I agree with @Zheg that this meta is probably the worst we've had yet. I agree with @Zheg that this meta is probably the worst we've had yet. I agree with @Zheg that this meta is probably the worst we've had yet. I agree with @Zheg that this meta is probably the worst we've had yet. I agree with @Zheg that this meta is probably the worst we've had yet. I agree with @Zheg that this meta is probably the worst we've had yet. I agree with @Zheg that this meta is probably the worst we've had yet. I agree with @Zheg that this meta is probably the worst we've had yet. I agree with @Zheg that this meta is probably the worst we've had yet. I agree with @Zheg that this meta is probably the worst we've had yet. I agree with @Zheg that this meta is probably the worst we've had yet. I agree with @Zheg that this meta is probably the worst we've had yet. I agree with @Zheg that this meta is probably the worst we've had yet. I agree with @Zheg that this meta is probably the worst we've had yet. I agree with @Zheg that this meta is probably the worst we've had yet. I agree with @Zheg that this meta is probably the worst we've had yet. I agree with @Zheg that this meta is probably the worst we've had yet.
How is this meta worse than ball groups standing on top of each other on flags defying the need to pay attention to the environment once they hit a certain threshold of numbers vs the enemy bringing the server to its knees while everyone pretends theyre having fun on both sides.
Seriously????????
Everyone pick a day and try making groups under 8 people in Cyro and see how different the gameplay is. Until then, campaign for AOE cap removal and dream of a day the naysayers eat full damage next to their friends.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
I agree with @Zheg that this meta is probably the worst we've had yet. I agree with @Zheg that this meta is probably the worst we've had yet. I agree with @Zheg that this meta is probably the worst we've had yet. I agree with @Zheg that this meta is probably the worst we've had yet. I agree with @Zheg that this meta is probably the worst we've had yet. I agree with @Zheg that this meta is probably the worst we've had yet. I agree with @Zheg that this meta is probably the worst we've had yet. I agree with @Zheg that this meta is probably the worst we've had yet. I agree with @Zheg that this meta is probably the worst we've had yet. I agree with @Zheg that this meta is probably the worst we've had yet. I agree with @Zheg that this meta is probably the worst we've had yet. I agree with @Zheg that this meta is probably the worst we've had yet. I agree with @Zheg that this meta is probably the worst we've had yet. I agree with @Zheg that this meta is probably the worst we've had yet. I agree with @Zheg that this meta is probably the worst we've had yet. I agree with @Zheg that this meta is probably the worst we've had yet. I agree with @Zheg that this meta is probably the worst we've had yet.
How is this meta worse than ball groups standing on top of each other on flags defying the need to pay attention to the environment once they hit a certain threshold of numbers vs the enemy bringing the server to its knees while everyone pretends theyre having fun on both sides.
Seriously????????
Everyone pick a day and try making groups under 8 people in Cyro and see how different the gameplay is. Until then, campaign for AOE cap removal and dream of a day the naysayers eat full damage next to their friends.
It's easier to kill stacked people then ever. Learn 2 negate. I need literally 5-6 people to kill a raid if it's stacked up.
What's unkillable is a big raid spread out, constantly camping and rezzing faster than you can kill them.
The closest thing there is now to a ball group is probably Vehemence, and even we don't do it because there isn't any reason to! I mean, I'm still all for no AoE caps but at this point it's meaningless. A combination of VD, negate and support nerfs killed that playstyle.
All I saw was FENGOLAS making sure he emphasized how much he agrees with me.
Here's the thing fengrush, the stack on flags and win only by stacking more bodies because no dmg went through was terrible - but that's not the combat meta. The combat meta (lag permitting) was prox, tornado, and barrier rotation. The meta now is bring tons, drop multiple negates, and blanket the area with spread out bombard spammers.
Not sure who you're fighting on haderus, but your 4 man will have a bad time on TF fighting 60+ red and blue that spam camps, and it won't be because of aoe caps. You still complain about ball groups and yet there are fewer than ever while the megazerg moving en masse from one objective to another is the reality and stronger than ever.
I WISH more of the megazerg would form ball groups - they'd be easier to kill and could push different objectives. If you're playing on haderus because TF lags, I'm sorry, but youre missing what the meta actually is because that's what's causing the lag that makes you flee. It's not the ball groups on TF - there are hardly any left and they're running fewer - it's the megazerg that is strengthened and encouraged by the current combat mechanics.
rich.magab14a_ESO wrote: »All I saw was FENGOLAS making sure he emphasized how much he agrees with me.
Here's the thing fengrush, the stack on flags and win only by stacking more bodies because no dmg went through was terrible - but that's not the combat meta. The combat meta (lag permitting) was prox, tornado, and barrier rotation. The meta now is bring tons, drop multiple negates, and blanket the area with spread out bombard spammers.
Not sure who you're fighting on haderus, but your 4 man will have a bad time on TF fighting 60+ red and blue that spam camps, and it won't be because of aoe caps. You still complain about ball groups and yet there are fewer than ever while the megazerg moving en masse from one objective to another is the reality and stronger than ever.
I WISH more of the megazerg would form ball groups - they'd be easier to kill and could push different objectives. If you're playing on haderus because TF lags, I'm sorry, but youre missing what the meta actually is because that's what's causing the lag that makes you flee. It's not the ball groups on TF - there are hardly any left and they're running fewer - it's the megazerg that is strengthened and encouraged by the current combat mechanics.
You know instead of complaining about bombard you and your raid could get some Immovable pots with speed and stamina. You could also slot the the immovable skill that's available to all classes. But hey that would require you and your guys to rethink their build and how they allocate resources.
rich.magab14a_ESO wrote: »All I saw was FENGOLAS making sure he emphasized how much he agrees with me.
Here's the thing fengrush, the stack on flags and win only by stacking more bodies because no dmg went through was terrible - but that's not the combat meta. The combat meta (lag permitting) was prox, tornado, and barrier rotation. The meta now is bring tons, drop multiple negates, and blanket the area with spread out bombard spammers.
Not sure who you're fighting on haderus, but your 4 man will have a bad time on TF fighting 60+ red and blue that spam camps, and it won't be because of aoe caps. You still complain about ball groups and yet there are fewer than ever while the megazerg moving en masse from one objective to another is the reality and stronger than ever.
I WISH more of the megazerg would form ball groups - they'd be easier to kill and could push different objectives. If you're playing on haderus because TF lags, I'm sorry, but youre missing what the meta actually is because that's what's causing the lag that makes you flee. It's not the ball groups on TF - there are hardly any left and they're running fewer - it's the megazerg that is strengthened and encouraged by the current combat mechanics.
You know instead of complaining about bombard you and your raid could get some Immovable pots with speed and stamina. You could also slot the the immovable skill that's available to all classes. But hey that would require you and your guys to rethink their build and how they allocate resources.
rich.magab14a_ESO wrote: »All I saw was FENGOLAS making sure he emphasized how much he agrees with me.
Here's the thing fengrush, the stack on flags and win only by stacking more bodies because no dmg went through was terrible - but that's not the combat meta. The combat meta (lag permitting) was prox, tornado, and barrier rotation. The meta now is bring tons, drop multiple negates, and blanket the area with spread out bombard spammers.
Not sure who you're fighting on haderus, but your 4 man will have a bad time on TF fighting 60+ red and blue that spam camps, and it won't be because of aoe caps. You still complain about ball groups and yet there are fewer than ever while the megazerg moving en masse from one objective to another is the reality and stronger than ever.
I WISH more of the megazerg would form ball groups - they'd be easier to kill and could push different objectives. If you're playing on haderus because TF lags, I'm sorry, but youre missing what the meta actually is because that's what's causing the lag that makes you flee. It's not the ball groups on TF - there are hardly any left and they're running fewer - it's the megazerg that is strengthened and encouraged by the current combat mechanics.
You know instead of complaining about bombard you and your raid could get some Immovable pots with speed and stamina. You could also slot the the immovable skill that's available to all classes. But hey that would require you and your guys to rethink their build and how they allocate resources.
Immovable (or CC immunity in general) does not prevent soft CCs (like roots, in case you don't know what those are)
rich.magab14a_ESO wrote: »All I saw was FENGOLAS making sure he emphasized how much he agrees with me.
Here's the thing fengrush, the stack on flags and win only by stacking more bodies because no dmg went through was terrible - but that's not the combat meta. The combat meta (lag permitting) was prox, tornado, and barrier rotation. The meta now is bring tons, drop multiple negates, and blanket the area with spread out bombard spammers.
Not sure who you're fighting on haderus, but your 4 man will have a bad time on TF fighting 60+ red and blue that spam camps, and it won't be because of aoe caps. You still complain about ball groups and yet there are fewer than ever while the megazerg moving en masse from one objective to another is the reality and stronger than ever.
I WISH more of the megazerg would form ball groups - they'd be easier to kill and could push different objectives. If you're playing on haderus because TF lags, I'm sorry, but youre missing what the meta actually is because that's what's causing the lag that makes you flee. It's not the ball groups on TF - there are hardly any left and they're running fewer - it's the megazerg that is strengthened and encouraged by the current combat mechanics.
You know instead of complaining about bombard you and your raid could get some Immovable pots with speed and stamina. You could also slot the the immovable skill that's available to all classes. But hey that would require you and your guys to rethink their build and how they allocate resources.
I agree with @Zheg that this meta is probably the worst we've had yet. I agree with @Zheg that this meta is probably the worst we've had yet. I agree with @Zheg that this meta is probably the worst we've had yet. I agree with @Zheg that this meta is probably the worst we've had yet. I agree with @Zheg that this meta is probably the worst we've had yet. I agree with @Zheg that this meta is probably the worst we've had yet. I agree with @Zheg that this meta is probably the worst we've had yet. I agree with @Zheg that this meta is probably the worst we've had yet. I agree with @Zheg that this meta is probably the worst we've had yet. I agree with @Zheg that this meta is probably the worst we've had yet. I agree with @Zheg that this meta is probably the worst we've had yet. I agree with @Zheg that this meta is probably the worst we've had yet. I agree with @Zheg that this meta is probably the worst we've had yet. I agree with @Zheg that this meta is probably the worst we've had yet. I agree with @Zheg that this meta is probably the worst we've had yet. I agree with @Zheg that this meta is probably the worst we've had yet. I agree with @Zheg that this meta is probably the worst we've had yet.
How is this meta worse than ball groups standing on top of each other on flags defying the need to pay attention to the environment once they hit a certain threshold of numbers vs the enemy bringing the server to its knees while everyone pretends theyre having fun on both sides.
Seriously????????
Everyone pick a day and try making groups under 8 people in Cyro and see how different the gameplay is. Until then, campaign for AOE cap removal and dream of a day the naysayers eat full damage next to their friends.
It's easier to kill stacked people then ever. Learn 2 negate. I need literally 5-6 people to kill a raid if it's stacked up.
What's unkillable is a big raid spread out, constantly camping and rezzing faster than you can kill them.
The closest thing there is now to a ball group is probably Vehemence, and even we don't do it because there isn't any reason to! I mean, I'm still all for no AoE caps but at this point it's meaningless. A combination of VD, negate and support nerfs killed that playstyle.
Big raids spread out spamming ress and camps is nothing new to this meta. Bombard spamming is not new. This does not make this meta 'worse' or.. 'the worst weve had yet'. Weve had plenty worse. Namely, every single one where large masses flipped flags while enemies flailed around the ball groups helplessly looking for all of the tools that were stripped from the game.
Thanks for the learn to negate tips.
www.twitch.tv/FENGRUSH
Ghost-Shot wrote: »rich.magab14a_ESO wrote: »All I saw was FENGOLAS making sure he emphasized how much he agrees with me.
Here's the thing fengrush, the stack on flags and win only by stacking more bodies because no dmg went through was terrible - but that's not the combat meta. The combat meta (lag permitting) was prox, tornado, and barrier rotation. The meta now is bring tons, drop multiple negates, and blanket the area with spread out bombard spammers.
Not sure who you're fighting on haderus, but your 4 man will have a bad time on TF fighting 60+ red and blue that spam camps, and it won't be because of aoe caps. You still complain about ball groups and yet there are fewer than ever while the megazerg moving en masse from one objective to another is the reality and stronger than ever.
I WISH more of the megazerg would form ball groups - they'd be easier to kill and could push different objectives. If you're playing on haderus because TF lags, I'm sorry, but youre missing what the meta actually is because that's what's causing the lag that makes you flee. It's not the ball groups on TF - there are hardly any left and they're running fewer - it's the megazerg that is strengthened and encouraged by the current combat mechanics.
You know instead of complaining about bombard you and your raid could get some Immovable pots with speed and stamina. You could also slot the the immovable skill that's available to all classes. But hey that would require you and your guys to rethink their build and how they allocate resources.
You should come back to this thread when you understand how the game works. I'll give you one for free though, immovable (skill, pots and immunity) only work on hard cc's, they do nothing about roots snares or negates.
rich.magab14a_ESO wrote: »Ghost-Shot wrote: »rich.magab14a_ESO wrote: »All I saw was FENGOLAS making sure he emphasized how much he agrees with me.
Here's the thing fengrush, the stack on flags and win only by stacking more bodies because no dmg went through was terrible - but that's not the combat meta. The combat meta (lag permitting) was prox, tornado, and barrier rotation. The meta now is bring tons, drop multiple negates, and blanket the area with spread out bombard spammers.
Not sure who you're fighting on haderus, but your 4 man will have a bad time on TF fighting 60+ red and blue that spam camps, and it won't be because of aoe caps. You still complain about ball groups and yet there are fewer than ever while the megazerg moving en masse from one objective to another is the reality and stronger than ever.
I WISH more of the megazerg would form ball groups - they'd be easier to kill and could push different objectives. If you're playing on haderus because TF lags, I'm sorry, but youre missing what the meta actually is because that's what's causing the lag that makes you flee. It's not the ball groups on TF - there are hardly any left and they're running fewer - it's the megazerg that is strengthened and encouraged by the current combat mechanics.
You know instead of complaining about bombard you and your raid could get some Immovable pots with speed and stamina. You could also slot the the immovable skill that's available to all classes. But hey that would require you and your guys to rethink their build and how they allocate resources.
You should come back to this thread when you understand how the game works. I'll give you one for free though, immovable (skill, pots and immunity) only work on hard cc's, they do nothing about roots snares or negates.
oh well, my bad. You guys win the internets , carry on with the complaining
fastolfv_ESO wrote: »wait wait bombard negate has no counter? its been repeated over and over in the thread dont ball up dummy. Your group spreads out a little and it only catches a few people so its not the end of the world. Are you one of these people who likes to see his group walk in a perfect line like pvp needs to be perfectly synchronized. It wont destroy your gameplay to just go inc bomb grp spread out a little and converge when you push etc. its like people expect a pvp game to just stay stagnant its entire existence and the world is ending when one strategy doesnt work anymore. Im glad the days of det and bats or just plain impulse spam are dead and gone, this meta will cycle out just like all the other lame tactics were and replaced with a new one soon enough
I agree with @Zheg that this meta is probably the worst we've had yet. I agree with @Zheg that this meta is probably the worst we've had yet. I agree with @Zheg that this meta is probably the worst we've had yet. I agree with @Zheg that this meta is probably the worst we've had yet. I agree with @Zheg that this meta is probably the worst we've had yet. I agree with @Zheg that this meta is probably the worst we've had yet. I agree with @Zheg that this meta is probably the worst we've had yet. I agree with @Zheg that this meta is probably the worst we've had yet. I agree with @Zheg that this meta is probably the worst we've had yet. I agree with @Zheg that this meta is probably the worst we've had yet. I agree with @Zheg that this meta is probably the worst we've had yet. I agree with @Zheg that this meta is probably the worst we've had yet. I agree with @Zheg that this meta is probably the worst we've had yet. I agree with @Zheg that this meta is probably the worst we've had yet. I agree with @Zheg that this meta is probably the worst we've had yet. I agree with @Zheg that this meta is probably the worst we've had yet. I agree with @Zheg that this meta is probably the worst we've had yet.
How is this meta worse than ball groups standing on top of each other on flags defying the need to pay attention to the environment once they hit a certain threshold of numbers vs the enemy bringing the server to its knees while everyone pretends theyre having fun on both sides.
Seriously????????
Everyone pick a day and try making groups under 8 people in Cyro and see how different the gameplay is. Until then, campaign for AOE cap removal and dream of a day the naysayers eat full damage next to their friends.
It's easier to kill stacked people then ever. Learn 2 negate. I need literally 5-6 people to kill a raid if it's stacked up.
What's unkillable is a big raid spread out, constantly camping and rezzing faster than you can kill them.
The closest thing there is now to a ball group is probably Vehemence, and even we don't do it because there isn't any reason to! I mean, I'm still all for no AoE caps but at this point it's meaningless. A combination of VD, negate and support nerfs killed that playstyle.
Big raids spread out spamming ress and camps is nothing new to this meta. Bombard spamming is not new. This does not make this meta 'worse' or.. 'the worst weve had yet'. Weve had plenty worse. Namely, every single one where large masses flipped flags while enemies flailed around the ball groups helplessly looking for all of the tools that were stripped from the game.
Thanks for the learn to negate tips.
www.twitch.tv/FENGRUSH
You're right, Feng, that these skills and tactics are nothing new.
However, problems are often exacerbated by small changes. The main example of this thread: Negate + Bombard (or any cc for that matter) has no skillful counter. The biggest complaint against Radiant Destruction was/is similar. By itself negate is fine. By itself Bombard is fine. When they can be readily combined? Stupid, unskillful, and not fun (on either side).
You want tools to defeat big stacks of players. Fine -- so does everyone.
Players also want the ability to defend themselves and actually fight while in Cyrodiil. New gear sets, weapon trait changes, enchant changes, and tweaks to CPs have re-enabled one (or two)-shot builds. You know this as well as I do. In certain situations which are COMMON in Cyro and in IC you have zero chance to defend yourself: attacks from stealth, delay on CC break, etc. I've watched your videos where you DB/HA/DS someone for 40k+ damage -- you've wiped zergs doing this with one or two buddies. I would argue that access to this much damage in a 2s attack chain is ridiculous as well. When was the last time you thought carefully about engaging any player on the field because that player had any real defense against your damage? At this point, AoE caps are sort of moot.
Regardless, this is why players ball up (for better or worse): to (try) achieve protection against ridiculous damage. This behavior couples with various skills and specs that offer outrageous amounts of healing to create a self-reinforcing playstyle. Malubeth is popular not just because it is bugged, but because it offers the ability to protect yourself and stay alive and counter-acts the too-easy healing debuff status effect.
Bottom line: the introduction of the IC 50% Battle Spirit debuff was clear proof that ZoS has either zero clue nor any intention of attempting to balance the CP system with uncapped stats. Hybrid builds have no place and will never be viable without softcaps. Certain class specs are obsolete (mDK). Ball groups will remain as long as Map objectives funnel them to just a handful of places and players can be one-shot when they stray from the herd.
fastolfv_ESO wrote: »so your basically going i dont like this enviroment so im gonna cry here every day while claiming ive adapted. move on already or just shutup and see how they fix things
fastolfv_ESO wrote: »so your basically going i dont like this enviroment so im gonna cry here every day while claiming ive adapted. move on already or just shutup and see how they fix things
Reading comprehension a problem? I just said that my complaints about the meta started largely with TG and my predictions largely came true to a T. VD was enjoyed by NBs for a couple of weeks, and then people realized it did nothing for the core problems and just added another nuisance problem on top of the pile. Fasallas, same thing. Camps, same thing. Bombard/rapid nerf, same thing. I said those kinds of changes will result in larger zergs and fewer fights on the map, they did. I said if you nerf the capacity of a group as much as they did all at once that small groups would end up suffering just as much, and they did.
That's part of the reason steve and I are so peeved about this. We can pull the trigger and tell people in group they're putting on a bow and spamming one button, embracing the cancerous meta and adopting a playstyle that is in no way living up to the skill they possess. We can stack our group on top of 2 or more raids and pretend like we aren't completely disgusted with ourselves. Or, we can make a stink about it - for whatever good that will do until CU beta is finally out and we can run, not walk away from this horribly managed game.
We've had this meta for almost 5 months now? It was warned about as soon as the patch notes came out and this garbage hit the PTS for TG. It's compounded by the negate changes. We've seen some pretty awful metas before, and people are welcome to disagree, but for me this one has to be the absolute most frustrating and rage-inducing meta yet. Ironically enough I thought the TG meta was the worst, shows what I know.
To be fair; you've been complaining about the metas ever since Stacking became not as powerful as it was. which is ironic because you think CU is going to make stacking easy as well. I mean other then the negate change with the silence effect have always played the same way...Bombard has worked this way since way before TG update....Hell I use to use it on Zerg Stacks back when it only hit 6 targets period....Same with Negate..its always canceled out Ults....
The only thing that's really changed in the past few patches has been the slow decay of stacking....Its no longer the end all mechanic of the game.. While its still extremely powerful...When it runs into things like Negate and Bombard its having trouble...I'd say Prox Det and VD..but they pretty much gutted that unless you run 2 or 3 nightblades (which is really how that should work)
But you've pretty much complained about the same sorts of things every patch....Siege/Bombard/VD/Prox/Negate ect ect...Pretty much everyone of these things had an effect on Zerg Balling..which is something you tend to do...
While someone who doesn't zerg ball...me for example..Gave exactly two *** about any of those things.... I'm sure i'm not the only one either.
Just about every point and every piece of logic has gone sailing over your head.
Ghost-Shot wrote: »
That's part of the reason steve and I are so peeved about this. We can pull the trigger and tell people in group they're putting on a bow and spamming one button, embracing the cancerous meta and adopting a playstyle that is in no way living up to the skill they possess. We can stack our group on top of 2 or more raids and pretend like we aren't completely disgusted with ourselves. Or, we can make a stink about it - for whatever good that will do until CU beta is finally out and we can run, not walk away from this horribly managed game.
We've had this meta for almost 5 months now? It was warned about as soon as the patch notes came out and this garbage hit the PTS for TG. It's compounded by the negate changes. We've seen some pretty awful metas before, and people are welcome to disagree, but for me this one has to be the absolute most frustrating and rage-inducing meta yet. Ironically enough I thought the TG meta was the worst, shows what I know.
To be fair; you've been complaining about the metas ever since Stacking became not as powerful as it was. which is ironic because you think CU is going to make stacking easy as well. I mean other then the negate change with the silence effect have always played the same way...Bombard has worked this way since way before TG update....Hell I use to use it on Zerg Stacks back when it only hit 6 targets period....Same with Negate..its always canceled out Ults....
The only thing that's really changed in the past few patches has been the slow decay of stacking....Its no longer the end all mechanic of the game.. While its still extremely powerful...When it runs into things like Negate and Bombard its having trouble...I'd say Prox Det and VD..but they pretty much gutted that unless you run 2 or 3 nightblades (which is really how that should work)
But you've pretty much complained about the same sorts of things every patch....Siege/Bombard/VD/Prox/Negate ect ect...Pretty much everyone of these things had an effect on Zerg Balling..which is something you tend to do...
While someone who doesn't zerg ball...me for example..Gave exactly two *** about any of those things.... I'm sure i'm not the only one either.
To be fair; you are still ignorant and lack fundamental understanding of both this meta and how our groups operate.
HoloYoitsu wrote: »OK, let me see Zheg, I'll have to sift through my archives, but I think I have the perfect solution.
And behold, it is so written in the scripture:What is unacceptable for me is the level of intelligence that players have when they keep blaming Zenimax after 2years
Xsorus, you have no place in here, complaining about zerg balls or whatever it is you call anything over 4 ppl.
Once more, let us consult the holy book:Xsorus wrote:I will Zerg any day of the week and have zero problem admitting it
My work is done, have fun yall while I zerg ppl w/ my 6 man in Overwatch.
RinaldoGandolphi wrote: »I tried to prevent this from happening, but they wouldn't listen.
I am very confused now....4 mans really can't be Zergballs.
I'd say 12+ is when you can really start calling them that.
4-8 could be considered zerging depending on which gameplay you're taking part in.
I continue to be confused...While someone who doesn't zerg ball...me for example..Gave exactly two *** about any of those things.... I'm sure i'm not the only one either.
Xsorus wrote:I will Zerg any day of the week and have zero problem admitting it
HoloYoitsu wrote: »I am very confused now....4 mans really can't be Zergballs.
I'd say 12+ is when you can really start calling them that.4-8 could be considered zerging depending on which gameplay you're taking part in.I continue to be confused...While someone who doesn't zerg ball...me for example..Gave exactly two *** about any of those things.... I'm sure i'm not the only one either.Xsorus wrote:I will Zerg any day of the week and have zero problem admitting it