Ethromelb14_ESO wrote: »I understand that I may receive a lot of flack for this idea, because most players just don't like change, or can't see the benefit of it in the foreseeable future. But it is my belief that one of the reasons why PvP doesn't really work for some, is because it's just a chaotic free-for-all attack fest with no real system to it.
As I type this I think to all the medieval movies I've watched over the years that have portrayed war. Remember those cool one-on-one shots of a battle taking place between to formidable opponents? And how each panned shot will show multiple battles going on around you? Well that's what I believe the PvP experience should be like.
It allows for players to get their dueling on, while fighting the war for their alliance, and also allows them to shine. When a player engages in combat with a rival player, they should be seen but isolated from any other players interfering with that battle. The winner of the battle would gain battle spirit and move on to the next enemy player that's not fighting or has just defeated their opponent.
Imagine you're fighting someone, and you win, and then you see an opposing player also has won their fight against someone from your alliance. You both will have battle spirit and perhaps a buff for vengeance. You two alone can engage in combat and gain morale for your alliance. If you're a really good warrior, you would be like the Achilles of your faction. A kill streak tally of your won battles will contribute to the growing morale. No more will you not be able to shine because you're geared well, but you're overwhelmed by five plus players. It also will portray honor that is often seen in warrior movies where the fighter tells his men to not get involved.
As it is, PvP consists mainly of riding, dying from being ganked, teleporting - rinse repeat. Rarely does a player get the pleasure of fighting someone mono-y-mono, and many of us would enjoy that for a change. The excitement would still be there, too. There would be a lot of players engaged with only one other opponent on the battlefield until their battle is done, and then the victor can continue on to the next fight isolated against someone else. Imagine 10 fights happening like this at the same time all near each other, but not interfering with one another.
Zen, and readers, please be open-minded about this idea. I wholeheartedly believe it could work. And improve the experience for everyone. Anyone that has already been good at the game, will still be able to show-off their battle prowess, and those that aren't so good will have a better chance of improving, if they have only one opponent to deal with at a time. There will be more sense of what's going on on the field, as well.
Oh well, I've said my piece ... Go ahead and bring the pain. Thanks for reading.
I get that you don't enjoy eso pvp but some people do. The changes you speak of would be equivalent to a new game. I could however see the addition of an arena or coliseum. Maybe something like maelstrom except with pvp in a tournament type situation. But to ask for them to pretty much scrap the entire pvp aspect of a game is unrealistic.
Ethromelb14_ESO wrote: »imnotanother wrote: »This isn't Hollywood.
It is digital war!
What does that have to do with anything? The idea can be done. So what's your point? Please, offer more to the thread than the obvious.
You know what would improve it for me? Let me respawn somewhere in the vicinity of where I died instead of leagues away. By the time I load back up and ride to where I was, the battle is over or the individual who killed me has moved on...not fun, especially when you're squishy and die easily.