I love how often Zheg talks about casting things in lag as if that should affect balance decisions.
You mean, you love how realistic I am? I concur. If the majority of gametime is spent in lag 2.5 years later, who's the one being silly, the one playing with lag in mind or the one with pie in the sky hopes? Templar has the majority of all casted and channeled skills and they're the absolute worst in lag, however frustrated you might get at your skills not going off, multiply that a few times.
My skills work fine. I don't play in lag and try to use it to justify buffing or maintaining the currently overtuned state of Templars in the game.
Stop acting like you have to play in lag. Lol it's not a feature of the game and should not be a factor in balance discussions. Can't believe I have to come in here to point this out.
If you play outside of the sewers and on the competitive on campaign you will face lag almost the entire time you're logged into cyrodiil. It's a reality of the game by now, pretending like it's not is ridiculous.
Again, you play a nb yes? Your skills work fine because you aren't casting or channeling anything. At this point I feel as though the combat team should move away from all channeled and casted skills because of their ongoing and proven inability to remedy the performance issues. The fact that there's an entire class dependent on those skills makes it even worse. It's lovely to hear wrobel talk about how he thinks casting something like dark flare or dark deal (for sorc) should have this risk/reward to it, but the reality is that this doesn't work in a poor performing game. He's yet to come to terms with that. Believe it or not, I'd love for jesus beam to not be channeled and work more like mage's wrath, and I'd love for counters to stam added that are not dependent on channeled damage.
Its initial tick is often enough to kill a target in actual execute range (25%) immediately
I love how often Zheg talks about casting things in lag as if that should affect balance decisions.
You mean, you love how realistic I am? I concur. If the majority of gametime is spent in lag 2.5 years later, who's the one being silly, the one playing with lag in mind or the one with pie in the sky hopes? Templar has the majority of all casted and channeled skills and they're the absolute worst in lag, however frustrated you might get at your skills not going off, multiply that a few times.
My skills work fine. I don't play in lag and try to use it to justify buffing or maintaining the currently overtuned state of Templars in the game.
Stop acting like you have to play in lag. Lol it's not a feature of the game and should not be a factor in balance discussions. Can't believe I have to come in here to point this out.
If you play outside of the sewers and on the competitive on campaign you will face lag almost the entire time you're logged into cyrodiil. It's a reality of the game by now, pretending like it's not is ridiculous.
Again, you play a nb yes? Your skills work fine because you aren't casting or channeling anything. At this point I feel as though the combat team should move away from all channeled and casted skills because of their ongoing and proven inability to remedy the performance issues. The fact that there's an entire class dependent on those skills makes it even worse. It's lovely to hear wrobel talk about how he thinks casting something like dark flare or dark deal (for sorc) should have this risk/reward to it, but the reality is that this doesn't work in a poor performing game. He's yet to come to terms with that. Believe it or not, I'd love for jesus beam to not be channeled and work more like mage's wrath, and I'd love for counters to stam added that are not dependent on channeled damage.
I play in Cyro a lot more than I play in IC, dude, and I play equally between TF and Had with a pinch of Azura's. I've corrected you on this before. Also we have 2 competitive campaigns right now, so you should reexamine your "if VE doesn't play on the campaign, then it is irrelevant" attitude.
Anyway, TF has nearly crippling lag during prime time despite reaching high pops in other parts of the day, and Haderus has mild lag when there's a queue to enter. I think that irregularity says more about the play styles of the groups running during TF prime time than the state of the game.
In other words, I'd venture to say you experience lag so often because you put yourself in it. You're stuck in 1.6 regarding lag the way you're stick in 1.6 regarding Templar balance.
I agree with your commentary on risk and reward regarding channeled abilities and stam, although I'll add that in real world pvp, the risk to channeling RD is hardly punishing. Its initial tick is often enough to kill a target in actual execute range (25%) immediately, and if interrupted while channeling, what even happens? A cc at worst? Break free and cast another beam or something else, and the fight continues. It's a much more forgiving spell than you give it credit for, adding in part to why it gets so obnoxiously spammed.
I love how often Zheg talks about casting things in lag as if that should affect balance decisions.
You mean, you love how realistic I am? I concur. If the majority of gametime is spent in lag 2.5 years later, who's the one being silly, the one playing with lag in mind or the one with pie in the sky hopes? Templar has the majority of all casted and channeled skills and they're the absolute worst in lag, however frustrated you might get at your skills not going off, multiply that a few times.
My skills work fine. I don't play in lag and try to use it to justify buffing or maintaining the currently overtuned state of Templars in the game.
Stop acting like you have to play in lag. Lol it's not a feature of the game and should not be a factor in balance discussions. Can't believe I have to come in here to point this out.
If you play outside of the sewers and on the competitive on campaign you will face lag almost the entire time you're logged into cyrodiil. It's a reality of the game by now, pretending like it's not is ridiculous.
Again, you play a nb yes? Your skills work fine because you aren't casting or channeling anything. At this point I feel as though the combat team should move away from all channeled and casted skills because of their ongoing and proven inability to remedy the performance issues. The fact that there's an entire class dependent on those skills makes it even worse. It's lovely to hear wrobel talk about how he thinks casting something like dark flare or dark deal (for sorc) should have this risk/reward to it, but the reality is that this doesn't work in a poor performing game. He's yet to come to terms with that. Believe it or not, I'd love for jesus beam to not be channeled and work more like mage's wrath, and I'd love for counters to stam added that are not dependent on channeled damage.
I play in Cyro a lot more than I play in IC, dude, and I play equally between TF and Had with a pinch of Azura's. I've corrected you on this before. Also we have 2 competitive campaigns right now, so you should reexamine your "if VE doesn't play on the campaign, then it is irrelevant" attitude.
Anyway, TF has nearly crippling lag during prime time despite reaching high pops in other parts of the day, and Haderus has mild lag when there's a queue to enter. I think that irregularity says more about the play styles of the groups running during TF prime time than the state of the game.
In other words, I'd venture to say you experience lag so often because you put yourself in it. You're stuck in 1.6 regarding lag the way you're stick in 1.6 regarding Templar balance.
I agree with your commentary on risk and reward regarding channeled abilities and stam, although I'll add that in real world pvp, the risk to channeling RD is hardly punishing. Its initial tick is often enough to kill a target in actual execute range (25%) immediately, and if interrupted while channeling, what even happens? A cc at worst? Break free and cast another beam or something else, and the fight continues. It's a much more forgiving spell than you give it credit for, adding in part to why it gets so obnoxiously spammed.
VE is done, so you're grasping at straws in your attempt at a point. I call TF the competitive campaign because that is where the majority of the stronger guilds pvp. I play during primetime because I'm an adult and work normal hours. TF is always lagging, it's just a matter of the severity. The vast majority of templar skills - in particular magplar skills, are affected by lag far more than any other build because of the cast times and channels. Stam users relying on WB will know what I'm talking about, and that's just a single skill. NB not only has all instant cast skills, but its gap closer has consistently performed the best in the game for years. You should try casting a dark flare at a keep fight, even better if you try to get it to land on a good stam player. You're naive if you think lag shouldn't be considered in the performance of skills and balance overall.
The performance issues were brought up because it was pretty apparent people that never even used the skill have misguided beliefs about how quickly and how easily jesus beam is applied in pvp. Most of the time I'll cancel a jesus beam if my target is at high health because I'm smart enough to know it's going to make me vulnerable and do crap damage. Couple that with the terrible targeting system where if I tab target you, have my cursor right on top of you, I'll still end up hitting the dwemer pet 10 m to the right for some reason. Couple that with lag where the skill doesn't even fire off until seconds later and now maybe the low health person you wanted to execute is back to full health, it makes for a frustrating experience. I get it, people don't like the skill, stam builds are furious there is a rock/paper/scissor counter to them, and *insert reason XYZ here*. But stop acting like lag isn't a thing Kena, particularly if you've never even tried using the skills in question. Also stop pretending like bouncing to a different campaign or down into the sewers is the solution, it's not. I want to fight against the better guilds and the better players in keep fights - even when I'm solo. That's why I pvp, it may not be why you pvp, but that's how the game was sold to me. There is no escape from the lag in those situations, so your arguments are futile.
I love how often Zheg talks about casting things in lag as if that should affect balance decisions.
You mean, you love how realistic I am? I concur. If the majority of gametime is spent in lag 2.5 years later, who's the one being silly, the one playing with lag in mind or the one with pie in the sky hopes? Templar has the majority of all casted and channeled skills and they're the absolute worst in lag, however frustrated you might get at your skills not going off, multiply that a few times.
My skills work fine. I don't play in lag and try to use it to justify buffing or maintaining the currently overtuned state of Templars in the game.
Stop acting like you have to play in lag. Lol it's not a feature of the game and should not be a factor in balance discussions. Can't believe I have to come in here to point this out.
If you play outside of the sewers and on the competitive on campaign you will face lag almost the entire time you're logged into cyrodiil. It's a reality of the game by now, pretending like it's not is ridiculous.
Again, you play a nb yes? Your skills work fine because you aren't casting or channeling anything. At this point I feel as though the combat team should move away from all channeled and casted skills because of their ongoing and proven inability to remedy the performance issues. The fact that there's an entire class dependent on those skills makes it even worse. It's lovely to hear wrobel talk about how he thinks casting something like dark flare or dark deal (for sorc) should have this risk/reward to it, but the reality is that this doesn't work in a poor performing game. He's yet to come to terms with that. Believe it or not, I'd love for jesus beam to not be channeled and work more like mage's wrath, and I'd love for counters to stam added that are not dependent on channeled damage.
I play in Cyro a lot more than I play in IC, dude, and I play equally between TF and Had with a pinch of Azura's. I've corrected you on this before. Also we have 2 competitive campaigns right now, so you should reexamine your "if VE doesn't play on the campaign, then it is irrelevant" attitude.
Anyway, TF has nearly crippling lag during prime time despite reaching high pops in other parts of the day, and Haderus has mild lag when there's a queue to enter. I think that irregularity says more about the play styles of the groups running during TF prime time than the state of the game.
In other words, I'd venture to say you experience lag so often because you put yourself in it. You're stuck in 1.6 regarding lag the way you're stick in 1.6 regarding Templar balance.
I agree with your commentary on risk and reward regarding channeled abilities and stam, although I'll add that in real world pvp, the risk to channeling RD is hardly punishing. Its initial tick is often enough to kill a target in actual execute range (25%) immediately, and if interrupted while channeling, what even happens? A cc at worst? Break free and cast another beam or something else, and the fight continues. It's a much more forgiving spell than you give it credit for, adding in part to why it gets so obnoxiously spammed.
VE is done, so you're grasping at straws in your attempt at a point. I call TF the competitive campaign because that is where the majority of the stronger guilds pvp. I play during primetime because I'm an adult and work normal hours. TF is always lagging, it's just a matter of the severity. The vast majority of templar skills - in particular magplar skills, are affected by lag far more than any other build because of the cast times and channels. Stam users relying on WB will know what I'm talking about, and that's just a single skill. NB not only has all instant cast skills, but its gap closer has consistently performed the best in the game for years. You should try casting a dark flare at a keep fight, even better if you try to get it to land on a good stam player. You're naive if you think lag shouldn't be considered in the performance of skills and balance overall.
The performance issues were brought up because it was pretty apparent people that never even used the skill have misguided beliefs about how quickly and how easily jesus beam is applied in pvp. Most of the time I'll cancel a jesus beam if my target is at high health because I'm smart enough to know it's going to make me vulnerable and do crap damage. Couple that with the terrible targeting system where if I tab target you, have my cursor right on top of you, I'll still end up hitting the dwemer pet 10 m to the right for some reason. Couple that with lag where the skill doesn't even fire off until seconds later and now maybe the low health person you wanted to execute is back to full health, it makes for a frustrating experience. I get it, people don't like the skill, stam builds are furious there is a rock/paper/scissor counter to them, and *insert reason XYZ here*. But stop acting like lag isn't a thing Kena, particularly if you've never even tried using the skills in question. Also stop pretending like bouncing to a different campaign or down into the sewers is the solution, it's not. I want to fight against the better guilds and the better players in keep fights - even when I'm solo. That's why I pvp, it may not be why you pvp, but that's how the game was sold to me. There is no escape from the lag in those situations, so your arguments are futile.
Can't have skilled fights vs skilled players if you can't use your skills.
RD changes players view:
Player1: Make it dodgeable.
Player2: Reduce its range.
Player3: Make it 25% excute.
Player4: Just remove RD from game.
Player5: Make it not scale with max magicka.
All these factors will make RD useless, thus the class become useless, again!
I love how often Zheg talks about casting things in lag as if that should affect balance decisions.
You mean, you love how realistic I am? I concur. If the majority of gametime is spent in lag 2.5 years later, who's the one being silly, the one playing with lag in mind or the one with pie in the sky hopes? Templar has the majority of all casted and channeled skills and they're the absolute worst in lag, however frustrated you might get at your skills not going off, multiply that a few times.
My skills work fine. I don't play in lag and try to use it to justify buffing or maintaining the currently overtuned state of Templars in the game.
Stop acting like you have to play in lag. Lol it's not a feature of the game and should not be a factor in balance discussions. Can't believe I have to come in here to point this out.
If you play outside of the sewers and on the competitive on campaign you will face lag almost the entire time you're logged into cyrodiil. It's a reality of the game by now, pretending like it's not is ridiculous.
Again, you play a nb yes? Your skills work fine because you aren't casting or channeling anything. At this point I feel as though the combat team should move away from all channeled and casted skills because of their ongoing and proven inability to remedy the performance issues. The fact that there's an entire class dependent on those skills makes it even worse. It's lovely to hear wrobel talk about how he thinks casting something like dark flare or dark deal (for sorc) should have this risk/reward to it, but the reality is that this doesn't work in a poor performing game. He's yet to come to terms with that. Believe it or not, I'd love for jesus beam to not be channeled and work more like mage's wrath, and I'd love for counters to stam added that are not dependent on channeled damage.
I play in Cyro a lot more than I play in IC, dude, and I play equally between TF and Had with a pinch of Azura's. I've corrected you on this before. Also we have 2 competitive campaigns right now, so you should reexamine your "if VE doesn't play on the campaign, then it is irrelevant" attitude.
Anyway, TF has nearly crippling lag during prime time despite reaching high pops in other parts of the day, and Haderus has mild lag when there's a queue to enter. I think that irregularity says more about the play styles of the groups running during TF prime time than the state of the game.
In other words, I'd venture to say you experience lag so often because you put yourself in it. You're stuck in 1.6 regarding lag the way you're stick in 1.6 regarding Templar balance.
I agree with your commentary on risk and reward regarding channeled abilities and stam, although I'll add that in real world pvp, the risk to channeling RD is hardly punishing. Its initial tick is often enough to kill a target in actual execute range (25%) immediately, and if interrupted while channeling, what even happens? A cc at worst? Break free and cast another beam or something else, and the fight continues. It's a much more forgiving spell than you give it credit for, adding in part to why it gets so obnoxiously spammed.
VE is done, so you're grasping at straws in your attempt at a point. I call TF the competitive campaign because that is where the majority of the stronger guilds pvp. I play during primetime because I'm an adult and work normal hours. TF is always lagging, it's just a matter of the severity. The vast majority of templar skills - in particular magplar skills, are affected by lag far more than any other build because of the cast times and channels. Stam users relying on WB will know what I'm talking about, and that's just a single skill. NB not only has all instant cast skills, but its gap closer has consistently performed the best in the game for years. You should try casting a dark flare at a keep fight, even better if you try to get it to land on a good stam player. You're naive if you think lag shouldn't be considered in the performance of skills and balance overall.
The performance issues were brought up because it was pretty apparent people that never even used the skill have misguided beliefs about how quickly and how easily jesus beam is applied in pvp. Most of the time I'll cancel a jesus beam if my target is at high health because I'm smart enough to know it's going to make me vulnerable and do crap damage. Couple that with the terrible targeting system where if I tab target you, have my cursor right on top of you, I'll still end up hitting the dwemer pet 10 m to the right for some reason. Couple that with lag where the skill doesn't even fire off until seconds later and now maybe the low health person you wanted to execute is back to full health, it makes for a frustrating experience. I get it, people don't like the skill, stam builds are furious there is a rock/paper/scissor counter to them, and *insert reason XYZ here*. But stop acting like lag isn't a thing Kena, particularly if you've never even tried using the skills in question. Also stop pretending like bouncing to a different campaign or down into the sewers is the solution, it's not. I want to fight against the better guilds and the better players in keep fights - even when I'm solo. That's why I pvp, it may not be why you pvp, but that's how the game was sold to me. There is no escape from the lag in those situations, so your arguments are futile.
Can't have skilled fights vs skilled players if you can't use your skills.
RD changes players view:
Player1: Make it dodgeable.
Player2: Reduce its range.
Player3: Make it 25% excute.
Player4: Just remove RD from game.
Player5: Make it not scale with max magicka.
All these factors will make RD useless, thus the class become useless, again!
Yeah. Gonna have to call you on that one. The class becomes useless again? Templar? Useless? I think not.
The validity of templar absolutely does not hinge on radiant destruction. You could remove the skill altogether and templars would still have a plethora of skills that are AMAZING, that make the class AMAZING, both magicka and stamina versions.
In example:
1. Repentence!!! - FREE, +REGEN on that bar, returns sh*ttons of stamina/heals
2. Channeled Focus - delicious magicka sustain
3. Restoring Focus - the tankiest skill to ever exist
4. Biting Jabs - with new burning light procs
5. Puncturing Sweeps - heal during damage combo and undodgable
6. Breath of Life - class self/others heal that can burst for upwards of 15k+
7. Major Mending readily accessible
8. Nova - gravity crush go kaboom
9. Empowering Sweep - Tank like a dk
10. Crescent Sweep - Surprise people with how hard it hits when they look at their death recap
11. Dark Flare - ranged heal debuff that hits like a truck
12. Javelin - a wicked annoying ranged CC, both magicka and stamina options
13. & the MIGHTY PURIFY - removes 5 negative effects in this permarootsnarepoison meta
/micdrop
I love how often Zheg talks about casting things in lag as if that should affect balance decisions.
You mean, you love how realistic I am? I concur. If the majority of gametime is spent in lag 2.5 years later, who's the one being silly, the one playing with lag in mind or the one with pie in the sky hopes? Templar has the majority of all casted and channeled skills and they're the absolute worst in lag, however frustrated you might get at your skills not going off, multiply that a few times.
My skills work fine. I don't play in lag and try to use it to justify buffing or maintaining the currently overtuned state of Templars in the game.
Stop acting like you have to play in lag. Lol it's not a feature of the game and should not be a factor in balance discussions. Can't believe I have to come in here to point this out.
If you play outside of the sewers and on the competitive on campaign you will face lag almost the entire time you're logged into cyrodiil. It's a reality of the game by now, pretending like it's not is ridiculous.
Again, you play a nb yes? Your skills work fine because you aren't casting or channeling anything. At this point I feel as though the combat team should move away from all channeled and casted skills because of their ongoing and proven inability to remedy the performance issues. The fact that there's an entire class dependent on those skills makes it even worse. It's lovely to hear wrobel talk about how he thinks casting something like dark flare or dark deal (for sorc) should have this risk/reward to it, but the reality is that this doesn't work in a poor performing game. He's yet to come to terms with that. Believe it or not, I'd love for jesus beam to not be channeled and work more like mage's wrath, and I'd love for counters to stam added that are not dependent on channeled damage.
I play in Cyro a lot more than I play in IC, dude, and I play equally between TF and Had with a pinch of Azura's. I've corrected you on this before. Also we have 2 competitive campaigns right now, so you should reexamine your "if VE doesn't play on the campaign, then it is irrelevant" attitude.
Anyway, TF has nearly crippling lag during prime time despite reaching high pops in other parts of the day, and Haderus has mild lag when there's a queue to enter. I think that irregularity says more about the play styles of the groups running during TF prime time than the state of the game.
In other words, I'd venture to say you experience lag so often because you put yourself in it. You're stuck in 1.6 regarding lag the way you're stick in 1.6 regarding Templar balance.
I agree with your commentary on risk and reward regarding channeled abilities and stam, although I'll add that in real world pvp, the risk to channeling RD is hardly punishing. Its initial tick is often enough to kill a target in actual execute range (25%) immediately, and if interrupted while channeling, what even happens? A cc at worst? Break free and cast another beam or something else, and the fight continues. It's a much more forgiving spell than you give it credit for, adding in part to why it gets so obnoxiously spammed.
VE is done, so you're grasping at straws in your attempt at a point. I call TF the competitive campaign because that is where the majority of the stronger guilds pvp. I play during primetime because I'm an adult and work normal hours. TF is always lagging, it's just a matter of the severity. The vast majority of templar skills - in particular magplar skills, are affected by lag far more than any other build because of the cast times and channels. Stam users relying on WB will know what I'm talking about, and that's just a single skill. NB not only has all instant cast skills, but its gap closer has consistently performed the best in the game for years. You should try casting a dark flare at a keep fight, even better if you try to get it to land on a good stam player. You're naive if you think lag shouldn't be considered in the performance of skills and balance overall.
The performance issues were brought up because it was pretty apparent people that never even used the skill have misguided beliefs about how quickly and how easily jesus beam is applied in pvp. Most of the time I'll cancel a jesus beam if my target is at high health because I'm smart enough to know it's going to make me vulnerable and do crap damage. Couple that with the terrible targeting system where if I tab target you, have my cursor right on top of you, I'll still end up hitting the dwemer pet 10 m to the right for some reason. Couple that with lag where the skill doesn't even fire off until seconds later and now maybe the low health person you wanted to execute is back to full health, it makes for a frustrating experience. I get it, people don't like the skill, stam builds are furious there is a rock/paper/scissor counter to them, and *insert reason XYZ here*. But stop acting like lag isn't a thing Kena, particularly if you've never even tried using the skills in question. Also stop pretending like bouncing to a different campaign or down into the sewers is the solution, it's not. I want to fight against the better guilds and the better players in keep fights - even when I'm solo. That's why I pvp, it may not be why you pvp, but that's how the game was sold to me. There is no escape from the lag in those situations, so your arguments are futile.
RD changes players view:
Player1: Make it dodgeable.
Player2: Reduce its range.
Player3: Make it 25% excute.
Player4: Just remove RD from game.
Player5: Make it not scale with max magicka.
All these factors will make RD useless, thus the class become useless, again!
Yeah. Gonna have to call you on that one. The class becomes useless again? Templar? Useless? I think not.
The validity of templar absolutely does not hinge on radiant destruction. You could remove the skill altogether and templars would still have a plethora of skills that are AMAZING, that make the class AMAZING, both magicka and stamina versions.
In example:
1. Repentence!!! - FREE, +REGEN on that bar, returns sh*ttons of stamina/heals
2. Channeled Focus - delicious magicka sustain
3. Restoring Focus - the tankiest skill to ever exist
4. Biting Jabs - with new burning light procs
5. Puncturing Sweeps - heal during damage combo and undodgable
6. Breath of Life - class self/others heal that can burst for upwards of 15k+
7. Major Mending readily accessible
8. Nova - gravity crush go kaboom
9. Empowering Sweep - Tank like a dk
10. Crescent Sweep - Surprise people with how hard it hits when they look at their death recap
11. Dark Flare - ranged heal debuff that hits like a truck
12. Javelin - a wicked annoying ranged CC, both magicka and stamina options
13. & the MIGHTY PURIFY - removes 5 negative effects in this permarootsnarepoison meta
/micdrop
RD changes players view:
Player1: Make it dodgeable.
Player2: Reduce its range.
Player3: Make it 25% excute.
Player4: Just remove RD from game.
Player5: Make it not scale with max magicka.
All these factors will make RD useless, thus the class become useless, again!
Yeah. Gonna have to call you on that one. The class becomes useless again? Templar? Useless? I think not.
The validity of templar absolutely does not hinge on radiant destruction. You could remove the skill altogether and templars would still have a plethora of skills that are AMAZING, that make the class AMAZING, both magicka and stamina versions.
In example:
1. Repentence!!! - FREE, +REGEN on that bar, returns sh*ttons of stamina/heals
2. Channeled Focus - delicious magicka sustain
3. Restoring Focus - the tankiest skill to ever exist
4. Biting Jabs - with new burning light procs
5. Puncturing Sweeps - heal during damage combo and undodgable
6. Breath of Life - class self/others heal that can burst for upwards of 15k+
7. Major Mending readily accessible
8. Nova - gravity crush go kaboom
9. Empowering Sweep - Tank like a dk
10. Crescent Sweep - Surprise people with how hard it hits when they look at their death recap
11. Dark Flare - ranged heal debuff that hits like a truck
12. Javelin - a wicked annoying ranged CC, both magicka and stamina options
13. & the MIGHTY PURIFY - removes 5 negative effects in this permarootsnarepoison meta
/micdrop
Thats not a micdrop jules. I could probably do a far longer one for NB, and do the same for every other class. I agree that jesus beam does not define the class, i think purify does that. Ive played magplar without slotting RD at times and did fine. But overall the skill benefits magplars because it levels the field against stam and dk, significant nerfs with nothing to buff as a counter would drop the viability of magplar in this meta. Puncturing sweep is not something you want to be relying on in those matchups. Youve got your dk wish list, ironically enough jesus beam is not on mine, id love something completely different. But i also dont want the biggest check on stam to be removed and not replaced elsewhere in combat.
I love how often Zheg talks about casting things in lag as if that should affect balance decisions.
You mean, you love how realistic I am? I concur. If the majority of gametime is spent in lag 2.5 years later, who's the one being silly, the one playing with lag in mind or the one with pie in the sky hopes? Templar has the majority of all casted and channeled skills and they're the absolute worst in lag, however frustrated you might get at your skills not going off, multiply that a few times.
My skills work fine. I don't play in lag and try to use it to justify buffing or maintaining the currently overtuned state of Templars in the game.
Stop acting like you have to play in lag. Lol it's not a feature of the game and should not be a factor in balance discussions. Can't believe I have to come in here to point this out.
If you play outside of the sewers and on the competitive on campaign you will face lag almost the entire time you're logged into cyrodiil. It's a reality of the game by now, pretending like it's not is ridiculous.
Again, you play a nb yes? Your skills work fine because you aren't casting or channeling anything. At this point I feel as though the combat team should move away from all channeled and casted skills because of their ongoing and proven inability to remedy the performance issues. The fact that there's an entire class dependent on those skills makes it even worse. It's lovely to hear wrobel talk about how he thinks casting something like dark flare or dark deal (for sorc) should have this risk/reward to it, but the reality is that this doesn't work in a poor performing game. He's yet to come to terms with that. Believe it or not, I'd love for jesus beam to not be channeled and work more like mage's wrath, and I'd love for counters to stam added that are not dependent on channeled damage.
I play in Cyro a lot more than I play in IC, dude, and I play equally between TF and Had with a pinch of Azura's. I've corrected you on this before. Also we have 2 competitive campaigns right now, so you should reexamine your "if VE doesn't play on the campaign, then it is irrelevant" attitude.
Anyway, TF has nearly crippling lag during prime time despite reaching high pops in other parts of the day, and Haderus has mild lag when there's a queue to enter. I think that irregularity says more about the play styles of the groups running during TF prime time than the state of the game.
In other words, I'd venture to say you experience lag so often because you put yourself in it. You're stuck in 1.6 regarding lag the way you're stick in 1.6 regarding Templar balance.
I agree with your commentary on risk and reward regarding channeled abilities and stam, although I'll add that in real world pvp, the risk to channeling RD is hardly punishing. Its initial tick is often enough to kill a target in actual execute range (25%) immediately, and if interrupted while channeling, what even happens? A cc at worst? Break free and cast another beam or something else, and the fight continues. It's a much more forgiving spell than you give it credit for, adding in part to why it gets so obnoxiously spammed.
VE is done, so you're grasping at straws in your attempt at a point. I call TF the competitive campaign because that is where the majority of the stronger guilds pvp. I play during primetime because I'm an adult and work normal hours. TF is always lagging, it's just a matter of the severity. The vast majority of templar skills - in particular magplar skills, are affected by lag far more than any other build because of the cast times and channels. Stam users relying on WB will know what I'm talking about, and that's just a single skill. NB not only has all instant cast skills, but its gap closer has consistently performed the best in the game for years. You should try casting a dark flare at a keep fight, even better if you try to get it to land on a good stam player. You're naive if you think lag shouldn't be considered in the performance of skills and balance overall.
The performance issues were brought up because it was pretty apparent people that never even used the skill have misguided beliefs about how quickly and how easily jesus beam is applied in pvp. Most of the time I'll cancel a jesus beam if my target is at high health because I'm smart enough to know it's going to make me vulnerable and do crap damage. Couple that with the terrible targeting system where if I tab target you, have my cursor right on top of you, I'll still end up hitting the dwemer pet 10 m to the right for some reason. Couple that with lag where the skill doesn't even fire off until seconds later and now maybe the low health person you wanted to execute is back to full health, it makes for a frustrating experience. I get it, people don't like the skill, stam builds are furious there is a rock/paper/scissor counter to them, and *insert reason XYZ here*. But stop acting like lag isn't a thing Kena, particularly if you've never even tried using the skills in question. Also stop pretending like bouncing to a different campaign or down into the sewers is the solution, it's not. I want to fight against the better guilds and the better players in keep fights - even when I'm solo. That's why I pvp, it may not be why you pvp, but that's how the game was sold to me. There is no escape from the lag in those situations, so your arguments are futile.
Can't have skilled fights vs skilled players if you can't use your skills.
Edit: TF is a disaster at prime time. I say this to my own guild too, because I think anyone who plays there at prime time is just a masochist at this point. Painting TF to be some "competitive" campaign when everyone knows it's just ZvZ and 500+ constant ping is at best, naive. At worst, plain dumb. Haderus is 1000x more competitive because you can reliably weapon swap, use your skills- channeled ones included- nearly all of the time. This means people can actually have thoughtful pvp. People can move and counter one another with INTENT and not just mash 1 key hoping it hits someone or something.
RD changes players view:
Player1: Make it dodgeable.
Player2: Reduce its range.
Player3: Make it 25% excute.
Player4: Just remove RD from game.
Player5: Make it not scale with max magicka.
All these factors will make RD useless, thus the class become useless, again!
Yeah. Gonna have to call you on that one. The class becomes useless again? Templar? Useless? I think not.
The validity of templar absolutely does not hinge on radiant destruction. You could remove the skill altogether and templars would still have a plethora of skills that are AMAZING, that make the class AMAZING, both magicka and stamina versions.
In example:
1. Repentence!!! - FREE, +REGEN on that bar, returns sh*ttons of stamina/heals
2. Channeled Focus - delicious magicka sustain
3. Restoring Focus - the tankiest skill to ever exist
4. Biting Jabs - with new burning light procs
5. Puncturing Sweeps - heal during damage combo and undodgable
6. Breath of Life - class self/others heal that can burst for upwards of 15k+
7. Major Mending readily accessible
8. Nova - gravity crush go kaboom
9. Empowering Sweep - Tank like a dk
10. Crescent Sweep - Surprise people with how hard it hits when they look at their death recap
11. Dark Flare - ranged heal debuff that hits like a truck
12. Javelin - a wicked annoying ranged CC, both magicka and stamina options
13. & the MIGHTY PURIFY - removes 5 negative effects in this permarootsnarepoison meta
/micdrop
Thats not a micdrop jules. I could probably do a far longer one for NB, and do the same for every other class. I agree that jesus beam does not define the class, i think purify does that. Ive played magplar without slotting RD at times and did fine. But overall the skill benefits magplars because it levels the field against stam and dk, significant nerfs with nothing to buff as a counter would drop the viability of magplar in this meta. Puncturing sweep is not something you want to be relying on in those matchups. Youve got your dk wish list, ironically enough jesus beam is not on mine, id love something completely different. But i also dont want the biggest check on stam to be removed and not replaced elsewhere in combat.
So then start advocating for that instead of impeding our conversation around RD.
RD changes players view:
Player1: Make it dodgeable.
Player2: Reduce its range.
Player3: Make it 25% excute.
Player4: Just remove RD from game.
Player5: Make it not scale with max magicka.
All these factors will make RD useless, thus the class become useless, again!
Yeah. Gonna have to call you on that one. The class becomes useless again? Templar? Useless? I think not.
The validity of templar absolutely does not hinge on radiant destruction. You could remove the skill altogether and templars would still have a plethora of skills that are AMAZING, that make the class AMAZING, both magicka and stamina versions.
In example:
1. Repentence!!! - FREE, +REGEN on that bar, returns sh*ttons of stamina/heals
2. Channeled Focus - delicious magicka sustain
3. Restoring Focus - the tankiest skill to ever exist
4. Biting Jabs - with new burning light procs
5. Puncturing Sweeps - heal during damage combo and undodgable
6. Breath of Life - class self/others heal that can burst for upwards of 15k+
7. Major Mending readily accessible
8. Nova - gravity crush go kaboom
9. Empowering Sweep - Tank like a dk
10. Crescent Sweep - Surprise people with how hard it hits when they look at their death recap
11. Dark Flare - ranged heal debuff that hits like a truck
12. Javelin - a wicked annoying ranged CC, both magicka and stamina options
13. & the MIGHTY PURIFY - removes 5 negative effects in this permarootsnarepoison meta
/micdrop
Thats not a micdrop jules. I could probably do a far longer one for NB, and do the same for every other class. I agree that jesus beam does not define the class, i think purify does that. Ive played magplar without slotting RD at times and did fine. But overall the skill benefits magplars because it levels the field against stam and dk, significant nerfs with nothing to buff as a counter would drop the viability of magplar in this meta. Puncturing sweep is not something you want to be relying on in those matchups. Youve got your dk wish list, ironically enough jesus beam is not on mine, id love something completely different. But i also dont want the biggest check on stam to be removed and not replaced elsewhere in combat.
So then start advocating for that instead of impeding our conversation around RD.
I thought we've already established that im realistic. They cant even fix gap closers or purge and you think a full revamp of templars has a chance of happening? Youre welcome to hold your breath on that one. Many templars did the work required to come up with the possibilities of what such a thing would require in the many well thought out posts over the past year, including an 80 page thread on the IC PTS forums. We can advocate all we like, we still end up getting things like unbreakable negates, permaroot, VD and fasallas, and a laundry list of other gifts from the combat team.
Its not a conversation on RD, just the same people making the same comments as the past dozen or so threads. The same goes for me, i make the same counter arguments to the same people on the same points. Its like pvp, you fight the same people over and over because the population is so anemic, but theres less lag.
RD changes players view:
Player1: Make it dodgeable.
Player2: Reduce its range.
Player3: Make it 25% excute.
Player4: Just remove RD from game.
Player5: Make it not scale with max magicka.
All these factors will make RD useless, thus the class become useless, again!
Yeah. Gonna have to call you on that one. The class becomes useless again? Templar? Useless? I think not.
The validity of templar absolutely does not hinge on radiant destruction. You could remove the skill altogether and templars would still have a plethora of skills that are AMAZING, that make the class AMAZING, both magicka and stamina versions.
In example:
1. Repentence!!! - FREE, +REGEN on that bar, returns sh*ttons of stamina/heals
2. Channeled Focus - delicious magicka sustain
3. Restoring Focus - the tankiest skill to ever exist
4. Biting Jabs - with new burning light procs
5. Puncturing Sweeps - heal during damage combo and undodgable
6. Breath of Life - class self/others heal that can burst for upwards of 15k+
7. Major Mending readily accessible
8. Nova - gravity crush go kaboom
9. Empowering Sweep - Tank like a dk
10. Crescent Sweep - Surprise people with how hard it hits when they look at their death recap
11. Dark Flare - ranged heal debuff that hits like a truck
12. Javelin - a wicked annoying ranged CC, both magicka and stamina options
13. & the MIGHTY PURIFY - removes 5 negative effects in this permarootsnarepoison meta
/micdrop
Thats not a micdrop jules. I could probably do a far longer one for NB, and do the same for every other class. I agree that jesus beam does not define the class, i think purify does that. Ive played magplar without slotting RD at times and did fine. But overall the skill benefits magplars because it levels the field against stam and dk, significant nerfs with nothing to buff as a counter would drop the viability of magplar in this meta. Puncturing sweep is not something you want to be relying on in those matchups. Youve got your dk wish list, ironically enough jesus beam is not on mine, id love something completely different. But i also dont want the biggest check on stam to be removed and not replaced elsewhere in combat.
So then start advocating for that instead of impeding our conversation around RD.
I thought we've already established that im realistic. They cant even fix gap closers or purge and you think a full revamp of templars has a chance of happening? Youre welcome to hold your breath on that one. Many templars did the work required to come up with the possibilities of what such a thing would require in the many well thought out posts over the past year, including an 80 page thread on the IC PTS forums. We can advocate all we like, we still end up getting things like unbreakable negates, permaroot, VD and fasallas, and a laundry list of other gifts from the combat team.
Its not a conversation on RD, just the same people making the same comments as the past dozen or so threads. The same goes for me, i make the same counter arguments to the same people on the same points. Its like pvp, you fight the same people over and over because the population is so anemic, but theres less lag.
You're not realistic. You're endlessly and unnecessarily pessimistic. ZOS has broken you. It's understandable given how the year has gone, but it still excludes you from rational and constructive balance discussion. If we're going to win ZOS over and improve PvP in this game to the potential that we still believe it has, we need more positivity and hope. I think it's time you retire from the forums as your guild has from the game.
RD changes players view:
Player1: Make it dodgeable.
Player2: Reduce its range.
Player3: Make it 25% excute.
Player4: Just remove RD from game.
Player5: Make it not scale with max magicka.
All these factors will make RD useless, thus the class become useless, again!
Yeah. Gonna have to call you on that one. The class becomes useless again? Templar? Useless? I think not.
The validity of templar absolutely does not hinge on radiant destruction. You could remove the skill altogether and templars would still have a plethora of skills that are AMAZING, that make the class AMAZING, both magicka and stamina versions.
In example:
1. Repentence!!! - FREE, +REGEN on that bar, returns sh*ttons of stamina/heals
2. Channeled Focus - delicious magicka sustain
3. Restoring Focus - the tankiest skill to ever exist
4. Biting Jabs - with new burning light procs
5. Puncturing Sweeps - heal during damage combo and undodgable
6. Breath of Life - class self/others heal that can burst for upwards of 15k+
7. Major Mending readily accessible
8. Nova - gravity crush go kaboom
9. Empowering Sweep - Tank like a dk
10. Crescent Sweep - Surprise people with how hard it hits when they look at their death recap
11. Dark Flare - ranged heal debuff that hits like a truck
12. Javelin - a wicked annoying ranged CC, both magicka and stamina options
13. & the MIGHTY PURIFY - removes 5 negative effects in this permarootsnarepoison meta
/micdrop
Thats not a micdrop jules. I could probably do a far longer one for NB, and do the same for every other class. I agree that jesus beam does not define the class, i think purify does that. Ive played magplar without slotting RD at times and did fine. But overall the skill benefits magplars because it levels the field against stam and dk, significant nerfs with nothing to buff as a counter would drop the viability of magplar in this meta. Puncturing sweep is not something you want to be relying on in those matchups. Youve got your dk wish list, ironically enough jesus beam is not on mine, id love something completely different. But i also dont want the biggest check on stam to be removed and not replaced elsewhere in combat.
So then start advocating for that instead of impeding our conversation around RD.
I thought we've already established that im realistic. They cant even fix gap closers or purge and you think a full revamp of templars has a chance of happening? Youre welcome to hold your breath on that one. Many templars did the work required to come up with the possibilities of what such a thing would require in the many well thought out posts over the past year, including an 80 page thread on the IC PTS forums. We can advocate all we like, we still end up getting things like unbreakable negates, permaroot, VD and fasallas, and a laundry list of other gifts from the combat team.
Its not a conversation on RD, just the same people making the same comments as the past dozen or so threads. The same goes for me, i make the same counter arguments to the same people on the same points. Its like pvp, you fight the same people over and over because the population is so anemic, but theres less lag.
You're not realistic. You're endlessly and unnecessarily pessimistic. ZOS has broken you. It's understandable given how the year has gone, but it still excludes you from rational and constructive balance discussion. If we're going to win ZOS over and improve PvP in this game to the potential that we still believe it has, we need more positivity and hope. I think it's time you retire from the forums as your guild has from the game.
To address your points...again:
No one is asking for a revamp of Templars. Honestly I think my idea from forever ago of reducing beam's range in order to put beamplars at actual risk like with other executes would satisfy most people here. Correct me if I'm wrong, everyone.
Of unbreakable negates, permaroots, VD, and Fasalla's, only the permaroots are doing more harm than good. Negate was totally outclassed before. Now since it silences but doesn't stun, it can be easily escaped with a single dodge roll while still creating a powerful and lasting threat to magicka players who are out of stamina or held in place. In other words, it combos well with other skills and punishes some players who are outplayed. Would be nice to have a similar effect that works against stam! VD is our proxy for removal of aoe caps -- a bandaid fix, but better than nothing. Fasalla's addresses out of control healing. ZOS just needs to address the stupidity that is Bombard, and we're in a pretty good place with permaroots. Some buffs to purge and rapids would be great too.
"Nerf RD" threads are frequent and repetitive for a reason, and we reply to your tired counter arguments with the same points each time. Now you've resorted to defending nerfing your class with "but our channels make us weak in lag." Well, we are all weaker in lag. Lag sucks. But the game shouldn't lag, doesn't always lag, and you're outclassing each of the other classes outside of lag. Wat do?
RD changes players view:
Player1: Make it dodgeable.
Player2: Reduce its range.
Player3: Make it 25% excute.
Player4: Just remove RD from game.
Player5: Make it not scale with max magicka.
All these factors will make RD useless, thus the class become useless, again!
Yeah. Gonna have to call you on that one. The class becomes useless again? Templar? Useless? I think not.
The validity of templar absolutely does not hinge on radiant destruction. You could remove the skill altogether and templars would still have a plethora of skills that are AMAZING, that make the class AMAZING, both magicka and stamina versions.
In example:
1. Repentence!!! - FREE, +REGEN on that bar, returns sh*ttons of stamina/heals
2. Channeled Focus - delicious magicka sustain
3. Restoring Focus - the tankiest skill to ever exist
4. Biting Jabs - with new burning light procs
5. Puncturing Sweeps - heal during damage combo and undodgable
6. Breath of Life - class self/others heal that can burst for upwards of 15k+
7. Major Mending readily accessible
8. Nova - gravity crush go kaboom
9. Empowering Sweep - Tank like a dk
10. Crescent Sweep - Surprise people with how hard it hits when they look at their death recap
11. Dark Flare - ranged heal debuff that hits like a truck
12. Javelin - a wicked annoying ranged CC, both magicka and stamina options
13. & the MIGHTY PURIFY - removes 5 negative effects in this permarootsnarepoison meta
/micdrop
Thats not a micdrop jules. I could probably do a far longer one for NB, and do the same for every other class. .
The validity of templar absolutely does not hinge on radiant destruction.
I've said this before, and I'm saying it again.
Radiant Destruction is considered OP because it has 3 things together
- Max 41 meter range
- High damage
- Not Dodgeable
If it only had two or one of these aspects, it wouldn't be considered OP.
Reduce the range to that of most gap closers.
Cast time on an execute defeats the purposeI've said this before, and I'm saying it again.
Radiant Destruction is considered OP because it has 3 things together
- Max 41 meter range
- High damage
- Not Dodgeable
If it only had two or one of these aspects, it wouldn't be considered OP.
Reduce the range to that of most gap closers.
Ok so let's make some suggestions that really don't change PVE at all:
Reduce range to 18-25m, so it doesn't get buffed by battlespirit (+8m range for abilities with at least 28m range). This would make it harder to cast from a save location.
Increase the channel time and the skill costs. This has 0 influence on PVE, but if someone keeps interrupting it, it has to become really expensive. You could also give it the streak treating by increasing its cost by 50% when cast 2 times within 3 seconds, so you have a cost increase if you don't let it run over the full duration.
Finally if it's still over performing in PVP you can add a 0.5 sec cast time, so people at least have a chance to react. At the moment the first tick will deal dmg before the beam is even visible. Another way would be to make the fist tick deal 50% less dmg and the last tick deal 50% more.
Cinnamon_Spider wrote: »RD definitely needs something tweaked.
I've been playing around with it a lot over the past few days and it is way too easy to beam someone down from full health to dead. Sure, that's a potato way to die, but an execute shouldn't be capable of that kind of damage on someone not in execute range to begin with. I certainly can't kill someone on my sorc by spamming Mages Wrath a bunch of times.
Cinnamon_Spider wrote: »RD definitely needs something tweaked.
I've been playing around with it a lot over the past few days and it is way too easy to beam someone down from full health to dead. Sure, that's a potato way to die, but an execute shouldn't be capable of that kind of damage on someone not in execute range to begin with. I certainly can't kill someone on my sorc by spamming Mages Wrath a bunch of times.
You cant by spamming mages wrath, but id argue its just as easy to put on a jesus beam as it is an inev det, curse, wrath, and frag. People can fool themselves into thinking that rotation requires tons of skill and timing but the reality is it doesnt. Why can jesus beam sometimes be all you need, just one skill? Because its far more obvious and makes the caster far more vulnerable. Its exceedingly rare that i can jesus beam someone from full health and kill them; it usually requires multiple casts and as you said - potato levels of reaction time.
Cinnamon_Spider wrote: »RD definitely needs something tweaked.
I've been playing around with it a lot over the past few days and it is way too easy to beam someone down from full health to dead. Sure, that's a potato way to die, but an execute shouldn't be capable of that kind of damage on someone not in execute range to begin with. I certainly can't kill someone on my sorc by spamming Mages Wrath a bunch of times.
You cant by spamming mages wrath, but id argue its just as easy to put on a jesus beam as it is an inev det, curse, wrath, and frag. People can fool themselves into thinking that rotation requires tons of skill and timing but the reality is it doesnt. Why can jesus beam sometimes be all you need, just one skill? Because its far more obvious and makes the caster far more vulnerable. Its exceedingly rare that i can jesus beam someone from full health and kill them; it usually requires multiple casts and as you said - potato levels of reaction time.
Seems like the one takes up 1 slot, and the other takes up 4 skills slots.
Beaming from full health isnt why it needs to be nerfed. I think the point here is it shouldnt even be relevant or remotely effective then - but it still is, it actually is ticking damage. The issue is that once a beam is on you and you lose half of your potential health, it becomes extremely effective in taking you out of the fight in a blink.