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Update 11 confirms capturable towns in Cyrodiil

  • Cody
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    and I hope they end up doing more than just provide spawn locations and score points. I feel they should have more of a direct impact on the battlefield: buffs and whatnot.
  • Anazasi
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    each of the three towns are strategic points on the map. death spawning could open up certain advantages for an alliance. its also going to be a nice small scale fight area for solo play perhaps.
  • frozywozy
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    The real question remains again. Same as when they introduced new changes in IC. Will the towns generate points for the faction who control them on the scoreboard? If it is only a free spawn and a way to spread people out, I won't be that impressed really.
    Edited by frozywozy on June 22, 2016 4:28AM
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    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
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  • arkansas_ESO
    arkansas_ESO
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    Why only three towns? ZOS should make every town captureable (and something other than towns as well, like the taverns and estates littered around Cyrodiil) to spread out the zergs as much as possible. Also, what's the point to taking these towns? Respawning there sounds nice and the gear vendor sounds okay (but if it's gear you can just buy at your home base, it's completely useless), but won't people just stick with setting down forward camps and stop PVPing in the towns once they've bought all the gear they want from the vendors there?

    I like this concept and I'm glad ZOS has taken the initiative, but ultimately I feel like it will be a waste of development time as ZOS can't seem to figure out how to make PVP additions that remain popular for more than a few weeks (looking at you, Imperial City)
    Edited by arkansas_ESO on June 22, 2016 4:29AM


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  • NBrookus
    NBrookus
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    I'm hoping that it adds functional, strategic objectives for small groups and helps spread the fight away from the inner circle. And be less predictable than keep capture/defense.

    But we will probably still have 30 people show up to take it back from the 3 that flipped it.
  • Ryuho
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    They can also add capturable forests and jungles.. Lag will be still around, towns will be roamed by zerglings.. 1st focus on fixing lag then add new things to Cyro.. Ofc idea is nice..
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  • AllPlayAndNoWork
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    Jaronking wrote: »
    They need to change IC flags to have 3 flags as well.

    And keep flags. Need one for upstairs.
  • KenaPKK
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    I'M SO EXCITED

    Make Forward Camps only purchasable at the towns opposite your faction, Columbine and Namira's Rot at another town, and then all the new AP sets at the third. @ZOS_BrianWheeler @ZOS_JessicaFolsom Give us incentives to run around and fight over the towns in addition to just "here's a flag that may or may not contribute to the campaign." :smiley:
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  • Ishammael
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    KenaPKK wrote: »
    I'M SO EXCITED

    Make Forward Camps only purchasable at the towns opposite your faction, Columbine and Namira's Rot at another town, and then all the new AP sets at the third. @ZOS_BrianWheeler @ZOS_JessicaFolsom Give us incentives to run around and fight over the towns in addition to just "here's a flag that may or may not contribute to the campaign." :smiley:

    PLS ZOSE!
  • bebynnag
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    add 3 new sets, named for each town that can ONLY be purchased from its respective town!
  • Rex-Umbra
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    Very exciting.
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  • Kas
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    KenaPKK wrote: »
    I'M SO EXCITED

    Make Forward Camps only purchasable at the towns opposite your faction, Columbine and Namira's Rot at another town, and then all the new AP sets at the third. @ZOS_BrianWheeler @ZOS_JessicaFolsom Give us incentives to run around and fight over the towns in addition to just "here's a flag that may or may not contribute to the campaign." :smiley:
    add 3 new sets, named for each town that can ONLY be purchased from its respective town!
    Ishammael wrote: »
    KenaPKK wrote: »
    I'M SO EXCITED

    Make Forward Camps only purchasable at the towns opposite your faction, Columbine and Namira's Rot at another town, and then all the new AP sets at the third. @ZOS_BrianWheeler @ZOS_JessicaFolsom Give us incentives to run around and fight over the towns in addition to just "here's a flag that may or may not contribute to the campaign." :smiley:

    PLS ZOSE!


    ... my inventory would still be big enough to visit towns VERY VERY rarely
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  • Ishammael
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    Kas wrote: »
    KenaPKK wrote: »
    I'M SO EXCITED

    Make Forward Camps only purchasable at the towns opposite your faction, Columbine and Namira's Rot at another town, and then all the new AP sets at the third. @ZOS_BrianWheeler @ZOS_JessicaFolsom Give us incentives to run around and fight over the towns in addition to just "here's a flag that may or may not contribute to the campaign." :smiley:
    add 3 new sets, named for each town that can ONLY be purchased from its respective town!
    Ishammael wrote: »
    KenaPKK wrote: »
    I'M SO EXCITED

    Make Forward Camps only purchasable at the towns opposite your faction, Columbine and Namira's Rot at another town, and then all the new AP sets at the third. @ZOS_BrianWheeler @ZOS_JessicaFolsom Give us incentives to run around and fight over the towns in addition to just "here's a flag that may or may not contribute to the campaign." :smiley:

    PLS ZOSE!


    ... my inventory would still be big enough to visit towns VERY VERY rarely

    Don't worry, you'll be able to purchase a bigger "bag" on the Crown Store.
  • heystreethawk
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    add 3 new sets, named for each town that can ONLY be purchased from its respective town!

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  • Baconlad
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    Gonna be like IC...not a zergfest, but groups of ten are common, ruining all chances of small combat
  • Junipus
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    Didn't you all know? This isn't for people who play PvP, this is for PvE questers and carebears so it gives the appearance of new content with minimal development effort that will end up broken regardless. This is for players who gave up playing PvP after gap closers broke and the CE fiasco who would be lured in by something new to do for 2 weeks to distract them from the still broken state of PvP.

    Also, who asked for it from the PvP community?
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  • Rohamad_Ali
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    Didn't you all know? This isn't for people who play PvP, this is for PvE questers and carebears so it gives the appearance of new content with minimal development effort that will end up broken regardless. This is for players who gave up playing PvP after gap closers broke and the CE fiasco who would be lured in by something new to do for 2 weeks to distract them from the still broken state of PvP.

    Also, who asked for it from the PvP community?

    Wut ?

    This was asked for by many PvP'ers . Ishmael made a whole thread about it .
  • technohic
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    Didn't you all know? This isn't for people who play PvP, this is for PvE questers and carebears so it gives the appearance of new content with minimal development effort that will end up broken regardless. This is for players who gave up playing PvP after gap closers broke and the CE fiasco who would be lured in by something new to do for 2 weeks to distract them from the still broken state of PvP.

    Also, who asked for it from the PvP community?

    I have a feeling this would be the LAST place any PvEer would want to go. Gankers will be checking these spots, I am sure.

    They do a lot of stupid stuff, but lets not complain when they at least do something decent because it's not perfect.
    Edited by technohic on June 22, 2016 4:29PM
  • starlizard70ub17_ESO
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    Lava_Croft wrote: »
    I like how they think capturable towns will provide a new PvP experience, while everybody that plays PvP (which is not ZOS developers) knows it will just be a zerg fest.

    @ZOS_JessicaFolsom: What happened to Murkmire? Has it been killed and are the two dungeons salvaged and now presented as DLC? Or am I too jaded?

    No unfortunetly you're right, Murkmire looks dead and the dungeons are the leftover scraps you get instead. This dlc looks more like a crown store cash grab then any before it. Sure you can change your name, looks, race, but you need to pay for it in crowns. Matt did say he wanted to do away with large dlcs and just give us little pieces now and again.
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  • olsborg
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    On EUPC its only gonna get zerged by dc anyway....

    PC EU
    PvP only
  • Publius_Scipio
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    Lava_Croft wrote: »
    I like how they think capturable towns will provide a new PvP experience, while everybody that plays PvP (which is not ZOS developers) knows it will just be a zerg fest.

    @ZOS_JessicaFolsom: What happened to Murkmire? Has it been killed and are the two dungeons salvaged and now presented as DLC? Or am I too jaded?

    No unfortunetly you're right, Murkmire looks dead and the dungeons are the leftover scraps you get instead. This dlc looks more like a crown store cash grab then any before it. Sure you can change your name, looks, race, but you need to pay for it in crowns. Matt did say he wanted to do away with large dlcs and just give us little pieces now and again.

    They are going to talk much more about the next update. But as it stands my opinion is that it should definitely be the cheapest DLC. What's the DLC consist of? The two group dungeons? Everything else seems like base game patch items and crown store items.

    As far as small DLC in the future, if Vvardenfell is indeed in the pipeline I would be hard pressed to believe that will be a small DLC.
  • Sallington
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    frozywozy wrote: »
    The real question remains again. Same as when they introduced new changes in IC. Will the towns generate points for the faction who control them on the scoreboard? If it is only a free spawn and a way to spread people out, I won't be that impressed really.

    It's sounding like it's only a respawn point and gear vendor. Hopefully the updated purple sets they're planning on selling on worth fighting for...
    Edited by Sallington on June 22, 2016 7:11PM
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  • ScruffyWhiskers
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    Sallington wrote: »
    frozywozy wrote: »
    The real question remains again. Same as when they introduced new changes in IC. Will the towns generate points for the faction who control them on the scoreboard? If it is only a free spawn and a way to spread people out, I won't be that impressed really.

    It's sounding like it's only a respawn point and gear vendor. Hopefully the updated purple sets they're planning on selling on worth fighting for...

    Wheeler is a smart guy. I have to think that the team knows that "if you build it, they will come..." might not be operable in Cyrodiil. The towns are going to need some food pellets. I don't think being a spawn point and selling the normal pvp gear is going to cut it.
  • Ghost-Shot
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    Sallington wrote: »
    frozywozy wrote: »
    The real question remains again. Same as when they introduced new changes in IC. Will the towns generate points for the faction who control them on the scoreboard? If it is only a free spawn and a way to spread people out, I won't be that impressed really.

    It's sounding like it's only a respawn point and gear vendor. Hopefully the updated purple sets they're planning on selling on worth fighting for...

    Wheeler is a smart guy. I have to think that the team knows that "if you build it, they will come..." might not be operable in Cyrodiil. The towns are going to need some food pellets. I don't think being a spawn point and selling the normal pvp gear is going to cut it.

    I mean he did give us Imperial City...
  • Enodoc
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    I like this, as it makes control of the town more direct. Currently, Cropsford is controlled by whoever owns Drakelowe and Vlastarus is controlled by whoever owns Brindle, so having them be directly capturable should be much more interesting, and easier to control.
    Cody wrote: »
    Good. Hopefully it will be a fun addition. They may have to re-structure the towns to fit it though. Bruma especially.
    Yeah, Bruma currently doesn't have any Alliance presence at all, unlike the other two which have guards based on the nearest keep. The residents in Bruma even point out the fact that Dragonclaw hasn't sent any reinforcements.
    Why only three towns?
    Probably for fairness. That's one town in each territory, with each one reasonably close to a keep (Cropsford near Drakelowe, Vlastarus near Brindle, and Bruma near Dragonclaw). If they did it for all towns, there would be an imbalance, as DC and EP both have two, while AD only has one.
    Skyy wrote: »
    Am I the only one concerned with the balance of two towns kinda in the middle of three keeps versus one that is right next to one?
    Yeah, compared with the other two, Bruma is much closer to a keep. It's probably only have the distance from Dragonclaw to Bruma as it is from Brindle to Vlastarus.
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  • bloodenragedb14_ESO
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    as a person that doesnt like pvp much, this literally limits my reasons to going into cyrodiil from 1, to zero. the only reason i went to cyrodiil before was the pve quests offered by the towns, but now that they are going to battle objectives, they will be even more crowded with gankers.

  • technohic
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    as a person that doesnt like pvp much, this literally limits my reasons to going into cyrodiil from 1, to zero. the only reason i went to cyrodiil before was the pve quests offered by the towns, but now that they are going to battle objectives, they will be even more crowded with gankers.

    I feel for you, but that's what Cyrodiil is for. PvP. Just like they snuffed out the one possible PvP aspect that was going to be in the rest of Tamriel by deciding to not even have an opt in for PvP in the Justice system.
  • Enodoc
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    as a person that doesnt like pvp much, this literally limits my reasons to going into cyrodiil from 1, to zero. the only reason i went to cyrodiil before was the pve quests offered by the towns, but now that they are going to battle objectives, they will be even more crowded with gankers.
    At least now we'll be able to change the alliance ownership of a town directly. It's quite annoying, as an AD player, when you're trying to quest in Vlastarus and all the guards are DC because DC own Brindle. Besides, some PvPers hang around the quest hubs to gank questers anyway. Consider it the other way around, too; now that towns are capturable, there will be more incentive for PvPers of your faction to go there to capture it, and they will drive off the gankers of other alliances, whereas they may have not bothered before.
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  • Ishammael
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    as a person that doesnt like pvp much, this literally limits my reasons to going into cyrodiil from 1, to zero. the only reason i went to cyrodiil before was the pve quests offered by the towns, but now that they are going to battle objectives, they will be even more crowded with gankers.

    Your problem is that you went to Cyrodiil for PvE.
  • Lava_Croft
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    Ishammael wrote: »
    as a person that doesnt like pvp much, this literally limits my reasons to going into cyrodiil from 1, to zero. the only reason i went to cyrodiil before was the pve quests offered by the towns, but now that they are going to battle objectives, they will be even more crowded with gankers.

    Your problem is that you went to Cyrodiil for PvE.
    Can't blame that on him when Cyrodiil clearly has PvE objectives that are linked to PvE achievements.
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