Mojomonkeyman wrote: »I play both mag & stam sorc, pvp only tho.
After hearing a lot of feedback from excellent players and building my own opinion via playing, I came to the conclusion that the "only" real new problems for DB Mag sorcs in pvp are higher ressource cost (= less damage output) and sluggish to break/long lasting cc`s (fear, reverb, etc.) exploiting the short shield timer, especially in mid/high ping situations.
Top Magsorcs are mostly able to play around those newly introduced weaknesses and dont feel these nerfs are holding them back all too much. Applying basic balancing rules would imply that the class is still totally viable, it`s just that the skill floor was raised quite a bit and theres still room for all struggling Magsorcs to slowly adapt improve their skills without adjusting the numbers.
Since ESO isn`t a competetive game and most players are not very talented in controlling their characters I`d advocate an increase of about 2 seconds to the shield timers for the sake of artificially boosting their learning process and to compensate those nasty cc`s incoming.
Since Magsorc burst potential was far too high in previous patches I`m still torn on whether help is needed or a slight cost decrease across the board would be totally sufficient. What I`m trying to say is, that I think very minor changes to dmg related mechanics can have already huge effects.
I.e.: making curse unblockable again would change a lot by itself, in my honest opinion. Sorcs were able to (over)compensate for the blockable curse with DB and Detonation so far, not anymore. I think thats one of the core issues, since unblokcable curse opened up a very dangerous burst window every 4 seconds which is just not existant anymore.
BR
cosmic_niklas_93b16_ESO wrote: »FriedEggSandwich wrote: »Wreuntzylla wrote: »
Sorcs have always been one of the crappiest bounty quests to get. Losing 1v1? STREAK! Losing 1vx? STREAK! Losing 1vZerg? STREAK!
Um, NB? Losing 1v1? CLOAK! Losing 1vX? CLOAK! Losing 1vzerg? CLOAK!
It's called using your defences wisely lol.
Cloak? -DoT, Caltrops, any AoE, detect pots, there are even poisons now that prevent you from cloaking or allow you to "mark" an NB. By any sorcs logic, NB has actually been nerfed. Their class ability mark target is now available to any class via poison. NBs are so effing trash, we need 20 second cloaks, 100% buff to vigor, and rally should be a class/guild line ability to make our class viable. @Wrobel @ZOS_JessicaFolsom @ZOS_GinaBruno
Streak got every single gap closer in the game that prevents a sorc from getting away. Maybe if you'd L2P you'd know that instead of whining on the forums about streak being OP.......
Quote where you think Im whining in this topic? I dont expect you to have read every single comment in here, but I did say streak was actually balanced by its resource cost/increase per cast, as is dodge roll. Saying as you get tons of distance out of streaks, and its incredibly easy to break LoS with streak. Maybe its you who needs to l2p?
Seems like whining to me. I see you in every sorc oriented thread. Putting in your two cents.
...You don't even play a Sorc. What logic is that?
Im just thoroughly happy to see some effort from ZOS on balancing sorcs. Its also fun to watch you guys cry, when your class is still as competitive as it is in PvP.
An NB that has no "l2p issues" vs a sorc who knows half as much is still going to sustain 10x longer than any class just by putting their shields up.
Do you see any magica sorcs in pvp?
I´ve seen four including myself.
Sorc is in a form "competetive" as it has people going stamsorc on breton and performing better than by playing magica.
So yeah there is a form of competetive sorc. You just fail to mention that those are stam specced.
cosmic_niklas_93b16_ESO wrote: »FriedEggSandwich wrote: »Wreuntzylla wrote: »
Sorcs have always been one of the crappiest bounty quests to get. Losing 1v1? STREAK! Losing 1vx? STREAK! Losing 1vZerg? STREAK!
Um, NB? Losing 1v1? CLOAK! Losing 1vX? CLOAK! Losing 1vzerg? CLOAK!
It's called using your defences wisely lol.
Cloak? -DoT, Caltrops, any AoE, detect pots, there are even poisons now that prevent you from cloaking or allow you to "mark" an NB. By any sorcs logic, NB has actually been nerfed. Their class ability mark target is now available to any class via poison. NBs are so effing trash, we need 20 second cloaks, 100% buff to vigor, and rally should be a class/guild line ability to make our class viable. @Wrobel @ZOS_JessicaFolsom @ZOS_GinaBruno
Streak got every single gap closer in the game that prevents a sorc from getting away. Maybe if you'd L2P you'd know that instead of whining on the forums about streak being OP.......
Quote where you think Im whining in this topic? I dont expect you to have read every single comment in here, but I did say streak was actually balanced by its resource cost/increase per cast, as is dodge roll. Saying as you get tons of distance out of streaks, and its incredibly easy to break LoS with streak. Maybe its you who needs to l2p?
Seems like whining to me. I see you in every sorc oriented thread. Putting in your two cents.
...You don't even play a Sorc. What logic is that?
Im just thoroughly happy to see some effort from ZOS on balancing sorcs. Its also fun to watch you guys cry, when your class is still as competitive as it is in PvP.
An NB that has no "l2p issues" vs a sorc who knows half as much is still going to sustain 10x longer than any class just by putting their shields up.
Do you see any magica sorcs in pvp?
I´ve seen four including myself.
Sorc is in a form "competetive" as it has people going stamsorc on breton and performing better than by playing magica.
So yeah there is a form of competetive sorc. You just fail to mention that those are stam specced.
To be fair, you see many more of our kind Zerg surfing rather than solo or small group.
Mojomonkeyman wrote: »I play both mag & stam sorc, pvp only tho.
After hearing a lot of feedback from excellent players and building my own opinion via playing, I came to the conclusion that the "only" real new problems for DB Mag sorcs in pvp are higher ressource cost (= less damage output) and sluggish to break/long lasting cc`s (fear, reverb, etc.) exploiting the short shield timer, especially in mid/high ping situations.
Top Magsorcs are mostly able to play around those newly introduced weaknesses and dont feel these nerfs are holding them back all too much. Applying basic balancing rules would imply that the class is still totally viable, it`s just that the skill floor was raised quite a bit and theres still room for all struggling Magsorcs to slowly adapt improve their skills without adjusting the numbers.
Since ESO isn`t a competetive game and most players are not very talented in controlling their characters I`d advocate an increase of about 2 seconds to the shield timers for the sake of artificially boosting their learning process and to compensate those nasty cc`s incoming.
Since Magsorc burst potential was far too high in previous patches I`m still torn on whether help is needed or a slight cost decrease across the board would be totally sufficient. What I`m trying to say is, that I think very minor changes to dmg related mechanics can have already huge effects.
I.e.: making curse unblockable again would change a lot by itself, in my honest opinion. Sorcs were able to (over)compensate for the blockable curse with DB and Detonation so far, not anymore. I think thats one of the core issues, since unblokcable curse opened up a very dangerous burst window every 4 seconds which is just not existant anymore.
BR
cosmic_niklas_93b16_ESO wrote: »FriedEggSandwich wrote: »Wreuntzylla wrote: »
Sorcs have always been one of the crappiest bounty quests to get. Losing 1v1? STREAK! Losing 1vx? STREAK! Losing 1vZerg? STREAK!
Um, NB? Losing 1v1? CLOAK! Losing 1vX? CLOAK! Losing 1vzerg? CLOAK!
It's called using your defences wisely lol.
Cloak? -DoT, Caltrops, any AoE, detect pots, there are even poisons now that prevent you from cloaking or allow you to "mark" an NB. By any sorcs logic, NB has actually been nerfed. Their class ability mark target is now available to any class via poison. NBs are so effing trash, we need 20 second cloaks, 100% buff to vigor, and rally should be a class/guild line ability to make our class viable. @Wrobel @ZOS_JessicaFolsom @ZOS_GinaBruno
Streak got every single gap closer in the game that prevents a sorc from getting away. Maybe if you'd L2P you'd know that instead of whining on the forums about streak being OP.......
Quote where you think Im whining in this topic? I dont expect you to have read every single comment in here, but I did say streak was actually balanced by its resource cost/increase per cast, as is dodge roll. Saying as you get tons of distance out of streaks, and its incredibly easy to break LoS with streak. Maybe its you who needs to l2p?
Seems like whining to me. I see you in every sorc oriented thread. Putting in your two cents.
...You don't even play a Sorc. What logic is that?
Im just thoroughly happy to see some effort from ZOS on balancing sorcs. Its also fun to watch you guys cry, when your class is still as competitive as it is in PvP.
An NB that has no "l2p issues" vs a sorc who knows half as much is still going to sustain 10x longer than any class just by putting their shields up.
Do you see any magica sorcs in pvp?
I´ve seen four including myself.
Sorc is in a form "competetive" as it has people going stamsorc on breton and performing better than by playing magica.
So yeah there is a form of competetive sorc. You just fail to mention that those are stam specced.
To be fair, you see many more of our kind Zerg surfing rather than solo or small group.
This is true as well, I wonder if the players who have been more vocal here on this matter are the ones who spend more of their time dueling/1vXing. It seems if anything they would be the ones feeling the lessened shield duration opposed to those zerging down on keeps and running with larger groups. I could be wrong though. And even if I am right Im not denoting my opinion here that sorcs are still a strong (probably as strong) compared to pre-DB patch.
Another thing I just thought of, consoles have been playing with these updates for a couple weeks less than PC has. Id still be surprised if I see the number of sorcs lessen in the coming weeks on xbox one, but that could be a possibility.
cosmic_niklas_93b16_ESO wrote: »FriedEggSandwich wrote: »Wreuntzylla wrote: »
Sorcs have always been one of the crappiest bounty quests to get. Losing 1v1? STREAK! Losing 1vx? STREAK! Losing 1vZerg? STREAK!
Um, NB? Losing 1v1? CLOAK! Losing 1vX? CLOAK! Losing 1vzerg? CLOAK!
It's called using your defences wisely lol.
Cloak? -DoT, Caltrops, any AoE, detect pots, there are even poisons now that prevent you from cloaking or allow you to "mark" an NB. By any sorcs logic, NB has actually been nerfed. Their class ability mark target is now available to any class via poison. NBs are so effing trash, we need 20 second cloaks, 100% buff to vigor, and rally should be a class/guild line ability to make our class viable. @Wrobel @ZOS_JessicaFolsom @ZOS_GinaBruno
Streak got every single gap closer in the game that prevents a sorc from getting away. Maybe if you'd L2P you'd know that instead of whining on the forums about streak being OP.......
Quote where you think Im whining in this topic? I dont expect you to have read every single comment in here, but I did say streak was actually balanced by its resource cost/increase per cast, as is dodge roll. Saying as you get tons of distance out of streaks, and its incredibly easy to break LoS with streak. Maybe its you who needs to l2p?
Seems like whining to me. I see you in every sorc oriented thread. Putting in your two cents.
...You don't even play a Sorc. What logic is that?
Im just thoroughly happy to see some effort from ZOS on balancing sorcs. Its also fun to watch you guys cry, when your class is still as competitive as it is in PvP.
An NB that has no "l2p issues" vs a sorc who knows half as much is still going to sustain 10x longer than any class just by putting their shields up.
Do you see any magica sorcs in pvp?
I´ve seen four including myself.
Sorc is in a form "competetive" as it has people going stamsorc on breton and performing better than by playing magica.
So yeah there is a form of competetive sorc. You just fail to mention that those are stam specced.
No man, I play Xbox NA and have guested 3 or so campaigns since DB while homed in Scourge for the past 2-3 months on EP. There has been a strong presence(/normal amount) of mag sorcs in each campaign Ive guested and plenty in scourge.
I dont see the point in implying that mag sorcs aren't competitive post DB. Tbh the only difference Ive noticed about them (the ones who are very good) is they arent unkillable when 1vXing.
FriedEggSandwich wrote: »cosmic_niklas_93b16_ESO wrote: »FriedEggSandwich wrote: »Wreuntzylla wrote: »
Sorcs have always been one of the crappiest bounty quests to get. Losing 1v1? STREAK! Losing 1vx? STREAK! Losing 1vZerg? STREAK!
Um, NB? Losing 1v1? CLOAK! Losing 1vX? CLOAK! Losing 1vzerg? CLOAK!
It's called using your defences wisely lol.
Cloak? -DoT, Caltrops, any AoE, detect pots, there are even poisons now that prevent you from cloaking or allow you to "mark" an NB. By any sorcs logic, NB has actually been nerfed. Their class ability mark target is now available to any class via poison. NBs are so effing trash, we need 20 second cloaks, 100% buff to vigor, and rally should be a class/guild line ability to make our class viable. @Wrobel @ZOS_JessicaFolsom @ZOS_GinaBruno
Streak got every single gap closer in the game that prevents a sorc from getting away. Maybe if you'd L2P you'd know that instead of whining on the forums about streak being OP.......
Quote where you think Im whining in this topic? I dont expect you to have read every single comment in here, but I did say streak was actually balanced by its resource cost/increase per cast, as is dodge roll. Saying as you get tons of distance out of streaks, and its incredibly easy to break LoS with streak. Maybe its you who needs to l2p?
Seems like whining to me. I see you in every sorc oriented thread. Putting in your two cents.
...You don't even play a Sorc. What logic is that?
Im just thoroughly happy to see some effort from ZOS on balancing sorcs. Its also fun to watch you guys cry, when your class is still as competitive as it is in PvP.
An NB that has no "l2p issues" vs a sorc who knows half as much is still going to sustain 10x longer than any class just by putting their shields up.
Do you see any magica sorcs in pvp?
I´ve seen four including myself.
Sorc is in a form "competetive" as it has people going stamsorc on breton and performing better than by playing magica.
So yeah there is a form of competetive sorc. You just fail to mention that those are stam specced.
To be fair, you see many more of our kind Zerg surfing rather than solo or small group.
This is true as well, I wonder if the players who have been more vocal here on this matter are the ones who spend more of their time dueling/1vXing. It seems if anything they would be the ones feeling the lessened shield duration opposed to those zerging down on keeps and running with larger groups. I could be wrong though. And even if I am right Im not denoting my opinion here that sorcs are still a strong (probably as strong) compared to pre-DB patch.
Another thing I just thought of, consoles have been playing with these updates for a couple weeks less than PC has. Id still be surprised if I see the number of sorcs lessen in the coming weeks on xbox one, but that could be a possibility.
I'm currently finding small group easier than duelling, but that's because I'm out of practice with duels and I haven't build for magicka sustain yet (can't afford to atm). I wouldn't exactly call 5x kags, 3x willpower, 2x arch mage and 1x bloodspawn a spell damage build thoughI'm saving up for lich but until then I feel like I'm running oom unnecessarily quickly. Does my build sound like glass canon?
Edit: I've always preferred to build so I can fight back to back without taking a break to regen. My pre-DB build allowed me to do that, not anymore. This is what upsets me the most; pre-DB I only ever used 1 ward anyway so I'm used to refreshing it every 6s, I'm fine with that change in no-lag situations. But why the skill cost increases? Zos why?
[
Alternately, you can keep your high spell damage build and troll the *** out of people with energy overload for sustain like the ninja kitty guys.
cosmic_niklas_93b16_ESO wrote: »FriedEggSandwich wrote: »Wreuntzylla wrote: »
Sorcs have always been one of the crappiest bounty quests to get. Losing 1v1? STREAK! Losing 1vx? STREAK! Losing 1vZerg? STREAK!
Um, NB? Losing 1v1? CLOAK! Losing 1vX? CLOAK! Losing 1vzerg? CLOAK!
It's called using your defences wisely lol.
Cloak? -DoT, Caltrops, any AoE, detect pots, there are even poisons now that prevent you from cloaking or allow you to "mark" an NB. By any sorcs logic, NB has actually been nerfed. Their class ability mark target is now available to any class via poison. NBs are so effing trash, we need 20 second cloaks, 100% buff to vigor, and rally should be a class/guild line ability to make our class viable. @Wrobel @ZOS_JessicaFolsom @ZOS_GinaBruno
Streak got every single gap closer in the game that prevents a sorc from getting away. Maybe if you'd L2P you'd know that instead of whining on the forums about streak being OP.......
Quote where you think Im whining in this topic? I dont expect you to have read every single comment in here, but I did say streak was actually balanced by its resource cost/increase per cast, as is dodge roll. Saying as you get tons of distance out of streaks, and its incredibly easy to break LoS with streak. Maybe its you who needs to l2p?
Seems like whining to me. I see you in every sorc oriented thread. Putting in your two cents.
...You don't even play a Sorc. What logic is that?
Im just thoroughly happy to see some effort from ZOS on balancing sorcs. Its also fun to watch you guys cry, when your class is still as competitive as it is in PvP.
An NB that has no "l2p issues" vs a sorc who knows half as much is still going to sustain 10x longer than any class just by putting their shields up.
Do you see any magica sorcs in pvp?
I´ve seen four including myself.
Sorc is in a form "competetive" as it has people going stamsorc on breton and performing better than by playing magica.
So yeah there is a form of competetive sorc. You just fail to mention that those are stam specced.
To be fair, you see many more of our kind Zerg surfing rather than solo or small group.
This is true as well, I wonder if the players who have been more vocal here on this matter are the ones who spend more of their time dueling/1vXing. It seems if anything they would be the ones feeling the lessened shield duration opposed to those zerging down on keeps and running with larger groups. I could be wrong though. And even if I am right Im not denoting my opinion here that sorcs are still a strong (probably as strong) compared to pre-DB patch.
Another thing I just thought of, consoles have been playing with these updates for a couple weeks less than PC has. Id still be surprised if I see the number of sorcs lessen in the coming weeks on xbox one, but that could be a possibility.
[
Alternately, you can keep your high spell damage build and troll the *** out of people with energy overload for sustain like the ninja kitty guys.
I dont use Energy Overload for sustain. I'm a Breton with 5 seducer, 2 engine guardian and 1 spell cost reduction jewelry enchant. And I chain chug pots
FriedEggSandwich wrote: »cosmic_niklas_93b16_ESO wrote: »FriedEggSandwich wrote: »Wreuntzylla wrote: »
Sorcs have always been one of the crappiest bounty quests to get. Losing 1v1? STREAK! Losing 1vx? STREAK! Losing 1vZerg? STREAK!
Um, NB? Losing 1v1? CLOAK! Losing 1vX? CLOAK! Losing 1vzerg? CLOAK!
It's called using your defences wisely lol.
Cloak? -DoT, Caltrops, any AoE, detect pots, there are even poisons now that prevent you from cloaking or allow you to "mark" an NB. By any sorcs logic, NB has actually been nerfed. Their class ability mark target is now available to any class via poison. NBs are so effing trash, we need 20 second cloaks, 100% buff to vigor, and rally should be a class/guild line ability to make our class viable. @Wrobel @ZOS_JessicaFolsom @ZOS_GinaBruno
Streak got every single gap closer in the game that prevents a sorc from getting away. Maybe if you'd L2P you'd know that instead of whining on the forums about streak being OP.......
Quote where you think Im whining in this topic? I dont expect you to have read every single comment in here, but I did say streak was actually balanced by its resource cost/increase per cast, as is dodge roll. Saying as you get tons of distance out of streaks, and its incredibly easy to break LoS with streak. Maybe its you who needs to l2p?
Seems like whining to me. I see you in every sorc oriented thread. Putting in your two cents.
...You don't even play a Sorc. What logic is that?
Im just thoroughly happy to see some effort from ZOS on balancing sorcs. Its also fun to watch you guys cry, when your class is still as competitive as it is in PvP.
An NB that has no "l2p issues" vs a sorc who knows half as much is still going to sustain 10x longer than any class just by putting their shields up.
Do you see any magica sorcs in pvp?
I´ve seen four including myself.
Sorc is in a form "competetive" as it has people going stamsorc on breton and performing better than by playing magica.
So yeah there is a form of competetive sorc. You just fail to mention that those are stam specced.
To be fair, you see many more of our kind Zerg surfing rather than solo or small group.
This is true as well, I wonder if the players who have been more vocal here on this matter are the ones who spend more of their time dueling/1vXing. It seems if anything they would be the ones feeling the lessened shield duration opposed to those zerging down on keeps and running with larger groups. I could be wrong though. And even if I am right Im not denoting my opinion here that sorcs are still a strong (probably as strong) compared to pre-DB patch.
Another thing I just thought of, consoles have been playing with these updates for a couple weeks less than PC has. Id still be surprised if I see the number of sorcs lessen in the coming weeks on xbox one, but that could be a possibility.
I'm currently finding small group easier than duelling, but that's because I'm out of practice with duels and I haven't build for magicka sustain yet (can't afford to atm). I wouldn't exactly call 5x kags, 3x willpower, 2x arch mage and 1x bloodspawn a spell damage build thoughI'm saving up for lich but until then I feel like I'm running oom unnecessarily quickly. Does my build sound like glass canon?
Edit: I've always preferred to build so I can fight back to back without taking a break to regen. My pre-DB build allowed me to do that, not anymore. This is what upsets me the most; pre-DB I only ever used 1 ward anyway so I'm used to refreshing it every 6s, I'm fine with that change in no-lag situations. But why the skill cost increases? Zos why?
@FriedEggSandwich
I had something close to your your setup. An easy and poor man's fix for your regen, just swap out all of your spell damage enchants on the willpower jewelry to lower Magicka cost. All three preferably, but two at least. Then replace the blood spawn piece with a Kena shoulder or head if you can, that gives about one of those jewelry pieces worth of damage back. Keep the archmage.
Three reduce costs glyphs will give you about the same sustain as a seducer/Magnus build. The reduced spell damage hurts, but you're only trading out a couple of hundred points, at the cost of a couple of Kuta runes. The goal is 2.8-3K spell damage buffed, you get a campaign scroll and it should help you reach that.
As for money, I sold all of my campaign reward stuff and bought all of the dreugh wax and temper I needed. Winning the campaign gave me about 40K cash (between all three mails). Gold reward jewelry sells for a ton of money (fury AND VD here). I had also farmed raw mats in Craglorn for a couple of days and refined a bunch of my own gold mats. I had 2-3 pieces worth of dreugh wax to start from farming leather from mobs and void bloom.
Alternately, you can keep your high spell damage build and troll the *** out of people with energy overload for sustain like the ninja kitty guys. Problem is, competent players know how to deal with overload and they will kill you. For those you really need the sustain build to grind out the full resource war.
https://forums.elderscrollsonline.com/en/discussion/239336/thelon-magicka-sorc-pvp-dark-brotherhood/p2
FriedEggSandwich wrote: »FriedEggSandwich wrote: »cosmic_niklas_93b16_ESO wrote: »FriedEggSandwich wrote: »Wreuntzylla wrote: »
Sorcs have always been one of the crappiest bounty quests to get. Losing 1v1? STREAK! Losing 1vx? STREAK! Losing 1vZerg? STREAK!
Um, NB? Losing 1v1? CLOAK! Losing 1vX? CLOAK! Losing 1vzerg? CLOAK!
It's called using your defences wisely lol.
Cloak? -DoT, Caltrops, any AoE, detect pots, there are even poisons now that prevent you from cloaking or allow you to "mark" an NB. By any sorcs logic, NB has actually been nerfed. Their class ability mark target is now available to any class via poison. NBs are so effing trash, we need 20 second cloaks, 100% buff to vigor, and rally should be a class/guild line ability to make our class viable. @Wrobel @ZOS_JessicaFolsom @ZOS_GinaBruno
Streak got every single gap closer in the game that prevents a sorc from getting away. Maybe if you'd L2P you'd know that instead of whining on the forums about streak being OP.......
Quote where you think Im whining in this topic? I dont expect you to have read every single comment in here, but I did say streak was actually balanced by its resource cost/increase per cast, as is dodge roll. Saying as you get tons of distance out of streaks, and its incredibly easy to break LoS with streak. Maybe its you who needs to l2p?
Seems like whining to me. I see you in every sorc oriented thread. Putting in your two cents.
...You don't even play a Sorc. What logic is that?
Im just thoroughly happy to see some effort from ZOS on balancing sorcs. Its also fun to watch you guys cry, when your class is still as competitive as it is in PvP.
An NB that has no "l2p issues" vs a sorc who knows half as much is still going to sustain 10x longer than any class just by putting their shields up.
Do you see any magica sorcs in pvp?
I´ve seen four including myself.
Sorc is in a form "competetive" as it has people going stamsorc on breton and performing better than by playing magica.
So yeah there is a form of competetive sorc. You just fail to mention that those are stam specced.
To be fair, you see many more of our kind Zerg surfing rather than solo or small group.
This is true as well, I wonder if the players who have been more vocal here on this matter are the ones who spend more of their time dueling/1vXing. It seems if anything they would be the ones feeling the lessened shield duration opposed to those zerging down on keeps and running with larger groups. I could be wrong though. And even if I am right Im not denoting my opinion here that sorcs are still a strong (probably as strong) compared to pre-DB patch.
Another thing I just thought of, consoles have been playing with these updates for a couple weeks less than PC has. Id still be surprised if I see the number of sorcs lessen in the coming weeks on xbox one, but that could be a possibility.
I'm currently finding small group easier than duelling, but that's because I'm out of practice with duels and I haven't build for magicka sustain yet (can't afford to atm). I wouldn't exactly call 5x kags, 3x willpower, 2x arch mage and 1x bloodspawn a spell damage build thoughI'm saving up for lich but until then I feel like I'm running oom unnecessarily quickly. Does my build sound like glass canon?
Edit: I've always preferred to build so I can fight back to back without taking a break to regen. My pre-DB build allowed me to do that, not anymore. This is what upsets me the most; pre-DB I only ever used 1 ward anyway so I'm used to refreshing it every 6s, I'm fine with that change in no-lag situations. But why the skill cost increases? Zos why?
@FriedEggSandwich
I had something close to your your setup. An easy and poor man's fix for your regen, just swap out all of your spell damage enchants on the willpower jewelry to lower Magicka cost. All three preferably, but two at least. Then replace the blood spawn piece with a Kena shoulder or head if you can, that gives about one of those jewelry pieces worth of damage back. Keep the archmage.
Three reduce costs glyphs will give you about the same sustain as a seducer/Magnus build. The reduced spell damage hurts, but you're only trading out a couple of hundred points, at the cost of a couple of Kuta runes. The goal is 2.8-3K spell damage buffed, you get a campaign scroll and it should help you reach that.
As for money, I sold all of my campaign reward stuff and bought all of the dreugh wax and temper I needed. Winning the campaign gave me about 40K cash (between all three mails). Gold reward jewelry sells for a ton of money (fury AND VD here). I had also farmed raw mats in Craglorn for a couple of days and refined a bunch of my own gold mats. I had 2-3 pieces worth of dreugh wax to start from farming leather from mobs and void bloom.
Alternately, you can keep your high spell damage build and troll the *** out of people with energy overload for sustain like the ninja kitty guys. Problem is, competent players know how to deal with overload and they will kill you. For those you really need the sustain build to grind out the full resource war.
https://forums.elderscrollsonline.com/en/discussion/239336/thelon-magicka-sorc-pvp-dark-brotherhood/p2
@Minalan
Hey thanks man (assuming you're a guy, apologies if not), I appreciate that. I have one cost reduction glyph but the other 2 are spell damage so you're right; switching those up would be a cheap way to fix my build. It's still a little disheartening to lose spell dmg though when I don't even stack that much imo (3k buffed with 36k mag cos 6x impen), I guess the ability to stack spell pen this patch might mitigate it. I hate overload cheese so wouldn't go that route. Cheers, appreciate your input
FriedEggSandwich wrote: »FriedEggSandwich wrote: »cosmic_niklas_93b16_ESO wrote: »FriedEggSandwich wrote: »Wreuntzylla wrote: »
Sorcs have always been one of the crappiest bounty quests to get. Losing 1v1? STREAK! Losing 1vx? STREAK! Losing 1vZerg? STREAK!
Um, NB? Losing 1v1? CLOAK! Losing 1vX? CLOAK! Losing 1vzerg? CLOAK!
It's called using your defences wisely lol.
Cloak? -DoT, Caltrops, any AoE, detect pots, there are even poisons now that prevent you from cloaking or allow you to "mark" an NB. By any sorcs logic, NB has actually been nerfed. Their class ability mark target is now available to any class via poison. NBs are so effing trash, we need 20 second cloaks, 100% buff to vigor, and rally should be a class/guild line ability to make our class viable. @Wrobel @ZOS_JessicaFolsom @ZOS_GinaBruno
Streak got every single gap closer in the game that prevents a sorc from getting away. Maybe if you'd L2P you'd know that instead of whining on the forums about streak being OP.......
Quote where you think Im whining in this topic? I dont expect you to have read every single comment in here, but I did say streak was actually balanced by its resource cost/increase per cast, as is dodge roll. Saying as you get tons of distance out of streaks, and its incredibly easy to break LoS with streak. Maybe its you who needs to l2p?
Seems like whining to me. I see you in every sorc oriented thread. Putting in your two cents.
...You don't even play a Sorc. What logic is that?
Im just thoroughly happy to see some effort from ZOS on balancing sorcs. Its also fun to watch you guys cry, when your class is still as competitive as it is in PvP.
An NB that has no "l2p issues" vs a sorc who knows half as much is still going to sustain 10x longer than any class just by putting their shields up.
Do you see any magica sorcs in pvp?
I´ve seen four including myself.
Sorc is in a form "competetive" as it has people going stamsorc on breton and performing better than by playing magica.
So yeah there is a form of competetive sorc. You just fail to mention that those are stam specced.
To be fair, you see many more of our kind Zerg surfing rather than solo or small group.
This is true as well, I wonder if the players who have been more vocal here on this matter are the ones who spend more of their time dueling/1vXing. It seems if anything they would be the ones feeling the lessened shield duration opposed to those zerging down on keeps and running with larger groups. I could be wrong though. And even if I am right Im not denoting my opinion here that sorcs are still a strong (probably as strong) compared to pre-DB patch.
Another thing I just thought of, consoles have been playing with these updates for a couple weeks less than PC has. Id still be surprised if I see the number of sorcs lessen in the coming weeks on xbox one, but that could be a possibility.
I'm currently finding small group easier than duelling, but that's because I'm out of practice with duels and I haven't build for magicka sustain yet (can't afford to atm). I wouldn't exactly call 5x kags, 3x willpower, 2x arch mage and 1x bloodspawn a spell damage build thoughI'm saving up for lich but until then I feel like I'm running oom unnecessarily quickly. Does my build sound like glass canon?
Edit: I've always preferred to build so I can fight back to back without taking a break to regen. My pre-DB build allowed me to do that, not anymore. This is what upsets me the most; pre-DB I only ever used 1 ward anyway so I'm used to refreshing it every 6s, I'm fine with that change in no-lag situations. But why the skill cost increases? Zos why?
@FriedEggSandwich
I had something close to your your setup. An easy and poor man's fix for your regen, just swap out all of your spell damage enchants on the willpower jewelry to lower Magicka cost. All three preferably, but two at least. Then replace the blood spawn piece with a Kena shoulder or head if you can, that gives about one of those jewelry pieces worth of damage back. Keep the archmage.
Three reduce costs glyphs will give you about the same sustain as a seducer/Magnus build. The reduced spell damage hurts, but you're only trading out a couple of hundred points, at the cost of a couple of Kuta runes. The goal is 2.8-3K spell damage buffed, you get a campaign scroll and it should help you reach that.
As for money, I sold all of my campaign reward stuff and bought all of the dreugh wax and temper I needed. Winning the campaign gave me about 40K cash (between all three mails). Gold reward jewelry sells for a ton of money (fury AND VD here). I had also farmed raw mats in Craglorn for a couple of days and refined a bunch of my own gold mats. I had 2-3 pieces worth of dreugh wax to start from farming leather from mobs and void bloom.
Alternately, you can keep your high spell damage build and troll the *** out of people with energy overload for sustain like the ninja kitty guys. Problem is, competent players know how to deal with overload and they will kill you. For those you really need the sustain build to grind out the full resource war.
https://forums.elderscrollsonline.com/en/discussion/239336/thelon-magicka-sorc-pvp-dark-brotherhood/p2
@Minalan
Hey thanks man (assuming you're a guy, apologies if not), I appreciate that. I have one cost reduction glyph but the other 2 are spell damage so you're right; switching those up would be a cheap way to fix my build. It's still a little disheartening to lose spell dmg though when I don't even stack that much imo (3k buffed with 36k mag cos 6x impen), I guess the ability to stack spell pen this patch might mitigate it. I hate overload cheese so wouldn't go that route. Cheers, appreciate your input
I'm running about 3K buffed with the scroll and the seducer/Magnus stuff. That gives me enough regen to run all three spell damage enchants.
A Kena shoulder or helmet would mitigate that damage loss some, but you'll lose the extra health from bloodspawn (though you get to keep 1K from Kags). It's totally worth the trade. It should be up for sale again in a few weeks, or just get it in a chest.
As for spell damage being low, you'll lose 1,000 or so PVP frags damage, but you can cast so many more.
Boost Magicka! I'd also consider dropping Impen on three large pieces for infused, and make up for it with 30 points of CP into crit reduction that you drop from bastion. Bastion isn't worth more than say, 60 points or so on a six second shield.
I'd also try to push all my lazy PVE hating Magicka sorc friends to max the undaunted passive. That alone is worth 2K Magicka and a boost to 38K on your setup without changing anything other than 5/1/1. That is worth almost 200 spell damage. The grind sucks, but it's worth it.
PS: don't forget to run the atronach mundus.
cosmic_niklas_93b16_ESO wrote: »FriedEggSandwich wrote: »Wreuntzylla wrote: »
Sorcs have always been one of the crappiest bounty quests to get. Losing 1v1? STREAK! Losing 1vx? STREAK! Losing 1vZerg? STREAK!
Um, NB? Losing 1v1? CLOAK! Losing 1vX? CLOAK! Losing 1vzerg? CLOAK!
It's called using your defences wisely lol.
Cloak? -DoT, Caltrops, any AoE, detect pots, there are even poisons now that prevent you from cloaking or allow you to "mark" an NB. By any sorcs logic, NB has actually been nerfed. Their class ability mark target is now available to any class via poison. NBs are so effing trash, we need 20 second cloaks, 100% buff to vigor, and rally should be a class/guild line ability to make our class viable. @Wrobel @ZOS_JessicaFolsom @ZOS_GinaBruno
Streak got every single gap closer in the game that prevents a sorc from getting away. Maybe if you'd L2P you'd know that instead of whining on the forums about streak being OP.......
Quote where you think Im whining in this topic? I dont expect you to have read every single comment in here, but I did say streak was actually balanced by its resource cost/increase per cast, as is dodge roll. Saying as you get tons of distance out of streaks, and its incredibly easy to break LoS with streak. Maybe its you who needs to l2p?
Seems like whining to me. I see you in every sorc oriented thread. Putting in your two cents.
...You don't even play a Sorc. What logic is that?
Im just thoroughly happy to see some effort from ZOS on balancing sorcs. Its also fun to watch you guys cry, when your class is still as competitive as it is in PvP.
An NB that has no "l2p issues" vs a sorc who knows half as much is still going to sustain 10x longer than any class just by putting their shields up.
Do you see any magica sorcs in pvp?
I´ve seen four including myself.
Sorc is in a form "competetive" as it has people going stamsorc on breton and performing better than by playing magica.
So yeah there is a form of competetive sorc. You just fail to mention that those are stam specced.
To be fair, you see many more of our kind Zerg surfing rather than solo or small group.
This is true as well, I wonder if the players who have been more vocal here on this matter are the ones who spend more of their time dueling/1vXing. It seems if anything they would be the ones feeling the lessened shield duration opposed to those zerging down on keeps and running with larger groups. I could be wrong though. And even if I am right Im not denoting my opinion here that sorcs are still a strong (probably as strong) compared to pre-DB patch.
Another thing I just thought of, consoles have been playing with these updates for a couple weeks less than PC has. Id still be surprised if I see the number of sorcs lessen in the coming weeks on xbox one, but that could be a possibility.
The issue is that:
1. The skill floor is too high for most to succeed. To win with 6 second shields, you need to animation cancel everything. Casting shield and waiting for the animation to finish gives you 5 seconds. Two attacks without animation cancelling and it's over. The twitch gameplay isn't an option, it's a necessity. And frankly with all of the bar swapping and cancelling everything, it's not that much fun. Make a mistake? Forget to cancel something? Lose your rhythm? You're going to die.
2. It's not nearly as competitive against extremely skilled players. If you're not doing everything in (1) above, you're going to be farmed.
The class skill floor doesn't have to go down to say, Templar level (they sort of deserve that barb). But a couple of quality of life improvements would help immensely.