lordrichter wrote: »This game needs to challenge and not be so yawn worthy easy to keep player.
Oh forgot thats a bad thing in this game , keep on with the easy content zos sure every one loves it..
An RPG is not about challenge but about story - there is some combat, not too hard, but it is about the story content and the non-combat things like crafting, picking flowers, living in Tamriel more than it would be about challenge.
Just look at how many complained when Fallout 4 introduced more shooter elements into this RPG - a lot were not happy with this at all. They wanted an experience like in Fallout 3 - which has no challenge as well, if you do not use the Wanderer edition mod, and even then it is not really hard - this is just not what people expect - well some do, especially mixed with good roleplay elements. Bethesda did a really great job with the new survival mode in Fallout 4 - that feels just right to me.
Actually, without the challenge, there is not much point to the RPG. "Once upon a time, everyone was happy. The end." There is not a lot of reason for character development when you are not challenged to make a better character.
vyndral13preub18_ESO wrote: »vyndral13preub18_ESO wrote: »My only question is where do all these new players go? Like everyone else i see swarms of nee people in low level areas. But then it is like they vanish into the ether, never to be seen again.
I think that quite a lot expect it to be open world like TES games were in the past - and then they encounter the level-gated version on ESO - and this is not fun for them. It is really a necessary move, ZOS will be doing with One Tamriel.
I am much the same, I do not really like level-gated, but prefer open world - for example I bought the Witcher trilogy - I would like to play through all of them for the story, but part 2 is so linear - I just jumped to part 3, to enjoy the freedom of an open world instead. I will be missing out on a great story, pretty certain about that, but I like open world more than linear level design.
I agree and disagree with you. While i am sure One Tamriel to bring in new players, i expect it to go much like Tamriel unlimited. A large influx of new players that fade away over the next month.
BlackSparrow wrote: »Most of these are not things that necessarily draw in and keep new players. Endgame content is not about new players so much as it's about retention, and things like weapon dyes are more about enhancing the experience than drawing people in. Further, new players are not the ones who would want new classes... the veterans who've exhausted the current ones are.
I'd say that, of your list of demands, the only ones that could help draw in and keep new players are 1, 3, 7, and 10.
The rest are just things that you happen to want.
BlackSparrow wrote: »Most of these are not things that necessarily draw in and keep new players. Endgame content is not about new players so much as it's about retention, and things like weapon dyes are more about enhancing the experience than drawing people in. Further, new players are not the ones who would want new classes... the veterans who've exhausted the current ones are.
I'd say that, of your list of demands, the only ones that could help draw in and keep new players are 1, 3, 7, and 10.
The rest are just things that you happen to want.
I agree with you except on one point. Fairly new player here and loving the game so far(minus the technical side. Great game but Xbox execution has almost made me quit. Hopefully fixed soon)
"New players are not the ones who want new classes". I and a few friends(and a few here judging by a /search on the forums) were a bit bummed there were no pure melee or h2h type classes. You're either magicka or in the case of stamina classes, hybrids. A rogue moth priest/monk woulda been nice.
BlackSparrow wrote: »Most of these are not things that necessarily draw in and keep new players. Endgame content is not about new players so much as it's about retention, and things like weapon dyes are more about enhancing the experience than drawing people in. Further, new players are not the ones who would want new classes... the veterans who've exhausted the current ones are.
I'd say that, of your list of demands, the only ones that could help draw in and keep new players are 1, 3, 7, and 10.
The rest are just things that you happen to want.
I agree with you except on one point. Fairly new player here and loving the game so far(minus the technical side. Great game but Xbox execution has almost made me quit. Hopefully fixed soon)
"New players are not the ones who want new classes". I and a few friends(and a few here judging by a /search on the forums) were a bit bummed there were no pure melee or h2h type classes. You're either magicka or in the case of stamina classes, hybrids. A rogue moth priest/monk woulda been nice.
You do not have to be a hybrid as a stamina user - there are skill morphs which convert abilities from magicka to stamina. Those convert for example with the Nightblade class abilities from doing magical damage to disease damage and use stamina instead.
cosmic_niklas_93b16_ESO wrote: »It's a shame when lots of people say there's lots of new players coming in when the game is just getting worse than it was 2 years ago. There's no challenge at all ingame in the open world anymore, everything just falls over dead just about when you look their way and the social part of the game is pretty dead for helping each other out since noone needs help with anything these days, even the so called world bosses are a complete joke that noone can die against.
I suspect you're looking at the game purely from the perspective of someone rolling an alt with 501 cps. That's going to lead to a very different view of the quality and difficulty level of the game compared say to someone who's just bought it in the Steam sale.
lordrichter wrote: »This game needs to challenge and not be so yawn worthy easy to keep player.
Oh forgot thats a bad thing in this game , keep on with the easy content zos sure every one loves it..
An RPG is not about challenge but about story - there is some combat, not too hard, but it is about the story content and the non-combat things like crafting, picking flowers, living in Tamriel more than it would be about challenge.
Just look at how many complained when Fallout 4 introduced more shooter elements into this RPG - a lot were not happy with this at all. They wanted an experience like in Fallout 3 - which has no challenge as well, if you do not use the Wanderer edition mod, and even then it is not really hard - this is just not what people expect - well some do, especially mixed with good roleplay elements. Bethesda did a really great job with the new survival mode in Fallout 4 - that feels just right to me.
Actually, without the challenge, there is not much point to the RPG. "Once upon a time, everyone was happy. The end." There is not a lot of reason for character development when you are not challenged to make a better character.
Wrong, RPG is about the story content - not about challenge - most want to do quest on the first try and not be stuck with one and having to figure out how to fight a boss they want to do the content and go on with the story.
vyndral13preub18_ESO wrote: »vyndral13preub18_ESO wrote: »My only question is where do all these new players go? Like everyone else i see swarms of nee people in low level areas. But then it is like they vanish into the ether, never to be seen again.
I think that quite a lot expect it to be open world like TES games were in the past - and then they encounter the level-gated version on ESO - and this is not fun for them. It is really a necessary move, ZOS will be doing with One Tamriel.
I am much the same, I do not really like level-gated, but prefer open world - for example I bought the Witcher trilogy - I would like to play through all of them for the story, but part 2 is so linear - I just jumped to part 3, to enjoy the freedom of an open world instead. I will be missing out on a great story, pretty certain about that, but I like open world more than linear level design.
I agree and disagree with you. While i am sure One Tamriel to bring in new players, i expect it to go much like Tamriel unlimited. A large influx of new players that fade away over the next month.
Yes, but that is how all MMOs are in a way - people try it out, like it for some time, until they get to a point, where it is work to continue and then those not wanting to push through just go on to the next game and do the same there. That is the "avoider" mentality, these kind of people act like this in every reality, be it real or virtual.
BlackSparrow wrote: »Most of these are not things that necessarily draw in and keep new players. Endgame content is not about new players so much as it's about retention, and things like weapon dyes are more about enhancing the experience than drawing people in. Further, new players are not the ones who would want new classes... the veterans who've exhausted the current ones are.
I'd say that, of your list of demands, the only ones that could help draw in and keep new players are 1, 3, 7, and 10.
The rest are just things that you happen to want.
I agree with you except on one point. Fairly new player here and loving the game so far(minus the technical side. Great game but Xbox execution has almost made me quit. Hopefully fixed soon)
"New players are not the ones who want new classes". I and a few friends(and a few here judging by a /search on the forums) were a bit bummed there were no pure melee or h2h type classes. You're either magicka or in the case of stamina classes, hybrids. A rogue moth priest/monk woulda been nice.
You do not have to be a hybrid as a stamina user - there are skill morphs which convert abilities from magicka to stamina. Those convert for example with the Nightblade class abilities from doing magical damage to disease damage and use stamina instead.
Doesn't every stamina class use SOMETHING from magicka?I'm sure you can use the few stamina morphs only, if you want to gimp your self. Maybe I've missed it(as I said I'm new) there is a class that's viable and doesn't use ANY magic? Which one?
vyndral13preub18_ESO wrote: »vyndral13preub18_ESO wrote: »vyndral13preub18_ESO wrote: »My only question is where do all these new players go? Like everyone else i see swarms of nee people in low level areas. But then it is like they vanish into the ether, never to be seen again.
I think that quite a lot expect it to be open world like TES games were in the past - and then they encounter the level-gated version on ESO - and this is not fun for them. It is really a necessary move, ZOS will be doing with One Tamriel.
I am much the same, I do not really like level-gated, but prefer open world - for example I bought the Witcher trilogy - I would like to play through all of them for the story, but part 2 is so linear - I just jumped to part 3, to enjoy the freedom of an open world instead. I will be missing out on a great story, pretty certain about that, but I like open world more than linear level design.
I agree and disagree with you. While i am sure One Tamriel to bring in new players, i expect it to go much like Tamriel unlimited. A large influx of new players that fade away over the next month.
Yes, but that is how all MMOs are in a way - people try it out, like it for some time, until they get to a point, where it is work to continue and then those not wanting to push through just go on to the next game and do the same there. That is the "avoider" mentality, these kind of people act like this in every reality, be it real or virtual.
I am interested in how you actually feel. i have seen several of your post on pvp, about how it is boring with no reward or risk. And yet here you are saying pve with no risk is the way to go.
Do you really enjoy pve with no risk and enjoy pvp with risk and punishment for failure? Seems like an odd split.
TheDarkoil wrote: »There's an early quest in daggerfall where an assassin spawns and I see that happen a lot on my way to the way shrine. I hope there may have been a boost in sales with the steam summer sale which it was £24 however it's only like £6 on cdkeys which seems ridiculously cheap for such a massive game, I paid £50 on day of release lol.
TheDarkoil wrote: »There's an early quest in daggerfall where an assassin spawns and I see that happen a lot on my way to the way shrine. I hope there may have been a boost in sales with the steam summer sale which it was £24 however it's only like £6 on cdkeys which seems ridiculously cheap for such a massive game, I paid £50 on day of release lol.