Cinnamon_Spider wrote: »He's speaking from the experiences he's had recently in Cyrodiil and he knows Templar inside and out.
I have much more experience playing pvp as a Magicka Templar. So wouldn't mine, or Joy's, or Zheg's, or Bee's opinion count for more?Cinnamon_Spider wrote: »I've been making a point lately of using RD to beam people down from full health to dead and it is ridiculously easy and it can be done from a safe distance. Something needs to change.
You cannot beam a player down from full health with just one Radiant. You just can't unless the player is afk and/or wearing terrible gear. The only thing I would be willing to settle on is a slight reduction in range...and that's it. And honestly, most of my kills come from a closer range than everyone is making it out to be.
FFS why is blab's name dropped in every single RD thread. I could give a flying F about it. It's the opinion of a single experienced templar, that's it. The word of blab is not gospel, the word of blab has at times been wrong.
FFS why is blab's name dropped in every single RD thread. I could give a flying F about it. It's the opinion of a single experienced templar, that's it. The word of blab is not gospel, the word of blab has at times been wrong.
Blasphemy.
The word of Blab is gospel.
Blessed be, heathen. Repent(ance) and your soul gem shall be saved.
DisgracefulMind wrote: »FFS why is blab's name dropped in every single RD thread. I could give a flying F about it. It's the opinion of a single experienced templar, that's it. The word of blab is not gospel, the word of blab has at times been wrong.
Blasphemy.
The word of Blab is gospel.
Blessed be, heathen. Repent(ance) and your soul gem shall be saved.
Not to mention, Blab's opinion is a highly respected one in the community. If he's wrong about something, he will admit it. I talk to Blab about most things Templar related, and he always gives me a neutral answer and his opinionated one. I'm sure he would do the same for anyone who asked. He's also one of the most polite and courteous players in this game. As a community, particularly when discussing balance, I think we should give "flying Fs" about each other's opinions.
You should edit your post and get rid of the last part. You just sound dumbI mainly do PvE, believe me, this doesn't impact PvE at allDocFrost72 wrote: »Lets not turn this into a PvE rotation, but no you don't reapply shards or entropy, you should be using potions. You reapply vampires bane and wall of elements, proc the spell damage enchantment on your swords. If you're not doing that then you're not doing it right.DocFrost72 wrote: »Radiant channel time is 2.9 seconds, having a cooldown will largely reduce how much damage you are taking by it at one time, unless there are Templars in group specifically timing their beams at the same time. Think about it more logically.DocFrost72 wrote: »Where have I said nerf the damage? I haven't said that once. I said in it's current form how it is behaving, it is clearly over powered, and knowing ZOS, they don't know how to handle things and will give it a damage nerf if the community doesn't agree upon something soon.DocFrost72 wrote: »*Sigh* So I see we went from "let's fix toxic behavior" back to "Nerf RD, it's too powerful".
There's really no having a discussion with you, is there OP? If I recall correctly, you even said you weren't calling for a nerf to the skill and you recognized it's shortcomings, which made it fair play.
But hey, keep farming those easy likes.
Giving it a damage nerf I believe will make the class have less damage than it already does. I'm suggesting a cooldown to reduce the amount of beams on a target at once to give them some breathing room and some time to actually counter it. With doing this I think it is the best way to deal with it, I do like the idea of reduced range too, will stop people from sitting in the back doing nothing but beams.
A cool down will do nothing to stop multiple beams, which is your problem. It will stop beam spam from one person...barely. not to mention ZOS has clearly said they do not want cooldowns, and we can see this by the fact that 90% of in game abilities are instantly cast.
And a cool down will ruin PvE DPS, which you claim you don't want to do.
So no, I don't think you are tackling this situation in a way that fixes something you see as wrong.
You shouldn't really be spamming radiant in PvE in any scenario, you should be keeping your DoTs up and weaving in between, so it wont hurt PvE at all
I'm not reapplying sun fire, entropy, shards etc every 3 seconds, and FENGRUSH is right (oh gods I said it), Cooldowns are not ZOS's MO. And if multiple beamers are hitting you, easy solution. L.O.S.
You know, the way you normally deal with range when already fighting.I do like this idea tooZOS will never implement cooldowns on skills. Best you can hope for in that respect is penalty on recast, which does nothing here.
Take away initial insta tick - scale damage on backend as beam holds to equalize the total DPS (doesnt impact PVE). Lets do it wrobel.
I just think it's hilarious that people are coming in here defending how it works currently like nothing is bad about it, why not also offer solutions to balance it without not having to reduce the damage it does as a whole.I also like this idea.ZOS will never implement cooldowns on skills. Best you can hope for in that respect is penalty on recast, which does nothing here.
Take away initial insta tick - scale damage on backend as beam holds to equalize the total DPS (doesnt impact PVE). Lets do it wrobel.
I think more people need to actually come up with solutions on balancing it out without having to nerf it's damage as a whole
I was more making a point that you have a 6 or 8 or even 12 second cooldown on dots, I don't do templar MDPS. And you made this a PvE discussion by asking for a change to a move. Unless whatever change you apply is only in the battle spirit buff, every change will impact PvE.
And I like Fengrush's idea as well, but if you get 3 beams latched onto you, you're still going to take 3 beams worth of damage all at once, and if you dipped into execute range when any of them was destined to tick, it is still game over.
That said, if you're interested in balancing the move, consider the wide scale applications of a change to any ability in all aspects of the game. I don't dislike you and I don't want you to feel this is personal, but I am defending a move I have literally zero issues with because I learned how to deal with it with my particular build.
But no, this is mainly about PvP counters to the skill etc, its largely over performing in there at the moment, and what not. I also like Feng's idea.
Feng's as no idea of a magplar!
Don't agree with his post about templar because he doesn't have a character that's a magplar. If you want to agree with some one post then be certain that player as a magplar character in PvP.( that as earned the title captain, at least)
Edit:
No offence!
If your a PvE player then stay out of PvP, and dont make threads about nerfs to a class(in PvP) that you have no idea off.
Why should one opinion count for more over another? Just because of PVP rank? My Templar is rank 24. How much weight is my opinion allowed to carry?Cinnamon_Spider wrote: »He's speaking from the experiences he's had recently in Cyrodiil and he knows Templar inside and out.
I have much more experience playing pvp as a Magicka Templar. So wouldn't mine, or Joy's, or Zheg's, or Bee's opinion count for more?
There are a lot of players out there with terrible gear. But that isn't the point. The point is that an execute shouldn't be dealing as much damage as it is capable of dealing on a full health target.Cinnamon_Spider wrote: »I've been making a point lately of using RD to beam people down from full health to dead and it is ridiculously easy and it can be done from a safe distance. Something needs to change.
You cannot beam a player down from full health with just one Radiant. You just can't unless the player is afk and/or wearing terrible gear. The only thing I would be willing to settle on is a slight reduction in range...and that's it. And honestly, most of my kills come from a closer range than everyone is making it out to be.
Cinnamon_Spider wrote: »Why should one opinion count for more over another? Just because of PVP rank? My Templar is rank 24. How much weight is my opinion allowed to carry?Cinnamon_Spider wrote: »He's speaking from the experiences he's had recently in Cyrodiil and he knows Templar inside and out.
I have much more experience playing pvp as a Magicka Templar. So wouldn't mine, or Joy's, or Zheg's, or Bee's opinion count for more?There are a lot of players out there with terrible gear. But that isn't the point. The point is that an execute shouldn't be dealing as much damage as it is capable of dealing on a full health target.Cinnamon_Spider wrote: »I've been making a point lately of using RD to beam people down from full health to dead and it is ridiculously easy and it can be done from a safe distance. Something needs to change.
You cannot beam a player down from full health with just one Radiant. You just can't unless the player is afk and/or wearing terrible gear. The only thing I would be willing to settle on is a slight reduction in range...and that's it. And honestly, most of my kills come from a closer range than everyone is making it out to be.
Cinnamon_Spider wrote: »Why should one opinion count for more over another? Just because of PVP rank? My Templar is rank 24. How much weight is my opinion allowed to carry?
Cinnamon_Spider wrote: »The point is that an execute shouldn't be dealing as much damage as it is capable of dealing on a full health target.
Current meta, lol. Really?Cinnamon_Spider wrote: »Why should one opinion count for more over another? Just because of PVP rank? My Templar is rank 24. How much weight is my opinion allowed to carry?
Have you been playing Templar on a regular basis in the current Meta? If so, then yes, I think your opinion carries more weight.Cinnamon_Spider wrote: »The point is that an execute shouldn't be dealing as much damage as it is capable of dealing on a full health target.
But it doesn't do much damage on a full health target. It just doesn't. So why should I continue to listen to your opinion when you are posting false information?
https://www.youtube.com/watch?v=8Q8v-oTHPioDoesn't make it immune from being op.
Doesn't make it exempt from balance discussion.
Notice that we're judging it separately from other abilities in its own threads.
And notice that most of us (those of us with the more sound arguments) are actually contrasting it with other executes, not comparing them.
Doesn't make it immune from being op.
Doesn't make it exempt from balance discussion.
Notice that we're judging it separately from other abilities in its own threads.
And notice that most of us (those of us with the more sound arguments) are actually contrasting it with other executes, not comparing them.
*Notice that we've changed our opinions multiple times on what exactly needs to be balanced about it because we just want to see it nerfed regardless.
I fixed it for you.
DisgracefulMind wrote: »FFS why is blab's name dropped in every single RD thread. I could give a flying F about it. It's the opinion of a single experienced templar, that's it. The word of blab is not gospel, the word of blab has at times been wrong.
Blasphemy.
The word of Blab is gospel.
Blessed be, heathen. Repent(ance) and your soul gem shall be saved.
Not to mention, Blab's opinion is a highly respected one in the community. If he's wrong about something, he will admit it. I talk to Blab about most things Templar related, and he always gives me a neutral answer and his opinionated one. I'm sure he would do the same for anyone who asked. He's also one of the most polite and courteous players in this game. As a community, particularly when discussing balance, I think we should give "flying Fs" about each other's opinions.
There is a difference between adding his opinion to the mix and citing it as you would in a research paper like its proven fact. It's almost as if a few people are so desperate to win their argument that once they find a templar they can name they think that automatically wins the argument for them. It's mind boggling. Blab is far from the only experienced templar to ever speak on the subject. He has a very specific expertise in pvp and it's one voice in the mix, it is not THE voice as some seem to think. No one is saying to disregard the opinion, but when I see him quoted on the 35th thread, yes, we should all reach a point where no one gives a flying F any more. Moving on, so to speak.
For a history lesson, he entered this debate saying the damage was way too high and posted a video he had to backtrack on because observant people pointed out there was nothing wrong with it and everything was within reason. It's funny seeing people (only publicly) say that range is the ONLY thing they think should be nerfed, but then namedrop blab - someone who has argued for changes to the skill they say they don't agree with. It's funny, and I'm sure inconvenient for a lot of people when it's pointed out.
I'd also point out that many of the people calling for nerfs have 'evolved' their position over time. So many people saying that all they want is range nerfed have said the damage needs to be nerfed, and/or have said it needs to be dodgeable at one point in time. For this crowd - it looks to me like they're grasping at straws. They cannot make a convincing argument for other heavy handed nerfs, but they want it nerfed because #reasons and will settle on the range because they think that has a better chance of getting ZOS to cave. I truly don't believe the range will do all that much, but even if it does, I truly don't believe this crowd will stop at nerfing the range considering the history of their posts. If you want to be taken seriously and pretend like you feel strongly about a balance suggestion, maybe you should maintain some level of consistency instead of looking like you're hopping on whatever nerf train you think will fly.
DisgracefulMind wrote: »DisgracefulMind wrote: »FFS why is blab's name dropped in every single RD thread. I could give a flying F about it. It's the opinion of a single experienced templar, that's it. The word of blab is not gospel, the word of blab has at times been wrong.
Blasphemy.
The word of Blab is gospel.
Blessed be, heathen. Repent(ance) and your soul gem shall be saved.
Not to mention, Blab's opinion is a highly respected one in the community. If he's wrong about something, he will admit it. I talk to Blab about most things Templar related, and he always gives me a neutral answer and his opinionated one. I'm sure he would do the same for anyone who asked. He's also one of the most polite and courteous players in this game. As a community, particularly when discussing balance, I think we should give "flying Fs" about each other's opinions.
There is a difference between adding his opinion to the mix and citing it as you would in a research paper like its proven fact. It's almost as if a few people are so desperate to win their argument that once they find a templar they can name they think that automatically wins the argument for them. It's mind boggling. Blab is far from the only experienced templar to ever speak on the subject. He has a very specific expertise in pvp and it's one voice in the mix, it is not THE voice as some seem to think. No one is saying to disregard the opinion, but when I see him quoted on the 35th thread, yes, we should all reach a point where no one gives a flying F any more. Moving on, so to speak.
For a history lesson, he entered this debate saying the damage was way too high and posted a video he had to backtrack on because observant people pointed out there was nothing wrong with it and everything was within reason. It's funny seeing people (only publicly) say that range is the ONLY thing they think should be nerfed, but then namedrop blab - someone who has argued for changes to the skill they say they don't agree with. It's funny, and I'm sure inconvenient for a lot of people when it's pointed out.
I'd also point out that many of the people calling for nerfs have 'evolved' their position over time. So many people saying that all they want is range nerfed have said the damage needs to be nerfed, and/or have said it needs to be dodgeable at one point in time. For this crowd - it looks to me like they're grasping at straws. They cannot make a convincing argument for other heavy handed nerfs, but they want it nerfed because #reasons and will settle on the range because they think that has a better chance of getting ZOS to cave. I truly don't believe the range will do all that much, but even if it does, I truly don't believe this crowd will stop at nerfing the range considering the history of their posts. If you want to be taken seriously and pretend like you feel strongly about a balance suggestion, maybe you should maintain some level of consistency instead of looking like you're hopping on whatever nerf train you think will fly.
I don't need history lessons, Zheg, I read the forums all the time. I understand that you don't think he should be cited as the Templar end-all, I get that, but I also don't understand you saying you don't give a "flying F" about his opinion. He's a knowledgeable player, and has admitted he's been wrong before. I would think that the community would prefer to have the more knowledgeable players be the ones speaking out more than the misinformed.
I stand by a range nerf, and gave my own thought-out reasoning without namedropping Blab, so no reason to really go on a rant at me. But anyways, I don't think personally attacking me isn't really necessary either. I'm not "hopping on whatever nerf train". I rarely have ever come here to the forums screaming for a nerf to something. I honestly believe that RD needs a range nerf. That's my opinion, we're all entitled to them. Whoever takes me seriously does so by their own selves, I'm not sitting here crying for people to take me seriously. I, personally, have said it doesn't need to be dodgeable, and the damage is fine. I use the skill, I see its strengths and weaknesses, I think the range needs a tone-down. My opinion, just like you have your's.
Unless you were referring that last sentence to other people, then ignore the above paragraph. (:
DisgracefulMind wrote: »DisgracefulMind wrote: »FFS why is blab's name dropped in every single RD thread. I could give a flying F about it. It's the opinion of a single experienced templar, that's it. The word of blab is not gospel, the word of blab has at times been wrong.
Blasphemy.
The word of Blab is gospel.
Blessed be, heathen. Repent(ance) and your soul gem shall be saved.
Not to mention, Blab's opinion is a highly respected one in the community. If he's wrong about something, he will admit it. I talk to Blab about most things Templar related, and he always gives me a neutral answer and his opinionated one. I'm sure he would do the same for anyone who asked. He's also one of the most polite and courteous players in this game. As a community, particularly when discussing balance, I think we should give "flying Fs" about each other's opinions.
There is a difference between adding his opinion to the mix and citing it as you would in a research paper like its proven fact. It's almost as if a few people are so desperate to win their argument that once they find a templar they can name they think that automatically wins the argument for them. It's mind boggling. Blab is far from the only experienced templar to ever speak on the subject. He has a very specific expertise in pvp and it's one voice in the mix, it is not THE voice as some seem to think. No one is saying to disregard the opinion, but when I see him quoted on the 35th thread, yes, we should all reach a point where no one gives a flying F any more. Moving on, so to speak.
For a history lesson, he entered this debate saying the damage was way too high and posted a video he had to backtrack on because observant people pointed out there was nothing wrong with it and everything was within reason. It's funny seeing people (only publicly) say that range is the ONLY thing they think should be nerfed, but then namedrop blab - someone who has argued for changes to the skill they say they don't agree with. It's funny, and I'm sure inconvenient for a lot of people when it's pointed out.
I'd also point out that many of the people calling for nerfs have 'evolved' their position over time. So many people saying that all they want is range nerfed have said the damage needs to be nerfed, and/or have said it needs to be dodgeable at one point in time. For this crowd - it looks to me like they're grasping at straws. They cannot make a convincing argument for other heavy handed nerfs, but they want it nerfed because #reasons and will settle on the range because they think that has a better chance of getting ZOS to cave. I truly don't believe the range will do all that much, but even if it does, I truly don't believe this crowd will stop at nerfing the range considering the history of their posts. If you want to be taken seriously and pretend like you feel strongly about a balance suggestion, maybe you should maintain some level of consistency instead of looking like you're hopping on whatever nerf train you think will fly.
I don't need history lessons, Zheg, I read the forums all the time. I understand that you don't think he should be cited as the Templar end-all, I get that, but I also don't understand you saying you don't give a "flying F" about his opinion. He's a knowledgeable player, and has admitted he's been wrong before. I would think that the community would prefer to have the more knowledgeable players be the ones speaking out more than the misinformed.
I stand by a range nerf, and gave my own thought-out reasoning without namedropping Blab, so no reason to really go on a rant at me. But anyways, I don't think personally attacking me isn't really necessary either. I'm not "hopping on whatever nerf train". I rarely have ever come here to the forums screaming for a nerf to something. I honestly believe that RD needs a range nerf. That's my opinion, we're all entitled to them. Whoever takes me seriously does so by their own selves, I'm not sitting here crying for people to take me seriously. I, personally, have said it doesn't need to be dodgeable, and the damage is fine. I use the skill, I see its strengths and weaknesses, I think the range needs a tone-down. My opinion, just like you have your's.
Unless you were referring that last sentence to other people, then ignore the above paragraph. (:
The post was speaking in generalities, and directed more at people like Kena, not you. I was responding to your questioning of what I said about flying F's and continued on, that doesn't mean the rest was specifically directed at you.
I care about blab's the first time I hear it. When it's quoted in every single jesus beam thread and he's put on some kind of pedestal for the pro-nerf crowd because they found someone they can namedrop, that's when I start to stop caring.
Doesn't make it immune from being op.
Doesn't make it exempt from balance discussion.
Notice that we're judging it separately from other abilities in its own threads.
And notice that most of us (those of us with the more sound arguments) are actually contrasting it with other executes, not comparing them.
*Notice that we've changed our opinions multiple times on what exactly needs to be balanced about it because we just want to see it nerfed regardless.
I fixed it for you.
Who's changed?
Regardless, whoever changed is probably justified. It's op and needs to be nerfed, even if they couldn't settle on how to go about so initially.
You should edit your post and get rid of the last part. You just sound dumbI mainly do PvE, believe me, this doesn't impact PvE at allDocFrost72 wrote: »Lets not turn this into a PvE rotation, but no you don't reapply shards or entropy, you should be using potions. You reapply vampires bane and wall of elements, proc the spell damage enchantment on your swords. If you're not doing that then you're not doing it right.DocFrost72 wrote: »Radiant channel time is 2.9 seconds, having a cooldown will largely reduce how much damage you are taking by it at one time, unless there are Templars in group specifically timing their beams at the same time. Think about it more logically.DocFrost72 wrote: »Where have I said nerf the damage? I haven't said that once. I said in it's current form how it is behaving, it is clearly over powered, and knowing ZOS, they don't know how to handle things and will give it a damage nerf if the community doesn't agree upon something soon.DocFrost72 wrote: »*Sigh* So I see we went from "let's fix toxic behavior" back to "Nerf RD, it's too powerful".
There's really no having a discussion with you, is there OP? If I recall correctly, you even said you weren't calling for a nerf to the skill and you recognized it's shortcomings, which made it fair play.
But hey, keep farming those easy likes.
Giving it a damage nerf I believe will make the class have less damage than it already does. I'm suggesting a cooldown to reduce the amount of beams on a target at once to give them some breathing room and some time to actually counter it. With doing this I think it is the best way to deal with it, I do like the idea of reduced range too, will stop people from sitting in the back doing nothing but beams.
A cool down will do nothing to stop multiple beams, which is your problem. It will stop beam spam from one person...barely. not to mention ZOS has clearly said they do not want cooldowns, and we can see this by the fact that 90% of in game abilities are instantly cast.
And a cool down will ruin PvE DPS, which you claim you don't want to do.
So no, I don't think you are tackling this situation in a way that fixes something you see as wrong.
You shouldn't really be spamming radiant in PvE in any scenario, you should be keeping your DoTs up and weaving in between, so it wont hurt PvE at all
I'm not reapplying sun fire, entropy, shards etc every 3 seconds, and FENGRUSH is right (oh gods I said it), Cooldowns are not ZOS's MO. And if multiple beamers are hitting you, easy solution. L.O.S.
You know, the way you normally deal with range when already fighting.I do like this idea tooZOS will never implement cooldowns on skills. Best you can hope for in that respect is penalty on recast, which does nothing here.
Take away initial insta tick - scale damage on backend as beam holds to equalize the total DPS (doesnt impact PVE). Lets do it wrobel.
I just think it's hilarious that people are coming in here defending how it works currently like nothing is bad about it, why not also offer solutions to balance it without not having to reduce the damage it does as a whole.I also like this idea.ZOS will never implement cooldowns on skills. Best you can hope for in that respect is penalty on recast, which does nothing here.
Take away initial insta tick - scale damage on backend as beam holds to equalize the total DPS (doesnt impact PVE). Lets do it wrobel.
I think more people need to actually come up with solutions on balancing it out without having to nerf it's damage as a whole
I was more making a point that you have a 6 or 8 or even 12 second cooldown on dots, I don't do templar MDPS. And you made this a PvE discussion by asking for a change to a move. Unless whatever change you apply is only in the battle spirit buff, every change will impact PvE.
And I like Fengrush's idea as well, but if you get 3 beams latched onto you, you're still going to take 3 beams worth of damage all at once, and if you dipped into execute range when any of them was destined to tick, it is still game over.
That said, if you're interested in balancing the move, consider the wide scale applications of a change to any ability in all aspects of the game. I don't dislike you and I don't want you to feel this is personal, but I am defending a move I have literally zero issues with because I learned how to deal with it with my particular build.
But no, this is mainly about PvP counters to the skill etc, its largely over performing in there at the moment, and what not. I also like Feng's idea.
Feng's as no idea of a magplar!
Don't agree with his post about templar because he doesn't have a character that's a magplar. If you want to agree with some one post then be certain that player as a magplar character in PvP.( that as earned the title captain, at least)
Edit:
No offence!
If your a PvE player then stay out of PvP, and dont make threads about nerfs to a class(in PvP) that you have no idea off.
At this point I'm pretty sure almost everyone plays every part of the game
I have a pvp healer from a dominating red group as a main healer
I have a legate and a general in my guild too, and #1 in the trials on NA. That comment just lol people still have that mind set?
I think I should be instant cast. 5 RD on me should take me down before I am able to purge and LOS and block.
On the other hand 5 executioners beating on me - JESUS
I complained about Wrecking Blow spam, and they took my suggestion and actually added it into the game. Removed the Empower it did and gave it to the other skillI personally don't complain about WB or Snipe or any other spam. While initially I found it frustrating being on the receiving end of these skills, as I was usually stunned for the duration of said experience. I researched and changed my build and play style (as best as I could) to reduce that kind of impact. It's a learning process, which is more to my point.
A lot of you have no idea why exactly Wrecking Blow is so strong, lemme enlighten you
- The skill can be animation clipped as a channeled ability.
- The skill applies Empower to itself, much like Dark Flare but Dark Flare is horrible mobility wise comparing them to each other.
- Since this skill causes you to be off balanced/stunned if you have enough Champion Points then this skill will proc Exploiter in Champion System which increases your damage by 10%
- You can not mitigate physical damage so you're getting hit by unmitigated physical damage.
So all in all ZOS really screwed up with this one and it still hasn't been adjusted for months and months. It's clearly an error on ZOS's end that has not been adjusted.
Want Wrecking Blow fixed? Easy, remove Empower and give us Physical Damage mitigation. Boom, I did it for you @Wrobel fix this skill because it's disgusting how many people are using it for their FOTM PvP 1vX videos
DisgracefulMind wrote: »You should edit your post and get rid of the last part. You just sound dumbI mainly do PvE, believe me, this doesn't impact PvE at allDocFrost72 wrote: »Lets not turn this into a PvE rotation, but no you don't reapply shards or entropy, you should be using potions. You reapply vampires bane and wall of elements, proc the spell damage enchantment on your swords. If you're not doing that then you're not doing it right.DocFrost72 wrote: »Radiant channel time is 2.9 seconds, having a cooldown will largely reduce how much damage you are taking by it at one time, unless there are Templars in group specifically timing their beams at the same time. Think about it more logically.DocFrost72 wrote: »Where have I said nerf the damage? I haven't said that once. I said in it's current form how it is behaving, it is clearly over powered, and knowing ZOS, they don't know how to handle things and will give it a damage nerf if the community doesn't agree upon something soon.DocFrost72 wrote: »*Sigh* So I see we went from "let's fix toxic behavior" back to "Nerf RD, it's too powerful".
There's really no having a discussion with you, is there OP? If I recall correctly, you even said you weren't calling for a nerf to the skill and you recognized it's shortcomings, which made it fair play.
But hey, keep farming those easy likes.
Giving it a damage nerf I believe will make the class have less damage than it already does. I'm suggesting a cooldown to reduce the amount of beams on a target at once to give them some breathing room and some time to actually counter it. With doing this I think it is the best way to deal with it, I do like the idea of reduced range too, will stop people from sitting in the back doing nothing but beams.
A cool down will do nothing to stop multiple beams, which is your problem. It will stop beam spam from one person...barely. not to mention ZOS has clearly said they do not want cooldowns, and we can see this by the fact that 90% of in game abilities are instantly cast.
And a cool down will ruin PvE DPS, which you claim you don't want to do.
So no, I don't think you are tackling this situation in a way that fixes something you see as wrong.
You shouldn't really be spamming radiant in PvE in any scenario, you should be keeping your DoTs up and weaving in between, so it wont hurt PvE at all
I'm not reapplying sun fire, entropy, shards etc every 3 seconds, and FENGRUSH is right (oh gods I said it), Cooldowns are not ZOS's MO. And if multiple beamers are hitting you, easy solution. L.O.S.
You know, the way you normally deal with range when already fighting.I do like this idea tooZOS will never implement cooldowns on skills. Best you can hope for in that respect is penalty on recast, which does nothing here.
Take away initial insta tick - scale damage on backend as beam holds to equalize the total DPS (doesnt impact PVE). Lets do it wrobel.
I just think it's hilarious that people are coming in here defending how it works currently like nothing is bad about it, why not also offer solutions to balance it without not having to reduce the damage it does as a whole.I also like this idea.ZOS will never implement cooldowns on skills. Best you can hope for in that respect is penalty on recast, which does nothing here.
Take away initial insta tick - scale damage on backend as beam holds to equalize the total DPS (doesnt impact PVE). Lets do it wrobel.
I think more people need to actually come up with solutions on balancing it out without having to nerf it's damage as a whole
I was more making a point that you have a 6 or 8 or even 12 second cooldown on dots, I don't do templar MDPS. And you made this a PvE discussion by asking for a change to a move. Unless whatever change you apply is only in the battle spirit buff, every change will impact PvE.
And I like Fengrush's idea as well, but if you get 3 beams latched onto you, you're still going to take 3 beams worth of damage all at once, and if you dipped into execute range when any of them was destined to tick, it is still game over.
That said, if you're interested in balancing the move, consider the wide scale applications of a change to any ability in all aspects of the game. I don't dislike you and I don't want you to feel this is personal, but I am defending a move I have literally zero issues with because I learned how to deal with it with my particular build.
But no, this is mainly about PvP counters to the skill etc, its largely over performing in there at the moment, and what not. I also like Feng's idea.
Feng's as no idea of a magplar!
Don't agree with his post about templar because he doesn't have a character that's a magplar. If you want to agree with some one post then be certain that player as a magplar character in PvP.( that as earned the title captain, at least)
Edit:
No offence!
If your a PvE player then stay out of PvP, and dont make threads about nerfs to a class(in PvP) that you have no idea off.
At this point I'm pretty sure almost everyone plays every part of the game
I have a pvp healer from a dominating red group as a main healer
I have a legate and a general in my guild too, and #1 in the trials on NA. That comment just lol people still have that mind set?
I had to backtrack to this post rq, because it's really ridiculous. PvE players staying out of PvP? Are you serious? The best players, in my opinion, are players who know the ins and outs of all aspects of the game. It allows those players to see things from all perspectives. I know sooo many good PvErs who are also beasts in PvP and vice versa.
I've cleared vMoL and every other single piece of content in PvE out there, and have PvP toons at AR32, AR28, AR26, AR24, AR21, AR20, and an AR18. Should I stay out of PvP and not discuss skill balance in PvP? -____-
Like I said, players who understand the game in its entirety have a more open mind to game balance.
Just meh.
No bluffs. I settled on a range nerf since proposing it ages ago and have been 100% consistent since.
I still think the damage is absurd, though, and I'm not the only one. A range nerf would just be the simplest change, introducing counterplay without requiring compensatory buffs.