I'm not sure its about understanding Human speech, thats somewhat harsh.....
Everyone is trying to help you acheive your goal, but in place you have been pretty persistant about the solution. surely the suggestion above above crafting gear that weakens things is the same principle as leaving gear lower level that your level etc. You are still missing out on a 'part' of the game.
I dunno, I cant articulate what i'm trying to portray, but as per my post above I feel you are trying to fix a problem that isnt there - if you did things another way. if that makes sense? but anyway, hope you give the ravage potions a go, I would do that if I were you - OR just unassign your attribute points. leave everything else, but I know you dont like the sound of that solution for some reason. I read your posts that you want to max everything out BUT then debuff it another way. its just a different way of looking at it - hence the confusion on this thread of people trying to help you to the root cause of your problem, rather than the symptom. But hope you find a solution that suits you.
We hear your words,and everyone has tried to help, but its understanding if you really have a problem or if you are just fixated on a specific solution rather than being open to the discussion.
Ok, here goes - so what I am saying is, what you describe up there ^ is exactly how the game is designed now!!!! If you have outleveled content, then that's not the games fault!?. If you are just better than the average curve of player from the off, then you just needed to advance a few levels or a zone and content. I.e. Take your L3 to the west of Stonefalls or Deshaan and go from there.
There is a huge amount to do in the game that can challenge you if done in the right sequence, is my point does that make more sense?
If you are in Craglorn or Coldharbour already doing stuff and want to go back to Stonefalls to pick flowers for a farmer, of couse its easy. BUT when you were L3, it wasn't. Amd if you can solo the Imp City questline at L10, good on ya!!
Have your tried the ravage potions as mentioned? You could limit yourself in so many ways using them. From speed to health to resources etc.
I am sorry, but this is just stupid. If you are willing to eat something to weaken your character or use a ring for the same effect why aren't you willing to lower your champion points or your gear? Seriously... It is stupid. You suggest ZOS spend time on this to sell on the crown store, but no one would buy it... You can get the effect just by lowering the quality of your gear...
Of all the things this game seriously need the Coders to spend time on, this is definitely not one of them. >.<
We hear your words,and everyone has tried to help, but its understanding if you really have a problem or if you are just fixated on a specific solution rather than being open to the discussion.
Ok, here goes - so what I am saying is, what you describe up there ^ is exactly how the game is designed now!!!! If you have outleveled content, then that's not the games fault!?. If you are just better than the average curve of player from the off, then you just needed to advance a few levels or a zone and content. I.e. Take your L3 to the west of Stonefalls or Deshaan and go from there.
There is a huge amount to do in the game that can challenge you if done in the right sequence, is my point does that make more sense?
If you are in Craglorn or Coldharbour already doing stuff and want to go back to Stonefalls to pick flowers for a farmer, of couse its easy. BUT when you were L3, it wasn't. Amd if you can solo the Imp City questline at L10, good on ya!!
Have your tried the ravage potions as mentioned? You could limit yourself in so many ways using them. From speed to health to resources etc.
But the problem is that I cannot experience the game from level 1 on a new character and go through the story as it was meant to be told.
My level 1 Bosmer Nightblade is just an OP nuclear missile obliterating everything it his path right now. So in order to have fun and be challenged, I have to skip the entire first zone and never play there again? Or if I do want to see this zone's content, I have to put the game on "snooze" mode while I get free wins for hours on end, basically putting myself to sleep behind the keyboard.
Believe me I've done everything people suggest to make things interesting: solo dungeons, go to higher level zones, play naked (my level 8 bosmer is wearing nothing but soul-shriven pants, and he still obliterates everything).
But I do eventually want to play the regular questing content, but in a way that isn't so incredibly boring that I don't even want to play the game anymore after 30 minutes.
Amsel_McKay wrote: »We hear your words,and everyone has tried to help, but its understanding if you really have a problem or if you are just fixated on a specific solution rather than being open to the discussion.
Ok, here goes - so what I am saying is, what you describe up there ^ is exactly how the game is designed now!!!! If you have outleveled content, then that's not the games fault!?. If you are just better than the average curve of player from the off, then you just needed to advance a few levels or a zone and content. I.e. Take your L3 to the west of Stonefalls or Deshaan and go from there.
There is a huge amount to do in the game that can challenge you if done in the right sequence, is my point does that make more sense?
If you are in Craglorn or Coldharbour already doing stuff and want to go back to Stonefalls to pick flowers for a farmer, of couse its easy. BUT when you were L3, it wasn't. Amd if you can solo the Imp City questline at L10, good on ya!!
Have your tried the ravage potions as mentioned? You could limit yourself in so many ways using them. From speed to health to resources etc.
But the problem is that I cannot experience the game from level 1 on a new character and go through the story as it was meant to be told.
My level 1 Bosmer Nightblade is just an OP nuclear missile obliterating everything it his path right now. So in order to have fun and be challenged, I have to skip the entire first zone and never play there again? Or if I do want to see this zone's content, I have to put the game on "snooze" mode while I get free wins for hours on end, basically putting myself to sleep behind the keyboard.
Believe me I've done everything people suggest to make things interesting: solo dungeons, go to higher level zones, play naked (my level 8 bosmer is wearing nothing but soul-shriven pants, and he still obliterates everything).
But I do eventually want to play the regular questing content, but in a way that isn't so incredibly boring that I don't even want to play the game anymore after 30 minutes.
One Tamriel will make it so you cant even go to a different zone to find a harder experience...
I am sorry, but this is just stupid. If you are willing to eat something to weaken your character or use a ring for the same effect why aren't you willing to lower your champion points or your gear? Seriously... It is stupid. You suggest ZOS spend time on this to sell on the crown store, but no one would buy it... You can get the effect just by lowering the quality of your gear...
Of all the things this game seriously need the Coders to spend time on, this is definitely not one of them. >.<
It is not stupid.
If you can read my posts about this issue and still not comprehend why I want this, then you are the one who is stupid.
See? I can type the word "stupid" on the internet, too.
Amsel_McKay wrote: »We hear your words,and everyone has tried to help, but its understanding if you really have a problem or if you are just fixated on a specific solution rather than being open to the discussion.
Ok, here goes - so what I am saying is, what you describe up there ^ is exactly how the game is designed now!!!! If you have outleveled content, then that's not the games fault!?. If you are just better than the average curve of player from the off, then you just needed to advance a few levels or a zone and content. I.e. Take your L3 to the west of Stonefalls or Deshaan and go from there.
There is a huge amount to do in the game that can challenge you if done in the right sequence, is my point does that make more sense?
If you are in Craglorn or Coldharbour already doing stuff and want to go back to Stonefalls to pick flowers for a farmer, of couse its easy. BUT when you were L3, it wasn't. Amd if you can solo the Imp City questline at L10, good on ya!!
Have your tried the ravage potions as mentioned? You could limit yourself in so many ways using them. From speed to health to resources etc.
But the problem is that I cannot experience the game from level 1 on a new character and go through the story as it was meant to be told.
My level 1 Bosmer Nightblade is just an OP nuclear missile obliterating everything it his path right now. So in order to have fun and be challenged, I have to skip the entire first zone and never play there again? Or if I do want to see this zone's content, I have to put the game on "snooze" mode while I get free wins for hours on end, basically putting myself to sleep behind the keyboard.
Believe me I've done everything people suggest to make things interesting: solo dungeons, go to higher level zones, play naked (my level 8 bosmer is wearing nothing but soul-shriven pants, and he still obliterates everything).
But I do eventually want to play the regular questing content, but in a way that isn't so incredibly boring that I don't even want to play the game anymore after 30 minutes.
One Tamriel will make it so you cant even go to a different zone to find a harder experience...
I know, which would make an optional debuff all the more interesting and relevant.
And I just want to point out once again to people that say they don't want ZoS to spend resources on this... where are all your threads in the forums complaining about One Tamriel, and all the "wasted rescources"?
Clearly the development of One Tamriel took vast amount of your precious resources away... much more than implementing a very simple elixir or costume would. And they didn't even go bankrupt or cancel the next 3 expansions! Who would have known?
1 - People are suggesting to use lvl 1 whites etc, I already said I didn't want to do this.
2 - Skipping all the quests and doing only group content, craglorn or whatever is a short-term possibility, but I still want to do the regular quests as well. I'm still on my first main character and haven't even completed my own faction's quests yet... I'd like to be able to create new alts, at least 2 (1 for each faction) and quest through their respective zones as well. But it would be much more fun if I could do so on a higher level difficulty, and without having to "nerf myself" and ignore a fun and interesting part of MMOs (i.e. gearing up).
A MINORITY of players wanting things implemented is not financially viable for a company that needs to make a large amount of money consistently; with a small team who are constantly working on projects to appease the majority, there's just not enough money in devoting resources to it.
If I don't spend points or wear the best gear as everyone suggests... then I am no longer playing the same game. I am playing a different game which is less fun than the other one.
A major part of an RPG is obtaining loot, gear, messing with talents, skills, buffs etc so you can improve your character. I do not want to neglect this aspect of the game. I really do not understand how people cannot understand this.
Why all the hate? It's a perfectly valid request. It's not the first time it's been asked for and it wont be the last. Setting limits on your gear and skills can be fun and all, but you can never do that and also play with your preferred build. It can also feel completely arbitrary.
It would take probably a one-day job to add in an increased dmg taken debuff, and a couple rounds of testing to make sure it works right with things like vamp and WW effects. The code for the effect itself is already there in vamps and werewolves, they would just have to make it not check the incoming damage type.
For those saying no one would use it, that's not a logical conclusion at all. There are threads all over the place about how easy the leveling game is now. Slap an achievement on there and those same people will line up to level from 1 to 50 without exiting harder difficulty.
If I don't spend points or wear the best gear as everyone suggests... then I am no longer playing the same game. I am playing a different game which is less fun than the other one.
I think you are just over-complicating things and expecting the game to accommodate you.
The effect of crafting an alternate lower level gear set is literally the same as what you are asking for. Less stats, less defenses, etc. Better, because you can fine-tune the self nerf by choosing what stats and enchants to use and how much to improve if at all whatever level of gear.
You can always put your best gear on when needed, and if anything it gives you MORE experience with these systems of the game as you are not only focused on "best gear" but the more nuanced "best gear for the situation," which by the way IS what the game is actually about.
It will certainly help you to adopt this mindset if you ever attempt to do PVP or vMSA as these both require completely different gear, build setups, and strategies.
It is also expected for magicka-based characters doing the last two entire DLC's to have an alternate set of gear for sneaking around, else suffer this content being terribly difficult and "un-fun."
In other words, gear swapping is already a normal and even expected part of the game.A major part of an RPG is obtaining loot, gear, messing with talents, skills, buffs etc so you can improve your character. I do not want to neglect this aspect of the game. I really do not understand how people cannot understand this.
Perhaps because what you are asking for seems pretty counter-intuitive. You want your cake and eat it too, but you don't want to swallow the options available to do so.
It seems like a perspective problem. You seem to look at gear progression like those pieces of gear are permanently attached to your character and cannot be removed without losing your progress. All gear in this game is account bound. Once you own it, you can use it on ANY character at any time. So, your "progress" is never lost.
Further, nothing is stopping you from using your BiS gear for content like trials and vMSA that actually demands it, and switching to your self-nerf gear for content that it would be overkill for. The only limitation here is your own mind needing things to be a certain way or no way, and maybe wanting a little more convenience than is really necessary or appropriate.
Perhaps look into one of the several gear swap addons. That way you can press one button and automatically swap to your nerf gear, and it will literally be EXACTLY the same even mechanically as pressing one button to eat a nerf potion.
What you are asking here sounds kind of like saying the whole point of business is to make money, but you don't like the feeling of having no challenge in life you can't solve simply by throwing money at it, but you don't want to "self-nerf" yourself by giving to charity or exercising willpower to leave it in the bank. So, you want to solve the problem of it being too easy to throw money at every problem by throwing money at the problem and hiring a team of accountants to write up a convoluted book juggling scheme that makes it more difficult for you to easily access money to throw at problems.
Again, I think the solution is a matter of perspective.
People still aren't getting it. At all.
Someone above said it's a matter of "perspective".
My "perspective" is that I DO NOT WANT TO NERF MYSELF BY USING SUB-OPTIMAL BUILDS OR REMOVING MY OWN GEAR.
I typed it in all caps so you could see it better this time, because it's about the 10th time I've said it.
Thank you. It's nice to see at least a few of you are capable of thinking outside the box a little bit.
Someone disagrees with you and you insult their intelligence:People still aren't getting it. At all.
Someone above said it's a matter of "perspective".
My "perspective" is that I DO NOT WANT TO NERF MYSELF BY USING SUB-OPTIMAL BUILDS OR REMOVING MY OWN GEAR.
I typed it in all caps so you could see it better this time, because it's about the 10th time I've said it.
Someone agrees with you and you praise them by insulting others' intelligence:Thank you. It's nice to see at least a few of you are capable of thinking outside the box a little bit.
It isn't that people "still don't get it." It's that they think your idea is silly and your attitude offensive.
We get it. You want it your way or no way.
Read my last post, I think it might help to open your eyes.
Thank you. It's nice to see at least a few of you are capable of thinking outside the box a little bit.
Why all the hate? It's a perfectly valid request. It's not the first time it's been asked for and it wont be the last. Setting limits on your gear and skills can be fun and all, but you can never do that and also play with your preferred build. It can also feel completely arbitrary.
It would take probably a one-day job to add in an increased dmg taken debuff, and a couple rounds of testing to make sure it works right with things like vamp and WW effects. The code for the effect itself is already there in vamps and werewolves, they would just have to make it not check the incoming damage type.
For those saying no one would use it, that's not a logical conclusion at all. There are threads all over the place about how easy the leveling game is now. Slap an achievement on there and those same people will line up to level from 1 to 50 without exiting harder difficulty.
You completely ignored my post above which I suggest again you read because you evidently missed it (?). It clearly and in no uncertain terms explains my "reasons."
- What you are asking for is already possible in game without changing your build.
- The game already has many mechanics that encourage/require gear swapping.
- You refuse to accept gear swapping as a solution even though it allows better precision than a debuff.
Conclusion: Not my problem, or the devs.
Beyond that, we'll just have to agree to disagree.
Why all the hate? It's a perfectly valid request. It's not the first time it's been asked for and it wont be the last. Setting limits on your gear and skills can be fun and all, but you can never do that and also play with your preferred build. It can also feel completely arbitrary.
It would take probably a one-day job to add in an increased dmg taken debuff, and a couple rounds of testing to make sure it works right with things like vamp and WW effects. The code for the effect itself is already there in vamps and werewolves, they would just have to make it not check the incoming damage type.
For those saying no one would use it, that's not a logical conclusion at all. There are threads all over the place about how easy the leveling game is now. Slap an achievement on there and those same people will line up to level from 1 to 50 without exiting harder difficulty.
Thank you. It's nice to see at least a few of you are capable of thinking outside the box a little bit.You completely ignored my post above which I suggest again you read because you evidently missed it (?). It clearly and in no uncertain terms explains my "reasons."
- What you are asking for is already possible in game without changing your build.
- The game already has many mechanics that encourage/require gear swapping.
- You refuse to accept gear swapping as a solution even though it allows better precision than a debuff.
Conclusion: Not my problem, or the devs.
Beyond that, we'll just have to agree to disagree.
Except that none of your three points addresses my original points.
1 - It is "possible" if I want to level alchemy up and spam potions every 45 seconds, and even then it's a very minimal debuff and essentially ineffective.
2 - These mechanics only exist in certain situations, i.e. either pvp or pve group content near end game (dungeons, trials, etc), and not in single-player questing (on which this thread is focussed)
3 - Yes, you're right about this, I do indeed refuse to accept this solution, and I have explained why several times. (This is the main reasons my answers have been more and more blunt, I'm getting sick of repeating it.)
I agree that it's not your problem. (What are you even doing in this thread then?)
I only slightly agree that it isn't the devs' "problem".
If finding new ways to make their game interesting and challenging isn't something that interests the very people who are responsible for its upkeep, then that would be kind of strange, wouldn't you say?
If they didn't see it as a "problem" (to use your word), I will once again ask: Why did they just spend weeks, if not probably month, developing and implementing One Tamriel which completely re-scales every questing zone in the entire game?
Finally, telling me that 2+2=5 isn't just you "agreeing to disagree". It's bad arithmetic.