SK1TZ0FR3N1K wrote: »SK1TZ0FR3N1K wrote: »j.murro2ub17_ESO wrote: »I love my Blade of Woe Zos! Don't change a thing!
Thank you.
It can be fun, I give you that - but it is against the role-play aspect of ESO - this is a role play game and this behavior to murder random NPC just for personal gain is not what the DB is like - these kind of people should be expelled from the guild and the blade of Woe taken from them. They do not deserve the divine power granted to them.
And, this is where you are wrong. It is a game...plain, and simple. You play it as a role-player, and I play it as a blood thirsty murder, with no morals. It's like this...you get upset that you have a hard time role-playing at the bank, or crafting station, while I run by you on a killing spree, well I get upset that I am trying to concentrate on my killing spree, while you are running around RP'ing that you are wiping your bum, or counting the coins in your bag.
I would have no problems with allowing players to call the guards when they witness a crime...as long as I can call the guards when I walk into an area where 2 people are erotic role-playing. Public *** should be just as illegal as murder, and thievery. Don't you think? Or, when people YELL...that's worth a guard chase. What about when I come into an area, and the RP is just really bad...I should be able to call the guards on that.
I log in everyday realizing that something I do when I play, probably ruins someone's immersion. What most of the people complaining, about their immersion being ruined, refuse to understand...is that your immersion ruins someone's gameplay for some reason, or another. You need to co-exist with us, the way we have to co-exist with you...until ZOS finally decides to give you your own RP server.
Also, I hate to tell you, but other than talking to the lady in the Thieves Guild to start the Dark Brotherhood quest line, your first real quest is to go and murder a random NPC for personal gain - admission into the Dark Brotherhood.
Yes, but you seem to not remember how Lucian LaChance explained it in Oblivion. They recruit those who can kill in cold blood, and integrate them into the "family", which is serving Sithis and the Nightmother. From now on, they are no longer murderers, but assassins who will put their talents in favor of a divine cause - there is equality in this, everyone can do the ritual and eventually get someone killed. If this would be real, a lot would be nicer to each other, to not become a target. I see the purpose of the guild as a good one, it would make people be more careful with each other, if that would be real.
Yes, but he also stated:
"Have you not heard of the Dark Brotherhood? Of the remorseless guild of paid assassins and homicidal cutthroats? Join us and you'll find the Dark Brotherhood all that and so much more. We are more than anything a union of like minded individuals." ―Lucien Lachance
I am of the "homicidal cutthroat" variety, when I play any ES game.
But let's get back to the point of the OP. The OP has an issue with their "immersion" being broken, by all of the dead bodies and killers running around. That's fine, but your "immersion" is no more important than my "FUN". You have to deal with me, the same way I have to deal with you.
Yes, I am not saying that you would play in the wrong way, I am saying that the implementation is flawed in that it allows to use the sacred blade of Woe for other purposes than to assassinate a target, which is part of a contract based on the ritual and accepted by Sithis. I want the blade of Woe just be used for this sole purpose - and not to randomly kill anyone around.
The Blade of Woe in other games, despite not being the same Blade of Woe in ESO (which is conjured upon need) but actually a physical weapon, can be used to kill literally anything - from skeevers to giants. I actually think that because of that, its use in this game is much closer to its actual purpose.
Yes. It's a game. It's not real. It's make believe. Just like mages and aren't real.
SK1TZ0FR3N1K wrote: »SK1TZ0FR3N1K wrote: »j.murro2ub17_ESO wrote: »I love my Blade of Woe Zos! Don't change a thing!
Thank you.
It can be fun, I give you that - but it is against the role-play aspect of ESO - this is a role play game and this behavior to murder random NPC just for personal gain is not what the DB is like - these kind of people should be expelled from the guild and the blade of Woe taken from them. They do not deserve the divine power granted to them.
And, this is where you are wrong. It is a game...plain, and simple. You play it as a role-player, and I play it as a blood thirsty murder, with no morals. It's like this...you get upset that you have a hard time role-playing at the bank, or crafting station, while I run by you on a killing spree, well I get upset that I am trying to concentrate on my killing spree, while you are running around RP'ing that you are wiping your bum, or counting the coins in your bag.
I would have no problems with allowing players to call the guards when they witness a crime...as long as I can call the guards when I walk into an area where 2 people are erotic role-playing. Public *** should be just as illegal as murder, and thievery. Don't you think? Or, when people YELL...that's worth a guard chase. What about when I come into an area, and the RP is just really bad...I should be able to call the guards on that.
I log in everyday realizing that something I do when I play, probably ruins someone's immersion. What most of the people complaining, about their immersion being ruined, refuse to understand...is that your immersion ruins someone's gameplay for some reason, or another. You need to co-exist with us, the way we have to co-exist with you...until ZOS finally decides to give you your own RP server.
Also, I hate to tell you, but other than talking to the lady in the Thieves Guild to start the Dark Brotherhood quest line, your first real quest is to go and murder a random NPC for personal gain - admission into the Dark Brotherhood.
Yes, but you seem to not remember how Lucian LaChance explained it in Oblivion. They recruit those who can kill in cold blood, and integrate them into the "family", which is serving Sithis and the Nightmother. From now on, they are no longer murderers, but assassins who will put their talents in favor of a divine cause - there is equality in this, everyone can do the ritual and eventually get someone killed. If this would be real, a lot would be nicer to each other, to not become a target. I see the purpose of the guild as a good one, it would make people be more careful with each other, if that would be real.
Yes, but he also stated:
"Have you not heard of the Dark Brotherhood? Of the remorseless guild of paid assassins and homicidal cutthroats? Join us and you'll find the Dark Brotherhood all that and so much more. We are more than anything a union of like minded individuals." ―Lucien Lachance
I am of the "homicidal cutthroat" variety, when I play any ES game.
But let's get back to the point of the OP. The OP has an issue with their "immersion" being broken, by all of the dead bodies and killers running around. That's fine, but your "immersion" is no more important than my "FUN". You have to deal with me, the same way I have to deal with you.
Yes, I am not saying that you would play in the wrong way, I am saying that the implementation is flawed in that it allows to use the sacred blade of Woe for other purposes than to assassinate a target, which is part of a contract based on the ritual and accepted by Sithis. I want the blade of Woe just be used for this sole purpose - and not to randomly kill anyone around.
The Blade of Woe in other games, despite not being the same Blade of Woe in ESO (which is conjured upon need) but actually a physical weapon, can be used to kill literally anything - from skeevers to giants. I actually think that because of that, its use in this game is much closer to its actual purpose.
in ESO it is a guild ability - and it should be used for guild purposes only - it does not work on players, why does it work on innocent NPCs then, who are not meant to be targets of the guild.
Morals in a video game? I think I've been trolled, lol. I'm worse at avoiding traps than Jon Snow.
I want JUSTICE!
no really, with this one world One Tamriel thing coming up... let us murder the murderers!
Kill enough civilians, be killable, simple!
dodgehopper_ESO wrote: »I think if video games and tv become the mother and father of a child, of course you're going to have a neurotic child with probable violent tendencies. The real issue here is that such a child is being neglected and is not given a balanced understanding of life OUTSIDE entertainment. I think this is where the psychological damage can be done, because repetitive behaviors and visualization are in fact a strong way to map the brain. I think the big/core issue here is the other balance of the equation which is perspective. If people have proper perspective, it should not be a problem.
I want JUSTICE!
no really, with this one world One Tamriel thing coming up... let us murder the murderers!
Kill enough civilians, be killable, simple!
I agree with this. I was super excited for the second part of the Justice System, which was cancelled - not because I wanted to kill players, but because I wanted the added risk. I practiced a lot killing civilians without getting a bounty because of that :T
ChrispyRambo wrote: »Elam Drals will tell you a story of how he killed his target along with killed 17 innocents by accident. He just laughs it off as "the innocent lives don't matter as long as the target gets killed".
I want JUSTICE!
no really, with this one world One Tamriel thing coming up... let us murder the murderers!
Kill enough civilians, be killable, simple!
I agree with this. I was super excited for the second part of the Justice System, which was cancelled - not because I wanted to kill players, but because I wanted the added risk. I practiced a lot killing civilians without getting a bounty because of that :T
If you want risk, what about jail time for like a week - then you have a challenge, it does not have to be pvp. And once you will be down to just one left over, who is not serving jail time, you might finally appreciate to by a lawful guy - so that you can continue playing.
ChrispyRambo wrote: »Elam Drals will tell you a story of how he killed his target along with killed 17 innocents by accident. He just laughs it off as "the innocent lives don't matter as long as the target gets killed".
I agree with everything you said, but I just want to point out that I think Elam is a huge braggart and that his stories are not completely true.
I completed a contract in Aldcroft and, when I came back, he talked about the time he was there and had to kill a certain npc that I had JUST talked to before going back to the Sanctuary. For some reason, seeing him as a lying braggart makes me like him even more xDI want JUSTICE!
no really, with this one world One Tamriel thing coming up... let us murder the murderers!
Kill enough civilians, be killable, simple!
I agree with this. I was super excited for the second part of the Justice System, which was cancelled - not because I wanted to kill players, but because I wanted the added risk. I practiced a lot killing civilians without getting a bounty because of that :T
If you want risk, what about jail time for like a week - then you have a challenge, it does not have to be pvp. And once you will be down to just one left over, who is not serving jail time, you might finally appreciate to by a lawful guy - so that you can continue playing.
I have nine characters, and only one of them is an assassin (the others didn't and will never join the Dark Brotherhood), so I would just go play one of my other eight characters during that week. So no, it wouldn't work as a risk factor at all for me.
ChrispyRambo wrote: »ChrispyRambo wrote: »Elam Drals will tell you a story of how he killed his target along with killed 17 innocents by accident. He just laughs it off as "the innocent lives don't matter as long as the target gets killed".
I agree with everything you said, but I just want to point out that I think Elam is a huge braggart and that his stories are not completely true.
I completed a contract in Aldcroft and, when I came back, he talked about the time he was there and had to kill a certain npc that I had JUST talked to before going back to the Sanctuary. For some reason, seeing him as a lying braggart makes me like him even more xDI want JUSTICE!
no really, with this one world One Tamriel thing coming up... let us murder the murderers!
Kill enough civilians, be killable, simple!
I agree with this. I was super excited for the second part of the Justice System, which was cancelled - not because I wanted to kill players, but because I wanted the added risk. I practiced a lot killing civilians without getting a bounty because of that :T
If you want risk, what about jail time for like a week - then you have a challenge, it does not have to be pvp. And once you will be down to just one left over, who is not serving jail time, you might finally appreciate to by a lawful guy - so that you can continue playing.
I have nine characters, and only one of them is an assassin (the others didn't and will never join the Dark Brotherhood), so I would just go play one of my other eight characters during that week. So no, it wouldn't work as a risk factor at all for me.
I always thought that there should have been a choice to bring down the Thieves/DB guilds or join them. So that people who don't like all the criminal aspects of the story could have a "good guy/girl" adventure. That would be a lot of work for the devs though.
ChrispyRambo wrote: »ChrispyRambo wrote: »Elam Drals will tell you a story of how he killed his target along with killed 17 innocents by accident. He just laughs it off as "the innocent lives don't matter as long as the target gets killed".
I agree with everything you said, but I just want to point out that I think Elam is a huge braggart and that his stories are not completely true.
I completed a contract in Aldcroft and, when I came back, he talked about the time he was there and had to kill a certain npc that I had JUST talked to before going back to the Sanctuary. For some reason, seeing him as a lying braggart makes me like him even more xDI want JUSTICE!
no really, with this one world One Tamriel thing coming up... let us murder the murderers!
Kill enough civilians, be killable, simple!
I agree with this. I was super excited for the second part of the Justice System, which was cancelled - not because I wanted to kill players, but because I wanted the added risk. I practiced a lot killing civilians without getting a bounty because of that :T
If you want risk, what about jail time for like a week - then you have a challenge, it does not have to be pvp. And once you will be down to just one left over, who is not serving jail time, you might finally appreciate to by a lawful guy - so that you can continue playing.
I have nine characters, and only one of them is an assassin (the others didn't and will never join the Dark Brotherhood), so I would just go play one of my other eight characters during that week. So no, it wouldn't work as a risk factor at all for me.
I always thought that there should have been a choice to bring down the Thieves/DB guilds or join them. So that people who don't like all the criminal aspects of the story could have a "good guy/girl" adventure. That would be a lot of work for the devs though.
ChrispyRambo wrote: »ChrispyRambo wrote: »Elam Drals will tell you a story of how he killed his target along with killed 17 innocents by accident. He just laughs it off as "the innocent lives don't matter as long as the target gets killed".
I agree with everything you said, but I just want to point out that I think Elam is a huge braggart and that his stories are not completely true.
I completed a contract in Aldcroft and, when I came back, he talked about the time he was there and had to kill a certain npc that I had JUST talked to before going back to the Sanctuary. For some reason, seeing him as a lying braggart makes me like him even more xDI want JUSTICE!
no really, with this one world One Tamriel thing coming up... let us murder the murderers!
Kill enough civilians, be killable, simple!
I agree with this. I was super excited for the second part of the Justice System, which was cancelled - not because I wanted to kill players, but because I wanted the added risk. I practiced a lot killing civilians without getting a bounty because of that :T
If you want risk, what about jail time for like a week - then you have a challenge, it does not have to be pvp. And once you will be down to just one left over, who is not serving jail time, you might finally appreciate to by a lawful guy - so that you can continue playing.
I have nine characters, and only one of them is an assassin (the others didn't and will never join the Dark Brotherhood), so I would just go play one of my other eight characters during that week. So no, it wouldn't work as a risk factor at all for me.
I always thought that there should have been a choice to bring down the Thieves/DB guilds or join them. So that people who don't like all the criminal aspects of the story could have a "good guy/girl" adventure. That would be a lot of work for the devs though.
The Iron Wheel are no good guys as well - they are hired mercenaries of the establishment in Abah's landing. I cannot see any good in that.
j.murro2ub17_ESO wrote: »I love my Blade of Woe Zos! Don't change a thing!
Thank you.
It can be fun, I give you that - but it is against the roleplay aspect of ESO - this is a role play game and this behavior to murder random NPC just for personal gain is not what the DB is like - these kind of people should be expelled from the guild and the blade of Woe taken from them. They do not deserve the divine power granted to them.
ChrispyRambo wrote: »ChrispyRambo wrote: »ChrispyRambo wrote: »Elam Drals will tell you a story of how he killed his target along with killed 17 innocents by accident. He just laughs it off as "the innocent lives don't matter as long as the target gets killed".
I agree with everything you said, but I just want to point out that I think Elam is a huge braggart and that his stories are not completely true.
I completed a contract in Aldcroft and, when I came back, he talked about the time he was there and had to kill a certain npc that I had JUST talked to before going back to the Sanctuary. For some reason, seeing him as a lying braggart makes me like him even more xDI want JUSTICE!
no really, with this one world One Tamriel thing coming up... let us murder the murderers!
Kill enough civilians, be killable, simple!
I agree with this. I was super excited for the second part of the Justice System, which was cancelled - not because I wanted to kill players, but because I wanted the added risk. I practiced a lot killing civilians without getting a bounty because of that :T
If you want risk, what about jail time for like a week - then you have a challenge, it does not have to be pvp. And once you will be down to just one left over, who is not serving jail time, you might finally appreciate to by a lawful guy - so that you can continue playing.
I have nine characters, and only one of them is an assassin (the others didn't and will never join the Dark Brotherhood), so I would just go play one of my other eight characters during that week. So no, it wouldn't work as a risk factor at all for me.
I always thought that there should have been a choice to bring down the Thieves/DB guilds or join them. So that people who don't like all the criminal aspects of the story could have a "good guy/girl" adventure. That would be a lot of work for the devs though.
The Iron Wheel are no good guys as well - they are hired mercenaries of the establishment in Abah's landing. I cannot see any good in that.
I'm DB/Thieves Guild all the way so its all good to me!
kendellking_chaosb14_ESO wrote: »I'm all for players reporting players to the Guard (that are still unkillable) so long it flags the reporter for PvP for 1 hour and I can kill them.