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Can I PLEEEEASE have a self-nerf option? A "disease", a costume, a Mundus stone effect, anything?

  • Dahveed
    Dahveed
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    Grao wrote: »
    So you want Zenimax to take time from fixing this game many bugs and from creating new content to develop a 'self debuff' you can very easily achieve by making your self lesser versions of your best in slot gear or by using less optimal gear? Ok...

    Yes. Yes I do.

    The thing is, you seem to think that I am asking them to devote hundreds of thousands of dollars and copious man-hours into some massive undertaking which would force them to delay the next 5 content patches.

    In reality what I am asking takes about as much time as it takes them to make another silly costume for their Crown Store.

    This is precisely what I am asking for: A Crown Store item. They could charge crowns (i.e. real money) for it, giving them incentive to do so and giving me one thing (hallelujah!) I'd actually want to spend crowns on, instead of just silly pets and costumes.

    If you're so concerned about ZoS wasting even a couple of afternoons of their dev time on (supposedly) silly, irrelevant stuff, why are you not up in arms every single time they release a new silly pet or costume on their store page? What I am asking for requires the same resources (probably way less) than a Crown Store item.
  • MarcoPolo
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    @MarcoPolo have you edited my name in that quote, or is that a fancy bug? :smiley:
    @MarcoPolo have you edited my name in that quote, or is that a fancy bug? :smiley:

    Lol oppps sorry no its my tablet it keeps moving the line of text up and if I dont notice it does that lol il fix it
  • Daemons_Bane
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    Just took a quick look at my alchemy ingame.. I can indeed make magicka hard to use, but only for 35 seconds at a time :neutral:

    Screenshot_20160703_173312_zps1ozd8rsq.png
    Edited by Daemons_Bane on July 3, 2016 3:34PM
  • Dahveed
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    Just took a quick look at my alchemy ingame.. I can indeed make magicka hard to use, but only for 35 seconds at a time :neutral:

    Well that's a bummer for me I guess.

    But it still goes to show that the mechanics already exist in the game.

    They would just have to copy/paste these mechanics into a different slot (item, costume, poison, whatever) and tinker with the duration and multipliers.

    Easy peasy.
  • Daemons_Bane
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    I put an image of a fun potion in my previous post.. If they added a crown store item that extended potion time, you would be set
    Edited by Daemons_Bane on July 3, 2016 3:39PM
  • IcyDeadPeople
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    Dahveed wrote: »
    If you just want to debuff yourself simply like that, would poisons not do the trick?

    Could you explain? I've never used poisons before; I thought they were just buffs for my weapons?

    What you want is not a poison, but a potion. Try creeping ravage health, this lasts the longest, about 40 seconds if your alchemy is maxed. with 45 cooldowns you can keep it up nearly all the time.
    Edited by IcyDeadPeople on July 3, 2016 3:40PM
  • Dahveed
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    Im not sure why people keep insisting this would take up valuable resources. The mechanics for this (buffs debuffs) already exist in the game; it's just a question of applying them differently and over a longer period of time. It would be a new feature just like any other new feature they add.

    If modifying questing is something they wouldn't spend any time on, why did they just recently announce that in a coming update they would introduce level scaling across the entire continent of Tamriel, including the option to go to any zone and do any quest across all of Tamriel beginning at level 1???

    Clearly ZoS feels that the questing experience is important, and would consider something like a debuff (very easy to implement) to change questing if they're willing to revolutionize their questing across the entire game.
  • Dahveed
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    I put an image of a fun poison in my previous post.. If they added a crown store item that extended potion time, you would be set

    Yeah, I saw the image, thanks.

    It sucks that it's level 50 and that the duration is so short.

    Something like this, with a greater magnitude and during could be made available from the Crown Store at level 1... It would be perfect!
  • MarcoPolo
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    And now it double quotes and crashes everytime I try edit it "facepalm"

    Anyway yeah potions are ok but have a stupid long cooldown
  • Daemons_Bane
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    Well, one can always hope Dahveed :smile: the potion formula is there, so now you can wish for a crownstore item extending it's duration :smile:
  • Dahveed
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    Well, one can always hope Dahveed :smile: the potion formula is there, so now you can wish for a crownstore item extending it's duration :smile:

    Yep, it would be very easy indeed for them to add this.

    I really don't understand why people have to crap all over threads like these.

    One very, VERY simple addition to the game could completely change the way I play the single-player quests... and I think would be a major selling point for people on the fence.

    I've let my brothers create characters on my account so I could show them the game and they both had the same comment: It's boring. All the enemies explode as soon as you click on them.

    As someone who spends the vast majority of his time playing solo, I would fall in love with this game completely if it were more challenging to quest and explore.
  • Daemons_Bane
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    I think people see this as another request for a difficulty slider, as I did myself in the beginning.. That questions has been raised countless times, so people are short on patience on the subject :smile: Having understood what you meant and wanted, I agree that the wish could be granted without too much trouble :smile:
  • Dahveed
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    I think people see this as another request for a difficulty slider, as I did myself in the beginning.. That questions has been raised countless times, so people are short on patience on the subject :smile: Having understood what you meant and wanted, I agree that the wish could be granted without too much trouble :smile:

    The problem lies in both a lack of understanding and patience.

    People jump to conclusions without even reading the first damn sentence.

    Hell even the title should be pretty obvious that it isn't just another "difficulty slider" request...

    Anyways thanks for your understanding, you are one of the 0.000001% of people on planet Earth actually capable of changing their minds in an argument.
  • Daemons_Bane
    Daemons_Bane
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    Dahveed wrote: »
    I think people see this as another request for a difficulty slider, as I did myself in the beginning.. That questions has been raised countless times, so people are short on patience on the subject :smile: Having understood what you meant and wanted, I agree that the wish could be granted without too much trouble :smile:

    The problem lies in both a lack of understanding and patience.

    People jump to conclusions without even reading the first damn sentence.

    Hell even the title should be pretty obvious that it isn't just another "difficulty slider" request...

    Anyways thanks for your understanding, you are one of the 0.000001% of people on planet Earth actually capable of changing their minds in an argument.

    Well, if we could not change our minds, we would never get anywhere :smile:
  • Silver_Strider
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    I'm still bummed out that they didn't add diseases, like Rock joint or Brain Rot, to the game.
    This is the wilderness after all. Animals and creatures wield all sorts of bacteria and viruses that are easily just as lethal as any claws, fangs or weapons and should have been an easy enough feature to add.

    I mean, just have each disease offer some debuff that is similar to what poisons do but for extreme periods of time, or even permanent until cured. It's not like they haven't done that with how you acquire Vampire/WW already and with wide array of debuffs, it should be easy to add certain debuffs to certain mobs to make them more troublesome.

    World Boss should also be given this treatment, making their fights much more engaging overall. Imagine a World Boss that places Brain Rot on you, making all your magic abilities cost more, or Rock Joint that makes dodge roll more costly. It would be more challenging that's for sure and in all seriousness, should be how world bosses should be.

    As for a cure for these diseases, there should be special shrines/NPCs in cities or out in the wilderness that help remove these debuffs. Pilgrims traveling the roads, shrines dedicated to Kyne in Skyrim or Y'ffre in Valenwood, things like that to make the world more engaging would have been great little perks of the world.
    Argonian forever
  • Dahveed
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    I'm still bummed out that they didn't add diseases, like Rock joint or Brain Rot, to the game.
    This is the wilderness after all. Animals and creatures wield all sorts of bacteria and viruses that are easily just as lethal as any claws, fangs or weapons and should have been an easy enough feature to add.

    I mean, just have each disease offer some debuff that is similar to what poisons do but for extreme periods of time, or even permanent until cured. It's not like they haven't done that with how you acquire Vampire/WW already and with wide array of debuffs, it should be easy to add certain debuffs to certain mobs to make them more troublesome.

    World Boss should also be given this treatment, making their fights much more engaging overall. Imagine a World Boss that places Brain Rot on you, making all your magic abilities cost more, or Rock Joint that makes dodge roll more costly. It would be more challenging that's for sure and in all seriousness, should be how world bosses should be.

    As for a cure for these diseases, there should be special shrines/NPCs in cities or out in the wilderness that help remove these debuffs. Pilgrims traveling the roads, shrines dedicated to Kyne in Skyrim or Y'ffre in Valenwood, things like that to make the world more engaging would have been great little perks of the world.

    A lot could be done to make the mundane questing more interesting. World exploration loses its charm pretty quickly in this game when you realize it's the same MMO crap you can find in almost any other game.

    It's not bad by any means, but lacks originality and any sense of wonder, danger or excitement. Just read your quest, click on the thing(s) you need to collect or kill, run back to the NPC.

    Some of the stories are interesting, but the actual gameplay is very monotonous. It needs some serious spicing up.
  • RoamingRiverElk
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    So what would the debuff costume ideally do? How would it lower your stats, by how much?
    Dalris Aalr - Magicka (Stamina) DK | Dalfish - Magicka Sorc | Dal Aalr - Magicka Warden | Dalrish - Mag/Stam NB | Irana Aalr - PvE Templar
  • Dahveed
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    So what would the debuff costume ideally do? How would it lower your stats, by how much?

    The exact stats would be something ZoS could talk about internally.

    Personally I was thinking of different degrees of nerf, i.e. 3 or 4 different "potenticies" if it's an elixir or poison for example.

    i.e. level 1 - 20% increased damage taken, 20% less healing received, 20% less damage dealt

    level 2 - 40%/40%/40%

    level 3 - 60/60/60

    level 4 - 80/80/80

    level 5 - 100/100/100

    And there you have it, a pseudo-"slider" for difficulty, and it takes maybe a couple of afternoons to code it into the game.

    Sell me these in the Crown Store and I'd happily pay for them!
  • Phinix1
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    Dahveed wrote: »
    Grao wrote: »
    So you want Zenimax to take time from fixing this game many bugs and from creating new content to develop a 'self debuff' you can very easily achieve by making your self lesser versions of your best in slot gear or by using less optimal gear? Ok...

    Yes. Yes I do.

    OK, I wasn't going to weigh in here but I got to thinking. I don't completely disagree with your motives OP. I too enjoyed vet content more when it was still a challenge. However since they have removed veteran ranks and will soon have everything scaled anyway, I don't really think delving into past disagreements about nerfing veteran ranks is really relevant.

    The biggest problem I have with what you are suggesting is that it just doesn't really make any sense. Not for the sort of linear, mechanic-independent self-nerf you are asking for. In other words, difficulty is more than just lowering your own stats. It has to do with enemy behavior, how intelligently and frequently they use what sort of abilities, how quickly they react to your own attacks, etc.

    Just nerfing your own stats will ultimately achieve very little in terms of increasing the difficulty so long as the mobs you are fighting still follow the same predictable "vanilla" patterns.

    Therefor, what other people have already suggested would already achieve what you are asking the devs to devote ANY time to. Crafting a non-set of gear in your desired style to effectively nerf your stats and defenses would make mistakes less forgiving, and make fights take longer and require better resource management.

    But you say "no that's not good enough."

    Not to be rude but again without devoting time to a true difficulty slider where MECHANICS were scaled as well as just moving some stat decimals, it really isn't any different than wearing white gear. The fact that you can't be bothered to meet what you are asking for half way when it is already an option doesn't do much to inspire support for your cause.

    I do think a difficulty slider would be a good idea though. In the open world, only people playing in that difficulty tier would be phased into your shard of the Megaserver.

    Edited by Phinix1 on July 4, 2016 5:01AM
  • Dahveed
    Dahveed
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    Phinix1 wrote: »
    Dahveed wrote: »
    Grao wrote: »
    So you want Zenimax to take time from fixing this game many bugs and from creating new content to develop a 'self debuff' you can very easily achieve by making your self lesser versions of your best in slot gear or by using less optimal gear? Ok...

    Yes. Yes I do.

    OK, I wasn't going to weigh in here but I got to thinking. I don't completely disagree with your motives OP. I too enjoyed vet content more when it was still a challenge. However since they have removed veteran ranks and will soon have everything scaled anyway, I don't really think delving into past disagreements about nerfing veteran ranks is really relevant.

    The biggest problem I have with what you are suggesting is that it just doesn't really make any sense. Not for the sort of linear, mechanic-independent self-nerf you are asking for. In other words, difficulty is more than just lowering your own stats. It has to do with enemy behavior, how intelligently and frequently they use what sort of abilities, how quickly they react to your own attacks, etc.

    Just nerfing your own stats will ultimately achieve very little in terms of increasing the difficulty so long as the mobs you are fighting still follow the same predictable "vanilla" patterns.

    Therefor, what other people have already suggested would already achieve what you are asking the devs to devote ANY time to. Crafting a non-set of gear in your desired style to effectively nerf your stats and defenses would make mistakes less forgiving, and make fights take longer and require better resource management.

    But you say "no that's not good enough."

    Not to be rude but again without devoting time to a true difficulty slider where MECHANICS were scaled as well as just moving some stat decimals, it really isn't any different than wearing white gear. The fact that you can't be bothered to meet what you are asking for half way when it is already an option doesn't do much to inspire support for your cause.

    I do think a difficulty slider would be a good idea though. In the open world, only people playing in that difficulty tier would be phased into your shard of the Megaserver.

    No offense but if you truly think what you are typing you haven't been paying much attention to this thread at all.

    I already said that the mechanics in this game are AMAZING but USELESS precisely because of pure mathematics.

    What is the point of having a dodge-roll if I never have to use it because I have no incentive to dodge?

    What is the point of blocking if an enemy's power-attack only takes off 10% of my base health?

    Why would I bother trying to time my ultimate properly if everything always dies withing seconds anyways?

    What's the point of interrupting a heal or a fireball if the healer's target will die in 2 seconds anyways, or if the fireball's damage is utterly insignificant?

    I say to you that but simply making these effects more significant, you suddenly made all those tools at my disposal not only useful but essential.

    Furthermore I have a greater incentive to level up my skills, choose my talent points and CP wisely, get into crafting so I can advance my gear (because it will be essential for me to buff up now, instead of self-nerf down by wearing boring level 1 crap with no enchantments), and to use all the available in-game buffs at my disposal.

    Finally I just want to say that you have truly missed the point entirely if you think this thread has anything at all to do with vet levels.


    Also I'd just like to repeat that if you're so concerned about dev's "wasting time" by concentrating on something like this, where is your forum post decrying ZoS's recent announcement that they are completely revamping all leveling zones in the entire game to scale to players' level? Why aren't you totally up in arms about this massive waste of resources (which quite obviously took exponentially longer than the very easy debuff I am suggesting?

    I will repeat (once again, my face is starting to turn blue) that this very small addition to the game will require a couple of afternoons to implement, since the basic code and functionality of the mechanic already exists in the game (buffs and debuffs). Copying existing code and modifying is slightly is not something that requires "time" and "resources".

    Hell even modders can do this for games like Oblivion and Skyrim all the time and it takes them all of a day or two. It really is that easy. I know practically nothing about modding and I could probably do it in a few hours - copy/paste an object in the Creation Kit and modify its effect to nerf the player.

    I am really sick of people whining about how this is something that would somehow cost time or money on the part of ZoS.
  • Phinix1
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    Dahveed wrote: »
    Also I'd just like to repeat that if you're so concerned about dev's "wasting time" by concentrating on something like this, where is your forum post decrying ZoS's recent announcement that they are completely revamping all leveling zones in the entire game to scale to players' level? Why aren't you totally up in arms about this massive waste of resources (which quite obviously took exponentially longer than the very easy debuff I am suggesting?

    That is an apples and oranges argument though. Scaling everything is a GREAT idea as it prevents 90% of the content from being under-leveled. It was a great step making all gold zones max level and this will be even better. I will always get max XP for killing things and questing, and all content will be as challenging as that content gets.

    Never made sense a Mudcrab from Glenumbra could kick the tar out of my Bosmer that hunted entire civilizations of them to extinction in Grahtwood!

    But back to the topic at hand. I am not trying to be rude or to argue with you, and much of my first post was just general musing not directed at you specifically. More just saying that IF we were to do a difficulty "thing," it would be better/make more sense to have it phased (so only those that select that level of difficulty will appear to you in the world), and have it effect mechanics as well.

    But what you are asking for... Well it is just hard for me to comprehend really. It seems almost like a paradox, a contradiction, like an exercise in self-deception or a purely intellectual exercise. You want the game to give you a sense of progression, and to use all the methods available to become stronger, but you want to then be able to negate that progression. But you don't want to negate the progression...

    You do see where this is inevitably going don't you? Once you get better at your class and level up your gear with even better sets and enchants, the current debuff will no longer be enough and you will have to ask the devs to make you a STRONGER poison/ring/spell/spoiled food/whatever debuff.

    It just seems like an imperfect "fix" or substitute for a true instanced difficulty slider which would be IMHO a far better solution.
  • TheDarkShadow
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    With One Tamriel, you can simply use an under level gear of your choice, no glyphs and even no CP if you want. You don't even need to use all the attribute points. Because the scale mechanic base on the gear level compare to your level, you still get the set effects and health/magicka/stam ratio you want for you build, only it will be a lot more weaker. Happy?
  • Dradhok
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    This game isn't for people that like to quest anymore. If you like to quest there are other MMOs out there. ZOS has made it pretty clear they don't care about the storyline anymore. I wouldn't be surprised if they start selling level 50 scrolls in the crown store soon.
  • Dahveed
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    Phinix1 wrote: »
    Dahveed wrote: »
    Also I'd just like to repeat that if you're so concerned about dev's "wasting time" by concentrating on something like this, where is your forum post decrying ZoS's recent announcement that they are completely revamping all leveling zones in the entire game to scale to players' level? Why aren't you totally up in arms about this massive waste of resources (which quite obviously took exponentially longer than the very easy debuff I am suggesting?

    That is an apples and oranges argument though. Scaling everything is a GREAT idea as it prevents 90% of the content from being under-leveled. It was a great step making all gold zones max level and this will be even better. I will always get max XP for killing things and questing, and all content will be as challenging as that content gets.

    Never made sense a Mudcrab from Glenumbra could kick the tar out of my Bosmer that hunted entire civilizations of them to extinction in Grahtwood!

    But back to the topic at hand. I am not trying to be rude or to argue with you, and much of my first post was just general musing not directed at you specifically. More just saying that IF we were to do a difficulty "thing," it would be better/make more sense to have it phased (so only those that select that level of difficulty will appear to you in the world), and have it effect mechanics as well.

    But what you are asking for... Well it is just hard for me to comprehend really. It seems almost like a paradox, a contradiction, like an exercise in self-deception or a purely intellectual exercise. You want the game to give you a sense of progression, and to use all the methods available to become stronger, but you want to then be able to negate that progression. But you don't want to negate the progression...

    You do see where this is inevitably going don't you? Once you get better at your class and level up your gear with even better sets and enchants, the current debuff will no longer be enough and you will have to ask the devs to make you a STRONGER poison/ring/spell/spoiled food/whatever debuff.

    It just seems like an imperfect "fix" or substitute for a true instanced difficulty slider which would be IMHO a far better solution.

    Your "imperfect fix" would be 100% perfect for me, sorry but you're completely wrong.

    If I change the difficulty in Skyrim to "hard" or "easy", do i then just throw up my arms and say "well what's the point of even trying" and then throw it back to easy?

    If this were implemented, all I would have to do is apply it exactly once to my new level 1 character, then *bam* the entire game just changed forever and I never have to think about it again. I play the game as usual, as though I don't even have a debuff and as though the game were *supposed* to be played this way. I am very good at deluding myself this way, don't worry.

    This is how I do it in Skyrim, after all. As a PC player, I literally always have to option of winning every single fight no matter what just by opening the console interface and typing "TGM". But I literally never do this... Why? Because I can easily delude myself into thinking I am "not allowed" to.

    The "self-deception" you are talking about is 100% fine by me. It just means the game is much harder, and all my gear stats bonuses etc etc etc are meaningful again and not just a waste of time and energy.

    And if they did it in increments, the level would be entirely up to me. I wouldn't have to ask them for yet another nerf, because those nerfs would already be available with the click of a button.

    If you are having a hard time comprehending my point of view... believe me when I say I have an equally hard time comprehending people like yourself (but especially people much worse than yourself... there are a lot of them out there) who are so negative about an idea that would effect them literally in no way whatsoever: It would be just yet another Crown Store item that you decide not to buy, then hop along your merry way killing quest mobs in 2 seconds.

    Meanwhile I'll be having way much more fun than before deluding myself into thinking that this *is* how the game is supposed to be, thank you very much.

    And (to repeat again) it requires very little effort from ZoS to accomplish.
  • Bromburak
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    Can I PLEEEEASE have a self-nerf option?
    But can I please just have a very SIMPLE self-nerf that applies a sort of debuff to my character to make single player questing interesting?

    Very simple, just don't spend your CPs and don't bother to buy or craft the perfect matching sets.
    And yes only 5% of PvE content is challenging maybe to make all casuals feel comfy.

    Only ZOS knows.
    Edited by Bromburak on July 4, 2016 7:13AM
  • Beardimus
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    I guess there are lots of ways of solving the problem, some of which you are not happy with. You want a specific solution as opposed to focusing on the problem (overpowered for certain content) which can be overcome in a number of ways. The closest match to your specific solution is the ravage potions, id suggest maxing out alchemy, and using all the other potion buffs, cool down reductions etc etc however there is plenty of content out there for you.

    What level are you? You say you have not completed your starter zones 1-5, and yet have been to coldharbour, correct? So then you have outleveled the content no? Im a slow play guy, took a year to hit Vet16, and never out leveled content to avoid the exact situation you are in. There other offer ways to skin a cat ;)

    But at least try ravage potions for now. Also there is a momento that makes you drunk, again might help.
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • Phinix1
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    Dahveed wrote: »
    Phinix1 wrote: »
    Dahveed wrote: »
    Also I'd just like to repeat that if you're so concerned about dev's "wasting time" by concentrating on something like this, where is your forum post decrying ZoS's recent announcement that they are completely revamping all leveling zones in the entire game to scale to players' level? Why aren't you totally up in arms about this massive waste of resources (which quite obviously took exponentially longer than the very easy debuff I am suggesting?

    That is an apples and oranges argument though. Scaling everything is a GREAT idea as it prevents 90% of the content from being under-leveled. It was a great step making all gold zones max level and this will be even better. I will always get max XP for killing things and questing, and all content will be as challenging as that content gets.

    Never made sense a Mudcrab from Glenumbra could kick the tar out of my Bosmer that hunted entire civilizations of them to extinction in Grahtwood!

    But back to the topic at hand. I am not trying to be rude or to argue with you, and much of my first post was just general musing not directed at you specifically. More just saying that IF we were to do a difficulty "thing," it would be better/make more sense to have it phased (so only those that select that level of difficulty will appear to you in the world), and have it effect mechanics as well.

    But what you are asking for... Well it is just hard for me to comprehend really. It seems almost like a paradox, a contradiction, like an exercise in self-deception or a purely intellectual exercise. You want the game to give you a sense of progression, and to use all the methods available to become stronger, but you want to then be able to negate that progression. But you don't want to negate the progression...

    You do see where this is inevitably going don't you? Once you get better at your class and level up your gear with even better sets and enchants, the current debuff will no longer be enough and you will have to ask the devs to make you a STRONGER poison/ring/spell/spoiled food/whatever debuff.

    It just seems like an imperfect "fix" or substitute for a true instanced difficulty slider which would be IMHO a far better solution.

    Your "imperfect fix" would be 100% perfect for me, sorry but you're completely wrong.

    If I change the difficulty in Skyrim to "hard" or "easy", do i then just throw up my arms and say "well what's the point of even trying" and then throw it back to easy?

    If this were implemented, all I would have to do is apply it exactly once to my new level 1 character, then *bam* the entire game just changed forever and I never have to think about it again. I play the game as usual, as though I don't even have a debuff and as though the game were *supposed* to be played this way. I am very good at deluding myself this way, don't worry.

    This is how I do it in Skyrim, after all. As a PC player, I literally always have to option of winning every single fight no matter what just by opening the console interface and typing "TGM". But I literally never do this... Why? Because I can easily delude myself into thinking I am "not allowed" to.

    The "self-deception" you are talking about is 100% fine by me. It just means the game is much harder, and all my gear stats bonuses etc etc etc are meaningful again and not just a waste of time and energy.

    And if they did it in increments, the level would be entirely up to me. I wouldn't have to ask them for yet another nerf, because those nerfs would already be available with the click of a button.

    If you are having a hard time comprehending my point of view... believe me when I say I have an equally hard time comprehending people like yourself (but especially people much worse than yourself... there are a lot of them out there) who are so negative about an idea that would effect them literally in no way whatsoever: It would be just yet another Crown Store item that you decide not to buy, then hop along your merry way killing quest mobs in 2 seconds.

    Meanwhile I'll be having way much more fun than before deluding myself into thinking that this *is* how the game is supposed to be, thank you very much.

    And (to repeat again) it requires very little effort from ZoS to accomplish.

    Hey man, I honestly don't care. Like I said I'm not arguing with you. Just trying to have a civil discussion with different viewpoints.

    I think part of the problem is you kind of come off sounding a bit arrogant, or at least, kind of seem to have a bad attitude. Maybe you have dealt with one too many forum trolls and now just see personal attacks where there are really just innocent people trying to talk to you that might not 100% agree?

    I mean I made what I thought was a totally kind, non-confrontational, and even mildly humorous response, and it seems you took the whole thing as a personal attack. I never once used the term "delusional," yet you keep repeating that in quoting me like what I was saying is that only a delusional person would want what you are asking for.

    By self-deception I meant, that since there are already options like crafting weaker gear to quest in that you reject as an option, you are essentially asking for a debuff where you KNOW you are debuffed yet "make believe" in your mind that it is normal for your character, in order to gain the impression that the content is more challenging.

    It sounds like you would be better served just sending a request to ZOS through support mail. It doesn't really sound like you were looking to have a conversation. Otherwise, maybe take a step back and realize not everyone with a different viewpoint is out to troll you?

    Regards.
  • Sprotch_16_ESO
    Sprotch_16_ESO
    ✭✭✭
    I completely understand you @Dahveed. I had the same problem in another game a couple of years back.I do not have that problem in ESO, but I'm not that good a player :)

    Implementing a difficulty slider is probably too.... 'difficult', and the more I think about how this would be implemented, the more I understand ZOS's point in saying it's almost impossible to do.
    However you have a point ; the mechanics already exists.

    All the potions (except for poison), enchanted gear, sets, ..., they all ADD one or more values to your stats. How hard can it be to have something that SUBTRACT a values from you stats ?

    May I add another option to your list : ZOS could add a new crafting station to the game (Peryite's Curse). This station would let you craft and improve a new set (Set of Peryite's Curse) that actually decreases your health, stamina, magica.....Set Weapons would make less damage. And the more that gear is 'improved', the higher the negative values....
    They could make this a mini-DLC in the Crown-store. I don't think it would require much work on ZOS's part, because (again) : all the mechanics already exist.

    PS : I myself would not use it, I'm happy with the difficulty as it is. But I understand you.


    edited for typo
    Edited by Sprotch_16_ESO on July 4, 2016 8:44AM
  • Dahveed
    Dahveed
    ✭✭✭✭✭
    Phinix1 wrote: »
    Dahveed wrote: »
    Phinix1 wrote: »
    Dahveed wrote: »
    Also I'd just like to repeat that if you're so concerned about dev's "wasting time" by concentrating on something like this, where is your forum post decrying ZoS's recent announcement that they are completely revamping all leveling zones in the entire game to scale to players' level? Why aren't you totally up in arms about this massive waste of resources (which quite obviously took exponentially longer than the very easy debuff I am suggesting?

    That is an apples and oranges argument though. Scaling everything is a GREAT idea as it prevents 90% of the content from being under-leveled. It was a great step making all gold zones max level and this will be even better. I will always get max XP for killing things and questing, and all content will be as challenging as that content gets.

    Never made sense a Mudcrab from Glenumbra could kick the tar out of my Bosmer that hunted entire civilizations of them to extinction in Grahtwood!

    But back to the topic at hand. I am not trying to be rude or to argue with you, and much of my first post was just general musing not directed at you specifically. More just saying that IF we were to do a difficulty "thing," it would be better/make more sense to have it phased (so only those that select that level of difficulty will appear to you in the world), and have it effect mechanics as well.

    But what you are asking for... Well it is just hard for me to comprehend really. It seems almost like a paradox, a contradiction, like an exercise in self-deception or a purely intellectual exercise. You want the game to give you a sense of progression, and to use all the methods available to become stronger, but you want to then be able to negate that progression. But you don't want to negate the progression...

    You do see where this is inevitably going don't you? Once you get better at your class and level up your gear with even better sets and enchants, the current debuff will no longer be enough and you will have to ask the devs to make you a STRONGER poison/ring/spell/spoiled food/whatever debuff.

    It just seems like an imperfect "fix" or substitute for a true instanced difficulty slider which would be IMHO a far better solution.

    Your "imperfect fix" would be 100% perfect for me, sorry but you're completely wrong.

    If I change the difficulty in Skyrim to "hard" or "easy", do i then just throw up my arms and say "well what's the point of even trying" and then throw it back to easy?

    If this were implemented, all I would have to do is apply it exactly once to my new level 1 character, then *bam* the entire game just changed forever and I never have to think about it again. I play the game as usual, as though I don't even have a debuff and as though the game were *supposed* to be played this way. I am very good at deluding myself this way, don't worry.

    This is how I do it in Skyrim, after all. As a PC player, I literally always have to option of winning every single fight no matter what just by opening the console interface and typing "TGM". But I literally never do this... Why? Because I can easily delude myself into thinking I am "not allowed" to.

    The "self-deception" you are talking about is 100% fine by me. It just means the game is much harder, and all my gear stats bonuses etc etc etc are meaningful again and not just a waste of time and energy.

    And if they did it in increments, the level would be entirely up to me. I wouldn't have to ask them for yet another nerf, because those nerfs would already be available with the click of a button.

    If you are having a hard time comprehending my point of view... believe me when I say I have an equally hard time comprehending people like yourself (but especially people much worse than yourself... there are a lot of them out there) who are so negative about an idea that would effect them literally in no way whatsoever: It would be just yet another Crown Store item that you decide not to buy, then hop along your merry way killing quest mobs in 2 seconds.

    Meanwhile I'll be having way much more fun than before deluding myself into thinking that this *is* how the game is supposed to be, thank you very much.

    And (to repeat again) it requires very little effort from ZoS to accomplish.

    Hey man, I honestly don't care. Like I said I'm not arguing with you. Just trying to have a civil discussion with different viewpoints.

    I think part of the problem is you kind of come off sounding a bit arrogant, or at least, kind of seem to have a bad attitude. Maybe you have dealt with one too many forum trolls and now just see personal attacks where there are really just innocent people trying to talk to you that might not 100% agree?

    I mean I made what I thought was a totally kind, non-confrontational, and even mildly humorous response, and it seems you took the whole thing as a personal attack. I never once used the term "delusional," yet you keep repeating that in quoting me like what I was saying is that only a delusional person would want what you are asking for.

    By self-deception I meant, that since there are already options like crafting weaker gear to quest in that you reject as an option, you are essentially asking for a debuff where you KNOW you are debuffed yet "make believe" in your mind that it is normal for your character, in order to gain the impression that the content is more challenging.

    It sounds like you would be better served just sending a request to ZOS through support mail. It doesn't really sound like you were looking to have a conversation. Otherwise, maybe take a step back and realize not everyone with a different viewpoint is out to troll you?

    Regards.

    Not sure where that defensive attitude came from?

    We are discussing the topic... I'm not name-calling or being agggessive... I don't understand. Nothing I said to you is at all hostile.

    Not sure where you're getting this from.

  • Dahveed
    Dahveed
    ✭✭✭✭✭
    I completely understand you @Dahveed. I had the same problem in another game a couple of years back.I do not have that problem in ESO, but I'm not that good a player :)

    Implementing a difficulty slider is probably too.... 'difficult', and the more I think about how this would be implemented, the more I understand ZOS's point in saying it's almost impossible to do.
    However you have a point ; the mechanics already exists.

    All the potions (except for poison), enchanted gear, sets, ..., they all ADD one or more values to your stats. How hard can it be to have something that SUBTRACT a values from you stats ?

    May I add another option to your list : ZOS could add a new crafting station to the game (Peryite's Curse). This station would let you craft and improve a new set (Set of Peryite's Curse) that actually decreases your health, stamina, magica.....Set Weapons would make less damage. And the more that gear is 'improved', the higher the negative values....
    They could make this a mini-DLC in the Crown-store. I don't think it would require much work on ZOS's part, because (again) : all the mechanics already exist.

    PS : I myself would not use it, I'm happy with the difficulty as it is. But I understand you.


    edited for typo

    Thank you very much! It's refreshing to see someone who understands human speech! :wink:
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