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Can I PLEEEEASE have a self-nerf option? A "disease", a costume, a Mundus stone effect, anything?

  • Beardimus
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    Have you tried the ravage potions.....? ;)

    You are getting annoyed with people that are trying to help you achieve your goal, that's where you lose people. People are solutioning for you, but you wont have it. Thus you are where you are when you started this thread...

    I get that you want to play the exact same game. EXACT SAME. You want to be able to buff yourself up, then debuff yourself. It makes perfect sense. You want to consume food that buffs your health stat, exact same, but have something that then removes that food buff and lessens your health a bit more I hear you. It makes sense. You want all the armour but for it to count as none.

    I would say, use the advice here to make the game harder, adapt and overcome sir..

    Lastly, If someone asked for a momento to make everything easier would you agree with that? I.e. Someone wants to play the exact same game, but its hard for them. So they went to match your nerf debuff stats momento with a buff Instead. Would that be ok? They want the exact same game, just easier. Exact same.
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • Dahveed
    Dahveed
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    Phinix1 wrote: »
    Dahveed wrote: »
    Tekyn wrote: »
    Why all the hate? It's a perfectly valid request. It's not the first time it's been asked for and it wont be the last. Setting limits on your gear and skills can be fun and all, but you can never do that and also play with your preferred build. It can also feel completely arbitrary.

    It would take probably a one-day job to add in an increased dmg taken debuff, and a couple rounds of testing to make sure it works right with things like vamp and WW effects. The code for the effect itself is already there in vamps and werewolves, they would just have to make it not check the incoming damage type.

    For those saying no one would use it, that's not a logical conclusion at all. There are threads all over the place about how easy the leveling game is now. Slap an achievement on there and those same people will line up to level from 1 to 50 without exiting harder difficulty.

    Thank you. It's nice to see at least a few of you are capable of thinking outside the box a little bit.
    Phinix1 wrote: »
    You completely ignored my post above which I suggest again you read because you evidently missed it (?). It clearly and in no uncertain terms explains my "reasons."
    • What you are asking for is already possible in game without changing your build.
    • The game already has many mechanics that encourage/require gear swapping.
    • You refuse to accept gear swapping as a solution even though it allows better precision than a debuff.

    Conclusion: Not my problem, or the devs.

    Beyond that, we'll just have to agree to disagree.

    Except that none of your three points addresses my original points.

    1 - It is "possible" if I want to level alchemy up and spam potions every 45 seconds, and even then it's a very minimal debuff and essentially ineffective.

    2 - These mechanics only exist in certain situations, i.e. either pvp or pve group content near end game (dungeons, trials, etc), and not in single-player questing (on which this thread is focussed)

    3 - Yes, you're right about this, I do indeed refuse to accept this solution, and I have explained why several times. (This is the main reasons my answers have been more and more blunt, I'm getting sick of repeating it.)

    I agree that it's not your problem. (What are you even doing in this thread then?)

    I only slightly agree that it isn't the devs' "problem".

    If finding new ways to make their game interesting and challenging isn't something that interests the very people who are responsible for its upkeep, then that would be kind of strange, wouldn't you say?

    If they didn't see it as a "problem" (to use your word), I will once again ask: Why did they just spend weeks, if not probably month, developing and implementing One Tamriel which completely re-scales every questing zone in the entire game?

    Finally, telling me that 2+2=5 isn't just you "agreeing to disagree". It's bad arithmetic.

    I think you're just arguing for the sake of arguing now. Nowhere in my post did I suggest anything to do with alchemy. I specifically explained how the game already encourages and even requires gear swapping, explained how crafting an alternate set for questing could allow you to fine-tune your debuff instead of having the devs make you a "one size fits all" version, and how there are addons that let you gear swap at the push of a button.

    This would give you exactly what you asked for with basically the same level of difficulty. Push one button: debuff is applied. Push another button: PVP set equipped. Push still another: Trial set equipped.

    Where is the downside? What is the difference?

    For the first point (alchemy) I got you confused with another poster.


    As for "What is the difference", I'm not sure how I can explain it further. To me the difference is so obvious it doesn't need explaining. Tinkering with my gear to nerf myself perfectly rather than tinkering with my gear to improve myself to meet a challenge are two concepts that are so completely different and mutually exclusive that I'm not even sure how it's even *possible* not to see the difference.

    This misunderstanding is tantamount to you telling me that 2+2=4 and 2+2=5 are the exact same mathematical equation. I'm saying no, the first answer is right and the second answer is wrong, and furthermore that it's so boringly obvious that it shouldn't need explaining.

    However, I'll try (once again, for the 9th time I think?).

    Gear, skills, talents and levels in MMOs are supposed to give the play a sense of progression. When you get a new piece of gear, a new enchantment, a new skill, or a new level, you are supposed to feel more powerful relative to your enemies. This is how pretty much any RPG or MMORPG ever to have existed on planet Earth works.

    I enjoy this aspect of RPGs. I do not want to abandon it.

    So for this kind of debuff to work, so that I do not have to abandon the sense of progression that comes with leveling up, gearing, buffing, making my character better, I need an option which allows me to do so while still making enemies challenging.

    If I had an elixir (or something) which I could just click on once and then forget about, I would then continue on my merry way, leveling up, buffing, meeting the new challenges, playing every aspect of the original game... but things would just be harder.

    Your idea of constantly DE-buffing myself as though it was some sort of ongoing alchemy experiment to find the right level of debuff relative to each tier of questing content is just ludicrous in this context.

    "Oh darn, I'm starting to get TOO POWERFUL again relative to my enemies... I'd better remove all my gear, start re-crafting them from scratch so that I can be LESS powerful so that the enemies prevent a challenge!"

    This is just... I dunno what to say. How THIS can possibly compare to the very satisfying sense of progression I get when I craft or find a new blue item or unlock a new skill to RISE to the challenges presented by the game.... I really don't know what to tell you.

    Like I said, if, after this explanation, you still don't understand my point of view... well, forget it, I'm done.
  • Dahveed
    Dahveed
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    Beardimus wrote: »
    Have you tried the ravage potions.....? ;)

    You are getting annoyed with people that are trying to help you achieve your goal, that's where you lose people. People are solutioning for you, but you wont have it. Thus you are where you are when you started this thread...

    I get that you want to play the exact same game. EXACT SAME. You want to be able to buff yourself up, then debuff yourself. It makes perfect sense. You want to consume food that buffs your health stat, exact same, but have something that then removes that food buff and lessens your health a bit more I hear you. It makes sense. You want all the armour but for it to count as none.

    I would say, use the advice here to make the game harder, adapt and overcome sir..

    Lastly, If someone asked for a momento to make everything easier would you agree with that? I.e. Someone wants to play the exact same game, but its hard for them. So they went to match your nerf debuff stats momento with a buff Instead. Would that be ok? They want the exact same game, just easier. Exact same.

    That would be very surprising if they wanted the game even easier than it is now.

    Personally I wouldn't care at all. What other players do or achieve is not my concern. I'm not a competitive person at all, so if they did that I wouldn't care.

    "You want to consume food that buffs your health stat, exact same, but have something that then removes that food buff and lessens your health a bit more I hear you. It makes sense. You want all the armour but for it to count as none."

    No. You still don't understand. Nowhere in my thread did I ask for this. (Can you quote me somewhere where I say this?)

    I want the debuff *first* which just nerfs me.

    Then all my food buffs *will* count, and all my armor will count for exactly the same amount of armor as it says on my screen.

    But since I am debuffed, monsters will hit harder than before. And since they hit harder and sometimes kill me, I now have an incentive to armor up, buff up, skill up, and level up to meet these challenges.

    You've gotten it backwards.

    Is this where I "lose people" by lucidly, calmly, logically, in Standard English, explain to them that they have completely misunderstood the entire idea (which they obviously have)?

    Should I start each of my responses with a full paragraph psychologically preparing people for my lack of agreement?

    I have been civil and patient, but when someone is blatantly wrong I tell them this. Then people get mad at me. So I get mad back. If you tell me 2+2=5 and I then respond that no, in fact, the correct answer is four, that is not being mean. That is being correct.
  • Beardimus
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    Oh well, *** hum. You are fixated on that specific solution as opposed to being open to current things you can do now to get closer to you real goal.

    Sadly not good enough for you, so you left at square one. Hope you find a solution that you do like.

    If it was me id run the correct level content, or if I needed more run zero CP and zero attribute points and play everything else as norm. But I hear ya, ain't interested in that. Good luck
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • notimetocare
    notimetocare
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    Dahveed wrote: »
    1 - People are suggesting to use lvl 1 whites etc, I already said I didn't want to do this.

    2 - Skipping all the quests and doing only group content, craglorn or whatever is a short-term possibility, but I still want to do the regular quests as well. I'm still on my first main character and haven't even completed my own faction's quests yet... I'd like to be able to create new alts, at least 2 (1 for each faction) and quest through their respective zones as well. But it would be much more fun if I could do so on a higher level difficulty, and without having to "nerf myself" and ignore a fun and interesting part of MMOs (i.e. gearing up).

    You want a challenge, people give you an option and you dont want it. Dev time should go into content that most people will use, not pointlessness.
  • Phinix1
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    Dahveed wrote: »
    I'm not even sure how it's even *possible* not to see the difference.

    This misunderstanding is tantamount to you telling me that 2+2=4 and 2+2=5 are the exact same mathematical equation. I'm saying no, the first answer is right and the second answer is wrong, and furthermore that it's so boringly obvious that it shouldn't need explaining.

    Bottom line, so you don't have to be mind boggled trying to understand how I could possibly be so boringly oblivious to the basic math of your position:

    I don't personally feel the devs should devote ANY time to giving you a new special debuff every time you over gear your current content just because you have a mental block about swapping gear.
  • Armitas
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    I would like the ability to turn off CP. I want my CP for pledges but it kills any challenge out of quests and delves.
    Edited by Armitas on July 5, 2016 5:30PM
    Retired.
    Nord mDK
  • Tekyn
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    Phinix1 wrote: »
    I don't personally feel the devs should devote ANY time to giving you a new special debuff every time you over gear your current content just because you have a mental block about swapping gear.

    And how do you address this in relation to the upcoming One Tamriel, where going to a higher zone means even less than it does now? If you can do same level content with no armor already, One Tamriel is going to completely kill any difficulty.
  • Phinix1
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    Tekyn wrote: »
    Phinix1 wrote: »
    I don't personally feel the devs should devote ANY time to giving you a new special debuff every time you over gear your current content just because you have a mental block about swapping gear.

    And how do you address this in relation to the upcoming One Tamriel, where going to a higher zone means even less than it does now? If you can do same level content with no armor already, One Tamriel is going to completely kill any difficulty.

    I would hope that ZOS would continue to release new and challenging content. More veteran modes for dungeons. More trials. More options to scale things UP.

    I don't think scaling players down to the content is the right direction. Sort of like all the constant cries for "nerf this, nerf that." To increase difficulty, you increase difficulty. You don't create some gimmick to maintain the illusion of progression while actually lowering strength. Most people would not see this as making any sense at all.

    I certainly don't.
    Edited by Phinix1 on July 5, 2016 12:10PM
  • Grao
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    OMG. this is still going on?

    @Dahveed , what is the difference between making the content harder by adding a debuff ring and making the content harder by using your same gear pieces, but in white quality?

    I mean, you are asking for a debuff that will make you take more damage, you will get that by using white quality armor, you are asking to do less damage, you will get that by using a lesser weapon and having less quality on your gear, once again...

    You can even make all those pieces training and that will both debuff you and help you level stuff up.
  • Dahveed
    Dahveed
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    Grao wrote: »
    OMG. this is still going on?

    @Dahveed , what is the difference between making the content harder by adding a debuff ring and making the content harder by using your same gear pieces, but in white quality?

    I mean, you are asking for a debuff that will make you take more damage, you will get that by using white quality armor, you are asking to do less damage, you will get that by using a lesser weapon and having less quality on your gear, once again...

    You can even make all those pieces training and that will both debuff you and help you level stuff up.

    If you scroll up a bit in the comments section, you will see that I explained the difference in detail for the ninth time, and then said I wouldn't bother explaining it anymore.

    It is an obvious difference which is very easy to understand if you just think about it for a few seconds.
  • Narnor
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    Well. I am one of those who would like some sort of debuff system, for two reasons.

    1. When i play the game i want to feel challenged. This could be caused by not giving buffs to my charecter or giving debuffs. Whatever fits.
    2. I want to feel progression when i complete tasks. This means that i want to use the best gear i can get my hands on, because i have earned it through playing the game. Sadly, this "need" or "want" contradicts the first point i made, unless the solution is aimed at debuffing.

    The short answer is that i want some sort of costume debuffing because i feel the game should be playable by all skill levels to enjoy the story and with an optional "hard mode" to those who want challenge.
    The thing is, if i dont use my best gear and buffs, progression in skills means nothing, crafting becomes meaningless. If however i am debuffed, i need the crafting buffs (and class/weapon passives) to just do the game while retaining the sense of progression.

    Hope this view on the topic makes it a bit easier to understand. Right now (in solo questing that is) you cant have challenge and progression at the same time. Whether people arr enititled to a game with difficulty and progression is another debate. However, these are my reasons why i support the idea Dahweed put forth

    Best Regards
  • Tekyn
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    Phinix1 wrote: »
    I would hope that ZOS would continue to release new and challenging content. More veteran modes for dungeons. More trials. More options to scale things UP.

    And that does nothing to address the couple hundred hours of gameplay that's in the leveling zones. Should it just be abandoned as the difficulty is trivialized?

    That happened to the leveling zones in WoW and in the end leveling was so boring they started selling high level characters. I really don't want to see that here.
  • Danksta
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    Dahveed wrote: »
    Zinaroth wrote: »
    Dahveed wrote: »
    People have asked for "difficulty sliders" in this game before (myself included, a couple of times) to no avail. There are too many complications when trying to implement such a thing.

    And yet, despise the fact that you know it, you keep asking??

    Role player / Single player logic.

    Not really imo.. just seems stupid to keep asking when he even said himself that "here are too many complications when trying to implement such a thing."

    The question has been asked thousands of times, the reasons has been given and argued.. It baffles me that people keep it up.. I could understand a new player asking, if said players didnt search threads first.. but a player that reveals that he has tried it before, and seen the threads.. that's just dumb

    I'm not asking for a difficulty slider.

    Also, calling someone dumb on the internet accomplishes nothing and just reveals you as a troll.

    That refers to a thing, in this case your idea. He's saying your idea is dumb, not you. Though the fact you needed that pointed out for you, he might not be wrong if he were to call you dumb.
    BawKinTackWarDs PS4/NA

  • Pomaikai
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    Just fire up Cheat Engine and instead of buffing yourself, just debuff yourself.
  • Deceptive_Yoshi
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    We need a wereskeever who can bite you and once you complete the almighty wereskeever quest of becoming the king of trash you get to have -20% everything in solo PvE.
  • Acrolas
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    This isn't going to happen, not with One Tamriel leveling the entire playing field. So you can either get butthurt and leave like Giddo did or you can deal with it and get creative with your own masochism as nearly the entire thread has suggested.

    Development never caters to the outliers.
    signing off
  • alexkdd99
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    Dahveed wrote: »
    PS - Don't tell me to play naked or not spend my points or whatever, that is not a solution I want. Crafting, rewards, gold, xp, buffing my character and gearing him up to min/max your stats is always a fun an interesting part of MMOs that I don't want to abandon.

    EDIT - I'm not sure why people keep insisting this would take up valuable resources. The mechanics for this (buffs debuffs) already exist in the game; it's just a question of applying them differently and over a longer period of time. It would be a new feature just like any other new feature they add. If modifying questing is something they wouldn't spend any time on, why did they just recently announce that in a coming update they would introduce level scaling across the entire continent of Tamriel, including the option to go to any zone and do any quest across all of Tamriel beginning at level 1??? Clearly ZoS feels that the questing experience is important, and would consider something like a debuff (very easy to implement) to change questing if they're willing to revolutionize their questing across the entire game.

    People have asked for "difficulty sliders" in this game before (myself included, a couple of times) to no avail. There are too many complications when trying to implement such a thing.

    But can I please just have a very SIMPLE self-nerf that applies a sort of debuff to my character to make single player questing interesting?

    The combat and animations in this game is absolutely incredible for an MMO... for ANY game really. The rare times I am challenged it's the most fun I've had in a long time. Just recently I completed The Lost Village in Cold Harbour and had a blast... it was supposed to be a group quest but I did it solo, so it was MUCH more challenging than all the other stuff I had done up until this point. It was very intense, and I came close to dying several times, and even died once when I got bashed over a cliff. It was GREAT!

    But this isn't the case for 99% of the rest of the quests. It gets so boring in comparison. Most of my combat moves and abilities, gear, talents, dodging, blocking, bashing etc etc are redundant the vast majority of the time since everything is just always really easy. I just end up pressing 1 or 2 buttons, steamrolling everything in my path. There is no danger anywhere.

    Wouldn't it be incredibly easy for ZoS to sell me a costume in the Crown Store called "Peryite's Garb" or something that nerfs all my stats into the ground? If my damage taken were increased and my damage dealt were nerfed, I could play the game as before (with crafting, buffing, min/maxing etc, all the stuff that makes MMOs interesting) and be challenged by the content.

    Other options include an elixir (i.e. "poison") which sickens my character thus nerfing me, a "curse" (like Peryite's Blessing/Curse), a costume, a Mundus Stone effect or a doomstone effect, a polymorph, a critter... a quest item... I dunno the possibilities are copious.

    The more I play this game the more I keep thinking how much more fun it would be if it were much more difficult.

    PLEASE Zenimax this is something that would be very easy for you to accomplish... and it's something I would pay real money for.

    PS - Don't tell me to play naked or not spend my points or whatever, that is not a solution I want. Crafting, rewards, gold, xp, buffing my character and gearing him up to min/max your stats is always a fun an interesting part of MMOs that I don't want to abandon.

    So since you don't want to challenge yourself you want the developer to add something just for you all because you want to buff while at the same time debuff your character? See how that sounds? You are saying you want a challenge and know how to make it a challenge but refusing to do so.
  • Tekyn
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    Acrolas wrote: »
    Development never caters to the outliers.

    Try asking about the difficulty in zone chat some time. A lot of people feel that it's too easy 1-50, especially people that experienced it when the game came out. See how much of an minority it is. You can keep your quests 5 levels over you from start to finish and not have a single moment where you're actually worried about dying. It's only going to get worse with One Tamriel.

    Edit: Try a forum search for "too easy" with that.

    The options are...
    1) Leave the 1-50 zones alone, leveling new chars is so boring that anyone that can stomach it will just grind level. People spend less time in the 1-50 content so it get's further ignored and people complain about how grueling leveling a new char is until we end up with level 50 boosts in the crown store or some crap. Look at all the threads with people whining for account-wide everything. Tell me things aren't going that direction.
    2) Adjust the difficulty of every friggin mob in every friggin zone, right after doing pretty much that for One Tamriel. Yeah...anyone expects that to happen.
    3) Use a buff, let players have a choice.

    Why in the world are you people so vehemently against the idea of a simple solution to a recurring complaint?

    Gimping through gear takes away half the customization of a character. No dropped sets, no feeling of joy when you get a cool quest reward, no satisfaction from saving yourself with potions you crafted yourself. It takes away any sense of accomplishment because it's arbitrary. If you want to play alongside someone else it's compounded because now you have to coordinate every single change to your character if you want to stay on the same page. All of those problems are fixed with having a difficulty buff.

    Again, why in the world are you people so vehemently against the idea of a simple solution to a recurring complaint? Is it just worry that the devs will spend some minimal amount of time on something that you personally don't care about? Do you really think that something like that will take away any meaningful resources next to things like the DLCs?
    Edited by Tekyn on July 5, 2016 9:56PM
  • newtinmpls
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    Beardimus wrote: »
    I dunno, I cant articulate what i'm trying to portray, but as per my post above I feel you are trying to fix a problem that isnt there - if you did things another way.

    I've been kind of following this thread and it's very interesting. I've been playing ESO (two accounts, subbed) since shortly after PC NA launch, and this is my first MMOPRG ever. I came because of the delight of playing in ES with friends, and that's pretty much why I stay.

    I do note that there are certain mechanics that seem to be inherent to MMO's that I totally was terrible at in the beginning.

    1-having a rotation.
    2-Not standing in stupid
    3-Not "standing" period - keeping my character moving while in combat.
    4-having a 'build' and choosing and slotting and using skills to compliment other abilities

    This doesn't even touch on the myriad of aspects of the game that get multiplied and increased when playing with others.

    I suppose that to some extent the game has been nerfed; but the difference in me actually having a playstyle is incredible. I used to upgrade armor every level and improve it to blue just to stay alive.

    Now for lowbie characters, I even use white, and I've had instances where I didn't pay attention and then realized that half of what such and so character was wearing was 10 levels low.

    Yes, I get that OP is having problems... to me this is an opportunity.

    I was too paranoid (and too poor a player) to be able to use the "costumes" that we find while ..... lookin' in chests and whatnot (...stealin'...) because they have no armor value. But now my pirate queen can wear the coolo cuffed boots because it won't kill her to fight in them (yeah, I know there are gear-switching addons, but that's beyond my current combination of laziness & organization).

    I heard of the "Naked Nords" ... thought that was just not possible. Heck, maybe it is.

    I'm still "bad enough" that it was a massive relief to make it through non-vet Imperial Prison (and this is after they nerfed it - still am not suicidal enough to try vet), so it is hard to identify with a sort of "I can handle anything solo" approach, but on the other hand, the amount that I can "handle" has changed drastically since ESO's PC release. Maybe eventually I'll get there.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • ShadowscaleSithis
    ShadowscaleSithis
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    Dahveed wrote: »
    PS - Don't tell me to play naked or not spend my points or whatever, that is not a solution I want. Crafting, rewards, gold, xp, buffing my character and gearing him up to min/max your stats is always a fun an interesting part of MMOs that I don't want to abandon.

    EDIT - I'm not sure why people keep insisting this would take up valuable resources. The mechanics for this (buffs debuffs) already exist in the game; it's just a question of applying them differently and over a longer period of time. It would be a new feature just like any other new feature they add. If modifying questing is something they wouldn't spend any time on, why did they just recently announce that in a coming update they would introduce level scaling across the entire continent of Tamriel, including the option to go to any zone and do any quest across all of Tamriel beginning at level 1??? Clearly ZoS feels that the questing experience is important, and would consider something like a debuff (very easy to implement) to change questing if they're willing to revolutionize their questing across the entire game.

    People have asked for "difficulty sliders" in this game before (myself included, a couple of times) to no avail. There are too many complications when trying to implement such a thing.

    But can I please just have a very SIMPLE self-nerf that applies a sort of debuff to my character to make single player questing interesting?

    The combat and animations in this game is absolutely incredible for an MMO... for ANY game really. The rare times I am challenged it's the most fun I've had in a long time. Just recently I completed The Lost Village in Cold Harbour and had a blast... it was supposed to be a group quest but I did it solo, so it was MUCH more challenging than all the other stuff I had done up until this point. It was very intense, and I came close to dying several times, and even died once when I got bashed over a cliff. It was GREAT!

    But this isn't the case for 99% of the rest of the quests. It gets so boring in comparison. Most of my combat moves and abilities, gear, talents, dodging, blocking, bashing etc etc are redundant the vast majority of the time since everything is just always really easy. I just end up pressing 1 or 2 buttons, steamrolling everything in my path. There is no danger anywhere.

    Wouldn't it be incredibly easy for ZoS to sell me a costume in the Crown Store called "Peryite's Garb" or something that nerfs all my stats into the ground? If my damage taken were increased and my damage dealt were nerfed, I could play the game as before (with crafting, buffing, min/maxing etc, all the stuff that makes MMOs interesting) and be challenged by the content.

    Other options include an elixir (i.e. "poison") which sickens my character thus nerfing me, a "curse" (like Peryite's Blessing/Curse), a costume, a Mundus Stone effect or a doomstone effect, a polymorph, a critter... a quest item... I dunno the possibilities are copious.

    The more I play this game the more I keep thinking how much more fun it would be if it were much more difficult.

    PLEASE Zenimax this is something that would be very easy for you to accomplish... and it's something I would pay real money for.

    PS - Don't tell me to play naked or not spend my points or whatever, that is not a solution I want. Crafting, rewards, gold, xp, buffing my character and gearing him up to min/max your stats is always a fun an interesting part of MMOs that I don't want to abandon.

    I will give you an easy debuff for you. Respec all your attribute points into magicka and build a stam build or vice versa. Or you could make a build with just guild skills (i.e. Fighters and mages or undaunted. Seems like an easy way to debuff yourself right there
  • Dahveed
    Dahveed
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    Narnor wrote: »
    Well. I am one of those who would like some sort of debuff system, for two reasons.

    1. When i play the game i want to feel challenged. This could be caused by not giving buffs to my charecter or giving debuffs. Whatever fits.
    2. I want to feel progression when i complete tasks. This means that i want to use the best gear i can get my hands on, because i have earned it through playing the game. Sadly, this "need" or "want" contradicts the first point i made, unless the solution is aimed at debuffing.

    The short answer is that i want some sort of costume debuffing because i feel the game should be playable by all skill levels to enjoy the story and with an optional "hard mode" to those who want challenge.
    The thing is, if i dont use my best gear and buffs, progression in skills means nothing, crafting becomes meaningless. If however i am debuffed, i need the crafting buffs (and class/weapon passives) to just do the game while retaining the sense of progression.

    Hope this view on the topic makes it a bit easier to understand. Right now (in solo questing that is) you cant have challenge and progression at the same time. Whether people arr enititled to a game with difficulty and progression is another debate. However, these are my reasons why i support the idea Dahweed put forth

    Best Regards

    Thank you. It's always refreshing to see that what I am saying is logical enough to understand.
  • Dahveed
    Dahveed
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    Pomaikai wrote: »
    Just fire up Cheat Engine and instead of buffing yourself, just debuff yourself.

    There's cheat engine stuff for ESO?

    I'm pretty sure if got caught using that stuff I'd be banned or something anyways :(

    (I doubt I could convince their moderators that I was actually using it to make things harder though...)
  • Dahveed
    Dahveed
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    Tekyn wrote: »
    Acrolas wrote: »
    Development never caters to the outliers.

    Try asking about the difficulty in zone chat some time. A lot of people feel that it's too easy 1-50, especially people that experienced it when the game came out. See how much of an minority it is. You can keep your quests 5 levels over you from start to finish and not have a single moment where you're actually worried about dying. It's only going to get worse with One Tamriel.

    Edit: Try a forum search for "too easy" with that.

    The options are...
    1) Leave the 1-50 zones alone, leveling new chars is so boring that anyone that can stomach it will just grind level. People spend less time in the 1-50 content so it get's further ignored and people complain about how grueling leveling a new char is until we end up with level 50 boosts in the crown store or some crap. Look at all the threads with people whining for account-wide everything. Tell me things aren't going that direction.
    2) Adjust the difficulty of every friggin mob in every friggin zone, right after doing pretty much that for One Tamriel. Yeah...anyone expects that to happen.
    3) Use a buff, let players have a choice.

    Why in the world are you people so vehemently against the idea of a simple solution to a recurring complaint?

    Gimping through gear takes away half the customization of a character. No dropped sets, no feeling of joy when you get a cool quest reward, no satisfaction from saving yourself with potions you crafted yourself. It takes away any sense of accomplishment because it's arbitrary. If you want to play alongside someone else it's compounded because now you have to coordinate every single change to your character if you want to stay on the same page. All of those problems are fixed with having a difficulty buff.

    Again, why in the world are you people so vehemently against the idea of a simple solution to a recurring complaint? Is it just worry that the devs will spend some minimal amount of time on something that you personally don't care about? Do you really think that something like that will take away any meaningful resources next to things like the DLCs?

    I wish I could agree with this post 1000 times.

    Thank you.
  • CJohnson81
    CJohnson81
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    I mean, I totally get it. I want to dye my armor black, but I need ZOS to make a special dye that will make it look yellow even though it's black. Is that so hard to comprend?!

    At this point I think this guy is messing with all of us.
    Huor Melwasul - Archdemon, The Demons of Light - Warlock, Hufflepuff House - ADXB1 - NA
    I'm only updating this because we're commenting on a thread about signatures. Give me awesomes!
  • SirAndy
    SirAndy
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    ✭✭✭✭✭
    Dahveed wrote: »
    PS - Don't tell me to play naked
    Oh well, i was going to invite you to join "The Naked Nords" ...
    sad2.gif
  • Dahveed
    Dahveed
    ✭✭✭✭✭
    CJohnson81 wrote: »
    I mean, I totally get it. I want to dye my armor black, but I need ZOS to make a special dye that will make it look yellow even though it's black. Is that so hard to comprend?!

    At this point I think this guy is messing with all of us.

    Nope.

    I think your reading skills are lacking.
  • newtinmpls
    newtinmpls
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    ✭✭✭✭
    Dahveed wrote: »
    Gear, skills, talents and levels in MMOs are supposed to give the play a sense of progression. When you get a new piece of gear, a new enchantment, a new skill, or a new level, you are supposed to feel more powerful relative to your enemies. This is how pretty much any RPG or MMORPG ever to have existed on planet Earth works.

    I enjoy this aspect of RPGs. I do not want to abandon it.

    I note that the terms MMO, RPG and MMORPG are all used here. It is occurring to me that for my play style (coming from a pen and paper RPG to an online MMORPG) there are a few things that were challenging to get used to (read: I had a fit and several temper tantrums before I got over myself).

    RPG - the live DM can constantly adjust, edit, add a random encounter (or 5) as needed. I know all the players, and while I have been in games where a player runs more than one PC - well it's the exception more than the rule in my experience.

    MMO's - well online, so I can't just talk to folks (unless they Skype) and huge huge huge numbers of players and characters and monsters. And it can be distracting when a quest I've "done" is undone for someone else. All I can say is thank heavens we are in ES - dragonbreak saves my immersion.

    Also there are patches, and metas and just because I think I got the hang of how "things are" is no guarantee that they will be the same later. I suspect part of it is response to players, and maybe part is just to keep things fresh. Either way, once I realized that ... stuff changes... you need to deal - then I did better.

    As for the idea of "you are supposed to feel more powerful relative to your enemies"; in pen and paper gaming there is a sub category of players that we used to call the Power Gamers. They always wanted more, better, higher powered, more more more. It's a playstyle that is easy to fall into early on in the RPG experience, and we (the folks I gamed with) figured it was a holdover from the games that one plays to "win".

    The hardest thing to explain to non-RPG'ers is when they ask "well, how do you win?"

    And you have to explain that there is no discrete "win". It's all small steps, and the more little crappy things that happen (my armor broke and I had to repair it, so-and-so didn't pay what he promised) add to the realism.

    I like that "best in slot" isn't for long. I like that the "meta" changes.

    And yes, I'm getting better and that makes me more able to face challenges.

    And I can make choices that make it better for me.

    In the same way I can recognize that I have "a playstyle", I can deliberately choose to work with skills I haven't previously explored, I can (and have) decide to play my "goblin" who uses the skull-headed staves that aren't part of a set, and uses poison (not the most effective weapon) because she likes it. It's harder to play "her" than to play "all the best skills" but it is also more enjoyable for me.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
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