Ethromelb14_ESO wrote: »It is my belief that if, Zen, were to have separate servers ... one identified for casual players and newbs, and the other for hardcore players, and constants.
Disclaimer: This thread is not to criticize why people are casuals or hardcore. It's for the purpose of making the advantages and disadvantages to ESO's survival painfully obvious. No one has to cop a plea about how they have a life and better things to do than play ESO all day, otherwise you're just making my point - you are a casual, and not much money can be made off of you. People don't normally invest heavily in to something their not going to do regularly - not to say that there are not casuals that see the occasional vanity item and grab it up immediately, but it's not common.
Casual Server: Would consist of npc damage being low and handicaps being minor for pc; and the server would be less populated. There would be a greater failure rate for clearing dungeons and trials. Purchases from the crown store would be low in numbers, because most of the casuals barely know how to use the store, regardless of its simplicity. There would also be less arguing, and less egos involved.
Among my casual playing friends, I find that they play on the average of 1 to two hours, slowly, and not everyday. I am able to get very little done with these types of players, and to be honest, it's annoying. That would be the casual server. There would be threads of casual players that are posting, complaining that the casual server is dead, and so they decided to make a new character on the hardcore server, but now they feel overwhelmed by the increased threats - can someone help them?
The Hardcore server: Would be filled with experienced players, high difficulty, high damage, heavy pvp, a greater success rate for clearing dungeons and trials, more purchases from the Crown Store, a larger server population that's not huge, but would be more filled and bustling. There would be more conflicts among clashing player personalities. Perhaps egos making some player's experience unpleasant. Nevertheless, these can be gotten around. There would still be more beneficial outlooks that the hardcore server would offer. Such an atmosphere is what keeps players coming back for more.
So why are casuals being catered to, instead? Is this not a conflict of interest? Even if the casual players outnumber the hardcore ones, the earning from such players couldn't possibly be more lucrative. The Hardcore are the ones keeping the game alive. The extremely easy combat system is not sating the Hardcore's desire for a challenge.
I'm sure, Zen, is aware of how lop-sided and devastating dividing these two player-style types would be to ESO, and so here we are sharing the Tamriel world. I just think, Zen, should be careful just how far they go with their nerfing of this non-challenging world.
What a terrible idea. This is just ..... not good.lordrichter wrote: »No. One community is better than lots of little communities that cater to special interests.
... And this ^^ is why.
In terms of investment
- Casual plays in shorts spurts, can be very skilled, picks and chooses what to learn about and usually despise grind.
- Midcore play when they want long or short, can be very skilled, picks and chooses what to learn about and the grind acceptance varies by player.
- Hardcore plays in long durations, can be very skilled, learns everything about the game, and doesn't mind grind as long as it is not over the top.
In terms of playstyle
- Carebears don't care about learning or what is best, they just wanna have fun. Fun before everything else.
- Veterans care about learning fundamentals and some advanced stuff, they want to have some fun and some decent challenge.
- Elite want to learn everything about the game, the fun is the challenge, and whoever is not up to par is a detriment.
I know it's not a black and white there are different shades of grey in most people.
Francis_Toliver wrote: »Ethromelb14_ESO wrote: »It is my belief that if, Zen, were to have separate servers ... one identified for casual players and newbs, and the other for hardcore players, and constants.
Disclaimer: This thread is not to criticize why people are casuals or hardcore. It's for the purpose of making the advantages and disadvantages to ESO's survival painfully obvious. No one has to cop a plea about how they have a life and better things to do than play ESO all day, otherwise you're just making my point - you are a casual, and not much money can be made off of you. People don't normally invest heavily in to something their not going to do regularly - not to say that there are not casuals that see the occasional vanity item and grab it up immediately, but it's not common.
Casual Server: Would consist of npc damage being low and handicaps being minor for pc; and the server would be less populated. There would be a greater failure rate for clearing dungeons and trials. Purchases from the crown store would be low in numbers, because most of the casuals barely know how to use the store, regardless of its simplicity. There would also be less arguing, and less egos involved.
Among my casual playing friends, I find that they play on the average of 1 to two hours, slowly, and not everyday. I am able to get very little done with these types of players, and to be honest, it's annoying. That would be the casual server. There would be threads of casual players that are posting, complaining that the casual server is dead, and so they decided to make a new character on the hardcore server, but now they feel overwhelmed by the increased threats - can someone help them?
The Hardcore server: Would be filled with experienced players, high difficulty, high damage, heavy pvp, a greater success rate for clearing dungeons and trials, more purchases from the Crown Store, a larger server population that's not huge, but would be more filled and bustling. There would be more conflicts among clashing player personalities. Perhaps egos making some player's experience unpleasant. Nevertheless, these can be gotten around. There would still be more beneficial outlooks that the hardcore server would offer. Such an atmosphere is what keeps players coming back for more.
So why are casuals being catered to, instead? Is this not a conflict of interest? Even if the casual players outnumber the hardcore ones, the earning from such players couldn't possibly be more lucrative. The Hardcore are the ones keeping the game alive. The extremely easy combat system is not sating the Hardcore's desire for a challenge.
I'm sure, Zen, is aware of how lop-sided and devastating dividing these two player-style types would be to ESO, and so here we are sharing the Tamriel world. I just think, Zen, should be careful just how far they go with their nerfing of this non-challenging world.
The problem with your argument, like most emotional arguments, is it is based on multiple fallacies.
1.) that "not much money can be made" off of casual games.
2.) that hardcore games spend money on the game.
3.) that a hard core server would be more populated.
4.) that hard core players are "keeping the game alive".
Please show your sources for these erroneous ideas. Where do you get this data. If you can't show your sources then your statements are simply the opinion of a "hardcore" player that wants what he/she wants. The fact that you say casual gamers are too stupid to even know how to use the crown store shows that your bias is not based in fact, but in what you want.
Here is what the evidence shows. This is based on the assumption that Zenimax DOES have the data to follow who spends money on the game and how as well as on population trends;
Hardcore/pvp gamers make up a minute percentage of the client base for ESO. They do not spend enough money on the game to make catering to them worthwhile. They are the not Keeping the game alive. They are the most likely to complain and the least likely to express appreciation for the work that the Devs do.
Casual gamers and Roleplayers spend more, have a larger population and are the future of ESO.
That is why the game developers (who have the data at hand to see these things) have focused on the things they have. Why would they produce DLC after DLC over a period of two years for the casual/roleplaying population if it were not making them money? How would they still be financially viable? Why is the number Cyrodiiil campaigns smaller while the number of "roleplaying" zones larger?
So, unless you have some viable sources for your foolish assumptions, the devs (and really the rest of us) are probably simply going to continue to think you're doing what you're doing, which is complaining because you want something that you are unlikely to get.
In terms of investment
- Casual plays in shorts spurts, can be very skilled, picks and chooses what to learn about and usually despise grind.
- Midcore play when they want long or short, can be very skilled, picks and chooses what to learn about and the grind acceptance varies by player.
- Hardcore plays in long durations, can be very skilled, learns everything about the game, and doesn't mind grind as long as it is not over the top.
In terms of playstyle
- Carebears don't care about learning or what is best, they just wanna have fun. Fun before everything else.
- Veterans care about learning fundamentals and some advanced stuff, they want to have some fun and some decent challenge.
- Elite want to learn everything about the game, the fun is the challenge, and whoever is not up to par is a detriment.
I know it's not a black and white there are different shades of grey in most people.
OP "can't figure out even though its so simple" is quite the euphemism for stupid and you know it.
ShedsHisTail wrote: »Player and gear checks when using grouping tool:
Normal:
There is no strict gear or dps checks, very easy to get groups
Veteran:
There is a mandatory minimum on gear and dps check, a little harder to get groups due to requirements
Elite:
There is a strict check, must have BiS and a high dps check, alot harder to get groups due to strict requirements
It would probably do more harm than in terms of making grouping easier. However, players would have less drama due to knowing requirements and not fueling anger due to mismatching goals.
If ZOS ever instates a gear check or gear score or some other in-game metric to measure gear, or inspect another players' gear; that's the moment I cancel my sub and quit.
Dealt with enough of that *** in WoW, getting dropped from groups because my gloves weren't purple.
Of course I don't have the best gear, that's why I'm running the god damned dungeon you tools!
Gear does not make the player.
Plenty of players with crap gear who do just fine, and plenty of players with great gear who play like crap.
Ethromelb14_ESO wrote: »Ethromelb14_ESO wrote: »I really think people are reading far too much into Matt Firor's comments in the E3 article. No where did he say "Hardcore players are teh lame, casuals are awesome!!!1!1" Case in point, what are we getting in the next patch?
- Two new dungeons that, if the IC dungeons are any indicator, will have very difficult veteran modes, at least to start (for the hardcore folks).
- Scaling up of all the remaining underleveled endgame activities (for the hardcore folks again).
- NO overland, one-shot, OMG faceroll carebear zone or quests (sorry casuals!).
- Character customization / race change (really everyone wants this, but the race change is for hardcore min-maxers).
Update 11 is the closest thing we've had to a hardcore-centric update since Craglorn, or maybe IC. Yet there is almost no end to the "Oh noes ZOS doesn't love me because I play every day!" rhetoric. *sigh*
What makes you think I even read the article you just mentioned? I have no idea what you're speaking of.
Okay, enlighten us. Why are you salty about the whole causal vs hardcore thing? Were you aware that the next update is mostly hardcore-friendly? What exactly is your problem?
As stated by many before me, "the game has become extremely easy". The new Gold Coast is too easy. Where did the challenge go? So I wanted to make a point what separate servers, meant for a particular player base, would look like.
So again, were you aware that the next update is mostly hardcore-friendly? Does it not make sense for ZOS to cater to both crowds and maximize their profits?
I see addictive gaming as no different than any other passion. If someone dedicates all their free time to mastering a craft say like the cure for cancer or becoming a guitar virtuoso, they get praise and the unhealthy aspect rarely gets assigned to them. If someone dedicates all their spare time to painting that label doesn't get assigned to them either.In terms of investment
- Casual plays in shorts spurts, can be very skilled, picks and chooses what to learn about and usually despise grind.
- Midcore play when they want long or short, can be very skilled, picks and chooses what to learn about and the grind acceptance varies by player.
- Hardcore plays in long durations, can be very skilled, learns everything about the game, and doesn't mind grind as long as it is not over the top.
In terms of playstyle
- Carebears don't care about learning or what is best, they just wanna have fun. Fun before everything else.
- Veterans care about learning fundamentals and some advanced stuff, they want to have some fun and some decent challenge.
- Elite want to learn everything about the game, the fun is the challenge, and whoever is not up to par is a detriment.
I know it's not a black and white there are different shades of grey in most people.
Well, I would not say tha carebears do not want to learn the game, they have just a different focus and would not do something, what takes the fun out of the game. I would say that is a pretty healthy and sane mentality. Those who accept boring grind and dedicate all their spare time to gaming are clearly not healthy, but have addiction issues.
Ethromelb14_ESO wrote: »UltimaJoe777 wrote: »This thread just screams stereotype. Not all casual gamers are skillless noobs... It would also discriminate further against the players to make seperate servers like this. In fact, a simpler and less offensive way to suggest this is to request different servers of different difficulty, but I know it won't happen.
You're already taking my words out of context. I never said every casual is a newb. I'm speaking of the majority.
How the hell would you know that the "majority" of casuals are "newbs?" This is sickening elitism at its worst.
Ethromelb14_ESO wrote: »Ethromelb14_ESO wrote: »UltimaJoe777 wrote: »This thread just screams stereotype. Not all casual gamers are skillless noobs... It would also discriminate further against the players to make seperate servers like this. In fact, a simpler and less offensive way to suggest this is to request different servers of different difficulty, but I know it won't happen.
You're already taking my words out of context. I never said every casual is a newb. I'm speaking of the majority.
How the hell would you know that the "majority" of casuals are "newbs?" This is sickening elitism at its worst.
It's called experience.
UltimaJoe777 wrote: »Ethromelb14_ESO wrote: »Ethromelb14_ESO wrote: »UltimaJoe777 wrote: »This thread just screams stereotype. Not all casual gamers are skillless noobs... It would also discriminate further against the players to make seperate servers like this. In fact, a simpler and less offensive way to suggest this is to request different servers of different difficulty, but I know it won't happen.
You're already taking my words out of context. I never said every casual is a newb. I'm speaking of the majority.
How the hell would you know that the "majority" of casuals are "newbs?" This is sickening elitism at its worst.
It's called experience.
Mo' like bias. Also to specify:
Newb means new to the game.
Noob means skill-less or lesser-skilled.
All the PvE casuals would want to play on the hardcore server to get carried, and all the PvP hardcore players would want to play on the casual server to grief and gank easy kills. It would be a mess.
ShedsHisTail wrote: »UltimaJoe777 wrote: »Ethromelb14_ESO wrote: »Ethromelb14_ESO wrote: »UltimaJoe777 wrote: »This thread just screams stereotype. Not all casual gamers are skillless noobs... It would also discriminate further against the players to make seperate servers like this. In fact, a simpler and less offensive way to suggest this is to request different servers of different difficulty, but I know it won't happen.
You're already taking my words out of context. I never said every casual is a newb. I'm speaking of the majority.
How the hell would you know that the "majority" of casuals are "newbs?" This is sickening elitism at its worst.
It's called experience.
Mo' like bias. Also to specify:
Newb means new to the game.
Noob means skill-less or lesser-skilled.
No, it's experience.
He conducted a census of the entire game populace.
He knows every player, how long they've been playing, how they play, how good they are. All of it.
You must have just forgotten about the time you filled out his questionnaire.
UltimaJoe777 wrote: »ShedsHisTail wrote: »UltimaJoe777 wrote: »Ethromelb14_ESO wrote: »Ethromelb14_ESO wrote: »UltimaJoe777 wrote: »This thread just screams stereotype. Not all casual gamers are skillless noobs... It would also discriminate further against the players to make seperate servers like this. In fact, a simpler and less offensive way to suggest this is to request different servers of different difficulty, but I know it won't happen.
You're already taking my words out of context. I never said every casual is a newb. I'm speaking of the majority.
How the hell would you know that the "majority" of casuals are "newbs?" This is sickening elitism at its worst.
It's called experience.
Mo' like bias. Also to specify:
Newb means new to the game.
Noob means skill-less or lesser-skilled.
No, it's experience.
He conducted a census of the entire game populace.
He knows every player, how long they've been playing, how they play, how good they are. All of it.
You must have just forgotten about the time you filled out his questionnaire.
You can't relate experience to judgment. Doesn't work that way.
P.S. I know you're being sarcastic but just saiyan
Ethromelb14_ESO wrote: »You keep saying that, and I'm pretty sure it's still completely wrong.Ethromelb14_ESO wrote: »Like I stated before, the large portion of the money is not really coming from the casual players. How can that be possible?
Because crown store items are mostly cosmetic crap that provides no functional advantage, I would bet a month's salary that the vast majority of the crown store sales come from the players you would call casuals. They are the ones more likely to go nuts over a new mount or pet, and toss money at "convenience" items like the banker and stuff that gives them more out of their limited playtime.
Also, just for fun, since you seem to like arguments based on stereotypes, I can even make one for this (please note, this is for illustrative purposes only, and is not meant to be taken seriously, or to reflect my actual views):
Hardcore gamers are mostly kids and people with no jobs that live in basements and have plenty of time to play ESO all day long. Casuals are mostly adults and people with real-life responsibilities that have less time to play. Obviously, the casuals are the ones who have jobs and access to disposable income, and therefore have far more money to spend in the crown store than the kids who live in their moms' basements.
Seriously though, there's one main reason why game developers don't like to try to cater to the "hardcore" players: They are typically impossible to please.
Look at things like VMA. There's an example of content that probably less than 10% of the playerbase can even complete. Yet how many times do you see posts where someone is complaining (about VMA) that "Oh, it's such a grind. It's not even a challenge anymore. We need something new." Or if not that, things like, "The challenge is all just stupid mechanics. It's not REAL challenge, it's just lazy." Constant complaining about how "easy" something that most of the players of this game will likely never complete.
Yet look at how many people get excited when the release a cool-looking new mount? You know who the vast majority of those people are? Casuals.
Given all this, who would YOU cater to, if you wanted to make money?
LMAO -One of my friends is actually rich in the real world, and used to play this game non-stop. His mother's basement was nowhere to be found.
I take care of my children, do my job, do volunteer work at a community center four days in a week, have two hour conversations with my wife, mow my lawn, read, write songs, watch Netflix, sleep, eat, do research on current events, and drive for a total of two hours everyday. And I play everyday, have a total of 10 characters, 5 of them are veteran ranked, 3 are maxed out. So I'm considered a hardcore player.
Oh, and in case you didn't understand all that. I live in my own house. So I'll just continue to laugh at your narrow-minded a**. And people think I stereotype -LOL.
UltimaJoe777 wrote: »Ethromelb14_ESO wrote: »Ethromelb14_ESO wrote: »UltimaJoe777 wrote: »This thread just screams stereotype. Not all casual gamers are skillless noobs... It would also discriminate further against the players to make seperate servers like this. In fact, a simpler and less offensive way to suggest this is to request different servers of different difficulty, but I know it won't happen.
You're already taking my words out of context. I never said every casual is a newb. I'm speaking of the majority.
How the hell would you know that the "majority" of casuals are "newbs?" This is sickening elitism at its worst.
It's called experience.
Mo' like bias. Also to specify:
Newb means new to the game.
Noob means skill-less or lesser-skilled.
Ethromelb14_ESO wrote: »I do, however, enjoy making people look stupid once-in-awhile.
Ethromelb14_ESO wrote: »UltimaJoe777 wrote: »Ethromelb14_ESO wrote: »Ethromelb14_ESO wrote: »UltimaJoe777 wrote: »This thread just screams stereotype. Not all casual gamers are skillless noobs... It would also discriminate further against the players to make seperate servers like this. In fact, a simpler and less offensive way to suggest this is to request different servers of different difficulty, but I know it won't happen.
You're already taking my words out of context. I never said every casual is a newb. I'm speaking of the majority.
How the hell would you know that the "majority" of casuals are "newbs?" This is sickening elitism at its worst.
It's called experience.
Mo' like bias. Also to specify:
Newb means new to the game.
Noob means skill-less or lesser-skilled.
Riiiight. And your perspective of me isn't? lol - It's funny how people always know what you are, but ignore what they become to tell you about it.
Thanks for slang 101, but I'm well aware of what the terms mean. I was referring to the new players. It takes them time to learn the game.
And people really need to stop calling me elite. I can't take all these compliments.
Ethromelb14_ESO wrote: »Ethromelb14_ESO wrote: »UltimaJoe777 wrote: »This thread just screams stereotype. Not all casual gamers are skillless noobs... It would also discriminate further against the players to make seperate servers like this. In fact, a simpler and less offensive way to suggest this is to request different servers of different difficulty, but I know it won't happen.
You're already taking my words out of context. I never said every casual is a newb. I'm speaking of the majority.
How the hell would you know that the "majority" of casuals are "newbs?" This is sickening elitism at its worst.
It's called experience.
ShedsHisTail wrote: »
UltimaJoe777 wrote: »ShedsHisTail wrote: »
So what about hardcasuals?
ShedsHisTail wrote: »UltimaJoe777 wrote: »ShedsHisTail wrote: »
So what about hardcasuals?
We are the chips.