Why all the hate? It's a perfectly valid request. It's not the first time it's been asked for and it wont be the last. Setting limits on your gear and skills can be fun and all, but you can never do that and also play with your preferred build. It can also feel completely arbitrary.
It would take probably a one-day job to add in an increased dmg taken debuff, and a couple rounds of testing to make sure it works right with things like vamp and WW effects. The code for the effect itself is already there in vamps and werewolves, they would just have to make it not check the incoming damage type.
For those saying no one would use it, that's not a logical conclusion at all. There are threads all over the place about how easy the leveling game is now. Slap an achievement on there and those same people will line up to level from 1 to 50 without exiting harder difficulty.
Thank you. It's nice to see at least a few of you are capable of thinking outside the box a little bit.You completely ignored my post above which I suggest again you read because you evidently missed it (?). It clearly and in no uncertain terms explains my "reasons."
- What you are asking for is already possible in game without changing your build.
- The game already has many mechanics that encourage/require gear swapping.
- You refuse to accept gear swapping as a solution even though it allows better precision than a debuff.
Conclusion: Not my problem, or the devs.
Beyond that, we'll just have to agree to disagree.
Except that none of your three points addresses my original points.
1 - It is "possible" if I want to level alchemy up and spam potions every 45 seconds, and even then it's a very minimal debuff and essentially ineffective.
2 - These mechanics only exist in certain situations, i.e. either pvp or pve group content near end game (dungeons, trials, etc), and not in single-player questing (on which this thread is focussed)
3 - Yes, you're right about this, I do indeed refuse to accept this solution, and I have explained why several times. (This is the main reasons my answers have been more and more blunt, I'm getting sick of repeating it.)
I agree that it's not your problem. (What are you even doing in this thread then?)
I only slightly agree that it isn't the devs' "problem".
If finding new ways to make their game interesting and challenging isn't something that interests the very people who are responsible for its upkeep, then that would be kind of strange, wouldn't you say?
If they didn't see it as a "problem" (to use your word), I will once again ask: Why did they just spend weeks, if not probably month, developing and implementing One Tamriel which completely re-scales every questing zone in the entire game?
Finally, telling me that 2+2=5 isn't just you "agreeing to disagree". It's bad arithmetic.
I think you're just arguing for the sake of arguing now. Nowhere in my post did I suggest anything to do with alchemy. I specifically explained how the game already encourages and even requires gear swapping, explained how crafting an alternate set for questing could allow you to fine-tune your debuff instead of having the devs make you a "one size fits all" version, and how there are addons that let you gear swap at the push of a button.
This would give you exactly what you asked for with basically the same level of difficulty. Push one button: debuff is applied. Push another button: PVP set equipped. Push still another: Trial set equipped.
Where is the downside? What is the difference?
Have you tried the ravage potions.....?
You are getting annoyed with people that are trying to help you achieve your goal, that's where you lose people. People are solutioning for you, but you wont have it. Thus you are where you are when you started this thread...
I get that you want to play the exact same game. EXACT SAME. You want to be able to buff yourself up, then debuff yourself. It makes perfect sense. You want to consume food that buffs your health stat, exact same, but have something that then removes that food buff and lessens your health a bit more I hear you. It makes sense. You want all the armour but for it to count as none.
I would say, use the advice here to make the game harder, adapt and overcome sir..
Lastly, If someone asked for a momento to make everything easier would you agree with that? I.e. Someone wants to play the exact same game, but its hard for them. So they went to match your nerf debuff stats momento with a buff Instead. Would that be ok? They want the exact same game, just easier. Exact same.
1 - People are suggesting to use lvl 1 whites etc, I already said I didn't want to do this.
2 - Skipping all the quests and doing only group content, craglorn or whatever is a short-term possibility, but I still want to do the regular quests as well. I'm still on my first main character and haven't even completed my own faction's quests yet... I'd like to be able to create new alts, at least 2 (1 for each faction) and quest through their respective zones as well. But it would be much more fun if I could do so on a higher level difficulty, and without having to "nerf myself" and ignore a fun and interesting part of MMOs (i.e. gearing up).
I'm not even sure how it's even *possible* not to see the difference.
This misunderstanding is tantamount to you telling me that 2+2=4 and 2+2=5 are the exact same mathematical equation. I'm saying no, the first answer is right and the second answer is wrong, and furthermore that it's so boringly obvious that it shouldn't need explaining.
I don't personally feel the devs should devote ANY time to giving you a new special debuff every time you over gear your current content just because you have a mental block about swapping gear.
I don't personally feel the devs should devote ANY time to giving you a new special debuff every time you over gear your current content just because you have a mental block about swapping gear.
And how do you address this in relation to the upcoming One Tamriel, where going to a higher zone means even less than it does now? If you can do same level content with no armor already, One Tamriel is going to completely kill any difficulty.
OMG. this is still going on?
@Dahveed , what is the difference between making the content harder by adding a debuff ring and making the content harder by using your same gear pieces, but in white quality?
I mean, you are asking for a debuff that will make you take more damage, you will get that by using white quality armor, you are asking to do less damage, you will get that by using a lesser weapon and having less quality on your gear, once again...
You can even make all those pieces training and that will both debuff you and help you level stuff up.
I would hope that ZOS would continue to release new and challenging content. More veteran modes for dungeons. More trials. More options to scale things UP.
Daemons_Bane wrote: »Daemons_Bane wrote: »
Role player / Single player logic.
Not really imo.. just seems stupid to keep asking when he even said himself that "here are too many complications when trying to implement such a thing."
The question has been asked thousands of times, the reasons has been given and argued.. It baffles me that people keep it up.. I could understand a new player asking, if said players didnt search threads first.. but a player that reveals that he has tried it before, and seen the threads.. that's just dumb
I'm not asking for a difficulty slider.
Also, calling someone dumb on the internet accomplishes nothing and just reveals you as a troll.
PS - Don't tell me to play naked or not spend my points or whatever, that is not a solution I want. Crafting, rewards, gold, xp, buffing my character and gearing him up to min/max your stats is always a fun an interesting part of MMOs that I don't want to abandon.
EDIT - I'm not sure why people keep insisting this would take up valuable resources. The mechanics for this (buffs debuffs) already exist in the game; it's just a question of applying them differently and over a longer period of time. It would be a new feature just like any other new feature they add. If modifying questing is something they wouldn't spend any time on, why did they just recently announce that in a coming update they would introduce level scaling across the entire continent of Tamriel, including the option to go to any zone and do any quest across all of Tamriel beginning at level 1??? Clearly ZoS feels that the questing experience is important, and would consider something like a debuff (very easy to implement) to change questing if they're willing to revolutionize their questing across the entire game.
People have asked for "difficulty sliders" in this game before (myself included, a couple of times) to no avail. There are too many complications when trying to implement such a thing.
But can I please just have a very SIMPLE self-nerf that applies a sort of debuff to my character to make single player questing interesting?
The combat and animations in this game is absolutely incredible for an MMO... for ANY game really. The rare times I am challenged it's the most fun I've had in a long time. Just recently I completed The Lost Village in Cold Harbour and had a blast... it was supposed to be a group quest but I did it solo, so it was MUCH more challenging than all the other stuff I had done up until this point. It was very intense, and I came close to dying several times, and even died once when I got bashed over a cliff. It was GREAT!
But this isn't the case for 99% of the rest of the quests. It gets so boring in comparison. Most of my combat moves and abilities, gear, talents, dodging, blocking, bashing etc etc are redundant the vast majority of the time since everything is just always really easy. I just end up pressing 1 or 2 buttons, steamrolling everything in my path. There is no danger anywhere.
Wouldn't it be incredibly easy for ZoS to sell me a costume in the Crown Store called "Peryite's Garb" or something that nerfs all my stats into the ground? If my damage taken were increased and my damage dealt were nerfed, I could play the game as before (with crafting, buffing, min/maxing etc, all the stuff that makes MMOs interesting) and be challenged by the content.
Other options include an elixir (i.e. "poison") which sickens my character thus nerfing me, a "curse" (like Peryite's Blessing/Curse), a costume, a Mundus Stone effect or a doomstone effect, a polymorph, a critter... a quest item... I dunno the possibilities are copious.
The more I play this game the more I keep thinking how much more fun it would be if it were much more difficult.
PLEASE Zenimax this is something that would be very easy for you to accomplish... and it's something I would pay real money for.
PS - Don't tell me to play naked or not spend my points or whatever, that is not a solution I want. Crafting, rewards, gold, xp, buffing my character and gearing him up to min/max your stats is always a fun an interesting part of MMOs that I don't want to abandon.
Development never caters to the outliers.
I dunno, I cant articulate what i'm trying to portray, but as per my post above I feel you are trying to fix a problem that isnt there - if you did things another way.
PS - Don't tell me to play naked or not spend my points or whatever, that is not a solution I want. Crafting, rewards, gold, xp, buffing my character and gearing him up to min/max your stats is always a fun an interesting part of MMOs that I don't want to abandon.
EDIT - I'm not sure why people keep insisting this would take up valuable resources. The mechanics for this (buffs debuffs) already exist in the game; it's just a question of applying them differently and over a longer period of time. It would be a new feature just like any other new feature they add. If modifying questing is something they wouldn't spend any time on, why did they just recently announce that in a coming update they would introduce level scaling across the entire continent of Tamriel, including the option to go to any zone and do any quest across all of Tamriel beginning at level 1??? Clearly ZoS feels that the questing experience is important, and would consider something like a debuff (very easy to implement) to change questing if they're willing to revolutionize their questing across the entire game.
People have asked for "difficulty sliders" in this game before (myself included, a couple of times) to no avail. There are too many complications when trying to implement such a thing.
But can I please just have a very SIMPLE self-nerf that applies a sort of debuff to my character to make single player questing interesting?
The combat and animations in this game is absolutely incredible for an MMO... for ANY game really. The rare times I am challenged it's the most fun I've had in a long time. Just recently I completed The Lost Village in Cold Harbour and had a blast... it was supposed to be a group quest but I did it solo, so it was MUCH more challenging than all the other stuff I had done up until this point. It was very intense, and I came close to dying several times, and even died once when I got bashed over a cliff. It was GREAT!
But this isn't the case for 99% of the rest of the quests. It gets so boring in comparison. Most of my combat moves and abilities, gear, talents, dodging, blocking, bashing etc etc are redundant the vast majority of the time since everything is just always really easy. I just end up pressing 1 or 2 buttons, steamrolling everything in my path. There is no danger anywhere.
Wouldn't it be incredibly easy for ZoS to sell me a costume in the Crown Store called "Peryite's Garb" or something that nerfs all my stats into the ground? If my damage taken were increased and my damage dealt were nerfed, I could play the game as before (with crafting, buffing, min/maxing etc, all the stuff that makes MMOs interesting) and be challenged by the content.
Other options include an elixir (i.e. "poison") which sickens my character thus nerfing me, a "curse" (like Peryite's Blessing/Curse), a costume, a Mundus Stone effect or a doomstone effect, a polymorph, a critter... a quest item... I dunno the possibilities are copious.
The more I play this game the more I keep thinking how much more fun it would be if it were much more difficult.
PLEASE Zenimax this is something that would be very easy for you to accomplish... and it's something I would pay real money for.
PS - Don't tell me to play naked or not spend my points or whatever, that is not a solution I want. Crafting, rewards, gold, xp, buffing my character and gearing him up to min/max your stats is always a fun an interesting part of MMOs that I don't want to abandon.
Well. I am one of those who would like some sort of debuff system, for two reasons.
1. When i play the game i want to feel challenged. This could be caused by not giving buffs to my charecter or giving debuffs. Whatever fits.
2. I want to feel progression when i complete tasks. This means that i want to use the best gear i can get my hands on, because i have earned it through playing the game. Sadly, this "need" or "want" contradicts the first point i made, unless the solution is aimed at debuffing.
The short answer is that i want some sort of costume debuffing because i feel the game should be playable by all skill levels to enjoy the story and with an optional "hard mode" to those who want challenge.
The thing is, if i dont use my best gear and buffs, progression in skills means nothing, crafting becomes meaningless. If however i am debuffed, i need the crafting buffs (and class/weapon passives) to just do the game while retaining the sense of progression.
Hope this view on the topic makes it a bit easier to understand. Right now (in solo questing that is) you cant have challenge and progression at the same time. Whether people arr enititled to a game with difficulty and progression is another debate. However, these are my reasons why i support the idea Dahweed put forth
Best Regards
Just fire up Cheat Engine and instead of buffing yourself, just debuff yourself.
Development never caters to the outliers.
Try asking about the difficulty in zone chat some time. A lot of people feel that it's too easy 1-50, especially people that experienced it when the game came out. See how much of an minority it is. You can keep your quests 5 levels over you from start to finish and not have a single moment where you're actually worried about dying. It's only going to get worse with One Tamriel.
Edit: Try a forum search for "too easy" with that.
The options are...
1) Leave the 1-50 zones alone, leveling new chars is so boring that anyone that can stomach it will just grind level. People spend less time in the 1-50 content so it get's further ignored and people complain about how grueling leveling a new char is until we end up with level 50 boosts in the crown store or some crap. Look at all the threads with people whining for account-wide everything. Tell me things aren't going that direction.
2) Adjust the difficulty of every friggin mob in every friggin zone, right after doing pretty much that for One Tamriel. Yeah...anyone expects that to happen.
3) Use a buff, let players have a choice.
Why in the world are you people so vehemently against the idea of a simple solution to a recurring complaint?
Gimping through gear takes away half the customization of a character. No dropped sets, no feeling of joy when you get a cool quest reward, no satisfaction from saving yourself with potions you crafted yourself. It takes away any sense of accomplishment because it's arbitrary. If you want to play alongside someone else it's compounded because now you have to coordinate every single change to your character if you want to stay on the same page. All of those problems are fixed with having a difficulty buff.
Again, why in the world are you people so vehemently against the idea of a simple solution to a recurring complaint? Is it just worry that the devs will spend some minimal amount of time on something that you personally don't care about? Do you really think that something like that will take away any meaningful resources next to things like the DLCs?
CJohnson81 wrote: »I mean, I totally get it. I want to dye my armor black, but I need ZOS to make a special dye that will make it look yellow even though it's black. Is that so hard to comprend?!
At this point I think this guy is messing with all of us.
Gear, skills, talents and levels in MMOs are supposed to give the play a sense of progression. When you get a new piece of gear, a new enchantment, a new skill, or a new level, you are supposed to feel more powerful relative to your enemies. This is how pretty much any RPG or MMORPG ever to have existed on planet Earth works.
I enjoy this aspect of RPGs. I do not want to abandon it.