Maintenance for the week of May 11:
• PC/Mac: No maintenance – May 11

I Think PvP Could Be Improved With This Approach

  • Ethromelb14_ESO
    Ethromelb14_ESO
    ✭✭✭✭✭
    alexkdd99 wrote: »
    I understand that I may receive a lot of flack for this idea, because most players just don't like change, or can't see the benefit of it in the foreseeable future. But it is my belief that one of the reasons why PvP doesn't really work for some, is because it's just a chaotic free-for-all attack fest with no real system to it.

    As I type this I think to all the medieval movies I've watched over the years that have portrayed war. Remember those cool one-on-one shots of a battle taking place between to formidable opponents? And how each panned shot will show multiple battles going on around you? Well that's what I believe the PvP experience should be like.

    It allows for players to get their dueling on, while fighting the war for their alliance, and also allows them to shine. When a player engages in combat with a rival player, they should be seen but isolated from any other players interfering with that battle. The winner of the battle would gain battle spirit and move on to the next enemy player that's not fighting or has just defeated their opponent.

    Imagine you're fighting someone, and you win, and then you see an opposing player also has won their fight against someone from your alliance. You both will have battle spirit and perhaps a buff for vengeance. You two alone can engage in combat and gain morale for your alliance. If you're a really good warrior, you would be like the Achilles of your faction. A kill streak tally of your won battles will contribute to the growing morale. No more will you not be able to shine because you're geared well, but you're overwhelmed by five plus players. It also will portray honor that is often seen in warrior movies where the fighter tells his men to not get involved.

    As it is, PvP consists mainly of riding, dying from being ganked, teleporting - rinse repeat. Rarely does a player get the pleasure of fighting someone mono-y-mono, and many of us would enjoy that for a change. The excitement would still be there, too. There would be a lot of players engaged with only one other opponent on the battlefield until their battle is done, and then the victor can continue on to the next fight isolated against someone else. Imagine 10 fights happening like this at the same time all near each other, but not interfering with one another.

    Zen, and readers, please be open-minded about this idea. I wholeheartedly believe it could work. And improve the experience for everyone. Anyone that has already been good at the game, will still be able to show-off their battle prowess, and those that aren't so good will have a better chance of improving, if they have only one opponent to deal with at a time. There will be more sense of what's going on on the field, as well.

    Oh well, I've said my piece ... Go ahead and bring the pain. Thanks for reading.

    I get that you don't enjoy eso pvp but some people do. The changes you speak of would be equivalent to a new game. I could however see the addition of an arena or coliseum. Maybe something like maelstrom except with pvp in a tournament type situation. But to ask for them to pretty much scrap the entire pvp aspect of a game is unrealistic.

    I understand what you're trying to say, but really? They just scrapped a whole leveling system because they saw the need for a better one. And FYI ... it does, now, feel like a new game. So that point doesn't really stand. All the complaints about Sorcs nearly ended after a long painful process.
    Motto: Make deceivers believers.

    Strength of character is not a physical thing. -E
    Walking a mile in someone else's shoes, has nothing to do with the path taken. -E

    An accusation of elitism, is an indirect recognition of one's own inferiority. -E

    The best way to prove someone wrong, is to do better yourself. -E

    I keep forgetting to remember to get a photographic memory.
  • Reapor
    Reapor
    ✭✭✭
    Go to imperial city and pvp there you will find what you are looking for.
  • Katahdin
    Katahdin
    ✭✭✭✭✭
    ✭✭✭✭✭
    Interesting idea but no thank you.

    I dont go to Cyrodil for 1v1, I go for N v N.
    Beta tester November 2013
  • dylanjaygrobbelaarb16_ESO
    dylanjaygrobbelaarb16_ESO
    ✭✭✭✭✭
    thats all well and good but its just not this game. if you want a game thats completely different start looking elsewhere
  • waterfairy
    waterfairy
    ✭✭✭✭✭
    ✭✭
    You know what would improve it for me? Let me respawn somewhere in the vicinity of where I died instead of leagues away. By the time I load back up and ride to where I was, the battle is over or the individual who killed me has moved on...not fun, especially when you're squishy and die easily.
  • SneaK
    SneaK
    ✭✭✭✭✭
    Terrible idea.
    "IMO"
    Aldmeri Dominion
    1 Nightblade - 1 Templar - 7 Hybrid Mutt Abominations
  • Stratforge
    Stratforge
    ✭✭✭✭
    Dueling would be better. Lots of people love the AvAvA aspects of the game. Why take that away for this weird forced 1v1 thing? I don't see the point.
    PC NA
    Xbox One NA (retired)
  • Ep1kMalware
    Ep1kMalware
    ✭✭✭✭✭
    This isn't Hollywood.

    It is digital war!

    What does that have to do with anything? The idea can be done. So what's your point? Please, offer more to the thread than the obvious.

    well, I think his point is that players make the rules in the arena the dec]velopers design for them. As there's no status quo for lvl, it's often all out button mashing at the first available target. (my speculation on his statement).

    To speak about obvious, the idea cannkt be done. at all. at least not yet anyway. pvp in its current state is quite a mess, and some adjustments need to be made both to performance (memory leaks, etc) and to character balancing. (implementing skill cost/changes when battle spirit is active, maybe alter cp cap in pvp areas to compensate fighting lower hp targets than in pve fkr example). Then zos can find ways to add features without overburdening the system. As it is movement speed has been dramatically redi=uced in both buffs and flat bonuses to ease serverload.

    Again, to state the obvious, it cannot be done (atm).
    but it would be cool. On thing they could do is killshots. Basically a neat 'finishing' animation when k]taking the killing blow on an opponent. I mentally anticipate something between assassin's creed and fallout. But again, we need some critical improvements to [pvp before they add those new features. New features without fixes means they need to reduce something else in order to keep the changes live. We definitely dont want that.
  • AlnilamE
    AlnilamE
    ✭✭✭✭✭
    ✭✭✭✭✭
    OP, you need to P
    Vigarr wrote: »
    You know what would improve it for me? Let me respawn somewhere in the vicinity of where I died instead of leagues away. By the time I load back up and ride to where I was, the battle is over or the individual who killed me has moved on...not fun, especially when you're squishy and die easily.

    I know, eh? I wish they'd put Forward Camps back in the game...
    The Moot Councillor
Sign In or Register to comment.