MaxwellCrystal wrote: »@Lysette
Well there's a difference between 5% who will stay and the 95% who will drop the game for a couple months. Let's say you own a restaurant and 95% of your customers are coming to your restaurant because it's conveniently closer to the subway and they like the menu of items you serve; now let's say another store opens up a bit closer (400 meters) to the subway. 95% of those customers choose to try out that restaurant for a couple months while the 5% stay loyal to that restaurant they kept going to.
My question to you is which would you try to appease more the 5% that stays or the 95% that eventually leaves?
Apocalypse1981 wrote: »@Phinix1 if my memory serves me well he ran it with me and we were a PUG.
Honestly, the majority of players in this game need it to be laughably easy because they have no clue what they're doing. The unfortunate thing is that zos has to keep them in mind too. I've never done it, but I'm sure it's hard to make content both accessible to all and challenging to skilled/veteran players.
MaxwellCrystal wrote: »@Lysette
Well there's a difference between 5% who will stay and the 95% who will drop the game for a couple months. Let's say you own a restaurant and 95% of your customers are coming to your restaurant because it's conveniently closer to the subway and they like the menu of items you serve; now let's say another store opens up a bit closer (400 meters) to the subway. 95% of those customers choose to try out that restaurant for a couple months while the 5% stay loyal to that restaurant they kept going to.
My question to you is which would you try to appease more the 5% that stays or the 95% that eventually leaves?
I don't think there is any data to support the assumption that the only players loyal to ESO are the hardcores.
Plenty of people are EXTREMELY loyal to TES but don't want to be excluded from content for not being "elite."
I personally have very little trouble with the content unless running with fire-stander pugs, but this analogy seems flawed. Besides, there is already challenge content available that rewards by far the best gear in the game.
Trials, and more specifically, vMSA. The later, maybe 10% of the community will EVER complete.
MaxwellCrystal wrote: »Just finished a run of Vet city of ash and man was that a joke now. Prior to doing that I did ICP and that was a whole lot easier and way less challenging; I'm not sure if the nerf also was to change enemy health but things were getting burned way fast. On VCOA we burned the massive daedroth right as he summoned ads he dropped... titan didn't even have a chance to rain hell fire and was consistently going into his animation where he summons his air atros... and finally skoria got worked so badly before he could finish breaking the second ring he died.
ICP first boss was a joke still but we had to take our time so we didn't get so many adds, second boss was pushed to his phase pretty quickly while flesh atros were dropping with little to no problem, 3rd boss was always easy but now he's pretty much a glorified mob with a large AoE knock back, 4th boss wasn't difficult but always takes a bit of time but nevertheless it was easy as.. well you know. Lastly warden was like butter, I cut through him as if i were putting butter on my bread ready to toast on my pan.
Tl;DR Dungeons need to stop getting easier and start getting harder to make it feel more rewarding to complete. The rate this game is going with making content easier you might as well give me a group finder for a trial or a hub for players who want to do a trial run because that's the only place I feel a challenge especially on veteran mode.
MaxwellCrystal wrote: »Just finished a run of Vet city of ash and man was that a joke now. Prior to doing that I did ICP and that was a whole lot easier and way less challenging; I'm not sure if the nerf also was to change enemy health but things were getting burned way fast. On VCOA we burned the massive daedroth right as he summoned ads he dropped... titan didn't even have a chance to rain hell fire and was consistently going into his animation where he summons his air atros... and finally skoria got worked so badly before he could finish breaking the second ring he died.
ICP first boss was a joke still but we had to take our time so we didn't get so many adds, second boss was pushed to his phase pretty quickly while flesh atros were dropping with little to no problem, 3rd boss was always easy but now he's pretty much a glorified mob with a large AoE knock back, 4th boss wasn't difficult but always takes a bit of time but nevertheless it was easy as.. well you know. Lastly warden was like butter, I cut through him as if i were putting butter on my bread ready to toast on my pan.
Tl;DR Dungeons need to stop getting easier and start getting harder to make it feel more rewarding to complete. The rate this game is going with making content easier you might as well give me a group finder for a trial or a hub for players who want to do a trial run because that's the only place I feel a challenge especially on veteran mode.
I think there must be a satisfying challenge for everyone and we need therefore a difficulty slider with 5 steps or so
and increase somewhat the loot drop rate & quality if played at a more difficult level.
Yeah it's stupid, I mean keep in mind before IC only the top 1% were able to reach 20k DPS, now those players can do 40 or even 50k because of champion points and overpowered gear. But what do they do? Instead of scaling these dungeons to a reasonable difficulty they nerf them further.
For the casual players: I agree that some dungeons might have been too hard for you, but I don't understand why they have to bring all of them to the same level.
You have alot of easy dungeons even on vet. So why not have 2-3 hard ones?
People go to Trials and get rekt because the dungeons don't prepare them for harder stuff.
Obviously it's easier because of how easy it is to get Champion Points.
Also, the new gear sets are fairly easy to get.
Try running a dungeon with allocating only 300 CP and using Blue gear.
I totally agree with op. PVE currently needs a big upgrade.
Well, it is coming - One Tamriel. But this will as well not please those 5%, who expect to be super-special and be treated super-special - the game is made for the 95%, who are not super-special and pay for the show. Those 5% could never do that.
You sounds like a troll. I don't engage in discussion with trolls. See you around.
I totally agree with op. PVE currently needs a big upgrade.
Well, it is coming - One Tamriel. But this will as well not please those 5%, who expect to be super-special and be treated super-special - the game is made for the 95%, who are not super-special and pay for the show. Those 5% could never do that.
You sounds like a troll. I don't engage in discussion with trolls. See you around.
LOL so explaining things in a calm, logical fashion is trolling? Sounds more like adulting to me. Perhaps therein lies the disconnect?
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
MaxwellCrystal wrote: »Just finished a run of Vet city of ash and man was that a joke now. Prior to doing that I did ICP and that was a whole lot easier and way less challenging; I'm not sure if the nerf also was to change enemy health but things were getting burned way fast. On VCOA we burned the massive daedroth right as he summoned ads he dropped... titan didn't even have a chance to rain hell fire and was consistently going into his animation where he summons his air atros... and finally skoria got worked so badly before he could finish breaking the second ring he died.
ICP first boss was a joke still but we had to take our time so we didn't get so many adds, second boss was pushed to his phase pretty quickly while flesh atros were dropping with little to no problem, 3rd boss was always easy but now he's pretty much a glorified mob with a large AoE knock back, 4th boss wasn't difficult but always takes a bit of time but nevertheless it was easy as.. well you know. Lastly warden was like butter, I cut through him as if i were putting butter on my bread ready to toast on my pan.
Addition: We had 1 tank 1 healer (both not doing DPS aside from heavy attacks) A sorc using force pulse/frags and A stam DK using maelstrom axes (DW)
Tl;DR Dungeons need to stop getting easier and start getting harder to make it feel more rewarding to complete. The rate this game is going with making content easier you might as well give me a group finder for a trial or a hub for players who want to do a trial run because that's the only place I feel a challenge especially on veteran mode.
The reason why they are "easier" is because everyone you've run with know the place, have good builds, etc. Plus it doesn't help that everyone is able to pull 30k dps or more on singletarget, since that's how bosses melt so fast. If everyone couldn't pull more than 10-15k dps then you'd think it was difficult because you couldn't ignore mechanics.
It's just the way MMOs work, when ICP and WGT came out they were hard because people weren't familiar with them, now they are just slightly harder than older dungeons.
Sidenote: the nerf to ICP and WGT was 10% less health on all enemies.
I think you'll like the two upcoming dungeons as they will be difficult for a while (unless you go practice intensely on the PTS). Personally I'm in love with the last boss fight in Cradle, that fight is difficult, but entertaining.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell