Hallothiel wrote: »Oh ffs if you don't like the game then stop playing it. It's not compulsory.
I've had enough of people bloody whinging about anything & everything. If you think you can do a better job at producing an MMORPG then go & do it. Otherwise just stop this constant bitching. Especially when the complaint contains some offhand remark as to just how fabulous a player they are.
<breathes out>
It's been a long day.
The core problem is that only the PC version gets decent development time."this is a multi OS/platform MMO game whit almost 50GB worth of assets
and a brand new previously untested server technology that we are talking about here.
its a little bit of a wonder that it is playable at all.
I can't complain, i am modder/game developer myself and my creations are usually allot more of a buggy broken mess then ESO.
I am actually impressed of what they have done and that it's not more of a broken buggy mess than what it is.
after all - this is a multi OS/platform MMO game whit almost 50GB worth of assets and a brand new previously untested server technology that we are talking about here.
its a little bit of a wonder that it is playable at all.
ParaNostram wrote: »Every DLC is smaller than the last. Every time new content is released, new bugs come along with it.
Hallothiel wrote: »Oh ffs if you don't like the game then stop playing it. It's not compulsory.
I've had enough of people bloody whinging about anything & everything. If you think you can do a better job at producing an MMORPG then go & do it. Otherwise just stop this constant bitching. Especially when the complaint contains some offhand remark as to just how fabulous a player they are.
<breathes out>
It's been a long day.
I've seen much, much, much worse but I was disappointed to find myself tripping over and having to report so many bugs when I returned recently. The last of those was a progress blocker in a main story quest, which had been around for at least a month and took them almost two more to fix. That doesn't inspire confidence.ParaNostram wrote: »Shut down the servers and comb through this mess until it looks something like a finished product.
For a cliche double-whammy, this is a classic bird in the hand scenario and a catch 22. I'd love to swoop in and executively change a whole bunch of things but from a business point of view it's complicated.
The game has players who like it as is. They've been pouring money into ZO's pockets continuously'ish since launch. The game could potentially pick up other players if it changed certain things. But every change risks alienating existing players and losing their predictable revenue and goodwill.
This may be why spellcrafting remains an ethereal promise two years on. Much of the existing game's design promotes playing alts and hopefully staying subscribed as you level them and get all their skill points. Spellcrafting goes against that and the game already has too many elements which jarr with each other. Do they just add it and say screw the additional discord? Or do they revisit all those other elements and bring them into harmony? If so how would they sell changes to existing class and alt loving players?
Hallothiel wrote: »Oh ffs if you don't like the game then stop playing it. It's not compulsory.
I've had enough of people bloody whinging about anything & everything. If you think you can do a better job at producing an MMORPG then go & do it. Otherwise just stop this constant bitching. Especially when the complaint contains some offhand remark as to just how fabulous a player they are.
<breathes out>
It's been a long day.
Hallothiel wrote: »Oh ffs if you don't like the game then stop playing it. It's not compulsory.
I've had enough of people bloody whinging about anything & everything. If you think you can do a better job at producing an MMORPG then go & do it. Otherwise just stop this constant bitching. Especially when the complaint contains some offhand remark as to just how fabulous a player they are.
<breathes out>
It's been a long day.
Bang on... If people don't like sod off and play something else and stop whingeing.
milesrodneymcneely2_ESO wrote: »Speaking of bugs, our group can't complete today's Silver Pledge (Elden Hollow) because we keep getting thrown back to the entrance at random intervals.
Nice...
I came to these same conclusions about what is going on behind the scenes after 2 years of playing this game. Funny how you can work your way back to these same conclusions just by playing the game.arkansas_ESO wrote: »
"Lack of creative vision from leadership. Employee morale was terrible. HR policies were very corporate and strictly enforced. huge dev team meant the right hand didn't know what the left hand was doing."
"Stop handing out lead titles like they're candy. Stop thinking people who have never made a game before can succeed in important positions. Hire experienced devs rather than promoting QA into dev positions simply because they know how to use the tools. Hold the games you make to a higher standard."
"One thing I came to learn fast is that no one (leadership) really knows what's going on. If you ask organizational related questions expect ambiguous answers. 'I don't know, I'll get back to you." will never be an answer, learn to expect a line of jargon followed up with ambiguity should you ever have a question for leadership. In short, leadership is weak."
"Their vision of game was outdated before full on development got started. They decided to outsource most of the work which shows in final product."
I can't complain, i am modder/game developer myself and my creations are usually allot more of a buggy broken mess then ESO.
I am actually impressed of what they have done and that it's not more of a broken buggy mess than what it is.
after all - this is a multi OS/platform MMO game whit almost 50GB worth of assets and a brand new previously untested server technology that we are talking about here.
its a little bit of a wonder that it is playable at all.
ParaNostram wrote: »
Simply put, why should I do the trials when I get all of my end game gear from others sources? Why should I PvP when it isn't a fun display of skill and dominance? I wreck people in PvP much too easily, solo content is dull due to a lack of challenge, and when PvP actually does result in my death I never feel like I lost to a better player. I feel like I lost to the massive zerg that happened to sweep over where I was standing.
ParaNostram wrote: »We all should realize this by now, it's only marginally better than it was at launch. I didn't realize how horrendous the bugs and the imbalance was until I took a break to play other games. Playing games like Overwatch, where people complain about imbalance and bugs, I can't even find any personally! I'm so used to things being so much worse that honestly, I have a different standard for what is and is not a finished product from playing and defending this game since beta.
Every DLC is smaller than the last. Every time new content is released, new bugs come along with it. Every balance change only changes the flavor of the patch not provide actual balance. The game itself offers little to no challenge to me anymore, and the only thing that reliably kills me are the bugs or in PvP if I'm outnumbered more than 3 to 1 (3 is my average number that I win against). There's no end game content. PvP is a joke. PvP is nothing more than "who brought more people?" It's just bad. ZOS, please finish your game. Shut down the servers and comb through this mess until it looks something like a finished product.
nimander99 wrote: »drumbendrum_ESO wrote: »FFIV online did a massive over haul once the state of the game was deemed a massive failure. The re-released version after the over haul turned into a really good MMO.
This game has so much potential that everyone sees, but I doubt it will ever live its true value as its current state will be the on going state till it is no more.
Gotta disagree with you on that one. FFIV is not "a really good MMO"... It's World of Warcraft 2. And the biggest grindfest ever. That being said one thing FFIV does better than, I think, every other MMO is its side stuff, various events, games and all that jazz you'd expect with a single player FF, they do that really good.
FFIV went from a pile of garbage to a prettier pile of the same garbage with nice side stuff.