Roehamad_Ali wrote: »This one is very pleased . Khajiit does not want to hear any negativity regarding this change as no one knows how hard it is having to talk like this as this One does . Stamina is reward for most awkward dialect .
The_Outsider wrote: »
- Khajiit Skills
- Medium Armor Expertise: This passive ability has been renamed to “Cutpurse.” Also, in addition to the current benefit it now increases your chance to successfully pickpocket by 5%.
Nice, nice.. fitting lorewise etc - good change.
- Robust Constitution: This passive ability has been renamed to “Nimble.” Also, it no longer increases your Health Recovery by 6/13/20%. It now increases your Max Stamina by 2/4/6% and continues to increase your Stamina Recovery by 3/6/10%.
Wait a second... you are giving the current strongest PvE DPS class for stamina builds 6% more stamina?
Can't say I'm a big fan of this change - many of us were looking forward to the other weaker stamina races becoming somewhat stronger for PvE (and PvP in some cases). Imperial, Nord, Bosmer... these are all races that should've gotten a DPS boost - not the already strongest race.
I know there's an option for race change being added as well, but it doesn't mean everyone in competitive PvE should become a khajiit.
Discuss.
@DDuke
My main is a khajiit, so obviously I'm super stoked to see my race get buffed. I had planned on race change to Redgaurd, but now I don't need to.
Like you said, Khajiit is sub par for PVP even for ganking (Wood elf > Khajiit ganker). My understanding was that Khajiit is the strongest race for Stamina NB in PVE because of NBs crit modifier being higher than other classes.
Redguard NB < Khajiit NB
Redguard DK > Khajiit DK?
Redguard Sorc > Khajiit Sorc?
Redguard Templar > Khajiit Templar?
Is this incorrect? And if Khajiit IS better than Redguard, by how much are we talking?
The_Outsider wrote: »
- Khajiit Skills
- Medium Armor Expertise: This passive ability has been renamed to “Cutpurse.” Also, in addition to the current benefit it now increases your chance to successfully pickpocket by 5%.
Nice, nice.. fitting lorewise etc - good change.
- Robust Constitution: This passive ability has been renamed to “Nimble.” Also, it no longer increases your Health Recovery by 6/13/20%. It now increases your Max Stamina by 2/4/6% and continues to increase your Stamina Recovery by 3/6/10%.
Wait a second... you are giving the current strongest PvE DPS class for stamina builds 6% more stamina?
Can't say I'm a big fan of this change - many of us were looking forward to the other weaker stamina races becoming somewhat stronger for PvE (and PvP in some cases). Imperial, Nord, Bosmer... these are all races that should've gotten a DPS boost - not the already strongest race.
I know there's an option for race change being added as well, but it doesn't mean everyone in competitive PvE should become a khajiit.
Discuss.
@DDuke
My main is a khajiit, so obviously I'm super stoked to see my race get buffed. I had planned on race change to Redgaurd, but now I don't need to.
Like you said, Khajiit is sub par for PVP even for ganking (Wood elf > Khajiit ganker). My understanding was that Khajiit is the strongest race for Stamina NB in PVE because of NBs crit modifier being higher than other classes.
Redguard NB < Khajiit NB
Redguard DK > Khajiit DK?
Redguard Sorc > Khajiit Sorc?
Redguard Templar > Khajiit Templar?
Is this incorrect? And if Khajiit IS better than Redguard, by how much are we talking?
Of course crit chance has even bigger impact on Nightblades and Templars which get +10% crit modifier from passives, but it's the strongest race for other classes too.
8% Critical Strike Chance = 8%+ damage when you have proper Warhorn rotations in your group & get +12% from Rearming Trap
Meanwhile, a Redguard gets +10% stamina, which would mean 3,5k stamina at the common 35k-36k stamina pool you get.
We know that 1 weapon dmg=10,5 stamina on skill damage (light/heavy attacks gain double from weapon damage), so you'd be looking at the equivalent of 333 weapon damage (3500/10,5=333,333...).
On average, 100 weapon damage=1.2% more dmg on skills.
So 1.2*3.33=3.996
4%~ damage, which does not compare to the 8% Critical Strike chance khajiits get at the moment.
Now forget the 10% stamina & make it 4% instead (the difference after khajiits get 6% more stamina). Now you're looking at only 4% stamina advantage for the Redguards (and Imperials) - 1400 stamina for someone with base pool of 35k.
The "equivalent" of 133 weapon damage, or 1.6% dmg.
Needless to say, this is ridiculous compared to the 8% Critical Strike chance khajiit get.
A very simple solution in my opinion would be giving khajiits more health instead of stamina, or perhaps even more movement speed like someone suggested in another thread.
This would make khajiits stronger in PvP (where their crit bonus is largely useless) without it affecting PvE too much.
The_Outsider wrote: »The_Outsider wrote: »
- Khajiit Skills
- Medium Armor Expertise: This passive ability has been renamed to “Cutpurse.” Also, in addition to the current benefit it now increases your chance to successfully pickpocket by 5%.
Nice, nice.. fitting lorewise etc - good change.
- Robust Constitution: This passive ability has been renamed to “Nimble.” Also, it no longer increases your Health Recovery by 6/13/20%. It now increases your Max Stamina by 2/4/6% and continues to increase your Stamina Recovery by 3/6/10%.
Wait a second... you are giving the current strongest PvE DPS class for stamina builds 6% more stamina?
Can't say I'm a big fan of this change - many of us were looking forward to the other weaker stamina races becoming somewhat stronger for PvE (and PvP in some cases). Imperial, Nord, Bosmer... these are all races that should've gotten a DPS boost - not the already strongest race.
I know there's an option for race change being added as well, but it doesn't mean everyone in competitive PvE should become a khajiit.
Discuss.
@DDuke
My main is a khajiit, so obviously I'm super stoked to see my race get buffed. I had planned on race change to Redgaurd, but now I don't need to.
Like you said, Khajiit is sub par for PVP even for ganking (Wood elf > Khajiit ganker). My understanding was that Khajiit is the strongest race for Stamina NB in PVE because of NBs crit modifier being higher than other classes.
Redguard NB < Khajiit NB
Redguard DK > Khajiit DK?
Redguard Sorc > Khajiit Sorc?
Redguard Templar > Khajiit Templar?
Is this incorrect? And if Khajiit IS better than Redguard, by how much are we talking?
Of course crit chance has even bigger impact on Nightblades and Templars which get +10% crit modifier from passives, but it's the strongest race for other classes too.
8% Critical Strike Chance = 8%+ damage when you have proper Warhorn rotations in your group & get +12% from Rearming Trap
Meanwhile, a Redguard gets +10% stamina, which would mean 3,5k stamina at the common 35k-36k stamina pool you get.
We know that 1 weapon dmg=10,5 stamina on skill damage (light/heavy attacks gain double from weapon damage), so you'd be looking at the equivalent of 333 weapon damage (3500/10,5=333,333...).
On average, 100 weapon damage=1.2% more dmg on skills.
So 1.2*3.33=3.996
4%~ damage, which does not compare to the 8% Critical Strike chance khajiits get at the moment.
Now forget the 10% stamina & make it 4% instead (the difference after khajiits get 6% more stamina). Now you're looking at only 4% stamina advantage for the Redguards (and Imperials) - 1400 stamina for someone with base pool of 35k.
The "equivalent" of 133 weapon damage, or 1.6% dmg.
Needless to say, this is ridiculous compared to the 8% Critical Strike chance khajiit get.
A very simple solution in my opinion would be giving khajiits more health instead of stamina, or perhaps even more movement speed like someone suggested in another thread.
This would make khajiits stronger in PvP (where their crit bonus is largely useless) without it affecting PvE too much.
Rearming trap is 12% critical damage, not 12% critical chance. But yeah, I see what you mean.
It's not truly as cut and dry as 8% damage (khajiit) vs. 4% damage (redguard), even if those values are accurate, unfortunately. For 99% of all gameplay in ESO, 8% crit chance does not equal 8% damage done. 1% of players are in a guild killing Rakkhat regularly with perfect warhorn rotations (in this situation only would khajiit be master-race). As with most things, I wouldn't be surprised if ZOS chose balance for the majority over balance for the vast minority. Not saying that's best, just that's the trend I've seen.
I also assumed the lure of Redguard was damage + stamina management from Adrenaline Rush, giving Redguards superior regen to Khajiit as well.
- Khajiit Skills
- Medium Armor Expertise: This passive ability has been renamed to “Cutpurse.” Also, in addition to the current benefit it now increases your chance to successfully pickpocket by 5%.
Nice, nice.. fitting lorewise etc - good change.
- Robust Constitution: This passive ability has been renamed to “Nimble.” Also, it no longer increases your Health Recovery by 6/13/20%. It now increases your Max Stamina by 2/4/6% and continues to increase your Stamina Recovery by 3/6/10%.
Wait a second... you are giving the current strongest PvE DPS class for stamina builds 6% more stamina?
Can't say I'm a big fan of this change - many of us were looking forward to the other weaker stamina races becoming somewhat stronger for PvE (and PvP in some cases). Imperial, Nord, Bosmer... these are all races that should've gotten a DPS boost - not the already strongest race.
I know there's an option for race change being added as well, but it doesn't mean everyone in competitive PvE should become a khajiit.
Discuss.
4% less stamina then Redguard
8% more crit.
Red guard gets a ridiculous stamina return allowing lower regen.
I'm really not sure why all the rage.
4% stamina is not even close to 8% crit chance.
If your base stamina pool is around 35k, 4% adds 1,4k to it.
1,4k stamina=1,5%~ damage
8% crit=8%+ damage with proper Warhorn rotation in group.
Sustain is meaningless. Even my Imperial character can sustain in all PvE content without having to get any regen bonuses.
It's not "rage", it's common sense.
#WeAreNotAllThieves
Just because its a stereotype doesn't mean all khajiits are thieves, change that cutpurse racial we are first a race of traders than a race of thieves. Khajiits are one of the most spiritual races of Tamriel why go and make us freaking thieves!!!!!
The_Outsider wrote: »The_Outsider wrote: »
- Khajiit Skills
- Medium Armor Expertise: This passive ability has been renamed to “Cutpurse.” Also, in addition to the current benefit it now increases your chance to successfully pickpocket by 5%.
Nice, nice.. fitting lorewise etc - good change.
- Robust Constitution: This passive ability has been renamed to “Nimble.” Also, it no longer increases your Health Recovery by 6/13/20%. It now increases your Max Stamina by 2/4/6% and continues to increase your Stamina Recovery by 3/6/10%.
Wait a second... you are giving the current strongest PvE DPS class for stamina builds 6% more stamina?
Can't say I'm a big fan of this change - many of us were looking forward to the other weaker stamina races becoming somewhat stronger for PvE (and PvP in some cases). Imperial, Nord, Bosmer... these are all races that should've gotten a DPS boost - not the already strongest race.
I know there's an option for race change being added as well, but it doesn't mean everyone in competitive PvE should become a khajiit.
Discuss.
@DDuke
My main is a khajiit, so obviously I'm super stoked to see my race get buffed. I had planned on race change to Redgaurd, but now I don't need to.
Like you said, Khajiit is sub par for PVP even for ganking (Wood elf > Khajiit ganker). My understanding was that Khajiit is the strongest race for Stamina NB in PVE because of NBs crit modifier being higher than other classes.
Redguard NB < Khajiit NB
Redguard DK > Khajiit DK?
Redguard Sorc > Khajiit Sorc?
Redguard Templar > Khajiit Templar?
Is this incorrect? And if Khajiit IS better than Redguard, by how much are we talking?
Of course crit chance has even bigger impact on Nightblades and Templars which get +10% crit modifier from passives, but it's the strongest race for other classes too.
8% Critical Strike Chance = 8%+ damage when you have proper Warhorn rotations in your group & get +12% from Rearming Trap
Meanwhile, a Redguard gets +10% stamina, which would mean 3,5k stamina at the common 35k-36k stamina pool you get.
We know that 1 weapon dmg=10,5 stamina on skill damage (light/heavy attacks gain double from weapon damage), so you'd be looking at the equivalent of 333 weapon damage (3500/10,5=333,333...).
On average, 100 weapon damage=1.2% more dmg on skills.
So 1.2*3.33=3.996
4%~ damage, which does not compare to the 8% Critical Strike chance khajiits get at the moment.
Now forget the 10% stamina & make it 4% instead (the difference after khajiits get 6% more stamina). Now you're looking at only 4% stamina advantage for the Redguards (and Imperials) - 1400 stamina for someone with base pool of 35k.
The "equivalent" of 133 weapon damage, or 1.6% dmg.
Needless to say, this is ridiculous compared to the 8% Critical Strike chance khajiit get.
A very simple solution in my opinion would be giving khajiits more health instead of stamina, or perhaps even more movement speed like someone suggested in another thread.
This would make khajiits stronger in PvP (where their crit bonus is largely useless) without it affecting PvE too much.
Rearming trap is 12% critical damage, not 12% critical chance. But yeah, I see what you mean.
It's not truly as cut and dry as 8% damage (khajiit) vs. 4% damage (redguard), even if those values are accurate, unfortunately. For 99% of all gameplay in ESO, 8% crit chance does not equal 8% damage done. 1% of players are in a guild killing Rakkhat regularly with perfect warhorn rotations (in this situation only would khajiit be master-race). As with most things, I wouldn't be surprised if ZOS chose balance for the majority over balance for the vast minority. Not saying that's best, just that's the trend I've seen.
I also assumed the lure of Redguard was damage + stamina management from Adrenaline Rush, giving Redguards superior regen to Khajiit as well.
Well, even if you're at the base 150% critical strike modifier, 8% crit chance is going to break even with the 4% damage a Redguard gets. Once you start adding more to the critical strike modifier, it gets out of control. Just Rearming Trap & 10% from CPs would make khajiit a stronger DPS.
Now, you bring up regen but that's actually a non-issue in PvE - I play an Imperial character myself & never do I have stamina issues in PvE (12-man content or 4-man pug dungeon, doesn't matter). That's a race with zero regen bonuses (unlike Khajiit +10% or Redguard mad regen passives).
So yeah... I'm not going to say Redguard isn't stronger in PvP - because it is - but in PvE khajiit is the strongest stamina class no doubt, and buffing its PvE capability even more makes no sense whatsoever and only serves to unbalance the game even more.
The_Outsider wrote: »
- Khajiit Skills
- Medium Armor Expertise: This passive ability has been renamed to “Cutpurse.” Also, in addition to the current benefit it now increases your chance to successfully pickpocket by 5%.
Nice, nice.. fitting lorewise etc - good change.
- Robust Constitution: This passive ability has been renamed to “Nimble.” Also, it no longer increases your Health Recovery by 6/13/20%. It now increases your Max Stamina by 2/4/6% and continues to increase your Stamina Recovery by 3/6/10%.
Wait a second... you are giving the current strongest PvE DPS class for stamina builds 6% more stamina?
Can't say I'm a big fan of this change - many of us were looking forward to the other weaker stamina races becoming somewhat stronger for PvE (and PvP in some cases). Imperial, Nord, Bosmer... these are all races that should've gotten a DPS boost - not the already strongest race.
I know there's an option for race change being added as well, but it doesn't mean everyone in competitive PvE should become a khajiit.
Discuss.
@DDuke
My main is a khajiit, so obviously I'm super stoked to see my race get buffed. I had planned on race change to Redgaurd, but now I don't need to.
Like you said, Khajiit is sub par for PVP even for ganking (Wood elf > Khajiit ganker). My understanding was that Khajiit is the strongest race for Stamina NB in PVE because of NBs crit modifier being higher than other classes.
Redguard NB < Khajiit NB
Redguard DK > Khajiit DK?
Redguard Sorc > Khajiit Sorc?
Redguard Templar > Khajiit Templar?
Is this incorrect? And if Khajiit IS better than Redguard, by how much are we talking?
Of course crit chance has even bigger impact on Nightblades and Templars which get +10% crit modifier from passives, but it's the strongest race for other classes too.
8% Critical Strike Chance = 8%+ damage when you have proper Warhorn rotations in your group & get +12% from Rearming Trap
Meanwhile, a Redguard gets +10% stamina, which would mean 3,5k stamina at the common 35k-36k stamina pool you get.
We know that 1 weapon dmg=10,5 stamina on skill damage (light/heavy attacks gain double from weapon damage), so you'd be looking at the equivalent of 333 weapon damage (3500/10,5=333,333...).
On average, 100 weapon damage=1.2% more dmg on skills.
So 1.2*3.33=3.996
4%~ damage, which does not compare to the 8% Critical Strike chance khajiits get at the moment.
Now forget the 10% stamina & make it 4% instead (the difference after khajiits get 6% more stamina). Now you're looking at only 4% stamina advantage for the Redguards (and Imperials) - 1400 stamina for someone with base pool of 35k.
The "equivalent" of 133 weapon damage, or 1.6% dmg.
Needless to say, this is ridiculous compared to the 8% Critical Strike chance khajiit get.
A very simple solution in my opinion would be giving khajiits more health instead of stamina, or perhaps even more movement speed like someone suggested in another thread.
This would make khajiits stronger in PvP (where their crit bonus is largely useless) without it affecting PvE too much.
- Khajiit Skills
- Medium Armor Expertise: This passive ability has been renamed to “Cutpurse.” Also, in addition to the current benefit it now increases your chance to successfully pickpocket by 5%.
Nice, nice.. fitting lorewise etc - good change.
- Robust Constitution: This passive ability has been renamed to “Nimble.” Also, it no longer increases your Health Recovery by 6/13/20%. It now increases your Max Stamina by 2/4/6% and continues to increase your Stamina Recovery by 3/6/10%.
Wait a second... you are giving the current strongest PvE DPS class for stamina builds 6% more stamina?
Can't say I'm a big fan of this change - many of us were looking forward to the other weaker stamina races becoming somewhat stronger for PvE (and PvP in some cases). Imperial, Nord, Bosmer... these are all races that should've gotten a DPS boost - not the already strongest race.
I know there's an option for race change being added as well, but it doesn't mean everyone in competitive PvE should become a khajiit.
Discuss.
All that new khajiit special hairstyles must be sold. So why not buff the #1 dps race atm, now really most of the player will change race and buy all the new styles...
SantieClaws wrote: »This one asks the very obvious.
Why why why is there still no khajiit racial bonus to the fishing???
Yours with paws
Santie Claws
This is correct.(1+0,815*0,96)/(1+0,735*0,96)-1 = 4,5%
4,5% more dps according to my calculation. Maybe im wrong, idk.
- Khajiit Skills
- Medium Armor Expertise: This passive ability has been renamed to “Cutpurse.” Also, in addition to the current benefit it now increases your chance to successfully pickpocket by 5%.
Nice, nice.. fitting lorewise etc - good change.
- Robust Constitution: This passive ability has been renamed to “Nimble.” Also, it no longer increases your Health Recovery by 6/13/20%. It now increases your Max Stamina by 2/4/6% and continues to increase your Stamina Recovery by 3/6/10%.
Wait a second... you are giving the current strongest PvE DPS class for stamina builds 6% more stamina?
Can't say I'm a big fan of this change - many of us were looking forward to the other weaker stamina races becoming somewhat stronger for PvE (and PvP in some cases). Imperial, Nord, Bosmer... these are all races that should've gotten a DPS boost - not the already strongest race.
I know there's an option for race change being added as well, but it doesn't mean everyone in competitive PvE should become a khajiit.
Discuss.
Aerius_Sygale wrote: »Don't dare scream this down, Khajiit have been the ONLY race that has not been getting any buff to one's maximum of any resource whatsoever, for that I thought we had been getting the shaft.
This is owed, whiners that need their hand held and stuff handed to them on a silver platter that moan about this better not make ZOS revert Khajiit back to being the only race without a stat buff of Stamina, Health, or Magicka... -_-
Justice31st wrote: »Aerius_Sygale wrote: »Don't dare scream this down, Khajiit have been the ONLY race that has not been getting any buff to one's maximum of any resource whatsoever, for that I thought we had been getting the shaft.
This is owed, whiners that need their hand held and stuff handed to them on a silver platter that moan about this better not make ZOS revert Khajiit back to being the only race without a stat buff of Stamina, Health, or Magicka... -_-
^Looks like someone who is a biased Khajit player.
Aerius_Sygale wrote: »Justice31st wrote: »Aerius_Sygale wrote: »Don't dare scream this down, Khajiit have been the ONLY race that has not been getting any buff to one's maximum of any resource whatsoever, for that I thought we had been getting the shaft.
This is owed, whiners that need their hand held and stuff handed to them on a silver platter that moan about this better not make ZOS revert Khajiit back to being the only race without a stat buff of Stamina, Health, or Magicka... -_-
^Looks like someone who is a biased Khajit player.
I myself "Agree" on that, I am not ashamed of it, heh...
Justice31st wrote: »Aerius_Sygale wrote: »Justice31st wrote: »Aerius_Sygale wrote: »Don't dare scream this down, Khajiit have been the ONLY race that has not been getting any buff to one's maximum of any resource whatsoever, for that I thought we had been getting the shaft.
This is owed, whiners that need their hand held and stuff handed to them on a silver platter that moan about this better not make ZOS revert Khajiit back to being the only race without a stat buff of Stamina, Health, or Magicka... -_-
^Looks like someone who is a biased Khajit player.
I myself "Agree" on that, I am not ashamed of it, heh...
Well, thanks for your honesty. Khajit changes is a catch 22.They are so good now that I am deleting a max horse training alt to roll a Khajit.
Justice31st wrote: »
- Khajiit Skills
- Medium Armor Expertise: This passive ability has been renamed to “Cutpurse.” Also, in addition to the current benefit it now increases your chance to successfully pickpocket by 5%.
Nice, nice.. fitting lorewise etc - good change.
- Robust Constitution: This passive ability has been renamed to “Nimble.” Also, it no longer increases your Health Recovery by 6/13/20%. It now increases your Max Stamina by 2/4/6% and continues to increase your Stamina Recovery by 3/6/10%.
Wait a second... you are giving the current strongest PvE DPS class for stamina builds 6% more stamina?
Can't say I'm a big fan of this change - many of us were looking forward to the other weaker stamina races becoming somewhat stronger for PvE (and PvP in some cases). Imperial, Nord, Bosmer... these are all races that should've gotten a DPS boost - not the already strongest race.
I know there's an option for race change being added as well, but it doesn't mean everyone in competitive PvE should become a khajiit.
Discuss.
Unfortunately ZOS data mined and found out that too many people play the other races over Khajit, so if they would of buffed them they would not be making as much money for the race changes in the crown store.