Francescolg wrote: »
2. If you nurf bombard, you have to nurf Caltrops too, as it is the same thing!! (also distance, duration, etc.etc.). Many skilled players know this very well.. (they just don't open their mouth) Also some GTAE would be nursed, and so on!
Huge difference: cost.
Bombard is spammable and sustainable, caltrops is not.
Francescolg wrote: »1. 20m distance is nowhere that much distance.. I ran a bombard Templar in summer 2014 and this skill is OK as it is. No nurf is needed! People who claim 20m is too far away are drama queens.
When you wiped to us this month as we ran significantly smaller groups, did it hit you in the feels or something? Why such salt? Is this like ... a peeing on a tree territory thing? Are you angry that I booted you from the ash gate all those times or something?
Run a 24 man group, "VE zergs!"
Run between 10-16 man groups, "VE has multiple raids!"
Do you ever take a step back and realize how silly you sound at times?
So do I stack my raid with PM and push objectives or do I farm alone at milegates and bridges and not push objectives?
Which one of those two distinctly separate things, but both of which you claim I do?
When you wiped to us this month as we ran significantly smaller groups, did it hit you in the feels or something? Why such salt? Is this like ... a peeing on a tree territory thing? Are you angry that I booted you from the ash gate all those times or something?
Run a 24 man group, "VE zergs!"
Run between 10-16 man groups, "VE has multiple raids!"
Do you ever take a step back and realize how silly you sound at times?
So do I stack my raid with PM and push objectives or do I farm alone at milegates and bridges and not push objectives?
Which one of those two distinctly separate things, but both of which you claim I do?
If this one had an elf in this fight they'd point out you'd do whatever got you the most AP, and or likely foiled humble Telel plans.
Fortunately Khajiit has no need to intercede in the conversation and can safely not make such comments until they're appropriately amusing.
God_flakes wrote: »...
When you wiped to us this month as we ran significantly smaller groups, did it hit you in the feels or something? Why such salt? Is this like ... a peeing on a tree territory thing? Are you angry that I booted you from the ash gate all those times or something?
Run a 24 man group, "VE zergs!"
Run between 10-16 man groups, "VE has multiple raids!"
Do you ever take a step back and realize how silly you sound at times?
So do I stack my raid with PM and push objectives or do I farm alone at milegates and bridges and not push objectives?
Which one of those two distinctly separate things, but both of which you claim I do?
If this one had an elf in this fight they'd point out you'd do whatever got you the most AP, and or likely foiled humble Telel plans.
Fortunately Khajiit has no need to intercede in the conversation and can safely not make such comments until they're appropriately amusing.
But....you just made it.
Ghost-Shot wrote: »
When you wiped to us this month as we ran significantly smaller groups, did it hit you in the feels or something? Why such salt? Is this like ... a peeing on a tree territory thing? Are you angry that I booted you from the ash gate all those times or something?
Run a 24 man group, "VE zergs!"
Run between 10-16 man groups, "VE has multiple raids!"
Do you ever take a step back and realize how silly you sound at times?
Ok Zheg, I have seen you say this at least 10times the past week. "WE now run smaller groups" or "VE runs 16-18 nowadays" but all I can see at primetime is Vehemence, Fantasia, Dominion Knights, Arcane Council , Children of Hircine all stack together creating a mega zerg of 60-70 who swarm to any flagged objective and lag the server to death.
I'm not saying it's all you do, you certainly have your own fights but in the most part, it's what we see from AD lately. I'm also not saying that EP doesn't stack with other guilds. Each faction seems to zerg more nowadays. I can't wait for the new town captures. Hopefuly that will help spread guilds out.
It wont.
rfennell_ESO wrote: »Francescolg wrote: »
2. If you nurf bombard, you have to nurf Caltrops too, as it is the same thing!! (also distance, duration, etc.etc.). Many skilled players know this very well.. (they just don't open their mouth) Also some GTAE would be nursed, and so on!
Huge difference: cost.
Bombard is spammable and sustainable, caltrops is not.
It's really not spammable and sustainable.
To "lockdown" the same area, caltrops is a hell of a lot cheaper and sustainable.
Even with high stamina regen, Bombard will make you go out of stamina.
Caltrops give you 3 seconds of 70% snare 30 seconds of 30% snare for 5.5k stamina cost.
Bombard gives you 3 seconds of root with 5 seconds of 40% snare for 2k.Francescolg wrote: »1. 20m distance is nowhere that much distance.. I ran a bombard Templar in summer 2014 and this skill is OK as it is. No nurf is needed! People who claim 20m is too far away are drama queens.
The range where the cone is actually effective to lockdown a big area is probably 5-10m. So it's actual range to affect an area is much shorter than advertised.
Anyways, if your goal was to root an area for duration, it is possible with bombard... sure. Have to figure it's pretty cheap to do if you are only doing it every 3 seconds. But if someone is really standing there well within range and spamming it on you and you let them... well, lol... I guess crying on the forums is the best defense to it.
So as I'm sure we've all read there was a ton of pvp changes going on in this new release, glad to see honor guards were the target of the nerf hammer this time because they've solo wiped my group so much before. On a more serious note, I feel like the main thing that has to be addressed right now is the current state of group vs group pvp which has turned into "who can spam more roots on the other group inside of negates."
My point is: small groups rely on mobility and kiting in order to break apart groups multiple times their size. Fighting guilds where they have 10 people just spamming bombard completely shuts that down and our only counter play is to use a near broken skill (aka Purge), pop rapids and then not do any damage or healing (that's a sure fire way to kill a bunch of people), or just reroll all stamina classes to roll around? I am certain that anyone who runs a smaller sized group of solid players against zergs will say the same things I've repeated here, it's frustrating to deal with in lag especially when everyone who only has to spam one button to lock down a group is completely fine but when you're trying to bar swap every 3 seconds to throw off heals or shield yourself, reapply proxies, buff up, apply your own debuffs to enemy groups and still manage to do damage in the middle of 700 ping, it just makes for an all around salt filled night where you just say *** it and go sit in a tower somewhere to farm. Thank you for taking the time to read this post from a salty (and depressed after not seeing any changes to this in the new update) magicka PvP'er, hopefully some things I've said resonate with people out there who have had these same thoughts in PvP lately.
But weren't you that guild that stacked with a full raid of PM at BM/BB a couple days ago..........................vortexman11 wrote: »
You have some points that are spot on, and others that aren't so much. Usually when haxus goes to nikel it's because they want to farm they and don't have the horde with them. If you do see a large group, that's usually invictus who will run closer to a full raid. When red is pushing a keep and haxus is present, then yes, they embed themselves in the horde and try to bomb when others are engaged with the horde.
Just popping in to clear this up. We never run full raids, we have a group cap of 16 that only fills up once or twice a week.
But weren't you that guild that stacked with a full raid of PM at BM/BB a couple days ago..........................vortexman11 wrote: »
You have some points that are spot on, and others that aren't so much. Usually when haxus goes to nikel it's because they want to farm they and don't have the horde with them. If you do see a large group, that's usually invictus who will run closer to a full raid. When red is pushing a keep and haxus is present, then yes, they embed themselves in the horde and try to bomb when others are engaged with the horde.
Just popping in to clear this up. We never run full raids, we have a group cap of 16 that only fills up once or twice a week.
Can't seem to remember that guild name though. Pact Militia Raid 8?
Anyway I really appreciate it when guilds are honest and admit that they do zerg. Because all of you do. Raid of 16, raid of 24, doesn't matter. Every guild has chased down tinier groups or solo players and just because you say you don't zerg because your group has X amount of people doesn't mean anything. I like to call it the Fengrush syndrome. Just because your group has 8 doesn't mean you're small scale if you have another 20-30 pugs right behind you.
Remember everyone: denial is the first step on the road to acceptance.
But weren't you that guild that stacked with a full raid of PM at BM/BB a couple days ago..........................vortexman11 wrote: »
You have some points that are spot on, and others that aren't so much. Usually when haxus goes to nikel it's because they want to farm they and don't have the horde with them. If you do see a large group, that's usually invictus who will run closer to a full raid. When red is pushing a keep and haxus is present, then yes, they embed themselves in the horde and try to bomb when others are engaged with the horde.
Just popping in to clear this up. We never run full raids, we have a group cap of 16 that only fills up once or twice a week.
Can't seem to remember that guild name though. Pact Militia Raid 8?
Anyway I really appreciate it when guilds are honest and admit that they do zerg. Because all of you do. Raid of 16, raid of 24, doesn't matter. Every guild has chased down tinier groups or solo players and just because you say you don't zerg because your group has X amount of people doesn't mean anything. I like to call it the Fengrush syndrome. Just because your group has 8 doesn't mean you're small scale if you have another 20-30 pugs right behind you.
Remember everyone: denial is the first step on the road to acceptance.
But weren't you that guild that stacked with a full raid of PM at BM/BB a couple days ago..........................vortexman11 wrote: »
You have some points that are spot on, and others that aren't so much. Usually when haxus goes to nikel it's because they want to farm they and don't have the horde with them. If you do see a large group, that's usually invictus who will run closer to a full raid. When red is pushing a keep and haxus is present, then yes, they embed themselves in the horde and try to bomb when others are engaged with the horde.
Just popping in to clear this up. We never run full raids, we have a group cap of 16 that only fills up once or twice a week.
Can't seem to remember that guild name though. Pact Militia Raid 8?
Anyway I really appreciate it when guilds are honest and admit that they do zerg. Because all of you do. Raid of 16, raid of 24, doesn't matter. Every guild has chased down tinier groups or solo players and just because you say you don't zerg because your group has X amount of people doesn't mean anything. I like to call it the Fengrush syndrome. Just because your group has 8 doesn't mean you're small scale if you have another 20-30 pugs right behind you.
Remember everyone: denial is the first step on the road to acceptance.
I agree entirely about this. Perfect example being when you see Fantasia + Arcane Council + Dominion Knights + Vehemence + Children of Hircine stacking together while sieging Brk mine side in a small gank squad.
But weren't you that guild that stacked with a full raid of PM at BM/BB a couple days ago..........................vortexman11 wrote: »
You have some points that are spot on, and others that aren't so much. Usually when haxus goes to nikel it's because they want to farm they and don't have the horde with them. If you do see a large group, that's usually invictus who will run closer to a full raid. When red is pushing a keep and haxus is present, then yes, they embed themselves in the horde and try to bomb when others are engaged with the horde.
Just popping in to clear this up. We never run full raids, we have a group cap of 16 that only fills up once or twice a week.
Can't seem to remember that guild name though. Pact Militia Raid 8?
Anyway I really appreciate it when guilds are honest and admit that they do zerg. Because all of you do. Raid of 16, raid of 24, doesn't matter. Every guild has chased down tinier groups or solo players and just because you say you don't zerg because your group has X amount of people doesn't mean anything. I like to call it the Fengrush syndrome. Just because your group has 8 doesn't mean you're small scale if you have another 20-30 pugs right behind you.
Remember everyone: denial is the first step on the road to acceptance.
I agree entirely about this. Perfect example being when you see Fantasia + Arcane Council + Dominion Knights + Vehemence + Children of Hircine stacking together while sieging Brk mine side in a small gank squad.
That should help a bit. Poke me when theyve also fixed purge, invisible siege, invisible and mobile negates, negates outclassing every other ultimate in the game, permaroots, and when they actually have a healthy vision for pvp. My week away from eso has made me greedy, its almost like i expect basic and obvious things to be fixed now.Should make PvP interesting, at least I hope.
Alliance War
General
Increased the respawn timer for Forward Camps from two minutes to five minutes.
@Zheg
But weren't you that guild that stacked with a full raid of PM at BM/BB a couple days ago..........................vortexman11 wrote: »
You have some points that are spot on, and others that aren't so much. Usually when haxus goes to nikel it's because they want to farm they and don't have the horde with them. If you do see a large group, that's usually invictus who will run closer to a full raid. When red is pushing a keep and haxus is present, then yes, they embed themselves in the horde and try to bomb when others are engaged with the horde.
Just popping in to clear this up. We never run full raids, we have a group cap of 16 that only fills up once or twice a week.
Can't seem to remember that guild name though. Pact Militia Raid 8?
Anyway I really appreciate it when guilds are honest and admit that they do zerg. Because all of you do. Raid of 16, raid of 24, doesn't matter. Every guild has chased down tinier groups or solo players and just because you say you don't zerg because your group has X amount of people doesn't mean anything. I like to call it the Fengrush syndrome. Just because your group has 8 doesn't mean you're small scale if you have another 20-30 pugs right behind you.
Remember everyone: denial is the first step on the road to acceptance.
The-Baconator wrote: »rfennell_ESO wrote: »Francescolg wrote: »
2. If you nurf bombard, you have to nurf Caltrops too, as it is the same thing!! (also distance, duration, etc.etc.). Many skilled players know this very well.. (they just don't open their mouth) Also some GTAE would be nursed, and so on!
Huge difference: cost.
Bombard is spammable and sustainable, caltrops is not.
It's really not spammable and sustainable.
To "lockdown" the same area, caltrops is a hell of a lot cheaper and sustainable.
Even with high stamina regen, Bombard will make you go out of stamina.
Caltrops give you 3 seconds of 70% snare 30 seconds of 30% snare for 5.5k stamina cost.
Bombard gives you 3 seconds of root with 5 seconds of 40% snare for 2k.Francescolg wrote: »1. 20m distance is nowhere that much distance.. I ran a bombard Templar in summer 2014 and this skill is OK as it is. No nurf is needed! People who claim 20m is too far away are drama queens.
The range where the cone is actually effective to lockdown a big area is probably 5-10m. So it's actual range to affect an area is much shorter than advertised.
Anyways, if your goal was to root an area for duration, it is possible with bombard... sure. Have to figure it's pretty cheap to do if you are only doing it every 3 seconds. But if someone is really standing there well within range and spamming it on you and you let them... well, lol... I guess crying on the forums is the best defense to it.
If you're running out of stamina spamming bombard in group you REALLY need to change your build. I can run 1500 recov on a stamplar and cast rapids every other cast or 3 times in a row after a break free and never run out of stam with consistent repentance and the occasional shard while our group is idle. Also caltrops isn't what kills good groups in Xv4-5X, its the permaroot coming from bombard spam.
rfennell_ESO wrote: »The-Baconator wrote: »rfennell_ESO wrote: »Francescolg wrote: »
2. If you nurf bombard, you have to nurf Caltrops too, as it is the same thing!! (also distance, duration, etc.etc.). Many skilled players know this very well.. (they just don't open their mouth) Also some GTAE would be nursed, and so on!
Huge difference: cost.
Bombard is spammable and sustainable, caltrops is not.
It's really not spammable and sustainable.
To "lockdown" the same area, caltrops is a hell of a lot cheaper and sustainable.
Even with high stamina regen, Bombard will make you go out of stamina.
Caltrops give you 3 seconds of 70% snare 30 seconds of 30% snare for 5.5k stamina cost.
Bombard gives you 3 seconds of root with 5 seconds of 40% snare for 2k.Francescolg wrote: »1. 20m distance is nowhere that much distance.. I ran a bombard Templar in summer 2014 and this skill is OK as it is. No nurf is needed! People who claim 20m is too far away are drama queens.
The range where the cone is actually effective to lockdown a big area is probably 5-10m. So it's actual range to affect an area is much shorter than advertised.
Anyways, if your goal was to root an area for duration, it is possible with bombard... sure. Have to figure it's pretty cheap to do if you are only doing it every 3 seconds. But if someone is really standing there well within range and spamming it on you and you let them... well, lol... I guess crying on the forums is the best defense to it.
If you're running out of stamina spamming bombard in group you REALLY need to change your build. I can run 1500 recov on a stamplar and cast rapids every other cast or 3 times in a row after a break free and never run out of stam with consistent repentance and the occasional shard while our group is idle. Also caltrops isn't what kills good groups in Xv4-5X, its the permaroot coming from bombard spam.
Well, there is this thing called math. Math is like magic, but it works with numbers.
To be both spammable and sustainable you would need 3k+ stamina recovery being bombard drains 2k per second if you are spamming it.
That's not to say you can't selectively spam it on ball groups to slow them down.... The point i made it wasn't spammable and sustainable... which for the majority of builds it isn't.
Maybe it's a little cheap for it's effectiveness, but that's another argument entirely. A for instance of that argument would be if you were to increase it's cost to 3k it becomes unsustainable for any build.
The problem most people seem to have is not spammers of it, but how many people that work it into a rotation on groups.
rfennell_ESO wrote: »The-Baconator wrote: »rfennell_ESO wrote: »Francescolg wrote: »
2. If you nurf bombard, you have to nurf Caltrops too, as it is the same thing!! (also distance, duration, etc.etc.). Many skilled players know this very well.. (they just don't open their mouth) Also some GTAE would be nursed, and so on!
Huge difference: cost.
Bombard is spammable and sustainable, caltrops is not.
It's really not spammable and sustainable.
To "lockdown" the same area, caltrops is a hell of a lot cheaper and sustainable.
Even with high stamina regen, Bombard will make you go out of stamina.
Caltrops give you 3 seconds of 70% snare 30 seconds of 30% snare for 5.5k stamina cost.
Bombard gives you 3 seconds of root with 5 seconds of 40% snare for 2k.Francescolg wrote: »1. 20m distance is nowhere that much distance.. I ran a bombard Templar in summer 2014 and this skill is OK as it is. No nurf is needed! People who claim 20m is too far away are drama queens.
The range where the cone is actually effective to lockdown a big area is probably 5-10m. So it's actual range to affect an area is much shorter than advertised.
Anyways, if your goal was to root an area for duration, it is possible with bombard... sure. Have to figure it's pretty cheap to do if you are only doing it every 3 seconds. But if someone is really standing there well within range and spamming it on you and you let them... well, lol... I guess crying on the forums is the best defense to it.
If you're running out of stamina spamming bombard in group you REALLY need to change your build. I can run 1500 recov on a stamplar and cast rapids every other cast or 3 times in a row after a break free and never run out of stam with consistent repentance and the occasional shard while our group is idle. Also caltrops isn't what kills good groups in Xv4-5X, its the permaroot coming from bombard spam.
Well, there is this thing called math. Math is like magic, but it works with numbers.
To be both spammable and sustainable you would need 3k+ stamina recovery being bombard drains 2k per second if you are spamming it.
That's not to say you can't selectively spam it on ball groups to slow them down.... The point i made it wasn't spammable and sustainable... which for the majority of builds it isn't.
Maybe it's a little cheap for it's effectiveness, but that's another argument entirely. A for instance of that argument would be if you were to increase it's cost to 3k it becomes unsustainable for any build.
The problem most people seem to have is not spammers of it, but how many people that work it into a rotation on groups.
But weren't you that guild that stacked with a full raid of PM at BM/BB a couple days ago..........................vortexman11 wrote: »
You have some points that are spot on, and others that aren't so much. Usually when haxus goes to nikel it's because they want to farm they and don't have the horde with them. If you do see a large group, that's usually invictus who will run closer to a full raid. When red is pushing a keep and haxus is present, then yes, they embed themselves in the horde and try to bomb when others are engaged with the horde.
Just popping in to clear this up. We never run full raids, we have a group cap of 16 that only fills up once or twice a week.
Can't seem to remember that guild name though. Pact Militia Raid 8?
Anyway I really appreciate it when guilds are honest and admit that they do zerg. Because all of you do. Raid of 16, raid of 24, doesn't matter. Every guild has chased down tinier groups or solo players and just because you say you don't zerg because your group has X amount of people doesn't mean anything. I like to call it the Fengrush syndrome. Just because your group has 8 doesn't mean you're small scale if you have another 20-30 pugs right behind you.
Remember everyone: denial is the first step on the road to acceptance.
I agree entirely about this. Perfect example being when you see Fantasia + Arcane Council + Dominion Knights + Vehemence + Children of Hircine stacking together while sieging Brk mine side in a small gank squad.
Except those guilds do indeed acknowledge when they stack. Also, pretty sure those guilds have never all been on at the same time, you can take it from someone who desperately tried to figure out what groups were running in primetime so we could coordinate and hit different targets - the opposite of what you allude to.
That should help a bit. Poke me when theyve also fixed purge, invisible siege, invisible and mobile negates, negates outclassing every other ultimate in the game, permaroots, and when they actually have a healthy vision for pvp. My week away from eso has made me greedy, its almost like i expect basic and obvious things to be fixed now.Should make PvP interesting, at least I hope.
Alliance War
General
Increased the respawn timer for Forward Camps from two minutes to five minutes.
@Zheg