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This game needs new players in order to survive.

  • Lysette
    Lysette
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    Lysette wrote: »
    Mush55 wrote: »
    This game needs to challenge and not be so yawn worthy easy to keep player.

    Oh forgot thats a bad thing in this game , keep on with the easy content zos sure every one loves it..

    An RPG is not about challenge but about story - there is some combat, not too hard, but it is about the story content and the non-combat things like crafting, picking flowers, living in Tamriel more than it would be about challenge.

    Just look at how many complained when Fallout 4 introduced more shooter elements into this RPG - a lot were not happy with this at all. They wanted an experience like in Fallout 3 - which has no challenge as well, if you do not use the Wanderer edition mod, and even then it is not really hard - this is just not what people expect - well some do, especially mixed with good roleplay elements. Bethesda did a really great job with the new survival mode in Fallout 4 - that feels just right to me.

    Actually, without the challenge, there is not much point to the RPG. "Once upon a time, everyone was happy. The end." There is not a lot of reason for character development when you are not challenged to make a better character.


    Wrong, RPG is about the story content - not about challenge - most want to do quest on the first try and not be stuck with one and having to figure out how to fight a boss they want to do the content and go on with the story.
  • Lysette
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    Lysette wrote: »
    My only question is where do all these new players go? Like everyone else i see swarms of nee people in low level areas. But then it is like they vanish into the ether, never to be seen again.

    I think that quite a lot expect it to be open world like TES games were in the past - and then they encounter the level-gated version on ESO - and this is not fun for them. It is really a necessary move, ZOS will be doing with One Tamriel.

    I am much the same, I do not really like level-gated, but prefer open world - for example I bought the Witcher trilogy - I would like to play through all of them for the story, but part 2 is so linear - I just jumped to part 3, to enjoy the freedom of an open world instead. I will be missing out on a great story, pretty certain about that, but I like open world more than linear level design.

    I agree and disagree with you. While i am sure One Tamriel to bring in new players, i expect it to go much like Tamriel unlimited. A large influx of new players that fade away over the next month.

    Yes, but that is how all MMOs are in a way - people try it out, like it for some time, until they get to a point, where it is work to continue and then those not wanting to push through just go on to the next game and do the same there. That is the "avoider" mentality, these kind of people act like this in every reality, be it real or virtual.
    Edited by Lysette on July 5, 2016 4:27PM
  • Lumenn
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    Most of these are not things that necessarily draw in and keep new players. Endgame content is not about new players so much as it's about retention, and things like weapon dyes are more about enhancing the experience than drawing people in. Further, new players are not the ones who would want new classes... the veterans who've exhausted the current ones are.

    I'd say that, of your list of demands, the only ones that could help draw in and keep new players are 1, 3, 7, and 10.

    The rest are just things that you happen to want. ;)

    I agree with you except on one point. Fairly new player here and loving the game so far(minus the technical side. Great game but Xbox execution has almost made me quit. Hopefully fixed soon)

    "New players are not the ones who want new classes". I and a few friends(and a few here judging by a /search on the forums) were a bit bummed there were no pure melee or h2h type classes. You're either magicka or in the case of stamina classes, hybrids. A rogue moth priest/monk woulda been nice.
  • Lysette
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    Lumenn wrote: »
    Most of these are not things that necessarily draw in and keep new players. Endgame content is not about new players so much as it's about retention, and things like weapon dyes are more about enhancing the experience than drawing people in. Further, new players are not the ones who would want new classes... the veterans who've exhausted the current ones are.

    I'd say that, of your list of demands, the only ones that could help draw in and keep new players are 1, 3, 7, and 10.

    The rest are just things that you happen to want. ;)

    I agree with you except on one point. Fairly new player here and loving the game so far(minus the technical side. Great game but Xbox execution has almost made me quit. Hopefully fixed soon)

    "New players are not the ones who want new classes". I and a few friends(and a few here judging by a /search on the forums) were a bit bummed there were no pure melee or h2h type classes. You're either magicka or in the case of stamina classes, hybrids. A rogue moth priest/monk woulda been nice.

    You do not have to be a hybrid as a stamina user - there are skill morphs which convert abilities from magicka to stamina. Those convert for example with the Nightblade class abilities from doing magical damage to disease damage and use stamina instead.
    Edited by Lysette on July 5, 2016 4:34PM
  • Lumenn
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    Lysette wrote: »
    Lumenn wrote: »
    Most of these are not things that necessarily draw in and keep new players. Endgame content is not about new players so much as it's about retention, and things like weapon dyes are more about enhancing the experience than drawing people in. Further, new players are not the ones who would want new classes... the veterans who've exhausted the current ones are.

    I'd say that, of your list of demands, the only ones that could help draw in and keep new players are 1, 3, 7, and 10.

    The rest are just things that you happen to want. ;)

    I agree with you except on one point. Fairly new player here and loving the game so far(minus the technical side. Great game but Xbox execution has almost made me quit. Hopefully fixed soon)

    "New players are not the ones who want new classes". I and a few friends(and a few here judging by a /search on the forums) were a bit bummed there were no pure melee or h2h type classes. You're either magicka or in the case of stamina classes, hybrids. A rogue moth priest/monk woulda been nice.

    You do not have to be a hybrid as a stamina user - there are skill morphs which convert abilities from magicka to stamina. Those convert for example with the Nightblade class abilities from doing magical damage to disease damage and use stamina instead.

    Doesn't every stamina class use SOMETHING from magicka?I'm sure you can use the few stamina morphs only, if you want to gimp your self. Maybe I've missed it(as I said I'm new) there is a class that's viable and doesn't use ANY magic? Which one?
  • cosmic_niklas_93b16_ESO
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    Tandor wrote: »
    It's a shame when lots of people say there's lots of new players coming in when the game is just getting worse than it was 2 years ago. There's no challenge at all ingame in the open world anymore, everything just falls over dead just about when you look their way and the social part of the game is pretty dead for helping each other out since noone needs help with anything these days, even the so called world bosses are a complete joke that noone can die against.

    I suspect you're looking at the game purely from the perspective of someone rolling an alt with 501 cps. That's going to lead to a very different view of the quality and difficulty level of the game compared say to someone who's just bought it in the Steam sale.

    Not really, I played on an alt and had no CP invested and only white/green gear I picked up, no set items and I was still bored out of my mind as it was so easy. Literally the only thing I could've done more was to use no skills at all. How is that in any way good for the game when you can't even use the skills you have available without it becoming super easy.
    R.I.P. Daranth Spellborn
    VR16 Dunmer Sorcerer
    March 2014 - May 2016
    He was a skilled Crafter and a reliable Sorcerer;
    Then came the Dark Brotherhood

    Wrobel wrote: Surge is now more effective for tank characters.
    Because crit tanks are so good, LOL. xD
  • Elsonso
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    Lysette wrote: »
    Lysette wrote: »
    Mush55 wrote: »
    This game needs to challenge and not be so yawn worthy easy to keep player.

    Oh forgot thats a bad thing in this game , keep on with the easy content zos sure every one loves it..

    An RPG is not about challenge but about story - there is some combat, not too hard, but it is about the story content and the non-combat things like crafting, picking flowers, living in Tamriel more than it would be about challenge.

    Just look at how many complained when Fallout 4 introduced more shooter elements into this RPG - a lot were not happy with this at all. They wanted an experience like in Fallout 3 - which has no challenge as well, if you do not use the Wanderer edition mod, and even then it is not really hard - this is just not what people expect - well some do, especially mixed with good roleplay elements. Bethesda did a really great job with the new survival mode in Fallout 4 - that feels just right to me.

    Actually, without the challenge, there is not much point to the RPG. "Once upon a time, everyone was happy. The end." There is not a lot of reason for character development when you are not challenged to make a better character.


    Wrong, RPG is about the story content - not about challenge - most want to do quest on the first try and not be stuck with one and having to figure out how to fight a boss they want to do the content and go on with the story.

    With all due respect, what do you think that story is about?
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • kongkim
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    They just need to keep the DLC rolling as now and then invest heavy in more marketing.
  • vyndral13preub18_ESO
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    Lysette wrote: »
    Lysette wrote: »
    My only question is where do all these new players go? Like everyone else i see swarms of nee people in low level areas. But then it is like they vanish into the ether, never to be seen again.

    I think that quite a lot expect it to be open world like TES games were in the past - and then they encounter the level-gated version on ESO - and this is not fun for them. It is really a necessary move, ZOS will be doing with One Tamriel.

    I am much the same, I do not really like level-gated, but prefer open world - for example I bought the Witcher trilogy - I would like to play through all of them for the story, but part 2 is so linear - I just jumped to part 3, to enjoy the freedom of an open world instead. I will be missing out on a great story, pretty certain about that, but I like open world more than linear level design.

    I agree and disagree with you. While i am sure One Tamriel to bring in new players, i expect it to go much like Tamriel unlimited. A large influx of new players that fade away over the next month.

    Yes, but that is how all MMOs are in a way - people try it out, like it for some time, until they get to a point, where it is work to continue and then those not wanting to push through just go on to the next game and do the same there. That is the "avoider" mentality, these kind of people act like this in every reality, be it real or virtual.

    I am interested in how you actually feel. i have seen several of your post on pvp, about how it is boring with no reward or risk. And yet here you are saying pve with no risk is the way to go.

    Do you really enjoy pve with no risk and enjoy pvp with risk and punishment for failure? Seems like an odd split.
  • Drakoleon
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    I clear my friends list yesterday for second time. Since day one in this game , over 150 "friends" all super active guildies and game mates from other games have gone for good!
    Bugs, PVP lag , idiotic RNG, ridiculous rewards and loot, unbalanced skills/races/classes, constant nerfs and bufs = conflicts= exploits.

    One Tamriel should brink new blood that's truth. And then what? When they realize that ESO is broken they will be gone too.

    MMOs back bone are the veterans. New players would always come.... but will they stay?
  • Lysette
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    Lumenn wrote: »
    Lysette wrote: »
    Lumenn wrote: »
    Most of these are not things that necessarily draw in and keep new players. Endgame content is not about new players so much as it's about retention, and things like weapon dyes are more about enhancing the experience than drawing people in. Further, new players are not the ones who would want new classes... the veterans who've exhausted the current ones are.

    I'd say that, of your list of demands, the only ones that could help draw in and keep new players are 1, 3, 7, and 10.

    The rest are just things that you happen to want. ;)

    I agree with you except on one point. Fairly new player here and loving the game so far(minus the technical side. Great game but Xbox execution has almost made me quit. Hopefully fixed soon)

    "New players are not the ones who want new classes". I and a few friends(and a few here judging by a /search on the forums) were a bit bummed there were no pure melee or h2h type classes. You're either magicka or in the case of stamina classes, hybrids. A rogue moth priest/monk woulda been nice.

    You do not have to be a hybrid as a stamina user - there are skill morphs which convert abilities from magicka to stamina. Those convert for example with the Nightblade class abilities from doing magical damage to disease damage and use stamina instead.

    Doesn't every stamina class use SOMETHING from magicka?I'm sure you can use the few stamina morphs only, if you want to gimp your self. Maybe I've missed it(as I said I'm new) there is a class that's viable and doesn't use ANY magic? Which one?

    I cannot tell you as I am myself a hybrid build user - but i have morphed some of the skills to run on stamina, because my stamina pool is larger as a bow user. Well, and because I liked the idea to cause disease damage instead of plain magic damage.
    Edited by Lysette on July 5, 2016 5:00PM
  • Lysette
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    Lysette wrote: »
    Lysette wrote: »
    My only question is where do all these new players go? Like everyone else i see swarms of nee people in low level areas. But then it is like they vanish into the ether, never to be seen again.

    I think that quite a lot expect it to be open world like TES games were in the past - and then they encounter the level-gated version on ESO - and this is not fun for them. It is really a necessary move, ZOS will be doing with One Tamriel.

    I am much the same, I do not really like level-gated, but prefer open world - for example I bought the Witcher trilogy - I would like to play through all of them for the story, but part 2 is so linear - I just jumped to part 3, to enjoy the freedom of an open world instead. I will be missing out on a great story, pretty certain about that, but I like open world more than linear level design.

    I agree and disagree with you. While i am sure One Tamriel to bring in new players, i expect it to go much like Tamriel unlimited. A large influx of new players that fade away over the next month.

    Yes, but that is how all MMOs are in a way - people try it out, like it for some time, until they get to a point, where it is work to continue and then those not wanting to push through just go on to the next game and do the same there. That is the "avoider" mentality, these kind of people act like this in every reality, be it real or virtual.

    I am interested in how you actually feel. i have seen several of your post on pvp, about how it is boring with no reward or risk. And yet here you are saying pve with no risk is the way to go.

    Do you really enjoy pve with no risk and enjoy pvp with risk and punishment for failure? Seems like an odd split.

    Yeah, I am actually that messed up - I like quest content to be easy and pvp to be hard with consequences. With quests I just want to get through the story content, without to be stopped by combat or other things, which might slow down questing. Whereas PvP is not story driven, there I want that when I kill someone that he is not back on the battlefield in short - this is just annoying, when he is back in short, and I want that there are fierce consequences to being killed, because this makes people play in a different way - less forgiving and cutting really into the wallet, if you fail. I think that pvp without harsh consequences is pointless, because it does not involve fear.

    PvP like it is in ESO is more like sparing - no consequences at all, you do not loose skills, you do not loose gear, you do not even have to repair it and you will be back in short on the battlefield - that is not combat, that is child's play. There is no fear involved, no risk to loose anything at all. It has on top of it no impact on the game whatsoever - so what is the point of doing it at all?- It has none IMO.
    Edited by Lysette on July 5, 2016 5:24PM
  • Mitoice
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    I dont think getting new players will be a problem, this game has toons of things to do at first, the problem is retaining those players that made it to the end game, as this game lack end game content veeery badly, theres tons of raids but no real incentive to do them besidds PVP, the only end game content of this game.
  • TheDarkoil
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    There's an early quest in daggerfall where an assassin spawns and I see that happen a lot on my way to the way shrine. I hope there may have been a boost in sales with the steam summer sale which it was £24 however it's only like £6 on cdkeys which seems ridiculously cheap for such a massive game, I paid £50 on day of release lol.
  • Lysette
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    TheDarkoil wrote: »
    There's an early quest in daggerfall where an assassin spawns and I see that happen a lot on my way to the way shrine. I hope there may have been a boost in sales with the steam summer sale which it was £24 however it's only like £6 on cdkeys which seems ridiculously cheap for such a massive game, I paid £50 on day of release lol.

    Welll, I paid 22€ for the game - when it was on sale directly from ZOS during that free trail weekend last year - but I have used 24.5 times of this initial cost on subscription and crown purchases meanwhile - you see, buying the game itself is not the main point when it comes to revenue - the crown store is where the real money is coming from for ZOS. But to be fair I have to add, that I have over 380 days of ESO+ left, so they will not get the same amount over the course of next year from me - but I will continue buying from the crown store of course. But it is more than just likely, that I will get crowns via buying subscription time, when crowns are not on sale rather than buying packs.

    I will play on and off, just like my time allows to play, and because I do not want to think about, if I have DLC available or not and if I can use the crafting bag and costume dye and whatever ZOS might add to ESO+ in future, I go for a long pre-paid subscription - this is in the interest of ZOS and I trust them enough to have this game continue to run for many years to come - so I buy crowns via subscription in 9000 crown chunks with 6-month subscription included every time I need crowns.

    To me this makes sense, because it will take me years to get through the content with my 11 characters - and soon those will be 12, once I found out what race and class my last slot character will be. I do not have much time to play, and so it will take me years to play through the content. But this does not bother me at all - I just want to make sure, that I will always have all benefits available whenever I can play.
    Edited by Lysette on July 5, 2016 7:15PM
  • Lysette
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    TheDarkoil wrote: »
    There's an early quest in daggerfall where an assassin spawns and I see that happen a lot on my way to the way shrine. I hope there may have been a boost in sales with the steam summer sale which it was £24 however it's only like £6 on cdkeys which seems ridiculously cheap for such a massive game, I paid £50 on day of release lol.

    Those are the "fool, your interference will not be tolerated" assassins, part of the quest which leads to saving King Emeric.
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