drumbendrum_ESO wrote: »FFIV online did a massive over haul once the state of the game was deemed a massive failure. The re-released version after the over haul turned into a really good MMO.
This game has so much potential that everyone sees, but I doubt it will ever live its true value as its current state will be the on going state till it is no more.
ParaNostram wrote: »PvP is a joke. PvP is nothing more than "who brought more people?" It's just bad..
Uhhh...I get a very occasional crash to log-in, but other than that I find the game to be very stable and almost bug-free.
I pay 300 bucks a month for my cable instead of stealing Wi-Fi from the neighbors. I think that has to help. I'm also running the game on a decent, well maintained client machine.
As far as PvP goes, I suspect that it's kind of a lowest-common-denominator thing where guys with bad connections and lots of packet loss impact the performance of the rest of you.
P.S. to Captain Capslock: It may be your internet provider, 100 dollar fiber optics notwithstanding. I do not experience anything like you're describing, ever, therefore it cannot be a server-side issue as such.
Of course, I'm also playing on my PC, go figure. A game designed for the PC that actually runs as intended...on a PC.
Hallothiel wrote: »Oh ffs if you don't like the game then stop playing it. It's not compulsory.
I've had enough of people bloody whinging about anything & everything. If you think you can do a better job at producing an MMORPG then go & do it. Otherwise just stop this constant bitching. Especially when the complaint contains some offhand remark as to just how fabulous a player they are.
<breathes out>
It's been a long day.
drumbendrum_ESO wrote: »FFIV online did a massive over haul once the state of the game was deemed a massive failure. The re-released version after the over haul turned into a really good MMO.
This game has so much potential that everyone sees, but I doubt it will ever live its true value as its current state will be the on going state till it is no more.
Certainly not.Daemons_Bane wrote: »If you think the game is as bad/buggy or whatever now as it was at launch, I think the problem might lie with the player
BalticBlues wrote: »Certainly not.Daemons_Bane wrote: »If you think the game is as bad/buggy or whatever now as it was at launch, I think the problem might lie with the player
At console release, the game was much more usable than it is now.
There were occasional crashes, but the game was fluent, even PvP.
At console release, it was a joy to play this game.
Nowadays, it is a pain to play this game on console, if it is working at all.
With almost each update, the lag and the loading screens get worse, not better. We are now are at a point where certain cities have loading screens every 10 meters. We are at a point were people cannot find a group anymore, because the group finder does not work anymore once more players are online. We are at a point, where even the dungeons are laggy - to a point that people are attacked by invisible mobs due to laggy loading etc. etc.
At console release, ESO was a fine, working product.
Currently, the console version is a faulty, partly non-working product.
The DB release on console was the biggest failure in ESO history.
It clearly looks like ZOS is cramming more and more buggy code for DLC into the game. People are so fed up with this. People want a working game, not a faulty DLC engine.
arkansas_ESO wrote: »This game was dead on arrival, if we're being honest. The console release got delayed, the initial reception of the game was lukewarm at best, the veteran system was too grindy and scared away quite a lot of people, and for those that did power through the veteran grind, there was very little end-game content. The fact that ZOS lost so many high profile devs (Nick Konkle, Paul Sage) so early into the game's lifespan and that they had to ditch the P2P model was just more writing on the wall. Honestly, I'm not too sure why I've stayed for two years. Sunken cost fallacy, I guess?
Also, if you're interested in reading about ZOS from the perspective of the people that worked there, check out this: https://www.glassdoor.com.au/Reviews/ZeniMax-Online-Reviews-E814943.htm
Some highlights:
"Lack of creative vision from leadership. Employee morale was terrible. HR policies were very corporate and strictly enforced. huge dev team meant the right hand didn't know what the left hand was doing."
"Stop handing out lead titles like they're candy. Stop thinking people who have never made a game before can succeed in important positions. Hire experienced devs rather than promoting QA into dev positions simply because they know how to use the tools. Hold the games you make to a higher standard."
"One thing I came to learn fast is that no one (leadership) really knows what's going on. If you ask organizational related questions expect ambiguous answers. 'I don't know, I'll get back to you." will never be an answer, learn to expect a line of jargon followed up with ambiguity should you ever have a question for leadership. In short, leadership is weak."
"Their vision of game was outdated before full on development got started. They decided to outsource most of the work which shows in final product."
Daemons_Bane wrote: »Been here since the very beginning.. If you think the game is as bad/buggy or whatever now as it was at launch, I think the problem might lie with the player
ParaNostram wrote: »Shut down the servers and comb through this mess until it looks something like a finished product.
Hallothiel wrote: »Oh ffs if you don't like the game then stop playing it. It's not compulsory.
I've had enough of people bloody whinging about anything & everything. If you think you can do a better job at producing an MMORPG then go & do it. Otherwise just stop this constant bitching. Especially when the complaint contains some offhand remark as to just how fabulous a player they are.
<breathes out>
It's been a long day.
Every balance change only changes the flavor of the patch not provide actual balance.