For all the sorcs who think they've been nerfed

  • Serenityx
    Serenityx
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    I didnt get past the part where you said dodge rolling absorbs damage. Im sure everyone here knows what you mean by this, that dodge rolling ultimately negates damage however it just bothered me that you completely failed to describe the dodge roll mechanic.

    And since you brought it up, sorcs are the only class that has streak. Which is basically just an "over powered" dodge roll (I am NOT saying imbalanced when I say "OP" because Im aware of the resource cost of streak, but its increased cost per cast is similar to dodge roll and you get way more distance out of a streak than you do a dodge roll). Sorcs are the only class to have this ability as well, in addition to being able to dodge roll despite having low stamina.

    @Serenityx

    English is not my first language, sorry if it bothers you that much.
    But how the hell is a Streak an "overpowered Dodge roll". I'd understand you if you dodge any incoming damage while using Streak. Thats not the case. Overpowered because you travel like what, 4m further? You dont escape Gap Closer spam and you dont escape Projectiles aswell(except Magicka Projectiles for 1.8sec with the other Morph). Come on.

    Sure streak isnt a guarenteed dodge. And im sure its much further than 4m lol...all of these posts about how bad your class is just tickles me I guess. I havent been present here because literally everything sorcs are complaining about is TL;DR

    And, sorry. Your english is very good so I wouldnt have guessed its not your first language. There is a huge difference between absorbing and dodging damage, even though both result in damage not being done to your health.
  • Aeaeren
    Aeaeren
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    Do you guys remember when TG came out and everyone was complaining about Stamblades and swithing them to Magblades.. still makes me lol.

    I didn't switch and the changes in Thieves guild really didn't affect me. Then again I barely use Shadowy disguise and it was mainly used as an escape tool but now I don't even bother loading it on the bar.
  • Serenityx
    Serenityx
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    Fasoo wrote: »
    this is a troll post, OP clearly doesn't play sorc. Let me give you a list of how they were nerfed to all hell.

    •Shield Nerf to 6 Seconds (not useless but way way too short for a classes only defense, literally)
    •Power Surge being nerfed to Powerless Surge
    •Dawnbreaker lost to Stam (wow that was necessary)
    •additional cost from this patch on the sorc skill line which has the most expensive abilities as wells as destro crushing shock spam make you have to build 2k+ regen and some reduced costs or return sets to sustain in fights
    • buffs to Stam builds tipping the scale so far it makes the balance non existent, sorc is the weakest spec this side of magicka DK, even Stam sorc is outperforming magicka sorc now. Give me a break

    Inb4 "learn to play" "you're bad" I challenge you to duel me with a magicka sorc on my STAMPLAR or Stam DK or heck even my magicka sorcerer, and you will get destroyed. Only the absolute elite sorc players are even competitive now, which is about 4-5 tops.

    Ex- go into cyro, fight the average Stam DK, STAMPLAR, Stam NB, mag nb , literally anything, and they will be miles above the everyday rare Pepe mag sorc you run into. If that isn't telling then you need to reconsider how you view balance.

    I'm not one for fotm specs I just want true balance otherwise arenas and battlegrounds will never work.

    OP try out sorc I'm sure you'd be great at it. Glhf

    And I stopped at: •Dawnbreaker lost to Stam (wow that was necessary)

    Thanks for showcasing that sorcs are just used to being OP and have completely no idea what balance is.

    And, the rest is a prime example of what I mean by TL;DR. Im not trying to be rude here. But Im on the same page as @IzakiBrotheSs in what he just posted.


    Even though I dont and never will bother to play a sorc, that doesnt denote the BUFFS your (Edit: Not directed at you Izaki, did not want to be confusing after having tagged you) class got. Which was the point of this post.
    Edited by Serenityx on June 27, 2016 5:00PM
  • Fasoo
    Fasoo
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    Serenityx wrote: »
    Fasoo wrote: »
    this is a troll post, OP clearly doesn't play sorc. Let me give you a list of how they were nerfed to all hell.

    •Shield Nerf to 6 Seconds (not useless but way way too short for a classes only defense, literally)
    •Power Surge being nerfed to Powerless Surge
    •Dawnbreaker lost to Stam (wow that was necessary)
    •additional cost from this patch on the sorc skill line which has the most expensive abilities as wells as destro crushing shock spam make you have to build 2k+ regen and some reduced costs or return sets to sustain in fights
    • buffs to Stam builds tipping the scale so far it makes the balance non existent, sorc is the weakest spec this side of magicka DK, even Stam sorc is outperforming magicka sorc now. Give me a break

    Inb4 "learn to play" "you're bad" I challenge you to duel me with a magicka sorc on my STAMPLAR or Stam DK or heck even my magicka sorcerer, and you will get destroyed. Only the absolute elite sorc players are even competitive now, which is about 4-5 tops.

    Ex- go into cyro, fight the average Stam DK, STAMPLAR, Stam NB, mag nb , literally anything, and they will be miles above the everyday rare Pepe mag sorc you run into. If that isn't telling then you need to reconsider how you view balance.

    I'm not one for fotm specs I just want true balance otherwise arenas and battlegrounds will never work.

    OP try out sorc I'm sure you'd be great at it. Glhf

    And I stopped at: •Dawnbreaker lost to Stam (wow that was necessary)

    Thanks for showcasing that sorcs are just used to being OP and have completely no idea what balance is.

    And, the rest is a prime example of what I mean by TL;DR. Im not trying to be rude here. But Im on the same page as @IzakiBrotheSs in what he just posted.


    Even though I dont and never will bother to play a sorc, that doesnt denote the BUFFS your (Edit: Not directed at you Izaki, did not want to be confusing after having tagged you) class got. Which was the point of this post.


    You're pissing me off so much, LET ME BREAK IT DOWN

    DK- LEAP
    STAMPLAR- Sweeps (needed to have a morph to physical tbh)
    NIGHTBLADE - INCAP STRIKE I MEAN ROFL
    SORC - ????????????????
    Negate- useless as solo pvp and pure situational
    Atro- just an awful ulti now
    Overload- useless in pvp , no way around it, used to be the godsend of solo sorc and it is useless unless used to rank
    Oh an now all Stam builds get a huge up front knock back ulti with a huge dot which sorc can't purge ? Wow dude it's crazy how weird my logic is.

    THE NERFS FAR OUTWAY THE "BUFFS" as in a negate buff and useless skills that don't effect magicka sorc pvp in any way, this is literally the most aids post I have ever seen , you know what please add me @Faso , make a sorc and fight me if you know exactly how sorc works, you seem to have it all figured out. This is the most aids post I have seen on sorc in awhile.

    Did you not read all of what I said? I play every class and the weakest by far is magicka sorc, I don't exclusively play sorc. You don't play sorc, you don't have a right to talk about buffs or nerfs, leave it to the big boys that know how pvp works.
  • Birdovic
    Birdovic
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    Serenityx wrote: »
    Sure streak isnt a guarenteed dodge. And im sure its much further than 4m lol

    Actually streak dodges NOTHING. For instance, you can be hit by a chrystal frag midair.
    Overpowered because you travel like what, 4m further?
    Sorry, I meant to say travel 4/5m further than someone who dodge rolls.

    There is a huge difference between absorbing and dodging damage, even though both result in damage not being done to your health.

    Thats right. But what exactly is the huge difference?

    A dodge roll negates EVERY damage, a Shield only as much as its Size allows to.

    So if you want to escape lets say 10 enemy players, you can dodge all their 10 attacks with just 1 dodge roll if all attacked at once, which definetly is way more Damage avoided than a 10-15k Shield can avoid.
    Bonus: Dodge Rolls dont need an ability slotted and your running HoTs heal you, while rolling around like a clown.
  • DHale
    DHale
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    Only ppl that don't play a sorc say that there is any buffs. Yes negate got a buff and they are game changers but I Rez my sorc team mates constantly now. Also negate was even stronger at PC launch so this buff is still less than it was before. I stopped playing mine being good for one ultimate per fight is not my idea of fun. Constantly spamming shields is no fun either. It's not about the shield nerf really it's a combo of ability cost increases lack of resources and having to spam shields resulting in a huge dps loss. Every six seconds you have to stop time on target reapply shields then go back to offense. It's not sustainable but more importantly not fun. Also I figured out how to cc and stun Sorcs so they are shield less when I burst on them and now kill Sorcs I could never kill or kill easily before. My sustain on my magplar is far superior to my magsorc. It's not even close. They are both high elves so..... Also I did a trial recently the sorc was dropped after he ran out of magic a few times. He was asked what he was running Julianos.... They told him told to craft seducer and Magnus and that Julianos was not for Sorcs anymore. I was looking on my character at all my law of julianos that I had taken from my sorc thinking this works great... On my Templar.I felt sorry for him but he should have known.
    Sorcerna, proud beta sorc. RIP April 2014 to May 31 2016 DArk Brotherhood. Out of retirement for negates and encases. Sorcerna will be going back into retirement to be my main crafter Fall 2018. Because an 8 k shield is f ing useless. Died because of baddies on the forum. Too much qq too little pew pew. 16 AD 2 DC. 0 EP cause they bad, CP 2300 plus 18 level 50 toons. NA, PC, Grey Host#SORCLIVESMATTER actually they don’t or they wouldn’t keep getting nerfed constantly.
  • cosmic_niklas_93b16_ESO
    cosmic_niklas_93b16_ESO
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    Serenityx wrote: »
    Fasoo wrote: »
    this is a troll post, OP clearly doesn't play sorc. Let me give you a list of how they were nerfed to all hell.

    •Shield Nerf to 6 Seconds (not useless but way way too short for a classes only defense, literally)
    •Power Surge being nerfed to Powerless Surge
    •Dawnbreaker lost to Stam (wow that was necessary)
    •additional cost from this patch on the sorc skill line which has the most expensive abilities as wells as destro crushing shock spam make you have to build 2k+ regen and some reduced costs or return sets to sustain in fights
    • buffs to Stam builds tipping the scale so far it makes the balance non existent, sorc is the weakest spec this side of magicka DK, even Stam sorc is outperforming magicka sorc now. Give me a break

    Inb4 "learn to play" "you're bad" I challenge you to duel me with a magicka sorc on my STAMPLAR or Stam DK or heck even my magicka sorcerer, and you will get destroyed. Only the absolute elite sorc players are even competitive now, which is about 4-5 tops.

    Ex- go into cyro, fight the average Stam DK, STAMPLAR, Stam NB, mag nb , literally anything, and they will be miles above the everyday rare Pepe mag sorc you run into. If that isn't telling then you need to reconsider how you view balance.

    I'm not one for fotm specs I just want true balance otherwise arenas and battlegrounds will never work.

    OP try out sorc I'm sure you'd be great at it. Glhf

    And I stopped at: •Dawnbreaker lost to Stam (wow that was necessary)

    Thanks for showcasing that sorcs are just used to being OP and have completely no idea what balance is.

    And, the rest is a prime example of what I mean by TL;DR. Im not trying to be rude here. But Im on the same page as @IzakiBrotheSs in what he just posted.


    Even though I dont and never will bother to play a sorc, that doesnt denote the BUFFS your (Edit: Not directed at you Izaki, did not want to be confusing after having tagged you) class got. Which was the point of this post.

    And your entire BS post died when you said you've never played one and never will play a sorc. Please go on thinking sorcs are OP because you can't kill anything and instead of L2P you just go on the forums and whine about it, baddie. They should nerf your main class just to see how it is to have them super nerfed and sorcs can tell you you're buffed instead, ok? ;)
    R.I.P. Daranth Spellborn
    VR16 Dunmer Sorcerer
    March 2014 - May 2016
    He was a skilled Crafter and a reliable Sorcerer;
    Then came the Dark Brotherhood

    Wrobel wrote: Surge is now more effective for tank characters.
    Because crit tanks are so good, LOL. xD
  • Fasoo
    Fasoo
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    DHale wrote: »
    Only ppl that don't play a sorc say that there is any buffs. Yes negate got a buff and they are game changers but I Rez my sorc team mates constantly now. Also negate was even stronger at PC launch so this buff is still less than it was before. I stopped playing mine being good for one ultimate per fight is not my idea of fun. Constantly spamming shields is no fun either. It's not about the shield nerf really it's a combo of ability cost increases lack of resources and having to spam shields resulting in a huge dps loss. Every six seconds you have to stop time on target reapply shields then go back to offense. It's not sustainable but more importantly not fun. Also I figured out how to cc and stun Sorcs so they are shield less when I burst on them and now kill Sorcs I could never kill or kill easily before. My sustain on my magplar is far superior to my magsorc. It's not even close. They are both high elves so..... Also I did a trial recently the sorc was dropped after he ran out of magic a few times. He was asked what he was running Julianos.... They told him told to craft seducer and Magnus and that Julianos was not for Sorcs anymore. I was looking on my character at all my law of julianos that I had taken from my sorc thinking this works great... On my Templar.I felt sorry for him but he should have known.


    Exactly, one of the underlying issues is the cost of sorc abilities and spams and how hard you have to keep pressure to kill. I run 2k regen seducer and EG and that's just good enough sustain for me, on my STAMPLAR I run 1400 regen and 600 or so magicka regen and never have problems with sustain, it's hilarious how much sorc is behind in terms of skills, cost, ulti, defense, buffs, etc.
  • Izaki
    Izaki
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    @Fasoo @Serenityx @cosmic_niklas_93b16_ESO

    Guys I think that you are all right in different respects so to sum it up I'll say : sorcs are still good, but need some adjustments. I've made a thread about it, I'll post the OP here so you don't have to go to another discussion etc. So yeah there's definetly some major flaws in the sorc class but what DB adressed isn't really relevant as it keeps the same issues as before the patch. So yeah here's what I wrote (sorry its long, but please read it through) :


    Hello everyone, I'm Izaki been playing ESO for a while now and I'm had my magicka sorc as a main since day one and I also leveled a stamina sorc as well as the other classes. My impression on the sorc? Pretty cool but its lacking some aspects that would make it more interesting. I couldn't help but notice the fact that every sorcerer out there runs the very similar skill loadouts. So Zeni why don't you listen to the community and their concerns about the class. There is no way you will be able to make the right modifications without the players' feedback. That goes for the other classes as well. All have to have their own unique challenges. For the sorcs its not really a challenge, its more of a chore that takes the pleasure away from the game. I am by no means a pro player, but I do know how to take care of myself in ESO PvP and PvE. The patch for Dark Brotherhood came out today for Xbox and I spent the day on ESO testing out stuff to back up this post, I already knew I would make one as soon as I saw the DB Sorc Q&A discussion by Wrobel (I swear I thought it was a prank at first). So this is not a whine thread at all, I'm not going to tantrum about shield modifications nor am I going to cry about the changes to surge. Lets simply take the time to examine the issues we are having with this class and then back it up with math and logical arguments @Wrobel .
    Lets dive right in there and expose all the things this class is lacking.
    - lack of utility skills (buffs/debuffs) in particular the ones that can be used in group play
    - toggles
    - lack of stamina morphs
    - an "almost absence" of reliable survival skills such as heals
    Other than that, on the positive side, sorcerers have some unique mechanics (think crystal fragments proc, third bar/toggle ulitimate, delayed damage from daedric curse, etc.) among other things.

    Now lets back up our arguments and expand our thinking a little bit (feel free to add and contribute)

    UTILITY/BUFFS/DEBUFFS
    Right now we have :
    - spell critical bonus to nearby allies when activating a Dark Magic ability
    - Major Brutality and Sorcery with Surge
    - Minor and Major Resolve and Ward with Bound Armor and Lightning Form
    - max stat bonuses with Bound Armor morphs and pets (through a passive in the Daedric Summoning tree)
    - Minor and Major Speed buffs with Boundless Storm and Hurricane respectively
    - Negate Magic that can shut down opponents damaging them or healing allies with the morphs
    - You also get a 10% magicka recovery buff when you apply Empowered Ward
    Don't get me wrong these are great. Notice the complete absence of debuffs even simple ones like Minor or Major Breach/Fracture which do seem to go hand in hand with the stormcaller and magic master themes. All these self buffs seem like a lot at first glance, but when you look at other classes say templar or nightblade you have more interesting and simply more useful buffs/debuffs (Empower, Evasion, Defile, Maim, Protection, Mending, Vitality among others). I'm not saying that sorcs must have every single buff out there but I would suggest at least having a wider variety of buffs and most importantly debuffs that would make the class simply better. There are a lot of overlooked skills that are simply not good enough (think pets) that are barely usable because of the lack of control you have over them and I'll cover some of those later.
    I personally assume that the sorcerer class needs more variety and more options when it comes to choosing skills. Part of that could be done through an addition of some utility buffs (again more importantly debuffs) that sorcerers need. Obviously we need to be of some use to group also.

    TOGGLES
    Sorcs have 3 toggles. Put all of those on the bar, you only have 2 skill slots left for actual play and enjoyment. No class should have that many toggles. If I am correct, after looking through several threads, I may conclude that a vast majority has not been fond of them since the game's launch.
    - I believe pets should have a timer instead of hanging there forever. Their special abilities are pretty badass, I have to admit that. So why can't we have them as actual skills ? I mean sorcs are kind of meant to master the arts of the Daedra and what-not. There is so many different possiblilites that would arise from that. If ZOS really intends to keep them pets, at least give them a timer and try to make them a bit less suicidal or do the opposite and make them suicide bombers.
    - Now Bound Armor. This thing is a joke. The Minor Resolve and Ward are barely noticeable buffs, although the stat bonuses are sweet. So lets bring in the math to our dear friend Wrobel : a CP160 Breton Magicka Sorcerer with 33674 maximum magicka and 2542 unbuffed spell damage applying Power Surge and casting an un-proc'ed Crystal Fragments at a CP160 Redguard Stamina Sorcerer equipped with full legendary medium armor without any defensive buffs will do 4877 damage on a non-critical strike in the non-CP campaign. With the Bound Armor buff our Redguard Stamina Sorcerer will take 4751 damage from the Breton Magicka Sorcerer with the same buffs as before. Keep in mind that the damage values are affected by Battle Spirit in Cyrodiil. The math is based on the base damage formula given by the Sorcerer Arithmagic post at http://tamrielfoundry.com/topic/pts-2-1-2-sorcerer-arithmagic/. Please correct in I am wrong, but the calculated damage was not far from reality from a couple of tests I ran on Xbox One today with my sorcerer (who is in a gear change period which explans the underwhelming stats, he'll get better) and a friend of mine. So basically the base ability is useless, as mitigating around 100 damage is like mitigating a (huge) mosquito bite. It does get interesting when you morph it but a different buff would serve better as well as a active ability upon second activation of the skill. Now I'm not asking for everything without sacrificing anything but a big part of the community would agree with me that 2 skill slots is a huge sacrifice with that much less benefit. I'll demonstrate it right now in fact : our CP160 Breton Magicka Sorcerer has now activated Bound Aegis to benefit from an 8% increase in maximum macgika, which brings it up to 35996. The rest of his buffs stay the same. The Redguard Stamina Sorcerer was yet again caught off guard without Bound Armor. The damage from a non-proc'ed, non-critical strike Crystal Fragments in the non-CP campaign was equal to 5065. So basically an increase off 200 damage which is not overwhelming. Therefore, it is probably not worth to slot this skill in PvP (remember this was all without CP). I do agree that it stacks nicely with other skills (other toggles) and drastically increases the damage in PvE but unfortunately it is a waste of a skill slot in other circumstances. The max magicka also buffs the shield size but I could not evaluate the increase in the value of the damage shield reliably.

    STAMINA BASED MORPHS
    Hurricane is amazing. Thank you for bringing in such a great and UNIQUE ability. See the emphasis on the word unique? Why not just give us a stamina DPS skill or an ultimate already? If i remember correctly there was only one morph for Crystal Shards. It seemed strange because all the other abilities in the game had two morphs, but not this one. I wanted to report the bug, but apparently it was intentional. *sarcasm off* I read about the fact that you want all classes to play differently and all in Wrobels Q&A Sorcerer thread but its ridiculous. For sure DKs have only DoTs as stamina morphs, but isn't that what DKs specialize in? We cannot go into Cyrodiil or Trials with only Hurricane and expect to kill everything. Giving us one ability that we can't rely on for strong instant damage is a not a constructive approach. I'll admit I was whining there, but you feel my pain @FENGRUSH . Edit : I did change my views on the stam sorc. They are actually pretty decent this patch. I would however like to have a stamina ultimate, maybe the one atronach morph or one of the overload morphs ? To have a few options when it comes to choosing the second ultimate for your back bar (first one is Dawnbreaker Of Smiting => amazing good).

    SURVIVAL ABILITIES
    As sorcerers we have access to Shields, Surge and Dark Deal.
    - First lets talk about shields. 6 or 10 second shields are fine. They never last that long in trials, 4-man boss fights or PvP. I don't have a problem with the current shield duration. Nonetheless, I do have a problem with the fact that Dampen Magicka (Annulment Morph) can potentially be stronger than Hardened Ward. I've been using Empowered Ward since Thieves Guild because 10% more magicka regeneration is just better in my opinion and now I can also use Dampen Magicka with greater effect than Hardened Ward, because even though it costs more, I have more sustainability and I can afford to cast it as soon as it goes down or expires. Hardened Ward used to be a potentially good morph. ZOS would most likely respond with the fact that you have to wear a majority of light armor pieces to make Dampen Magicka stronger than the sorc skill, but who would use shields aside from a magicka build and why would you not wear light armor as a magicka build? I believe that Hardened Ward should become something entirely different to keep it unique for it to earn a place on a sorc's skill bar.
    - Surge was great and is still alright now just different. Its not as bad as people make it seem, after some very limited testing I found that it opens up more opportunities for different builds. It would have been nice to give us the choice over which type of heal we prefer, but this change does not bother me. I still use surge on both of my sorcs. Obviously its not reliable as you have to have a perform a critical strike to heal, but I like it this way as it is yet another unique mechanic.
    - Dark Exchange is interesting, but mostly in PvE for ressource management. In PvP a interruptable heal thats a second late is not just risky, its stupid. I understand that by making it an instant cast ability it will be a pale copy of Rushed Ceremony, so obviously there has to be something defining about Dark Exchange. What's even worse is comparing this survival skill to Radiant Oppression and Dark Flare which are damaging abilities (that kill anything that moves). I understand that you "want it to feel awesome to pull off this move in the heat of combat", but reality is harsh... If you need a heal, means you're in trouble, which in turn implies the fact that if you take 1 second cast the spell, you'll probably be healing a dead body. I've done very limited testing today (hard to find a mountain that doesn't quite kill you when you jump off) and with around 21.5k health in Cyrodiil you need to cast this ability 4 times to get to full health. Thats 4 seconds. Thats you dead right there. I still don't know if Dark Exchange is affected by CPs and if it scales off the stat you use to cast it but it seems to me like it does not (it sure is affected by Battle Spirit). So the bottom line is : this skill has some great potential to open up more possibilities for th sorcerer class. Edit : after some more testing especially on the stamina morph, I have to say that this skill is actually pretty good. Its dangerous to use but it works great. Maybe reducing the channel duration to like 0.5 seconds would make this skill a must have on the bar for me personnaly !

    In conclusion, I hope that everyone can agree with me on the fact that sorcerers before and after Dark Brotherhood have not underdone the much needed change and that same problems still persist, particulary the diversity problem. There we go, I've exposed what I think is is preventing the class from being interesting. I have tried to not make any suggestions on possible skill changes or anything because I am not part of the ZOS team nor do I represent the whole ESO community. I've simply done my best to expose the problems, but it is not humanly possible to have one man come up with solutions that please everyone and without making the class overpowered in comparison to others. This is where your guys suggestions are welcome. Maybe we could ZOS to offer us some possible modifications and then we, the ESO community, would decide/vote on which ones we are most happy with. This goes for all the classes, not just the sorcerer. I strongly believe it would bring the devs and the players closer together, which in turn would make this game an even better experience than it already is. It is important to not forget the fact that ZOS can't simply do everything that everyone wishes for as it would probably become some yet undiscovered form of horror. Gotta find a compromise => communication !

    Izaki out.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • Minalan
    Minalan
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    I play a both a magicka and stamina sorcerer. Magicka is still amazing. Stamina is getting good. I'm tired of trying to dissuade people of the fact that we were nerfed. So I'm not going to develop any sort of arguement. I feel that sorcerers definitely need some adjustments, but I feel that shields aren't too bad now. Just pop it onto the front bar, or get used to bar swapping. And now I have a question for all magicka sorcs out there : has your shield ever lasted for the full duration ?

    You don't play the class.

    1. Yes it does.
    2. Anyone who can count to five and then fear/stun you can kill you when the shield drops. Even with impen it's ridiculous because you die in a second and a half.

    PS: fear is still broken and requires multiple button presses to break even when at full Stam. Fear needs a nerf or a fix of some kind, fast.
  • Xundiin
    Xundiin
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    Serenityx wrote: »
    In light of all the sorcs complaining about their classes (and many even encouraging others to continue complaining) - If you look at the patch notes for your class, the only thing that got reduced was shield duration. Literally EVERY other change to your class abilitys was an increase.

    Here, Ive emboldened everywhere your class abilitys/passives has been improved per patch 2.4.5 (Dark brotherhood/ May 30th)


    Sorcerer
    * Dark Magic
    * Absorption Field (Negate Magic morph): Redesigned this morph so it now heals you and your allies standing within the area of effect, in addition to stunning or silencing enemies.
    * Dark Exchange: Increased the amount of resources gained from this ability and its morphs: Health by 100%, Stamina and Magicka by 75%.
    * Suppression Field (Negate Magic morph): Redesigned this morph so it now damages enemies standing within the area of effect, in addition to stunning or silencing enemies. Also fixed an issue where the damage from this morph could not critically strike
    * Daedric Summoning
    * Fixed an issue where many Sorcerer pets did not have any Physical Resistance. They will now all have a normalized amount of Physical Resistance equal to their Spell Resistance
    * Bound Armor: This ability and its morphs no longer permanently change your appearance when they are toggled on; instead, they now only display a brief visual effect when toggled on.
    * Conjured Ward: Reduced the duration of this ability and the Hardened Ward morph to 6 seconds from 20 seconds
    * Empowered Ward (Conjured Ward morph): Reduced the duration of this morph to 8 seconds from 20 seconds
    * Expert Summoner:
    * Redesigned this passive ability so it now grants you 4/8% more maximum health whenever you have a Daedric Summoning pet active.
    * This passive ability’s old bonuses are now baseline effects for your pets.
    * Storm Calling
    * Disintegrate:
    * Renamed this passive ability to Implosion.
    * This passive ability now also grants all Physical Damage you deal a chance to instantly pulverize low health enemies, dealing additional Physical Damage to them
    * Updated this passive’s tooltip to indicate what the health threshold is for it to trigger.
    * Energized: This passive ability now also increases your Physical Damage done in addition to the Shock Damage done
    * Implosion: Fixed an issue where this passive ability could not critically strike.
    * Mage’s Fury:
    * This ability and its morphs willnow be more responsive when proccing their execute damage explosion.
    * This ability and its morphs now proc their execute damage explosion when the target is at or below 20% Health instead of only below 20% Health
    * This ability and its morphs have had some minor visual FX improvements made and bugs fixed
    * Surge:
    * This ability and its morphs now restore a flat value of health whenever you deal a Critical Strike. It will now also proc on any Critical Strike instead of only direct damage Critical Strikes, but can only restore health once every second
    * This ability and the Power Surge morph have also had their healing increased by approximately 30%.
    * Thundering Presence (Lightning Form morph):
    * Renamed this morph to Hurricane.
    * Redesigned this morph so it now increases the size and damage of the periodic effect the longer it is active, increasing up to 225% more damage and up to 9 meters in size
    * This morph now deals Physical Damage instead of Shock Damage.



    Nothing was noted to have been changed in the recent 2.4.6 or 2.4.7 patches either. The only thing that got reduced was shield duration and some changes to crit surge that may have made it somehow less optimal for PvP, despite those changes it still recieved a buff.


    EDIT: I meant to aim this at the players who play this class in cyrodil, as their class is still very capeable of competing with other classes in PvP even though some insist otherwise. I do sympathize with sorcs in the PvE environment post DB.
    Serenityx wrote: »
    Fasoo wrote: »
    this is a troll post, OP clearly doesn't play sorc. Let me give you a list of how they were nerfed to all hell.

    •Shield Nerf to 6 Seconds (not useless but way way too short for a classes only defense, literally)
    •Power Surge being nerfed to Powerless Surge
    •Dawnbreaker lost to Stam (wow that was necessary)
    •additional cost from this patch on the sorc skill line which has the most expensive abilities as wells as destro crushing shock spam make you have to build 2k+ regen and some reduced costs or return sets to sustain in fights
    • buffs to Stam builds tipping the scale so far it makes the balance non existent, sorc is the weakest spec this side of magicka DK, even Stam sorc is outperforming magicka sorc now. Give me a break

    Inb4 "learn to play" "you're bad" I challenge you to duel me with a magicka sorc on my STAMPLAR or Stam DK or heck even my magicka sorcerer, and you will get destroyed. Only the absolute elite sorc players are even competitive now, which is about 4-5 tops.

    Ex- go into cyro, fight the average Stam DK, STAMPLAR, Stam NB, mag nb , literally anything, and they will be miles above the everyday rare Pepe mag sorc you run into. If that isn't telling then you need to reconsider how you view balance.

    I'm not one for fotm specs I just want true balance otherwise arenas and battlegrounds will never work.

    OP try out sorc I'm sure you'd be great at it. Glhf

    And I stopped at: •Dawnbreaker lost to Stam (wow that was necessary)

    Thanks for showcasing that sorcs are just used to being OP and have completely no idea what balance is.

    And, the rest is a prime example of what I mean by TL;DR. Im not trying to be rude here. But Im on the same page as @IzakiBrotheSs in what he just posted.


    Even though I dont and never will bother to play a sorc, that doesnt denote the BUFFS your (Edit: Not directed at you Izaki, did not want to be confusing after having tagged you) class got. Which was the point of this post.


    Dark Exchange doesn't return magicka, only stamina and it's clunky to use/easy to interrupt. It did get buffed, but only for Stamsorc.

    Both negate morphs no longer stun, only silence. The heal is nice, but the damage on the other one is rather low. Not sure what it scales with but I suspect magicka. So not a very good stamsorc buff as it is magsorc.

    daedric summoning, yes it got fixed/buffed.... pets still fall faster than a paper sack to a machine gun. Also takes 2 slots on your quick slot bar making builds that use pets limiting.

    Bound Armor, I wouldn't call this a buff. Just a request from sorcs since it hid your armor. Also skill takes 2 slots and is still a toggle.

    Expert Summoner..... yeah unless you run a pet build useless. And again you're giving up at least 2 slots, but more likely 6 since you'd still need to run Inner Light and Bound Armor.

    Mages Fury/Wrath, Still makes it one of the worse executes in the game. So it still needs to be buffed.

    Surge.... where to even begin with this skill. Crit burst builds (magsorc and 2h Stamsorc) it's a nerf and slap to the face. It's a junk ability that you can't even logically come up with a sane reason to even let it take up 1 slot on your bar. For DW and dot builds in PVE it's a buff. PVP... it's LAWLTASTIC!!!

    Hurricane, much needed boost to stamsorc DPS. And I really like this change.

    Out of all those changes they benefit one type of Sorc or the other. making an already diluted class even more diluted with no uniqueness or really any diversity between competitive builds in and out of PVP.

    I know I'm late to the show, but what you are calling buffs are only kinda buffs. Yes, some tweaks did help stamsorc, but magsorc was untouched and their survivability was reduced. Also Sorcs have lower health than the other classes. I had to test this for the past 2 weeks with different builds and CP and such. No matter how you try and baseline the class it's always 1-4k health behind the other classes. This is a problem where Shields helped, now shields don't help. I'm not for shield stacking I think it's for people with little to no skill to use as a crutch, but I don't advocate for a 6 sec shield either since it's not just PVP that gets affected. And these types of problems are what occur when you only look at one aspect of the game instead of looking at both and seeing how it would affect both sides of content.
    Edited by Xundiin on June 27, 2016 5:31PM
    #SavePlayer1
  • Minalan
    Minalan
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    I'll also note that dark exchange and dark deal is a great skill. For Stam sorcs.

    Why? Because they can dodge roll and hit it without any sort of repercussion. Magicka sorcs however, can't. You get interrupted or flattened.

    It needs a heal-only morph that costs Magicka and is instant-cast so we can drop the damn resto staff already.
  • Xundiin
    Xundiin
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    Minalan wrote: »
    I'll also note that dark exchange and dark deal is a great skill. For Stam sorcs.

    Why? Because they can dodge roll and hit it without any sort of repercussion. Magicka sorcs however, can't. You get interrupted or flattened.

    It needs a heal-only morph that costs Magicka and is instant-cast so we can drop the damn resto staff already.

    I didn't even notice they changed Dark Conversion to a cast time. used to be instant.

    Also, I don't know how you think Stamsorcs can dodge roll and use Dark Deal with out repercussions. Unless you LOS your attacker, it gets interrupted or locks you up and you die.
    #SavePlayer1
  • Izaki
    Izaki
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    ^^^^^^^ BTW I've done quite a bit more testing now and it all kinda confirmed what I was saying. I've come to the conclusion that Dark Exchange is very good, hard to use but when you have CC immunity its amazing for restoring ressources. Toggles still *** me off as much as they used to. Stamina abilities
    Minalan wrote: »
    I play a both a magicka and stamina sorcerer. Magicka is still amazing. Stamina is getting good. I'm tired of trying to dissuade people of the fact that we were nerfed. So I'm not going to develop any sort of arguement. I feel that sorcerers definitely need some adjustments, but I feel that shields aren't too bad now. Just pop it onto the front bar, or get used to bar swapping. And now I have a question for all magicka sorcs out there : has your shield ever lasted for the full duration ?

    You don't play the class.

    1. Yes it does.
    2. Anyone who can count to five and then fear/stun you can kill you when the shield drops. Even with impen it's ridiculous because you die in a second and a half.

    PS: fear is still broken and requires multiple button presses to break even when at full Stam. Fear needs a nerf or a fix of some kind, fast.

    You want a screenshot or something ? I main a sorcerer and I made a thread about sorcerers in which you commented I'm pretty sure and agreed with what I had to say.

    1. Oh okay so in vMOL your shield lasted for 20 secs ? Wow congrats, how much max mag do you have ? Your shields are sitting at 50k each or something ? In PvP your shield also lasted for 20 seconds ? Wow... Man tell me your build, i'm gonna use it. Nah, shields never lasted for their full duration. Now you just have to get used to switching bars more often.

    We can get to around 20k physical and spell res with boundless storm and defending trait on the resto staff. This is pretty much heavy armor even without shields. 6 sec shields forced me to do just one thing : put one on the front bar.

    If someone's waiting to burst you, burst them first. Waiting means being on the defensive. You were going to say NB cloaking ? detect pots, inner light, boundless storm, mines, streak. Reflective scales ? soul assault, curse, mage's fury and meteor isn't reflectable anymore (i think). Templar healing through the burst ? CC them FFS.

    Seriously man. You actually tell me that I don't play the class.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • Izaki
    Izaki
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    @Xundiin hey man check out what I wrote just before you in the thread tell me what you think.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • thankyourat
    thankyourat
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    Lol to every one saying if you get cc'd while shields are down you die in one second I have a question for. What's saving other magicka classes from the same fate? Sorc seems pretty balanced with the rest of the magicka classes at the moment
  • Minalan
    Minalan
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    Lol to every one saying if you get cc'd while shields are down you die in one second I have a question for. What's saving other magicka classes from the same fate? Sorc seems pretty balanced with the rest of the magicka classes at the moment

    Scales?
    Cloak?
    Breath of life?
    Better passives?
    Attack abilities with defense or regeneration built in?

    Let's stop pretending that sorcs have something other than hardened Ward to mitigate damage.

    'Balanced' is a code word now for 'I can farm 90% of sorcs and that feels right'.
    Edited by Minalan on June 27, 2016 6:02PM
  • cosmic_niklas_93b16_ESO
    cosmic_niklas_93b16_ESO
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    Minalan wrote: »
    Lol to every one saying if you get cc'd while shields are down you die in one second I have a question for. What's saving other magicka classes from the same fate? Sorc seems pretty balanced with the rest of the magicka classes at the moment

    Scales?
    Cloak?
    Breath of life?
    Better passives?
    Attack abilities with defense or regeneration built in?

    Let's stop pretending that sorcs have something other than hardened Ward to mitigate damage.

    'Balanced' is a code word now for 'I can farm 90% of sorcs and that feels right'.

    This! ^^^^
    R.I.P. Daranth Spellborn
    VR16 Dunmer Sorcerer
    March 2014 - May 2016
    He was a skilled Crafter and a reliable Sorcerer;
    Then came the Dark Brotherhood

    Wrobel wrote: Surge is now more effective for tank characters.
    Because crit tanks are so good, LOL. xD
  • Xundiin
    Xundiin
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    @Xundiin hey man check out what I wrote just before you in the thread tell me what you think.

    I read over it and some of it I agree with some of it I don't. This is one of those classes that is hard to talk about what needs fixed in detail when Stam and mag sides need completely different things.

    Also, Sorcs only get minor expedition, not both. You have to cast either rapid maneuvers or dodge roll with bow passive to get major which all classes have access to. You make it sound like we get both.

    Also I want to point out that Sorcs are the ONLY calss with a toggle. All other toggles have been changed to no longer function the way sorcs do. This NEEDS to change.
    Edited by Xundiin on June 27, 2016 6:55PM
    #SavePlayer1
  • FriedEggSandwich
    FriedEggSandwich
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    Tyrion87 wrote: »
    Sounomi wrote: »
    For sorcs being nerfed so hard, there sure is a lot of new sorcs out in PvP these days. Sorc is like FoTM now.

    Please say it was a joke...

    Pick up the bounty quests in Cyrodiil and tell me which one you will be doing the longest.

    Sorcs have always been one of the crappiest bounty quests to get. Losing 1v1? STREAK! Losing 1vx? STREAK! Losing 1vZerg? STREAK!

    Um, NB? Losing 1v1? CLOAK! Losing 1vX? CLOAK! Losing 1vzerg? CLOAK!

    It's called using your defences wisely lol.
    PC | EU
  • Troneon
    Troneon
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    As a non sorc magicka harness was one of the only shield skills I had access to and now it's pointless to run.....6 sec duration is worthless.
    PC EU AD
    Master Crafter - Anything you need!!
    High Elf Magicka Templar Healer/DPS/Tank
    Trials / Dungeons / PVP / Everything
  • Serenityx
    Serenityx
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    Tyrion87 wrote: »
    Sounomi wrote: »
    For sorcs being nerfed so hard, there sure is a lot of new sorcs out in PvP these days. Sorc is like FoTM now.

    Please say it was a joke...

    Pick up the bounty quests in Cyrodiil and tell me which one you will be doing the longest.

    Sorcs have always been one of the crappiest bounty quests to get. Losing 1v1? STREAK! Losing 1vx? STREAK! Losing 1vZerg? STREAK!

    Um, NB? Losing 1v1? CLOAK! Losing 1vX? CLOAK! Losing 1vzerg? CLOAK!

    It's called using your defences wisely lol.


    Cloak? -DoT, Caltrops, any AoE, detect pots, there are even poisons now that prevent you from cloaking or allow you to "mark" an NB. By any sorcs logic, NB has actually been nerfed. Their class ability mark target is now available to any class via poison. NBs are so effing trash, we need 20 second cloaks, 100% buff to vigor, and rally should be a class/guild line ability to make our class viable. @Wrobel @ZOS_JessicaFolsom @ZOS_GinaBruno
  • Izaki
    Izaki
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    Minalan wrote: »
    Lol to every one saying if you get cc'd while shields are down you die in one second I have a question for. What's saving other magicka classes from the same fate? Sorc seems pretty balanced with the rest of the magicka classes at the moment

    Scales?
    Cloak?
    Breath of life?
    Better passives?
    Attack abilities with defense or regeneration built in?

    Let's stop pretending that sorcs have something other than hardened Ward to mitigate damage.

    'Balanced' is a code word now for 'I can farm 90% of sorcs and that feels right'.

    No mate when you're CC'd you can't use those skills

    EDIT : so what happens to a CC'd temp ? He can't use breath of life before he CC breaks ! what about a CC'd nb ? he can't use cloak before CC breaking ! what about a dk ? he can't use scales before CC breaking ! You see this is just invalid. Plus after you break free, you have CC immunity, so you can cast dark deal (the morph that restores stam) just after your healing ward, to get some health and stamina back and then cast cloak. Whats preventing you from CC breaking ? Come on man, if I can play my sorc just fine than you can too. Dampen Magic is real good right now, we can actually tank out a couple of dizzying swings or surprise attacks, Hardened Ward or Empowered Ward are both good too. Put a shield on your front bar if you're too lazy to swap bars, it will buy you time to stack your shields if you feel that without shieldstacking you can't survive. And btw you didn't reply to my previous comment, I'd really like to know what you think m8.
    Edited by Izaki on June 27, 2016 7:35PM
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • cosmic_niklas_93b16_ESO
    cosmic_niklas_93b16_ESO
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    Serenityx wrote: »
    Tyrion87 wrote: »
    Sounomi wrote: »
    For sorcs being nerfed so hard, there sure is a lot of new sorcs out in PvP these days. Sorc is like FoTM now.

    Please say it was a joke...

    Pick up the bounty quests in Cyrodiil and tell me which one you will be doing the longest.

    Sorcs have always been one of the crappiest bounty quests to get. Losing 1v1? STREAK! Losing 1vx? STREAK! Losing 1vZerg? STREAK!

    Um, NB? Losing 1v1? CLOAK! Losing 1vX? CLOAK! Losing 1vzerg? CLOAK!

    It's called using your defences wisely lol.


    Cloak? -DoT, Caltrops, any AoE, detect pots, there are even poisons now that prevent you from cloaking or allow you to "mark" an NB. By any sorcs logic, NB has actually been nerfed. Their class ability mark target is now available to any class via poison. NBs are so effing trash, we need 20 second cloaks, 100% buff to vigor, and rally should be a class/guild line ability to make our class viable. @Wrobel @ZOS_JessicaFolsom @ZOS_GinaBruno

    Streak got every single gap closer in the game that prevents a sorc from getting away. Maybe if you'd L2P you'd know that instead of whining on the forums about streak being OP.......
    R.I.P. Daranth Spellborn
    VR16 Dunmer Sorcerer
    March 2014 - May 2016
    He was a skilled Crafter and a reliable Sorcerer;
    Then came the Dark Brotherhood

    Wrobel wrote: Surge is now more effective for tank characters.
    Because crit tanks are so good, LOL. xD
  • Izaki
    Izaki
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    Xundiin wrote: »
    @Xundiin hey man check out what I wrote just before you in the thread tell me what you think.

    I read over it and some of it I agree with some of it I don't. This is one of those classes that is hard to talk about what needs fixed in detail when Stam and mag sides need completely different things.

    Also, Sorcs only get minor expedition, not both. You have to cast either rapid maneuvers or dodge roll with bow passive to get major which all classes have access to. You make it sound like we get both.

    Also I want to point out that Sorcs are the ONLY calss with a toggle. All other toggles have been changed to no longer function the way sorcs do. This NEEDS to change.

    We do have major expedition, boundless storm. Its just either one or the other :smile:
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • FriedEggSandwich
    FriedEggSandwich
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    Serenityx wrote: »
    Tyrion87 wrote: »
    Sounomi wrote: »
    For sorcs being nerfed so hard, there sure is a lot of new sorcs out in PvP these days. Sorc is like FoTM now.

    Please say it was a joke...

    Pick up the bounty quests in Cyrodiil and tell me which one you will be doing the longest.

    Sorcs have always been one of the crappiest bounty quests to get. Losing 1v1? STREAK! Losing 1vx? STREAK! Losing 1vZerg? STREAK!

    Um, NB? Losing 1v1? CLOAK! Losing 1vX? CLOAK! Losing 1vzerg? CLOAK!

    It's called using your defences wisely lol.


    Cloak? -DoT, Caltrops, any AoE, detect pots, there are even poisons now that prevent you from cloaking or allow you to "mark" an NB. By any sorcs logic, NB has actually been nerfed. Their class ability mark target is now available to any class via poison. NBs are so effing trash, we need 20 second cloaks, 100% buff to vigor, and rally should be a class/guild line ability to make our class viable. @Wrobel @ZOS_JessicaFolsom @ZOS_GinaBruno

    And likewise; streak can only be used so many times in a row and doesn't make you disappear. Gap closers. I was responding to the commenter who seemed annoyed that sorcs can streak when in danger. I'm not suggesting NBs are op, I love NBs :)
    PC | EU
  • Izaki
    Izaki
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    Troneon wrote: »
    As a non sorc magicka harness was one of the only shield skills I had access to and now it's pointless to run.....6 sec duration is worthless.

    Well i guess it could still shield up your healing ward...! Thats what i use dampen magic for. My main shield is empowered ward, up on the front bar. :smile:

    The value didn't get altered you can still spam shields til your magicka runs out
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • Serenityx
    Serenityx
    ✭✭✭
    Serenityx wrote: »
    Tyrion87 wrote: »
    Sounomi wrote: »
    For sorcs being nerfed so hard, there sure is a lot of new sorcs out in PvP these days. Sorc is like FoTM now.

    Please say it was a joke...

    Pick up the bounty quests in Cyrodiil and tell me which one you will be doing the longest.

    Sorcs have always been one of the crappiest bounty quests to get. Losing 1v1? STREAK! Losing 1vx? STREAK! Losing 1vZerg? STREAK!

    Um, NB? Losing 1v1? CLOAK! Losing 1vX? CLOAK! Losing 1vzerg? CLOAK!

    It's called using your defences wisely lol.


    Cloak? -DoT, Caltrops, any AoE, detect pots, there are even poisons now that prevent you from cloaking or allow you to "mark" an NB. By any sorcs logic, NB has actually been nerfed. Their class ability mark target is now available to any class via poison. NBs are so effing trash, we need 20 second cloaks, 100% buff to vigor, and rally should be a class/guild line ability to make our class viable. @Wrobel @ZOS_JessicaFolsom @ZOS_GinaBruno

    Streak got every single gap closer in the game that prevents a sorc from getting away. Maybe if you'd L2P you'd know that instead of whining on the forums about streak being OP.......

    Quote where you think Im whining in this topic? I dont expect you to have read every single comment in here, but I did say streak was actually balanced by its resource cost/increase per cast, as is dodge roll. Saying as you get tons of distance out of streaks, and its incredibly easy to break LoS with streak I think maybe it is you who needs to l2p?
    Edited by Serenityx on June 27, 2016 7:50PM
  • Izaki
    Izaki
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    @Minalan I never said sh*t was balanced, you're missing my point. I'm saying that shield duration doesn't affect that much of the gameplay. Shield stacking is still here when you need it, and every sorc still does it. I do agree that 6 sec is kinda harsh, but I mean as long as you get used to refreshing it constantly, to weaving it into your rotation you'll be fine. I'm running with Empowered Ward and Dampen Magic. The first because 10% recovery > returns from harness magicka, and the second because they are essentially the same. These 2 overlap and gave me great results in PvP. PvE's a little different, now we can't just chuck a shield and not worry about anything for 20 seconds, we actually have to pay attention or we die.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • bubbygink
    bubbygink
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    Always get a big kick out of Mag Sorcs crying "but all you have to do is CC us when our shields go down and if we are out of stam then we are dead." I mean come on. Welcome to every magicka class in the game. It isn't like the other magicka classes have some latent ability to cast their defenses while CCed. Can't cloak while CCed, can't flap while CCed, can't BoL while CCed. The bottom line is if you get CCed as a magicka build while out of stamina then you are dead. Yet for some reason Sorcs love to go around on forums saying "OMG we are so easy to kill. Just CC us!" like they're the only magicka class that faces this issue.
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