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Let's talk about khajiit...

  • kadar
    kadar
    ✭✭✭✭✭
    This one is very pleased . Khajiit does not want to hear any negativity regarding this change as no one knows how hard it is having to talk like this as this One does . Stamina is reward for most awkward dialect .

    This one is in agreement. Khajiit speak hard, give stamina.
  • DDuke
    DDuke
    ✭✭✭✭✭
    ✭✭✭✭
    DDuke wrote: »
    • Khajiit Skills
      • Medium Armor Expertise: This passive ability has been renamed to “Cutpurse.” Also, in addition to the current benefit it now increases your chance to successfully pickpocket by 5%.

    Nice, nice.. fitting lorewise etc - good change.
    • Robust Constitution: This passive ability has been renamed to “Nimble.” Also, it no longer increases your Health Recovery by 6/13/20%. It now increases your Max Stamina by 2/4/6% and continues to increase your Stamina Recovery by 3/6/10%.

    Wait a second... you are giving the current strongest PvE DPS class for stamina builds 6% more stamina?

    Can't say I'm a big fan of this change - many of us were looking forward to the other weaker stamina races becoming somewhat stronger for PvE (and PvP in some cases). Imperial, Nord, Bosmer... these are all races that should've gotten a DPS boost - not the already strongest race.

    I know there's an option for race change being added as well, but it doesn't mean everyone in competitive PvE should become a khajiit.


    Discuss.

    @DDuke
    My main is a khajiit, so obviously I'm super stoked to see my race get buffed. I had planned on race change to Redgaurd, but now I don't need to.

    Like you said, Khajiit is sub par for PVP even for ganking (Wood elf > Khajiit ganker). My understanding was that Khajiit is the strongest race for Stamina NB in PVE because of NBs crit modifier being higher than other classes.

    Redguard NB < Khajiit NB
    Redguard DK > Khajiit DK?
    Redguard Sorc > Khajiit Sorc?
    Redguard Templar > Khajiit Templar?


    Is this incorrect? And if Khajiit IS better than Redguard, by how much are we talking?

    Of course crit chance has even bigger impact on Nightblades and Templars which get +10% crit modifier from passives, but it's the strongest race for other classes too.

    8% Critical Strike Chance = 8%+ damage when you have proper Warhorn rotations in your group & get +12% from Rearming Trap

    Meanwhile, a Redguard gets +10% stamina, which would mean 3,5k stamina at the common 35k-36k stamina pool you get.

    We know that 1 weapon dmg=10,5 stamina on skill damage (light/heavy attacks gain double from weapon damage), so you'd be looking at the equivalent of 333 weapon damage (3500/10,5=333,333...).

    On average, 100 weapon damage=1.2% more dmg on skills.

    So 1.2*3.33=3.996

    4%~ damage, which does not compare to the 8% Critical Strike chance khajiits get at the moment.

    Now forget the 10% stamina & make it 4% instead (the difference after khajiits get 6% more stamina). Now you're looking at only 4% stamina advantage for the Redguards (and Imperials) - 1400 stamina for someone with base pool of 35k.

    The "equivalent" of 133 weapon damage, or 1.6% dmg.

    Needless to say, this is ridiculous compared to the 8% Critical Strike chance khajiit get.


    A very simple solution in my opinion would be giving khajiits more health instead of stamina, or perhaps even more movement speed like someone suggested in another thread.

    This would make khajiits stronger in PvP (where their crit bonus is largely useless) without it affecting PvE too much.
    Edited by DDuke on June 29, 2016 12:36AM
  • kadar
    kadar
    ✭✭✭✭✭
    DDuke wrote: »
    DDuke wrote: »
    • Khajiit Skills
      • Medium Armor Expertise: This passive ability has been renamed to “Cutpurse.” Also, in addition to the current benefit it now increases your chance to successfully pickpocket by 5%.

    Nice, nice.. fitting lorewise etc - good change.
    • Robust Constitution: This passive ability has been renamed to “Nimble.” Also, it no longer increases your Health Recovery by 6/13/20%. It now increases your Max Stamina by 2/4/6% and continues to increase your Stamina Recovery by 3/6/10%.

    Wait a second... you are giving the current strongest PvE DPS class for stamina builds 6% more stamina?

    Can't say I'm a big fan of this change - many of us were looking forward to the other weaker stamina races becoming somewhat stronger for PvE (and PvP in some cases). Imperial, Nord, Bosmer... these are all races that should've gotten a DPS boost - not the already strongest race.

    I know there's an option for race change being added as well, but it doesn't mean everyone in competitive PvE should become a khajiit.


    Discuss.

    @DDuke
    My main is a khajiit, so obviously I'm super stoked to see my race get buffed. I had planned on race change to Redgaurd, but now I don't need to.

    Like you said, Khajiit is sub par for PVP even for ganking (Wood elf > Khajiit ganker). My understanding was that Khajiit is the strongest race for Stamina NB in PVE because of NBs crit modifier being higher than other classes.

    Redguard NB < Khajiit NB
    Redguard DK > Khajiit DK?
    Redguard Sorc > Khajiit Sorc?
    Redguard Templar > Khajiit Templar?


    Is this incorrect? And if Khajiit IS better than Redguard, by how much are we talking?

    Of course crit chance has even bigger impact on Nightblades and Templars which get +10% crit modifier from passives, but it's the strongest race for other classes too.

    8% Critical Strike Chance = 8%+ damage when you have proper Warhorn rotations in your group & get +12% from Rearming Trap

    Meanwhile, a Redguard gets +10% stamina, which would mean 3,5k stamina at the common 35k-36k stamina pool you get.

    We know that 1 weapon dmg=10,5 stamina on skill damage (light/heavy attacks gain double from weapon damage), so you'd be looking at the equivalent of 333 weapon damage (3500/10,5=333,333...).

    On average, 100 weapon damage=1.2% more dmg on skills.

    So 1.2*3.33=3.996

    4%~ damage, which does not compare to the 8% Critical Strike chance khajiits get at the moment.

    Now forget the 10% stamina & make it 4% instead (the difference after khajiits get 6% more stamina). Now you're looking at only 4% stamina advantage for the Redguards (and Imperials) - 1400 stamina for someone with base pool of 35k.

    The "equivalent" of 133 weapon damage, or 1.6% dmg.

    Needless to say, this is ridiculous compared to the 8% Critical Strike chance khajiit get.


    A very simple solution in my opinion would be giving khajiits more health instead of stamina, or perhaps even more movement speed like someone suggested in another thread.

    This would make khajiits stronger in PvP (where their crit bonus is largely useless) without it affecting PvE too much.

    Rearming trap is 12% critical damage, not 12% critical chance. But yeah, I see what you mean.

    It's not truly as cut and dry as 8% damage (khajiit) vs. 4% damage (redguard), even if those values are accurate, unfortunately. For 99% of all gameplay in ESO, 8% crit chance does not equal 8% damage done. 1% of players are in a guild killing Rakkhat regularly with perfect warhorn rotations (in this situation only would khajiit be master-race). As with most things, I wouldn't be surprised if ZOS chose balance for the majority over balance for the vast minority. Not saying that's best, just that's the trend I've seen.

    I also assumed the lure of Redguard was damage + stamina management from Adrenaline Rush, giving Redguards superior regen to Khajiit as well.
  • DDuke
    DDuke
    ✭✭✭✭✭
    ✭✭✭✭
    DDuke wrote: »
    DDuke wrote: »
    • Khajiit Skills
      • Medium Armor Expertise: This passive ability has been renamed to “Cutpurse.” Also, in addition to the current benefit it now increases your chance to successfully pickpocket by 5%.

    Nice, nice.. fitting lorewise etc - good change.
    • Robust Constitution: This passive ability has been renamed to “Nimble.” Also, it no longer increases your Health Recovery by 6/13/20%. It now increases your Max Stamina by 2/4/6% and continues to increase your Stamina Recovery by 3/6/10%.

    Wait a second... you are giving the current strongest PvE DPS class for stamina builds 6% more stamina?

    Can't say I'm a big fan of this change - many of us were looking forward to the other weaker stamina races becoming somewhat stronger for PvE (and PvP in some cases). Imperial, Nord, Bosmer... these are all races that should've gotten a DPS boost - not the already strongest race.

    I know there's an option for race change being added as well, but it doesn't mean everyone in competitive PvE should become a khajiit.


    Discuss.

    @DDuke
    My main is a khajiit, so obviously I'm super stoked to see my race get buffed. I had planned on race change to Redgaurd, but now I don't need to.

    Like you said, Khajiit is sub par for PVP even for ganking (Wood elf > Khajiit ganker). My understanding was that Khajiit is the strongest race for Stamina NB in PVE because of NBs crit modifier being higher than other classes.

    Redguard NB < Khajiit NB
    Redguard DK > Khajiit DK?
    Redguard Sorc > Khajiit Sorc?
    Redguard Templar > Khajiit Templar?


    Is this incorrect? And if Khajiit IS better than Redguard, by how much are we talking?

    Of course crit chance has even bigger impact on Nightblades and Templars which get +10% crit modifier from passives, but it's the strongest race for other classes too.

    8% Critical Strike Chance = 8%+ damage when you have proper Warhorn rotations in your group & get +12% from Rearming Trap

    Meanwhile, a Redguard gets +10% stamina, which would mean 3,5k stamina at the common 35k-36k stamina pool you get.

    We know that 1 weapon dmg=10,5 stamina on skill damage (light/heavy attacks gain double from weapon damage), so you'd be looking at the equivalent of 333 weapon damage (3500/10,5=333,333...).

    On average, 100 weapon damage=1.2% more dmg on skills.

    So 1.2*3.33=3.996

    4%~ damage, which does not compare to the 8% Critical Strike chance khajiits get at the moment.

    Now forget the 10% stamina & make it 4% instead (the difference after khajiits get 6% more stamina). Now you're looking at only 4% stamina advantage for the Redguards (and Imperials) - 1400 stamina for someone with base pool of 35k.

    The "equivalent" of 133 weapon damage, or 1.6% dmg.

    Needless to say, this is ridiculous compared to the 8% Critical Strike chance khajiit get.


    A very simple solution in my opinion would be giving khajiits more health instead of stamina, or perhaps even more movement speed like someone suggested in another thread.

    This would make khajiits stronger in PvP (where their crit bonus is largely useless) without it affecting PvE too much.

    Rearming trap is 12% critical damage, not 12% critical chance. But yeah, I see what you mean.

    It's not truly as cut and dry as 8% damage (khajiit) vs. 4% damage (redguard), even if those values are accurate, unfortunately. For 99% of all gameplay in ESO, 8% crit chance does not equal 8% damage done. 1% of players are in a guild killing Rakkhat regularly with perfect warhorn rotations (in this situation only would khajiit be master-race). As with most things, I wouldn't be surprised if ZOS chose balance for the majority over balance for the vast minority. Not saying that's best, just that's the trend I've seen.

    I also assumed the lure of Redguard was damage + stamina management from Adrenaline Rush, giving Redguards superior regen to Khajiit as well.

    Well, even if you're at the base 150% critical strike modifier, 8% crit chance is going to break even with the 4% damage a Redguard gets. Once you start adding more to the critical strike modifier, it gets out of control. Just Rearming Trap & 10% from CPs would make khajiit a stronger DPS.

    Now, you bring up regen but that's actually a non-issue in PvE - I play an Imperial character myself & never do I have stamina issues in PvE (12-man content or 4-man pug dungeon, doesn't matter). That's a race with zero regen bonuses (unlike Khajiit +10% or Redguard mad regen passives).

    So yeah... I'm not going to say Redguard isn't stronger in PvP - because it is - but in PvE khajiit is the strongest stamina class no doubt, and buffing its PvE capability even more makes no sense whatsoever and only serves to unbalance the game even more.
    Edited by DDuke on June 29, 2016 1:03AM
  • dodgehopper_ESO
    dodgehopper_ESO
    ✭✭✭✭✭
    ✭✭✭
    DDuke wrote: »
    • Khajiit Skills
      • Medium Armor Expertise: This passive ability has been renamed to “Cutpurse.” Also, in addition to the current benefit it now increases your chance to successfully pickpocket by 5%.

    Nice, nice.. fitting lorewise etc - good change.
    • Robust Constitution: This passive ability has been renamed to “Nimble.” Also, it no longer increases your Health Recovery by 6/13/20%. It now increases your Max Stamina by 2/4/6% and continues to increase your Stamina Recovery by 3/6/10%.

    Wait a second... you are giving the current strongest PvE DPS class for stamina builds 6% more stamina?

    Can't say I'm a big fan of this change - many of us were looking forward to the other weaker stamina races becoming somewhat stronger for PvE (and PvP in some cases). Imperial, Nord, Bosmer... these are all races that should've gotten a DPS boost - not the already strongest race.

    I know there's an option for race change being added as well, but it doesn't mean everyone in competitive PvE should become a khajiit.


    Discuss.

    I'd be happy on Imperial if Red Diamond were as reliable as adrenaline rush. I love the idea of Imperial being good at the role of in your face shield bashing centurion.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • acw37162
    acw37162
    ✭✭✭✭✭
    DDuke wrote: »
    acw37162 wrote: »
    4% less stamina then Redguard

    8% more crit.

    Red guard gets a ridiculous stamina return allowing lower regen.

    I'm really not sure why all the rage.

    4% stamina is not even close to 8% crit chance.

    If your base stamina pool is around 35k, 4% adds 1,4k to it.

    1,4k stamina=1,5%~ damage
    8% crit=8%+ damage with proper Warhorn rotation in group.

    Sustain is meaningless. Even my Imperial character can sustain in all PvE content without having to get any regen bonuses.
    It's not "rage", it's common sense.

    You know I love numbers people.

    It's also your judgment sustain is meaningless which may not be the judgement of everyone who plays the game.

    I get min.maxing and know a lot of people play that way and it's cool but there is enough to room in the game for players who want to make choices like sustain over damage.

    And the only thing "common sense" above was the numbers. Sustain is not meaningless not in the slightest. Not everyone pays the game is fully/semi optimized raid groups.

    Not just yesterday Redguards were OP because of the resource management issues they negated now today 6% stamina makes Kahjit broken. This one does not think so.

    Will min/max players all run the same setup, yes.

    Will Kajjit be more popular, yes.

  • JMadFour
    JMadFour
    ✭✭✭✭✭
    Ra'Shtar wrote: »
    #WeAreNotAllThieves

    Just because its a stereotype doesn't mean all khajiits are thieves, change that cutpurse racial we are first a race of traders than a race of thieves. Khajiits are one of the most spiritual races of Tamriel why go and make us freaking thieves!!!!!

    If I switch my Argonian to Khajiit....I'm gonna be a thief.

    sorry.
  • JMadFour
    JMadFour
    ✭✭✭✭✭
    All I was hoping for with Khajiit changes was for Spell Crit to be added to the Crit passive. :(

    I'm still considering changing anyway, as a Magicka NB.
    Edited by JMadFour on June 29, 2016 3:14AM
  • kadar
    kadar
    ✭✭✭✭✭
    DDuke wrote: »
    DDuke wrote: »
    DDuke wrote: »
    • Khajiit Skills
      • Medium Armor Expertise: This passive ability has been renamed to “Cutpurse.” Also, in addition to the current benefit it now increases your chance to successfully pickpocket by 5%.

    Nice, nice.. fitting lorewise etc - good change.
    • Robust Constitution: This passive ability has been renamed to “Nimble.” Also, it no longer increases your Health Recovery by 6/13/20%. It now increases your Max Stamina by 2/4/6% and continues to increase your Stamina Recovery by 3/6/10%.

    Wait a second... you are giving the current strongest PvE DPS class for stamina builds 6% more stamina?

    Can't say I'm a big fan of this change - many of us were looking forward to the other weaker stamina races becoming somewhat stronger for PvE (and PvP in some cases). Imperial, Nord, Bosmer... these are all races that should've gotten a DPS boost - not the already strongest race.

    I know there's an option for race change being added as well, but it doesn't mean everyone in competitive PvE should become a khajiit.


    Discuss.

    @DDuke
    My main is a khajiit, so obviously I'm super stoked to see my race get buffed. I had planned on race change to Redgaurd, but now I don't need to.

    Like you said, Khajiit is sub par for PVP even for ganking (Wood elf > Khajiit ganker). My understanding was that Khajiit is the strongest race for Stamina NB in PVE because of NBs crit modifier being higher than other classes.

    Redguard NB < Khajiit NB
    Redguard DK > Khajiit DK?
    Redguard Sorc > Khajiit Sorc?
    Redguard Templar > Khajiit Templar?


    Is this incorrect? And if Khajiit IS better than Redguard, by how much are we talking?

    Of course crit chance has even bigger impact on Nightblades and Templars which get +10% crit modifier from passives, but it's the strongest race for other classes too.

    8% Critical Strike Chance = 8%+ damage when you have proper Warhorn rotations in your group & get +12% from Rearming Trap

    Meanwhile, a Redguard gets +10% stamina, which would mean 3,5k stamina at the common 35k-36k stamina pool you get.

    We know that 1 weapon dmg=10,5 stamina on skill damage (light/heavy attacks gain double from weapon damage), so you'd be looking at the equivalent of 333 weapon damage (3500/10,5=333,333...).

    On average, 100 weapon damage=1.2% more dmg on skills.

    So 1.2*3.33=3.996

    4%~ damage, which does not compare to the 8% Critical Strike chance khajiits get at the moment.

    Now forget the 10% stamina & make it 4% instead (the difference after khajiits get 6% more stamina). Now you're looking at only 4% stamina advantage for the Redguards (and Imperials) - 1400 stamina for someone with base pool of 35k.

    The "equivalent" of 133 weapon damage, or 1.6% dmg.

    Needless to say, this is ridiculous compared to the 8% Critical Strike chance khajiit get.


    A very simple solution in my opinion would be giving khajiits more health instead of stamina, or perhaps even more movement speed like someone suggested in another thread.

    This would make khajiits stronger in PvP (where their crit bonus is largely useless) without it affecting PvE too much.

    Rearming trap is 12% critical damage, not 12% critical chance. But yeah, I see what you mean.

    It's not truly as cut and dry as 8% damage (khajiit) vs. 4% damage (redguard), even if those values are accurate, unfortunately. For 99% of all gameplay in ESO, 8% crit chance does not equal 8% damage done. 1% of players are in a guild killing Rakkhat regularly with perfect warhorn rotations (in this situation only would khajiit be master-race). As with most things, I wouldn't be surprised if ZOS chose balance for the majority over balance for the vast minority. Not saying that's best, just that's the trend I've seen.

    I also assumed the lure of Redguard was damage + stamina management from Adrenaline Rush, giving Redguards superior regen to Khajiit as well.

    Well, even if you're at the base 150% critical strike modifier, 8% crit chance is going to break even with the 4% damage a Redguard gets. Once you start adding more to the critical strike modifier, it gets out of control. Just Rearming Trap & 10% from CPs would make khajiit a stronger DPS.

    Now, you bring up regen but that's actually a non-issue in PvE - I play an Imperial character myself & never do I have stamina issues in PvE (12-man content or 4-man pug dungeon, doesn't matter). That's a race with zero regen bonuses (unlike Khajiit +10% or Redguard mad regen passives).

    So yeah... I'm not going to say Redguard isn't stronger in PvP - because it is - but in PvE khajiit is the strongest stamina class no doubt, and buffing its PvE capability even more makes no sense whatsoever and only serves to unbalance the game even more.

    So what's with all the Reguard Stam DK min-maxers rolling around currently? Redguard is over hyped or something? :D

    And I'd never call regen a non-issue. That's great that you don't have stamina problems. Personally, I don't either, but I have to chug pots and not screw up my rotation at all to accomplish that in fights of any length (*cough* not 4 man stuff).
  • Grao
    Grao
    ✭✭✭✭✭
    This one is so glad it made its new main a little Khajiit Dragonknight.
  • Instant
    Instant
    ✭✭✭✭✭
    DDuke wrote: »
    DDuke wrote: »
    • Khajiit Skills
      • Medium Armor Expertise: This passive ability has been renamed to “Cutpurse.” Also, in addition to the current benefit it now increases your chance to successfully pickpocket by 5%.

    Nice, nice.. fitting lorewise etc - good change.
    • Robust Constitution: This passive ability has been renamed to “Nimble.” Also, it no longer increases your Health Recovery by 6/13/20%. It now increases your Max Stamina by 2/4/6% and continues to increase your Stamina Recovery by 3/6/10%.

    Wait a second... you are giving the current strongest PvE DPS class for stamina builds 6% more stamina?

    Can't say I'm a big fan of this change - many of us were looking forward to the other weaker stamina races becoming somewhat stronger for PvE (and PvP in some cases). Imperial, Nord, Bosmer... these are all races that should've gotten a DPS boost - not the already strongest race.

    I know there's an option for race change being added as well, but it doesn't mean everyone in competitive PvE should become a khajiit.


    Discuss.

    @DDuke
    My main is a khajiit, so obviously I'm super stoked to see my race get buffed. I had planned on race change to Redgaurd, but now I don't need to.

    Like you said, Khajiit is sub par for PVP even for ganking (Wood elf > Khajiit ganker). My understanding was that Khajiit is the strongest race for Stamina NB in PVE because of NBs crit modifier being higher than other classes.

    Redguard NB < Khajiit NB
    Redguard DK > Khajiit DK?
    Redguard Sorc > Khajiit Sorc?
    Redguard Templar > Khajiit Templar?


    Is this incorrect? And if Khajiit IS better than Redguard, by how much are we talking?

    Of course crit chance has even bigger impact on Nightblades and Templars which get +10% crit modifier from passives, but it's the strongest race for other classes too.

    8% Critical Strike Chance = 8%+ damage when you have proper Warhorn rotations in your group & get +12% from Rearming Trap

    Meanwhile, a Redguard gets +10% stamina, which would mean 3,5k stamina at the common 35k-36k stamina pool you get.

    We know that 1 weapon dmg=10,5 stamina on skill damage (light/heavy attacks gain double from weapon damage), so you'd be looking at the equivalent of 333 weapon damage (3500/10,5=333,333...).

    On average, 100 weapon damage=1.2% more dmg on skills.

    So 1.2*3.33=3.996

    4%~ damage, which does not compare to the 8% Critical Strike chance khajiits get at the moment.

    Now forget the 10% stamina & make it 4% instead (the difference after khajiits get 6% more stamina). Now you're looking at only 4% stamina advantage for the Redguards (and Imperials) - 1400 stamina for someone with base pool of 35k.

    The "equivalent" of 133 weapon damage, or 1.6% dmg.

    Needless to say, this is ridiculous compared to the 8% Critical Strike chance khajiit get.


    A very simple solution in my opinion would be giving khajiits more health instead of stamina, or perhaps even more movement speed like someone suggested in another thread.

    This would make khajiits stronger in PvP (where their crit bonus is largely useless) without it affecting PvE too much.

    I think you are overestimating the 8% crit.

    My DK has 73,5% crit without the khajiit passive and a crit modifier in the range of 0,96.
    (0,5 [base] + 0,12 [trap] + 0,18 [shadow] + 0,08 [cp]) * 1,095 [30s war horn]

    Add in the khajiit passive and you get 81,5% crit. Crit modifier stays the same.

    (1+0,815*0,96)/(1+0,735*0,96)-1 = 4,5%

    4,5% more dps according to my calculation. Maybe im wrong, idk.
    Peace is a lie, there is only passion.
  • The_Saint
    The_Saint
    ✭✭✭✭✭
    ✭✭✭✭✭
    All that new khajiit special hairstyles must be sold. So why not buff the #1 dps race atm, now really most of the player will change race and buy all the new styles...
    Edited by The_Saint on June 29, 2016 7:24AM
    Samuel Crow - Nachtklinge - PC-EU-DC
    Saint_Crow Twitch / Youtube
    ESO Stream Team Partner
  • Parrotbrain
    Parrotbrain
    ✭✭✭
    DDuke wrote: »
    • Khajiit Skills
      • Medium Armor Expertise: This passive ability has been renamed to “Cutpurse.” Also, in addition to the current benefit it now increases your chance to successfully pickpocket by 5%.

    Nice, nice.. fitting lorewise etc - good change.
    • Robust Constitution: This passive ability has been renamed to “Nimble.” Also, it no longer increases your Health Recovery by 6/13/20%. It now increases your Max Stamina by 2/4/6% and continues to increase your Stamina Recovery by 3/6/10%.

    Wait a second... you are giving the current strongest PvE DPS class for stamina builds 6% more stamina?

    Can't say I'm a big fan of this change - many of us were looking forward to the other weaker stamina races becoming somewhat stronger for PvE (and PvP in some cases). Imperial, Nord, Bosmer... these are all races that should've gotten a DPS boost - not the already strongest race.

    I know there's an option for race change being added as well, but it doesn't mean everyone in competitive PvE should become a khajiit.


    Discuss.

    Khajiit has no time for you...
    Khajiit has no words for you...
  • Grao
    Grao
    ✭✭✭✭✭
    The_Saint wrote: »
    All that new khajiit special hairstyles must be sold. So why not buff the #1 dps race atm, now really most of the player will change race and buy all the new styles...

    They further buffed DKs stamina DPS in Dark Brotherhood, that they are now buffing the kitties really shouldn't come as a surprise. ^^

    Meanwhile, sorcerers are still dead in the water. @Wrobel at his best.
  • SantieClaws
    SantieClaws
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    This one asks the very obvious.

    Why why why is there still no khajiit racial bonus to the fishing???

    Yours with paws
    Santie Claws
    Shunrr's Skooma Oasis - The Movie. A housing video like no other ...
    Find it here - https://youtube.com/user/wenxue2222

    Clan Claws - now recruiting khajiit and like minded others for parties, fishing and other khajiit stuff. Contact this one for an invite.

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    https://www.imperialtradingcompany.eu/
  • WillhelmBlack
    WillhelmBlack
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    Ridiculous. Pair this with 5 hundings or Alchemist , 1 Kena, 1 velidreths, 3 Agility and Maelstrom or random gold weapons you've easily got 1 shot builds from stealth and probably 55K + dps. Nothing will get close to that.
    PC EU
  • Grao
    Grao
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    This one asks the very obvious.

    Why why why is there still no khajiit racial bonus to the fishing???

    Yours with paws
    Santie Claws

    Because you are obviously too busy pickpocketing the other fisherman and all those watching.

    That when taking a break from slaughtering everything in your path with awesome DPS. :)
  • Lyudorashi
    Instant wrote: »
    (1+0,815*0,96)/(1+0,735*0,96)-1 = 4,5%

    4,5% more dps according to my calculation. Maybe im wrong, idk.
    This is correct.

    Adding my take on Redguard vs Khajiit calculation with the use of my estimated DPS spreadsheet (sadly i cant upload excel file right now).
    This is for spherical Redguard TBS DK with raid buff versus same build but Khajiit racials:

    Input data: main stat = 36000, secondary stat = 3400, crit chance = 64, crit damage = 96.8, DPS = 40000
    Modified stats: Crit Chance = +8%; Main Stat Modifier= -4%
    DPS difference is 3.28% or 1312 DPS

    Free 3.3% deeps if you can manage your resources.
    High-end PVE tank&DD
    Well-Fitted DC EU
  • Aerius_Sygale
    Aerius_Sygale
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    Don't dare scream this down, Khajiit have been the ONLY race that has not been getting any buff to one's maximum of any resource whatsoever, for that I thought we had been getting the shaft.

    This is owed, whiners that need their hand held and stuff handed to them on a silver platter that moan about this better not make ZOS revert Khajiit back to being the only race without a stat buff of Stamina, Health, or Magicka... -_-
    Edited by Aerius_Sygale on June 29, 2016 9:06AM
    PS4/PS5, NA | PSN: AeriusSygale | Alliance War Rank 50 (Grand Overlord Grade 2) | CP: 2730+
  • Code2501
    Code2501
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    Not that bow is the best DPS but It does fell a little odd that the best archers in the game are Khajiit rather than Bosmer. :|
  • MrTarkanian48
    MrTarkanian48
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    I do not believe they will ever be able to achieve racial passive balance, especially due to the imbalance between PVE and PVP. What is ideal in PVP is not always ideal in PVE and vice versa.

    IMO the only race really left out in the cold here is Bosmer.

    They are outclassed in regen by Redguard in PVP, and out classed in PVE damage by Khajiit.

    I think they should either reduce Khajiit to 3% stam, to be equal to Bosmer, and allow people to choose between Crit% and 11% more regen.

    Alternative would be to buff Bosmer to 6% max stam, or give them a unique 3-5% bow damage increase.
    Wood Elf Stam NB (PVP)
    Redguard Stam Sorc (PVP)
    Altmer NB (DPS)
    Imperial DK (Tank)
    Redguard DK (DPS)
    Altmer Templar (Healer)

    EP - PS4
  • Justice31st
    Justice31st
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    DDuke wrote: »
    • Khajiit Skills
      • Medium Armor Expertise: This passive ability has been renamed to “Cutpurse.” Also, in addition to the current benefit it now increases your chance to successfully pickpocket by 5%.

    Nice, nice.. fitting lorewise etc - good change.
    • Robust Constitution: This passive ability has been renamed to “Nimble.” Also, it no longer increases your Health Recovery by 6/13/20%. It now increases your Max Stamina by 2/4/6% and continues to increase your Stamina Recovery by 3/6/10%.

    Wait a second... you are giving the current strongest PvE DPS class for stamina builds 6% more stamina?

    Can't say I'm a big fan of this change - many of us were looking forward to the other weaker stamina races becoming somewhat stronger for PvE (and PvP in some cases). Imperial, Nord, Bosmer... these are all races that should've gotten a DPS boost - not the already strongest race.

    I know there's an option for race change being added as well, but it doesn't mean everyone in competitive PvE should become a khajiit.


    Discuss.

    Unfortunately ZOS data mined and found out that too many people play the other races over Khajit, so if they would of buffed them they would not be making as much money for the race changes in the crown store.
    "The more you know who you are, and what you want, the less you let things upset you."
  • Justice31st
    Justice31st
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    Don't dare scream this down, Khajiit have been the ONLY race that has not been getting any buff to one's maximum of any resource whatsoever, for that I thought we had been getting the shaft.

    This is owed, whiners that need their hand held and stuff handed to them on a silver platter that moan about this better not make ZOS revert Khajiit back to being the only race without a stat buff of Stamina, Health, or Magicka... -_-

    ^Looks like someone who is a biased Khajit player.
    "The more you know who you are, and what you want, the less you let things upset you."
  • Aerius_Sygale
    Aerius_Sygale
    ✭✭✭✭
    Don't dare scream this down, Khajiit have been the ONLY race that has not been getting any buff to one's maximum of any resource whatsoever, for that I thought we had been getting the shaft.

    This is owed, whiners that need their hand held and stuff handed to them on a silver platter that moan about this better not make ZOS revert Khajiit back to being the only race without a stat buff of Stamina, Health, or Magicka... -_-

    ^Looks like someone who is a biased Khajit player.

    I myself "Agree" on that, I am not ashamed of it, heh...
    PS4/PS5, NA | PSN: AeriusSygale | Alliance War Rank 50 (Grand Overlord Grade 2) | CP: 2730+
  • Justice31st
    Justice31st
    ✭✭✭✭✭
    Don't dare scream this down, Khajiit have been the ONLY race that has not been getting any buff to one's maximum of any resource whatsoever, for that I thought we had been getting the shaft.

    This is owed, whiners that need their hand held and stuff handed to them on a silver platter that moan about this better not make ZOS revert Khajiit back to being the only race without a stat buff of Stamina, Health, or Magicka... -_-

    ^Looks like someone who is a biased Khajit player.

    I myself "Agree" on that, I am not ashamed of it, heh...

    Well, thanks for your honesty. Khajit changes is a catch 22. :smiley: They are so good now that I am deleting a max horse training alt to roll a Khajit.
    "The more you know who you are, and what you want, the less you let things upset you."
  • Aerius_Sygale
    Aerius_Sygale
    ✭✭✭✭
    Don't dare scream this down, Khajiit have been the ONLY race that has not been getting any buff to one's maximum of any resource whatsoever, for that I thought we had been getting the shaft.

    This is owed, whiners that need their hand held and stuff handed to them on a silver platter that moan about this better not make ZOS revert Khajiit back to being the only race without a stat buff of Stamina, Health, or Magicka... -_-

    ^Looks like someone who is a biased Khajit player.

    I myself "Agree" on that, I am not ashamed of it, heh...

    Well, thanks for your honesty. Khajit changes is a catch 22. :smiley: They are so good now that I am deleting a max horse training alt to roll a Khajit.

    I honestly think it would be less costly to either race change said character to Khajiit, or if you have full character slots then buy another so you can have it as well and not lose the character with all that riding traing.

    I in my Khajiit bias made my elite Tank one, gonna want to race change either to Argonian (despite soon not receiving more healing, but putting out more, good for his emergency heals since he is a Templar), or Imperial for absolute maximum health potential.

    Even with the very much not optimal tanking race, he still has 49k health with CP 150 Health + Magicka food, in PvE. Goes even higher in PvP with Battle Spirit, and sometimes Empership Alliance Bonus. I want Bone Shield for him so bad, Undaunted is almost at 4.

    Anyway, apologies for rambling. ^^' Oh, and his resistances are over 30k without a buff, he just tanked VCoA CP 160 and the party only wiped a few times I think. Twice at Fire Maw, and once at Valkyn Skoria. And yes, the Frigid Tome was read.
    PS4/PS5, NA | PSN: AeriusSygale | Alliance War Rank 50 (Grand Overlord Grade 2) | CP: 2730+
  • Lord_Eomer
    Lord_Eomer
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    I only see Red guard everywhere, it's a small boost and motivating people to switch from red guard.

    Khajit and Argonians deserve this small buff..
  • Aztlan
    Aztlan
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    Cheers for Khajiit and Argonians. We needs the love. :smiley:
  • Strider_Roshin
    Strider_Roshin
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    ✭✭✭
    DDuke wrote: »
    • Khajiit Skills
      • Medium Armor Expertise: This passive ability has been renamed to “Cutpurse.” Also, in addition to the current benefit it now increases your chance to successfully pickpocket by 5%.

    Nice, nice.. fitting lorewise etc - good change.
    • Robust Constitution: This passive ability has been renamed to “Nimble.” Also, it no longer increases your Health Recovery by 6/13/20%. It now increases your Max Stamina by 2/4/6% and continues to increase your Stamina Recovery by 3/6/10%.

    Wait a second... you are giving the current strongest PvE DPS class for stamina builds 6% more stamina?

    Can't say I'm a big fan of this change - many of us were looking forward to the other weaker stamina races becoming somewhat stronger for PvE (and PvP in some cases). Imperial, Nord, Bosmer... these are all races that should've gotten a DPS boost - not the already strongest race.

    I know there's an option for race change being added as well, but it doesn't mean everyone in competitive PvE should become a khajiit.


    Discuss.

    Unfortunately ZOS data mined and found out that too many people play the other races over Khajit, so if they would of buffed them they would not be making as much money for the race changes in the crown store.

    That's not due to a lack in performance. A lot of people just don't want their character to be a cat.
  • SanTii.92
    SanTii.92
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    Khajiit's getting nerfed based on feedback cause they become overwhelmingly the best stam race.

    Rich Lambert's Quote, Elder Scrolls off the Records 180.
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
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