imnotanother wrote: »This isn't Hollywood.
It is digital war!
imnotanother wrote: »What you describe is a bunch of 1 vs 1 battles happening all over Cyrodiil.
So if 5 AD come riding up on an elite DC, they have to take turns getting spanked by them. Instead of just having an epic 5 vs 1 battle.
The good players don't want to dominate 1 player at a time, they want to dominate as many as possible.
Ethromelb14_ESO wrote: »imnotanother wrote: »What you describe is a bunch of 1 vs 1 battles happening all over Cyrodiil.
So if 5 AD come riding up on an elite DC, they have to take turns getting spanked by them. Instead of just having an epic 5 vs 1 battle.
The good players don't want to dominate 1 player at a time, they want to dominate as many as possible.
What the heck is epic about a 5 versus one battle? Most players can't fight five players at once without a particular type of armor like Vicious Death. And that doesn't show skill - it shows dependency. If you need four other players to beat one person, you shouldn't have beat them in the first place, and deserve no real credit for the victory.
What you're suggesting is that those 5 AD's should be able to have their less skilled approach shrouded by the ability to jump one better player. Just you suggesting that speaks volumes, and dishonorable people will always think ganging up on one player is legit. LoL - battles would go a lot different without that crutch.
It's an interesting and thought-provoking idea, but it would almost completely eliminate support roles from PvP.
Ethromelb14_ESO wrote: »imnotanother wrote: »What you describe is a bunch of 1 vs 1 battles happening all over Cyrodiil.
So if 5 AD come riding up on an elite DC, they have to take turns getting spanked by them. Instead of just having an epic 5 vs 1 battle.
The good players don't want to dominate 1 player at a time, they want to dominate as many as possible.
What the heck is epic about a 5 versus one battle? Most players can't fight five players at once without a particular type of armor like Vicious Death. And that doesn't show skill - it shows dependency. If you need four other players to beat one person, you shouldn't have beat them in the first place, and deserve no real credit for the victory.
What you're suggesting is that those 5 AD's should be able to have their less skilled approach shrouded by the ability to jump one better player. Just you suggesting that speaks volumes, and dishonorable people will always think ganging up on one player is legit. LoL - battles would go a lot different without that crutch.
It's epic if you're the player that wins a 1v5.
Personally, I was talking how I like to fight against 5 players. Sorry about the mix up.Ethromelb14_ESO wrote: »imnotanother wrote: »What you describe is a bunch of 1 vs 1 battles happening all over Cyrodiil.
So if 5 AD come riding up on an elite DC, they have to take turns getting spanked by them. Instead of just having an epic 5 vs 1 battle.
The good players don't want to dominate 1 player at a time, they want to dominate as many as possible.
What the heck is epic about a 5 versus one battle? Most players can't fight five players at once without a particular type of armor like Vicious Death. And that doesn't show skill - it shows dependency. If you need four other players to beat one person, you shouldn't have beat them in the first place, and deserve no real credit for the victory.
What you're suggesting is that those 5 AD's should be able to have their less skilled approach shrouded by the ability to jump one better player. Just you suggesting that speaks volumes, and dishonorable people will always think ganging up on one player is legit. LoL - battles would go a lot different without that crutch.
Ethromelb14_ESO wrote: »Ethromelb14_ESO wrote: »imnotanother wrote: »What you describe is a bunch of 1 vs 1 battles happening all over Cyrodiil.
So if 5 AD come riding up on an elite DC, they have to take turns getting spanked by them. Instead of just having an epic 5 vs 1 battle.
The good players don't want to dominate 1 player at a time, they want to dominate as many as possible.
What the heck is epic about a 5 versus one battle? Most players can't fight five players at once without a particular type of armor like Vicious Death. And that doesn't show skill - it shows dependency. If you need four other players to beat one person, you shouldn't have beat them in the first place, and deserve no real credit for the victory.
What you're suggesting is that those 5 AD's should be able to have their less skilled approach shrouded by the ability to jump one better player. Just you suggesting that speaks volumes, and dishonorable people will always think ganging up on one player is legit. LoL - battles would go a lot different without that crutch.
It's epic if you're the player that wins a 1v5.
Exactly, and the likelihood of that happening is how often? I've seen many fights in PvP, and almost never does one player take out five people. So let's deal with the facts.
Ethromelb14_ESO wrote: »Ethromelb14_ESO wrote: »imnotanother wrote: »What you describe is a bunch of 1 vs 1 battles happening all over Cyrodiil.
So if 5 AD come riding up on an elite DC, they have to take turns getting spanked by them. Instead of just having an epic 5 vs 1 battle.
The good players don't want to dominate 1 player at a time, they want to dominate as many as possible.
What the heck is epic about a 5 versus one battle? Most players can't fight five players at once without a particular type of armor like Vicious Death. And that doesn't show skill - it shows dependency. If you need four other players to beat one person, you shouldn't have beat them in the first place, and deserve no real credit for the victory.
What you're suggesting is that those 5 AD's should be able to have their less skilled approach shrouded by the ability to jump one better player. Just you suggesting that speaks volumes, and dishonorable people will always think ganging up on one player is legit. LoL - battles would go a lot different without that crutch.
It's epic if you're the player that wins a 1v5.
Exactly, and the likelihood of that happening is how often? I've seen many fights in PvP, and almost never does one player take out five people. So let's deal with the facts.
I'm not very good at PvP and I can sometimes if I get the jump on a group. Not using VD either...
imnotanother wrote: »Personally, I was talking how I like to fight against 5 players. Sorry about the mix up.Ethromelb14_ESO wrote: »imnotanother wrote: »What you describe is a bunch of 1 vs 1 battles happening all over Cyrodiil.
So if 5 AD come riding up on an elite DC, they have to take turns getting spanked by them. Instead of just having an epic 5 vs 1 battle.
The good players don't want to dominate 1 player at a time, they want to dominate as many as possible.
What the heck is epic about a 5 versus one battle? Most players can't fight five players at once without a particular type of armor like Vicious Death. And that doesn't show skill - it shows dependency. If you need four other players to beat one person, you shouldn't have beat them in the first place, and deserve no real credit for the victory.
What you're suggesting is that those 5 AD's should be able to have their less skilled approach shrouded by the ability to jump one better player. Just you suggesting that speaks volumes, and dishonorable people will always think ganging up on one player is legit. LoL - battles would go a lot different without that crutch.
Ethromelb14_ESO wrote: »Ethromelb14_ESO wrote: »Ethromelb14_ESO wrote: »imnotanother wrote: »What you describe is a bunch of 1 vs 1 battles happening all over Cyrodiil.
So if 5 AD come riding up on an elite DC, they have to take turns getting spanked by them. Instead of just having an epic 5 vs 1 battle.
The good players don't want to dominate 1 player at a time, they want to dominate as many as possible.
What the heck is epic about a 5 versus one battle? Most players can't fight five players at once without a particular type of armor like Vicious Death. And that doesn't show skill - it shows dependency. If you need four other players to beat one person, you shouldn't have beat them in the first place, and deserve no real credit for the victory.
What you're suggesting is that those 5 AD's should be able to have their less skilled approach shrouded by the ability to jump one better player. Just you suggesting that speaks volumes, and dishonorable people will always think ganging up on one player is legit. LoL - battles would go a lot different without that crutch.
It's epic if you're the player that wins a 1v5.
Exactly, and the likelihood of that happening is how often? I've seen many fights in PvP, and almost never does one player take out five people. So let's deal with the facts.
I'm not very good at PvP and I can sometimes if I get the jump on a group. Not using VD either...
Ok ... but that's not skill - no offense - that's taking advantage of an opportunity. Let's see what happens when all five see you coming how well you do?
AFrostWolf wrote: »Way too much abuse for this to happen.
Ethromelb14_ESO wrote: »AFrostWolf wrote: »Way too much abuse for this to happen.
What do you mean? Explain that, if you will.
Ethromelb14_ESO wrote: »Ethromelb14_ESO wrote: »Ethromelb14_ESO wrote: »imnotanother wrote: »What you describe is a bunch of 1 vs 1 battles happening all over Cyrodiil.
So if 5 AD come riding up on an elite DC, they have to take turns getting spanked by them. Instead of just having an epic 5 vs 1 battle.
The good players don't want to dominate 1 player at a time, they want to dominate as many as possible.
What the heck is epic about a 5 versus one battle? Most players can't fight five players at once without a particular type of armor like Vicious Death. And that doesn't show skill - it shows dependency. If you need four other players to beat one person, you shouldn't have beat them in the first place, and deserve no real credit for the victory.
What you're suggesting is that those 5 AD's should be able to have their less skilled approach shrouded by the ability to jump one better player. Just you suggesting that speaks volumes, and dishonorable people will always think ganging up on one player is legit. LoL - battles would go a lot different without that crutch.
It's epic if you're the player that wins a 1v5.
Exactly, and the likelihood of that happening is how often? I've seen many fights in PvP, and almost never does one player take out five people. So let's deal with the facts.
I'm not very good at PvP and I can sometimes if I get the jump on a group. Not using VD either...
Ok ... but that's not skill - no offense - that's taking advantage of an opportunity. Let's see what happens when all five see you coming how well you do?
It's not like I wipe them all out before they know what happens. I only have one AoE attack that isn't an Ultimate and it's my least used skill between the 2 bars. It takes skill to play the way I play, if it didn't then I wouldn't be getting better at playing it. Besides, I don't strictly gank, I like to switch up my play style and your "improved PvP" would eliminate that.
Ethromelb14_ESO wrote: »Ethromelb14_ESO wrote: »Ethromelb14_ESO wrote: »Ethromelb14_ESO wrote: »imnotanother wrote: »What you describe is a bunch of 1 vs 1 battles happening all over Cyrodiil.
So if 5 AD come riding up on an elite DC, they have to take turns getting spanked by them. Instead of just having an epic 5 vs 1 battle.
The good players don't want to dominate 1 player at a time, they want to dominate as many as possible.
What the heck is epic about a 5 versus one battle? Most players can't fight five players at once without a particular type of armor like Vicious Death. And that doesn't show skill - it shows dependency. If you need four other players to beat one person, you shouldn't have beat them in the first place, and deserve no real credit for the victory.
What you're suggesting is that those 5 AD's should be able to have their less skilled approach shrouded by the ability to jump one better player. Just you suggesting that speaks volumes, and dishonorable people will always think ganging up on one player is legit. LoL - battles would go a lot different without that crutch.
It's epic if you're the player that wins a 1v5.
Exactly, and the likelihood of that happening is how often? I've seen many fights in PvP, and almost never does one player take out five people. So let's deal with the facts.
I'm not very good at PvP and I can sometimes if I get the jump on a group. Not using VD either...
Ok ... but that's not skill - no offense - that's taking advantage of an opportunity. Let's see what happens when all five see you coming how well you do?
It's not like I wipe them all out before they know what happens. I only have one AoE attack that isn't an Ultimate and it's my least used skill between the 2 bars. It takes skill to play the way I play, if it didn't then I wouldn't be getting better at playing it. Besides, I don't strictly gank, I like to switch up my play style and your "improved PvP" would eliminate that.
Well, obviously, I have not seen your play-style and will have to take your word for it. But if we're being honest ... Isn't your experience mainly consisting of teleporting to revive at a fort, just like the rest of us? Only to get back to the same destination and do it all again? This is fun for people? Fight, die, revive, ride, arrive, fight, die, revive, ride, arrive ... It's annoying to type much less read.
I mean, listen, if that's what you like - that's what you like. I've literally spoken with players that enjoy dying, and damn-near nut every time it happens. There are all types of people. As for me, my OP is the type of PvP experience I want. And I hope, Zen, will find a way to implement it in to the game without stepping toes.
Ethromelb14_ESO wrote: »AFrostWolf wrote: »Way too much abuse for this to happen.
What do you mean? Explain that, if you will.
1 player get some friends on alts from other factions, gets pumped, becomes more powerful than emperor.
Ethromelb14_ESO wrote: »Ethromelb14_ESO wrote: »imnotanother wrote: »What you describe is a bunch of 1 vs 1 battles happening all over Cyrodiil.
So if 5 AD come riding up on an elite DC, they have to take turns getting spanked by them. Instead of just having an epic 5 vs 1 battle.
The good players don't want to dominate 1 player at a time, they want to dominate as many as possible.
What the heck is epic about a 5 versus one battle? Most players can't fight five players at once without a particular type of armor like Vicious Death. And that doesn't show skill - it shows dependency. If you need four other players to beat one person, you shouldn't have beat them in the first place, and deserve no real credit for the victory.
What you're suggesting is that those 5 AD's should be able to have their less skilled approach shrouded by the ability to jump one better player. Just you suggesting that speaks volumes, and dishonorable people will always think ganging up on one player is legit. LoL - battles would go a lot different without that crutch.
It's epic if you're the player that wins a 1v5.
Exactly, and the likelihood of that happening is how often? I've seen many fights in PvP, and almost never does one player take out five people. So let's deal with the facts.
Final Fantasy XIV achieves what you want but not for PvP. It uses phasing so you can claim things for yourself, and others can see you but they cannot interfere or steal your loot, or hit your enemy. Works in groups too, it's weird because you see parties fighting monsters in the open world but if you try and get in on the action it says invalid target.Ethromelb14_ESO wrote: »I understand that I may receive a lot of flack for this idea, because most players just don't like change, or can't see the benefit of it in the foreseeable future. But it is my belief that one of the reasons why PvP doesn't really work for some, is because it's just a chaotic free-for-all attack fest with no real system to it.
As I type this I think to all the medieval movies I've watched over the years that have portrayed war. Remember those cool one-on-one shots of a battle taking place between to formidable opponents? And how each panned shot will show multiple battles going on around you? Well that's what I believe the PvP experience should be like.
It allows for players to get their dueling on, while fighting the war for their alliance, and also allows them to shine. When a player engages in combat with a rival player, they should be seen but isolated from any other players interfering with that battle. The winner of the battle would gain battle spirit and move on to the next enemy player that's not fighting or has just defeated their opponent.
Imagine you're fighting someone, and you win, and then you see an opposing player also has won their fight against someone from your alliance. You both will have battle spirit and perhaps a buff for vengeance. You two alone can engage in combat and gain morale for your alliance. If you're a really good warrior, you would be like the Achilles of your faction. A kill streak tally of your won battles will contribute to the growing morale. No more will you not be able to shine because you're geared well, but you're overwhelmed by five plus players. It also will portray honor that is often seen in warrior movies where the fighter tells his men to not get involved.
As it is, PvP consists mainly of riding, dying from being ganked, teleporting - rinse repeat. Rarely does a player get the pleasure of fighting someone mono-y-mono, and many of us would enjoy that for a change. The excitement would still be there, too. There would be a lot of players engaged with only one other opponent on the battlefield until their battle is done, and then the victor can continue on to the next fight isolated against someone else. Imagine 10 fights happening like this at the same time all near each other, but not interfering with one another.
Zen, and readers, please be open-minded about this idea. I wholeheartedly believe it could work. And improve the experience for everyone. Anyone that has already been good at the game, will still be able to show-off their battle prowess, and those that aren't so good will have a better chance of improving, if they have only one opponent to deal with at a time. There will be more sense of what's going on on the field, as well.
Oh well, I've said my piece ... Go ahead and bring the pain. Thanks for reading.
I think player collision detection would solve the zerging in pvp games. There just shouldn't be physical space for 20 people to fight 1 guy. I would love to see a game like this. I'd also like to see friendly fire damage and effects laid on the ground effect friendlies and enemies equally. It would make slows, spell cancelling, etc. be used much more strategically. But I bet it would cause massive lag.
But I don't like the OP's idea. PvP shouldn't be a series of one on ones. Plus the exploiting. You could get a friend on the other faction and make yourself immune to attack.
Ethromelb14_ESO wrote: »I understand that I may receive a lot of flack for this idea, because most players just don't like change, or can't see the benefit of it in the foreseeable future. But it is my belief that one of the reasons why PvP doesn't really work for some, is because it's just a chaotic free-for-all attack fest with no real system to it.
As I type this I think to all the medieval movies I've watched over the years that have portrayed war. Remember those cool one-on-one shots of a battle taking place between to formidable opponents? And how each panned shot will show multiple battles going on around you? Well that's what I believe the PvP experience should be like.
It allows for players to get their dueling on, while fighting the war for their alliance, and also allows them to shine. When a player engages in combat with a rival player, they should be seen but isolated from any other players interfering with that battle. The winner of the battle would gain battle spirit and move on to the next enemy player that's not fighting or has just defeated their opponent.
Imagine you're fighting someone, and you win, and then you see an opposing player also has won their fight against someone from your alliance. You both will have battle spirit and perhaps a buff for vengeance. You two alone can engage in combat and gain morale for your alliance. If you're a really good warrior, you would be like the Achilles of your faction. A kill streak tally of your won battles will contribute to the growing morale. No more will you not be able to shine because you're geared well, but you're overwhelmed by five plus players. It also will portray honor that is often seen in warrior movies where the fighter tells his men to not get involved.
As it is, PvP consists mainly of riding, dying from being ganked, teleporting - rinse repeat. Rarely does a player get the pleasure of fighting someone mono-y-mono, and many of us would enjoy that for a change. The excitement would still be there, too. There would be a lot of players engaged with only one other opponent on the battlefield until their battle is done, and then the victor can continue on to the next fight isolated against someone else. Imagine 10 fights happening like this at the same time all near each other, but not interfering with one another.
Zen, and readers, please be open-minded about this idea. I wholeheartedly believe it could work. And improve the experience for everyone. Anyone that has already been good at the game, will still be able to show-off their battle prowess, and those that aren't so good will have a better chance of improving, if they have only one opponent to deal with at a time. There will be more sense of what's going on on the field, as well.
Oh well, I've said my piece ... Go ahead and bring the pain. Thanks for reading.