Meh making it dodgeable doesn't really solve the abusive nature of it. There needs to be a cooldown attached to it if it has been purged or dodged. Remove the toxic easy mode skill. It's not thoughtful what so everyvesfouquet4 wrote: »@jrgray93 , if you read my post clearly you should see that i DONT ASK FOR A NERF, which means they should not mess with the skills dmg. so IF they would make it DODGEABLE, that would NOT change anything for PVE am i right? MOL or SO bosses wont dodgeroll ur beams mate dont worry
yvesfouquet4 wrote: »TequilaFire wrote: »It is not broken as the devs have stated many times.
You would be just as dead from four archers at range.
All these complaints stem from being killed by multiple players from ranged attacks, I find being disintegrated by sorcs in the distance just as annoying because in a large fight you rarely see that coming either.
At least with RD you get a lot of warning by that obvious gold beam which is hard to miss.
u can dodge Focussed aim, u cant dodgeroll beam, thats still my point here ;-)
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
If it is only one templar, countering it is easy. If it is multiple players hitting you with it at once, why shouldn't you be dying? You should be getting rekt 4v1.
See post above yours, this argument is honestly really bad design...TequilaFire wrote: »Come on you can't tell me you never die to anything else against multiple players, where are my boots? lol
TequilaFire wrote: »The problem is many think one player should be able to stand up against multiple players by themselves, if that were the case that would be bad design.
TequilaFire wrote: »yvesfouquet4 wrote: »TequilaFire wrote: »It is not broken as the devs have stated many times.
You would be just as dead from four archers at range.
All these complaints stem from being killed by multiple players from ranged attacks, I find being disintegrated by sorcs in the distance just as annoying because in a large fight you rarely see that coming either.
At least with RD you get a lot of warning by that obvious gold beam which is hard to miss.
u can dodge Focussed aim, u cant dodgeroll beam, thats still my point here ;-)
You can't detect and dodge everything when a large group is rolling over you, that is my main point.
yvesfouquet4 wrote: »TequilaFire wrote: »yvesfouquet4 wrote: »TequilaFire wrote: »It is not broken as the devs have stated many times.
You would be just as dead from four archers at range.
All these complaints stem from being killed by multiple players from ranged attacks, I find being disintegrated by sorcs in the distance just as annoying because in a large fight you rarely see that coming either.
At least with RD you get a lot of warning by that obvious gold beam which is hard to miss.
u can dodge Focussed aim, u cant dodgeroll beam, thats still my point here ;-)
You can't detect and dodge everything when a large group is rolling over you, that is my main point.
Thats correct and u should die from it.
The point here is that i dont think u should survive 1vX. But u cant even run or survive a tiny bit when in radiant range.
If i and a friend 4 or 3v1 a templar he outheals us for an hour just with bol spam in his ritual.
If i 1v3 or 4 radiant spamming templars i dont even survive for longer then 5 to 10 seconds depending on how decent they are.
And that exactlt is the comparison u should make.
TequilaFire wrote: »The problem is many think one player should be able to stand up against multiple players by themselves, if that were the case that would be bad design.
Why don't we just auto-kill anyone who gets attacked by two enemies simultaneously.
TequilaFire wrote: »yvesfouquet4 wrote: »TequilaFire wrote: »yvesfouquet4 wrote: »TequilaFire wrote: »It is not broken as the devs have stated many times.
You would be just as dead from four archers at range.
All these complaints stem from being killed by multiple players from ranged attacks, I find being disintegrated by sorcs in the distance just as annoying because in a large fight you rarely see that coming either.
At least with RD you get a lot of warning by that obvious gold beam which is hard to miss.
u can dodge Focussed aim, u cant dodgeroll beam, thats still my point here ;-)
You can't detect and dodge everything when a large group is rolling over you, that is my main point.
Thats correct and u should die from it.
The point here is that i dont think u should survive 1vX. But u cant even run or survive a tiny bit when in radiant range.
If i and a friend 4 or 3v1 a templar he outheals us for an hour just with bol spam in his ritual.
If i 1v3 or 4 radiant spamming templars i dont even survive for longer then 5 to 10 seconds depending on how decent they are.
And that exactlt is the comparison u should make.
I try to interrupt RD by breaking line of sight which is usually accomplishable at distance if I keep my head and my health isn't already in execute range.
In PvP one should not go after the tankier player first, concentrate on his buddies or they will get you while the tank out heals you.
yvesfouquet4 wrote: »@jrgray93 , if you read my post clearly you should see that i DONT ASK FOR A NERF, which means they should not mess with the skills dmg. so IF they would make it DODGEABLE, that would NOT change anything for PVE am i right? MOL or SO bosses wont dodgeroll ur beams mate dont worry
yvesfouquet4 wrote: »
Who said anything about killing people with bash? If you're having trouble countering a skill, learn how to counter it. Bashing cancels the radiant channel.
yvesfouquet4 wrote: »TequilaFire wrote: »yvesfouquet4 wrote: »TequilaFire wrote: »yvesfouquet4 wrote: »TequilaFire wrote: »It is not broken as the devs have stated many times.
You would be just as dead from four archers at range.
All these complaints stem from being killed by multiple players from ranged attacks, I find being disintegrated by sorcs in the distance just as annoying because in a large fight you rarely see that coming either.
At least with RD you get a lot of warning by that obvious gold beam which is hard to miss.
u can dodge Focussed aim, u cant dodgeroll beam, thats still my point here ;-)
You can't detect and dodge everything when a large group is rolling over you, that is my main point.
Thats correct and u should die from it.
The point here is that i dont think u should survive 1vX. But u cant even run or survive a tiny bit when in radiant range.
If i and a friend 4 or 3v1 a templar he outheals us for an hour just with bol spam in his ritual.
If i 1v3 or 4 radiant spamming templars i dont even survive for longer then 5 to 10 seconds depending on how decent they are.
And that exactlt is the comparison u should make.
I try to interrupt RD by breaking line of sight which is usually accomplishable at distance if I keep my head and my health isn't already in execute range.
In PvP one should not go after the tankier player first, concentrate on his buddies or they will get you while the tank out heals you.
Thats pre patch dream pvp mate :-)
Stop defending the obviously broken and easy mode skill in the game. Not once have I tried to say this skill is balanced, I want it to be made able to be dodged or the worst case scenario, reduced the damage it deals in non execute range.
Well that's quite situational. I would suggest using some long range stuns or something in your case. Maybe Piercing Javelin if you're a templar?
No You dont if You'll dodge in proper moment or if You'll use scales , cloak etc. That's the problem You can counter other skills in some way but jesus beam only way to counter(interrupt) makes it really uncounterable in open pvp scenario.NewBlacksmurf wrote: »If any 4 of the same class cast a ranged spell you're going to die so why would you nerf one spell when this is no different than 2 NB's or 2-3 sorcs, DKs...
I PvP every single day and hardly find this a problem. If 4 people are raining down hell on you, it doesn't matter if it's templars or any other class - you will die unless you're a permablocking tank. In a 1 vs 1 scenario using RD is suicide. But if your complaint is that you can't kill 4 people at once then you really do deserve to die.
NewBlacksmurf wrote: »If any 4 of the same class cast a ranged spell you're going to die so why would you nerf one spell when this is no different than 2 NB's or 2-3 sorcs, DKs etc.