Lightninvash wrote: »This is what I believe the OP means about sub based makes more revenue. After running through the numbers(not exact but very close) I have come up with this. For the subscription based if you just did that bought no crowns you would spend around $105.00 USD (before taxes) if you spent the 6.3 aka 7 months required to sub to gain all of the dlcs and only buying the dlc. Now if you purchase the 5500 crown pack(correct me if I am wrong) last time I bought one it was $44.99(but I will just incase round it up to $50) to buy 2 sets of crown packs at $50 you will spend $100 USD and earn 11,000 crowns.
All the dlc Imperial city=2500 crowns, orisinium=3000 crowns, thieves guild=2000 crowns, and DB=2000 crowns total up to 9500 crowns. when you buy the 5500 crown pack 2x you will spend $100 USD to get all the dlc you will have 1100 crowns and have a spare 1500 crowns to use on whatever you like. When you buy a sub for 7 months(provided you don't buy anything with crowns except dlc) you will earn 10500 crowns and have a spare 1000 crowns. The sub makes you pay a little more and you get less crowns than buying the dlc outright. It also takes time.
So in that aspect yes subbing makes more money than buying the dlc outright. However, some people who buy the dlc via crowns wait for deals/sales on the crown packs. Then there are the other people who like myself want more than just the dlc and buy the crowns for them. it is all speculation as to who spends more the subscribers or the people who buy the dlc outright.
I think this is what the OP meant by eso+ members keep the game going. But then again maybe I am the only one who would actually go and calculate it all and put this together.
Transairion wrote: »There is a forum poll that says otherwise
https://forums.elderscrollsonline.com/en/discussion/274601/with-new-perks-being-added-to-eso-plus-members-how-many-of-us-have-subscribed-and-why/p1
Sorry if I take a forum poll less than a day old and that only takes in account general discussion posters with a grain of salt.
The majority of the playerbase don't even visit the forum, let alone general discussion, they're sitting in the game. With ESO's "forum code" system where you can't even sign up on your own, I'd wager participation is even less than most MMO's forum.
But yeah, sure, ESO went Buy to Play because it had enough subs to keep existing as sub-only. Whatever helps you sleep at night...
Have any official numbers been published showing where ZOS actually makes more money from, and what percentage of the playerbase actually subs? Or are people on both sides of the argument making numbers up based on their perception?
Transairion wrote: »Have any official numbers been published showing where ZOS actually makes more money from, and what percentage of the playerbase actually subs? Or are people on both sides of the argument making numbers up based on their perception?
Don't think there's anything concrete outside the "7 million subs" that was thrown around, but I don't think that was ever confirmed to be current or just total from-launch-till-now so I'd take it with a grain of salt.
ESO dropping it's sub-only model after only a single year of existence to introduce the crown store, that's cold hard fact. At the time I found it kind of hilariously sad, but since I'd already bought and played (for like, half a month, got bored and quit) it meant I was actually able to play in the here and now without dropping more cash and I love it. Buying DLC individually will end up cheaper than a sub in the long run as well, so I planned on doing just that when I run out of base-game content.
So they will have a huge increase in subscriptions due to this change of their minds.
Transairion wrote: »So they will have a huge increase in subscriptions due to this change of their minds.
Generally speaking, including stuff like Crafting Bags sure ESO subs will go up.
If people sub they sure aren't doing so for stuff like Costume Dyeing though... that's just a bonus they'll get. They'll (hopefully) be doing it for stuff that actually benefits them in a meaningful way, like bonus experience... all access to DLC... crafting bags allowing near-limitness storage.
Not to change the wedding dress from white to hot pink...
Transairion wrote: »Have any official numbers been published showing where ZOS actually makes more money from, and what percentage of the playerbase actually subs? Or are people on both sides of the argument making numbers up based on their perception?
Don't think there's anything concrete outside the "7 million subs" that was thrown around, but I don't think that was ever confirmed to be current or just total from-launch-till-now so I'd take it with a grain of salt.
ESO dropping it's sub-only model after only a single year of existence to introduce the crown store, that's cold hard fact. At the time I found it kind of hilariously sad, but since I'd already bought and played (for like, half a month, got bored and quit) it meant I was actually able to play in the here and now without dropping more cash and I love it. Buying DLC individually will end up cheaper than a sub in the long run as well, so I planned on doing just that when I run out of base-game content.
They said 7 million players, not 7 million subscribers. And those 7 million include as well those, who are not actually playing anymore as well, because they still have an account, even they are not using it.
clayandaudrey_ESO wrote: »I think these perks may spike subs for maybe a month or two. However I don't think it is long lasting subs since you can use the month to stuff the craft bag or dye your costumes and cancel. If they made it where you completely lost all perks when you cancel it may lead to more long lasting subs.
There is no dilemma. There would be no 7 million players and growing if the game was sub only. They tried that song and dance and failed. Start locking more and more things behind the subscription and unless this game starts getting oodles of content, not 10 hour DLC with passives, and way more stability, well the dilemma could resurface. They expected people to subscribe the first time and that didn't pan out.Transairion wrote: »DannyLV702 wrote: »Transairion wrote: »Funny line of thinking, when it was the whole concept of a Subscriber-only ESO that had to be scrapped for ESO to survive at all and the introduction of the Crown Store.
Don't kid yourself, subscriber payment probably makes up only 25% of ESO's revenue if even that. Crown Store is where almost all the money comes from since it's introduction.
If your boss told you he was cutting your pay by 25% starting tomorrow, how would you react?
You're going to have to break it down for me, since I can't find the leap of logic you took to link entitled payment for services rendered to "I am a sub and I therefore pay for everything, whorship me!".
Better analogy is if the boss fires 25% of workers, the company probably won't collapse. That's called a minority.
Subscribers aren't the majority by leaps and bounds.
And therein lies the dilemma for ZOS... they WANT more subscribers... so to get more, they are increasing the incentives for subscribing. When a company does a budget every year, they have to estimate what their future revenue is... and with subscribers, they have a more solid foundation to plan for the future... and yes, the bean counters take into consideration the ebb and flow of subscriptions. However, they cannot do a very good job of creating a budget based upon complete speculation, which is what they have to do with non-subscribers. Thus, it is a better for ZOS to have more subscribers, not less... and if people want to leave the game because they don't get these incentives, then so be it; however, I, and I'm sure ZOS as well, expect a lot more people will subscribe then leave.
There is no dilemma. There would be no 7 million players and growing if the game was sub only. They tried that song and dance and failed. Start locking more and more things behind the subscription and unless this game starts getting oodles of content, not 10 hour DLC with passives, and way more stability, well the dilemma could resurface. They expected people to subscribe the first time and that didn't pan out.Transairion wrote: »DannyLV702 wrote: »Transairion wrote: »Funny line of thinking, when it was the whole concept of a Subscriber-only ESO that had to be scrapped for ESO to survive at all and the introduction of the Crown Store.
Don't kid yourself, subscriber payment probably makes up only 25% of ESO's revenue if even that. Crown Store is where almost all the money comes from since it's introduction.
If your boss told you he was cutting your pay by 25% starting tomorrow, how would you react?
You're going to have to break it down for me, since I can't find the leap of logic you took to link entitled payment for services rendered to "I am a sub and I therefore pay for everything, whorship me!".
Better analogy is if the boss fires 25% of workers, the company probably won't collapse. That's called a minority.
Subscribers aren't the majority by leaps and bounds.
And therein lies the dilemma for ZOS... they WANT more subscribers... so to get more, they are increasing the incentives for subscribing. When a company does a budget every year, they have to estimate what their future revenue is... and with subscribers, they have a more solid foundation to plan for the future... and yes, the bean counters take into consideration the ebb and flow of subscriptions. However, they cannot do a very good job of creating a budget based upon complete speculation, which is what they have to do with non-subscribers. Thus, it is a better for ZOS to have more subscribers, not less... and if people want to leave the game because they don't get these incentives, then so be it; however, I, and I'm sure ZOS as well, expect a lot more people will subscribe then leave.
I am sure people aren't asking for a free meal here. They just want to be able to buy major features as a convenience pack 20-40 bucks and have infinite access to those features. Not this vending machine that gives one time bonuses and poof, disappear. The crafting bags and infinite dyes are not minor features even though they are cosmetic or convenience. The infinite part makes them a major feature. A small perk would be 10-20 more slots for crafting or 10-20 more slots for dyes.
clayandaudrey_ESO wrote: »I think these perks may spike subs for maybe a month or two. However I don't think it is long lasting subs since you can use the month to stuff the craft bag or dye your costumes and cancel. If they made it where you completely lost all perks when you cancel it may lead to more long lasting subs.
That crafting bag is really convincing once you use it - it makes it really hard to decide to cancel the sub again - just because it is so convenient - if the automatic features of it are no longer there, this would feel terrible - I doubt that a lot will unsub again. It is not just more space in your inventory and bank, it is far more than this - it feels like having a butler to care for the tedious work with inventory management. And it is at the same time like a portable bank for crafting mats with unlimited space - it is absolutely awesome.
Lightninvash wrote: »This is what I believe the OP means about sub based makes more revenue. After running through the numbers(not exact but very close) I have come up with this. For the subscription based if you just did that bought no crowns you would spend around $105.00 USD (before taxes) if you spent the 6.3 aka 7 months required to sub to gain all of the dlcs and only buying the dlc. Now if you purchase the 5500 crown pack(correct me if I am wrong) last time I bought one it was $44.99(but I will just incase round it up to $50) to buy 2 sets of crown packs at $50 you will spend $100 USD and earn 11,000 crowns.
All the dlc Imperial city=2500 crowns, orisinium=3000 crowns, thieves guild=2000 crowns, and DB=2000 crowns total up to 9500 crowns. when you buy the 5500 crown pack 2x you will spend $100 USD to get all the dlc you will have 1100 crowns and have a spare 1500 crowns to use on whatever you like. When you buy a sub for 7 months(provided you don't buy anything with crowns except dlc) you will earn 10500 crowns and have a spare 1000 crowns. The sub makes you pay a little more and you get less crowns than buying the dlc outright. It also takes time.
So in that aspect yes subbing makes more money than buying the dlc outright. However, some people who buy the dlc via crowns wait for deals/sales on the crown packs. Then there are the other people who like myself want more than just the dlc and buy the crowns for them. it is all speculation as to who spends more the subscribers or the people who buy the dlc outright.
I think this is what the OP meant by eso+ members keep the game going. But then again maybe I am the only one who would actually go and calculate it all and put this together.
That calculation is wrong - a subscriber has no need to buy the DLCs - so if you compare it, you have to add that, what a non-subscriber has to pay for DLCs again because to be equal to a subscriber, he needs that same amount of crowns, which he spent on DLC to spend on other content, which the subscriber has - and it will not be cheaper then.
A non-subscriber needs actually:
9500 crowns to get the DLCs
9000 crowns to have the same spent on other things like a subscriber
so you have to compare 18500 crowns to 66€ for a 6-month sub - in a sale with 40% off those crowns would cost 70.63€ - on a sale that is - it is more even then and it does not give the non-subscriber the same, because all the exclusive extras are subscription only.
Lightninvash wrote: »This is what I believe the OP means about sub based makes more revenue. After running through the numbers(not exact but very close) I have come up with this. For the subscription based if you just did that bought no crowns you would spend around $105.00 USD (before taxes) if you spent the 6.3 aka 7 months required to sub to gain all of the dlcs and only buying the dlc. Now if you purchase the 5500 crown pack(correct me if I am wrong) last time I bought one it was $44.99(but I will just incase round it up to $50) to buy 2 sets of crown packs at $50 you will spend $100 USD and earn 11,000 crowns.
All the dlc Imperial city=2500 crowns, orisinium=3000 crowns, thieves guild=2000 crowns, and DB=2000 crowns total up to 9500 crowns. when you buy the 5500 crown pack 2x you will spend $100 USD to get all the dlc and have a spare 1500 crowns to use on whatever you like. When you buy a sub for 7 months(provided you don't buy anything with crowns except dlc) you will earn 10500 crowns and have a spare 1000 crowns. The sub makes you pay a little more and you get less crowns than buying the dlc outright. It also takes time.
So in that aspect yes subbing makes more money than buying the dlc outright. However, some people who buy the dlc via crowns wait for deals/sales on the crown packs. Then there are the other people who like myself want more than just the dlc and buy the crowns for them. it is all speculation as to who spends more the subscribers or the people who buy the dlc outright.
I think this is what the OP meant by eso+ members keep the game going. But then again maybe I am the only one who would actually go and calculate it all and put this together.
@Lightninvash yeah it's $39.99 usd for the 5500 crown pack, so your math still ends showing up the same way, but purchasing crowns is just slightly cheaper than you have shown.
Really, I don't think we can know who spends more money. I bet there are folks who prefer to buy dlc etc. That spend more than subscribers, but there's also subscribers like myself that sub plus buy crown packs... so some subs spend more that dlc purchasers.
You really can't get "everything" the game has to offer without paying both ways. Look at (what we know about) the style parlour. Everything I saw on there must be purchased via crowns and as a subscriber I need to spend more money on top of my sub, even though subscription is my preferred payment method. That's fine and dandy, I just figured it's interesting to mention the game does seem to want you to use both payment methods simultaneously.DannyLV702 wrote: »Transairion wrote: »Funny line of thinking, when it was the whole concept of a Subscriber-only ESO that had to be scrapped for ESO to survive at all and the introduction of the Crown Store.
Don't kid yourself, subscriber payment probably makes up only 25% of ESO's revenue if even that. Crown Store is where almost all the money comes from since it's introduction.
If your boss told you he was cutting your pay by 25% starting tomorrow, how would you react?
You suck it up and work for 25% less. If he is cutting your wage, i would wager there aren't jobs out there for you to go to
clayandaudrey_ESO wrote: »clayandaudrey_ESO wrote: »I think these perks may spike subs for maybe a month or two. However I don't think it is long lasting subs since you can use the month to stuff the craft bag or dye your costumes and cancel. If they made it where you completely lost all perks when you cancel it may lead to more long lasting subs.
That crafting bag is really convincing once you use it - it makes it really hard to decide to cancel the sub again - just because it is so convenient - if the automatic features of it are no longer there, this would feel terrible - I doubt that a lot will unsub again. It is not just more space in your inventory and bank, it is far more than this - it feels like having a butler to care for the tedious work with inventory management. And it is at the same time like a portable bank for crafting mats with unlimited space - it is absolutely awesome.
I have it. Not so much a big deal. Not as great as you make it.
First class gets special small perks and prioritized seating. Not their own plane with exclusive goods and infinite carry on space. And common passengers on another airplane going to a different destination with no access to exclusive goods for a premium.There is no dilemma. There would be no 7 million players and growing if the game was sub only. They tried that song and dance and failed. Start locking more and more things behind the subscription and unless this game starts getting oodles of content, not 10 hour DLC with passives, and way more stability, well the dilemma could resurface. They expected people to subscribe the first time and that didn't pan out.Transairion wrote: »DannyLV702 wrote: »Transairion wrote: »Funny line of thinking, when it was the whole concept of a Subscriber-only ESO that had to be scrapped for ESO to survive at all and the introduction of the Crown Store.
Don't kid yourself, subscriber payment probably makes up only 25% of ESO's revenue if even that. Crown Store is where almost all the money comes from since it's introduction.
If your boss told you he was cutting your pay by 25% starting tomorrow, how would you react?
You're going to have to break it down for me, since I can't find the leap of logic you took to link entitled payment for services rendered to "I am a sub and I therefore pay for everything, whorship me!".
Better analogy is if the boss fires 25% of workers, the company probably won't collapse. That's called a minority.
Subscribers aren't the majority by leaps and bounds.
And therein lies the dilemma for ZOS... they WANT more subscribers... so to get more, they are increasing the incentives for subscribing. When a company does a budget every year, they have to estimate what their future revenue is... and with subscribers, they have a more solid foundation to plan for the future... and yes, the bean counters take into consideration the ebb and flow of subscriptions. However, they cannot do a very good job of creating a budget based upon complete speculation, which is what they have to do with non-subscribers. Thus, it is a better for ZOS to have more subscribers, not less... and if people want to leave the game because they don't get these incentives, then so be it; however, I, and I'm sure ZOS as well, expect a lot more people will subscribe then leave.
I am sure people aren't asking for a free meal here. They just want to be able to buy major features as a convenience pack 20-40 bucks and have infinite access to those features. Not this vending machine that gives one time bonuses and poof, disappear. The crafting bags and infinite dyes are not minor features even though they are cosmetic or convenience. The infinite part makes them a major feature. A small perk would be 10-20 more slots for crafting or 10-20 more slots for dyes.
it is an exclusive premium feature - for those "flying first class" - to compare it with airlines - those not flying first class, will not get this service - it is that simple.
EstelioVeleth wrote: »EstelioVeleth wrote: »Hey ESO plus subscribers, the rest of us pays for things too .......maybe even more than you do, yet in your eyes we are still everything that is wrong with the game and dont deserve ***
Yes. In my eyes you are. ZOS have to make money to keep the game running - that's a given. You choose to validate a model that is essentially a monopolistic market of pixels and fluff, episodic content doled out slowly and in tiny doses and that has no connection whatsoever with the cost of developing and maintaining the game. It's a bottomless pit and you can be sure they're going to try and milk every single penny they can out of you with "timed exclusives" and "collector's edition DLC".
I would much rather have a mandatory fixed subscription model where you know exactly how much you're paying for the game and everyone who plays (and therefore pays) gets access to all the content, be it a zone, a dungeon, a trial or just cosmetic stuff.
How...how do you even think? If you pay lets say 200 dollars per year, and I pay 200 too, how are YOUR money spent more valid than mine? You can also unsub at any time, just like I can stop buying crowns at any time, why is your money more valuable? Maybe you subs have to get off your high horses and think that you are the only ones keeping the game up.
WanderingJarlPuncher wrote: »pay to win brudda its all about the pay to win. the game is slowly drowning back to what i was when they banned all the gold sellers.
Lightninvash wrote: »This is what I believe the OP means about sub based makes more revenue. After running through the numbers(not exact but very close) I have come up with this. For the subscription based if you just did that bought no crowns you would spend around $105.00 USD (before taxes) if you spent the 6.3 aka 7 months required to sub to gain all of the dlcs and only buying the dlc. Now if you purchase the 5500 crown pack(correct me if I am wrong) last time I bought one it was $44.99(but I will just incase round it up to $50) to buy 2 sets of crown packs at $50 you will spend $100 USD and earn 11,000 crowns.
All the dlc Imperial city=2500 crowns, orisinium=3000 crowns, thieves guild=2000 crowns, and DB=2000 crowns total up to 9500 crowns. when you buy the 5500 crown pack 2x you will spend $100 USD to get all the dlc you will have 1100 crowns and have a spare 1500 crowns to use on whatever you like. When you buy a sub for 7 months(provided you don't buy anything with crowns except dlc) you will earn 10500 crowns and have a spare 1000 crowns. The sub makes you pay a little more and you get less crowns than buying the dlc outright. It also takes time.
So in that aspect yes subbing makes more money than buying the dlc outright. However, some people who buy the dlc via crowns wait for deals/sales on the crown packs. Then there are the other people who like myself want more than just the dlc and buy the crowns for them. it is all speculation as to who spends more the subscribers or the people who buy the dlc outright.
I think this is what the OP meant by eso+ members keep the game going. But then again maybe I am the only one who would actually go and calculate it all and put this together.
That calculation is wrong - a subscriber has no need to buy the DLCs - so if you compare it, you have to add that, what a non-subscriber has to pay for DLCs again because to be equal to a subscriber, he needs that same amount of crowns, which he spent on DLC to spend on other content, which the subscriber has - and it will not be cheaper then.
A non-subscriber needs actually:
9500 crowns to get the DLCs
9000 crowns to have the same spent on other things like a subscriber
so you have to compare 18500 crowns to 66€ for a 6-month sub - in a sale with 40% off those crowns would cost 70.63€ - on a sale that is - it is more even then and it does not give the non-subscriber the same, because all the exclusive extras are subscription only.
While a subscriber might have no need to buy the DLCs, it's clear from previous discussions that a lot do so - myself included. Subscribers also buy sundry other things.
Where the real value of subscriptions kicks in for developers, however, is in the fixed nature of them. When talking to investors, banks and parent companies etc they are able to point to a steady income stream based on the number of subscribers. Cash shops make useful contributions to overall revenue, sometimes greatly so, but they are completely random and unreliable as well as being tied very largely to key events like DLC releases a few times per year, whereas subscription revenues arise every month regardless and provide a dependable base for covering fixed monthly outgoings.
Well the sub model can be validated by adding more and more minor perks. It doesn't have to have major things locked behind it.EstelioVeleth wrote: »EstelioVeleth wrote: »Hey ESO plus subscribers, the rest of us pays for things too .......maybe even more than you do, yet in your eyes we are still everything that is wrong with the game and dont deserve ***
Yes. In my eyes you are. ZOS have to make money to keep the game running - that's a given. You choose to validate a model that is essentially a monopolistic market of pixels and fluff, episodic content doled out slowly and in tiny doses and that has no connection whatsoever with the cost of developing and maintaining the game. It's a bottomless pit and you can be sure they're going to try and milk every single penny they can out of you with "timed exclusives" and "collector's edition DLC".
I would much rather have a mandatory fixed subscription model where you know exactly how much you're paying for the game and everyone who plays (and therefore pays) gets access to all the content, be it a zone, a dungeon, a trial or just cosmetic stuff.
How...how do you even think? If you pay lets say 200 dollars per year, and I pay 200 too, how are YOUR money spent more valid than mine? You can also unsub at any time, just like I can stop buying crowns at any time, why is your money more valuable? Maybe you subs have to get off your high horses and think that you are the only ones keeping the game up.
For each person spending $200/year in crowns, how many freeloaders are there who just play the base game and spend nothing? So if you and I are spending that much, how much of it is subsidising other players? Guess what, mandatory subs would get no freeloaders.
In addition, microtransaction-based games invariably shift the focus of development towards filling the store with as much fluff as possible. In the case of ESO, it shows. Compare Craglorn/IC (development was underway before the switch to the store model) with TG/DB (developed after said switch).
I'm not saying your money is less valid or that you're less supportive of the game. I'm saying you're validating a model that all things considered hurt the game rather than help it.
EstelioVeleth wrote: »EstelioVeleth wrote: »Hey ESO plus subscribers, the rest of us pays for things too .......maybe even more than you do, yet in your eyes we are still everything that is wrong with the game and dont deserve ***
Yes. In my eyes you are. ZOS have to make money to keep the game running - that's a given. You choose to validate a model that is essentially a monopolistic market of pixels and fluff, episodic content doled out slowly and in tiny doses and that has no connection whatsoever with the cost of developing and maintaining the game. It's a bottomless pit and you can be sure they're going to try and milk every single penny they can out of you with "timed exclusives" and "collector's edition DLC".
I would much rather have a mandatory fixed subscription model where you know exactly how much you're paying for the game and everyone who plays (and therefore pays) gets access to all the content, be it a zone, a dungeon, a trial or just cosmetic stuff.
How...how do you even think? If you pay lets say 200 dollars per year, and I pay 200 too, how are YOUR money spent more valid than mine? You can also unsub at any time, just like I can stop buying crowns at any time, why is your money more valuable? Maybe you subs have to get off your high horses and think that you are the only ones keeping the game up.
For each person spending $200/year in crowns, how many freeloaders are there who just play the base game and spend nothing? So if you and I are spending that much, how much of it is subsidising other players? Guess what, mandatory subs would get no freeloaders.
In addition, microtransaction-based games invariably shift the focus of development towards filling the store with as much fluff as possible. In the case of ESO, it shows. Compare Craglorn/IC (development was underway before the switch to the store model) with TG/DB (developed after said switch).
I'm not saying your money is less valid or that you're less supportive of the game. I'm saying you're validating a model that all things considered hurt the game rather than help it.