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Getting Sick Of All The Murders In Town

  • Avalon
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    Avalon wrote: »
    Simple solutions:
    1- change BoW to have a 5 minute cooldown, or make it a level 12 DB ability, not 1.
    2- if a crime is witnessed by another player, a 1/10 (or more) bounty is accrued, cumulative per player witness.
    3- if a bounty of 1000 or more is achieved, PvP is turned on and the character begins glowing a bright red outline.
    4- if bounty over 2000, then killing that player rewards the hunter an amount of gold equal to 5x the criminal's CP, or equal to their level.

    Stuff like this would change the situation.

    No, the most simple solution would be to make the DB xp higher for a contract. As it is now, you need Litany of Blood (around 15 kills) + another 30 contract kills or so to unlock the final quest. Higher xp would mean lesser contract kills.

    Sigh... Consider other side effects. My toon started the DB at around 10, now is almost 15 and only DB 4. How about decrease xp needed per level of DB line. You don't want to increase xp gained, it's already fairly substantial. If you increased gain, it would increase murders, it would then become a viable way to grind xp.
  • Rex-Umbra
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    Give it a few months, should balance out. I like seeing players thiefing and murdering a lil bit but yeah it's abit heavy with the dlc being so new.
    Xbox GT: Rex Umbrah
    GM of IMPERIUM since 2015.
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    Avalon wrote: »
    Simple solutions:
    1- change BoW to have a 5 minute cooldown, or make it a level 12 DB ability, not 1.
    2- if a crime is witnessed by another player, a 1/10 (or more) bounty is accrued, cumulative per player witness.
    3- if a bounty of 1000 or more is achieved, PvP is turned on and the character begins glowing a bright red outline.
    4- if bounty over 2000, then killing that player rewards the hunter an amount of gold equal to 5x the criminal's CP, or equal to their level.

    Stuff like this would change the situation.

    You would have to have a pop up widow for if a player wished to report the crime. If I'm running the quest with someone else I don't want to report them all the time. But I may wish to report a rival assassin.

    Yeah I don't see that going well...

    And then add in the fact that the way a character player is standing on your screen may not be the direction they are facing at all... sounds fantastic.
    Edited by vyndral13preub18_ESO on June 22, 2016 12:43PM
  • JJBoomer
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    I'm totally on board with a "sick the guards on" feature if you see a murder happening. I think that would contribute to the "realism" of this game and add to immersion. And provide extra challenge to the murderers in the game lol.

    Also a feature that allows you to "hunt" or capture (through a special duel or pvp) players that murder and receive a bounty for turning them in or stopping them.

    It would be interesting to say the least
  • The Uninvited
    The Uninvited
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    Avalon wrote: »
    Avalon wrote: »
    Simple solutions:
    1- change BoW to have a 5 minute cooldown, or make it a level 12 DB ability, not 1.
    2- if a crime is witnessed by another player, a 1/10 (or more) bounty is accrued, cumulative per player witness.
    3- if a bounty of 1000 or more is achieved, PvP is turned on and the character begins glowing a bright red outline.
    4- if bounty over 2000, then killing that player rewards the hunter an amount of gold equal to 5x the criminal's CP, or equal to their level.

    Stuff like this would change the situation.

    No, the most simple solution would be to make the DB xp higher for a contract. As it is now, you need Litany of Blood (around 15 kills) + another 30 contract kills or so to unlock the final quest. Higher xp would mean lesser contract kills.

    Sigh... Consider other side effects. My toon started the DB at around 10, now is almost 15 and only DB 4. How about decrease xp needed per level of DB line. You don't want to increase xp gained, it's already fairly substantial. If you increased gain, it would increase murders, it would then become a viable way to grind xp.

    How about you consider other side effects? I (and I'm not the only one) have several max level characters. They were veteran 16 so it took them a whole lot more time than the current max level i.e. it was a grind.

    Now with DB it is again a grind because you need a lot of "pick up contract, kill npc, run back, repeat".

    It should therefore give increased xp towards Dark Brotherhood. Not talking about regular xp here.

    I would agree if it had been a larger zone like Wrothgar with more real quests (that would level DB) being part of it.
    Pandora's Promise (rip) | LND | Pactriotic | IKnowWhatUDidLastWinter's | The Uninvited |

    Ride the paranoia | All life is pain | Only the grave is real
  • bowmanz607
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    This wouldn't be an issue if they didn't backtrack on the enforcer system they were going to implement. There would be a real detriment to doing these sorts of acts.
  • Avalon
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    Avalon wrote: »
    Simple solutions:
    1- change BoW to have a 5 minute cooldown, or make it a level 12 DB ability, not 1.
    2- if a crime is witnessed by another player, a 1/10 (or more) bounty is accrued, cumulative per player witness.
    3- if a bounty of 1000 or more is achieved, PvP is turned on and the character begins glowing a bright red outline.
    4- if bounty over 2000, then killing that player rewards the hunter an amount of gold equal to 5x the criminal's CP, or equal to their level.

    Stuff like this would change the situation.

    You would have to have a pop up widow for if a player wished to report the crime. If I'm running the quest with someone else I don't want to report them all the time. But I may wish to report a rival assassin.

    Yeah I don't see that going well...

    And then add in the fact that the way a character player is standing on your screen may not be the direction they are facing at all... sounds fantastic.

    Then go with the synergy thing, but make it within the stealth detection radius, not LoS, and not as close as synergy normally requires. This would give a reason to have all the reductions from armor or race (bosmer/khajiit). Because, I personally (and imagine others as well) shrug off people breaking the law in-game, I might call the guards just to have a good show, though Lol... But, when the 'call for guards' is done, it should give the criminal a bounty, because, guards might not respond. OTOH, it should also put the players in each other's PvP lists, so if they happen to be in Cyrodiil, 'accidents' might happen... Remember, 'snitches get stitches' =P. Not giving the criminal any way to get back at them causes a one-sided trolling affair, which also shouldn't be allowed.
  • Roechacca
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    That town should be grateful. Unemployment is at an all time low. Real estate is affordable and coffin sales are up 500%.
  • anitajoneb17_ESO
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    I agree wholeheartedly with OP, but I wouldn't blame it on this particular DLC. People running all over the place at 10x NPC speed, with weapons drawn, "flying" off their horses in front of the door (and the horse... disappears !), spamming abilities in town, etc... all this was already enough to destroy any kind of immersion in any part of the game where there are "other players". Crime everywhere, bodies all over the place (and their resurrected selves), doesn't make much of a difference.

    I'm not sure any kind of immersion in any game is compatible with "multiplayer" , let alone with "massively multiplayer".

    But that's OK. There's plenty to enjoy in ESO - immersion is simply not one of them. If I want immersion, I can play a solo game. Or go to unpopulated areas of Tamriel.

    Edited by anitajoneb17_ESO on June 22, 2016 1:27PM
  • Lucious90
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    muh imershun!

    They should allow players to contact DB to put hits on other players in towns, see how that affects your immersion
    Xbox/NA
    Naturegoat - Stam Warden
    Healgoat- Mag temp
    Staticgoat- Stam Sorc
  • ChrispyRambo
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    You can make sooooo much money with the Blade Of Woe....robbing every NPC as they die has filled my bank account. Find a small village with no guards and let the the slaughter begin. Just creep in a nice circular pattern around the village and by the time you get back to the first NPC you've killed they all start to re-spawn. Maxed out my Fence everyday since the DB landed on XB1.
  • Daemons_Bane
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    Avalon wrote: »
    Avalon wrote: »
    Simple solutions:
    1- change BoW to have a 5 minute cooldown, or make it a level 12 DB ability, not 1.
    2- if a crime is witnessed by another player, a 1/10 (or more) bounty is accrued, cumulative per player witness.
    3- if a bounty of 1000 or more is achieved, PvP is turned on and the character begins glowing a bright red outline.
    4- if bounty over 2000, then killing that player rewards the hunter an amount of gold equal to 5x the criminal's CP, or equal to their level.

    Stuff like this would change the situation.

    1 - this would make the quest "kill 3 citizens" suck majorly
    2-3 no pvp please

    2 wasn't PvP, though... And, kill 3 citizens would then require killing them, not assassinating them. The problem is that the huge amounts of citizens being killed is a result of players not getting bounties, BoW allows that to happen. The problem with BoW is that it's like handing a top-tier equipment to everyone, no one had to earn it, and therefore everyone has it. So, yes, it gets used all the time.

    Remember back to the start of the game. If vampire/ww bites were 1st lvl, and had no cooldown, how many would have been walking around? Instead, they gave it a massive cooldown, and made people earn it, and we had 'reasonable' amounts of them running around. Do the same with BoW.

    I don't blame the non existent reload time of BoW.. I blame the fact that ANY kill, can reward tainted blood
  • turanbloodfist
    turanbloodfist
    Soul Shriven
    I think if kills witnessed by players attracted any sort of negative consequence it would open up trolling possibilities for people to follow would be assassins around preventing them completing DB contracts. I disagree that other players should have a part in the difficulty of assassination as part of the fun of the contract is working out the route of the target and striking at the opportune moment. If players are involved then it's not something that can be worked out.

    I think it sounds like like the various towns needs a greater presence of law to keep their citizens safe(ish) and a lower chance of dropping blood for non-contract kills would help too.
    And definitely faster decomposing corpses! The worst part of the update for me has been the NPCs standing on their recently slain corpse as if nothings happened.
  • Lysette
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    You can make sooooo much money with the Blade Of Woe....robbing every NPC as they die has filled my bank account. Find a small village with no guards and let the the slaughter begin. Just creep in a nice circular pattern around the village and by the time you get back to the first NPC you've killed they all start to re-spawn. Maxed out my Fence everyday since the DB landed on XB1.

    I am sorry, but that is not how a dark brother/sister should behave. I reject the notion, that DB members are murderers, we are not, a DB assassination is a sacrament, a sacred activity with a specific target person. This murdering going on in cities has nothing to do with what the DB was like in other TES games. I think it is not a good implementation, as it is, this behavior is just not what the brotherhood is meant to be - we are not meant to be bloodthirsty murderers, who go after any random NPC. The whole point of the DB is derailed with this implementation, it makes DB members scum, whereas we should be sacred.
  • mb10
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    Really frustrating. Dead bodies everywhere and NPCs just walking past like its nothing!

  • arena25
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    Vulkhel Guard used to be a peaceful town. Ya, there was the occasional thief here and there. That was fine. Also there was the occasional new player who would accidentally attack an npc and cause a ruckus. But it rarely happened. It used to be a nice vibrant town to get immersed in. The whole atmosphere was peaceful. But now you can't go a minute without hearing people getting murdered all around you. I'm trying to do some crafting, some trading, organize my items at the banker, all the while people are getting murdered all around me. Corpses lying on the streets and avenues. This applies to every towns I visit.

    I'm so sick of this. It's at odds with the whole ambient of the place. Ruins my immersion. If the town's were designed to be seedy dangerous places crawling with thieves and murderers, and the atmosphere build around that, I'd be fine with it. But they're not. They were designed to be peaceful lawful vibrant towns full of life. Which motivates the player to spend hours doing these quests to save the town from threats that would destroy it, and return a hero. But now you return to a town full of players murdering NPCs in plain site and you can't do anything about it. They just walk over to the next NPC and continue killing. What's the point? I guess players are doing it to get some lame achievement. But this is stupid. I can't attack them. Can't do anything about it. And it looks like its real easy for players to go on these killing sprees. How is this even fun?

    Can we introduce some method of allowing players to report and sick guards on other players who kill NPCs? I'm sure the people going on these murdering sprees would appreciate the extra challenge.

    Two words, mate...

    Dark Brotherhood.

    Although, it seems like now is the perfect time to get to thieving...if only my disk space would allow me to play.

    Lord Arena25
    If you can't handle the heat...stay out of the kitchen!
  • Caroloces
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    Lunarhound wrote: »
    Honestly, seeing as they've dropped the idea of player enforcers, I don't see anything wrong with giving other players the ability to call the guards in some way when they spot a crime. I was sneaking around swiping some stuff for a newly made character just the other day, and thinking how weird it was that I had to worry about NPC's seeing and reporting me, but players, for some reason, couldn't do a thing. If players could call the gaurds, it'd help drive crime to more secluded places within cities - alleyways, the interior of homes, etc. - where it makes more sense for them to be. Personally, I think it'd make being a thief/assassin more fun if I had to worry more about being seen out in the open, or in a crowded area.

    Awesome idea! A mechanic to alert guards, and guards get increased detection radius for a limited period of time. The problem with it lies in how some players might spam this, so there needs to be some type of cost for a player if he activates the 'alert guard' mechanic. Maybe there's an RNG chance that the guard would turn on the player doing the alerting because the guard is part of the corruption.
  • Lysette
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    Caroloces wrote: »
    Lunarhound wrote: »
    Honestly, seeing as they've dropped the idea of player enforcers, I don't see anything wrong with giving other players the ability to call the guards in some way when they spot a crime. I was sneaking around swiping some stuff for a newly made character just the other day, and thinking how weird it was that I had to worry about NPC's seeing and reporting me, but players, for some reason, couldn't do a thing. If players could call the gaurds, it'd help drive crime to more secluded places within cities - alleyways, the interior of homes, etc. - where it makes more sense for them to be. Personally, I think it'd make being a thief/assassin more fun if I had to worry more about being seen out in the open, or in a crowded area.

    Awesome idea! A mechanic to alert guards, and guards get increased detection radius for a limited period of time. The problem with it lies in how some players might spam this, so there needs to be some type of cost for a player if he activates the 'alert guard' mechanic. Maybe there's an RNG chance that the guard would turn on the player doing the alerting because the guard is part of the corruption.

    This would lead to even more murder, not less - the DB fulfills contracts which are accepted by a divine being and we are the sacred executors of a divine will. This is what the DB should be like and was like in former TES games. To just murder a random NPC is murder, not a sacred activity and people doing this, should be excluded from the Dark Brotherhood. To use the given divine power of the blade of Woe for other than the intended sacred assassinations should not be accepted in the DB.
    Edited by Lysette on June 22, 2016 2:43PM
  • starlizard70ub17_ESO
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    ESO has made murders and thieves of us all. You might see a slight drop in murders but I doubt it, at least not for 4-6 months or more. The reasons are simple; bad game mechanics, it's the only thing to do for many players, the amount of gold you can make. < Between selling the tainted blood and fencing all the loot, it's a pretty good money maker for a hour or so of work.
    "We have found a cave, but I don't think there are warm fires and friendly faces inside."
  • Lysette
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    ESO has made murders and thieves of us all. You might see a slight drop in murders but I doubt it, at least not for 4-6 months or more. The reasons are simple; bad game mechanics, it's the only thing to do for many players, the amount of gold you can make. < Between selling the tainted blood and fencing all the loot, it's a pretty good money maker for a hour or so of work.

    Not all of us, I refuse to use the blade of Woe to something else than sacred assassinations, I am not a murderer. The blade of Woe is a divine power given to me for a specific purpose, not to murder random NPCs with it for personal gain.
    Edited by Lysette on June 22, 2016 2:49PM
  • Mureel
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    Lucious90 wrote: »
    muh imershun!

    They should allow players to contact DB to put hits on other players in towns, see how that affects your immersion

    I thought this would be the case all along >:) Could perform the ritual thingy and make a contract.
    Edited by Mureel on June 22, 2016 2:50PM
  • Potenza
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    Its the Blade of Woe - I'm addicted - will continue to kill every NPC I see - LOVE IT!
  • Lysette
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    Its the Blade of Woe - I'm addicted - will continue to kill every NPC I see - LOVE IT!

    This is why it has to be changed, so that the blade of Woe just works on contract targets and not outside of it.
  • Potenza
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    Lysette wrote: »
    Its the Blade of Woe - I'm addicted - will continue to kill every NPC I see - LOVE IT!

    This is why it has to be changed, so that the blade of Woe just works on contract targets and not outside of it.

    No, I disagree - then limit pickpocketing and stealing too - its all part of the game. If you don't like it then move to an area that there is less killing.
  • Caroloces
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    This would lead to even more murder, not less - the DB fulfills contracts which are accepted by a divine being and we are the sacred executors of a divine will. This is what the DB should be like and was like in former TES games. To just murder a random NPC is murder, not a sacred activity and people doing this, should be excluded from the Dark Brotherhood. To use the given divine power of the blade of Woe for other than the intended sacred assassinations should not be accepted in the DB.

    I understand what you're saying about DB, but I don't see how it contradicts the suggestion to give players the ability to report the transgressions. Your point actually reinforces the idea of player reporting, for it gives even more of a reason to report the murders if the random killings go against the tenets of the Dark Brotherhood.

  • Lysette
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    Mureel wrote: »
    Lucious90 wrote: »
    muh imershun!

    They should allow players to contact DB to put hits on other players in towns, see how that affects your immersion

    I thought this would be the case all along >:) Could perform the ritual thingy and make a contract.

    It would be pointless, as we are all kind of immortal, we respawn - well, so do NPCs, the whole thing is somewhat weird.
  • Lysette
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    Lysette wrote: »
    Its the Blade of Woe - I'm addicted - will continue to kill every NPC I see - LOVE IT!

    This is why it has to be changed, so that the blade of Woe just works on contract targets and not outside of it.

    No, I disagree - then limit pickpocketing and stealing too - its all part of the game. If you don't like it then move to an area that there is less killing.

    It is a bad implementation - it should not be like this.
  • Lysette
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    Caroloces wrote: »
    This would lead to even more murder, not less - the DB fulfills contracts which are accepted by a divine being and we are the sacred executors of a divine will. This is what the DB should be like and was like in former TES games. To just murder a random NPC is murder, not a sacred activity and people doing this, should be excluded from the Dark Brotherhood. To use the given divine power of the blade of Woe for other than the intended sacred assassinations should not be accepted in the DB.

    I understand what you're saying about DB, but I don't see how it contradicts the suggestion to give players the ability to report the transgressions. Your point actually reinforces the idea of player reporting, for it gives even more of a reason to report the murders if the random killings go against the tenets of the Dark Brotherhood.

    yes, I am not against this, sorry - I think that as well thievery should not be like it is, that players do not lead to a report. It looks ridiculous when you sneak among a bunch of players to open a safe box in a bank - and no one is caring about it.

    Edit: but with the DB, the activity of the DB is sacred, but it is still illegal - so the fact that it is a sacred activity, is not accepted by the public. The public sees it as murder, but as a dark brotherhood member one should see it in relation to the divine background of the guild.
    Edited by Lysette on June 22, 2016 3:04PM
  • Potenza
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    I love my Blade of Woe Zos! Don't change a thing!

    Thank you.
  • rotaugen454
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    You're getting sick of all the murders in town? So are Chicago and Detroit...
    "Get off my lawn!"
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