistics, it's not a good way without knowing the reasons behind non-completed runs.

    For instance, in some dungeons you have groups farming the first boss for gear over and over. They go in, kill the first boss, get the loot and go back out to reset the dungeon.

    Does this count as a non-completed run in statistics? Yes. Does this mean they couldn't complete it if they ran the whole dungeon? No.

    What if the player base consisted more of roleplayers than people who like the boss fights in a dungeon? Not a lot of dungeons would be run. Does that mean they should nerf them all? No, because the roleplayers still wouldn't run them simply because it isn't interesting to them.

    A better way would have been to ask the community if they wanted those dungeons nerfed and combine that with the statistics.

    And how would they want to do that?- Asking 7 million players per email and count the votes - this would be quite costly to do and more like a survey, which would most likely involve to use external survey services, because the team from ZOS can hardly work through millions of emails - to just ask the forum crowd would be quite biased.

    No, they could simply place a poll on the website frontpage and than announce the poll in the launcher or in game.

    No, that would not be a correct poll - anyone could vote, not just players. As well bots could do that.

    I think they are able to announce such things ingame...their crown store ads work too. Maybe let people log in into their account on the website to use the poll...tadaaa, only people with TESO can use it.
    And pls...there are possibilities to exclude bots, so don't argue with such silly things.

    My point was simple - it costs them extra money and effort and it basically gets them nothing in return. It is their game and they will do what they want to do with it - based on revenue they make decisions about which way to go - and if content is not used by the majority or not as much as they would want to, then they make it easier or change it - because they have invested money into this content and if it is not used then this is wasted money - a company does not want to waste money on content, which is not used. They do not need player consent for that, the actual numbers tell them exactly what they want to know.

    That's the reason why there are polls to ask customers what they want to have. Those actual numbers are flawed:
    - people are doing dailys bc they need shoulders, but maybe don't enjoy those dungeons
    - people are farming dungeons for gear, but don't really like them
    - people are only farming first boss of dungeons (for whatever reason)
    - people have something important irl and therefore have to leave group suddenly
    - and so on

    Maybe lot's of people woul be happy about a bit more difficulty but they have no chance to do such things bc there is no content with medium difficulty.
    How should they know, that a bit more difficult content wouldn't be used/enjoyed by lots of players?
    Noobplar
  • Izaki
    Izaki
    ✭✭✭✭✭
    ✭✭
    Sorcs spammible unprocc'ed C-Frags is the true problem. Isn't it easy to understand? Cast time = loss of DPS
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • Lysette
    Lysette
    ✭✭✭✭✭
    ✭✭✭✭✭
    Destruent wrote: »
    Lysette wrote: »
    Destruent wrote: »
    Lysette wrote: »
    Lysette wrote: »
    alexkdd99 wrote: »
    Lysette wrote: »
    See, ZOS makes content easier by a reason - because they have the numbers and see, that content is not done in the amount like they have expected it - and they make it more attractive for those avoiding it, by giving them a chance to get through the content without to die

    This is not a really good argument, because it's based on the assumption that content is not done because people can't complete it.

    Aetherian Archive and Hel Ra Citadel are not being run at the moment because they are still at CP 140 and most find them too easy. That's why they are upping them to CP 160 and make them fun, hard content again.

    So the argument "because they have the numbers and see, that content is not done in the amount like they have expected it" works both ways and can therefore not be seen as the sole reason for making those dungeons easier.

    Name one good reason why they recently nerfed 2 dungeons other than the fact that not many people were completing them. They release content that is hard and after it has been out for awhile it is nerfed so more people can complete it.

    Honestly, I can't think of one.

    If they based nerfing of content purely on completion statistics, it's not a good way without knowing the reasons behind non-completed runs.

    For instance, in some dungeons you have groups farming the first boss for gear over and over. They go in, kill the first boss, get the loot and go back out to reset the dungeon.

    Does this count as a non-completed run in statistics? Yes. Does this mean they couldn't complete it if they ran the whole dungeon? No.

    What if the player base consisted more of roleplayers than people who like the boss fights in a dungeon? Not a lot of dungeons would be run. Does that mean they should nerf them all? No, because the roleplayers still wouldn't run them simply because it isn't interesting to them.

    A better way would have been to ask the community if they wanted those dungeons nerfed and combine that with the statistics.

    And how would they want to do that?- Asking 7 million players per email and count the votes - this would be quite costly to do and more like a survey, which would most likely involve to use external survey services, because the team from ZOS can hardly work through millions of emails - to just ask the forum crowd would be quite biased.

    No, they could simply place a poll on the website frontpage and than announce the poll in the launcher or in game.

    No, that would not be a correct poll - anyone could vote, not just players. As well bots could do that.

    I think they are able to announce such things ingame...their crown store ads work too. Maybe let people log in into their account on the website to use the poll...tadaaa, only people with TESO can use it.
    And pls...there are possibilities to exclude bots, so don't argue with such silly things.

    My point was simple - it costs them extra money and effort and it basically gets them nothing in return. It is their game and they will do what they want to do with it - based on revenue they make decisions about which way to go - and if content is not used by the majority or not as much as they would want to, then they make it easier or change it - because they have invested money into this content and if it is not used then this is wasted money - a company does not want to waste money on content, which is not used. They do not need player consent for that, the actual numbers tell them exactly what they want to know.

    That's the reason why there are polls to ask customers what they want to have. Those actual numbers are flawed:
    - people are doing dailys bc they need shoulders, but maybe don't enjoy those dungeons
    - people are farming dungeons for gear, but don't really like them
    - people are only farming first boss of dungeons (for whatever reason)
    - people have something important irl and therefore have to leave group suddenly
    - and so on

    Maybe lot's of people woul be happy about a bit more difficulty but they have no chance to do such things bc there is no content with medium difficulty.
    How should they know, that a bit more difficult content wouldn't be used/enjoyed by lots of players?

    Because when numbers go up, when they make the content easier, this is telling them, that it was too hard before. By what reason ever - the reasons are not important, but that the numbers go up - if players spend more time in content which is there, it means they will play the game for a longer time - especially casuals, who need an eternity to get through the content. What the crowd does, who burns through content is not important at all - because they are hard to satisfy and keeping them in game is rather costly compared to what casuals cost them. It is an economic decision, not a gameplay-wise one.
  • Destruent
    Destruent
    ✭✭✭✭✭
    ✭✭
    I am in contact with a casual guild ingame....they are farming vWGT/vICP since months...

    but anyway...you are explaining again and again what ZOS is thinking, but this isn't really relevant. Bc nearly everyone knows about it. Threads like this are here to express your own opinion so ZOS knows about it, not to tell ZOS why they decided that way.
    Edited by Destruent on July 10, 2016 11:17AM
    Noobplar
  • The Uninvited
    The Uninvited
    ✭✭✭✭✭
    Lysette wrote: »
    Destruent wrote: »
    Lysette wrote: »
    Destruent wrote: »
    Lysette wrote: »
    Lysette wrote: »
    alexkdd99 wrote: »
    Lysette wrote: »
    See, ZOS makes content easier by a reason - because they have the numbers and see, that content is not done in the amount like they have expected it - and they make it more attractive for those avoiding it, by giving them a chance to get through the content without to die

    This is not a really good argument, because it's based on the assumption that content is not done because people can't complete it.

    Aetherian Archive and Hel Ra Citadel are not being run at the moment because they are still at CP 140 and most find them too easy. That's why they are upping them to CP 160 and make them fun, hard content again.

    So the argument "because they have the numbers and see, that content is not done in the amount like they have expected it" works both ways and can therefore not be seen as the sole reason for making those dungeons easier.

    Name one good reason why they recently nerfed 2 dungeons other than the fact that not many people were completing them. They release content that is hard and after it has been out for awhile it is nerfed so more people can complete it.

    Honestly, I can't think of one.

    If they based nerfing of content purely on completion statistics, it's not a good way without knowing the reasons behind non-completed runs.

    For instance, in some dungeons you have groups farming the first boss for gear over and over. They go in, kill the first boss, get the loot and go back out to reset the dungeon.

    Does this count as a non-completed run in statistics? Yes. Does this mean they couldn't complete it if they ran the whole dungeon? No.

    What if the player base consisted more of roleplayers than people who like the boss fights in a dungeon? Not a lot of dungeons would be run. Does that mean they should nerf them all? No, because the roleplayers still wouldn't run them simply because it isn't interesting to them.

    A better way would have been to ask the community if they wanted those dungeons nerfed and combine that with the statistics.

    And how would they want to do that?- Asking 7 million players per email and count the votes - this would be quite costly to do and more like a survey, which would most likely involve to use external survey services, because the team from ZOS can hardly work through millions of emails - to just ask the forum crowd would be quite biased.

    No, they could simply place a poll on the website frontpage and than announce the poll in the launcher or in game.

    No, that would not be a correct poll - anyone could vote, not just players. As well bots could do that.

    I think they are able to announce such things ingame...their crown store ads work too. Maybe let people log in into their account on the website to use the poll...tadaaa, only people with TESO can use it.
    And pls...there are possibilities to exclude bots, so don't argue with such silly things.

    My point was simple - it costs them extra money and effort and it basically gets them nothing in return. It is their game and they will do what they want to do with it - based on revenue they make decisions about which way to go - and if content is not used by the majority or not as much as they would want to, then they make it easier or change it - because they have invested money into this content and if it is not used then this is wasted money - a company does not want to waste money on content, which is not used. They do not need player consent for that, the actual numbers tell them exactly what they want to know.

    That's the reason why there are polls to ask customers what they want to have. Those actual numbers are flawed:
    - people are doing dailys bc they need shoulders, but maybe don't enjoy those dungeons
    - people are farming dungeons for gear, but don't really like them
    - people are only farming first boss of dungeons (for whatever reason)
    - people have something important irl and therefore have to leave group suddenly
    - and so on

    Maybe lot's of people woul be happy about a bit more difficulty but they have no chance to do such things bc there is no content with medium difficulty.
    How should they know, that a bit more difficult content wouldn't be used/enjoyed by lots of players?

    Because when numbers go up, when they make the content easier, this is telling them, that it was too hard before. By what reason ever - the reasons are not important, but that the numbers go up - if players spend more time in content which is there, it means they will play the game for a longer time - especially casuals, who need an eternity to get through the content. What the crowd does, who burns through content is not important at all - because they are hard to satisfy and keeping them in game is rather costly compared to what casuals cost them. It is an economic decision, not a gameplay-wise one.

    Yet we don't know if the numbers went up. Did they? Also, making something easier and than concluding that it was too hard before seems like backwards engineering to me.
    Edited by The Uninvited on July 10, 2016 11:34AM
    Pandora's Promise (rip) | LND | Pactriotic | IKnowWhatUDidLastWinter's | The Uninvited |

    Ride the paranoia | All life is pain | Only the grave is real
  • Lysette
    Lysette
    ✭✭✭✭✭
    ✭✭✭✭✭
    Destruent wrote: »
    I am in contact with a casual guild ingame....they are farming vWGT/vICP since months...

    but anyway...you are explaining again and again what ZOS is thinking, but this isn't really relevant. Bc nearly everyone knows about it. Threads like this are here to express your own opinion so ZOS knows about it, not to tell ZOS why they decided that way.

    They are a business - and they make decisions by economic reasoning - if they wouldn't do that, they would be out of business pretty fast. Running an MMO is expensive, staff, equipment, asset, office buildings, all that stuff costs a lot of money. They won't focus on content which is just pleasing a minority of players, but would alienate those, who pay for the show - simply because they are many compared to just a few, who would enjoy it to be harder. This is not rocket science to grasp this, so why can't you get this?
    Edited by Lysette on July 10, 2016 11:22AM
  • Destruent
    Destruent
    ✭✭✭✭✭
    ✭✭
    II know this since they released this game! But why should i tell ZOS why they decided how they did? That's so pointless. I tell them my opinion about their decissions bc that's the reason i write in a forum. I express my OWN opinion, not someone else opinion. Maybe you should start doing this, too. Would make a discussion with you much more enjoyable and usefull. So It's just pointless.
    Noobplar
  • Lysette
    Lysette
    ✭✭✭✭✭
    ✭✭✭✭✭
    Destruent wrote: »
    II know this since they released this game! But why should i tell ZOS why they decided how they did? That's so pointless. I tell them my opinion about their decissions bc that's the reason i write in a forum. I express my OWN opinion, not someone else opinion. Maybe you should start doing this, too. Would make a discussion with you much more enjoyable and usefull. So It's just pointless.

    Well. you will not tell me what I have to post - that is for certain. I express my opinion as well - and that is, I do not want the content to be harder by those reasons which I gave. The game has to be successful to last, and it has to please the majority. If it would focus on the minority, it would end up like Wildstar did, who had PvP in focus - but those do not pay for the show.
  • The Uninvited
    The Uninvited
    ✭✭✭✭✭
    Also @Lysette, as you like to quote ZOS statements to validate your reasoning, here's a statement from Matt Firor that shows they don't even know their player base:

    "It’s interesting to see what happens when you take away the subscription model away," Firor explained. "You don’t see a hardcore playstyle - like playing for six months and then quitting - we don’t see that. We have a lot of players who will play for two or three weeks because they want to get through a zone and then stop. Then they come back two months later for another month, because there’s no pressure to play all of it at once."

    Which is funny, because all my friends in game have been playing almost every day for over 2 years.

    Also, from another recent interview:

    "Later, they get introduced to four-man dungeons, PvP, and eventually Trials, our large-group ‘raids’. All of these are best tackled with a group, but players aren’t forced to do them. In fact, you can play the hundreds of hours of solo quest content if you wish and still have a great time."

    So, if players are not forced to do dungeons AND they play for only two or three weeks and then take a break for two months... why do completion statistics even matter?
    Edited by The Uninvited on July 10, 2016 11:37AM
    Pandora's Promise (rip) | LND | Pactriotic | IKnowWhatUDidLastWinter's | The Uninvited |

    Ride the paranoia | All life is pain | Only the grave is real
  • Destruent
    Destruent
    ✭✭✭✭✭
    ✭✭
    Lysette wrote: »
    Destruent wrote: »
    II know this since they released this game! But why should i tell ZOS why they decided how they did? That's so pointless. I tell them my opinion about their decissions bc that's the reason i write in a forum. I express my OWN opinion, not someone else opinion. Maybe you should start doing this, too. Would make a discussion with you much more enjoyable and usefull. So It's just pointless.

    Well. you will not tell me what I have to post - that is for certain. I express my opinion as well - and that is, I do not want the content to be harder by those reasons which I gave. The game has to be successful to last, and it has to please the majority. If it would focus on the minority, it would end up like Wildstar did, who had PvP in focus - but those do not pay for the show.

    So what about the following:

    - tons of easy content (ingame)
    - some medium content (nearly nothing, especially for 4-men-groups)
    - hard content (only 2 trials)

    as you see...something is missing there. And i don't think, all kinds of content has to please the majority. it's far mor important to have content for all kinds of players. Atm those, who know how to play, but don't min/max have nearly nothing. Bc most of the content is extremely easy and some of the content is too hard. And this is a problem!
    Noobplar
  • Lysette
    Lysette
    ✭✭✭✭✭
    ✭✭✭✭✭
    Also @Lysette, as you like to quote ZOS statements to validate your reasoning, here's a statement from Matt Firor that shows they don't even know their player base:

    "It’s interesting to see what happens when you take away the subscription model away," Firor explained. "You don’t see a hardcore playstyle - like playing for six months and then quitting - we don’t see that. We have a lot of players who will play for two or three weeks because they want to get through a zone and then stop. Then they come back two months later for another month, because there’s no pressure to play all of it at once."

    Which is funny, because all my friends in game have been playing almost every day for over 2 years.

    Also, from another recent interview:

    "Later, they get introduced to four-man dungeons, PvP, and eventually Trials, our large-group ‘raids’. All of these are best tackled with a group, but players aren’t forced to do them. In fact, you can play the hundreds of hours of solo quest content if you wish and still have a great time."

    So, if players are not forced to do dungeons... why do completion statistics even matter?

    Because it took them time and money to make it - and if it is not used enough, it does not fulfill it's purpose - to keep people in game and spend money on crown store items.

    That you experience that with your friends like this might be, because you are like them - possibly not having a family and/or a demanding job yet. So you have the time to play like this - this will change once you will be a parent and have a demanding job. You will just like any other casual play the game and what you are thinking now will look quite naive to you from that new perspective. And that is the majority of players - people who have a family and a demanding job - the so called casuals.
  • Lysette
    Lysette
    ✭✭✭✭✭
    ✭✭✭✭✭
    Destruent wrote: »
    Lysette wrote: »
    Destruent wrote: »
    II know this since they released this game! But why should i tell ZOS why they decided how they did? That's so pointless. I tell them my opinion about their decissions bc that's the reason i write in a forum. I express my OWN opinion, not someone else opinion. Maybe you should start doing this, too. Would make a discussion with you much more enjoyable and usefull. So It's just pointless.

    Well. you will not tell me what I have to post - that is for certain. I express my opinion as well - and that is, I do not want the content to be harder by those reasons which I gave. The game has to be successful to last, and it has to please the majority. If it would focus on the minority, it would end up like Wildstar did, who had PvP in focus - but those do not pay for the show.

    So what about the following:

    - tons of easy content (ingame)
    - some medium content (nearly nothing, especially for 4-men-groups)
    - hard content (only 2 trials)

    as you see...something is missing there. And i don't think, all kinds of content has to please the majority. it's far mor important to have content for all kinds of players. Atm those, who know how to play, but don't min/max have nearly nothing. Bc most of the content is extremely easy and some of the content is too hard. And this is a problem!

    What you call "those who know how to play" are exactly those who do NOT know how to play an RPG like ESO. They pervert it into something what ESO is not meant to be - and that is why they experience these problems with difficulty. IF they would play it like a role player, there would not be any issue with difficulty.
  • The Uninvited
    The Uninvited
    ✭✭✭✭✭
    Lysette wrote: »
    Also @Lysette, as you like to quote ZOS statements to validate your reasoning, here's a statement from Matt Firor that shows they don't even know their player base:

    "It’s interesting to see what happens when you take away the subscription model away," Firor explained. "You don’t see a hardcore playstyle - like playing for six months and then quitting - we don’t see that. We have a lot of players who will play for two or three weeks because they want to get through a zone and then stop. Then they come back two months later for another month, because there’s no pressure to play all of it at once."

    Which is funny, because all my friends in game have been playing almost every day for over 2 years.

    Also, from another recent interview:

    "Later, they get introduced to four-man dungeons, PvP, and eventually Trials, our large-group ‘raids’. All of these are best tackled with a group, but players aren’t forced to do them. In fact, you can play the hundreds of hours of solo quest content if you wish and still have a great time."

    So, if players are not forced to do dungeons... why do completion statistics even matter?

    Because it took them time and money to make it - and if it is not used enough, it does not fulfill it's purpose - to keep people in game and spend money on crown store items.

    That you experience that with your friends like this might be, because you are like them - possibly not having a family and/or a demanding job yet. So you have the time to play like this - this will change once you will be a parent and have a demanding job. You will just like any other casual play the game and what you are thinking now will look quite naive to you from that new perspective. And that is the majority of players - people who have a family and a demanding job - the so called casuals.

    Okay, that's just enough from you.

    I am 45 years old, married and I am a sales coordinator for a multinational company. Don't pretend to know people when you don't and never guestimate what people are thinking and call their perspective naive. It's really immature behaviour for someone pretending to be "older and wiser".

    You just lost all credibility to me.
    Pandora's Promise (rip) | LND | Pactriotic | IKnowWhatUDidLastWinter's | The Uninvited |

    Ride the paranoia | All life is pain | Only the grave is real
  • Lysette
    Lysette
    ✭✭✭✭✭
    ✭✭✭✭✭
    Lysette wrote: »
    Also @Lysette, as you like to quote ZOS statements to validate your reasoning, here's a statement from Matt Firor that shows they don't even know their player base:

    "It’s interesting to see what happens when you take away the subscription model away," Firor explained. "You don’t see a hardcore playstyle - like playing for six months and then quitting - we don’t see that. We have a lot of players who will play for two or three weeks because they want to get through a zone and then stop. Then they come back two months later for another month, because there’s no pressure to play all of it at once."

    Which is funny, because all my friends in game have been playing almost every day for over 2 years.

    Also, from another recent interview:

    "Later, they get introduced to four-man dungeons, PvP, and eventually Trials, our large-group ‘raids’. All of these are best tackled with a group, but players aren’t forced to do them. In fact, you can play the hundreds of hours of solo quest content if you wish and still have a great time."

    So, if players are not forced to do dungeons... why do completion statistics even matter?

    Because it took them time and money to make it - and if it is not used enough, it does not fulfill it's purpose - to keep people in game and spend money on crown store items.

    That you experience that with your friends like this might be, because you are like them - possibly not having a family and/or a demanding job yet. So you have the time to play like this - this will change once you will be a parent and have a demanding job. You will just like any other casual play the game and what you are thinking now will look quite naive to you from that new perspective. And that is the majority of players - people who have a family and a demanding job - the so called casuals.

    Okay, that's just enough from you.

    I am 45 years old, married and I am a sales coordinator for a multinational company. Don't pretend to know people when you don't and never guestimate what people are thinking and call their perspective naive. It's really immature behaviour for someone pretending to be "older and wiser".

    You just lost all credibility to me.

    If you are not the guy who plays for 10 hours straight every day to grind XP, then I did not mean you, sorry - but him. And who said that I am older, I am 28, but I have a demanding job and a partner - I could not play for 10 hours straight every day, not that I would want to, because I think this is just not sane to do that. And neither could you - 10 hours straight every day - ask your wife, what she would say to this. This is why I call this naive, to think that it would be kind of normal to grind for 10 hours straight every day - this is just a distorted view on reality.
    Edited by Lysette on July 10, 2016 12:59PM
  • MaxwellC
    MaxwellC
    ✭✭✭✭✭
    ✭✭
    @Lysette
    Nevertheless mate you don't make assumptions or bring personal life matters into the conversation unless it warrants it and this time it did not. People have things going on in their lives everyday so making a statement like yours about someone else's life as if yours is somehow more difficult is completely messed up. Keep this discussion on what it should be which is how easy this game has gotten over the course of it's launch where prominent members of the ZOS staff left the game.
    Edited by MaxwellC on July 10, 2016 1:10PM
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • Lysette
    Lysette
    ✭✭✭✭✭
    ✭✭✭✭✭
    @Lysette
    Nevertheless mate you don't make assumptions or bring personal life matters into the conversation unless it warrants it and this time it did not. People have things going on in their lives everyday so making a statement like yours about someone else's life as if yours is somehow more difficult is completely messed up. Keep this discussion on what it should be which is how easy this game has gotten over the course of it's launch where prominent members of the ZOS staff left the game.

    But this is exactly my argument - if you would play like a normal human being, it would not be too easy - the problem is you, not the game. My life is not difficult at all, it is just filled with a lot of interests and with a job, which I really love, and a partner, whom I cherish, I would not waste that many hours to a game, even if I could. And that is normal for most of the player base, simply because they have family and a demanding job, which does not let them time to play in an extreme way - and this is the audience the game is made for.

    Btw: I never assumed them to be unemployed, I said not having a DEMANDING job - and with this I mean 50-60hrs/week as an employee and 70-80 hrs/week as self-employed person - those who work 25-100% more than a normal employee - that is a demanding job, and if you would have one like this, you could not play 10 hrs/day.
    Edited by Lysette on July 10, 2016 1:28PM
  • The Uninvited
    The Uninvited
    ✭✭✭✭✭
    Lysette wrote: »
    Lysette wrote: »
    Also @Lysette, as you like to quote ZOS statements to validate your reasoning, here's a statement from Matt Firor that shows they don't even know their player base:

    "It’s interesting to see what happens when you take away the subscription model away," Firor explained. "You don’t see a hardcore playstyle - like playing for six months and then quitting - we don’t see that. We have a lot of players who will play for two or three weeks because they want to get through a zone and then stop. Then they come back two months later for another month, because there’s no pressure to play all of it at once."

    Which is funny, because all my friends in game have been playing almost every day for over 2 years.

    Also, from another recent interview:

    "Later, they get introduced to four-man dungeons, PvP, and eventually Trials, our large-group ‘raids’. All of these are best tackled with a group, but players aren’t forced to do them. In fact, you can play the hundreds of hours of solo quest content if you wish and still have a great time."

    So, if players are not forced to do dungeons... why do completion statistics even matter?

    Because it took them time and money to make it - and if it is not used enough, it does not fulfill it's purpose - to keep people in game and spend money on crown store items.

    That you experience that with your friends like this might be, because you are like them - possibly not having a family and/or a demanding job yet. So you have the time to play like this - this will change once you will be a parent and have a demanding job. You will just like any other casual play the game and what you are thinking now will look quite naive to you from that new perspective. And that is the majority of players - people who have a family and a demanding job - the so called casuals.

    Okay, that's just enough from you.

    I am 45 years old, married and I am a sales coordinator for a multinational company. Don't pretend to know people when you don't and never guestimate what people are thinking and call their perspective naive. It's really immature behaviour for someone pretending to be "older and wiser".

    You just lost all credibility to me.

    If you are not the guy who plays for 10 hours straight every day to grind XP, then I did not mean you, sorry - but him. And who said that I am older, I am 28, but I have a demanding job and a partner - I could not play for 10 hours straight every day, not that I would want to, because I think this is just not sane to do that. And neither could you - 10 hours straight every day - ask your wife, what she would say to this. This is why I call this naive, to think that it would be kind of normal to grind for 10 hours straight every day - this is just a distorted view on reality.

    You're right, it's not sane playing 10 hours a day. But I never said I did, just that I played almost every day for 2 years. By the way, my wife plays the game too. And again, now you're starting to assume what her thoughts about it would be when you don't know either of us.

    So keep on making assumptions and calling people naive, while you have no idea about their lives. I'm sure it will take you far in yours.
    Lysette wrote: »
    But this is exactly my argument - if you would play like a normal human being, it would not be too easy

    And that's exactly where you are wrong. You do understand that it's just pushing buttons on a keyboard/controller right? You really don't need to play 10 hours a day to call the game easy.
    @Lysette
    Nevertheless mate you don't make assumptions or bring personal life matters into the conversation unless it warrants it and this time it did not. People have things going on in their lives everyday so making a statement like yours about someone else's life as if yours is somehow more difficult is completely messed up. Keep this discussion on what it should be which is how easy this game has gotten over the course of it's launch where prominent members of the ZOS staff left the game.

    Thank you.
    Pandora's Promise (rip) | LND | Pactriotic | IKnowWhatUDidLastWinter's | The Uninvited |

    Ride the paranoia | All life is pain | Only the grave is real
  • Kalifas
    Kalifas
    ✭✭✭
    Lysette wrote: »
    Lysette wrote: »
    Also @Lysette, as you like to quote ZOS statements to validate your reasoning, here's a statement from Matt Firor that shows they don't even know their player base:

    "It’s interesting to see what happens when you take away the subscription model away," Firor explained. "You don’t see a hardcore playstyle - like playing for six months and then quitting - we don’t see that. We have a lot of players who will play for two or three weeks because they want to get through a zone and then stop. Then they come back two months later for another month, because there’s no pressure to play all of it at once."

    Which is funny, because all my friends in game have been playing almost every day for over 2 years.

    Also, from another recent interview:

    "Later, they get introduced to four-man dungeons, PvP, and eventually Trials, our large-group ‘raids’. All of these are best tackled with a group, but players aren’t forced to do them. In fact, you can play the hundreds of hours of solo quest content if you wish and still have a great time."

    So, if players are not forced to do dungeons... why do completion statistics even matter?

    Because it took them time and money to make it - and if it is not used enough, it does not fulfill it's purpose - to keep people in game and spend money on crown store items.

    That you experience that with your friends like this might be, because you are like them - possibly not having a family and/or a demanding job yet. So you have the time to play like this - this will change once you will be a parent and have a demanding job. You will just like any other casual play the game and what you are thinking now will look quite naive to you from that new perspective. And that is the majority of players - people who have a family and a demanding job - the so called casuals.

    Okay, that's just enough from you.

    I am 45 years old, married and I am a sales coordinator for a multinational company. Don't pretend to know people when you don't and never guestimate what people are thinking and call their perspective naive. It's really immature behaviour for someone pretending to be "older and wiser".

    You just lost all credibility to me.

    If you are not the guy who plays for 10 hours straight every day to grind XP, then I did not mean you, sorry - but him. And who said that I am older, I am 28, but I have a demanding job and a partner - I could not play for 10 hours straight every day, not that I would want to, because I think this is just not sane to do that. And neither could you - 10 hours straight every day - ask your wife, what she would say to this. This is why I call this naive, to think that it would be kind of normal to grind for 10 hours straight every day - this is just a distorted view on reality.
    Who is sane in this world? The world is insane in their own ways. If you have a demanding job and partner that is great if what you really want is a demanding job and partner. What a wife would say might change based on life situation. If she games herself a ton then that might not bother her. If she is the kind of partner who understands that a person's happiness depends on doing things that enliven them then she would encourage you.

    I know you said you live outside the states, but the biggest problem with the states is everyone has an opinion on what is sane or normal, what is wrong or right. Then when everything makes people question if it right or wrong, they end up not doing anything or worse, they end up doing things in secret.

    There is no sane nor is there wrong or right, only a human. A human which must obey by certain rules to make sure we don't become extinct or hurt others, lest you suffer the consequences. I have seen the sanest people do the craziest things. And the craziest people do the sweetest things.

    If their passion is playing games 10 hours per day and ZoS passion is working on games 10 hours per day and your passion is being a good wife to your husband and loving your demanding job 10 hours per day. Are you more sane than ZoS workers? Are they less sane than you? Why is the hardcore gamer criticized for pursuing passion for 10 hours per day but the aspiring musician or writer is not? Is the daily skydiver insane or choosing to live life to the extremes or die trying?

    Pretending to be this notion of normal and socially conformed at the cost of one's happiness is insane if you ask me personally.
    An Avid fan of Elder Scrolls Online. Check out my Concepts Repository!
  • MaxwellC
    MaxwellC
    ✭✭✭✭✭
    ✭✭
    @Lysette
    There you go again with that "Normal human being" comment; I think you need to leave this post now. I go to college (taking summer classes atm) and work at the same time (no less then 30 hours a week) and I still have time to do so. Also 70/80 hour self employed work doesn't fit the time frame since said person isn't consistently working those hours but maybe instead looking for work during those times; unless you're doing commission based things where you've got x amount of clients lined up each week and even that (From friends experience who does animation/comics) isn't consistent at all.

    The problem isn't me it's the game if they nerf something 4 times in a row then there's a problem with the game. If you're not good at playing the game because you have more life choices then the problem is YOU and not the game. You just said it in your comment saying "I would not waste that many hours to a game, even if I could". There you go prime problem is yourself you refuse to spend some hours to learn the mechanics or anything about the game then go on forums and say this dungeon is too hard and needs to be nerf'd while others who have free time such as middle schoolers,high schoolers, young adults, adults,and the elderly play and figure out what to do since they decide to do so.
    Edited by MaxwellC on July 10, 2016 1:54PM
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • Kalifas
    Kalifas
    ✭✭✭
    Kalifas wrote: »
    Lysette wrote: »
    Lysette wrote: »
    Also @Lysette, as you like to quote ZOS statements to validate your reasoning, here's a statement from Matt Firor that shows they don't even know their player base:

    "It’s interesting to see what happens when you take away the subscription model away," Firor explained. "You don’t see a hardcore playstyle - like playing for six months and then quitting - we don’t see that. We have a lot of players who will play for two or three weeks because they want to get through a zone and then stop. Then they come back two months later for another month, because there’s no pressure to play all of it at once."

    Which is funny, because all my friends in game have been playing almost every day for over 2 years.

    Also, from another recent interview:

    "Later, they get introduced to four-man dungeons, PvP, and eventually Trials, our large-group ‘raids’. All of these are best tackled with a group, but players aren’t forced to do them. In fact, you can play the hundreds of hours of solo quest content if you wish and still have a great time."

    So, if players are not forced to do dungeons... why do completion statistics even matter?

    Because it took them time and money to make it - and if it is not used enough, it does not fulfill it's purpose - to keep people in game and spend money on crown store items.

    That you experience that with your friends like this might be, because you are like them - possibly not having a family and/or a demanding job yet. So you have the time to play like this - this will change once you will be a parent and have a demanding job. You will just like any other casual play the game and what you are thinking now will look quite naive to you from that new perspective. And that is the majority of players - people who have a family and a demanding job - the so called casuals.

    Okay, that's just enough from you.

    I am 45 years old, married and I am a sales coordinator for a multinational company. Don't pretend to know people when you don't and never guestimate what people are thinking and call their perspective naive. It's really immature behaviour for someone pretending to be "older and wiser".

    You just lost all credibility to me.

    If you are not the guy who plays for 10 hours straight every day to grind XP, then I did not mean you, sorry - but him. And who said that I am older, I am 28, but I have a demanding job and a partner - I could not play for 10 hours straight every day, not that I would want to, because I think this is just not sane to do that. And neither could you - 10 hours straight every day - ask your wife, what she would say to this. This is why I call this naive, to think that it would be kind of normal to grind for 10 hours straight every day - this is just a distorted view on reality.
    Who is sane in this world? The world is insane in their own ways. If you have a demanding job and partner that is great if what you really want is a demanding job and partner. What a wife would say might change based on life situation. If she games herself a ton then that might not bother her. If she is the kind of partner who understands that a person's happiness depends on doing things that enliven them then she would encourage you.

    I know you said you live outside the states, but the biggest problem with the states is everyone has an opinion on what is sane or normal, what is wrong or right. Then when everything makes people question if it right or wrong, they end up not doing anything or worse, they end up doing things in secret.

    There is no sane nor is there wrong or right, only a human. A human which must obey by certain rules to make sure we don't become extinct or hurt others, lest you suffer the consequences. I have seen the sanest people do the craziest things. And the craziest people do the sweetest things.

    If their passion is playing games 10 hours per day and ZoS passion is working on games 10 hours per day and your passion is being a good wife to your husband and loving your demanding job 10 hours per day. Are you more sane than ZoS workers? Are they less sane than you? Why is the hardcore gamer criticized for pursuing passion for 10 hours per day but the aspiring musician or writer is not? Is the daily skydiver insane or choosing to live life to the extremes or die trying?

    Pretending to be this notion of normal and socially conformed at the cost of one's happiness is insane if you ask me personally. The most violent anger and evil is born when not living authentically, a quiet, stewing, volcano waiting to erupt.

    An Avid fan of Elder Scrolls Online. Check out my Concepts Repository!
  • Lysette
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    Kalifas wrote: »
    Lysette wrote: »
    Lysette wrote: »
    Also @Lysette, as you like to quote ZOS statements to validate your reasoning, here's a statement from Matt Firor that shows they don't even know their player base:

    "It’s interesting to see what happens when you take away the subscription model away," Firor explained. "You don’t see a hardcore playstyle - like playing for six months and then quitting - we don’t see that. We have a lot of players who will play for two or three weeks because they want to get through a zone and then stop. Then they come back two months later for another month, because there’s no pressure to play all of it at once."

    Which is funny, because all my friends in game have been playing almost every day for over 2 years.

    Also, from another recent interview:

    "Later, they get introduced to four-man dungeons, PvP, and eventually Trials, our large-group ‘raids’. All of these are best tackled with a group, but players aren’t forced to do them. In fact, you can play the hundreds of hours of solo quest content if you wish and still have a great time."

    So, if players are not forced to do dungeons... why do completion statistics even matter?

    Because it took them time and money to make it - and if it is not used enough, it does not fulfill it's purpose - to keep people in game and spend money on crown store items.

    That you experience that with your friends like this might be, because you are like them - possibly not having a family and/or a demanding job yet. So you have the time to play like this - this will change once you will be a parent and have a demanding job. You will just like any other casual play the game and what you are thinking now will look quite naive to you from that new perspective. And that is the majority of players - people who have a family and a demanding job - the so called casuals.

    Okay, that's just enough from you.

    I am 45 years old, married and I am a sales coordinator for a multinational company. Don't pretend to know people when you don't and never guestimate what people are thinking and call their perspective naive. It's really immature behaviour for someone pretending to be "older and wiser".

    You just lost all credibility to me.

    If you are not the guy who plays for 10 hours straight every day to grind XP, then I did not mean you, sorry - but him. And who said that I am older, I am 28, but I have a demanding job and a partner - I could not play for 10 hours straight every day, not that I would want to, because I think this is just not sane to do that. And neither could you - 10 hours straight every day - ask your wife, what she would say to this. This is why I call this naive, to think that it would be kind of normal to grind for 10 hours straight every day - this is just a distorted view on reality.
    Who is sane in this world? The world is insane in their own ways. If you have a demanding job and partner that is great if what you really want is a demanding job and partner. What a wife would say might change based on life situation. If she games herself a ton then that might not bother her. If she is the kind of partner who understands that a person's happiness depends on doing things that enliven them then she would encourage you.

    I know you said you live outside the states, but the biggest problem with the states is everyone has an opinion on what is sane or normal, what is wrong or right. Then when everything makes people question if it right or wrong, they end up not doing anything or worse, they end up doing things in secret.

    There is no sane nor is there wrong or right, only a human. A human which must obey by certain rules to make sure we don't become extinct or hurt others, lest you suffer the consequences. I have seen the sanest people do the craziest things. And the craziest people do the sweetest things.

    If their passion is playing games 10 hours per day and ZoS passion is working on games 10 hours per day and your passion is being a good wife to your husband and loving your demanding job 10 hours per day. Are you more sane than ZoS workers? Are they less sane than you? Why is the hardcore gamer criticized for pursuing passion for 10 hours per day but the aspiring musician or writer is not? Is the daily skydiver insane or choosing to live life to the extremes or die trying?

    Pretending to be this notion of normal and socially conformed at the cost of one's happiness is insane if you ask me personally.

    It is about playing 10 hours per day - if a wife is encouraging this, she is not a good wife at all.

    I do not have a husband, now you are making assumption about my life - I am partnered with another woman, what is for some people a problem, especially where I live at - most countries around here see this as a crime.

    But this all has nothing to do with if the game is too easy - my claim is for most it is not too easy - otherwise ZOS would see different numbers and would make it harder.
    Edited by Lysette on July 10, 2016 2:41PM
  • Lysette
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    @Lysette
    There you go again with that "Normal human being" comment; I think you need to leave this post now. I go to college (taking summer classes atm) and work at the same time (no less then 30 hours a week) and I still have time to do so. Also 70/80 hour self employed work doesn't fit the time frame since said person isn't consistently working those hours but maybe instead looking for work during those times; unless you're doing commission based things where you've got x amount of clients lined up each week and even that (From friends experience who does animation/comics) isn't consistent at all.

    The problem isn't me it's the game if they nerf something 4 times in a row then there's a problem with the game. If you're not good at playing the game because you have more life choices then the problem is YOU and not the game. You just said it in your comment saying "I would not waste that many hours to a game, even if I could". There you go prime problem is yourself you refuse to spend some hours to learn the mechanics or anything about the game then go on forums and say this dungeon is too hard and needs to be nerf'd while others who have free time such as middle schoolers,high schoolers, young adults, adults,and the elderly play and figure out what to do since they decide to do so.

    No I am not refusing to learn it, that is just not the way I play a role playing game - because it has different goals than FPS.

    And see, there is nothing wrong with what I said - you do not have a demanding job - 30 hrs/week is not demanding - and you do not have a family - so I was absolutely right with this.

    70-80hrs/week is normal for a self-employed person or a CEO - this is the time required to do the job, which is not something you could actually see permanently, but making decisions, communicating, making contacts, motivation of employees and stuff like this takes a lot of time, even it might not look like a lot of work, it actually is. Take me for example, it is sunday today, I am in the laboratory doing some experiments, where there is time inbetween which I fill with other things, like posting here - but it is sunday, and I am working anyway. And this is normal, I would not have to do that, because I am the boss, but as such, I have to work more than most - even it does not look like it.
    Edited by Lysette on July 10, 2016 2:52PM
  • Destruent
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    What does it have to do with the discussion? You can be a great player with fulltimejob and family and you can be really "bad" while playing 24/7. So pls stop with it.
    Noobplar
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