Maintenance for the week of November 24:
• PC/Mac: No maintenance – November 24
We are currently investigating connection issues some players are having on the European PC/Mac megaserver. We will update as new information becomes available.

Can I PLEEEEASE have a self-nerf option? A "disease", a costume, a Mundus stone effect, anything?

  • Beardimus
    Beardimus
    ✭✭✭✭✭
    ✭✭✭✭✭
    I'm not sure its about understanding Human speech, thats somewhat harsh.....

    Everyone is trying to help you acheive your goal, but in place you have been pretty persistant about the solution. surely the suggestion above above crafting gear that weakens things is the same principle as leaving gear lower level that your level etc. You are still missing out on a 'part' of the game.

    I dunno, I cant articulate what i'm trying to portray, but as per my post above I feel you are trying to fix a problem that isnt there - if you did things another way. if that makes sense? but anyway, hope you give the ravage potions a go, I would do that if I were you - OR just unassign your attribute points. leave everything else, but I know you dont like the sound of that solution for some reason. I read your posts that you want to max everything out BUT then debuff it another way. its just a different way of looking at it - hence the confusion on this thread of people trying to help you to the root cause of your problem, rather than the symptom. But hope you find a solution that suits you.
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • Dahveed
    Dahveed
    ✭✭✭✭✭
    Beardimus wrote: »
    I'm not sure its about understanding Human speech, thats somewhat harsh.....

    Everyone is trying to help you acheive your goal, but in place you have been pretty persistant about the solution. surely the suggestion above above crafting gear that weakens things is the same principle as leaving gear lower level that your level etc. You are still missing out on a 'part' of the game.

    I dunno, I cant articulate what i'm trying to portray, but as per my post above I feel you are trying to fix a problem that isnt there - if you did things another way. if that makes sense? but anyway, hope you give the ravage potions a go, I would do that if I were you - OR just unassign your attribute points. leave everything else, but I know you dont like the sound of that solution for some reason. I read your posts that you want to max everything out BUT then debuff it another way. its just a different way of looking at it - hence the confusion on this thread of people trying to help you to the root cause of your problem, rather than the symptom. But hope you find a solution that suits you.

    Well for my part I don't understand people's confusion.

    What I want is to play the exact same game - with gear, cp, talents, buffs, potions, etc - but at a greater difficulty.

    A simple nerf to my character (i.e. a costume or whatever) would achieve this easily.

    If I don't spend points or wear the best gear as everyone suggests over and over again (even though the very first sentence of my post clearly and obviously states that I don't want to go this route), then I am no longer playing the same game. I am playing a different game which is less fun than the other one.

    A major part of an RPG is obtaining loot, gear, messing with talents, skills, buffs etc so you can improve your character. I do not want to neglect this aspect of the game. I really do not understand how people cannot understand this.
  • Beardimus
    Beardimus
    ✭✭✭✭✭
    ✭✭✭✭✭
    We hear your words,and everyone has tried to help, but its understanding if you really have a problem or if you are just fixated on a specific solution rather than being open to the discussion.

    Ok, here goes - so what I am saying is, what you describe up there ^ is exactly how the game is designed now!!!! If you have outleveled content, then that's not the games fault!?. If you are just better than the average curve of player from the off, then you just needed to advance a few levels or a zone and content. I.e. Take your L3 to the west of Stonefalls or Deshaan and go from there.

    There is a huge amount to do in the game that can challenge you if done in the right sequence, is my point does that make more sense?

    If you are in Craglorn or Coldharbour already doing stuff and want to go back to Stonefalls to pick flowers for a farmer, of couse its easy. BUT when you were L3, it wasn't. Amd if you can solo the Imp City questline at L10, good on ya!!

    Have your tried the ravage potions as mentioned? You could limit yourself in so many ways using them. From speed to health to resources etc.
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • Amsel_McKay
    Amsel_McKay
    ✭✭✭✭✭
    You are going to hate "One Tamriel", everything is going to level to you, as if the game was not easy enough you will be able to go to any zone feel like a god, and what luck all the crafting items that spawn are your level... Experience will be your level, I'm sorry the reason I liked EQ was if I wanted to find a challenge I would move to a harder area, or find harder mobs for my class.

    If they add a costume or potion that made my stats weaker what is the point, is that not just them admitting defeat that they cant make the game challenging? I just leveled 1-50 only level 1 gear and only 1 heal and 1 attack and sadly it was quite easy, I could not have done this in the first few months, they have really gimped the game... Dosha and that Rapter (guild quests) killed me so many times in the first week I did them again just recently and no joke I two shot killed them.

    That has to do with a company that removed challenges so people can experience the story, games are getting easier and easier because game companies want players to feel like gods and feel powerful, the "I want to be the best generation" are the active gamer market... Remember in beta they asked that question each week "Did you feel powerful" "did you feel like your character progressed"
  • Milvan
    Milvan
    ✭✭✭✭✭
    The game is way too easy indeed, specially the questing. Why don't they upgrade all the delves and public dungeons to craglorn style? And all the world bosses to group bosses? They are fun, not that easy, but not quite hard too, will give a reason to people to group up in the early levels, etc.
    “Kings of the land and the sky we are; proud gryphons.” Stalker stands, the epitome of pride. Naked and muscular, his wings widen and his feet dig in as if he alone holds down the earth and supports the heavens, keeping the two ever separate.”
    Gryphons guild - @Milvan,
  • Grao
    Grao
    ✭✭✭✭✭
    I am sorry, but this is just stupid. If you are willing to eat something to weaken your character or use a ring for the same effect why aren't you willing to lower your champion points or your gear? Seriously... It is stupid. You suggest ZOS spend time on this to sell on the crown store, but no one would buy it... You can get the effect just by lowering the quality of your gear...

    Of all the things this game seriously need the Coders to spend time on, this is definitely not one of them. >.<
  • Dahveed
    Dahveed
    ✭✭✭✭✭
    Beardimus wrote: »
    We hear your words,and everyone has tried to help, but its understanding if you really have a problem or if you are just fixated on a specific solution rather than being open to the discussion.

    Ok, here goes - so what I am saying is, what you describe up there ^ is exactly how the game is designed now!!!! If you have outleveled content, then that's not the games fault!?. If you are just better than the average curve of player from the off, then you just needed to advance a few levels or a zone and content. I.e. Take your L3 to the west of Stonefalls or Deshaan and go from there.

    There is a huge amount to do in the game that can challenge you if done in the right sequence, is my point does that make more sense?

    If you are in Craglorn or Coldharbour already doing stuff and want to go back to Stonefalls to pick flowers for a farmer, of couse its easy. BUT when you were L3, it wasn't. Amd if you can solo the Imp City questline at L10, good on ya!!

    Have your tried the ravage potions as mentioned? You could limit yourself in so many ways using them. From speed to health to resources etc.

    But the problem is that I cannot experience the game from level 1 on a new character and go through the story as it was meant to be told.

    My level 1 Bosmer Nightblade is just an OP nuclear missile obliterating everything it his path right now. So in order to have fun and be challenged, I have to skip the entire first zone and never play there again? Or if I do want to see this zone's content, I have to put the game on "snooze" mode while I get free wins for hours on end, basically putting myself to sleep behind the keyboard.

    Believe me I've done everything people suggest to make things interesting: solo dungeons, go to higher level zones, play naked (my level 8 bosmer is wearing nothing but soul-shriven pants, and he still obliterates everything).

    But I do eventually want to play the regular questing content, but in a way that isn't so incredibly boring that I don't even want to play the game anymore after 30 minutes.
  • Dahveed
    Dahveed
    ✭✭✭✭✭
    Grao wrote: »
    I am sorry, but this is just stupid. If you are willing to eat something to weaken your character or use a ring for the same effect why aren't you willing to lower your champion points or your gear? Seriously... It is stupid. You suggest ZOS spend time on this to sell on the crown store, but no one would buy it... You can get the effect just by lowering the quality of your gear...

    Of all the things this game seriously need the Coders to spend time on, this is definitely not one of them. >.<

    It is not stupid.

    If you can read my posts about this issue and still not comprehend why I want this, then you are the one who is stupid.

    See? I can type the word "stupid" on the internet, too.
  • Amsel_McKay
    Amsel_McKay
    ✭✭✭✭✭
    Dahveed wrote: »
    Beardimus wrote: »
    We hear your words,and everyone has tried to help, but its understanding if you really have a problem or if you are just fixated on a specific solution rather than being open to the discussion.

    Ok, here goes - so what I am saying is, what you describe up there ^ is exactly how the game is designed now!!!! If you have outleveled content, then that's not the games fault!?. If you are just better than the average curve of player from the off, then you just needed to advance a few levels or a zone and content. I.e. Take your L3 to the west of Stonefalls or Deshaan and go from there.

    There is a huge amount to do in the game that can challenge you if done in the right sequence, is my point does that make more sense?

    If you are in Craglorn or Coldharbour already doing stuff and want to go back to Stonefalls to pick flowers for a farmer, of couse its easy. BUT when you were L3, it wasn't. Amd if you can solo the Imp City questline at L10, good on ya!!

    Have your tried the ravage potions as mentioned? You could limit yourself in so many ways using them. From speed to health to resources etc.

    But the problem is that I cannot experience the game from level 1 on a new character and go through the story as it was meant to be told.

    My level 1 Bosmer Nightblade is just an OP nuclear missile obliterating everything it his path right now. So in order to have fun and be challenged, I have to skip the entire first zone and never play there again? Or if I do want to see this zone's content, I have to put the game on "snooze" mode while I get free wins for hours on end, basically putting myself to sleep behind the keyboard.

    Believe me I've done everything people suggest to make things interesting: solo dungeons, go to higher level zones, play naked (my level 8 bosmer is wearing nothing but soul-shriven pants, and he still obliterates everything).

    But I do eventually want to play the regular questing content, but in a way that isn't so incredibly boring that I don't even want to play the game anymore after 30 minutes.

    One Tamriel will make it so you cant even go to a different zone to find a harder experience...
  • Dahveed
    Dahveed
    ✭✭✭✭✭
    Dahveed wrote: »
    Beardimus wrote: »
    We hear your words,and everyone has tried to help, but its understanding if you really have a problem or if you are just fixated on a specific solution rather than being open to the discussion.

    Ok, here goes - so what I am saying is, what you describe up there ^ is exactly how the game is designed now!!!! If you have outleveled content, then that's not the games fault!?. If you are just better than the average curve of player from the off, then you just needed to advance a few levels or a zone and content. I.e. Take your L3 to the west of Stonefalls or Deshaan and go from there.

    There is a huge amount to do in the game that can challenge you if done in the right sequence, is my point does that make more sense?

    If you are in Craglorn or Coldharbour already doing stuff and want to go back to Stonefalls to pick flowers for a farmer, of couse its easy. BUT when you were L3, it wasn't. Amd if you can solo the Imp City questline at L10, good on ya!!

    Have your tried the ravage potions as mentioned? You could limit yourself in so many ways using them. From speed to health to resources etc.

    But the problem is that I cannot experience the game from level 1 on a new character and go through the story as it was meant to be told.

    My level 1 Bosmer Nightblade is just an OP nuclear missile obliterating everything it his path right now. So in order to have fun and be challenged, I have to skip the entire first zone and never play there again? Or if I do want to see this zone's content, I have to put the game on "snooze" mode while I get free wins for hours on end, basically putting myself to sleep behind the keyboard.

    Believe me I've done everything people suggest to make things interesting: solo dungeons, go to higher level zones, play naked (my level 8 bosmer is wearing nothing but soul-shriven pants, and he still obliterates everything).

    But I do eventually want to play the regular questing content, but in a way that isn't so incredibly boring that I don't even want to play the game anymore after 30 minutes.

    One Tamriel will make it so you cant even go to a different zone to find a harder experience...

    I know, which would make an optional debuff all the more interesting and relevant.

    And I just want to point out once again to people that say they don't want ZoS to spend resources on this... where are all your threads in the forums complaining about One Tamriel, and all the "wasted rescources"?

    Clearly the development of One Tamriel took vast amount of your precious resources away... much more than implementing a very simple elixir or costume would. And they didn't even go bankrupt or cancel the next 3 expansions! Who would have known?
  • Beardimus
    Beardimus
    ✭✭✭✭✭
    ✭✭✭✭✭
    Ok, prob my last post on it as the point keeps getting missed.

    So this L8 god mode NB you play, what content are you smoking thru? The L8 stuff in zone 1? Or L50 stuff? Have you played through, in sequence or what exactly is the content that's too easy, a bit of context might help.

    Ill say it again, for the third time - have you maxed out Alchemy and used the ravage potions yet?

    Lastly, to flip its on its head and try to get somewhere. If, IF ZOS did as you ask, what debuff do you want? All stats? Or just less health?? How godlike is your gaming prowess would 50% all stats work? Or do you want 1000 health? Or what exactly? Would the Cyro PvP debut work? 50% less damage output and healing?
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • Grao
    Grao
    ✭✭✭✭✭
    Dahveed wrote: »
    Grao wrote: »
    I am sorry, but this is just stupid. If you are willing to eat something to weaken your character or use a ring for the same effect why aren't you willing to lower your champion points or your gear? Seriously... It is stupid. You suggest ZOS spend time on this to sell on the crown store, but no one would buy it... You can get the effect just by lowering the quality of your gear...

    Of all the things this game seriously need the Coders to spend time on, this is definitely not one of them. >.<

    It is not stupid.

    If you can read my posts about this issue and still not comprehend why I want this, then you are the one who is stupid.

    See? I can type the word "stupid" on the internet, too.

    Yes, but no one agreed with you, I already have 3 agrees saying this is a stupid idea.
  • Grao
    Grao
    ✭✭✭✭✭
    Dahveed wrote: »
    Dahveed wrote: »
    Beardimus wrote: »
    We hear your words,and everyone has tried to help, but its understanding if you really have a problem or if you are just fixated on a specific solution rather than being open to the discussion.

    Ok, here goes - so what I am saying is, what you describe up there ^ is exactly how the game is designed now!!!! If you have outleveled content, then that's not the games fault!?. If you are just better than the average curve of player from the off, then you just needed to advance a few levels or a zone and content. I.e. Take your L3 to the west of Stonefalls or Deshaan and go from there.

    There is a huge amount to do in the game that can challenge you if done in the right sequence, is my point does that make more sense?

    If you are in Craglorn or Coldharbour already doing stuff and want to go back to Stonefalls to pick flowers for a farmer, of couse its easy. BUT when you were L3, it wasn't. Amd if you can solo the Imp City questline at L10, good on ya!!

    Have your tried the ravage potions as mentioned? You could limit yourself in so many ways using them. From speed to health to resources etc.

    But the problem is that I cannot experience the game from level 1 on a new character and go through the story as it was meant to be told.

    My level 1 Bosmer Nightblade is just an OP nuclear missile obliterating everything it his path right now. So in order to have fun and be challenged, I have to skip the entire first zone and never play there again? Or if I do want to see this zone's content, I have to put the game on "snooze" mode while I get free wins for hours on end, basically putting myself to sleep behind the keyboard.

    Believe me I've done everything people suggest to make things interesting: solo dungeons, go to higher level zones, play naked (my level 8 bosmer is wearing nothing but soul-shriven pants, and he still obliterates everything).

    But I do eventually want to play the regular questing content, but in a way that isn't so incredibly boring that I don't even want to play the game anymore after 30 minutes.

    One Tamriel will make it so you cant even go to a different zone to find a harder experience...

    I know, which would make an optional debuff all the more interesting and relevant.

    And I just want to point out once again to people that say they don't want ZoS to spend resources on this... where are all your threads in the forums complaining about One Tamriel, and all the "wasted rescources"?

    Clearly the development of One Tamriel took vast amount of your precious resources away... much more than implementing a very simple elixir or costume would. And they didn't even go bankrupt or cancel the next 3 expansions! Who would have known?

    There are several threads asking ZOS to stop making broken content and instead fix their damn bug filled game. Still, while I think One Tamriel isn't a huge improvement, it will do more for the game than a debuff you can get by using crappy gear or a few less pieces of gear. >.>
  • Solariken
    Solariken
    ✭✭✭✭✭
    ✭✭✭✭
    Don't waste your time with mindless PvE mobs. It sounds like the challenge you are really looking for is PvP combat. Imperial City is calling out to you, friend.
  • Tekyn
    Tekyn
    ✭✭✭
    Wasn't it Dark Souls that had the rings for making things easier/harder?

    I'd buy that...a ring that increases all incoming damage by 25% or something. That'd be the simplest way to do it, increased damage taken debuff. It could also just be an optional skill point in the Soul skill line. If it were that, it could even have levels. 10%, 25%, 50%... Achievements for things done with the passive debuff slotted... Would be fun.

    Till then, self gimping is the only way. I had an old thread on my beta account about trying a character with no magic at all, just sticking to weapon skills pretty much. I started a new char recently to try not using any class skills, but I think I'll wait for One Tamriel to level him up.
  • Whatzituyah
    Whatzituyah
    ✭✭✭✭
    A debuff costume? Sounds like something Sheogorath would do because he is a prankster due to his madness.
  • Tekyn
    Tekyn
    ✭✭✭
    Why all the hate? It's a perfectly valid request. It's not the first time it's been asked for and it wont be the last. Setting limits on your gear and skills can be fun and all, but you can never do that and also play with your preferred build. It can also feel completely arbitrary.

    It would take probably a one-day job to add in an increased dmg taken debuff, and a couple rounds of testing to make sure it works right with things like vamp and WW effects. The code for the effect itself is already there in vamps and werewolves, they would just have to make it not check the incoming damage type.

    For those saying no one would use it, that's not a logical conclusion at all. There are threads all over the place about how easy the leveling game is now. Slap an achievement on there and those same people will line up to level from 1 to 50 without exiting harder difficulty.
  • Daemons_Bane
    Daemons_Bane
    ✭✭✭✭✭
    ✭✭
    Ok I had actually left the discussion, but some of the recent posts made me come back in.. The suggestions about splitting the megaserver into sections by difficulty would be bad.. lets not start splitting players up.. another suggestion was making every zone like Craglorn.. have you ever considered that not every player breezes right through that zone.?

    This is an mmo that focuses more on the lore and the adventure than any other that I have ever played.. Yes the content is not the hardest, but TES has always been more about the lore and the world.. Some of us actually love them for that, and that is our main reason for coming here.. I can understand that people who didn't experience the older TES games have a hard time accepting this, but that's just how it is.. not every game is meant to give you the hardest possible challenge
  • ADarklore
    ADarklore
    ✭✭✭✭✭
    ✭✭✭✭✭
    Dahveed wrote: »
    1 - People are suggesting to use lvl 1 whites etc, I already said I didn't want to do this.

    2 - Skipping all the quests and doing only group content, craglorn or whatever is a short-term possibility, but I still want to do the regular quests as well. I'm still on my first main character and haven't even completed my own faction's quests yet... I'd like to be able to create new alts, at least 2 (1 for each faction) and quest through their respective zones as well. But it would be much more fun if I could do so on a higher level difficulty, and without having to "nerf myself" and ignore a fun and interesting part of MMOs (i.e. gearing up).

    But you ARE asking to nerf yourself... but just want to ZOS to do it for you. On one hand you sound like you want to be able to use crafted set gear, on the other you don't want the crafted gear to be effective... which does not make sense at all. You could craft regular level gear, but non-set gear because set gear has buffs, leave them white and be on your way.

    The more I think about it, I honestly don't get what your wanting... you want to nerf yourself yet not nerf yourself at the same time. You want ZOS to give you the option of THEM doing it for you, because you don't want to use the current options to nerf yourself. Now, if from that you cannot understand why ZOS, who has an extremely small team of devs, aren't putting resources into developing something like this- then there is no point in explaining it again. A MINORITY of players wanting things implemented is not financially viable for a company that needs to make a large amount of money consistently; with a small team who are constantly working on projects to appease the majority, there's just not enough money in devoting resources to it.
    Edited by ADarklore on July 4, 2016 11:09PM
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025~~
  • Tekyn
    Tekyn
    ✭✭✭
    ADarklore wrote: »
    A MINORITY of players wanting things implemented is not financially viable for a company that needs to make a large amount of money consistently; with a small team who are constantly working on projects to appease the majority, there's just not enough money in devoting resources to it.

    You can't just always go with the majority because who's in the majority shifts for each issue. Even if you go with the majority for every issue there will be people that are only in the majority half of the time and they will eventually get fed up with half of the changes going in a direction they don't like.

    The only way to ignore that problem is to have such a huge pool of customers to pull from that you can just rely on one type of customer supporting the game...but clearly ESO does not have that huge pool. Games have shut down with as many active players as ESO has game copies sold since release,.

    They need to be putting some effort, not a ton, but some...into keeping those minority groups in the game. Adding a buff that tweaks incoming/outgoing damage fits that bill. It requires no new content whatsoever, and has a decent chance of getting some of that minority to play through the hundreds of hours of (currently) boring content that already exist.


  • Phinix1
    Phinix1
    ✭✭✭✭✭
    ✭✭✭✭✭
    Dahveed wrote: »
    If I don't spend points or wear the best gear as everyone suggests... then I am no longer playing the same game. I am playing a different game which is less fun than the other one.

    I think you are just over-complicating things and expecting the game to accommodate you.

    The effect of crafting an alternate lower level gear set is literally the same as what you are asking for. Less stats, less defenses, etc. Better, because you can fine-tune the self nerf by choosing what stats and enchants to use and how much to improve if at all whatever level of gear.

    You can always put your best gear on when needed, and if anything it gives you MORE experience with these systems of the game as you are not only focused on "best gear" but the more nuanced "best gear for the situation," which by the way IS what the game is actually about.

    It will certainly help you to adopt this mindset if you ever attempt to do PVP or vMSA as these both require completely different gear, build setups, and strategies.

    It is also expected for magicka-based characters doing the last two entire DLC's to have an alternate set of gear for sneaking around, else suffer this content being terribly difficult and "un-fun."

    In other words, gear swapping is already a normal and even expected part of the game.

    Dahveed wrote: »
    A major part of an RPG is obtaining loot, gear, messing with talents, skills, buffs etc so you can improve your character. I do not want to neglect this aspect of the game. I really do not understand how people cannot understand this.

    Perhaps because what you are asking for seems pretty counter-intuitive. You want your cake and eat it too, but you don't want to swallow the options available to do so.

    It seems like a perspective problem. You seem to look at gear progression like those pieces of gear are permanently attached to your character and cannot be removed without losing your progress. All gear in this game is account bound. Once you own it, you can use it on ANY character at any time. So, your "progress" is never lost.

    Further, nothing is stopping you from using your BiS gear for content like trials and vMSA that actually demands it, and switching to your self-nerf gear for content that it would be overkill for. The only limitation here is your own mind needing things to be a certain way or no way, and maybe wanting a little more convenience than is really necessary or appropriate.

    Perhaps look into one of the several gear swap addons. That way you can press one button and automatically swap to your nerf gear, and it will literally be EXACTLY the same even mechanically as pressing one button to eat a nerf potion.

    What you are asking here sounds kind of like saying the whole point of business is to make money, but you don't like the feeling of having no challenge in life you can't solve simply by throwing money at it, but you don't want to "self-nerf" yourself by giving to charity or exercising willpower to leave it in the bank. So, you want to solve the problem of it being too easy to throw money at every problem by throwing money at the problem and hiring a team of accountants to write up a convoluted book juggling scheme that makes it more difficult for you to easily access money to throw at problems.

    Again, I think the solution is a matter of perspective.

    Edited by Phinix1 on July 5, 2016 3:26AM
  • Dahveed
    Dahveed
    ✭✭✭✭✭
    People still aren't getting it. At all.

    Someone above said it's a matter of "perspective".

    My "perspective" is that I DO NOT WANT TO NERF MYSELF BY USING SUB-OPTIMAL BUILDS OR REMOVING MY OWN GEAR.

    I typed it in all caps so you could see it better this time, because it's about the 10th time I've said it.

    People have given Dark Souls as a perfect example of what I would ask for, i.e. in their case a debuff-ring which increases incoming damage by 25%.

    Why is this so hard to imagine? Why would Dark Souls bother putting this useless "waste of resources" in their game, when all the player had to do was not use weapons and punch enemies with their fists if they wanted more difficulty?

    The answer is this: People who use this debuff ring WANT TO PLAY THE SAME DARK SOULS GAME BUT WITH 25% MORE CHALLENGE.

    In the exact same way, I WANT TO PLAY THE EXACT SAME ELDER SCROLLS ONLINE GAME but with 50%, or 75%, or 100% more challenge.

    By THE EXACT SAME GAME, I mean the game that lets me equip the best gear, enchant it to its fullest potential, use food buffs, spend my skill points in the most logical way possible, use all those Champion Points in a way that is best suited for the build I am going for, and then use my character's slotted abilities as well as combat moves such as block, dodge and bash to all their fullest potential - All the while being challenged by the game's content.

    What difference does it make to any of you if this existed or not? You obviously don't want it in the game, so DON'T USE IT.

    It would not take up ANY resources AT ALL on the part of ZoS. None.

    A modder could probably make this for Skyrim or Oblivion in a freaking afternoon (indeed there are already mods which do this).

    This is the last time I try to explain this very simple concept. it is NOT counter-intuitive or contradictory at all. It is just an increase in difficulty without changing anything else about the game anywhere. Just damage and healing multipliers, THAT'S IT.

    I already KNOW that I can "nerf myself" by wearing level 1 whites... because - get this - I am not a complete moron. I have already tried the "self nerf" stuff people are suggesting, and it does. not. work.



  • Dahveed
    Dahveed
    ✭✭✭✭✭
    Tekyn wrote: »
    Why all the hate? It's a perfectly valid request. It's not the first time it's been asked for and it wont be the last. Setting limits on your gear and skills can be fun and all, but you can never do that and also play with your preferred build. It can also feel completely arbitrary.

    It would take probably a one-day job to add in an increased dmg taken debuff, and a couple rounds of testing to make sure it works right with things like vamp and WW effects. The code for the effect itself is already there in vamps and werewolves, they would just have to make it not check the incoming damage type.

    For those saying no one would use it, that's not a logical conclusion at all. There are threads all over the place about how easy the leveling game is now. Slap an achievement on there and those same people will line up to level from 1 to 50 without exiting harder difficulty.

    Thank you. It's nice to see at least a few of you are capable of thinking outside the box a little bit.
  • Dahveed
    Dahveed
    ✭✭✭✭✭
    Phinix1 wrote: »
    Dahveed wrote: »
    If I don't spend points or wear the best gear as everyone suggests... then I am no longer playing the same game. I am playing a different game which is less fun than the other one.

    I think you are just over-complicating things and expecting the game to accommodate you.

    The effect of crafting an alternate lower level gear set is literally the same as what you are asking for. Less stats, less defenses, etc. Better, because you can fine-tune the self nerf by choosing what stats and enchants to use and how much to improve if at all whatever level of gear.

    You can always put your best gear on when needed, and if anything it gives you MORE experience with these systems of the game as you are not only focused on "best gear" but the more nuanced "best gear for the situation," which by the way IS what the game is actually about.

    It will certainly help you to adopt this mindset if you ever attempt to do PVP or vMSA as these both require completely different gear, build setups, and strategies.

    It is also expected for magicka-based characters doing the last two entire DLC's to have an alternate set of gear for sneaking around, else suffer this content being terribly difficult and "un-fun."

    In other words, gear swapping is already a normal and even expected part of the game.

    Dahveed wrote: »
    A major part of an RPG is obtaining loot, gear, messing with talents, skills, buffs etc so you can improve your character. I do not want to neglect this aspect of the game. I really do not understand how people cannot understand this.

    Perhaps because what you are asking for seems pretty counter-intuitive. You want your cake and eat it too, but you don't want to swallow the options available to do so.

    It seems like a perspective problem. You seem to look at gear progression like those pieces of gear are permanently attached to your character and cannot be removed without losing your progress. All gear in this game is account bound. Once you own it, you can use it on ANY character at any time. So, your "progress" is never lost.

    Further, nothing is stopping you from using your BiS gear for content like trials and vMSA that actually demands it, and switching to your self-nerf gear for content that it would be overkill for. The only limitation here is your own mind needing things to be a certain way or no way, and maybe wanting a little more convenience than is really necessary or appropriate.

    Perhaps look into one of the several gear swap addons. That way you can press one button and automatically swap to your nerf gear, and it will literally be EXACTLY the same even mechanically as pressing one button to eat a nerf potion.

    What you are asking here sounds kind of like saying the whole point of business is to make money, but you don't like the feeling of having no challenge in life you can't solve simply by throwing money at it, but you don't want to "self-nerf" yourself by giving to charity or exercising willpower to leave it in the bank. So, you want to solve the problem of it being too easy to throw money at every problem by throwing money at the problem and hiring a team of accountants to write up a convoluted book juggling scheme that makes it more difficult for you to easily access money to throw at problems.

    Again, I think the solution is a matter of perspective.

    "So, you want to solve the problem of it being too easy to throw money at every problem by throwing money at the problem and hiring a team of accountants to write up a convoluted book juggling scheme that makes it more difficult for you to easily access money to throw at problems."

    What in Sheogorath's name are you even talking about?

    I want to solve the problem by pressing one single button which instantaneously solves my problem.

    To use your "business" metaphor, I want to solve my problem by writing Bob a check for twenty dollars, because he wanted a refund for his purchase. I pick up a pen, write the cheque, and hand it to Bob. The problem is now solved. I didn't have to hire a team of accountants. It's just a single cheque for twenty dollars.

    Likewise, my ESO "problem" is solved by a ZoS intern pressing a few buttons to copy/paste debuff code and attaching it to a new costume (or potion, scroll, curse, disease, whatever) and changing its magnitude and duration. That's it. Nothing else to worry about. Ever.

    Now when I'm in the game, I just click on this elixir (or costume, whatever) and then never think about it again. I just keep playing ESO as it was meant to be played, leveling up my skills, choosing CPs, gearing up, enchanting my gear and paying attention to my surroundings.

    Where is this "convoluted" mess you are talking about?
    Edited by Dahveed on July 5, 2016 4:12AM
  • Phinix1
    Phinix1
    ✭✭✭✭✭
    ✭✭✭✭✭
    Someone disagrees with you and you insult their intelligence:

    Dahveed wrote: »
    People still aren't getting it. At all.

    Someone above said it's a matter of "perspective".

    My "perspective" is that I DO NOT WANT TO NERF MYSELF BY USING SUB-OPTIMAL BUILDS OR REMOVING MY OWN GEAR.

    I typed it in all caps so you could see it better this time, because it's about the 10th time I've said it.

    Someone agrees with you and you praise them by insulting others' intelligence:

    Dahveed wrote: »
    Thank you. It's nice to see at least a few of you are capable of thinking outside the box a little bit.

    It isn't that people "still don't get it." It's that they think your idea is silly and your attitude offensive.

    We get it. You want it your way or no way.

    Read my last post, I think it might help to open your eyes.

    Edited by Phinix1 on July 5, 2016 4:11AM
  • Dahveed
    Dahveed
    ✭✭✭✭✭
    Phinix1 wrote: »
    Someone disagrees with you and you insult their intelligence:

    Dahveed wrote: »
    People still aren't getting it. At all.

    Someone above said it's a matter of "perspective".

    My "perspective" is that I DO NOT WANT TO NERF MYSELF BY USING SUB-OPTIMAL BUILDS OR REMOVING MY OWN GEAR.

    I typed it in all caps so you could see it better this time, because it's about the 10th time I've said it.

    Someone agrees with you and you praise them by insulting others' intelligence:

    Dahveed wrote: »
    Thank you. It's nice to see at least a few of you are capable of thinking outside the box a little bit.

    It isn't that people "still don't get it." It's that they think your idea is silly and your attitude offensive.

    We get it. You want it your way or no way.

    Read my last post, I think it might help to open your eyes.

    If you call this "insulting their intelligence" then you are pretty darn sensitive.

    I typed my message all in caps, because people kept bringing up the same point, again and again, that I addressed in the very first sentence of my post.

    If you find this "offensive", then cover your eyes and ears, because life is uglier than that my friend.
    Dahveed wrote: »
    Thank you. It's nice to see at least a few of you are capable of thinking outside the box a little bit.

    Now if you find THIS above phrase offensive, then you have some serious sensitivity issues.

    And finally, no, you still don't get it.

    If you were paying more attention, you'd know that I do not want it "my way or no way".

    I am suggesting one possibility which would be 100% optional. It would be one additional way amongst about 200 other ways people already play ESO.

    YOU are the one who doesn't want to see it any other way, because.... reasons? I am still not sure. The only valid reason which might possibly exist is the "they don't have the resources" argument, which I have already addressed multiple times.
  • Rayya_Blackheart
    Rayya_Blackheart
    ✭✭✭
    I get what you're saying, OP. Though the phrasing is interesting. I haven't bothered reading the rest of the thread, rather TL;DR. To my knowledge, there's nothing in the game as of now to increase the difficulty setting aside from completely changing your build and your character itself. I can agree with you that without running trials or vMA, the game is severely lacking in difficult content. The idea would be rather cool to implement.
    PC NA Rayya Blackheart pitiful DPS NB CP160
    PC NA Phaedra Phoenix beast mode Templar Healer CP160
    PC NA lvl6 Mudcrab
  • Phinix1
    Phinix1
    ✭✭✭✭✭
    ✭✭✭✭✭
    You completely ignored my post above which I suggest again you read because you evidently missed it (?). It clearly and in no uncertain terms explains my "reasons."
    • What you are asking for is already possible in game without changing your build.
    • The game already has many mechanics that encourage/require gear swapping.
    • You refuse to accept gear swapping as a solution even though it allows better precision than a debuff.

    Conclusion: Not my problem, or the devs.

    Beyond that, we'll just have to agree to disagree.
  • Dahveed
    Dahveed
    ✭✭✭✭✭
    Tekyn wrote: »
    Why all the hate? It's a perfectly valid request. It's not the first time it's been asked for and it wont be the last. Setting limits on your gear and skills can be fun and all, but you can never do that and also play with your preferred build. It can also feel completely arbitrary.

    It would take probably a one-day job to add in an increased dmg taken debuff, and a couple rounds of testing to make sure it works right with things like vamp and WW effects. The code for the effect itself is already there in vamps and werewolves, they would just have to make it not check the incoming damage type.

    For those saying no one would use it, that's not a logical conclusion at all. There are threads all over the place about how easy the leveling game is now. Slap an achievement on there and those same people will line up to level from 1 to 50 without exiting harder difficulty.

    Thank you. It's nice to see at least a few of you are capable of thinking outside the box a little bit.
    Phinix1 wrote: »
    You completely ignored my post above which I suggest again you read because you evidently missed it (?). It clearly and in no uncertain terms explains my "reasons."
    • What you are asking for is already possible in game without changing your build.
    • The game already has many mechanics that encourage/require gear swapping.
    • You refuse to accept gear swapping as a solution even though it allows better precision than a debuff.

    Conclusion: Not my problem, or the devs.

    Beyond that, we'll just have to agree to disagree.

    Except that none of your three points addresses my original points.

    1 - It is "possible" if I want to level alchemy up and spam potions every 45 seconds, and even then it's a very minimal debuff and essentially ineffective.

    2 - These mechanics only exist in certain situations, i.e. either pvp or pve group content near end game (dungeons, trials, etc), and not in single-player questing (on which this thread is focussed)

    3 - Yes, you're right about this, I do indeed refuse to accept this solution, and I have explained why several times. (This is the main reasons my answers have been more and more blunt, I'm getting sick of repeating it.)

    I agree that it's not your problem. (What are you even doing in this thread then?)

    I only slightly agree that it isn't the devs' "problem".

    If finding new ways to make their game interesting and challenging isn't something that interests the very people who are responsible for its upkeep, then that would be kind of strange, wouldn't you say?

    If they didn't see it as a "problem" (to use your word), I will once again ask: Why did they just spend weeks, if not probably month, developing and implementing One Tamriel which completely re-scales every questing zone in the entire game?

    Finally, telling me that 2+2=5 isn't just you "agreeing to disagree". It's bad arithmetic.
  • Phinix1
    Phinix1
    ✭✭✭✭✭
    ✭✭✭✭✭
    Dahveed wrote: »
    Tekyn wrote: »
    Why all the hate? It's a perfectly valid request. It's not the first time it's been asked for and it wont be the last. Setting limits on your gear and skills can be fun and all, but you can never do that and also play with your preferred build. It can also feel completely arbitrary.

    It would take probably a one-day job to add in an increased dmg taken debuff, and a couple rounds of testing to make sure it works right with things like vamp and WW effects. The code for the effect itself is already there in vamps and werewolves, they would just have to make it not check the incoming damage type.

    For those saying no one would use it, that's not a logical conclusion at all. There are threads all over the place about how easy the leveling game is now. Slap an achievement on there and those same people will line up to level from 1 to 50 without exiting harder difficulty.

    Thank you. It's nice to see at least a few of you are capable of thinking outside the box a little bit.
    Phinix1 wrote: »
    You completely ignored my post above which I suggest again you read because you evidently missed it (?). It clearly and in no uncertain terms explains my "reasons."
    • What you are asking for is already possible in game without changing your build.
    • The game already has many mechanics that encourage/require gear swapping.
    • You refuse to accept gear swapping as a solution even though it allows better precision than a debuff.

    Conclusion: Not my problem, or the devs.

    Beyond that, we'll just have to agree to disagree.

    Except that none of your three points addresses my original points.

    1 - It is "possible" if I want to level alchemy up and spam potions every 45 seconds, and even then it's a very minimal debuff and essentially ineffective.

    2 - These mechanics only exist in certain situations, i.e. either pvp or pve group content near end game (dungeons, trials, etc), and not in single-player questing (on which this thread is focussed)

    3 - Yes, you're right about this, I do indeed refuse to accept this solution, and I have explained why several times. (This is the main reasons my answers have been more and more blunt, I'm getting sick of repeating it.)

    I agree that it's not your problem. (What are you even doing in this thread then?)

    I only slightly agree that it isn't the devs' "problem".

    If finding new ways to make their game interesting and challenging isn't something that interests the very people who are responsible for its upkeep, then that would be kind of strange, wouldn't you say?

    If they didn't see it as a "problem" (to use your word), I will once again ask: Why did they just spend weeks, if not probably month, developing and implementing One Tamriel which completely re-scales every questing zone in the entire game?

    Finally, telling me that 2+2=5 isn't just you "agreeing to disagree". It's bad arithmetic.

    I think you're just arguing for the sake of arguing now. Nowhere in my post did I suggest anything to do with alchemy. I specifically explained how the game already encourages and even requires gear swapping, explained how crafting an alternate set for questing could allow you to fine-tune your debuff instead of having the devs make you a "one size fits all" version, and how there are addons that let you gear swap at the push of a button.

    This would give you exactly what you asked for with basically the same level of difficulty. Push one button: debuff is applied. Push another button: PVP set equipped. Push still another: Trial set equipped.

    Where is the downside? What is the difference?

Sign In or Register to comment.