rfennell_ESO wrote: »
As I said twice already, the range on bombard is FAR greater than encase or talons. Talons is a defining characteristic of a DK, and is completely dwarfed in every way by bombard. You (incorrectly, I ran it and saw firsthand how easy it is to use) state that it's hard to land bombard on a group, but DKs have to be literally in the middle of a group to root people within a 6m radius. Every 'issue' you bring up with regarding bombard is more difficult for the people that were meant to actually be the aoe rooters. There was a risk to being a DK and getting that close to a group, that risk is greatly diminished for bombarders because of the range.
I'm really not understanding your point about organized groups. Yes, people can react to being rooted, the complaints are that you can be permarooted again and again and it's far easier for a bowtard to root you than it is for you to counter it. I can literally spam my purify now and not move more than 5m. There is no defending that, it's a terrible mechanic and a terrible meta. Let's also not pretend like we absolutely need permaroots because the dreaded ball group has no counter. Barrier rotation is gone, you have VD, you have fasalla's, you have stupidly high siege damage. Furthermore, the 'cure' to the ball group results in mega-zergs, which is far worse than any complaint you may have had about a ball group.
I would assume a bow ability would have range....
Anyways, I love how you segue into bombard causes the zergs.
It's like they didn't exist until people discovered the bow builds.
I wont be in bombard form. FENGRUSH is slaying targets.
We just need to remove AOE caps to move forward in a reasonable solution on these things. Brace for it.
I always agreed on aoe caps but honestly man, it's not even a thing anymore. I can't even remember the last time aoe caps would have made a difference. Ball groups are a thing of the past.
2. Fix negate.... It cannot frigging overrule other class AOE Ultimates....
I wont be in bombard form. FENGRUSH is slaying targets.
We just need to remove AOE caps to move forward in a reasonable solution on these things. Brace for it.
I always agreed on aoe caps but honestly man, it's not even a thing anymore. I can't even remember the last time aoe caps would have made a difference. Ball groups are a thing of the past.
When youre fighting 30-40 people with 4-6.
I wont be in bombard form. FENGRUSH is slaying targets.
We just need to remove AOE caps to move forward in a reasonable solution on these things. Brace for it.
I always agreed on aoe caps but honestly man, it's not even a thing anymore. I can't even remember the last time aoe caps would have made a difference. Ball groups are a thing of the past.
When youre fighting 30-40 people with 4-6.
Retreating spam doesn't do anything to bombard spam because the effect is removed with practically every skill you use. It doesn't help that bombard is ALSO applying poisons and the magic counter to this (purge) is broken as ffffff.
It's not just a counter to magica, it's a hard counter. With purge broken it's just about the most frustrating play I've ever engaged in lol. I mean yeah, we adjusted after a few horrible days of it, but it remains a form of gameplay that makes me want to break my keyboard. Watching 40 people spread out around me twanging endless bombards as they backpedal.... It brings tears to this Nord Princess' eyes.
That's part of the reason steve and I are so peeved about this. We can pull the trigger and tell people in group they're putting on a bow and spamming one button, embracing the cancerous meta and adopting a playstyle that is in no way living up to the skill they possess. We can stack our group on top of 2 or more raids and pretend like we aren't completely disgusted with ourselves. Or, we can make a stink about it - for whatever good that will do until CU beta is finally out and we can run, not walk away from this horribly managed game.
We've had this meta for almost 5 months now? It was warned about as soon as the patch notes came out and this garbage hit the PTS for TG. It's compounded by the negate changes. We've seen some pretty awful metas before, and people are welcome to disagree, but for me this one has to be the absolute most frustrating and rage-inducing meta yet. Ironically enough I thought the TG meta was the worst, shows what I know.
Reading comprehension a problem? I just said that my complaints about the meta started largely with TG and my predictions largely came true to a T. VD was enjoyed by NBs for a couple of weeks, and then people realized it did nothing for the core problems and just added another nuisance problem on top of the pile. Fasallas, same thing. Camps, same thing. Bombard/rapid nerf, same thing. I said those kinds of changes will result in larger zergs and fewer fights on the map, they did. I said if you nerf the capacity of a group as much as they did all at once that small groups would end up suffering just as much, and they did.
That's part of the reason steve and I are so peeved about this. We can pull the trigger and tell people in group they're putting on a bow and spamming one button, embracing the cancerous meta and adopting a playstyle that is in no way living up to the skill they possess. We can stack our group on top of 2 or more raids and pretend like we aren't completely disgusted with ourselves. Or, we can make a stink about it - for whatever good that will do until CU beta is finally out and we can run, not walk away from this horribly managed game.
We've had this meta for almost 5 months now? It was warned about as soon as the patch notes came out and this garbage hit the PTS for TG. It's compounded by the negate changes. We've seen some pretty awful metas before, and people are welcome to disagree, but for me this one has to be the absolute most frustrating and rage-inducing meta yet. Ironically enough I thought the TG meta was the worst, shows what I know.
To be fair; you've been complaining about the metas ever since Stacking became not as powerful as it was. which is ironic because you think CU is going to make stacking easy as well. I mean other then the negate change with the silence effect have always played the same way...Bombard has worked this way since way before TG update....Hell I use to use it on Zerg Stacks back when it only hit 6 targets period....Same with Negate..its always canceled out Ults....
The only thing that's really changed in the past few patches has been the slow decay of stacking....Its no longer the end all mechanic of the game.. While its still extremely powerful...When it runs into things like Negate and Bombard its having trouble...I'd say Prox Det and VD..but they pretty much gutted that unless you run 2 or 3 nightblades (which is really how that should work)
But you've pretty much complained about the same sorts of things every patch....Siege/Bombard/VD/Prox/Negate ect ect...Pretty much everyone of these things had an effect on Zerg Balling..which is something you tend to do...
While someone who doesn't zerg ball...me for example..Gave exactly two *** about any of those things.... I'm sure i'm not the only one either.
That's part of the reason steve and I are so peeved about this. We can pull the trigger and tell people in group they're putting on a bow and spamming one button, embracing the cancerous meta and adopting a playstyle that is in no way living up to the skill they possess. We can stack our group on top of 2 or more raids and pretend like we aren't completely disgusted with ourselves. Or, we can make a stink about it - for whatever good that will do until CU beta is finally out and we can run, not walk away from this horribly managed game.
We've had this meta for almost 5 months now? It was warned about as soon as the patch notes came out and this garbage hit the PTS for TG. It's compounded by the negate changes. We've seen some pretty awful metas before, and people are welcome to disagree, but for me this one has to be the absolute most frustrating and rage-inducing meta yet. Ironically enough I thought the TG meta was the worst, shows what I know.
To be fair; you've been complaining about the metas ever since Stacking became not as powerful as it was. which is ironic because you think CU is going to make stacking easy as well. I mean other then the negate change with the silence effect have always played the same way...Bombard has worked this way since way before TG update....Hell I use to use it on Zerg Stacks back when it only hit 6 targets period....Same with Negate..its always canceled out Ults....
The only thing that's really changed in the past few patches has been the slow decay of stacking....Its no longer the end all mechanic of the game.. While its still extremely powerful...When it runs into things like Negate and Bombard its having trouble...I'd say Prox Det and VD..but they pretty much gutted that unless you run 2 or 3 nightblades (which is really how that should work)
But you've pretty much complained about the same sorts of things every patch....Siege/Bombard/VD/Prox/Negate ect ect...Pretty much everyone of these things had an effect on Zerg Balling..which is something you tend to do...
While someone who doesn't zerg ball...me for example..Gave exactly two *** about any of those things.... I'm sure i'm not the only one either.
Do not take things out of context. Players can out range bombard and kill the user before they even get in range to use it. And doing so does not require a bow. The aoe damage can be countered; people's refusal use the counters is their own issue. I think the underlying issue isn't so much the problem with the roots but people's ap farm ball groups (large or small) not working anymore and they don't want to evolve. Gameplay changes regardless if people like it or not. Adapt and evolve or rot and die. It's just the nature of video games.

Do not take things out of context. Players can out range bombard and kill the user before they even get in range to use it. And doing so does not require a bow. The aoe damage can be countered; people's refusal use the counters is their own issue. I think the underlying issue isn't so much the problem with the roots but people's ap farm ball groups (large or small) not working anymore and they don't want to evolve. Gameplay changes regardless if people like it or not. Adapt and evolve or rot and die. It's just the nature of video games.
The reason people form a ball group is because they are outnumbered. Staying close means they share support and heals. If i am outnumbered how does it serve me to stand by myself and 1v3 from range? Even more, why wouldn't I choose a bow and contribite to the problem if all I could do was pew pew from max distance? Bow > than destro for doing nothing but pew pew at max range.
Cyrodiil shouldn't look like this
Reading comprehension a problem? I just said that my complaints about the meta started largely with TG and my predictions largely came true to a T. VD was enjoyed by NBs for a couple of weeks, and then people realized it did nothing for the core problems and just added another nuisance problem on top of the pile. Fasallas, same thing. Camps, same thing. Bombard/rapid nerf, same thing. I said those kinds of changes will result in larger zergs and fewer fights on the map, they did. I said if you nerf the capacity of a group as much as they did all at once that small groups would end up suffering just as much, and they did.
That's part of the reason steve and I are so peeved about this. We can pull the trigger and tell people in group they're putting on a bow and spamming one button, embracing the cancerous meta and adopting a playstyle that is in no way living up to the skill they possess. We can stack our group on top of 2 or more raids and pretend like we aren't completely disgusted with ourselves. Or, we can make a stink about it - for whatever good that will do until CU beta is finally out and we can run, not walk away from this horribly managed game.
We've had this meta for almost 5 months now? It was warned about as soon as the patch notes came out and this garbage hit the PTS for TG. It's compounded by the negate changes. We've seen some pretty awful metas before, and people are welcome to disagree, but for me this one has to be the absolute most frustrating and rage-inducing meta yet. Ironically enough I thought the TG meta was the worst, shows what I know.
To be fair; you've been complaining about the metas ever since Stacking became not as powerful as it was. which is ironic because you think CU is going to make stacking easy as well. I mean other then the negate change with the silence effect have always played the same way...Bombard has worked this way since way before TG update....Hell I use to use it on Zerg Stacks back when it only hit 6 targets period....Same with Negate..its always canceled out Ults....
The only thing that's really changed in the past few patches has been the slow decay of stacking....Its no longer the end all mechanic of the game.. While its still extremely powerful...When it runs into things like Negate and Bombard its having trouble...I'd say Prox Det and VD..but they pretty much gutted that unless you run 2 or 3 nightblades (which is really how that should work)
But you've pretty much complained about the same sorts of things every patch....Siege/Bombard/VD/Prox/Negate ect ect...Pretty much everyone of these things had an effect on Zerg Balling..which is something you tend to do...
While someone who doesn't zerg ball...me for example..Gave exactly two *** about any of those things.... I'm sure i'm not the only one either.
Just about every point and every piece of logic has gone sailing over your head.
fastolfv_ESO wrote: »so basically what zheg is saying is anyone who uses a bow or negate is toxic and adding to a "problem". It seems the only problem is his groups ability to adapt to change. Yes there are bugs with bombard negate and purge that need to be fixed but lowering mobility was apparently intended and spreading out is still a solution. Hell ask haxus how they cope, the first week or so of DB they had the same issues you guys did then they came back tougher then ever
What is unacceptable for me is the level of intelligence that players have when they keep blaming Zenimax after 2years
Xsorus wrote:I will Zerg any day of the week and have zero problem admitting it
Reading comprehension a problem? I just said that my complaints about the meta started largely with TG and my predictions largely came true to a T. VD was enjoyed by NBs for a couple of weeks, and then people realized it did nothing for the core problems and just added another nuisance problem on top of the pile. Fasallas, same thing. Camps, same thing. Bombard/rapid nerf, same thing. I said those kinds of changes will result in larger zergs and fewer fights on the map, they did. I said if you nerf the capacity of a group as much as they did all at once that small groups would end up suffering just as much, and they did.
That's part of the reason steve and I are so peeved about this. We can pull the trigger and tell people in group they're putting on a bow and spamming one button, embracing the cancerous meta and adopting a playstyle that is in no way living up to the skill they possess. We can stack our group on top of 2 or more raids and pretend like we aren't completely disgusted with ourselves. Or, we can make a stink about it - for whatever good that will do until CU beta is finally out and we can run, not walk away from this horribly managed game.
We've had this meta for almost 5 months now? It was warned about as soon as the patch notes came out and this garbage hit the PTS for TG. It's compounded by the negate changes. We've seen some pretty awful metas before, and people are welcome to disagree, but for me this one has to be the absolute most frustrating and rage-inducing meta yet. Ironically enough I thought the TG meta was the worst, shows what I know.
To be fair; you've been complaining about the metas ever since Stacking became not as powerful as it was. which is ironic because you think CU is going to make stacking easy as well. I mean other then the negate change with the silence effect have always played the same way...Bombard has worked this way since way before TG update....Hell I use to use it on Zerg Stacks back when it only hit 6 targets period....Same with Negate..its always canceled out Ults....
The only thing that's really changed in the past few patches has been the slow decay of stacking....Its no longer the end all mechanic of the game.. While its still extremely powerful...When it runs into things like Negate and Bombard its having trouble...I'd say Prox Det and VD..but they pretty much gutted that unless you run 2 or 3 nightblades (which is really how that should work)
But you've pretty much complained about the same sorts of things every patch....Siege/Bombard/VD/Prox/Negate ect ect...Pretty much everyone of these things had an effect on Zerg Balling..which is something you tend to do...
While someone who doesn't zerg ball...me for example..Gave exactly two *** about any of those things.... I'm sure i'm not the only one either.
Just about every point and every piece of logic has gone sailing over your head.
fastolfv_ESO wrote: »so basically what zheg is saying is anyone who uses a bow or negate is toxic and adding to a "problem". It seems the only problem is his groups ability to adapt to change. Yes there are bugs with bombard negate and purge that need to be fixed but lowering mobility was apparently intended and spreading out is still a solution. Hell ask haxus how they cope, the first week or so of DB they had the same issues you guys did then they came back tougher then ever
Imo the real problem is how easily the megazerg can res people without cooldown. If I could choose between removal of bombard or removal of soul-gem rez I'd take the 2nd every time. If the people that we kill would stay dead, everything would be so much smoother.
@FENGRUSH
I normally agree with most things you say but AoE cap hasn't really been an issue since TG. Especially nowadays I'd say the harder the opponents stack, the easier it is to kill them, especially if you have a couple of Negates.
@Zheg
I do agree that the effectiveness of Bombard + Negate is over the top and quite easy-mode, however it isn't the real issue as it works both ways. A small group can do significant damage to a large group (especially with Negates and roots *surprise*).
Imo the real problem is how easily the megazerg can res people without cooldown. If I could choose between removal of bombard or removal of soul-gem rez I'd take the 2nd every time. If the people that we kill would stay dead, everything would be so much smoother.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
I agree with @Zheg that this meta is probably the worst we've had yet. I agree with @Zheg that this meta is probably the worst we've had yet. I agree with @Zheg that this meta is probably the worst we've had yet. I agree with @Zheg that this meta is probably the worst we've had yet. I agree with @Zheg that this meta is probably the worst we've had yet. I agree with @Zheg that this meta is probably the worst we've had yet. I agree with @Zheg that this meta is probably the worst we've had yet. I agree with @Zheg that this meta is probably the worst we've had yet. I agree with @Zheg that this meta is probably the worst we've had yet. I agree with @Zheg that this meta is probably the worst we've had yet. I agree with @Zheg that this meta is probably the worst we've had yet. I agree with @Zheg that this meta is probably the worst we've had yet. I agree with @Zheg that this meta is probably the worst we've had yet. I agree with @Zheg that this meta is probably the worst we've had yet. I agree with @Zheg that this meta is probably the worst we've had yet. I agree with @Zheg that this meta is probably the worst we've had yet. I agree with @Zheg that this meta is probably the worst we've had yet.

I agree with @Zheg that this meta is probably the worst we've had yet. I agree with @Zheg that this meta is probably the worst we've had yet. I agree with @Zheg that this meta is probably the worst we've had yet. I agree with @Zheg that this meta is probably the worst we've had yet. I agree with @Zheg that this meta is probably the worst we've had yet. I agree with @Zheg that this meta is probably the worst we've had yet. I agree with @Zheg that this meta is probably the worst we've had yet. I agree with @Zheg that this meta is probably the worst we've had yet. I agree with @Zheg that this meta is probably the worst we've had yet. I agree with @Zheg that this meta is probably the worst we've had yet. I agree with @Zheg that this meta is probably the worst we've had yet. I agree with @Zheg that this meta is probably the worst we've had yet. I agree with @Zheg that this meta is probably the worst we've had yet. I agree with @Zheg that this meta is probably the worst we've had yet. I agree with @Zheg that this meta is probably the worst we've had yet. I agree with @Zheg that this meta is probably the worst we've had yet. I agree with @Zheg that this meta is probably the worst we've had yet.
How is this meta worse than ball groups standing on top of each other on flags defying the need to pay attention to the environment once they hit a certain threshold of numbers vs the enemy bringing the server to its knees while everyone pretends theyre having fun on both sides.
Seriously????????
Everyone pick a day and try making groups under 8 people in Cyro and see how different the gameplay is. Until then, campaign for AOE cap removal and dream of a day the naysayers eat full damage next to their friends.