I like the ide of using the ultimate as a timer. It is not uncommon for me to have far more ultimate available than what is required, and I lose all of it when I go WW. I have always felt the timer for WW was to short, and the having to feed being a bit of a handicap. Especially when compared to a vampire who gets all the class skills, plus vampire bonuses, and has to do absolutely nothing to maintain it's abilities.
Yes, the WW has more power than the vamp, but the WW has to work to keep it going and the vamp does not.
What you are basically saying is making werewolf a toggled ultimate.
I like this idea. And having it deplete while in use is great, and will prevent it from being seen as over powered. However, if I stock up on loads of ultimate AND have werewolves in my group and transform as pack leader, I think it really would be permanent werewolf. Personally I'd love that, but I know many people would complain
I like this idea. And having it deplete while in use is great, and will prevent it from being seen as over powered. However, if I stock up on loads of ultimate AND have werewolves in my group and transform as pack leader, I think it really would be permanent werewolf. Personally I'd love that, but I know many people would complain
"Yes, the WW has more power than the vamp "I like the ide of using the ultimate as a timer. It is not uncommon for me to have far more ultimate available than what is required, and I lose all of it when I go WW. I have always felt the timer for WW was to short, and the having to feed being a bit of a handicap. Especially when compared to a vampire who gets all the class skills, plus vampire bonuses, and has to do absolutely nothing to maintain it's abilities.
Yes, the WW has more power than the vamp, but the WW has to work to keep it going and the vamp does not.
TX12001rwb17_ESO wrote: »"Yes, the WW has more power than the vamp "I like the ide of using the ultimate as a timer. It is not uncommon for me to have far more ultimate available than what is required, and I lose all of it when I go WW. I have always felt the timer for WW was to short, and the having to feed being a bit of a handicap. Especially when compared to a vampire who gets all the class skills, plus vampire bonuses, and has to do absolutely nothing to maintain it's abilities.
Yes, the WW has more power than the vamp, but the WW has to work to keep it going and the vamp does not.
Hahahahahah that joke was funny.
LBxFinalDeath wrote: »I'd rather they just made it so everything you do/kill in WW form gives you ultimate for when you transform back into normal form.
For example: Use the 300 cost WW ultimate, kill 3 or 4 guys if they aren't poison spammers...then end up with like 250 ultimate depending on what you did when you transform back into your normal form.
Make it so like after you transform your Ult goes back down to 0 instantly that rises as you do things in WW form.
It'd reward good WW players, right now going WW usually ends up with most people instantly dying so...yeah that spurns people from wanting go WW again due to the large amount of hard counters WW has facing it...and of course the large Ultimate cost.
LBxFinalDeath wrote: »I'd rather they just made it so everything you do/kill in WW form gives you ultimate for when you transform back into normal form.
For example: Use the 300 cost WW ultimate, kill 3 or 4 guys if they aren't poison spammers...then end up with like 250 ultimate depending on what you did when you transform back into your normal form.
Make it so like after you transform your Ult goes back down to 0 instantly that rises as you do things in WW form.
It'd reward good WW players, right now going WW usually ends up with most people instantly dying so...yeah that spurns people from wanting go WW again due to the large amount of hard counters WW has facing it...and of course the large Ultimate cost.
Isn't it 400 ultimate?
UltimaJoe777 wrote: »LBxFinalDeath wrote: »I'd rather they just made it so everything you do/kill in WW form gives you ultimate for when you transform back into normal form.
For example: Use the 300 cost WW ultimate, kill 3 or 4 guys if they aren't poison spammers...then end up with like 250 ultimate depending on what you did when you transform back into your normal form.
Make it so like after you transform your Ult goes back down to 0 instantly that rises as you do things in WW form.
It'd reward good WW players, right now going WW usually ends up with most people instantly dying so...yeah that spurns people from wanting go WW again due to the large amount of hard counters WW has facing it...and of course the large Ultimate cost.
Isn't it 400 ultimate?
It drops as it ranks up.
UltimaJoe777 wrote: »LBxFinalDeath wrote: »I'd rather they just made it so everything you do/kill in WW form gives you ultimate for when you transform back into normal form.
For example: Use the 300 cost WW ultimate, kill 3 or 4 guys if they aren't poison spammers...then end up with like 250 ultimate depending on what you did when you transform back into your normal form.
Make it so like after you transform your Ult goes back down to 0 instantly that rises as you do things in WW form.
It'd reward good WW players, right now going WW usually ends up with most people instantly dying so...yeah that spurns people from wanting go WW again due to the large amount of hard counters WW has facing it...and of course the large Ultimate cost.
Isn't it 400 ultimate?
It drops as it ranks up.
So when my WW berserker reach final rank it will drop from 400 to 300? Im berserker rank III now.
Really? Mine is still at full cost (384 cause templars reduce ulti cost)UltimaJoe777 wrote: »UltimaJoe777 wrote: »LBxFinalDeath wrote: »I'd rather they just made it so everything you do/kill in WW form gives you ultimate for when you transform back into normal form.
For example: Use the 300 cost WW ultimate, kill 3 or 4 guys if they aren't poison spammers...then end up with like 250 ultimate depending on what you did when you transform back into your normal form.
Make it so like after you transform your Ult goes back down to 0 instantly that rises as you do things in WW form.
It'd reward good WW players, right now going WW usually ends up with most people instantly dying so...yeah that spurns people from wanting go WW again due to the large amount of hard counters WW has facing it...and of course the large Ultimate cost.
Isn't it 400 ultimate?
It drops as it ranks up.
So when my WW berserker reach final rank it will drop from 400 to 300? Im berserker rank III now.
It should be 300 already. My WW Berserker is Rank 2 and costs 300 Ultimate.
Really? Mine is still at full cost (384 cause templars reduce ulti cost)UltimaJoe777 wrote: »UltimaJoe777 wrote: »LBxFinalDeath wrote: »I'd rather they just made it so everything you do/kill in WW form gives you ultimate for when you transform back into normal form.
For example: Use the 300 cost WW ultimate, kill 3 or 4 guys if they aren't poison spammers...then end up with like 250 ultimate depending on what you did when you transform back into your normal form.
Make it so like after you transform your Ult goes back down to 0 instantly that rises as you do things in WW form.
It'd reward good WW players, right now going WW usually ends up with most people instantly dying so...yeah that spurns people from wanting go WW again due to the large amount of hard counters WW has facing it...and of course the large Ultimate cost.
Isn't it 400 ultimate?
It drops as it ranks up.
So when my WW berserker reach final rank it will drop from 400 to 300? Im berserker rank III now.
It should be 300 already. My WW Berserker is Rank 2 and costs 300 Ultimate.
Maybe I should send ticket to zos
snorlockb16_ESO wrote: »Effectively you are suggesting that WW work like Overload, so it's not a bad idea in the sense that the mechanic is already there in the game, and it could be balanced against the known Overload ability.
I think the main reason for the timer is that they don't want Werewolves walking around permanently in cities not killing anything because it wouldn't make a lick of sense. (The guards should immediately become hostile if you transform in front of them.)
snorlockb16_ESO wrote: »Effectively you are suggesting that WW work like Overload, so it's not a bad idea in the sense that the mechanic is already there in the game, and it could be balanced against the known Overload ability.
I think the main reason for the timer is that they don't want Werewolves walking around permanently in cities not killing anything because it wouldn't make a lick of sense. (The guards should immediately become hostile if you transform in front of them.)
UltimaJoe777 wrote: »Ok so here's what I think: Why not remove the existing timer when transformed and instead replace it with your Ultimate count? Basically when you transform your Ultimate starts depleting while transformed and the usual means of keeping your WW timer filled go towards Ultimate instead. Naturally Light and Heavy Attacks would still not grant Ultimate while transformed but forcing your transformation to end would serve to preserve your Ultimate for later use (like with Overload).
Thoughts?
starkerealm wrote: »snorlockb16_ESO wrote: »Effectively you are suggesting that WW work like Overload, so it's not a bad idea in the sense that the mechanic is already there in the game, and it could be balanced against the known Overload ability.
I think the main reason for the timer is that they don't want Werewolves walking around permanently in cities not killing anything because it wouldn't make a lick of sense. (The guards should immediately become hostile if you transform in front of them.)
Also, it's a little weird that you can carry on a conversation while wolfed out, but you cannot intimidate people as one...
IcyDeadPeople wrote: »UltimaJoe777 wrote: »Ok so here's what I think: Why not remove the existing timer when transformed and instead replace it with your Ultimate count? Basically when you transform your Ultimate starts depleting while transformed and the usual means of keeping your WW timer filled go towards Ultimate instead. Naturally Light and Heavy Attacks would still not grant Ultimate while transformed but forcing your transformation to end would serve to preserve your Ultimate for later use (like with Overload).
Thoughts?
I don't get it - do you feel something is not working well with werewolf as it currently is?
Just recently started playing werewolf form for the first time since ESO launch and it's a lot of fun, feels quite powerful in PVE as well as PVP.
It wasn't hard to stay in werewolf form.
UltimaJoe777 wrote: »In short Werewolf has 2 sustainability problems:
1. Has nothing to maintain the form when not in combat too much, thus wasting the transformation and/or forcing you to constantly seek combat, which isn't always doable and depending on how long it takes to find more may not help anyway.
2. World Bosses without ads are NOT Werewolf friendly, and neither are Dolmens where corpses do not linger beyond the Worm Cultists and final Daedra.
starkerealm wrote: »UltimaJoe777 wrote: »In short Werewolf has 2 sustainability problems:
1. Has nothing to maintain the form when not in combat too much, thus wasting the transformation and/or forcing you to constantly seek combat, which isn't always doable and depending on how long it takes to find more may not help anyway.
2. World Bosses without ads are NOT Werewolf friendly, and neither are Dolmens where corpses do not linger beyond the Worm Cultists and final Daedra.
2 isn't true anymore. So long as you're taking damage every 3 seconds, your timer will effectively stop.
UltimaJoe777 wrote: »starkerealm wrote: »UltimaJoe777 wrote: »In short Werewolf has 2 sustainability problems:
1. Has nothing to maintain the form when not in combat too much, thus wasting the transformation and/or forcing you to constantly seek combat, which isn't always doable and depending on how long it takes to find more may not help anyway.
2. World Bosses without ads are NOT Werewolf friendly, and neither are Dolmens where corpses do not linger beyond the Worm Cultists and final Daedra.
2 isn't true anymore. So long as you're taking damage every 3 seconds, your timer will effectively stop.
Against a World Boss that can be rather troublesome depending on the crowd present. Hard to take damage if the enemies ignore you and the ads are slaughtered...
starkerealm wrote: »UltimaJoe777 wrote: »starkerealm wrote: »UltimaJoe777 wrote: »In short Werewolf has 2 sustainability problems:
1. Has nothing to maintain the form when not in combat too much, thus wasting the transformation and/or forcing you to constantly seek combat, which isn't always doable and depending on how long it takes to find more may not help anyway.
2. World Bosses without ads are NOT Werewolf friendly, and neither are Dolmens where corpses do not linger beyond the Worm Cultists and final Daedra.
2 isn't true anymore. So long as you're taking damage every 3 seconds, your timer will effectively stop.
Against a World Boss that can be rather troublesome depending on the crowd present. Hard to take damage if the enemies ignore you and the ads are slaughtered...
If you're getting ignored because there are so many people there... you're not getting that much out of the transform. Also, you've got a gap closer on your bar, there's no excuse for not using it.