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The Toxic Root Meta in Alliance War / PvP

  • Telel
    Telel
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    Draxys wrote: »
    Guys, surely some of you have been around long enough to know that arguing with frozn is not going to get you anywhere. He's not going to budge, whether he's right or wrong. So just, "let it go"...

    Admit it. You posted mostly so you could make that reference.
    Character: Telel
    Class: Night Blade-Werewolf-viking-ninja-catgirl-mallet wielder
    Past times: Refusing to go full magika spec, hitting things with a big hammer, sniping, and speaking in khajiit
    Also: Gelel the Derp Knight, Altsel the streaker, and Filafel the temp temp.

    Khajiit has a twitch stream! https://twitch.tv/telel_khajiit feel free to come see how truly unskilled Telel is.
  • Zheg
    Zheg
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    frozywozy wrote: »

    Pretty simple, there is a missing 'K' on line 143. Should be 17K CRIT BOL. I decided to write crit on every spell / ability I state so Zheg can understand better, follow the conversation and not get all confused about what we're talking about.

    No experienced player when describing the numbers they put out would do what you did unless they were hoping no one was paying attention. You got caught and called out on it, you kept arguing, I kept saying the same thing over and over because it's usually the only way you actually pick up on things. The fact that I had to repeat it so many times, even with using your own quoted words, is what Hektik was trying to troll. Normally I'd say I'm surprised he was able to think of a number as high as 143, but given his tendency to see three people and then the next time he's by the watercooler start talking about how a group of 60+ zerged him down, well ... I guess I'm not really that surprised he went that high :trollface:
  • Draxys
    Draxys
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    Telel wrote: »
    Draxys wrote: »
    Guys, surely some of you have been around long enough to know that arguing with frozn is not going to get you anywhere. He's not going to budge, whether he's right or wrong. So just, "let it go"...

    Admit it. You posted mostly so you could make that reference.

    I actually thought of it as I was writing that, because I recalled back in 1.5 when decibel would see him, Winnie would tell the whole group to whisper him "let it go" XD
    2013

    rip decibel
  • frozywozy
    frozywozy
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    Draxys wrote: »
    Guys, surely some of you have been around long enough to know that arguing with frozn is not going to get you anywhere. He's not going to budge, whether he's right or wrong. So just, "let it go"...

    I admitted plenty of times in these forums when I was wrong. @Zheg never did, not even once, from the hundred of posts I've seen him arguing with other people. He possesses the ultimate thruth and should be praised just like Akatosh.
    Edited by frozywozy on July 1, 2016 5:09AM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
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    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
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  • Zheg
    Zheg
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    frozywozy wrote: »
    Draxys wrote: »
    Guys, surely some of you have been around long enough to know that arguing with frozn is not going to get you anywhere. He's not going to budge, whether he's right or wrong. So just, "let it go"...

    I admitted plenty of times in these forums when I was wrong. @Zheg never did, not even once.

    Oh I do, but I actually need to be wrong before that happens.
    Edited by Zheg on July 1, 2016 7:19AM
  • HoloYoitsu
    HoloYoitsu
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    Fruitdog wrote: »
    Sometimes these forums feel like a flat circle. The same threads with the same people making the same arguments and the same developers not paying any attention. We constantly seek what cannot be delivered in poor coding.
    I blame Fruity.
    Telel wrote: »
    Draxys wrote: »
    Guys, surely some of you have been around long enough to know that arguing with frozn is not going to get you anywhere. He's not going to budge, whether he's right or wrong. So just, "let it go"...

    This one feels you should admit it. Khajiit knows you posted mostly so you could make that reference.
    Fix'd
  • Joy_Division
    Joy_Division
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    frozywozy wrote: »
    Zheg wrote: »
    frozywozy wrote: »
    Zheg wrote: »
    frozywozy wrote: »
    Zheg wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    Zheg wrote: »
    @frozywozy you and I will never agree on the main cause of lag. Even though I feel strongly that each subsequent patch is just further evidence of how wrong you are/were about 20 people balled up causing the lag and not the 80 people running around a keep, I'm going to avoid having that debate for the 100th time. With regards to PM, no, I'm not wrong and I did not contradict myself. Stacking raids doesn't mean putting 3 raids literally on top of each other's bodies, they'd die in a single negate to that. Stacking raids refers to them bringing multiple raids to the same keep and all partaking in the same fights at the same time.

    i.e.
    https://www.youtube.com/watch?v=vhrOVHObthc

    Also the reason you aren't necessarily seeing the negate/root as much as organized groups is because you aren't playing in one all that often. I think I saw you in a large raid maybe twice this campaign? Sure, when I'm solo it's super easy to stay off to the side while watching invictus bomb and then go in with a prox, ult, and jabs/spears. When you're in a group you're a target, you can spread, and the good ones spread for incoming bombs, but when you have multiple raids plus pugs of opponents against your group and both sides spread, the deck is stacked in favor of those with more numbers (particularly because of the root spam).

    I'd never expect saramis' raid to drop 6 negates on me when I'm solo (though who knows, he's not too fond of me), but that doesn't mean I don't remember fighting at brindle front door and hearing the sound effect of negate at least 7 or 8 times when we only had 2 of our own in group and no yellow pugs near that I saw. I'd like to see you get out of that many negates with the kind of aoe damage that groups put out and then come back to the discussion like everything is peachy - particularly when the majority of negates are invisible and you can't actually see that third negate that you need to gtfo from.

    As an aside, magplar is one of the best solo and small scale builds, but I think you're starting to finally realize the grass isn't as green as you kept insisting it was all those times you argued with me about how unfair the deck was stacked against your poor top of the food chain stam DK.

    If someone drop 7 negates on you, you deserve to die. Period.

    My stamDK sucks compared to my magplar. I don't have any points in elemental expert, I'm heavy armor full tank build and my RD ticks for 10k. I get 3-4x more killing blows on my templar as a full time healer. Should I keep going?

    Getting KBs on templar is easy mode. As much as I complain about ZoS's handling off the class, that cannot be denied. And being a "full time healer" just means your RD is not only strong, butalso you can actually survive to use it.

    But by all means, keep going and say stuff everyone already knows.

    Dude, you were the first to complain in the first Radiant Destruction thread that it was impossible for you to counter Wrecking Blow spam on your magplar. Don't come with your salt saying that what I stated is just old news and talking for everybody else like you were some kind of prophet.

    "Dude" no, I was one of many who corrected people's misinterpretations of the spell such as it can't be blocked, it's doesn't break on LOS, it's the only ranged execute, it's damage over 50% is comparable to regular DPS skills, etc.

    I never said it was impossible for me to counter Wrecking Blow spam on my templar. I said magicka templars are inconvenienced when defending against WB because their magicka pool (harness, purge, purify, etc) doesn't help much just as stam builds are inconvenienced against RD because their stam pool (i.e dodge) doesn't help much.

    I never denied templars were good at killing enemy players. I have said multiple times before, during and after the TG patch that templars were going to be very strong offensively.

    If you bothered reading what I had to say instead of assuming I had an agenda, maybe you wouldn't felt so helpless on your DK and re-rolled.

    https://forums.elderscrollsonline.com/en/discussion/comment/2771843/#Comment_2771843
    And what defense do magicka templars have against stam builds? '

    None. Heal after getting wrecking blowed. You got 19K spell resistance. I got 9K physical.

    A sorc can put a 10K shield. A NB can stealth and re-position. Dks and Templars got to stand in the field and might as well bend over considering how their backside has been treated since 1.6

    The balance in this game has sucked for the past year and a lot of it has to do with people asking for nerfs because of abilities that inconvenience / counter their play-style and I think such behavior should stop.

    What were you saying? I've seen you fighting wb spammers. You run around with your beautiful dress in full light armor with your resto staff out and expect to mitigate all sort of damage? I won't disrespect you because you've done great things for this community but if you still think that you will be fine in openworld PVP running around with 9k physical resistances on a magplar, you have alot to learn about this game.

    Actually, if you think armor means anything with how sharpened is working, YOU have a lot to learn about this game. Maybe play the class a little longer before insinuating others need to L2Templar

    I don't HAVE to be a senior in magplar theorycrafting. That's the thing. I took the advice from well known magplars who know what they're doing and are very successful in small scale PVP facing larger numbers. C'mon now. Don't tell me that running around with 9k physical resistances in full light armor will bring you anywhere in openworld pvp. This is getting ridiculous and not worth discussing anymore.

    Then let THEM be the ones to make the kinds of statements you keep trying to make until you have enough experience to speak for yourself. You either go heavy armor or you run shields for survivability, with how sharpened+mace+breach can stack you'll never hit what you need with light armor unless you build horribly.

    You want to try explaining those 17k breath of lifes or 10k rd ticks again? You keep saying things so strongly but they aren't well-grounded. I know what those numbers are supposed to be, and they're no where near accurate, particularly based on your build for tankiness.


    11k RD : http://i167.photobucket.com/albums/u154/Frozen6969/TESO/Trash/Screenshot_20160630_071753_zpsxeammxfu.png

    17k BoL : http://i167.photobucket.com/albums/u154/Frozen6969/TESO/Trash/Screenshot_20160630_081747_zpsq9lhovnz.png

    Stats : http://i167.photobucket.com/albums/u154/Frozen6969/TESO/Trash/Screenshot_20160630_082234_zpsp8rxx4h7.png

    AAAAND everything I said was accurate, thanks for the evidence. Your breath of life hits for around 10k, your crit hits for around 17k (though, less on others because not everyone wears 5 heavy) and your average hps with breath will be around 12.8k, NOT 17k.

    Your jesus beam? You have a crit tick in there for 5.6k, a regular one for 4.6k as they get lower in health, and then 12k crit in low execute range. This, too, was exactly what I said it was going to be ... one just had to add key words that were left out of your original post to get the real picture and not the BS one you were trying to convince people of.

    We both know you're smart enough when talking numbers and balance to make the distinction between a crit and a non crit, same goes for trying to pass off a tick in execute range as a regular tick. You're welcome to continue denying that you weren't trying to mislead people, I'm welcome to continue not believing you.
    You want to try explaining those 17k breath of lifes or 10k rd ticks again? You keep saying things so strongly but they aren't well-grounded. I know what those numbers are supposed to be, and they're no where near accurate, particularly based on your build for tankiness.

    You mention black on white that my numbers are no where near accurate, particularly based on my build for tankiness. I never insisted anywhere in my posts that I was talking about non crits. You never mentioned in your post that my "inaccurate" numbers had anything to do with crits. You simply stated that it was impossible to get such numbers in a tanky build, straight simple.

    I demonstrated you otherwise, without changing anything special in my build, without putting any new skills on my bar, without changing any champion points, without relying on somebody else's buffs. So no, you weren't right. I prove you wrong and shew you that it was easily achievable to get such numbers.

    And as Bee-Chan mentioned, BoL gets even higher numbers on target at low health. My 17 CRIT BoL is on myself at full health. You also mention it will heal less on others which is entirely irrelevant by itself. Again, I never said I was healing others for 17k BoL. You are making this up yourself to try to bias the subject and make it look like I don't know what I'm talking about.

    frozywozy wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    Zheg wrote: »
    @frozywozy you and I will never agree on the main cause of lag. Even though I feel strongly that each subsequent patch is just further evidence of how wrong you are/were about 20 people balled up causing the lag and not the 80 people running around a keep, I'm going to avoid having that debate for the 100th time. With regards to PM, no, I'm not wrong and I did not contradict myself. Stacking raids doesn't mean putting 3 raids literally on top of each other's bodies, they'd die in a single negate to that. Stacking raids refers to them bringing multiple raids to the same keep and all partaking in the same fights at the same time.

    i.e.
    https://www.youtube.com/watch?v=vhrOVHObthc

    Also the reason you aren't necessarily seeing the negate/root as much as organized groups is because you aren't playing in one all that often. I think I saw you in a large raid maybe twice this campaign? Sure, when I'm solo it's super easy to stay off to the side while watching invictus bomb and then go in with a prox, ult, and jabs/spears. When you're in a group you're a target, you can spread, and the good ones spread for incoming bombs, but when you have multiple raids plus pugs of opponents against your group and both sides spread, the deck is stacked in favor of those with more numbers (particularly because of the root spam).

    I'd never expect saramis' raid to drop 6 negates on me when I'm solo (though who knows, he's not too fond of me), but that doesn't mean I don't remember fighting at brindle front door and hearing the sound effect of negate at least 7 or 8 times when we only had 2 of our own in group and no yellow pugs near that I saw. I'd like to see you get out of that many negates with the kind of aoe damage that groups put out and then come back to the discussion like everything is peachy - particularly when the majority of negates are invisible and you can't actually see that third negate that you need to gtfo from.

    As an aside, magplar is one of the best solo and small scale builds, but I think you're starting to finally realize the grass isn't as green as you kept insisting it was all those times you argued with me about how unfair the deck was stacked against your poor top of the food chain stam DK.

    If someone drop 7 negates on you, you deserve to die. Period.

    My stamDK sucks compared to my magplar. I don't have any points in elemental expert, I'm heavy armor full tank build and my RD ticks for 10k. I get 3-4x more killing blows on my templar as a full time healer. Should I keep going?

    Getting KBs on templar is easy mode. As much as I complain about ZoS's handling off the class, that cannot be denied. And being a "full time healer" just means your RD is not only strong, butalso you can actually survive to use it.

    But by all means, keep going and say stuff everyone already knows.

    Dude, you were the first to complain in the first Radiant Destruction thread that it was impossible for you to counter Wrecking Blow spam on your magplar. Don't come with your salt saying that what I stated is just old news and talking for everybody else like you were some kind of prophet.

    "Dude" no, I was one of many who corrected people's misinterpretations of the spell such as it can't be blocked, it's doesn't break on LOS, it's the only ranged execute, it's damage over 50% is comparable to regular DPS skills, etc.

    I never said it was impossible for me to counter Wrecking Blow spam on my templar. I said magicka templars are inconvenienced when defending against WB because their magicka pool (harness, purge, purify, etc) doesn't help much just as stam builds are inconvenienced against RD because their stam pool (i.e dodge) doesn't help much.

    I never denied templars were good at killing enemy players. I have said multiple times before, during and after the TG patch that templars were going to be very strong offensively.

    If you bothered reading what I had to say instead of assuming I had an agenda, maybe you wouldn't felt so helpless on your DK and re-rolled.

    https://forums.elderscrollsonline.com/en/discussion/comment/2771843/#Comment_2771843
    And what defense do magicka templars have against stam builds? '

    None. Heal after getting wrecking blowed. You got 19K spell resistance. I got 9K physical.

    A sorc can put a 10K shield. A NB can stealth and re-position. Dks and Templars got to stand in the field and might as well bend over considering how their backside has been treated since 1.6

    The balance in this game has sucked for the past year and a lot of it has to do with people asking for nerfs because of abilities that inconvenience / counter their play-style and I think such behavior should stop.

    What were you saying? I've seen you fighting wb spammers. You run around with your beautiful dress in full light armor with your resto staff out and expect to mitigate all sort of damage? I won't disrespect you because you've done great things for this community but if you still think that you will be fine in openworld PVP running around with 9k physical resistances on a magplar, you have alot to learn about this game.

    Frozn, where do you get impossible from that? You see the part that says "heal after getting wrecking blowed"? If the templar is healing herself, then she isn't just dead ffs.

    What I wrote was that it is inconvenient - yes, that's the word I use, see for yourself - for templars to defend against it because they have no skills for such. Because they didnt useless it's a blazing shield tank build. What templars do is reactively heal after eating damage

    Also you're dead wrong that I "run around with your beautiful dress in full light armor with your resto staff out and expect to mitigate all sort of damage." I do not such thing. I accept the limitations and consequences of my build. I never asked for ZoS to let purge/cleanse mitigate WB. I even in fact told them that allowing harness magicka to absorb physical damage was dumb.

    What I object to are the people who run around with specialized builds like I do, namely the medium armor, shuffle builds build purely for melee, who expect to mitigate or avoid every single-target ability in the game. They want is so light armor DPS templars are weak against WB, but their medium armor DPS builds are strong against RD. They want to be rock and only fight against scissors.

    You say a lot of things about learning about the game, need I remind you of the video "proof" you uploaded of a templar supposedly blocking WB was NOT blocking them!

    I *never* said or expected to run around with 9K physical resist and be strong against the various threats in openworld PvP. Never asked ZoS to change the game such that I was. I do, however, expect those players who do the same thing I do, that is making glass cannons, stop coming onto these forums misrepresenting a skill their narrow builds have trouble defending against while they lobby ZoS to make the game easier for them - all the time while hypocritically denouncing ZoS for "dumbing down the game for casuals."
    I never said it was impossible for me to counter Wrecking Blow spam on my templar.
    And what defense do magicka templars have against stam builds? '

    None. Heal after getting wrecking blowed. You got 19K spell resistance. I got 9K physical.

    You mention black on white that on your magplar, you have no defense against stambuilds. And then you continue proving your point stating that all you can do is heal yourself after getting Wrecking blowed, which is obviously not enough in your mind.

    The reality is, any reasonable magplar who play against a wrecking blow spammer and who want to stand a chance will not play in full light armor and will not only spam heals on himself. He will use either Harness Magicka and/or Elusive Mist form to kite his target, will use one hand shield and not resto/destro and will have a fair amount of perks into block cost reduc / block mitigation to make it work.

    He will also use all kind of offensive rotations to apply pressure on his opponent such as Dark Flare into Toppling Charge or Dark Flare into Blazing Spear and then with sufficient points in Quick Recovery and/or Blessed, your Puncturing Sweeps will heal you back to full in no time. Especially standing in your own Channeled Focus or RItual to benefit from mending.

    Then you empower your bats or whichever ult you wanna use that reach through dodge rolling and finish him off with RD easily. The fact that you stated that your only option against Wrecking Blow is to heal yourself demonstrate how absurdly far behind you were on the meta and/or how hard you wanted to get Wrecking Blow nerfed to ease your red dress light armor / resto staff build. And you achieved that successfully, as Wrecking Blow got nerfed real hard.

    @DisgracefulMind - Light Armor won't protect you against the insanely huge burst damage coming from Alchemist + Kena. I don't want to be disrespectful to you because you are a great player but i've seen you in the past in some player stream getting killed into a single burst of Crit Rush into Dawnbreaker of Smithing into one or two Reverse Slashes. The build is great if you are aware of your surrounding and respond quickly to any attack. I like running heavy because it is less stressful and give me abit more time to react. Especially to gankers, as you pointed out.

    Yep, I dunno how to play my templar. That's why I was the one who had to rez you @ Sejanus yesterday ... not the other way around. Bet that felt awkward :smiley:
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • frozywozy
    frozywozy
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    frozywozy wrote: »
    Zheg wrote: »
    frozywozy wrote: »
    Zheg wrote: »
    frozywozy wrote: »
    Zheg wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    Zheg wrote: »
    @frozywozy you and I will never agree on the main cause of lag. Even though I feel strongly that each subsequent patch is just further evidence of how wrong you are/were about 20 people balled up causing the lag and not the 80 people running around a keep, I'm going to avoid having that debate for the 100th time. With regards to PM, no, I'm not wrong and I did not contradict myself. Stacking raids doesn't mean putting 3 raids literally on top of each other's bodies, they'd die in a single negate to that. Stacking raids refers to them bringing multiple raids to the same keep and all partaking in the same fights at the same time.

    i.e.
    https://www.youtube.com/watch?v=vhrOVHObthc

    Also the reason you aren't necessarily seeing the negate/root as much as organized groups is because you aren't playing in one all that often. I think I saw you in a large raid maybe twice this campaign? Sure, when I'm solo it's super easy to stay off to the side while watching invictus bomb and then go in with a prox, ult, and jabs/spears. When you're in a group you're a target, you can spread, and the good ones spread for incoming bombs, but when you have multiple raids plus pugs of opponents against your group and both sides spread, the deck is stacked in favor of those with more numbers (particularly because of the root spam).

    I'd never expect saramis' raid to drop 6 negates on me when I'm solo (though who knows, he's not too fond of me), but that doesn't mean I don't remember fighting at brindle front door and hearing the sound effect of negate at least 7 or 8 times when we only had 2 of our own in group and no yellow pugs near that I saw. I'd like to see you get out of that many negates with the kind of aoe damage that groups put out and then come back to the discussion like everything is peachy - particularly when the majority of negates are invisible and you can't actually see that third negate that you need to gtfo from.

    As an aside, magplar is one of the best solo and small scale builds, but I think you're starting to finally realize the grass isn't as green as you kept insisting it was all those times you argued with me about how unfair the deck was stacked against your poor top of the food chain stam DK.

    If someone drop 7 negates on you, you deserve to die. Period.

    My stamDK sucks compared to my magplar. I don't have any points in elemental expert, I'm heavy armor full tank build and my RD ticks for 10k. I get 3-4x more killing blows on my templar as a full time healer. Should I keep going?

    Getting KBs on templar is easy mode. As much as I complain about ZoS's handling off the class, that cannot be denied. And being a "full time healer" just means your RD is not only strong, butalso you can actually survive to use it.

    But by all means, keep going and say stuff everyone already knows.

    Dude, you were the first to complain in the first Radiant Destruction thread that it was impossible for you to counter Wrecking Blow spam on your magplar. Don't come with your salt saying that what I stated is just old news and talking for everybody else like you were some kind of prophet.

    "Dude" no, I was one of many who corrected people's misinterpretations of the spell such as it can't be blocked, it's doesn't break on LOS, it's the only ranged execute, it's damage over 50% is comparable to regular DPS skills, etc.

    I never said it was impossible for me to counter Wrecking Blow spam on my templar. I said magicka templars are inconvenienced when defending against WB because their magicka pool (harness, purge, purify, etc) doesn't help much just as stam builds are inconvenienced against RD because their stam pool (i.e dodge) doesn't help much.

    I never denied templars were good at killing enemy players. I have said multiple times before, during and after the TG patch that templars were going to be very strong offensively.

    If you bothered reading what I had to say instead of assuming I had an agenda, maybe you wouldn't felt so helpless on your DK and re-rolled.

    https://forums.elderscrollsonline.com/en/discussion/comment/2771843/#Comment_2771843
    And what defense do magicka templars have against stam builds? '

    None. Heal after getting wrecking blowed. You got 19K spell resistance. I got 9K physical.

    A sorc can put a 10K shield. A NB can stealth and re-position. Dks and Templars got to stand in the field and might as well bend over considering how their backside has been treated since 1.6

    The balance in this game has sucked for the past year and a lot of it has to do with people asking for nerfs because of abilities that inconvenience / counter their play-style and I think such behavior should stop.

    What were you saying? I've seen you fighting wb spammers. You run around with your beautiful dress in full light armor with your resto staff out and expect to mitigate all sort of damage? I won't disrespect you because you've done great things for this community but if you still think that you will be fine in openworld PVP running around with 9k physical resistances on a magplar, you have alot to learn about this game.

    Actually, if you think armor means anything with how sharpened is working, YOU have a lot to learn about this game. Maybe play the class a little longer before insinuating others need to L2Templar

    I don't HAVE to be a senior in magplar theorycrafting. That's the thing. I took the advice from well known magplars who know what they're doing and are very successful in small scale PVP facing larger numbers. C'mon now. Don't tell me that running around with 9k physical resistances in full light armor will bring you anywhere in openworld pvp. This is getting ridiculous and not worth discussing anymore.

    Then let THEM be the ones to make the kinds of statements you keep trying to make until you have enough experience to speak for yourself. You either go heavy armor or you run shields for survivability, with how sharpened+mace+breach can stack you'll never hit what you need with light armor unless you build horribly.

    You want to try explaining those 17k breath of lifes or 10k rd ticks again? You keep saying things so strongly but they aren't well-grounded. I know what those numbers are supposed to be, and they're no where near accurate, particularly based on your build for tankiness.


    11k RD : http://i167.photobucket.com/albums/u154/Frozen6969/TESO/Trash/Screenshot_20160630_071753_zpsxeammxfu.png

    17k BoL : http://i167.photobucket.com/albums/u154/Frozen6969/TESO/Trash/Screenshot_20160630_081747_zpsq9lhovnz.png

    Stats : http://i167.photobucket.com/albums/u154/Frozen6969/TESO/Trash/Screenshot_20160630_082234_zpsp8rxx4h7.png

    AAAAND everything I said was accurate, thanks for the evidence. Your breath of life hits for around 10k, your crit hits for around 17k (though, less on others because not everyone wears 5 heavy) and your average hps with breath will be around 12.8k, NOT 17k.

    Your jesus beam? You have a crit tick in there for 5.6k, a regular one for 4.6k as they get lower in health, and then 12k crit in low execute range. This, too, was exactly what I said it was going to be ... one just had to add key words that were left out of your original post to get the real picture and not the BS one you were trying to convince people of.

    We both know you're smart enough when talking numbers and balance to make the distinction between a crit and a non crit, same goes for trying to pass off a tick in execute range as a regular tick. You're welcome to continue denying that you weren't trying to mislead people, I'm welcome to continue not believing you.
    You want to try explaining those 17k breath of lifes or 10k rd ticks again? You keep saying things so strongly but they aren't well-grounded. I know what those numbers are supposed to be, and they're no where near accurate, particularly based on your build for tankiness.

    You mention black on white that my numbers are no where near accurate, particularly based on my build for tankiness. I never insisted anywhere in my posts that I was talking about non crits. You never mentioned in your post that my "inaccurate" numbers had anything to do with crits. You simply stated that it was impossible to get such numbers in a tanky build, straight simple.

    I demonstrated you otherwise, without changing anything special in my build, without putting any new skills on my bar, without changing any champion points, without relying on somebody else's buffs. So no, you weren't right. I prove you wrong and shew you that it was easily achievable to get such numbers.

    And as Bee-Chan mentioned, BoL gets even higher numbers on target at low health. My 17 CRIT BoL is on myself at full health. You also mention it will heal less on others which is entirely irrelevant by itself. Again, I never said I was healing others for 17k BoL. You are making this up yourself to try to bias the subject and make it look like I don't know what I'm talking about.

    frozywozy wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    Zheg wrote: »
    @frozywozy you and I will never agree on the main cause of lag. Even though I feel strongly that each subsequent patch is just further evidence of how wrong you are/were about 20 people balled up causing the lag and not the 80 people running around a keep, I'm going to avoid having that debate for the 100th time. With regards to PM, no, I'm not wrong and I did not contradict myself. Stacking raids doesn't mean putting 3 raids literally on top of each other's bodies, they'd die in a single negate to that. Stacking raids refers to them bringing multiple raids to the same keep and all partaking in the same fights at the same time.

    i.e.
    https://www.youtube.com/watch?v=vhrOVHObthc

    Also the reason you aren't necessarily seeing the negate/root as much as organized groups is because you aren't playing in one all that often. I think I saw you in a large raid maybe twice this campaign? Sure, when I'm solo it's super easy to stay off to the side while watching invictus bomb and then go in with a prox, ult, and jabs/spears. When you're in a group you're a target, you can spread, and the good ones spread for incoming bombs, but when you have multiple raids plus pugs of opponents against your group and both sides spread, the deck is stacked in favor of those with more numbers (particularly because of the root spam).

    I'd never expect saramis' raid to drop 6 negates on me when I'm solo (though who knows, he's not too fond of me), but that doesn't mean I don't remember fighting at brindle front door and hearing the sound effect of negate at least 7 or 8 times when we only had 2 of our own in group and no yellow pugs near that I saw. I'd like to see you get out of that many negates with the kind of aoe damage that groups put out and then come back to the discussion like everything is peachy - particularly when the majority of negates are invisible and you can't actually see that third negate that you need to gtfo from.

    As an aside, magplar is one of the best solo and small scale builds, but I think you're starting to finally realize the grass isn't as green as you kept insisting it was all those times you argued with me about how unfair the deck was stacked against your poor top of the food chain stam DK.

    If someone drop 7 negates on you, you deserve to die. Period.

    My stamDK sucks compared to my magplar. I don't have any points in elemental expert, I'm heavy armor full tank build and my RD ticks for 10k. I get 3-4x more killing blows on my templar as a full time healer. Should I keep going?

    Getting KBs on templar is easy mode. As much as I complain about ZoS's handling off the class, that cannot be denied. And being a "full time healer" just means your RD is not only strong, butalso you can actually survive to use it.

    But by all means, keep going and say stuff everyone already knows.

    Dude, you were the first to complain in the first Radiant Destruction thread that it was impossible for you to counter Wrecking Blow spam on your magplar. Don't come with your salt saying that what I stated is just old news and talking for everybody else like you were some kind of prophet.

    "Dude" no, I was one of many who corrected people's misinterpretations of the spell such as it can't be blocked, it's doesn't break on LOS, it's the only ranged execute, it's damage over 50% is comparable to regular DPS skills, etc.

    I never said it was impossible for me to counter Wrecking Blow spam on my templar. I said magicka templars are inconvenienced when defending against WB because their magicka pool (harness, purge, purify, etc) doesn't help much just as stam builds are inconvenienced against RD because their stam pool (i.e dodge) doesn't help much.

    I never denied templars were good at killing enemy players. I have said multiple times before, during and after the TG patch that templars were going to be very strong offensively.

    If you bothered reading what I had to say instead of assuming I had an agenda, maybe you wouldn't felt so helpless on your DK and re-rolled.

    https://forums.elderscrollsonline.com/en/discussion/comment/2771843/#Comment_2771843
    And what defense do magicka templars have against stam builds? '

    None. Heal after getting wrecking blowed. You got 19K spell resistance. I got 9K physical.

    A sorc can put a 10K shield. A NB can stealth and re-position. Dks and Templars got to stand in the field and might as well bend over considering how their backside has been treated since 1.6

    The balance in this game has sucked for the past year and a lot of it has to do with people asking for nerfs because of abilities that inconvenience / counter their play-style and I think such behavior should stop.

    What were you saying? I've seen you fighting wb spammers. You run around with your beautiful dress in full light armor with your resto staff out and expect to mitigate all sort of damage? I won't disrespect you because you've done great things for this community but if you still think that you will be fine in openworld PVP running around with 9k physical resistances on a magplar, you have alot to learn about this game.

    Frozn, where do you get impossible from that? You see the part that says "heal after getting wrecking blowed"? If the templar is healing herself, then she isn't just dead ffs.

    What I wrote was that it is inconvenient - yes, that's the word I use, see for yourself - for templars to defend against it because they have no skills for such. Because they didnt useless it's a blazing shield tank build. What templars do is reactively heal after eating damage

    Also you're dead wrong that I "run around with your beautiful dress in full light armor with your resto staff out and expect to mitigate all sort of damage." I do not such thing. I accept the limitations and consequences of my build. I never asked for ZoS to let purge/cleanse mitigate WB. I even in fact told them that allowing harness magicka to absorb physical damage was dumb.

    What I object to are the people who run around with specialized builds like I do, namely the medium armor, shuffle builds build purely for melee, who expect to mitigate or avoid every single-target ability in the game. They want is so light armor DPS templars are weak against WB, but their medium armor DPS builds are strong against RD. They want to be rock and only fight against scissors.

    You say a lot of things about learning about the game, need I remind you of the video "proof" you uploaded of a templar supposedly blocking WB was NOT blocking them!

    I *never* said or expected to run around with 9K physical resist and be strong against the various threats in openworld PvP. Never asked ZoS to change the game such that I was. I do, however, expect those players who do the same thing I do, that is making glass cannons, stop coming onto these forums misrepresenting a skill their narrow builds have trouble defending against while they lobby ZoS to make the game easier for them - all the time while hypocritically denouncing ZoS for "dumbing down the game for casuals."
    I never said it was impossible for me to counter Wrecking Blow spam on my templar.
    And what defense do magicka templars have against stam builds? '

    None. Heal after getting wrecking blowed. You got 19K spell resistance. I got 9K physical.

    You mention black on white that on your magplar, you have no defense against stambuilds. And then you continue proving your point stating that all you can do is heal yourself after getting Wrecking blowed, which is obviously not enough in your mind.

    The reality is, any reasonable magplar who play against a wrecking blow spammer and who want to stand a chance will not play in full light armor and will not only spam heals on himself. He will use either Harness Magicka and/or Elusive Mist form to kite his target, will use one hand shield and not resto/destro and will have a fair amount of perks into block cost reduc / block mitigation to make it work.

    He will also use all kind of offensive rotations to apply pressure on his opponent such as Dark Flare into Toppling Charge or Dark Flare into Blazing Spear and then with sufficient points in Quick Recovery and/or Blessed, your Puncturing Sweeps will heal you back to full in no time. Especially standing in your own Channeled Focus or RItual to benefit from mending.

    Then you empower your bats or whichever ult you wanna use that reach through dodge rolling and finish him off with RD easily. The fact that you stated that your only option against Wrecking Blow is to heal yourself demonstrate how absurdly far behind you were on the meta and/or how hard you wanted to get Wrecking Blow nerfed to ease your red dress light armor / resto staff build. And you achieved that successfully, as Wrecking Blow got nerfed real hard.

    @DisgracefulMind - Light Armor won't protect you against the insanely huge burst damage coming from Alchemist + Kena. I don't want to be disrespectful to you because you are a great player but i've seen you in the past in some player stream getting killed into a single burst of Crit Rush into Dawnbreaker of Smithing into one or two Reverse Slashes. The build is great if you are aware of your surrounding and respond quickly to any attack. I like running heavy because it is less stressful and give me abit more time to react. Especially to gankers, as you pointed out.

    Yep, I dunno how to play my templar. That's why I was the one who had to rez you @ Sejanus yesterday ... not the other way around. Bet that felt awkward :smiley:

    I do the exact same for you. Winning the campaign is what matters. I don't care if I share different opinions with other players on the battlefield. If we're fighting on the same side, I'll do everything I can to make it work.
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Telel
    Telel
    ✭✭✭✭✭
    HoloYoitsu wrote: »
    Fruitdog wrote: »
    Sometimes these forums feel like a flat circle. The same threads with the same people making the same arguments and the same developers not paying any attention. We constantly seek what cannot be delivered in poor coding.
    I blame Fruity.
    Telel wrote: »
    Draxys wrote: »
    Guys, surely some of you have been around long enough to know that arguing with frozn is not going to get you anywhere. He's not going to budge, whether he's right or wrong. So just, "let it go"...

    This one feels you should admit it. Khajiit knows you posted mostly so you could make that reference.
    Fix'd

    Pshaw. This one was not educated in a fancy elf school where proper word doing was a thing. Also, from Texas.

    Also blaming things one eats is not a good idea. Especially if they are yummy things full of juices. Blame turnips instead. No one feels bad for turnips.
    Character: Telel
    Class: Night Blade-Werewolf-viking-ninja-catgirl-mallet wielder
    Past times: Refusing to go full magika spec, hitting things with a big hammer, sniping, and speaking in khajiit
    Also: Gelel the Derp Knight, Altsel the streaker, and Filafel the temp temp.

    Khajiit has a twitch stream! https://twitch.tv/telel_khajiit feel free to come see how truly unskilled Telel is.
  • Asmael
    Asmael
    ✭✭✭✭✭
    ✭✭
    I checked out this thread some time ago, mostly read the first post.

    Checking it out few days later, we've been going thru a war about "what size is a zerg?" to "#NerfTemplars".

    I love those forums.
    PC EU - Zahraji of the Void, aka "Kitty", the fluffiest salmon genocider in town.
    Poke @AsmaeI (last letter is uppercase "i") on PC EU or Asmael#9325 on Discord and receive a meow today.
  • Hektik_V
    Hektik_V
    ✭✭✭✭✭
    Zheg wrote: »
    frozywozy wrote: »

    Pretty simple, there is a missing 'K' on line 143. Should be 17K CRIT BOL. I decided to write crit on every spell / ability I state so Zheg can understand better, follow the conversation and not get all confused about what we're talking about.

    No experienced player when describing the numbers they put out would do what you did unless they were hoping no one was paying attention. You got caught and called out on it, you kept arguing, I kept saying the same thing over and over because it's usually the only way you actually pick up on things. The fact that I had to repeat it so many times, even with using your own quoted words, is what Hektik was trying to troll. Normally I'd say I'm surprised he was able to think of a number as high as 143, but given his tendency to see three people and then the next time he's by the watercooler start talking about how a group of 60+ zerged him down, well ... I guess I'm not really that surprised he went that high :trollface:

    I had to get really good at counting those triple digit numbers for those nightly VE raids. :trollface:
    Das Hektik
    Hektik V
    Hektiksaurus
    Hekspawn

    @HEKT1K
  • Zheg
    Zheg
    ✭✭✭✭✭
    ✭✭✭✭
    Hektik_V wrote: »
    Zheg wrote: »
    frozywozy wrote: »

    Pretty simple, there is a missing 'K' on line 143. Should be 17K CRIT BOL. I decided to write crit on every spell / ability I state so Zheg can understand better, follow the conversation and not get all confused about what we're talking about.

    No experienced player when describing the numbers they put out would do what you did unless they were hoping no one was paying attention. You got caught and called out on it, you kept arguing, I kept saying the same thing over and over because it's usually the only way you actually pick up on things. The fact that I had to repeat it so many times, even with using your own quoted words, is what Hektik was trying to troll. Normally I'd say I'm surprised he was able to think of a number as high as 143, but given his tendency to see three people and then the next time he's by the watercooler start talking about how a group of 60+ zerged him down, well ... I guess I'm not really that surprised he went that high :trollface:

    I had to get really good at counting those triple digit numbers for those nightly VE raids. :trollface:

    I see 6 people in the field. I assume each one of them can be a sorc, with a maximum of 3 sorc pets, and they could potentially be running either engine guardian or the daedroth set. That makes a total of 4 potential pets, for each of the 6 people. But since each of those 6 could be wearing phoenix, that means I'd need to kill them twice, so (6*4) * 2 = 48. But each one of those 6 could potentially put down a forward camp, so if we round, carry the 1...

    Hektik: /zone: "There's a group of 120+ south of brindle! We need more! Pact militia raids 2 and 3 can you support me?"
    Edited by Zheg on July 1, 2016 5:53PM
  • Hektik_V
    Hektik_V
    ✭✭✭✭✭
    Zheg wrote: »
    Hektik_V wrote: »
    Zheg wrote: »
    frozywozy wrote: »

    Pretty simple, there is a missing 'K' on line 143. Should be 17K CRIT BOL. I decided to write crit on every spell / ability I state so Zheg can understand better, follow the conversation and not get all confused about what we're talking about.

    No experienced player when describing the numbers they put out would do what you did unless they were hoping no one was paying attention. You got caught and called out on it, you kept arguing, I kept saying the same thing over and over because it's usually the only way you actually pick up on things. The fact that I had to repeat it so many times, even with using your own quoted words, is what Hektik was trying to troll. Normally I'd say I'm surprised he was able to think of a number as high as 143, but given his tendency to see three people and then the next time he's by the watercooler start talking about how a group of 60+ zerged him down, well ... I guess I'm not really that surprised he went that high :trollface:

    I had to get really good at counting those triple digit numbers for those nightly VE raids. :trollface:

    I see 6 people in the field. I assume each one of them can be a sorc, with a maximum of 3 sorc pets, and they could potentially be running either engine guardian or the daedroth set. That makes a total of 4 potential pets, for each of the 6 people. But since each of those 6 could be wearing phoenix, that means I'd need to kill them twice, so (6*4) * 2 = 48. But each one of those 6 could potentially put down a forward camp, so if we round, carry the 1...

    Hektik: /zone: "There's a group of 120+ south of brindle! We need more! Pact militia raids 2 and 3 can you support me?"

    Sorry unlike you I'm not calling out in zone every time I need help like VE does with Fantasia, TKO (rofl), Arcane, CoH.

    Why does a full raid even need to call for support from allied guilds? 24 of supposedly the best players in the game surely don't need to be calling for help at every keep do they?
    Das Hektik
    Hektik V
    Hektiksaurus
    Hekspawn

    @HEKT1K
  • Zheg
    Zheg
    ✭✭✭✭✭
    ✭✭✭✭
    Hektik_V wrote: »
    Zheg wrote: »
    Hektik_V wrote: »
    Zheg wrote: »
    frozywozy wrote: »

    Pretty simple, there is a missing 'K' on line 143. Should be 17K CRIT BOL. I decided to write crit on every spell / ability I state so Zheg can understand better, follow the conversation and not get all confused about what we're talking about.

    No experienced player when describing the numbers they put out would do what you did unless they were hoping no one was paying attention. You got caught and called out on it, you kept arguing, I kept saying the same thing over and over because it's usually the only way you actually pick up on things. The fact that I had to repeat it so many times, even with using your own quoted words, is what Hektik was trying to troll. Normally I'd say I'm surprised he was able to think of a number as high as 143, but given his tendency to see three people and then the next time he's by the watercooler start talking about how a group of 60+ zerged him down, well ... I guess I'm not really that surprised he went that high :trollface:

    I had to get really good at counting those triple digit numbers for those nightly VE raids. :trollface:

    I see 6 people in the field. I assume each one of them can be a sorc, with a maximum of 3 sorc pets, and they could potentially be running either engine guardian or the daedroth set. That makes a total of 4 potential pets, for each of the 6 people. But since each of those 6 could be wearing phoenix, that means I'd need to kill them twice, so (6*4) * 2 = 48. But each one of those 6 could potentially put down a forward camp, so if we round, carry the 1...

    Hektik: /zone: "There's a group of 120+ south of brindle! We need more! Pact militia raids 2 and 3 can you support me?"

    Sorry unlike you I'm not calling out in zone every time I need help like VE does with Fantasia, TKO (rofl), Arcane, CoH.

    Why does a full raid even need to call for support from allied guilds? 24 of supposedly the best players in the game surely don't need to be calling for help at every keep do they?

    How are you able to coordinate and embed yourself inside PM's ancillary raids so well then? Is it just serendipitous?

    Even you guys with your inflated and 10 min long FTC recaps know our yellow groups broke 20 maybe once a week for this campaign, why are you clinging to 24 so tightly? Does it make you feel better?

    Also, I guess it's true that you wouldn't use /zone too much considering your sole purpose in life is to be on a gate or bridge.
    Edited by Zheg on July 1, 2016 6:11PM
  • Satiar
    Satiar
    ✭✭✭✭✭
    ✭✭✭
    Hektik_V wrote: »
    Zheg wrote: »
    Hektik_V wrote: »
    Zheg wrote: »
    frozywozy wrote: »

    Pretty simple, there is a missing 'K' on line 143. Should be 17K CRIT BOL. I decided to write crit on every spell / ability I state so Zheg can understand better, follow the conversation and not get all confused about what we're talking about.

    No experienced player when describing the numbers they put out would do what you did unless they were hoping no one was paying attention. You got caught and called out on it, you kept arguing, I kept saying the same thing over and over because it's usually the only way you actually pick up on things. The fact that I had to repeat it so many times, even with using your own quoted words, is what Hektik was trying to troll. Normally I'd say I'm surprised he was able to think of a number as high as 143, but given his tendency to see three people and then the next time he's by the watercooler start talking about how a group of 60+ zerged him down, well ... I guess I'm not really that surprised he went that high :trollface:

    I had to get really good at counting those triple digit numbers for those nightly VE raids. :trollface:

    I see 6 people in the field. I assume each one of them can be a sorc, with a maximum of 3 sorc pets, and they could potentially be running either engine guardian or the daedroth set. That makes a total of 4 potential pets, for each of the 6 people. But since each of those 6 could be wearing phoenix, that means I'd need to kill them twice, so (6*4) * 2 = 48. But each one of those 6 could potentially put down a forward camp, so if we round, carry the 1...

    Hektik: /zone: "There's a group of 120+ south of brindle! We need more! Pact militia raids 2 and 3 can you support me?"

    Sorry unlike you I'm not calling out in zone every time I need help like VE does with Fantasia, TKO (rofl), Arcane, CoH.

    Why does a full raid even need to call for support from allied guilds? 24 of supposedly the best players in the game surely don't need to be calling for help at every keep do they?

    Depends how many are in the keep. Without mobility and the sustain of Rapids/purge/barrier you can't really XvFaction anymore.

    And if we want to play that game, I recall frequent requests from Havoc leads for VE to back them up on some hard defenses vs Decibel/Alacrity and on some hard pushes to dethrone Prett, etc. And this back when you could do much, much more with a good raid than you can now. What do ya know, teamwork OP! Who knew coordination would become a dirty word in an RvRvR MMO?

    Edited by Satiar on July 1, 2016 6:12PM
    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • Hektik_V
    Hektik_V
    ✭✭✭✭✭
    Zheg wrote: »
    Hektik_V wrote: »
    Zheg wrote: »
    Hektik_V wrote: »
    Zheg wrote: »
    frozywozy wrote: »

    Pretty simple, there is a missing 'K' on line 143. Should be 17K CRIT BOL. I decided to write crit on every spell / ability I state so Zheg can understand better, follow the conversation and not get all confused about what we're talking about.

    No experienced player when describing the numbers they put out would do what you did unless they were hoping no one was paying attention. You got caught and called out on it, you kept arguing, I kept saying the same thing over and over because it's usually the only way you actually pick up on things. The fact that I had to repeat it so many times, even with using your own quoted words, is what Hektik was trying to troll. Normally I'd say I'm surprised he was able to think of a number as high as 143, but given his tendency to see three people and then the next time he's by the watercooler start talking about how a group of 60+ zerged him down, well ... I guess I'm not really that surprised he went that high :trollface:

    I had to get really good at counting those triple digit numbers for those nightly VE raids. :trollface:

    I see 6 people in the field. I assume each one of them can be a sorc, with a maximum of 3 sorc pets, and they could potentially be running either engine guardian or the daedroth set. That makes a total of 4 potential pets, for each of the 6 people. But since each of those 6 could be wearing phoenix, that means I'd need to kill them twice, so (6*4) * 2 = 48. But each one of those 6 could potentially put down a forward camp, so if we round, carry the 1...

    Hektik: /zone: "There's a group of 120+ south of brindle! We need more! Pact militia raids 2 and 3 can you support me?"

    Sorry unlike you I'm not calling out in zone every time I need help like VE does with Fantasia, TKO (rofl), Arcane, CoH.

    Why does a full raid even need to call for support from allied guilds? 24 of supposedly the best players in the game surely don't need to be calling for help at every keep do they?

    How are you able to coordinate and embed yourself inside PM's ancillary raids so well then? Is it just serendipitous?

    Even you guys with your inflated and 10 min long FTC recaps know our yellow groups broke 20 maybe once a week for this campaign, why are you clinging to 24 so tightly? Does it make you feel better?

    Also, I guess it's true that you wouldn't use /zone too much considering your sole purpose in life is to be on a gate or bridge.

    Sorry for the 24 vs 20 confusion. Losing speed spam 3, impulse spam 7, steel tornado spam 5 and purge spam 2 must of really effected you guys.

    Any 20 players that are even half decent should have no problem in this meta where larger groups dominate.
    Das Hektik
    Hektik V
    Hektiksaurus
    Hekspawn

    @HEKT1K
  • Xsorus
    Xsorus
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    ✭✭✭✭✭
    Pfft; I was wrong... 20 is clearly not a zerg like 24 is *grin*
  • Zheg
    Zheg
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    Hektik_V wrote: »
    Zheg wrote: »
    Hektik_V wrote: »
    Zheg wrote: »
    Hektik_V wrote: »
    Zheg wrote: »
    frozywozy wrote: »

    Pretty simple, there is a missing 'K' on line 143. Should be 17K CRIT BOL. I decided to write crit on every spell / ability I state so Zheg can understand better, follow the conversation and not get all confused about what we're talking about.

    No experienced player when describing the numbers they put out would do what you did unless they were hoping no one was paying attention. You got caught and called out on it, you kept arguing, I kept saying the same thing over and over because it's usually the only way you actually pick up on things. The fact that I had to repeat it so many times, even with using your own quoted words, is what Hektik was trying to troll. Normally I'd say I'm surprised he was able to think of a number as high as 143, but given his tendency to see three people and then the next time he's by the watercooler start talking about how a group of 60+ zerged him down, well ... I guess I'm not really that surprised he went that high :trollface:

    I had to get really good at counting those triple digit numbers for those nightly VE raids. :trollface:

    I see 6 people in the field. I assume each one of them can be a sorc, with a maximum of 3 sorc pets, and they could potentially be running either engine guardian or the daedroth set. That makes a total of 4 potential pets, for each of the 6 people. But since each of those 6 could be wearing phoenix, that means I'd need to kill them twice, so (6*4) * 2 = 48. But each one of those 6 could potentially put down a forward camp, so if we round, carry the 1...

    Hektik: /zone: "There's a group of 120+ south of brindle! We need more! Pact militia raids 2 and 3 can you support me?"

    Sorry unlike you I'm not calling out in zone every time I need help like VE does with Fantasia, TKO (rofl), Arcane, CoH.

    Why does a full raid even need to call for support from allied guilds? 24 of supposedly the best players in the game surely don't need to be calling for help at every keep do they?

    How are you able to coordinate and embed yourself inside PM's ancillary raids so well then? Is it just serendipitous?

    Even you guys with your inflated and 10 min long FTC recaps know our yellow groups broke 20 maybe once a week for this campaign, why are you clinging to 24 so tightly? Does it make you feel better?

    Also, I guess it's true that you wouldn't use /zone too much considering your sole purpose in life is to be on a gate or bridge.

    Sorry for the 24 vs 20 confusion. Losing speed spam 3, impulse spam 7, steel tornado spam 5 and purge spam 2 must of really effected you guys.

    Any 20 players that are even half decent should have no problem in this meta where larger groups dominate.

    Considering our W2L and relative success this campaign, is hektik himself giving an indirect compliment and calling us half-decent? Do you need to sit down? Some water?
  • NACtron
    NACtron
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    I think coordination and teamwork still play a large role in ESO PvP. But instead of it now being able to be 16-24 vs a whole faction it now requires several guilds coordinating together to achieve victory. From what I saw It seems like AD did the best at this during the last campaign. Which is probably why they won.
    Edited by NACtron on July 1, 2016 6:29PM
    Pact Militia GM
    Nikolai the Nord - Stamplar

  • zyk
    zyk
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    Satiar wrote: »
    And if we want to play that game, I recall frequent requests from Havoc leads for VE to back them up on some hard defenses vs Decibel/Alacrity and on some hard pushes to dethrone Prett, etc. And this back when you could do much, much more with a good raid than you can now. What do ya know, teamwork OP! Who knew coordination would become a dirty word in an RvRvR MMO?

    At the start of the 1.5 EP cluster, an (in)famous forum poster and EP raid lead bragged about EP's superior coordination because of its 5 guild coordinated pushes. Havoc was front and center of the largest organized zerg the game has known.

    The thing all ESO players seem to have in common is massive hypocrisy.
    Edited by zyk on July 1, 2016 6:30PM
  • Ghost-Shot
    Ghost-Shot
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    ✭✭
    zyk wrote: »
    Satiar wrote: »
    And if we want to play that game, I recall frequent requests from Havoc leads for VE to back them up on some hard defenses vs Decibel/Alacrity and on some hard pushes to dethrone Prett, etc. And this back when you could do much, much more with a good raid than you can now. What do ya know, teamwork OP! Who knew coordination would become a dirty word in an RvRvR MMO?

    At the start of the 1.5 EP cluster, an (in)famous forum poster and EP raid lead bragged about EP's superior coordination because of its 5 guild coordinated pushes. Havoc was front and center of the biggest organized zerg the game has known.

    The thing all ESO players seem to have in common is massive hypocrisy.

    Its very convenient to just forget about all that though. For the last year VE has been the guild everyone loves to hate so its easier to just direct everything over here.
  • Hektik_V
    Hektik_V
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    Xsorus wrote: »
    Pfft; I was wrong... 20 is clearly not a zerg like 24 is *grin*

    20 man is a "small man group" now. :trollface:
    Das Hektik
    Hektik V
    Hektiksaurus
    Hekspawn

    @HEKT1K
  • Joy_Division
    Joy_Division
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    frozywozy wrote: »
    frozywozy wrote: »
    Zheg wrote: »
    frozywozy wrote: »
    Zheg wrote: »
    frozywozy wrote: »
    Zheg wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    Zheg wrote: »
    @frozywozy you and I will never agree on the main cause of lag. Even though I feel strongly that each subsequent patch is just further evidence of how wrong you are/were about 20 people balled up causing the lag and not the 80 people running around a keep, I'm going to avoid having that debate for the 100th time. With regards to PM, no, I'm not wrong and I did not contradict myself. Stacking raids doesn't mean putting 3 raids literally on top of each other's bodies, they'd die in a single negate to that. Stacking raids refers to them bringing multiple raids to the same keep and all partaking in the same fights at the same time.

    i.e.
    https://www.youtube.com/watch?v=vhrOVHObthc

    Also the reason you aren't necessarily seeing the negate/root as much as organized groups is because you aren't playing in one all that often. I think I saw you in a large raid maybe twice this campaign? Sure, when I'm solo it's super easy to stay off to the side while watching invictus bomb and then go in with a prox, ult, and jabs/spears. When you're in a group you're a target, you can spread, and the good ones spread for incoming bombs, but when you have multiple raids plus pugs of opponents against your group and both sides spread, the deck is stacked in favor of those with more numbers (particularly because of the root spam).

    I'd never expect saramis' raid to drop 6 negates on me when I'm solo (though who knows, he's not too fond of me), but that doesn't mean I don't remember fighting at brindle front door and hearing the sound effect of negate at least 7 or 8 times when we only had 2 of our own in group and no yellow pugs near that I saw. I'd like to see you get out of that many negates with the kind of aoe damage that groups put out and then come back to the discussion like everything is peachy - particularly when the majority of negates are invisible and you can't actually see that third negate that you need to gtfo from.

    As an aside, magplar is one of the best solo and small scale builds, but I think you're starting to finally realize the grass isn't as green as you kept insisting it was all those times you argued with me about how unfair the deck was stacked against your poor top of the food chain stam DK.

    If someone drop 7 negates on you, you deserve to die. Period.

    My stamDK sucks compared to my magplar. I don't have any points in elemental expert, I'm heavy armor full tank build and my RD ticks for 10k. I get 3-4x more killing blows on my templar as a full time healer. Should I keep going?

    Getting KBs on templar is easy mode. As much as I complain about ZoS's handling off the class, that cannot be denied. And being a "full time healer" just means your RD is not only strong, butalso you can actually survive to use it.

    But by all means, keep going and say stuff everyone already knows.

    Dude, you were the first to complain in the first Radiant Destruction thread that it was impossible for you to counter Wrecking Blow spam on your magplar. Don't come with your salt saying that what I stated is just old news and talking for everybody else like you were some kind of prophet.

    "Dude" no, I was one of many who corrected people's misinterpretations of the spell such as it can't be blocked, it's doesn't break on LOS, it's the only ranged execute, it's damage over 50% is comparable to regular DPS skills, etc.

    I never said it was impossible for me to counter Wrecking Blow spam on my templar. I said magicka templars are inconvenienced when defending against WB because their magicka pool (harness, purge, purify, etc) doesn't help much just as stam builds are inconvenienced against RD because their stam pool (i.e dodge) doesn't help much.

    I never denied templars were good at killing enemy players. I have said multiple times before, during and after the TG patch that templars were going to be very strong offensively.

    If you bothered reading what I had to say instead of assuming I had an agenda, maybe you wouldn't felt so helpless on your DK and re-rolled.

    https://forums.elderscrollsonline.com/en/discussion/comment/2771843/#Comment_2771843
    And what defense do magicka templars have against stam builds? '

    None. Heal after getting wrecking blowed. You got 19K spell resistance. I got 9K physical.

    A sorc can put a 10K shield. A NB can stealth and re-position. Dks and Templars got to stand in the field and might as well bend over considering how their backside has been treated since 1.6

    The balance in this game has sucked for the past year and a lot of it has to do with people asking for nerfs because of abilities that inconvenience / counter their play-style and I think such behavior should stop.

    What were you saying? I've seen you fighting wb spammers. You run around with your beautiful dress in full light armor with your resto staff out and expect to mitigate all sort of damage? I won't disrespect you because you've done great things for this community but if you still think that you will be fine in openworld PVP running around with 9k physical resistances on a magplar, you have alot to learn about this game.

    Actually, if you think armor means anything with how sharpened is working, YOU have a lot to learn about this game. Maybe play the class a little longer before insinuating others need to L2Templar

    I don't HAVE to be a senior in magplar theorycrafting. That's the thing. I took the advice from well known magplars who know what they're doing and are very successful in small scale PVP facing larger numbers. C'mon now. Don't tell me that running around with 9k physical resistances in full light armor will bring you anywhere in openworld pvp. This is getting ridiculous and not worth discussing anymore.

    Then let THEM be the ones to make the kinds of statements you keep trying to make until you have enough experience to speak for yourself. You either go heavy armor or you run shields for survivability, with how sharpened+mace+breach can stack you'll never hit what you need with light armor unless you build horribly.

    You want to try explaining those 17k breath of lifes or 10k rd ticks again? You keep saying things so strongly but they aren't well-grounded. I know what those numbers are supposed to be, and they're no where near accurate, particularly based on your build for tankiness.


    11k RD : http://i167.photobucket.com/albums/u154/Frozen6969/TESO/Trash/Screenshot_20160630_071753_zpsxeammxfu.png

    17k BoL : http://i167.photobucket.com/albums/u154/Frozen6969/TESO/Trash/Screenshot_20160630_081747_zpsq9lhovnz.png

    Stats : http://i167.photobucket.com/albums/u154/Frozen6969/TESO/Trash/Screenshot_20160630_082234_zpsp8rxx4h7.png

    AAAAND everything I said was accurate, thanks for the evidence. Your breath of life hits for around 10k, your crit hits for around 17k (though, less on others because not everyone wears 5 heavy) and your average hps with breath will be around 12.8k, NOT 17k.

    Your jesus beam? You have a crit tick in there for 5.6k, a regular one for 4.6k as they get lower in health, and then 12k crit in low execute range. This, too, was exactly what I said it was going to be ... one just had to add key words that were left out of your original post to get the real picture and not the BS one you were trying to convince people of.

    We both know you're smart enough when talking numbers and balance to make the distinction between a crit and a non crit, same goes for trying to pass off a tick in execute range as a regular tick. You're welcome to continue denying that you weren't trying to mislead people, I'm welcome to continue not believing you.
    You want to try explaining those 17k breath of lifes or 10k rd ticks again? You keep saying things so strongly but they aren't well-grounded. I know what those numbers are supposed to be, and they're no where near accurate, particularly based on your build for tankiness.

    You mention black on white that my numbers are no where near accurate, particularly based on my build for tankiness. I never insisted anywhere in my posts that I was talking about non crits. You never mentioned in your post that my "inaccurate" numbers had anything to do with crits. You simply stated that it was impossible to get such numbers in a tanky build, straight simple.

    I demonstrated you otherwise, without changing anything special in my build, without putting any new skills on my bar, without changing any champion points, without relying on somebody else's buffs. So no, you weren't right. I prove you wrong and shew you that it was easily achievable to get such numbers.

    And as Bee-Chan mentioned, BoL gets even higher numbers on target at low health. My 17 CRIT BoL is on myself at full health. You also mention it will heal less on others which is entirely irrelevant by itself. Again, I never said I was healing others for 17k BoL. You are making this up yourself to try to bias the subject and make it look like I don't know what I'm talking about.

    frozywozy wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    Zheg wrote: »
    @frozywozy you and I will never agree on the main cause of lag. Even though I feel strongly that each subsequent patch is just further evidence of how wrong you are/were about 20 people balled up causing the lag and not the 80 people running around a keep, I'm going to avoid having that debate for the 100th time. With regards to PM, no, I'm not wrong and I did not contradict myself. Stacking raids doesn't mean putting 3 raids literally on top of each other's bodies, they'd die in a single negate to that. Stacking raids refers to them bringing multiple raids to the same keep and all partaking in the same fights at the same time.

    i.e.
    https://www.youtube.com/watch?v=vhrOVHObthc

    Also the reason you aren't necessarily seeing the negate/root as much as organized groups is because you aren't playing in one all that often. I think I saw you in a large raid maybe twice this campaign? Sure, when I'm solo it's super easy to stay off to the side while watching invictus bomb and then go in with a prox, ult, and jabs/spears. When you're in a group you're a target, you can spread, and the good ones spread for incoming bombs, but when you have multiple raids plus pugs of opponents against your group and both sides spread, the deck is stacked in favor of those with more numbers (particularly because of the root spam).

    I'd never expect saramis' raid to drop 6 negates on me when I'm solo (though who knows, he's not too fond of me), but that doesn't mean I don't remember fighting at brindle front door and hearing the sound effect of negate at least 7 or 8 times when we only had 2 of our own in group and no yellow pugs near that I saw. I'd like to see you get out of that many negates with the kind of aoe damage that groups put out and then come back to the discussion like everything is peachy - particularly when the majority of negates are invisible and you can't actually see that third negate that you need to gtfo from.

    As an aside, magplar is one of the best solo and small scale builds, but I think you're starting to finally realize the grass isn't as green as you kept insisting it was all those times you argued with me about how unfair the deck was stacked against your poor top of the food chain stam DK.

    If someone drop 7 negates on you, you deserve to die. Period.

    My stamDK sucks compared to my magplar. I don't have any points in elemental expert, I'm heavy armor full tank build and my RD ticks for 10k. I get 3-4x more killing blows on my templar as a full time healer. Should I keep going?

    Getting KBs on templar is easy mode. As much as I complain about ZoS's handling off the class, that cannot be denied. And being a "full time healer" just means your RD is not only strong, butalso you can actually survive to use it.

    But by all means, keep going and say stuff everyone already knows.

    Dude, you were the first to complain in the first Radiant Destruction thread that it was impossible for you to counter Wrecking Blow spam on your magplar. Don't come with your salt saying that what I stated is just old news and talking for everybody else like you were some kind of prophet.

    "Dude" no, I was one of many who corrected people's misinterpretations of the spell such as it can't be blocked, it's doesn't break on LOS, it's the only ranged execute, it's damage over 50% is comparable to regular DPS skills, etc.

    I never said it was impossible for me to counter Wrecking Blow spam on my templar. I said magicka templars are inconvenienced when defending against WB because their magicka pool (harness, purge, purify, etc) doesn't help much just as stam builds are inconvenienced against RD because their stam pool (i.e dodge) doesn't help much.

    I never denied templars were good at killing enemy players. I have said multiple times before, during and after the TG patch that templars were going to be very strong offensively.

    If you bothered reading what I had to say instead of assuming I had an agenda, maybe you wouldn't felt so helpless on your DK and re-rolled.

    https://forums.elderscrollsonline.com/en/discussion/comment/2771843/#Comment_2771843
    And what defense do magicka templars have against stam builds? '

    None. Heal after getting wrecking blowed. You got 19K spell resistance. I got 9K physical.

    A sorc can put a 10K shield. A NB can stealth and re-position. Dks and Templars got to stand in the field and might as well bend over considering how their backside has been treated since 1.6

    The balance in this game has sucked for the past year and a lot of it has to do with people asking for nerfs because of abilities that inconvenience / counter their play-style and I think such behavior should stop.

    What were you saying? I've seen you fighting wb spammers. You run around with your beautiful dress in full light armor with your resto staff out and expect to mitigate all sort of damage? I won't disrespect you because you've done great things for this community but if you still think that you will be fine in openworld PVP running around with 9k physical resistances on a magplar, you have alot to learn about this game.

    Frozn, where do you get impossible from that? You see the part that says "heal after getting wrecking blowed"? If the templar is healing herself, then she isn't just dead ffs.

    What I wrote was that it is inconvenient - yes, that's the word I use, see for yourself - for templars to defend against it because they have no skills for such. Because they didnt useless it's a blazing shield tank build. What templars do is reactively heal after eating damage

    Also you're dead wrong that I "run around with your beautiful dress in full light armor with your resto staff out and expect to mitigate all sort of damage." I do not such thing. I accept the limitations and consequences of my build. I never asked for ZoS to let purge/cleanse mitigate WB. I even in fact told them that allowing harness magicka to absorb physical damage was dumb.

    What I object to are the people who run around with specialized builds like I do, namely the medium armor, shuffle builds build purely for melee, who expect to mitigate or avoid every single-target ability in the game. They want is so light armor DPS templars are weak against WB, but their medium armor DPS builds are strong against RD. They want to be rock and only fight against scissors.

    You say a lot of things about learning about the game, need I remind you of the video "proof" you uploaded of a templar supposedly blocking WB was NOT blocking them!

    I *never* said or expected to run around with 9K physical resist and be strong against the various threats in openworld PvP. Never asked ZoS to change the game such that I was. I do, however, expect those players who do the same thing I do, that is making glass cannons, stop coming onto these forums misrepresenting a skill their narrow builds have trouble defending against while they lobby ZoS to make the game easier for them - all the time while hypocritically denouncing ZoS for "dumbing down the game for casuals."
    I never said it was impossible for me to counter Wrecking Blow spam on my templar.
    And what defense do magicka templars have against stam builds? '

    None. Heal after getting wrecking blowed. You got 19K spell resistance. I got 9K physical.

    You mention black on white that on your magplar, you have no defense against stambuilds. And then you continue proving your point stating that all you can do is heal yourself after getting Wrecking blowed, which is obviously not enough in your mind.

    The reality is, any reasonable magplar who play against a wrecking blow spammer and who want to stand a chance will not play in full light armor and will not only spam heals on himself. He will use either Harness Magicka and/or Elusive Mist form to kite his target, will use one hand shield and not resto/destro and will have a fair amount of perks into block cost reduc / block mitigation to make it work.

    He will also use all kind of offensive rotations to apply pressure on his opponent such as Dark Flare into Toppling Charge or Dark Flare into Blazing Spear and then with sufficient points in Quick Recovery and/or Blessed, your Puncturing Sweeps will heal you back to full in no time. Especially standing in your own Channeled Focus or RItual to benefit from mending.

    Then you empower your bats or whichever ult you wanna use that reach through dodge rolling and finish him off with RD easily. The fact that you stated that your only option against Wrecking Blow is to heal yourself demonstrate how absurdly far behind you were on the meta and/or how hard you wanted to get Wrecking Blow nerfed to ease your red dress light armor / resto staff build. And you achieved that successfully, as Wrecking Blow got nerfed real hard.

    @DisgracefulMind - Light Armor won't protect you against the insanely huge burst damage coming from Alchemist + Kena. I don't want to be disrespectful to you because you are a great player but i've seen you in the past in some player stream getting killed into a single burst of Crit Rush into Dawnbreaker of Smithing into one or two Reverse Slashes. The build is great if you are aware of your surrounding and respond quickly to any attack. I like running heavy because it is less stressful and give me abit more time to react. Especially to gankers, as you pointed out.

    Yep, I dunno how to play my templar. That's why I was the one who had to rez you @ Sejanus yesterday ... not the other way around. Bet that felt awkward :smiley:

    I do the exact same for you. Winning the campaign is what matters. I don't care if I share different opinions with other players on the battlefield. If we're fighting on the same side, I'll do everything I can to make it work.

    Umm ... I did rez you rather than walk away because you disagree with me on the forums. I have always rezzed people on my alliance - even recruits - and always help my teammates. You have expressed enough frustration on these forums to people who misattribute what you say, I would prefer you not do that to me.

    I am not the templar lobbiest you seem to think I am. I never asked nor do I think it is a good idea to have Zos cater to DPS builds like my own and eliminate our weaknesses. Time and time again in all my templar posts to ZoS, I have warned them that templars have many strengths that a lot of people who are frustrated with them refuse to acknowledge in the posts. what I have done for tempalrs I have also done for DKs and sorcerers. Just because I point out inconsistencies and inaccuracies in other people's claims, doesn't mean I have a templar agenda.
    Edited by Joy_Division on July 1, 2016 6:43PM
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Zheg
    Zheg
    ✭✭✭✭✭
    ✭✭✭✭
    Hektik_V wrote: »
    Xsorus wrote: »
    Pfft; I was wrong... 20 is clearly not a zerg like 24 is *grin*

    20 man is a "small man group" now. :trollface:

    When you wiped to us this month as we ran significantly smaller groups, did it hit you in the feels or something? Why such salt? Is this like ... a peeing on a tree territory thing? Are you angry that I booted you from the ash gate all those times or something?

    Run a 24 man group, "VE zergs!"

    Run between 10-16 man groups, "VE has multiple raids!"

    Do you ever take a step back and realize how silly you sound at times?
    Edited by Zheg on July 1, 2016 6:44PM
  • God_flakes
    God_flakes
    ✭✭✭✭✭
    Ghost-Shot wrote: »
    zyk wrote: »
    Satiar wrote: »
    And if we want to play that game, I recall frequent requests from Havoc leads for VE to back them up on some hard defenses vs Decibel/Alacrity and on some hard pushes to dethrone Prett, etc. And this back when you could do much, much more with a good raid than you can now. What do ya know, teamwork OP! Who knew coordination would become a dirty word in an RvRvR MMO?

    At the start of the 1.5 EP cluster, an (in)famous forum poster and EP raid lead bragged about EP's superior coordination because of its 5 guild coordinated pushes. Havoc was front and center of the biggest organized zerg the game has known.

    The thing all ESO players seem to have in common is massive hypocrisy.

    Its very convenient to just forget about all that though. For the last year VE has been the guild everyone loves to hate so its easier to just direct everything over here.

    giphy.gif
  • HoloYoitsu
    HoloYoitsu
    ✭✭✭✭✭
    ✭✭✭
    Satiar wrote: »
    What do ya know, teamwork OP! Who knew coordination would become a dirty word in an RvRvR MMO?
    16rb1a.jpg
  • Darnathian
    Darnathian
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    Hektik_V wrote: »
    Zheg wrote: »
    Hektik_V wrote: »
    Zheg wrote: »
    frozywozy wrote: »

    Pretty simple, there is a missing 'K' on line 143. Should be 17K CRIT BOL. I decided to write crit on every spell / ability I state so Zheg can understand better, follow the conversation and not get all confused about what we're talking about.

    No experienced player when describing the numbers they put out would do what you did unless they were hoping no one was paying attention. You got caught and called out on it, you kept arguing, I kept saying the same thing over and over because it's usually the only way you actually pick up on things. The fact that I had to repeat it so many times, even with using your own quoted words, is what Hektik was trying to troll. Normally I'd say I'm surprised he was able to think of a number as high as 143, but given his tendency to see three people and then the next time he's by the watercooler start talking about how a group of 60+ zerged him down, well ... I guess I'm not really that surprised he went that high :trollface:

    I had to get really good at counting those triple digit numbers for those nightly VE raids. :trollface:

    I see 6 people in the field. I assume each one of them can be a sorc, with a maximum of 3 sorc pets, and they could potentially be running either engine guardian or the daedroth set. That makes a total of 4 potential pets, for each of the 6 people. But since each of those 6 could be wearing phoenix, that means I'd need to kill them twice, so (6*4) * 2 = 48. But each one of those 6 could potentially put down a forward camp, so if we round, carry the 1...

    Hektik: /zone: "There's a group of 120+ south of brindle! We need more! Pact militia raids 2 and 3 can you support me?"

    Sorry unlike you I'm not calling out in zone every time I need help like VE does with Fantasia, TKO (rofl), Arcane, CoH.

    Why does a full raid even need to call for support from allied guilds? 24 of supposedly the best players in the game surely don't need to be calling for help at every keep do they?

    Thats because we now know how 1vxers and "small groups" are able to compete. That is not directed at Sypher, Blab, Fengrush, etc.

    They take full advantage of that new 5 piece set bonus "CE".

    And some of your members have confirmed it. You better hope i dont get that screenie.

    Keep talking trash though.
  • rfennell_ESO
    rfennell_ESO
    ✭✭✭✭✭
    ✭✭
    Darnathian wrote: »
    Hektik_V wrote: »
    Zheg wrote: »
    Hektik_V wrote: »
    Zheg wrote: »
    frozywozy wrote: »

    Pretty simple, there is a missing 'K' on line 143. Should be 17K CRIT BOL. I decided to write crit on every spell / ability I state so Zheg can understand better, follow the conversation and not get all confused about what we're talking about.

    No experienced player when describing the numbers they put out would do what you did unless they were hoping no one was paying attention. You got caught and called out on it, you kept arguing, I kept saying the same thing over and over because it's usually the only way you actually pick up on things. The fact that I had to repeat it so many times, even with using your own quoted words, is what Hektik was trying to troll. Normally I'd say I'm surprised he was able to think of a number as high as 143, but given his tendency to see three people and then the next time he's by the watercooler start talking about how a group of 60+ zerged him down, well ... I guess I'm not really that surprised he went that high :trollface:

    I had to get really good at counting those triple digit numbers for those nightly VE raids. :trollface:

    I see 6 people in the field. I assume each one of them can be a sorc, with a maximum of 3 sorc pets, and they could potentially be running either engine guardian or the daedroth set. That makes a total of 4 potential pets, for each of the 6 people. But since each of those 6 could be wearing phoenix, that means I'd need to kill them twice, so (6*4) * 2 = 48. But each one of those 6 could potentially put down a forward camp, so if we round, carry the 1...

    Hektik: /zone: "There's a group of 120+ south of brindle! We need more! Pact militia raids 2 and 3 can you support me?"

    Sorry unlike you I'm not calling out in zone every time I need help like VE does with Fantasia, TKO (rofl), Arcane, CoH.

    Why does a full raid even need to call for support from allied guilds? 24 of supposedly the best players in the game surely don't need to be calling for help at every keep do they?

    Thats because we now know how 1vxers and "small groups" are able to compete. That is not directed at Sypher, Blab, Fengrush, etc.

    They take full advantage of that new 5 piece set bonus "CE".

    And some of your members have confirmed it. You better hope i dont get that screenie.

    Keep talking trash though.

    Screenie exists, seen it. Funny stuff and who it implicates as well is equally funny.
  • Hektik_V
    Hektik_V
    ✭✭✭✭✭
    Zheg wrote: »
    Hektik_V wrote: »
    Xsorus wrote: »
    Pfft; I was wrong... 20 is clearly not a zerg like 24 is *grin*

    20 man is a "small man group" now. :trollface:

    When you wiped to us this month as we ran significantly smaller groups, did it hit you in the feels or something? Why such salt? Is this like ... a peeing on a tree territory thing? Are you angry that I booted you from the ash gate all those times or something?

    Run a 24 man group, "VE zergs!"

    Run between 10-16 man groups, "VE has multiple raids!"

    Do you ever take a step back and realize how silly you sound at times?

    So do I stack my raid with PM and push objectives or do I farm alone at milegates and bridges and not push objectives?

    Which one of those two distinctly separate things, but both of which you claim I do?
    Das Hektik
    Hektik V
    Hektiksaurus
    Hekspawn

    @HEKT1K
  • Hektik_V
    Hektik_V
    ✭✭✭✭✭
    Darnathian wrote: »
    Hektik_V wrote: »
    Zheg wrote: »
    Hektik_V wrote: »
    Zheg wrote: »
    frozywozy wrote: »

    Pretty simple, there is a missing 'K' on line 143. Should be 17K CRIT BOL. I decided to write crit on every spell / ability I state so Zheg can understand better, follow the conversation and not get all confused about what we're talking about.

    No experienced player when describing the numbers they put out would do what you did unless they were hoping no one was paying attention. You got caught and called out on it, you kept arguing, I kept saying the same thing over and over because it's usually the only way you actually pick up on things. The fact that I had to repeat it so many times, even with using your own quoted words, is what Hektik was trying to troll. Normally I'd say I'm surprised he was able to think of a number as high as 143, but given his tendency to see three people and then the next time he's by the watercooler start talking about how a group of 60+ zerged him down, well ... I guess I'm not really that surprised he went that high :trollface:

    I had to get really good at counting those triple digit numbers for those nightly VE raids. :trollface:

    I see 6 people in the field. I assume each one of them can be a sorc, with a maximum of 3 sorc pets, and they could potentially be running either engine guardian or the daedroth set. That makes a total of 4 potential pets, for each of the 6 people. But since each of those 6 could be wearing phoenix, that means I'd need to kill them twice, so (6*4) * 2 = 48. But each one of those 6 could potentially put down a forward camp, so if we round, carry the 1...

    Hektik: /zone: "There's a group of 120+ south of brindle! We need more! Pact militia raids 2 and 3 can you support me?"

    Sorry unlike you I'm not calling out in zone every time I need help like VE does with Fantasia, TKO (rofl), Arcane, CoH.

    Why does a full raid even need to call for support from allied guilds? 24 of supposedly the best players in the game surely don't need to be calling for help at every keep do they?

    Thats because we now know how 1vxers and "small groups" are able to compete. That is not directed at Sypher, Blab, Fengrush, etc.

    They take full advantage of that new 5 piece set bonus "CE".

    And some of your members have confirmed it. You better hope i dont get that screenie.

    Keep talking trash though.

    After you died in like three whips when I found you alone outside of faregyl I can understand how you think anyone vastly better than you cheats. :D
    Das Hektik
    Hektik V
    Hektiksaurus
    Hekspawn

    @HEKT1K
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