Molag_Crow wrote: »And what a lot of you seem to be forgetting is that the new difficult dungeons are on their way in the next small DLC.
The Uninvited wrote: »See, ZOS makes content easier by a reason - because they have the numbers and see, that content is not done in the amount like they have expected it - and they make it more attractive for those avoiding it, by giving them a chance to get through the content without to die
This is not a really good argument, because it's based on the assumption that content is not done because people can't complete it.
Aetherian Archive and Hel Ra Citadel are not being run at the moment because they are still at CP 140 and most find them too easy. That's why they are upping them to CP 160 and make them fun, hard content again.
So the argument "because they have the numbers and see, that content is not done in the amount like they have expected it" works both ways and can therefore not be seen as the sole reason for making those dungeons easier.

Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
I think there must be a satisfying challenge for everyone and we need therefore a difficulty slider with 5 steps or so
and increase somewhat the loot drop rate & quality if played at a more difficult level.
The reason why they are "easier" is because everyone you've run with know the place, have good builds, etc. Plus it doesn't help that everyone is able to pull 30k dps or more on singletarget, since that's how bosses melt so fast. If everyone couldn't pull more than 10-15k dps then you'd think it was difficult because you couldn't ignore mechanics.
It's just the way MMOs work, when ICP and WGT came out they were hard because people weren't familiar with them, now they are just slightly harder than older dungeons.
Sidenote: the nerf to ICP and WGT was 10% less health on all enemies.
I think you'll like the two upcoming dungeons as they will be difficult for a while (unless you go practice intensely on the PTS). Personally I'm in love with the last boss fight in Cradle, that fight is difficult, but entertaining.
That was one nerf, you forgot about the other 3.
And yes, dungeons get easier over time, but ZOS also nerfs them bc people can't wait till they get stronger through gear/CP/gameplay.
MaxwellCrystal wrote: »@Molag_Crow
That's the funny thing it was with randoms only the DPS had 501 CP the rest weren't 501, the tank had 400 something and the healer 200 something.
Molag_Crow wrote: »And what a lot of you seem to be forgetting is that the new difficult dungeons are on their way in the next small DLC.
They are easier than WGT/ICP on IC-PTS (maybe on par with them on live atm), so don't call them difficult.
Peekachu99 wrote: »It's good to remember that we were all noobs once, and that this is a social game, catered to a diverse profile of people with variable gaming experience. It's not made for the 1% and 1% alone.
Molag_Crow wrote: »And what a lot of you seem to be forgetting is that the new difficult dungeons are on their way in the next small DLC.
The reason why they are "easier" is because everyone you've run with know the place, have good builds, etc. Plus it doesn't help that everyone is able to pull 30k dps or more on singletarget, since that's how bosses melt so fast. If everyone couldn't pull more than 10-15k dps then you'd think it was difficult because you couldn't ignore mechanics.
It's just the way MMOs work, when ICP and WGT came out they were hard because people weren't familiar with them, now they are just slightly harder than older dungeons.
Sidenote: the nerf to ICP and WGT was 10% less health on all enemies.
I think you'll like the two upcoming dungeons as they will be difficult for a while (unless you go practice intensely on the PTS). Personally I'm in love with the last boss fight in Cradle, that fight is difficult, but entertaining.
That was one nerf, you forgot about the other 3.
And yes, dungeons get easier over time, but ZOS also nerfs them bc people can't wait till they get stronger through gear/CP/gameplay.
They only nerfed the dungeons once. But if you are refering to the changes to the 2nd boss fight in ICP then that wasn't exactly a nerf, but more of a correction as that fight used to be super poorly designed with nonsensical mechanics. Other than that they actually made WGT "harder" since you can't exploit Molag Kena's lightning walls any longer.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
The Uninvited wrote: »See, ZOS makes content easier by a reason - because they have the numbers and see, that content is not done in the amount like they have expected it - and they make it more attractive for those avoiding it, by giving them a chance to get through the content without to die
This is not a really good argument, because it's based on the assumption that content is not done because people can't complete it.
Aetherian Archive and Hel Ra Citadel are not being run at the moment because they are still at CP 140 and most find them too easy. That's why they are upping them to CP 160 and make them fun, hard content again.
So the argument "because they have the numbers and see, that content is not done in the amount like they have expected it" works both ways and can therefore not be seen as the sole reason for making those dungeons easier.
But that was the reasoning Matt Firor and Rich Lambert gave in an interview a few months ago. So regardless if that is a valid method or not, they are doing it like that.
MaxwellCrystal wrote: »^Yup see I had thought these dungeons were nerf'd 3 times but nope I was wrong it was 4 times
Molag_Crow wrote: »And what a lot of you seem to be forgetting is that the new difficult dungeons are on their way in the next small DLC.
ZOS looked at the data, seen a minority complete it, nerfed it. What's wrong with that? monster helmets and shoulders from those dungeons can be found in the golden Undaunted vendor in Cyrodiil now anyway, so I know there weren't much incentive to run them, but to be honest, Molag Kena (2 piece) and Lord Warden are overrated in my opinion. Still, I understand that it's more about the challenge of the content, but like others have said, you've got better gear/more CP now so it's expected.
The Uninvited wrote: »Peekachu99 wrote: »It's good to remember that we were all noobs once, and that this is a social game, catered to a diverse profile of people with variable gaming experience. It's not made for the 1% and 1% alone.
But the point is that it is NOT catered to a diverse profile of people with variable gaming experience. It's being catered 100% to the 99% (except vMA and vMoL).
Why can't the 1% have 1% of the game for them apart from trials? Is that really too much to ask?
The Uninvited wrote: »I totally agree with op. PVE currently needs a big upgrade.
Well, it is coming - One Tamriel. But this will as well not please those 5%, who expect to be super-special and be treated super-special - the game is made for the 95%, who are not super-special and pay for the show. Those 5% could never do that.
You sounds like a troll. I don't engage in discussion with trolls. See you around.
LOL so explaining things in a calm, logical fashion is trolling? Sounds more like adulting to me. Perhaps therein lies the disconnect?
"who expect to be super-special and be treated super-special" sounds like trolling to me. Pointing fingers at each other is never good in a discussion.
We can discuss forever about "too hard, not hard enough", truth is the range of difficulty levels proposed isn't matching at all the range of players competence, period. It's a BIG flaw of the game.
Mastery404 wrote: »We can discuss forever about "too hard, not hard enough", truth is the range of difficulty levels proposed isn't matching at all the range of players competence, period. It's a BIG flaw of the game.
How can you expect to have a balanced content with the Champion Points, which is an endless vertical progression system, and the ridiculously low cd potions, on top of the generic ones like gear, enchants, food and drink, etc. The power gap in this game is HUGE.
Peekachu99 wrote: »The Uninvited wrote: »Peekachu99 wrote: »It's good to remember that we were all noobs once, and that this is a social game, catered to a diverse profile of people with variable gaming experience. It's not made for the 1% and 1% alone.
But the point is that it is NOT catered to a diverse profile of people with variable gaming experience. It's being catered 100% to the 99% (except vMA and vMoL).
Why can't the 1% have 1% of the game for them apart from trials? Is that really too much to ask?
You attempted to discount what I said, then proceeded to list two pieces of content that 99% of the player base will never see, clear, or can queue for through Activity Finder. You see how much of a straw man you're working with, right? Those are two rather meaty PVE experiences, with considerable resources and development time associated with them, and they're for precisely the 1%.
I like a challenge as much as the next person, but I'm also realistic about one game somehow pleasing every person in the world.
The Uninvited wrote: »Molag_Crow wrote: »And what a lot of you seem to be forgetting is that the new difficult dungeons are on their way in the next small DLC.
I'm really hoping that they will provide a challenge. However, they will be nerfed very fast otherwise people won't buy the DLC.
.The Uninvited wrote: »Molag_Crow wrote: »And what a lot of you seem to be forgetting is that the new difficult dungeons are on their way in the next small DLC.
I'm really hoping that they will provide a challenge. However, they will be nerfed very fast otherwise people won't buy the DLC.
This, they even mentioned it in one of the live shows, that it will be downgraded a bit from what it currently is on the PTS. And this because they see people doing one of the dungeons in 2.5 hours, whereas it is planned for about 45 minutes. Even for a first run this is quite a difference to what is expected.
I totally agree with op. PVE currently needs a big upgrade.
Well, it is coming - One Tamriel. But this will as well not please those 5%, who expect to be super-special and be treated super-special - the game is made for the 95%, who are not super-special and pay for the show. Those 5% could never do that.
You sounds like a troll. I don't engage in discussion with trolls. See you around.
Mastery404 wrote: »We can discuss forever about "too hard, not hard enough", truth is the range of difficulty levels proposed isn't matching at all the range of players competence, period. It's a BIG flaw of the game.
How can you expect to have a balanced content with the Champion Points, which is an endless vertical progression system, and the ridiculously low cd potions, on top of the generic ones like gear, enchants, food and drink, etc. The power gap in this game is HUGE.
Just release content for the whole CP-range. Not just for for the lower end + vMoL and vSO. If they do so, the players just have to except that not all content is designed/doable for them.
.The Uninvited wrote: »Molag_Crow wrote: »And what a lot of you seem to be forgetting is that the new difficult dungeons are on their way in the next small DLC.
I'm really hoping that they will provide a challenge. However, they will be nerfed very fast otherwise people won't buy the DLC.
This, they even mentioned it in one of the live shows, that it will be downgraded a bit from what it currently is on the PTS. And this because they see people doing one of the dungeons in 2.5 hours, whereas it is planned for about 45 minutes. Even for a first run this is quite a difference to what is expected.
Lol...speedrunachievements are for 30/45 mins iirc. They cannot expect everyone to get speedrun with first completion while trying to understand mechanics and such. sry, but that's just crap.
.The Uninvited wrote: »Molag_Crow wrote: »And what a lot of you seem to be forgetting is that the new difficult dungeons are on their way in the next small DLC.
I'm really hoping that they will provide a challenge. However, they will be nerfed very fast otherwise people won't buy the DLC.
This, they even mentioned it in one of the live shows, that it will be downgraded a bit from what it currently is on the PTS. And this because they see people doing one of the dungeons in 2.5 hours, whereas it is planned for about 45 minutes. Even for a first run this is quite a difference to what is expected.
Lol...speedrunachievements are for 30/45 mins iirc. They cannot expect everyone to get speedrun with first completion while trying to understand mechanics and such. sry, but that's just crap.
no they said it is meant to be done in about 45 minutes - regularily - that is their goal with it - and if people need far longer than this - and 2.5 hours is more than 3 times from what they expect - then they will have to downgrade it.
clayandaudrey_ESO wrote: »I totally agree with op. PVE currently needs a big upgrade.
Well, it is coming - One Tamriel. But this will as well not please those 5%, who expect to be super-special and be treated super-special - the game is made for the 95%, who are not super-special and pay for the show. Those 5% could never do that.
You sounds like a troll. I don't engage in discussion with trolls. See you around.
This is becoming more true by the day. I have said before this person is losing the credibility they once had.
Just gonna throw this out there... but don't you think if you repeat the same content over & over that it will start to seem a lot easier at some point?
.The Uninvited wrote: »Molag_Crow wrote: »And what a lot of you seem to be forgetting is that the new difficult dungeons are on their way in the next small DLC.
I'm really hoping that they will provide a challenge. However, they will be nerfed very fast otherwise people won't buy the DLC.
This, they even mentioned it in one of the live shows, that it will be downgraded a bit from what it currently is on the PTS. And this because they see people doing one of the dungeons in 2.5 hours, whereas it is planned for about 45 minutes. Even for a first run this is quite a difference to what is expected.
Lol...speedrunachievements are for 30/45 mins iirc. They cannot expect everyone to get speedrun with first completion while trying to understand mechanics and such. sry, but that's just crap.
no they said it is meant to be done in about 45 minutes - regularily - that is their goal with it - and if people need far longer than this - and 2.5 hours is more than 3 times from what they expect - then they will have to downgrade it.
Those dungeons can be done in 45 minutes....just not first-try. What's that hard to understand with it? Do you/they expect people to beat vMoL in 60 minutes first try (without knowing any mechanics) bc it is 1.5times of speedrun achievement? That's f**** nonsense!