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Getting Sick Of All The Murders In Town

  • FLuFFyxMuFFiN
    FLuFFyxMuFFiN
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    HaldaAinur wrote: »
    Yes it can ruin immersion but guess what? This is an MMO.
    How many MMOs are known for massive and deadly violence against civilians?

    Considering the deadly gun violence against civilians in America which is always present in the news, is it really necessary to turn a "family MMO" as ESO into a sick pleasure for psychopaths?

    You want a "Family MMO" play one rated "E" for everyone. ESO is Rated "M" for mature 17+ and is in no way a "Family MMO".

    I am so tired of people wanting this game to turn into a kids play ground and not an Elder Scrolls.

    There is no way other than quote and repeat this so people get it clear, Elder Scrolls Online is rated M or 17+, Skyrim is rated 16~18, Oblivion ratings are 15~17, Morrowind goes from 12~18, Battlespire 15~17 and so on. In absolute no way kids and hardly any teenagers should be playing it.

    If you as a parent care about your children, keep any of these titles away from them. It is a parenting responsibility, not companies to keep their content away from kids. That said, just as p*rn, people respecting the ratings or not is a completely different matter, but it is just silly to ask p*rn producers to dumb their content down so "kids" would be less affected by what is presented on screen. And not just p*rn, the cartoons are filled with violence and guns, and some not so subtle sexual content(look at those pepa's heads!!), hardly any of these are intended for adults.

    But they can't enter those sites if they are under 18. That's the point of the pop up that says Are you 18 or older? with the options of Yes or No.
  • Mureel
    Mureel
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    asdf0716 wrote: »
    Vulkhel Guard used to be a peaceful town. Ya, there was the occasional thief here and there. That was fine. Also there was the occasional new player who would accidentally attack an npc and cause a ruckus. But it rarely happened. It used to be a nice vibrant town to get immersed in. The whole atmosphere was peaceful. But now you can't go a minute without hearing people getting murdered all around you. I'm trying to do some crafting, some trading, organize my items at the banker, all the while people are getting murdered all around me. Corpses lying on the streets and avenues. This applies to every towns I visit.

    I'm so sick of this. It's at odds with the whole ambient of the place. Ruins my immersion. If the town's were designed to be seedy dangerous places crawling with thieves and murderers, and the atmosphere build around that, I'd be fine with it. But they're not. They were designed to be peaceful lawful vibrant towns full of life. Which motivates the player to spend hours doing these quests to save the town from threats that would destroy it, and return a hero. But now you return to a town full of players murdering NPCs in plain site and you can't do anything about it. They just walk over to the next NPC and continue killing. What's the point? I guess players are doing it to get some lame achievement. But this is stupid. I can't attack them. Can't do anything about it. And it looks like its real easy for players to go on these killing sprees. How is this even fun?

    Can we introduce some method of allowing players to report and sick guards on other players who kill NPCs? I'm sure the people going on these murdering sprees would appreciate the extra challenge.

    You meant ambiance. You people really need other *** to complain about.

    lol mighty black pot ya got there....
  • dodgehopper_ESO
    dodgehopper_ESO
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    HaldaAinur wrote: »
    Yes it can ruin immersion but guess what? This is an MMO.
    How many MMOs are known for massive and deadly violence against civilians?

    Considering the deadly gun violence against civilians in America which is always present in the news, is it really necessary to turn a "family MMO" as ESO into a sick pleasure for psychopaths?

    You want a "Family MMO" play one rated "E" for everyone. ESO is Rated "M" for mature 17+ and is in no way a "Family MMO".

    I am so tired of people wanting this game to turn into a kids play ground and not an Elder Scrolls.

    I actually understand her desire, and its fair. The issue is that the game was never arranged with that in mind, even if it had not gone down as dark a road until the Brotherhood was released. The point I tried to make is that the game already has a lot of really dark threads and undertones if you pay attention, the reality is most people don't. It still amazes me that people don't find soul gems at some level a little appalling. There's a quest in Stonefalls for instance where some shady House Dres Dunmer are buying poor folk's souls, because 'they're lesser beings and don't need them'. They are offering a little coin so these people can live it up or go on a skooma bender for a week before giving up their life/soul. If that's not repulsive on many levels I don't know what is. You've got abusive drug dealing, murder, selling of eternal souls presumably to a damnable state in the soul cairn, hardcore Dunmer racism toward non elves, etc. There are other quests where goblin souls are being harvested, and examples of Elven racism where they harvest the souls of lesser beings (those dirty humans and orcs). The mages guild is perfectly happy with harvesting the souls of atronachs and daedra, not all of whom are necessarily villainous, draining out all their essence to fuel what, a magical toy? Seriously guys, darkness was in this serious from the get go, you just have to pay attention. I could really make all kinds of examples, but I don't think I need to.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Lysette
    Lysette
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    HaldaAinur wrote: »
    Yes it can ruin immersion but guess what? This is an MMO.
    How many MMOs are known for massive and deadly violence against civilians?

    Considering the deadly gun violence against civilians in America which is always present in the news, is it really necessary to turn a "family MMO" as ESO into a sick pleasure for psychopaths?

    You want a "Family MMO" play one rated "E" for everyone. ESO is Rated "M" for mature 17+ and is in no way a "Family MMO".

    I am so tired of people wanting this game to turn into a kids play ground and not an Elder Scrolls.

    I actually understand her desire, and its fair. The issue is that the game was never arranged with that in mind, even if it had not gone down as dark a road until the Brotherhood was released. The point I tried to make is that the game already has a lot of really dark threads and undertones if you pay attention, the reality is most people don't. It still amazes me that people don't find soul gems at some level a little appalling. There's a quest in Stonefalls for instance where some shady House Dres Dunmer are buying poor folk's souls, because 'they're lesser beings and don't need them'. They are offering a little coin so these people can live it up or go on a skooma bender for a week before giving up their life/soul. If that's not repulsive on many levels I don't know what is. You've got abusive drug dealing, murder, selling of eternal souls presumably to a damnable state in the soul cairn, hardcore Dunmer racism toward non elves, etc. There are other quests where goblin souls are being harvested, and examples of Elven racism where they harvest the souls of lesser beings (those dirty humans and orcs). The mages guild is perfectly happy with harvesting the souls of atronachs and daedra, not all of whom are necessarily villainous, draining out all their essence to fuel what, a magical toy? Seriously guys, darkness was in this serious from the get go, you just have to pay attention. I could really make all kinds of examples, but I don't think I need to.

    If you find soul gems repulsive, you better never watch the movie "in time" - where lifetime is used as a currency.
  • dodgehopper_ESO
    dodgehopper_ESO
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    Lysette wrote: »
    HaldaAinur wrote: »
    Yes it can ruin immersion but guess what? This is an MMO.
    How many MMOs are known for massive and deadly violence against civilians?

    Considering the deadly gun violence against civilians in America which is always present in the news, is it really necessary to turn a "family MMO" as ESO into a sick pleasure for psychopaths?

    You want a "Family MMO" play one rated "E" for everyone. ESO is Rated "M" for mature 17+ and is in no way a "Family MMO".

    I am so tired of people wanting this game to turn into a kids play ground and not an Elder Scrolls.

    I actually understand her desire, and its fair. The issue is that the game was never arranged with that in mind, even if it had not gone down as dark a road until the Brotherhood was released. The point I tried to make is that the game already has a lot of really dark threads and undertones if you pay attention, the reality is most people don't. It still amazes me that people don't find soul gems at some level a little appalling. There's a quest in Stonefalls for instance where some shady House Dres Dunmer are buying poor folk's souls, because 'they're lesser beings and don't need them'. They are offering a little coin so these people can live it up or go on a skooma bender for a week before giving up their life/soul. If that's not repulsive on many levels I don't know what is. You've got abusive drug dealing, murder, selling of eternal souls presumably to a damnable state in the soul cairn, hardcore Dunmer racism toward non elves, etc. There are other quests where goblin souls are being harvested, and examples of Elven racism where they harvest the souls of lesser beings (those dirty humans and orcs). The mages guild is perfectly happy with harvesting the souls of atronachs and daedra, not all of whom are necessarily villainous, draining out all their essence to fuel what, a magical toy? Seriously guys, darkness was in this serious from the get go, you just have to pay attention. I could really make all kinds of examples, but I don't think I need to.

    If you find soul gems repulsive, you better never watch the movie "in time" - where lifetime is used as a currency.

    I've seen it, and I'm still doing fine. The point I'm making is that the soul gems are a form of murder and eternal slavery, and something even more insidious all rolled into one. At least if someone is just killed they go to Aetherius and hang out with Shor/Arkay/whoever or perhaps the Hunting Grounds or the Ashpit, but these are directed by their choosing. In the case of soul gems we learned from Skyrim you get stuck in the Soul Cairn (or possibly Coldharbor as well based on information from this game). You're essentially damning someone to eternal torture, and a ripping apart of their psyche. I could use harsher terms as well, but just consider what Molag Bal represents and the theater of operations he performs in, and it doesn't take a lot of imagination to know what comes next for these poor unsuspecting folks/creatures. My point is that the Dark Brotherhood was preceded by all kinds of dark or disturbing content that could be reason not to have your children playing this game. You also agreed more or less with those comments in your previous statements, so I'm not really sure what you're trying to debate with me here. :P
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Lysette
    Lysette
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    Lysette wrote: »
    HaldaAinur wrote: »
    Yes it can ruin immersion but guess what? This is an MMO.
    How many MMOs are known for massive and deadly violence against civilians?

    Considering the deadly gun violence against civilians in America which is always present in the news, is it really necessary to turn a "family MMO" as ESO into a sick pleasure for psychopaths?

    You want a "Family MMO" play one rated "E" for everyone. ESO is Rated "M" for mature 17+ and is in no way a "Family MMO".

    I am so tired of people wanting this game to turn into a kids play ground and not an Elder Scrolls.

    I actually understand her desire, and its fair. The issue is that the game was never arranged with that in mind, even if it had not gone down as dark a road until the Brotherhood was released. The point I tried to make is that the game already has a lot of really dark threads and undertones if you pay attention, the reality is most people don't. It still amazes me that people don't find soul gems at some level a little appalling. There's a quest in Stonefalls for instance where some shady House Dres Dunmer are buying poor folk's souls, because 'they're lesser beings and don't need them'. They are offering a little coin so these people can live it up or go on a skooma bender for a week before giving up their life/soul. If that's not repulsive on many levels I don't know what is. You've got abusive drug dealing, murder, selling of eternal souls presumably to a damnable state in the soul cairn, hardcore Dunmer racism toward non elves, etc. There are other quests where goblin souls are being harvested, and examples of Elven racism where they harvest the souls of lesser beings (those dirty humans and orcs). The mages guild is perfectly happy with harvesting the souls of atronachs and daedra, not all of whom are necessarily villainous, draining out all their essence to fuel what, a magical toy? Seriously guys, darkness was in this serious from the get go, you just have to pay attention. I could really make all kinds of examples, but I don't think I need to.

    If you find soul gems repulsive, you better never watch the movie "in time" - where lifetime is used as a currency.

    I've seen it, and I'm still doing fine. The point I'm making is that the soul gems are a form of murder and eternal slavery, and something even more insidious all rolled into one. At least if someone is just killed they go to Aetherius and hang out with Shor/Arkay/whoever or perhaps the Hunting Grounds or the Ashpit, but these are directed by their choosing. In the case of soul gems we learned from Skyrim you get stuck in the Soul Cairn (or possibly Coldharbor as well based on information from this game). You're essentially damning someone to eternal torture, and a ripping apart of their psyche. I could use harsher terms as well, but just consider what Molag Bal represents and the theater of operations he performs in, and it doesn't take a lot of imagination to know what comes next for these poor unsuspecting folks/creatures. My point is that the Dark Brotherhood was preceded by all kinds of dark or disturbing content that could be reason not to have your children playing this game. You also agreed more or less with those comments in your previous statements, so I'm not really sure what you're trying to debate with me here. :P

    Nothing really, I just found "in time" a lot more disturbing than any content in ESO - all else what I could say to this, is against the code of conduct and I cannot mention it here.
  • newtinmpls
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    But anyways, when creating a multiplayer rpg, one of the first things you have to consider is, how to stop that one *** that walks into town and just murders everything in site and ruins it for the rest of the players. Seems that they created a whole DLC just to encourage people to be that guy..

    Logical follow up to the DLC that was made to encourage players to gank other players (yes, I'm talking IC here).
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • Fuzzybrick
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    Agree with op, you should have to flag yourself to merk someone. Then game on. It wouldn't stop it but it would make things interesting.
    "A TROLL, HUH? WELL, THERE'S ONLY ONE SOLUTION FOR THAT, DESTROY ALL THE BRIDGES IN THE WORLD!"-- Uncle Grandpa


    VR 16 Stamina Templar
    VR 16 Magicka Templar
    VR 16 Magicka NB
    VR 16 Stamina DK
    VR 16 Magicka DK
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    VR 16 Magicka Sorc

  • Balamoor
    Balamoor
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    God forbid something interrupts the daily grinders or change slightly for the constant alt makers.

    :-/
  • BenLocoDete
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    Oompuh wrote: »
    I mean.. killing innocents has been in the game since it came out. Now we just have cool cut-scenes when we do it.

    It is like I-I-I-I-IM-IM-IMMERSION-BREAKER!

    And it has been an annoyance since back then; anywhere with hardly any guard around or just a couple NPCs out in the wilderness is filled with dead bodies and respawning NPCs walking over their own corpses. This is the result of a partially implemented feature that must be revisited as a quality of life fix.

    ESO developing team is unwilling to implement the full (in)justice system, and this is somehow understandable, but nonetheless Tamriel needs a way to at least respond to the crime spree and I don't mean take off murders and theft from the game, but have the world react organically, like randomize the appearance of the respawned NPC, have a guard respawn in the surroundings(much like what happened in Skyrim when a corpse would be found close to the player, a guard approaches you with questions) or increase the time it would spawn back because this instance is incredibly annoying and could have been dealt with by now, but instead the team is locked up with the endless cycle of nerf/love that is the MMO novel.
    [slit]Throat[/slit]
  • BenLocoDete
    BenLocoDete
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    Avalon wrote: »
    Dredlord wrote: »
    dem0n1k wrote: »
    If only players had the option to do something about these murd-diddly-urdlers! Like... opt-in PVP enforcers! :dizzy:


    Too soon?

    beating the dead horse more like :-)

    More like blade of "Whoahing" a dead horse?

    Huh? Just got a contract for a dead horse??

    Or from a dread nurse?
    [slit]Throat[/slit]
  • AmberLaTerra
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    HaldaAinur wrote: »
    Yes it can ruin immersion but guess what? This is an MMO.
    How many MMOs are known for massive and deadly violence against civilians?

    Considering the deadly gun violence against civilians in America which is always present in the news, is it really necessary to turn a "family MMO" as ESO into a sick pleasure for psychopaths?

    You want a "Family MMO" play one rated "E" for everyone. ESO is Rated "M" for mature 17+ and is in no way a "Family MMO".

    I am so tired of people wanting this game to turn into a kids play ground and not an Elder Scrolls.

    I actually understand her desire, and its fair. The issue is that the game was never arranged with that in mind, even if it had not gone down as dark a road until the Brotherhood was released. The point I tried to make is that the game already has a lot of really dark threads and undertones if you pay attention, the reality is most people don't. It still amazes me that people don't find soul gems at some level a little appalling. There's a quest in Stonefalls for instance where some shady House Dres Dunmer are buying poor folk's souls, because 'they're lesser beings and don't need them'. They are offering a little coin so these people can live it up or go on a skooma bender for a week before giving up their life/soul. If that's not repulsive on many levels I don't know what is. You've got abusive drug dealing, murder, selling of eternal souls presumably to a damnable state in the soul cairn, hardcore Dunmer racism toward non elves, etc. There are other quests where goblin souls are being harvested, and examples of Elven racism where they harvest the souls of lesser beings (those dirty humans and orcs). The mages guild is perfectly happy with harvesting the souls of atronachs and daedra, not all of whom are necessarily villainous, draining out all their essence to fuel what, a magical toy? Seriously guys, darkness was in this serious from the get go, you just have to pay attention. I could really make all kinds of examples, but I don't think I need to.

    And I am reffering not just to the post I quoted in my reply but the many other posts I have seen in my time playing complaining about those other dark things. They are what we love about this game as adults. Why should any of that be removed because a few want this to become a "Family MMO" with all fluffy kittens and rainbows?

    If anything I would like them to expand more upon those darker themes. The world of Nirn is not a fluffy cuddly world it has vices just like the real world and they should not be hidden behind a veil of needing to pay close attention. Let the brothels be more like brothels in game show us that we are fighting for a realistic world with all it's goods and evils. That to me is what immersion should be. KNowing full well the world is not perfect but it would be a hell of a lot worse under the rule of Molag Bal.

    Instead we have people pushing left and right for that cutesy world where none of these darker themes can be found at all. If they want that go to a different game, let those of us who want a mature adult game get to keep it as that what it is rated to be.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    CP 365 Nord DK DPS EP
    CP 365 Imperal DK Stam Tank EP
    Level 9 Imperial Stam Templar EP
    Cp 365 Khajiit Stam Blade EP

    For the glory of the Pact
  • Runefang
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    HaldaAinur wrote: »
    Yes it can ruin immersion but guess what? This is an MMO.
    How many MMOs are known for massive and deadly violence against civilians?

    Considering the deadly gun violence against civilians in America which is always present in the news, is it really necessary to turn a "family MMO" as ESO into a sick pleasure for psychopaths?

    You want a "Family MMO" play one rated "E" for everyone. ESO is Rated "M" for mature 17+ and is in no way a "Family MMO".

    I am so tired of people wanting this game to turn into a kids play ground and not an Elder Scrolls.

    There is no way other than quote and repeat this so people get it clear, Elder Scrolls Online is rated M or 17+, Skyrim is rated 16~18, Oblivion ratings are 15~17, Morrowind goes from 12~18, Battlespire 15~17 and so on. In absolute no way kids and hardly any teenagers should be playing it.

    If you as a parent care about your children, keep any of these titles away from them. It is a parenting responsibility, not companies to keep their content away from kids. That said, just as p*rn, people respecting the ratings or not is a completely different matter, but it is just silly to ask p*rn producers to dumb their content down so "kids" would be less affected by what is presented on screen. And not just p*rn, the cartoons are filled with violence and guns, and some not so subtle sexual content(look at those pepa's heads!!), hardly any of these are intended for adults.

    The flaw in that line of reasoning is that I can watch a trailer, maybe some gameplay on youtube and get an idea of how graphic the violence is and how 'dark' the game themes are. So I think 'Ok my teenage son can play this' or 'this is up my alley, not too graphic'. I play for a while and my expectations are being met in terms of how dark and graphically violent the game is, I'm happy.

    Then a DLC comes out that is extremely graphic and completely at odds with how the game was previously. Sure it's still within it's M rating classification so it's legally fine, but it's not within my expectations as a customer. Expectations that ZOS set for me.
    Edited by Runefang on June 23, 2016 2:03AM
  • ADarklore
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    Always amazes me how some people feel THEIR 'immersion' is more important than someone else's immersion. After all, sure locations may be intended to be some cheery little 'perfect' world... but that doesn't mean they can't become dark and shady... it has happened and still does happen to many parts of the world. So do you walk up to these people and say, "I'm sorry Mr. Drug Dealer but you're breaking the immersion of my reality, so could you please leave." NO... it is you who packs up and leaves. So if you don't like all the murders that you're seeing in certain cities, then feel free to pack up and leave that city.
    CP: 2105 ** ESO+ ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025 | Returned: March 2026~~
  • EdmundTowers
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    Not sure why this thread makes me laugh, but I imagine scenes such as these:

    Me: "Hello, barkeep! I'd like an ale, please!"
    Barkeep: "Of course, sir! Coming right u..."
    *snick*
    Me: "Oh damn"...

    ---

    Me: "Excuse me - can you tell me how to get to the Kvatch arena?"
    Townsman: "Yes - it's over on the other side of town. Go down the road, 2nd left, then strai...."
    *snick*
    Me: "wth."

    ---

    Me: Strolling around town, enjoying the day. Maybe do some crafting, shopping, etc. And all around me, in slow motion, too: *snick* *snick* *snick* *snick* *snick* *snick* *snick* *snick* *snick* *snick* *snick* *snick* *snick* *snick* *snick* *snick* *snick* *snick* *snick*

    lol

    Lol, that's exactly what I imagine happening if I try to show the game off to a friend right now. It's embarrassing to be around town with all the corpses piling up in the streets. All I'm asking is for the ability to alert the guard when these things are happening, because it's all just so stupid right now.
    babedenny wrote: »
    This one just received contract for OP

    Oh really?? Look at my sig. That's where I'll be all this weekend. Those are my characters. Come and get me. And if you assassinate me, you might actually have something to be proud of. I'm not some defenseless npc. I fight back.

    Oh and it's pretty funny seeing you all jump on the bash the RPer train when I'm actually a PvPer.
    Edited by EdmundTowers on June 23, 2016 3:01AM
    Co GM of Imperium of the Eagle, PvP Guild NA PC, ~Aldmeri Dominion~
    Tyrael Allynna Aldmeri Magplar
  • EdmundTowers
    EdmundTowers
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    deleted double post
    Edited by EdmundTowers on June 23, 2016 2:38AM
    Co GM of Imperium of the Eagle, PvP Guild NA PC, ~Aldmeri Dominion~
    Tyrael Allynna Aldmeri Magplar
  • EdmundTowers
    EdmundTowers
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    ADarklore wrote: »
    Always amazes me how some people feel THEIR 'immersion' is more important than someone else's immersion. After all, sure locations may be intended to be some cheery little 'perfect' world... but that doesn't mean they can't become dark and shady... it has happened and still does happen to many parts of the world. So do you walk up to these people and say, "I'm sorry Mr. Drug Dealer but you're breaking the immersion of my reality, so could you please leave." NO... it is you who packs up and leaves. So if you don't like all the murders that you're seeing in certain cities, then feel free to pack up and leave that city.

    You must be easily entertained if you find murdering NPCs in plain site and then slinking away as if no one just saw what you did is immersive.

    And no, you don't pack up and leave in your example, you call the cops and have that drug dealer and murderers arrested. Which hey, isn't that what I'm suggesting we should be able to do in game? Immersion for everyone.

    Pack up and leave lol...seems to me like you were trying to imply something rather than present a real world analogy.

    Edited by EdmundTowers on June 23, 2016 3:03AM
    Co GM of Imperium of the Eagle, PvP Guild NA PC, ~Aldmeri Dominion~
    Tyrael Allynna Aldmeri Magplar
  • Nic727
    Nic727
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    I have to say that on Xbox One we had a challenge who finished today and it was to fence items for 50'000 gold in one month, so it's sure that a lot of people were doing bad things in the town. I was myself stealing items from NPC and chests in Vulkhel Guard .

    Now I'm done and I will enjoy the normal quests.
  • Shadesofkin
    Shadesofkin
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    I actually agree with the OP, but mainly due to the fact that I wish there was a passive animation like "call the guards" when I witness such murders. But I figure it'll die out (heh) soon.
    @shadesofkin -NA Server.
    Tier 2 Player.
    MagDK Main forever (even in the bad times)
  • Arato
    Arato
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    Players should be able to "witness" a crime, if a murder goes off within line of sight of them within a range comparable to NPC vision, a prompt should pop up to "report crime to the guard" or "turn a blind eye"

    Murderers would have to be more careful then, but it still leaves it up to the "responsibility" of individual players whether they report a crime or not (just like NPC's in single player games have varying levels of responsibility, not all will report your crimes)

    ... then consider adding in the PVP part of the justice system for bounties over 2k.

    It'd sort out. Murderers would be more careful not to murder in broad daylight in front of everyone.
  • nick59349b14_ESO
    nick59349b14_ESO
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    Well at least it's realistic. Same crap happens is our cities every day!
  • Runefang
    Runefang
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    ✭✭
    Well at least it's realistic. Same crap happens is our cities every day!

    Right, I hate having to step over all those corpses on my way to work!
  • Anti_Virus
    Anti_Virus
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    Lysette wrote: »
    I love my Blade of Woe Zos! Don't change a thing!

    Thank you.

    It can be fun, I give you that - but it is against the roleplay aspect of ESO - this is a role play game and this behavior to murder random NPC just for personal gain is not what the DB is like - these kind of people should be expelled from the guild and the blade of Woe taken from them. They do not deserve the divine power granted to them.

    1.) To join the DB you need to 'murder' an innocent

    2.) DB encourages innocent slaughter sending souls to sithis realm, of you talk to the dark elf that gives you the litany of blood quest she herself endorses the murders

    3.) As long as you obey the 5 tenants (don't kill a dark brother and sister) you wouldn't 'invoke the wrath of sithis'

    The DB is the evil assassin guild of the game if you want to be a hero assassin this is where the Morag Tong come into play and its been data mined that Vvardenfell is in the game.
    Edited by Anti_Virus on June 23, 2016 6:47AM
    Power Wealth And Influence.
  • Anti_Virus
    Anti_Virus
    ✭✭✭✭✭
    The listener has spoken and the night mother demand the blood from a particular mortal @EdmundTowers has been marked for death.

    There is no where to run...

    No where to hide...


    Your blood will flow...

    Power Wealth And Influence.
  • Agalloch
    Agalloch
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    Crimes are killing the Immersion of the game? Lol....

    Tamriel isn't a perfect world...

    Our real life world isn't a perfect world too

    We have criminals, drug dealers, thieves, This is immersion..the world is not perfect

    Immersion means to have everything..not only positive things.

    And Tamriel must have everything in matter of positive or negative things. Also , ESO is rated M ..so we could expect to see more intriguing things , even prostitution and sex ;)

    English is not my native language.
  • craftycarper73
    craftycarper73
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    Fair point OP, to be fair i did exactly the same, ran round murdering NPC's for achievements, now i have those achievements, i only use blade of woe for the contracts when i have to, the novelty wore off for me about 2 hrs after DB dropped, Pretty much like the novelty for the DB wore off at the same time.. boring isnt the word..
    Born, Bred & Made in Manchester UK, RIP 22 Angels. 22/05/2017

    PC-EU

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    And me Mam lived and died here, she loved it she did

    And this is the place where our folks came to work

    Where they struggled in puddles, they hurt in the dirt



    And they built us a city. They built us these towns

    And they coughed on the cobbles to the deafening sound

    Of the steaming machines and the screaming of slaves

    They were scheming for greatness, they dreamed to their graves



    And they left us a spirit, they left us a vibe

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    And to work and to build, to connect and create and

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    Some are born here, some drawn here but we all call it home

    And they’ve covered the cobbles, but they’ll never defeat

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    Oppressions, recessions, depressions and dark times

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    Northern grit, northern wit in Greater Manchester’s lyrics



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  • chaserstorm16909
    chaserstorm16909
    ✭✭✭✭✭
    One of your characters is named Huntz D'Carebears, and you're worried about killing sprees in towns?
  • guul
    guul
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    I'm one of the murderer, but I agree that it could ruin the immersion.
    As a criminal, If other players report me to the guard, It will be more fun. I love it.
  • Garldeen
    Garldeen
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    To be fair, a lot of those were probably me. I was going for the mass murderer achievement where you have to kill 100 people and lots of animals. I finished it but I think I need to hide in PVP for the next few years until my bounty has gone :)

    Edited by Garldeen on June 23, 2016 9:54AM
  • Iluvrien
    Iluvrien
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    ✭✭
    I think one of the issues is comparative scale.

    Even the largest PvE cities aren't actually that large in terms of population. As such it only takes a few determined murderers to fill the streets with NPCs standing over their own bodies. We, the players, outnumber the civil NPCs. If there were more NPCs in settlements then a certain number being killed wouldn't have such a significant impact. Maybe something for ZOS to think about if they intend to keep the system as it is.
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