cosmic_niklas_93b16_ESO wrote: »FriedEggSandwich wrote: »Wreuntzylla wrote: »
Sorcs have always been one of the crappiest bounty quests to get. Losing 1v1? STREAK! Losing 1vx? STREAK! Losing 1vZerg? STREAK!
Um, NB? Losing 1v1? CLOAK! Losing 1vX? CLOAK! Losing 1vzerg? CLOAK!
It's called using your defences wisely lol.
Cloak? -DoT, Caltrops, any AoE, detect pots, there are even poisons now that prevent you from cloaking or allow you to "mark" an NB. By any sorcs logic, NB has actually been nerfed. Their class ability mark target is now available to any class via poison. NBs are so effing trash, we need 20 second cloaks, 100% buff to vigor, and rally should be a class/guild line ability to make our class viable. @Wrobel @ZOS_JessicaFolsom @ZOS_GinaBruno
Streak got every single gap closer in the game that prevents a sorc from getting away. Maybe if you'd L2P you'd know that instead of whining on the forums about streak being OP.......
Quote where you think Im whining in this topic? I dont expect you to have read every single comment in here, but I did say streak was actually balanced by its resource cost/increase per cast, as is dodge roll. Saying as you get tons of distance out of streaks, and its incredibly easy to break LoS with streak. Maybe its you who needs to l2p?
cosmic_niklas_93b16_ESO wrote: »FriedEggSandwich wrote: »Wreuntzylla wrote: »
Sorcs have always been one of the crappiest bounty quests to get. Losing 1v1? STREAK! Losing 1vx? STREAK! Losing 1vZerg? STREAK!
Um, NB? Losing 1v1? CLOAK! Losing 1vX? CLOAK! Losing 1vzerg? CLOAK!
It's called using your defences wisely lol.
Cloak? -DoT, Caltrops, any AoE, detect pots, there are even poisons now that prevent you from cloaking or allow you to "mark" an NB. By any sorcs logic, NB has actually been nerfed. Their class ability mark target is now available to any class via poison. NBs are so effing trash, we need 20 second cloaks, 100% buff to vigor, and rally should be a class/guild line ability to make our class viable. @Wrobel @ZOS_JessicaFolsom @ZOS_GinaBruno
Streak got every single gap closer in the game that prevents a sorc from getting away. Maybe if you'd L2P you'd know that instead of whining on the forums about streak being OP.......
Quote where you think Im whining in this topic? I dont expect you to have read every single comment in here, but I did say streak was actually balanced by its resource cost/increase per cast, as is dodge roll. Saying as you get tons of distance out of streaks, and its incredibly easy to break LoS with streak. Maybe its you who needs to l2p?
Seems like whining to me. I see you in every sorc oriented thread. Putting in your two cents.
...You don't even play a Sorc. What logic is that?
Quote where you think Im whining in this topic? I dont expect you to have read every single comment in here, but I did say streak was actually balanced by its resource cost/increase per cast, as is dodge roll. Saying as you get tons of distance out of streaks, and its incredibly easy to break LoS with streak. Maybe its you who needs to l2p?
cosmic_niklas_93b16_ESO wrote: »FriedEggSandwich wrote: »Wreuntzylla wrote: »
Sorcs have always been one of the crappiest bounty quests to get. Losing 1v1? STREAK! Losing 1vx? STREAK! Losing 1vZerg? STREAK!
Um, NB? Losing 1v1? CLOAK! Losing 1vX? CLOAK! Losing 1vzerg? CLOAK!
It's called using your defences wisely lol.
Cloak? -DoT, Caltrops, any AoE, detect pots, there are even poisons now that prevent you from cloaking or allow you to "mark" an NB. By any sorcs logic, NB has actually been nerfed. Their class ability mark target is now available to any class via poison. NBs are so effing trash, we need 20 second cloaks, 100% buff to vigor, and rally should be a class/guild line ability to make our class viable. @Wrobel @ZOS_JessicaFolsom @ZOS_GinaBruno
Streak got every single gap closer in the game that prevents a sorc from getting away. Maybe if you'd L2P you'd know that instead of whining on the forums about streak being OP.......
Quote where you think Im whining in this topic? I dont expect you to have read every single comment in here, but I did say streak was actually balanced by its resource cost/increase per cast, as is dodge roll. Saying as you get tons of distance out of streaks, and its incredibly easy to break LoS with streak. Maybe its you who needs to l2p?
Seems like whining to me. I see you in every sorc oriented thread. Putting in your two cents.
...You don't even play a Sorc. What logic is that?
Im just thoroughly happy to see some effort from ZOS on balancing sorcs. Its also fun to watch you guys cry, when your class is still as competitive as it is in PvP.
An NB that has no "l2p issues" vs a sorc who knows half as much is still going to sustain 10x longer than any class just by putting their shields up.
IzakiBrotheSs wrote: »@Minalan I never said sh*t was balanced, you're missing my point. I'm saying that shield duration doesn't affect that much of the gameplay. Shield stacking is still here when you need it, and every sorc still does it. I do agree that 6 sec is kinda harsh, but I mean as long as you get used to refreshing it constantly, to weaving it into your rotation you'll be fine. I'm running with Empowered Ward and Dampen Magic. The first because 10% recovery > returns from harness magicka, and the second because they are essentially the same. These 2 overlap and gave me great results in PvP. PvE's a little different, now we can't just chuck a shield and not worry about anything for 20 seconds, we actually have to pay attention or we die.
cosmic_niklas_93b16_ESO wrote: »FriedEggSandwich wrote: »Wreuntzylla wrote: »
Sorcs have always been one of the crappiest bounty quests to get. Losing 1v1? STREAK! Losing 1vx? STREAK! Losing 1vZerg? STREAK!
Um, NB? Losing 1v1? CLOAK! Losing 1vX? CLOAK! Losing 1vzerg? CLOAK!
It's called using your defences wisely lol.
Cloak? -DoT, Caltrops, any AoE, detect pots, there are even poisons now that prevent you from cloaking or allow you to "mark" an NB. By any sorcs logic, NB has actually been nerfed. Their class ability mark target is now available to any class via poison. NBs are so effing trash, we need 20 second cloaks, 100% buff to vigor, and rally should be a class/guild line ability to make our class viable. @Wrobel @ZOS_JessicaFolsom @ZOS_GinaBruno
Streak got every single gap closer in the game that prevents a sorc from getting away. Maybe if you'd L2P you'd know that instead of whining on the forums about streak being OP.......
Quote where you think Im whining in this topic? I dont expect you to have read every single comment in here, but I did say streak was actually balanced by its resource cost/increase per cast, as is dodge roll. Saying as you get tons of distance out of streaks, and its incredibly easy to break LoS with streak. Maybe its you who needs to l2p?
Seems like whining to me. I see you in every sorc oriented thread. Putting in your two cents.
...You don't even play a Sorc. What logic is that?
Im just thoroughly happy to see some effort from ZOS on balancing sorcs. Its also fun to watch you guys cry, when your class is still as competitive as it is in PvP.
An NB that has no "l2p issues" vs a sorc who knows half as much is still going to sustain 10x longer than any class just by putting their shields up.
andypappb16_ESO wrote: »Quote where you think Im whining in this topic? I dont expect you to have read every single comment in here, but I did say streak was actually balanced by its resource cost/increase per cast, as is dodge roll. Saying as you get tons of distance out of streaks, and its incredibly easy to break LoS with streak. Maybe its you who needs to l2p?
Nah, its you who is whining and its you who needs to "l2p". And I dont want to sound like I want to offend you in any way. But I think you really dont know enough about this class, which your Opening Thread and answers already have proven more often than not. Its the opposite,
I actually tried to give a huge comparison, showing in a reasonable manner what the problems are, and all you did was complaining about my English, bringing some wrong infos in about the sorc class and "TL;DR" me, showing nothing but ignorance and lack of understanding for the problems the players of other classes have.
Therefore I assume you're just another selfish person, who laughs at everything bad that happens to others.
That said, im sure your favourite class will be confronted with some nerfs too some time, and I just want to let you know:
I wont be the one laughing at you.
Always get a big kick out of Mag Sorcs crying "but all you have to do is CC us when our shields go down and if we are out of stam then we are dead." I mean come on. Welcome to every magicka class in the game. It isn't like the other magicka classes have some latent ability to cast their defenses while CCed. Can't cloak while CCed, can't flap while CCed, can't BoL while CCed. The bottom line is if you get CCed as a magicka build while out of stamina then you are dead. Yet for some reason Sorcs love to go around on forums saying "OMG we are so easy to kill. Just CC us!" like they're the only magicka class that faces this issue.
Averya_Teira wrote: »Imho, with the One Tamriel update, they should reconsider how the entire class system works.
We should be able to choose 3 skill lines from the ''class'' skill lines (so choose 3 out of 12) and you get some combination for a class name.
Choose Ardent Flame, Shadow and restoring Light, you're called a Holy Firestalker or whatever... You get what I mean lol.
There would be downsides, but I would personally love a system like that.
That way, well sorcs wouldn't be under or over powered, there wouldn't be a ''sorc'' class anymore. Choose the Daedric Summoning, Storm Calling and Shadow lines and be called a Nightstorm Herdsman... obviously someone better than me would find the classes names LOL.
hayaschwarz wrote: »Averya_Teira wrote: »Imho, with the One Tamriel update, they should reconsider how the entire class system works.
We should be able to choose 3 skill lines from the ''class'' skill lines (so choose 3 out of 12) and you get some combination for a class name.
Choose Ardent Flame, Shadow and restoring Light, you're called a Holy Firestalker or whatever... You get what I mean lol.
There would be downsides, but I would personally love a system like that.
That way, well sorcs wouldn't be under or over powered, there wouldn't be a ''sorc'' class anymore. Choose the Daedric Summoning, Storm Calling and Shadow lines and be called a Nightstorm Herdsman... obviously someone better than me would find the classes names LOL.
Lolz, this will be the biggest imbalance that can be added to the game since Launch!
And I still don't get why sorcs are so focused on the shields, the class is pretty much functional without shield stacking for Long period. Besides Harness magicka is also now absorbing all kinds of damage, which makes the shield stacking more broken than ever!
Basically all the sorcs want just to stack so many shields to become immortal in PvP. And not even bother to adapt or adjust and Play the game in fair sense of Balance! If that what you are looking for, then gg on breaking the game!
hayaschwarz wrote: »Averya_Teira wrote: »Imho, with the One Tamriel update, they should reconsider how the entire class system works.
We should be able to choose 3 skill lines from the ''class'' skill lines (so choose 3 out of 12) and you get some combination for a class name.
Choose Ardent Flame, Shadow and restoring Light, you're called a Holy Firestalker or whatever... You get what I mean lol.
There would be downsides, but I would personally love a system like that.
That way, well sorcs wouldn't be under or over powered, there wouldn't be a ''sorc'' class anymore. Choose the Daedric Summoning, Storm Calling and Shadow lines and be called a Nightstorm Herdsman... obviously someone better than me would find the classes names LOL.
Lolz, this will be the biggest imbalance that can be added to the game since Launch!
And I still don't get why sorcs are so focused on the shields, the class is pretty much functional without shield stacking for Long period. Besides Harness magicka is also now absorbing all kinds of damage, which makes the shield stacking more broken than ever!
Basically all the sorcs want just to stack so many shields to become immortal in PvP. And not even bother to adapt or adjust and Play the game in fair sense of Balance! If that what you are looking for, then gg on breaking the game!
Always get a big kick out of Mag Sorcs crying "but all you have to do is CC us when our shields go down and if we are out of stam then we are dead." I mean come on. Welcome to every magicka class in the game. It isn't like the other magicka classes have some latent ability to cast their defenses while CCed. Can't cloak while CCed, can't flap while CCed, can't BoL while CCed. The bottom line is if you get CCed as a magicka build while out of stamina then you are dead. Yet for some reason Sorcs love to go around on forums saying "OMG we are so easy to kill. Just CC us!" like they're the only magicka class that faces this issue.
Stam classes don't have the stun/death problem. Between heavy armor and vigor running you're usually okay.
Magicka sorcs have the problem, because nobody is refreshing their shield every two or three seconds. If they gave us 8-10 second shields we could refresh every 5 seconds and still be okay with a stun if we have the skill and reflexes. It wouldn't be instant death. Every time.
As for other Magicka classes? Templars can heal to full. Magicka nightblades can cloak off. Magicka dragon knights can reflect everything and heal. Sorcs can't do any of that. We can streak, but between the increasing cost, short distance, and the delay - you just get gap-closed immediately. If you streak downhill one centimeter you're dead because it literally stops you two seconds to show the falling animation.
See the issue here? It should be fixed. Increase shield duration by two to three seconds. Fix streak. Level the field.
andypappb16_ESO wrote: »Maybe a little comparison can help people understand this situation a little better.
- A )How much damage does a shield on a Mag Sorc block, how much health does he have and what kind of armor does he use?
- B )How much damage does a dodge roll on a Stam DK block, how much health does he have and what kind of armor does he/she use?
Maybe you can see where I'm going here.
A ) A shield costs about ~2.6k Magicka and absorbs 10-15k Damage in next 6 seconds. He has 15-20k health and He is wearing Light Armor.
B ) A dodge roll costs about ~3k Stamina and absorbs ALL damage in a small time frame, he has about 22-25k health and he is wearing Medium Armor
So what do we learn from this?
- A sorc
has to sacrifice health to have strong, timed Shields as replacement for low health, which lasts 6 seconds. Why not take Health instead? max Magicka is important for Damage, too! The fact that a shield Defends against Maybe 2 attacks and every 6 seconds he is back to ridiculous low health and that he has to use Light Armor, makes him in this meta so squishy, that he's scared of being sneezed at. Keeping Resistance Reduction + Ignores in mind, a Sorc effectively runs less than 0 - 5000 resistance and 15k health if shield is down, a reliable class heal does not exist and an emergency heal comes only in form of a resto staff ability which relies on shield strength which forces to use Resto Staves aswell. This leads to shield spamming, considering wreckingblow and surprise attack spam hitting for at least 6-10k or being crit rushed deals ~5k dmg itself and the low health leads to death any second, fighting back is impossible (due to shield spamming).The Low Stam pool allows for maybe 2-3 dodge rolls or break frees and leads to completely ignored shields anyway, leaving a Sorc with 15k health, 0-5000 Resistance and no possibility to dodge or break free, waiting for death.
- A Stam DK
Has overall higher health and due to wearing Medium Armor higher resistances, aswell as benefits from cheaper dodge rolls and mobility. The Shield a sorcerer has to spam, Is Kind of included here as Health and doesnt Need to be reactivated. Therefore a Stam DK relies on healing. He benefits from HoT from Rally as example which Can be used as emergency Heal or Vigor, which Is a very strong HoT, comparable to Rally, and both come improved from a class Major Mending(sorc has no Access to this buff) which costs a less important resource(Magicka).If everything fails and He Is surrounded by 10 Enemy Players, he can still Dodge Roll, negating ANY Damage in a Small Time Frame and if done repeatedly for increased Cost in a very Long Time Frame, which Is not a big Problem since regen usually Is higher, Damage as High or Even higher and abilities Cost Overall way less than on a Magicka Build . Combining that with a permanent 20% Dodge Chance and Slow Immunity from Shuffle, and keeping Ressource Return on Ultimate Use in mind, a Stam DK (and Overall Stam Builds) excell at survivability.
To make a sorc survive better without Falling behind too much (Damage wise) Is hard If not impossible when keeping in mind there are
- no reliable self heals(except stupid pets or easily interruptable and delayed Dark Exchange which heal is not that great to begin with)
- spamming shields leads to no Damage Output at all (too easy to be forced into defense)
- No variation due to underwhelming class abilities -> Same playstyle -> Same Problems -> same easiness to be countered
Now dont get me wrong, with that comparison im not asking for Stam DK or stam overall nerfs "because I'm a salty Mag Sorc git gud" or whatever, no I'm just pointing out how well it (Stam dk) works and how good a DK can put what he has available to use. This is how good and fluently every class should work. And it does so because of the tools available, exactly what a Sorc doesn't have.
These tools im talking about also include class abilities which is the biggest flaw of a sorc in my opinion.
The only tools a Sorc has for survival are
a
- (nerfed) Streak
- (nerfed) Surge (+ reliance on crit!)
- (nerfed) Shields (say what you want, reduced duration IS a nerf)
- (buffed but still wasteful) channelled heal: Dark Exchange
For Damage we got interesting abilities like
- a heavy-hitting, timed curse
- a heavy-hitting but easy to avoid/reflect Chrystal Fragment (with a useless 2nd morph)
- an execute with a not-so-good execute range
- A Stunning very short-range Teleport which deals Shock Damage, cost increae with every use
- a good ground based Shock AoE Ability
- a heavy-hitting but easy to avoid/reflect Overload Ultimate
- An Atronach Summon Ult which Stuns and Damages in AoE range, but afterwards is not doing too well.
- A great AoE Silence Ult which can either deal some damage or heal when inside, but is easy to avoid if not timed perfectly
This is where Sorc doesn't need much improvement actually.
The rest are utility Abilities, which either
- other classes also have and use more efficiently
- are Toggles with underwhelming Use
- are underwhelming summons(toggles, too)
- Are not contributing to Group/Dungeon Play in any way with let's say unique buffs
or
- are not useful to begin with, due to various other reasons (range/radius, cost per use, being bound to a stupid pet, etc.)
Some Active Abilitiy Change Suggestions:
- Empowered Ward: "Also grants Minor IntellectVitality to you and nearby allies for 10 seconds"
- Bound Aegis: "While equipped you receive Minor Mending, increasing healing done by 10%. Aditionally, you restore 2% Max Stamina, whenever you are attacked. This can happen once every 4 seconds."
- Surge: Remove the crit based proc and replace it with a constant 50% Chance while active
- Dark Exchange: Make the user uninterruptable while channeling + make the heal come instantly (seems delayed)
Passives:
- Most passives sorc use, have passive (no pun intended) improvements, like a little more spell dmg, more health regen, more weapon damage and so on. Now, This is not a bad thing, but these include nothing that helps during a fight. Also there are 2 Summon centred Passives, which are really useless.
- Rebate: When a Summon dies(doesnt include the Daedroth as example) you restore pathetic 1450 Magicka
How to improve Rebate: When a summon dies, it explodes for 3000 Shock Damage and knocks down the closest enemy. Additionally, you restore 1500 Magicka and gain Minor intellect for 8 seconds.
- Expert Summoner: 8% more Max Health if a Summon is active
How to improve: 2/4% more Max Health. If a summon is active, your Max Health is increased by 5/10% instead
The only potentially interesting Passives are
- "Blood Magic": 8% max health restore when dark magic ability used against an enemy
- "Implosion": Whenever you deal shock/physical dmg to a target under 15% health, you have a 6% chance to cause 4732 Shock/Physical Damage
Why potentially interesting?
- Blood Magic: 8% max Health restore sounds good at first, but 8% of already low Health, lets say from 20k is 1600, which still is low. Additionally it only happens when hitting an enemy, also only on the first hit. This means this Ability has a internal cooldown and it also doesnt work on more than 1 target hit(Tested Suppression Field, Restraining Prison)
- Implosion: The idea of this passive is great and works out very good on a Stam Sorc due to more Dots being avalaible and used. For Mag Sorc on the other hand, there are very few options to proc this Effect at all.
How to improve Blood Magic:
New Tooltip: Restore 8% max Health when a dark magic ability is used against an enemy
Restore 12% max Health whenever a dark magic ability is activated.
- Even if it still doesnt proc multiple times, it atleast works on every single ability from Dark Magic and overall proc more often
- Dark Exchange procs it now and heal + Blood Magic proc at same time is like a buff to Dark Exchange itslf (which is needed)
- Defensive Rune now also grants the heal, even if the attacking Enemy is cc immune
- (Obviously) more Healing
How to improve Implosion:
New Tooltip: : Whenever you deal physical(shock) dmg to a target under 15%(25%) health, you have a 6%(12%) chance to cause 4732 Physical (2742 Shock) Damage
- The Physical Dmg stays the same since it works well enough
- Shock Damage proc chance is now higher but in exchange the damage it can deal is lowered
Always get a big kick out of Mag Sorcs crying "but all you have to do is CC us when our shields go down and if we are out of stam then we are dead." I mean come on. Welcome to every magicka class in the game. It isn't like the other magicka classes have some latent ability to cast their defenses while CCed. Can't cloak while CCed, can't flap while CCed, can't BoL while CCed. The bottom line is if you get CCed as a magicka build while out of stamina then you are dead. Yet for some reason Sorcs love to go around on forums saying "OMG we are so easy to kill. Just CC us!" like they're the only magicka class that faces this issue.
Stam classes don't have the stun/death problem. Between heavy armor and vigor running you're usually okay.
Magicka sorcs have the problem, because nobody is refreshing their shield every two or three seconds. If they gave us 8-10 second shields we could refresh every 5 seconds and still be okay with a stun if we have the skill and reflexes. It wouldn't be instant death. Every time.
As for other Magicka classes? Templars can heal to full. Magicka nightblades can cloak off. Magicka dragon knights can reflect everything and heal. Sorcs can't do any of that. We can streak, but between the increasing cost, short distance, and the delay - you just get gap-closed immediately. If you streak downhill one centimeter you're dead because it literally stops you two seconds to show the falling animation.
See the issue here? It should be fixed. Increase shield duration by two to three seconds. Fix streak. Level the field.
Im sorry but if your being killed 100% of the time your CC'ed...I hate saying learn to play so, your doing something very wrong if being CC'ed is that detrimental to your playstyle.
If anything, a CC is worse to a class that doesnt have shields. Most sorcs I come against are running tri-pots anyways, so all they have to do is pop one after a CC and their good to spam shields for another 5 minutes. Pop another tri-pot...repeat.
Averya_Teira wrote: »Always get a big kick out of Mag Sorcs crying "but all you have to do is CC us when our shields go down and if we are out of stam then we are dead." I mean come on. Welcome to every magicka class in the game. It isn't like the other magicka classes have some latent ability to cast their defenses while CCed. Can't cloak while CCed, can't flap while CCed, can't BoL while CCed. The bottom line is if you get CCed as a magicka build while out of stamina then you are dead. Yet for some reason Sorcs love to go around on forums saying "OMG we are so easy to kill. Just CC us!" like they're the only magicka class that faces this issue.
Stam classes don't have the stun/death problem. Between heavy armor and vigor running you're usually okay.
Magicka sorcs have the problem, because nobody is refreshing their shield every two or three seconds. If they gave us 8-10 second shields we could refresh every 5 seconds and still be okay with a stun if we have the skill and reflexes. It wouldn't be instant death. Every time.
As for other Magicka classes? Templars can heal to full. Magicka nightblades can cloak off. Magicka dragon knights can reflect everything and heal. Sorcs can't do any of that. We can streak, but between the increasing cost, short distance, and the delay - you just get gap-closed immediately. If you streak downhill one centimeter you're dead because it literally stops you two seconds to show the falling animation.
See the issue here? It should be fixed. Increase shield duration by two to three seconds. Fix streak. Level the field.
Im sorry but if your being killed 100% of the time your CC'ed...I hate saying learn to play so, your doing something very wrong if being CC'ed is that detrimental to your playstyle.
If anything, a CC is worse to a class that doesnt have shields. Most sorcs I come against are running tri-pots anyways, so all they have to do is pop one after a CC and their good to spam shields for another 5 minutes. Pop another tri-pot...repeat.
You realize spamming Shield doesn't actually make you win, just loose slower ?
cosmic_niklas_93b16_ESO wrote: »FriedEggSandwich wrote: »Wreuntzylla wrote: »
Sorcs have always been one of the crappiest bounty quests to get. Losing 1v1? STREAK! Losing 1vx? STREAK! Losing 1vZerg? STREAK!
Um, NB? Losing 1v1? CLOAK! Losing 1vX? CLOAK! Losing 1vzerg? CLOAK!
It's called using your defences wisely lol.
Cloak? -DoT, Caltrops, any AoE, detect pots, there are even poisons now that prevent you from cloaking or allow you to "mark" an NB. By any sorcs logic, NB has actually been nerfed. Their class ability mark target is now available to any class via poison. NBs are so effing trash, we need 20 second cloaks, 100% buff to vigor, and rally should be a class/guild line ability to make our class viable. @Wrobel @ZOS_JessicaFolsom @ZOS_GinaBruno
Streak got every single gap closer in the game that prevents a sorc from getting away. Maybe if you'd L2P you'd know that instead of whining on the forums about streak being OP.......
Quote where you think Im whining in this topic? I dont expect you to have read every single comment in here, but I did say streak was actually balanced by its resource cost/increase per cast, as is dodge roll. Saying as you get tons of distance out of streaks, and its incredibly easy to break LoS with streak. Maybe its you who needs to l2p?
Seems like whining to me. I see you in every sorc oriented thread. Putting in your two cents.
...You don't even play a Sorc. What logic is that?
Im just thoroughly happy to see some effort from ZOS on balancing sorcs. Its also fun to watch you guys cry, when your class is still as competitive as it is in PvP.
An NB that has no "l2p issues" vs a sorc who knows half as much is still going to sustain 10x longer than any class just by putting their shields up.
Who is crying? Me? Lmao really. I feel buffed this patch as a magicka sorc. I run a build and gear that balances all my stats out and shield changes do not affect me. The other sorcs just need time to figure it all out again.
The only thing that upsets me regarding you is you do not man a sorc so you just put those down who feel are nerfed and you aren't experienced in our playstyle enough to say anything but to the equivalent of "oh, such and such was buffed so stop crying." (In your original post) These other sorcerers are stuck in their obsolete playstyles because they need time to adjust and learn a new system again. So of course they're going to be snapping and nipping. You should let them alone so they can have peace to discuss what issues they have and maybe an experienced sorc who actually plays the class can step in and coach them.
Your thread was unnecessary. This thread from what I see is going nowhere positive and should be closed.
Averya_Teira wrote: »Always get a big kick out of Mag Sorcs crying "but all you have to do is CC us when our shields go down and if we are out of stam then we are dead." I mean come on. Welcome to every magicka class in the game. It isn't like the other magicka classes have some latent ability to cast their defenses while CCed. Can't cloak while CCed, can't flap while CCed, can't BoL while CCed. The bottom line is if you get CCed as a magicka build while out of stamina then you are dead. Yet for some reason Sorcs love to go around on forums saying "OMG we are so easy to kill. Just CC us!" like they're the only magicka class that faces this issue.
Stam classes don't have the stun/death problem. Between heavy armor and vigor running you're usually okay.
Magicka sorcs have the problem, because nobody is refreshing their shield every two or three seconds. If they gave us 8-10 second shields we could refresh every 5 seconds and still be okay with a stun if we have the skill and reflexes. It wouldn't be instant death. Every time.
As for other Magicka classes? Templars can heal to full. Magicka nightblades can cloak off. Magicka dragon knights can reflect everything and heal. Sorcs can't do any of that. We can streak, but between the increasing cost, short distance, and the delay - you just get gap-closed immediately. If you streak downhill one centimeter you're dead because it literally stops you two seconds to show the falling animation.
See the issue here? It should be fixed. Increase shield duration by two to three seconds. Fix streak. Level the field.
Im sorry but if your being killed 100% of the time your CC'ed...I hate saying learn to play so, your doing something very wrong if being CC'ed is that detrimental to your playstyle.
If anything, a CC is worse to a class that doesnt have shields. Most sorcs I come against are running tri-pots anyways, so all they have to do is pop one after a CC and their good to spam shields for another 5 minutes. Pop another tri-pot...repeat.
You realize spamming Shield doesn't actually make you win, just loose slower ?
In a situation where the sorc is outnumbered, that can be true. In any XvX situation all sorcs have to do is pop shields while other randoms/players apply pressure and they'll never die unless/until the group their with is wiped.
Averya_Teira wrote: »Always get a big kick out of Mag Sorcs crying "but all you have to do is CC us when our shields go down and if we are out of stam then we are dead." I mean come on. Welcome to every magicka class in the game. It isn't like the other magicka classes have some latent ability to cast their defenses while CCed. Can't cloak while CCed, can't flap while CCed, can't BoL while CCed. The bottom line is if you get CCed as a magicka build while out of stamina then you are dead. Yet for some reason Sorcs love to go around on forums saying "OMG we are so easy to kill. Just CC us!" like they're the only magicka class that faces this issue.
Stam classes don't have the stun/death problem. Between heavy armor and vigor running you're usually okay.
Magicka sorcs have the problem, because nobody is refreshing their shield every two or three seconds. If they gave us 8-10 second shields we could refresh every 5 seconds and still be okay with a stun if we have the skill and reflexes. It wouldn't be instant death. Every time.
As for other Magicka classes? Templars can heal to full. Magicka nightblades can cloak off. Magicka dragon knights can reflect everything and heal. Sorcs can't do any of that. We can streak, but between the increasing cost, short distance, and the delay - you just get gap-closed immediately. If you streak downhill one centimeter you're dead because it literally stops you two seconds to show the falling animation.
See the issue here? It should be fixed. Increase shield duration by two to three seconds. Fix streak. Level the field.
Im sorry but if your being killed 100% of the time your CC'ed...I hate saying learn to play so, your doing something very wrong if being CC'ed is that detrimental to your playstyle.
If anything, a CC is worse to a class that doesnt have shields. Most sorcs I come against are running tri-pots anyways, so all they have to do is pop one after a CC and their good to spam shields for another 5 minutes. Pop another tri-pot...repeat.
You realize spamming Shield doesn't actually make you win, just loose slower ?
In a situation where the sorc is outnumbered, that can be true. In any XvX situation all sorcs have to do is pop shields while other randoms/players apply pressure and they'll never die unless/until the group their with is wiped.
Emma_Overload wrote: »Averya_Teira wrote: »Always get a big kick out of Mag Sorcs crying "but all you have to do is CC us when our shields go down and if we are out of stam then we are dead." I mean come on. Welcome to every magicka class in the game. It isn't like the other magicka classes have some latent ability to cast their defenses while CCed. Can't cloak while CCed, can't flap while CCed, can't BoL while CCed. The bottom line is if you get CCed as a magicka build while out of stamina then you are dead. Yet for some reason Sorcs love to go around on forums saying "OMG we are so easy to kill. Just CC us!" like they're the only magicka class that faces this issue.
Stam classes don't have the stun/death problem. Between heavy armor and vigor running you're usually okay.
Magicka sorcs have the problem, because nobody is refreshing their shield every two or three seconds. If they gave us 8-10 second shields we could refresh every 5 seconds and still be okay with a stun if we have the skill and reflexes. It wouldn't be instant death. Every time.
As for other Magicka classes? Templars can heal to full. Magicka nightblades can cloak off. Magicka dragon knights can reflect everything and heal. Sorcs can't do any of that. We can streak, but between the increasing cost, short distance, and the delay - you just get gap-closed immediately. If you streak downhill one centimeter you're dead because it literally stops you two seconds to show the falling animation.
See the issue here? It should be fixed. Increase shield duration by two to three seconds. Fix streak. Level the field.
Im sorry but if your being killed 100% of the time your CC'ed...I hate saying learn to play so, your doing something very wrong if being CC'ed is that detrimental to your playstyle.
If anything, a CC is worse to a class that doesnt have shields. Most sorcs I come against are running tri-pots anyways, so all they have to do is pop one after a CC and their good to spam shields for another 5 minutes. Pop another tri-pot...repeat.
You realize spamming Shield doesn't actually make you win, just loose slower ?
In a situation where the sorc is outnumbered, that can be true. In any XvX situation all sorcs have to do is pop shields while other randoms/players apply pressure and they'll never die unless/until the group their with is wiped.
Sorcs don't judge the state of our class by XvX, though. In XvX, we have all the time in the world to run Curse-Frag-Fury rotations while spamming shields.... so what? Everyone's build works better in XvX, where you can hide behind others and soak up Rapid Regen heals.
Sorcs judge our class by the outcomes of 1v1 fights, where the pain and humiliation is REAL. My Hardened Ward is WAY too small, even at 13K, to absorb the damage coming from Stamblades these days. That's why everybody and their mother is running a Stamblade gank build in the IC sewers. It doesn't matter how much damage I can do if I get killed before the 3.5 second Curse detonates. Until I can last more than 2 seconds against those Stam clowns.... YEAH, I'm gonna keep coming to the forums to demand buffs for Sorcs!
Surge nerf is what killed the class not ward duration. for me anyways.
Ward duration, is an annoyance that doesn't need to be in the game. but that's about it.
cosmic_niklas_93b16_ESO wrote: »FriedEggSandwich wrote: »Wreuntzylla wrote: »
Sorcs have always been one of the crappiest bounty quests to get. Losing 1v1? STREAK! Losing 1vx? STREAK! Losing 1vZerg? STREAK!
Um, NB? Losing 1v1? CLOAK! Losing 1vX? CLOAK! Losing 1vzerg? CLOAK!
It's called using your defences wisely lol.
Cloak? -DoT, Caltrops, any AoE, detect pots, there are even poisons now that prevent you from cloaking or allow you to "mark" an NB. By any sorcs logic, NB has actually been nerfed. Their class ability mark target is now available to any class via poison. NBs are so effing trash, we need 20 second cloaks, 100% buff to vigor, and rally should be a class/guild line ability to make our class viable. @Wrobel @ZOS_JessicaFolsom @ZOS_GinaBruno
Streak got every single gap closer in the game that prevents a sorc from getting away. Maybe if you'd L2P you'd know that instead of whining on the forums about streak being OP.......
Quote where you think Im whining in this topic? I dont expect you to have read every single comment in here, but I did say streak was actually balanced by its resource cost/increase per cast, as is dodge roll. Saying as you get tons of distance out of streaks, and its incredibly easy to break LoS with streak. Maybe its you who needs to l2p?
Seems like whining to me. I see you in every sorc oriented thread. Putting in your two cents.
...You don't even play a Sorc. What logic is that?
Im just thoroughly happy to see some effort from ZOS on balancing sorcs. Its also fun to watch you guys cry, when your class is still as competitive as it is in PvP.
An NB that has no "l2p issues" vs a sorc who knows half as much is still going to sustain 10x longer than any class just by putting their shields up.
Do you see any magica sorcs in pvp?
I´ve seen four including myself.
Sorc is in a form "competetive" as it has people going stamsorc on breton and performing better than by playing magica.
So yeah there is a form of competetive sorc. You just fail to mention that those are stam specced.
cosmic_niklas_93b16_ESO wrote: »FriedEggSandwich wrote: »Wreuntzylla wrote: »
Sorcs have always been one of the crappiest bounty quests to get. Losing 1v1? STREAK! Losing 1vx? STREAK! Losing 1vZerg? STREAK!
Um, NB? Losing 1v1? CLOAK! Losing 1vX? CLOAK! Losing 1vzerg? CLOAK!
It's called using your defences wisely lol.
Cloak? -DoT, Caltrops, any AoE, detect pots, there are even poisons now that prevent you from cloaking or allow you to "mark" an NB. By any sorcs logic, NB has actually been nerfed. Their class ability mark target is now available to any class via poison. NBs are so effing trash, we need 20 second cloaks, 100% buff to vigor, and rally should be a class/guild line ability to make our class viable. @Wrobel @ZOS_JessicaFolsom @ZOS_GinaBruno
Streak got every single gap closer in the game that prevents a sorc from getting away. Maybe if you'd L2P you'd know that instead of whining on the forums about streak being OP.......
Quote where you think Im whining in this topic? I dont expect you to have read every single comment in here, but I did say streak was actually balanced by its resource cost/increase per cast, as is dodge roll. Saying as you get tons of distance out of streaks, and its incredibly easy to break LoS with streak. Maybe its you who needs to l2p?
Seems like whining to me. I see you in every sorc oriented thread. Putting in your two cents.
...You don't even play a Sorc. What logic is that?
Im just thoroughly happy to see some effort from ZOS on balancing sorcs. Its also fun to watch you guys cry, when your class is still as competitive as it is in PvP.
An NB that has no "l2p issues" vs a sorc who knows half as much is still going to sustain 10x longer than any class just by putting their shields up.
Do you see any magica sorcs in pvp?
I´ve seen four including myself.
Sorc is in a form "competetive" as it has people going stamsorc on breton and performing better than by playing magica.
So yeah there is a form of competetive sorc. You just fail to mention that those are stam specced.
Do you see any magica sorcs in pvp?
I´ve seen four including myself.
Sorc is in a form "competetive" as it has people going stamsorc on breton and performing better than by playing magica.
So yeah there is a form of competetive sorc. You just fail to mention that those are stam specced.
@Derra I have been ignoring this clown Serenity this entire thread because he has no idea what he's talking about.
Since DB launched, I have put probably close to 60 hours doing to 1vX on Trueflame and Haderus PC/NA. I can count on my two hands how many magicka sorcs I have seen. One of them in this thread @Fasoo
I would not call that competitive. This guy is completely clueless and is obviously on the "I constantly get rekt by sorcs" choo choo train.
The non-FOTM sorcs can still play just fine but it's a chore. It's not fun. It's not engaging. My hands stiffen up so fast now playing my magicka sorc with the constant bar swapping and reapplying. And I honestly don't feel like we have anything that distinguishes us from the other classes.
- We don't have the escape or mobility
- shields are a joke (Honestly should buff the shield strength of hardened ward at least as any decent stamina player can burst down the 13k in a second with ani-cancelling)
- our choice in ultimates are situational and a joke (negate and atronach are fun against 1vX bads but any competent player just moves out of them)
- our damage is very subpar compared to even stam sorcs. And that is Lolz considering how "hurtin" they have been.
- the cost increase against our already stacking Bolt Escape increase is just silly, it's a BaBa for all the babies who cried about sorcs constantly getting away instead of "being a man" and standing toe to toe with a 2H sword wielding epeen whose definition of a fair fight is a button mashing melee.
I think the classes that can spam toppling, crit rush, ambush, etc need to STFU about Bolt Escape. Period. Amen. I mean, where's your stacking cost increase?
I can't believe how clueless some of you are to not understand that spamming shields = zero dmg output. It'd be nice if we could join the ezmode band wagon and get access to a powerful Heal Dot like Vigor so we can stay on the offensive, or have some form of physical mitigation so we're not pigeon holed into needing shields....imagine that, a *** magicka class not having access to a magicka heal without needing a resto staff....but it makes perfect sense to have one available to pure melee DPS class. The RP crowd must be rolling in nails over this. I mean, that's almost as stupid as Blizzard giving Warriors and Hunters a full class heal.
cosmic_niklas_93b16_ESO wrote: »FriedEggSandwich wrote: »Wreuntzylla wrote: »
Sorcs have always been one of the crappiest bounty quests to get. Losing 1v1? STREAK! Losing 1vx? STREAK! Losing 1vZerg? STREAK!
Um, NB? Losing 1v1? CLOAK! Losing 1vX? CLOAK! Losing 1vzerg? CLOAK!
It's called using your defences wisely lol.
Cloak? -DoT, Caltrops, any AoE, detect pots, there are even poisons now that prevent you from cloaking or allow you to "mark" an NB. By any sorcs logic, NB has actually been nerfed. Their class ability mark target is now available to any class via poison. NBs are so effing trash, we need 20 second cloaks, 100% buff to vigor, and rally should be a class/guild line ability to make our class viable. @Wrobel @ZOS_JessicaFolsom @ZOS_GinaBruno
Streak got every single gap closer in the game that prevents a sorc from getting away. Maybe if you'd L2P you'd know that instead of whining on the forums about streak being OP.......
Quote where you think Im whining in this topic? I dont expect you to have read every single comment in here, but I did say streak was actually balanced by its resource cost/increase per cast, as is dodge roll. Saying as you get tons of distance out of streaks, and its incredibly easy to break LoS with streak. Maybe its you who needs to l2p?
Seems like whining to me. I see you in every sorc oriented thread. Putting in your two cents.
...You don't even play a Sorc. What logic is that?
Im just thoroughly happy to see some effort from ZOS on balancing sorcs. Its also fun to watch you guys cry, when your class is still as competitive as it is in PvP.
An NB that has no "l2p issues" vs a sorc who knows half as much is still going to sustain 10x longer than any class just by putting their shields up.
Who is crying? Me? Lmao really. I feel buffed this patch as a magicka sorc. I run a build and gear that balances all my stats out and shield changes do not affect me. The other sorcs just need time to figure it all out again.
The only thing that upsets me regarding you is you do not man a sorc so you just put those down who feel are nerfed and you aren't experienced in our playstyle enough to say anything but to the equivalent of "oh, such and such was buffed so stop crying." (In your original post) These other sorcerers are stuck in their obsolete playstyles because they need time to adjust and learn a new system again. So of course they're going to be snapping and nipping. You should let them alone so they can have peace to discuss what issues they have and maybe an experienced sorc who actually plays the class can step in and coach them.
Your thread was unnecessary. This thread from what I see is going nowhere positive and should be closed.
cosmic_niklas_93b16_ESO wrote: »FriedEggSandwich wrote: »Wreuntzylla wrote: »
Sorcs have always been one of the crappiest bounty quests to get. Losing 1v1? STREAK! Losing 1vx? STREAK! Losing 1vZerg? STREAK!
Um, NB? Losing 1v1? CLOAK! Losing 1vX? CLOAK! Losing 1vzerg? CLOAK!
It's called using your defences wisely lol.
Cloak? -DoT, Caltrops, any AoE, detect pots, there are even poisons now that prevent you from cloaking or allow you to "mark" an NB. By any sorcs logic, NB has actually been nerfed. Their class ability mark target is now available to any class via poison. NBs are so effing trash, we need 20 second cloaks, 100% buff to vigor, and rally should be a class/guild line ability to make our class viable. @Wrobel @ZOS_JessicaFolsom @ZOS_GinaBruno
Streak got every single gap closer in the game that prevents a sorc from getting away. Maybe if you'd L2P you'd know that instead of whining on the forums about streak being OP.......
Quote where you think Im whining in this topic? I dont expect you to have read every single comment in here, but I did say streak was actually balanced by its resource cost/increase per cast, as is dodge roll. Saying as you get tons of distance out of streaks, and its incredibly easy to break LoS with streak. Maybe its you who needs to l2p?
Seems like whining to me. I see you in every sorc oriented thread. Putting in your two cents.
...You don't even play a Sorc. What logic is that?
Im just thoroughly happy to see some effort from ZOS on balancing sorcs. Its also fun to watch you guys cry, when your class is still as competitive as it is in PvP.
An NB that has no "l2p issues" vs a sorc who knows half as much is still going to sustain 10x longer than any class just by putting their shields up.
Do you see any magica sorcs in pvp?
I´ve seen four including myself.
Sorc is in a form "competetive" as it has people going stamsorc on breton and performing better than by playing magica.
So yeah there is a form of competetive sorc. You just fail to mention that those are stam specced.
No man, I play Xbox NA and have guested 3 or so campaigns since DB while homed in Scourge for the past 2-3 months on EP. There has been a strong presence(/normal amount) of mag sorcs in each campaign Ive guested and plenty in scourge.
I dont see the point in implying that mag sorcs aren't competitive post DB. Tbh the only difference Ive noticed about them (the ones who are very good) is they arent unkillable when 1vXing.