Really I would like to see a system for the crimes put in that kinda works like The Division. Agents that attacked other players became rogue and showed up on the map, giving incentives to other players to hunt them down. While on the flip side giving incentives for the rogue or rogues to stay alive and escape. I think a system like that would be awesome to help combat the crimes that we witness but can do nothing about. This is just a rough idea and tweaks would have to be made I think, but all and all if something like that was put in i think that would be pretty fun.
Put them in jail for some time - as long as they are imprisoned, they cannot murder - simple as that - it does not take pvp activity,which just would add misery.
BenLocoDete wrote: »j.murro2ub17_ESO wrote: »I love my Blade of Woe Zos! Don't change a thing!
Thank you.
It can be fun, I give you that - but it is against the roleplay aspect of ESO - this is a role play game and this behavior to murder random NPC just for personal gain is not what the DB is like - these kind of people should be expelled from the guild and the blade of Woe taken from them. They do not deserve the divine power granted to them.
The only thing against the roleplay aspects is the way the system is poorly implemented - murder and theft aren't to be left outside the game, but the world must react to them in a more logical way, not like "dead body, oh, it is me! I'll just get to do my things..."
I feel forced to roleplay a truly insane character, who sees people walking over their dead bodies, and thinks to himself he is seeing murders that will happen in the future. It is cool, I give you that, but not with every freaking character!
Players should be able to "witness" a crime, if a murder goes off within line of sight of them within a range comparable to NPC vision, a prompt should pop up to "report crime to the guard" or "turn a blind eye"
BenLocoDete wrote: »Really I would like to see a system for the crimes put in that kinda works like The Division. Agents that attacked other players became rogue and showed up on the map, giving incentives to other players to hunt them down. While on the flip side giving incentives for the rogue or rogues to stay alive and escape. I think a system like that would be awesome to help combat the crimes that we witness but can do nothing about. This is just a rough idea and tweaks would have to be made I think, but all and all if something like that was put in i think that would be pretty fun.
Put them in jail for some time - as long as they are imprisoned, they cannot murder - simple as that - it does not take pvp activity,which just would add misery.
Yes, this is just perfect, an implementation I'd love to see as well. If you're wrecked by a guard, you are sent to jail - where you can choose to spend your time and lose some progress, or roleplay that you are bored, sit around scream at the gate... get insane. This would pay a big tribute to TES games and force the criminals to be cautious and think about the consequences of their acts.
I'd definitely support this idea alongside a "Press X to report the crime" system based on the radius it is committed. Get players living in town to help and actively keep things civil - nothing more pertinent and fun than interact with the world you're playing in every way possible.
disintegr8 wrote: »I had not put 2 and 2 together - I have been noticing more dead bodies than usual around towns but it did not even occur to me that if was for DB (on console here).
I am sure it will settle down to a 'normal' level once the initial rush is over. Maybe I should start on TG while everyone is busy on DB and then when I get to DB it won't be as crazy as it probably is now.
...When you are 'kill on sight' by the law, you should be open to being killed by players...
newtinmpls wrote: »
If you put them in jail they can just switch to one of their other characters and keep doing it.Also who would arrest them and put them in jail the guards?If its the guards the jail cells will be as empty as a hollow tree no one with be their because the guards as so easily to get away from.Players should be the one to arrest you and put you into prison so you can't escape.Really I would like to see a system for the crimes put in that kinda works like The Division. Agents that attacked other players became rogue and showed up on the map, giving incentives to other players to hunt them down. While on the flip side giving incentives for the rogue or rogues to stay alive and escape. I think a system like that would be awesome to help combat the crimes that we witness but can do nothing about. This is just a rough idea and tweaks would have to be made I think, but all and all if something like that was put in i think that would be pretty fun.
Put them in jail for some time - as long as they are imprisoned, they cannot murder - simple as that - it does not take pvp activity,which just would add misery.
MornaBaine wrote: »
Same, although I wouldn't be against a separated RP server/phase.
AmberLaTerra wrote: »BenLocoDete wrote: »j.murro2ub17_ESO wrote: »I love my Blade of Woe Zos! Don't change a thing!
Thank you.
It can be fun, I give you that - but it is against the roleplay aspect of ESO - this is a role play game and this behavior to murder random NPC just for personal gain is not what the DB is like - these kind of people should be expelled from the guild and the blade of Woe taken from them. They do not deserve the divine power granted to them.
The only thing against the roleplay aspects is the way the system is poorly implemented - murder and theft aren't to be left outside the game, but the world must react to them in a more logical way, not like "dead body, oh, it is me! I'll just get to do my things..."
I feel forced to roleplay a truly insane character, who sees people walking over their dead bodies, and thinks to himself he is seeing murders that will happen in the future. It is cool, I give you that, but not with every freaking character!
The NPC's standing over their own bodies is due to the difference between possible loot time and respawn time and would be easily solved by making bodies disappear once looted. This however would negatively effect skills and morphs like werewolf in dungeons that need to siphon stamina from or eat the bodies. Adding longer respawn time would on the other hand interfere with quests. So lets just assume to the NPC the dead body of their former life is not even there and it is just there for the use of the killer in loot or skills. Easy to adapt to.
As for those who want to report other players. That will never work. We already have trolls who just stand around in zone chat and troll that. Now imagine you are a brand new to the game player, you have 2 options to make money early in game. 1. Farm resources to sell. 2. Steal stuff and sell it. However these trolls camp every area where stuff can be stolen waiting to troll other players by reporting them to the guards while trolling chat as well. Now new players can only farm resources and the forums get flooded with posts about resources becoming to heavily farmed to get and the prices crashing from the amounts being farmed.
So yes you could have your fun reporting players to guards and such but in the process cut your own legs out from under you in the games economy great fix.
Or you could just choose to adapt and understand the reasons the bodies tend to remain longer then the respawn time and realize said NPC has no clue their body is there as in a single player game there would be no respawn until the body was gone but in an MMO other players need the same chance at that target so respawns by nature must be faster, but for the NPC's knowledge they have always been there and there is no body.
I would prefer to have the bodies on the ground over giving trolls the ability to target new players and drive them out of the game via that trolling while also destroying the economy anytime myself.
UltimaJoe777 wrote: »newtinmpls wrote: »
This would also be abused by players, making them just as bad or worse. Could lead to people stalking people and blackmailing them, aka griefing.
MornaBaine wrote: »MornaBaine wrote: »
Same, although I wouldn't be against a separated RP server/phase.
NOT getting the RP Shard was perhaps my hugest disappointment with this game to date.
BenLocoDete wrote: »ZOS is awful at PR and executive planning. They advertise a feature at QuakenCon, causing a lot of hype that brings people to the game, just to later inform us that that top feature was dropped. They have done this for years.
BenLocoDete wrote: »ZOS is awful at PR and executive planning. They advertise a feature at QuakenCon, causing a lot of hype that brings people to the game, just to later inform us that that top feature was dropped. They have done this for years.
Spellcrafting anyone?
https://www.youtube.com/watch?v=cZwBHM6XYxw
KrishakPanettier wrote: »Ban all knives. That will fix it. Knives kill NPCs. Players don't.
BenLocoDete wrote: »BenLocoDete wrote: »ZOS is awful at PR and executive planning. They advertise a feature at QuakenCon, causing a lot of hype that brings people to the game, just to later inform us that that top feature was dropped. They have done this for years.
Spellcrafting anyone?
Yup yup, except that we are probably getting spellcrafting at some point, not so sure with the RP shard and even less with any justice system revamp.
If you put them in jail they can just switch to one of their other characters and keep doing it.Also who would arrest them and put them in jail the guards?If its the guards the jail cells will be as empty as a hollow tree no one with be their because the guards as so easily to get away from.Players should be the one to arrest you and put you into prison so you can't escape.Really I would like to see a system for the crimes put in that kinda works like The Division. Agents that attacked other players became rogue and showed up on the map, giving incentives to other players to hunt them down. While on the flip side giving incentives for the rogue or rogues to stay alive and escape. I think a system like that would be awesome to help combat the crimes that we witness but can do nothing about. This is just a rough idea and tweaks would have to be made I think, but all and all if something like that was put in i think that would be pretty fun.
Put them in jail for some time - as long as they are imprisoned, they cannot murder - simple as that - it does not take pvp activity,which just would add misery.
thisisScoMan wrote: »Just getting locked up on purpose, sitting in a cell singing "Nobody knows the trouble I've seen, nobody knows my sorrow"
No it wouldn't it would actually fixed the issue because right now its nothing stopping people from breaking the law.Also this would be PVP in the sense that the other player has to knock you unconscious to arrest you.be it by a ability only player guards have or through battle.It also allow criminal a chance to escape.If you put them in jail they can just switch to one of their other characters and keep doing it.Also who would arrest them and put them in jail the guards?If its the guards the jail cells will be as empty as a hollow tree no one with be their because the guards as so easily to get away from.Players should be the one to arrest you and put you into prison so you can't escape.Really I would like to see a system for the crimes put in that kinda works like The Division. Agents that attacked other players became rogue and showed up on the map, giving incentives to other players to hunt them down. While on the flip side giving incentives for the rogue or rogues to stay alive and escape. I think a system like that would be awesome to help combat the crimes that we witness but can do nothing about. This is just a rough idea and tweaks would have to be made I think, but all and all if something like that was put in i think that would be pretty fun.
Put them in jail for some time - as long as they are imprisoned, they cannot murder - simple as that - it does not take pvp activity,which just would add misery.
There will be no pvp justice system, when do you get this?- it would make the issue just worse.
Edit. and it is absolutely no problem to implement that - guards get a new spell and you are in prison, simple as that.
newtinmpls wrote: »thisisScoMan wrote: »Just getting locked up on purpose, sitting in a cell singing "Nobody knows the trouble I've seen, nobody knows my sorrow"
A new emote????
No it wouldn't it would actually fixed the issue because right now its nothing stopping people from breaking the law.Also this would be PVP in the sense that the other player has to knock you unconscious to arrest you.be it by a ability only player guards have or through battle.It also allow criminal a chance to escape.If you put them in jail they can just switch to one of their other characters and keep doing it.Also who would arrest them and put them in jail the guards?If its the guards the jail cells will be as empty as a hollow tree no one with be their because the guards as so easily to get away from.Players should be the one to arrest you and put you into prison so you can't escape.Really I would like to see a system for the crimes put in that kinda works like The Division. Agents that attacked other players became rogue and showed up on the map, giving incentives to other players to hunt them down. While on the flip side giving incentives for the rogue or rogues to stay alive and escape. I think a system like that would be awesome to help combat the crimes that we witness but can do nothing about. This is just a rough idea and tweaks would have to be made I think, but all and all if something like that was put in i think that would be pretty fun.
Put them in jail for some time - as long as they are imprisoned, they cannot murder - simple as that - it does not take pvp activity,which just would add misery.
There will be no pvp justice system, when do you get this?- it would make the issue just worse.
Edit. and it is absolutely no problem to implement that - guards get a new spell and you are in prison, simple as that.
Then players will complain about not being able to escape from the immortals guards.This will just cause ZOS to revert the change since it be unbalanced.