
http://youtu.be/x7INTjEh3-g Khajiit needs a buff in pvp, and this stam change was good. But on a pve perspective, this change was unbalanced for the already best pve stamina race.
Khajiit still need something, but purely pvp related. Perhaps a boost to health recovery base value, in order to maximize nimble's effect without hitting pve ?
The_Outsider wrote: »ZOS based their racial changes on the least played races. And then based their decision to revert said changes based on community feedback-- a community that doesn't play Khajiits. OFC, the community wanted the changes reverted. Heaven forbid, the race we don't play is strong.
In PVE, this change was unnecessary. Khajiits were already the strongest stamina DPS class, with sustain aside.
In PVP, however, it was a small change that was justified, thought maybe not necessarily needed.
Dagoth_Rac wrote: »In PVE, this change was unnecessary. Khajiits were already the strongest stamina DPS class, with sustain aside.
In PVP, however, it was a small change that was justified, thought maybe not necessarily needed.
The increased damage from stealth that Khajiit have is a good PvP racial passive that is weak in PvE. So I think it is an unusual intra-race balance, but it is a kind of balance where Khajiit have one passive that is better in PvP than PvE and one passive that is better in PvE than PvP.
But +crit% is just about universally useful in PvE whereas +damage from stealth is still situational in PvP (unless you are completely focused on some Khajiit Nightblade gank build that is constantly attacking from stealth).
Shadesofkin wrote: »Irrelevant, play how you want. You might not end up "the best" but the more you know about your class and how to maximize the potential of what you've rolled the better you'll do overall and that's fine in most cases.
Eric explained that, after doing more research, that those who complained on the forums about the buff being too extreme were actually correct... so the devs already answered this question, that it was a dev mistake so they returned it back to where it was. Funny because this same exact thing happened a few months ago when Altmer and Bosmer were going to receive a buff and forum outcry caused them to reverse it... so Khajiit players shouldn't feel like this only happened to them.
Dramonicous wrote: »#Other
Khajit needed a racial buff.
But I would had wanted to see a buff towards pvp and/or magicka builds.
I have long stated that khajits crit passive should extend to spell crit aswell, cuz why the hell not?
Its not our claws that cause the extra crit chance, we dont even use them.
Khajits racial used to affect staff attacks but that was nerfed ages ago cuz it was deemed too powerful in pvp.
Since this is no longer the case as crits are next to useless in pvp atm I say we should get it back.
So people whine cuz khajit gets to be the most powerful stamina race for pve...
Because of these *** that couldnt accept that they choose the wrong race we now get no updated racials at all?
GFU
Lord_Dexter wrote: »Well, I have read across forum about Bosmer getting buffed to 6% stamina.
Bye bye Khajit, Rest In Piece. Bosmers are getting a way better stats now..
Well, my idea is to reduce greatly racial effect, but I know not a lot of people will like such a change. Khajiit critical bonus is already too strong in comparison with a race without stam passive. But that's the same for altmer, dunmer, breton…
In my opinion, the racial effect should be weak, in order to give us a tiny bonus without really needing the race in order to be competitive. The non-combat passive is a great one for diversity and lore, the resistance passives are good too, but the damage one are too much in this meta. Khajiit don't need more stamina if no other race have a great advantage with their stamina pool bonuses.
And for those who think that lore should apply some big unbalance, I remind them one of the greatest mage in all Tamriel is a nord, a race without any magicka affinity. Races give some capacities, not an overall domination.
But as I said, such a change would be a major one, and a lot of players won't like it. And I can understand why.
By the way, for the "tanking" axe khajiit have, I can say the same for orc : offensive bonuses, health regen and now more health received, they have some hybrid bonuses too. That's not really a problem, if they can achieve both roles without too much problem. But some are far stronger than them, so they can't compete very well. That's the main problem.
Lord_Dexter wrote: »Well, I have read across forum about Bosmer getting buffed to 6% stamina.
Bye bye Khajit, Rest In Piece. Bosmers are getting a way better stats now..
Lord_Dexter wrote: »Well, I have read across forum about Bosmer getting buffed to 6% stamina.
Bye bye Khajit, Rest In Piece. Bosmers are getting a way better stats now..
Bosmer are only getting increase 3% Stamina to put them where they should have been all along, the Stamina race that is in-between Khajiit (Stamina damage race) and Redguard (Stamina regen race).
The Khajiit aren't going anywhere... they will remain exactly where they are right now on Live... so where's the problem in that?
dtsv217_ESO wrote: »The stamina increase was slightly overpowered (my khajitt characters are crying now though) but reverting back to health regen? Only a very minor group of people stack health regen so if I recall correctly, it is 20% more health regen... so about what...50 more health regen (math sucks so feel free to correct) for the normal stamina dps? Can we get something else instead?
Roehamad_Ali wrote: »dtsv217_ESO wrote: »The stamina increase was slightly overpowered (my khajitt characters are crying now though) but reverting back to health regen? Only a very minor group of people stack health regen so if I recall correctly, it is 20% more health regen... so about what...50 more health regen (math sucks so feel free to correct) for the normal stamina dps? Can we get something else instead?
Wrobel said a lot of players like making health regen builds . He must have his finger on the pulse of the Khajiit community . I'm also so full of sarcasm right now I made myself gak .
Can someone point me to a good health regen Khajiit build video ? I know there's got to be a lot of these out there ..
Roehamad_Ali wrote: »dtsv217_ESO wrote: »The stamina increase was slightly overpowered (my khajitt characters are crying now though) but reverting back to health regen? Only a very minor group of people stack health regen so if I recall correctly, it is 20% more health regen... so about what...50 more health regen (math sucks so feel free to correct) for the normal stamina dps? Can we get something else instead?
Wrobel said a lot of players like making health regen builds . He must have his finger on the pulse of the Khajiit community . I'm also so full of sarcasm right now I made myself gak .
Can someone point me to a good health regen Khajiit build video ? I know there's got to be a lot of these out there ..
Does a tank with 50k health, 4k health regen, and the ability to execute with 10k non-crit hits in pvp sound like a decent one then?