UltimaJoe777 wrote: »This thread just screams stereotype. Not all casual gamers are skillless noobs... It would also discriminate further against the players to make seperate servers like this. In fact, a simpler and less offensive way to suggest this is to request different servers of different difficulty, but I know it won't happen.
Ethromelb14_ESO wrote: »It is my belief that if, Zen, were to have separate servers ... one identified for casual players and newbs, and the other for hardcore players, and constants.
Disclaimer: This thread is not to criticize why people are casuals or hardcore. It's for the purpose of making the advantages and disadvantages to ESO's survival painfully obvious. No one has to cop a plea about how they have a life and better things to do than play ESO all day, otherwise you're just making my point - you are a casual, and not much money can be made off of you. People don't normally invest heavily in to something their not going to do regularly - not to say that there are not casuals that see the occasional vanity item and grab it up immediately, but it's not common.
Casual Server: Would consist of npc damage being low and handicaps being minor for pc; and the server would be less populated. There would be a greater failure rate for clearing dungeons and trials. Purchases from the crown store would be low in numbers, because most of the casuals barely know how to use the store, regardless of its simplicity. There would also be less arguing, and less egos involved.
Among my casual playing friends, I find that they play on the average of 1 to two hours, slowly, and not everyday. I am able to get very little done with these types of players, and to be honest, it's annoying. That would be the casual server. There would be threads of casual players that are posting, complaining that the casual server is dead, and so they decided to make a new character on the hardcore server, but now they feel overwhelmed by the increased threats - can someone help them?
The Hardcore server: Would be filled with experienced players, high difficulty, high damage, heavy pvp, a greater success rate for clearing dungeons and trials, more purchases from the Crown Store, a larger server population that's not huge, but would be more filled and bustling. There would be more conflicts among clashing player personalities. Perhaps egos making some player's experience unpleasant. Nevertheless, these can be gotten around. There would still be more beneficial outlooks that the hardcore server would offer. Such an atmosphere is what keeps players coming back for more.
So why are casuals being catered to, instead? Is this not a conflict of interest? Even if the casual players outnumber the hardcore ones, the earning from such players couldn't possibly be more lucrative. The Hardcore are the ones keeping the game alive. The extremely easy combat system is not sating the Hardcore's desire for a challenge.
I'm sure, Zen, is aware of how lop-sided and devastating dividing these two player-style types would be to ESO, and so here we are sharing the Tamriel world. I just think, Zen, should be careful just how far they go with their nerfing of this non-challenging world.
Ethromelb14_ESO wrote: »UltimaJoe777 wrote: »This thread just screams stereotype. Not all casual gamers are skillless noobs... It would also discriminate further against the players to make seperate servers like this. In fact, a simpler and less offensive way to suggest this is to request different servers of different difficulty, but I know it won't happen.
You're already taking my words out of context. I never said every casual is a newb. I'm speaking of the majority. Sorry if that includes you, but it stands true. Deal with it. Suggesting something that won't happen is futile, and it is therefore the reason why I didn't do that. I'm addressing where and how the game remains successful, and it is not with casual players.
If you want to play ''hardcore'', wear basic gear without enchants and don't spend any CP.
Splitting the player base in such an extreme way would do nothing good for the game.
Ethromelb14_ESO wrote: »UltimaJoe777 wrote: »This thread just screams stereotype. Not all casual gamers are skillless noobs... It would also discriminate further against the players to make seperate servers like this. In fact, a simpler and less offensive way to suggest this is to request different servers of different difficulty, but I know it won't happen.
You're already taking my words out of context. I never said every casual is a newb. I'm speaking of the majority. Sorry if that includes you, but it stands true. Deal with it. Suggesting something that won't happen is futile, and it is therefore the reason why I didn't do that. I'm addressing where and how the game remains successful, and it is not with casual players.
I highly disagree. This game is extremely successful amongst casual players.
Darkonflare15 wrote: »Ethromelb14_ESO wrote: »It is my belief that if, Zen, were to have separate servers ... one identified for casual players and newbs, and the other for hardcore players, and constants.
Disclaimer: This thread is not to criticize why people are casuals or hardcore. It's for the purpose of making the advantages and disadvantages to ESO's survival painfully obvious. No one has to cop a plea about how they have a life and better things to do than play ESO all day, otherwise you're just making my point - you are a casual, and not much money can be made off of you. People don't normally invest heavily in to something their not going to do regularly - not to say that there are not casuals that see the occasional vanity item and grab it up immediately, but it's not common.
Casual Server: Would consist of npc damage being low and handicaps being minor for pc; and the server would be less populated. There would be a greater failure rate for clearing dungeons and trials. Purchases from the crown store would be low in numbers, because most of the casuals barely know how to use the store, regardless of its simplicity. There would also be less arguing, and less egos involved.
Among my casual playing friends, I find that they play on the average of 1 to two hours, slowly, and not everyday. I am able to get very little done with these types of players, and to be honest, it's annoying. That would be the casual server. There would be threads of casual players that are posting, complaining that the casual server is dead, and so they decided to make a new character on the hardcore server, but now they feel overwhelmed by the increased threats - can someone help them?
The Hardcore server: Would be filled with experienced players, high difficulty, high damage, heavy pvp, a greater success rate for clearing dungeons and trials, more purchases from the Crown Store, a larger server population that's not huge, but would be more filled and bustling. There would be more conflicts among clashing player personalities. Perhaps egos making some player's experience unpleasant. Nevertheless, these can be gotten around. There would still be more beneficial outlooks that the hardcore server would offer. Such an atmosphere is what keeps players coming back for more.
So why are casuals being catered to, instead? Is this not a conflict of interest? Even if the casual players outnumber the hardcore ones, the earning from such players couldn't possibly be more lucrative. The Hardcore are the ones keeping the game alive. The extremely easy combat system is not sating the Hardcore's desire for a challenge.
I'm sure, Zen, is aware of how lop-sided and devastating dividing these two player-style types would be to ESO, and so here we are sharing the Tamriel world. I just think, Zen, should be careful just how far they go with their nerfing of this non-challenging world.
I doubt that any type of player is considered more valuable than another. No matter who Zos caters to they will lose money. No point in making distinctions when you do not have the metics of the game.
FloppyFrank wrote: »Because ZOS only cares about $$$. They don't give a *** about hardcore and long term players. They just wanna sell copies and dlc for the money. If they ain't making money what's the point?
Ethromelb14_ESO wrote: »UltimaJoe777 wrote: »This thread just screams stereotype. Not all casual gamers are skillless noobs... It would also discriminate further against the players to make seperate servers like this. In fact, a simpler and less offensive way to suggest this is to request different servers of different difficulty, but I know it won't happen.
You're already taking my words out of context. I never said every casual is a newb. I'm speaking of the majority. Sorry if that includes you, but it stands true. Deal with it. Suggesting something that won't happen is futile, and it is therefore the reason why I didn't do that. I'm addressing where and how the game remains successful, and it is not with casual players.
I'm also not saying that being casual has anything to entirely do with skill, but rather preference of play style, pace, difficulty, and time. That is not where the money is.
UltimaJoe777 wrote: »Last I looked this game was called Elder Scrolls Online, not Elder Elitists Online. Casual gamers exist, deal with it. Yes I am a casual gamer but I also have skills. I could easily be elitist if I wanted, but I don't.
Ethromelb14_ESO wrote: »No one has to cop a plea about how they have a life and better things to do than play ESO all day, otherwise you're just making my point - you are a casual, and not much money can be made off of you.
So why are casuals being catered to, instead? Is this not a conflict of interest? Even if the casual players outnumber the hardcore ones, the earning from such players couldn't possibly be more lucrative. The Hardcore are the ones keeping the game alive. The extremely easy combat system is not sating the Hardcore's desire for a challenge.
First of all, I think labeling people "hardcore" and "casual noobs" is offensive, does nothing to further your argument, and tends to put people off bothering to read what else you have to say.
With regard to separate servers, there is really no need. If you want to compete on a higher level simply run trials and veteran dungeons with premades that you know are skilled.
Trying to force segregation of the community only creates burnout in the group that rushes through everything, and encourages the abandonment of new players which is not good for the long term health of the game.
It doesn't kill you to help "noobs" to learn mechanics in order to build your raiding roster. If they just don't "get it" after several tries, then don't put them in your core, simple as that. Same as any other game with raiding.
The attempt to over-complicate things by seperating the "elite" from the "noobs" comes off as little more than thinly veiled elitism and generally insulting to the community at large.
My 2 septims.
Ethromelb14_ESO wrote: »
The Hardcore server: Would be filled with experienced players....
LOL AT THE OP...
Casuals outnumber the "hardcore" ... most likely at a ratio of 9 to 1...
Casuals are the ones that spend MORE money... because they want to look a certain way, have a certain pet, can't log in everyday to train their horse....
The OP has no clue how it really is...
lordrichter wrote: »No. One community is better than lots of little communities that cater to special interests.
I really think people are reading far too much into Matt Firor's comments in the E3 article. No where did he say "Hardcore players are teh lame, casuals are awesome!!!1!1" Case in point, what are we getting in the next patch?
- Two new dungeons that, if the IC dungeons are any indicator, will have very difficult veteran modes, at least to start (for the hardcore folks).
- Scaling up of all the remaining underleveled endgame activities (for the hardcore folks again).
- NO overland, one-shot, OMG faceroll carebear zone or quests (sorry casuals!).
- Character customization / race change (really everyone wants this, but the race change is for hardcore min-maxers).
Update 11 is the closest thing we've had to a hardcore-centric update since Craglorn, or maybe IC. Yet there is almost no end to the "Oh noes ZOS doesn't love me because I play every day!" rhetoric. *sigh*
You keep saying that, and I'm pretty sure it's still completely wrong.Ethromelb14_ESO wrote: »Like I stated before, the large portion of the money is not really coming from the casual players. How can that be possible?
Ethromelb14_ESO wrote: »I really think people are reading far too much into Matt Firor's comments in the E3 article. No where did he say "Hardcore players are teh lame, casuals are awesome!!!1!1" Case in point, what are we getting in the next patch?
- Two new dungeons that, if the IC dungeons are any indicator, will have very difficult veteran modes, at least to start (for the hardcore folks).
- Scaling up of all the remaining underleveled endgame activities (for the hardcore folks again).
- NO overland, one-shot, OMG faceroll carebear zone or quests (sorry casuals!).
- Character customization / race change (really everyone wants this, but the race change is for hardcore min-maxers).
Update 11 is the closest thing we've had to a hardcore-centric update since Craglorn, or maybe IC. Yet there is almost no end to the "Oh noes ZOS doesn't love me because I play every day!" rhetoric. *sigh*
What makes you think I even read the article you just mentioned? I have no idea what you're speaking of.
Ethromelb14_ESO wrote: »Ethromelb14_ESO wrote: »UltimaJoe777 wrote: »This thread just screams stereotype. Not all casual gamers are skillless noobs... It would also discriminate further against the players to make seperate servers like this. In fact, a simpler and less offensive way to suggest this is to request different servers of different difficulty, but I know it won't happen.
You're already taking my words out of context. I never said every casual is a newb. I'm speaking of the majority. Sorry if that includes you, but it stands true. Deal with it. Suggesting something that won't happen is futile, and it is therefore the reason why I didn't do that. I'm addressing where and how the game remains successful, and it is not with casual players.
I highly disagree. This game is extremely successful amongst casual players.
Based on what?